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Searched
refs:toRotationMatrix
(Results
1 - 13
of
13
) sorted by null
/external/eigen/Eigen/src/Geometry/
RotationBase.h
45
EIGEN_DEVICE_FUNC inline RotationMatrixType
toRotationMatrix
() const { return derived().
toRotationMatrix
(); }
50
EIGEN_DEVICE_FUNC inline RotationMatrixType matrix() const { return derived().
toRotationMatrix
(); }
61
{ return
toRotationMatrix
() * s.factor(); }
77
{ return l.derived() * r.
toRotationMatrix
(); }
90
{ return
toRotationMatrix
() * t; }
94
{ return
toRotationMatrix
() * v; }
106
{ return r.
toRotationMatrix
() * m; }
144
*this = r.
toRotationMatrix
();
158
return *this = r.
toRotationMatrix
();
[
all
...]
Rotation2D.h
110
{ return
toRotationMatrix
() * vec; }
114
EIGEN_DEVICE_FUNC Matrix2
toRotationMatrix
() const;
188
EIGEN_DEVICE_FUNC Rotation2D<Scalar>::
toRotationMatrix
(void) const
AngleAxis.h
126
EIGEN_DEVICE_FUNC Matrix3
toRotationMatrix
(void) const;
218
EIGEN_DEVICE_FUNC AngleAxis<Scalar>::
toRotationMatrix
(void) const
Scaling.h
78
{ return r.
toRotationMatrix
() * m_factor; }
Transform.h
601
EIGEN_DEVICE_FUNC inline Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.
toRotationMatrix
()); }
[
all
...]
Quaternion.h
139
EIGEN_DEVICE_FUNC Matrix3
toRotationMatrix
() const;
531
QuaternionBase<Derived>::
toRotationMatrix
(void) const
/external/eigen/unsupported/Eigen/src/EulerAngles/
EulerAngles.h
208
System::CalcEulerAngles(*this, rot.
toRotationMatrix
(), positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma);
293
return FromRotation<PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma>(rot.
toRotationMatrix
());
324
System::CalcEulerAngles(*this, rot.
toRotationMatrix
());
331
Matrix3
toRotationMatrix
() const
333
return static_cast<QuaternionType>(*this).
toRotationMatrix
();
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
pose.h
97
Eigen::AffineMatrix<T, 4> matrix(rotation_.inverse().
toRotationMatrix
());
104
Eigen::AffineMatrix<T, 4> matrix(rotation_.
toRotationMatrix
());
/external/eigen/test/
geo_transformations.cpp
52
t0.linear() = q1.
toRotationMatrix
();
62
t0.linear() = q1.
toRotationMatrix
();
65
t1.linear() = q1.conjugate().
toRotationMatrix
();
123
m = AngleAxisx(a, v0.normalized()).
toRotationMatrix
().adjoint();
136
AngleAxisx(Scalar(0.1), Vector3(1,0,0)).
toRotationMatrix
()
137
* (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).
toRotationMatrix
()
138
* (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).
toRotationMatrix
() * v1)));
150
aa.fromRotationMatrix(aa.
toRotationMatrix
());
159
VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).
toRotationMatrix
(),
160
Quaternionx(AngleAxisx(a,v1.normalized())).
toRotationMatrix
());
[
all
...]
geo_quaternion.cpp
94
VERIFY_IS_APPROX(q1 * v2, q1.
toRotationMatrix
() * v2);
96
q1.
toRotationMatrix
() * q2.
toRotationMatrix
() * v2);
99
|| !(q2 * q1 * v2).isApprox(q1.
toRotationMatrix
() * q2.
toRotationMatrix
() * v2));
101
q2 = q1.
toRotationMatrix
();
/external/eigen/bench/
geometry.cpp
53
data = t.object.
toRotationMatrix
() * data;
/external/eigen/demos/opengl/
quaternion_demo.cpp
159
Matrix3 m = q.
toRotationMatrix
();
174
Matrix3
toRotationMatrix
(void) const
185
operator QuaternionType() { return QuaternionType(
toRotationMatrix
()); }
camera.cpp
198
mViewMatrix.linear() = q.
toRotationMatrix
();
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