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    Searched refs:toRotationMatrix (Results 1 - 13 of 13) sorted by null

  /external/eigen/Eigen/src/Geometry/
RotationBase.h 45 EIGEN_DEVICE_FUNC inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
50 EIGEN_DEVICE_FUNC inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); }
61 { return toRotationMatrix() * s.factor(); }
77 { return l.derived() * r.toRotationMatrix(); }
90 { return toRotationMatrix() * t; }
94 { return toRotationMatrix() * v; }
106 { return r.toRotationMatrix() * m; }
144 *this = r.toRotationMatrix();
158 return *this = r.toRotationMatrix();
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Rotation2D.h 110 { return toRotationMatrix() * vec; }
114 EIGEN_DEVICE_FUNC Matrix2 toRotationMatrix() const;
188 EIGEN_DEVICE_FUNC Rotation2D<Scalar>::toRotationMatrix(void) const
AngleAxis.h 126 EIGEN_DEVICE_FUNC Matrix3 toRotationMatrix(void) const;
218 EIGEN_DEVICE_FUNC AngleAxis<Scalar>::toRotationMatrix(void) const
Scaling.h 78 { return r.toRotationMatrix() * m_factor; }
Transform.h 601 EIGEN_DEVICE_FUNC inline Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); }
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Quaternion.h 139 EIGEN_DEVICE_FUNC Matrix3 toRotationMatrix() const;
531 QuaternionBase<Derived>::toRotationMatrix(void) const
  /external/eigen/unsupported/Eigen/src/EulerAngles/
EulerAngles.h 208 System::CalcEulerAngles(*this, rot.toRotationMatrix(), positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma);
293 return FromRotation<PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma>(rot.toRotationMatrix());
324 System::CalcEulerAngles(*this, rot.toRotationMatrix());
331 Matrix3 toRotationMatrix() const
333 return static_cast<QuaternionType>(*this).toRotationMatrix();
  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
pose.h 97 Eigen::AffineMatrix<T, 4> matrix(rotation_.inverse().toRotationMatrix());
104 Eigen::AffineMatrix<T, 4> matrix(rotation_.toRotationMatrix());
  /external/eigen/test/
geo_transformations.cpp 52 t0.linear() = q1.toRotationMatrix();
62 t0.linear() = q1.toRotationMatrix();
65 t1.linear() = q1.conjugate().toRotationMatrix();
123 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
136 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
137 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
138 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)));
150 aa.fromRotationMatrix(aa.toRotationMatrix());
159 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
160 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
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geo_quaternion.cpp 94 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
99 || !(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
101 q2 = q1.toRotationMatrix();
  /external/eigen/bench/
geometry.cpp 53 data = t.object.toRotationMatrix() * data;
  /external/eigen/demos/opengl/
quaternion_demo.cpp 159 Matrix3 m = q.toRotationMatrix();
174 Matrix3 toRotationMatrix(void) const
185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); }
camera.cpp 198 mViewMatrix.linear() = q.toRotationMatrix();

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