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  /external/mesa3d/src/gallium/tests/graw/
quad-sample.c 63 float zNear, float zFar)
68 float half_depth = ((float)zFar - (float)zNear) / 2.0f;
vs-test.c 116 float zNear, float zFar)
121 float half_depth = ((float)zFar - (float)zNear) / 2.0f;
gs-test.c 194 float zNear, float zFar)
199 float half_depth = ((float)zFar - (float)zNear) / 2.0f;
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 879 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
882 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
884 (GLclampf)zNear,
889 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
892 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
894 (GLclampx)zNear,
    [all...]
android_opengl_GLES11Ext.cpp     [all...]
com_google_android_gles_jni_GLImpl.cpp 688 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
691 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
693 (GLclampf)zNear,
698 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
701 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
703 (GLclampx)zNear,
    [all...]
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 441 private void ortho(float left, float right, float bottom, float top, float znear, float zfar) {
452 mProjMatrix[10] = -2f / (zfar - znear);
456 mProjMatrix[14] = -(zfar + znear) / (zfar - znear);
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 377 * @param zNear
381 float fovy, float aspect, float zNear, float zFar) {
383 float rangeReciprocal = 1.0f / (zNear - zFar);
397 m[offset + 10] = (zFar + zNear) * rangeReciprocal;
402 m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal;
GLES20.java     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 98 mState.zNear = 0.0f;
417 void Context::setDepthRange(float zNear, float zFar)
419 mState.zNear = zNear;
1157 params[0] = mState.zNear;
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 108 mState.zNear = 0.0f;
388 void Context::setDepthRange(float zNear, float zFar)
390 mState.zNear = zNear;
1237 params[0] = mState.zNear;
    [all...]
libGL.cpp 1506 void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
1508 TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
1519 context->setDepthRange(zNear, zFar);
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  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glu.h 28 void APIENTRY gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar);
gl.h 746 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
780 WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 503 GLfloat zNear, GLfloat zFar)
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 111 mState.zNear = 0.0f;
407 void Context::setDepthRange(float zNear, float zFar)
409 mState.zNear = zNear;
    [all...]
Context.h 391 float zNear;
454 void setDepthRange(float zNear, float zFar);
entry_points.cpp 64 void DepthRangef(GLclampf zNear, GLclampf zFar);
450 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
452 return es2::DepthRangef(zNear, zFar);
    [all...]
libGLESv2.hpp 85 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar);
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 717 GLfloat zNear, GLfloat zFar)
721 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
726 glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
    [all...]
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 77 in float zNear, in float zFar);
669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar)
671 var top = Math.tan(fovy * Math.PI / 360) * zNear;
675 this.frustum(left, right, bottom, top, zNear, zFar);
    [all...]
  /external/deqp/doc/
GLES2 Negative API Functions.txt 77 x glDepthRangef (GLclampf zNear, GLclampf zFar);
  /frameworks/native/opengl/libs/GLES2/
gl2ext_api.in     [all...]
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_enc.cpp 155 void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
173 memcpy(ptr, &zNear, 4); ptr += 4;
235 void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
257 memcpy(ptr, &zNear, 4); ptr += 4;
804 void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
826 memcpy(ptr, &zNear, 4); ptr += 4;
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