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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrCCPathProcessor.h"
      9 
     10 #include "GrOnFlushResourceProvider.h"
     11 #include "GrTexture.h"
     12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     13 #include "glsl/GrGLSLGeometryProcessor.h"
     14 #include "glsl/GrGLSLProgramBuilder.h"
     15 #include "glsl/GrGLSLVarying.h"
     16 
     17 // Slightly undershoot an AA bloat radius of 0.5 so vertices that fall on integer boundaries don't
     18 // accidentally reach into neighboring path masks within the atlas.
     19 constexpr float kAABloatRadius = 0.491111f;
     20 
     21 // Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge
     22 // from the path's bounding box and one edge from its 45-degree bounding box. The below inputs
     23 // define a vertex by the two edges that need to be intersected. Normals point out of the octagon,
     24 // and the bounding boxes are sent in as instance attribs.
     25 static constexpr float kOctoEdgeNorms[8 * 4] = {
     26     // bbox   // bbox45
     27     -1, 0,    -1,+1,
     28     -1, 0,    -1,-1,
     29      0,-1,    -1,-1,
     30      0,-1,    +1,-1,
     31     +1, 0,    +1,-1,
     32     +1, 0,    +1,+1,
     33      0,+1,    +1,+1,
     34      0,+1,    -1,+1,
     35 };
     36 
     37 GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey);
     38 
     39 sk_sp<const GrBuffer> GrCCPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) {
     40     GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey);
     41     return onFlushRP->findOrMakeStaticBuffer(kVertex_GrBufferType, sizeof(kOctoEdgeNorms),
     42                                              kOctoEdgeNorms, gVertexBufferKey);
     43 }
     44 
     45 static constexpr uint16_t kRestartStrip = 0xffff;
     46 
     47 static constexpr uint16_t kOctoIndicesAsStrips[] = {
     48     1, 0, 2, 4, 3, kRestartStrip, // First half.
     49     5, 4, 6, 0, 7 // Second half.
     50 };
     51 
     52 static constexpr uint16_t kOctoIndicesAsTris[] = {
     53     // First half.
     54     1, 0, 2,
     55     0, 4, 2,
     56     2, 4, 3,
     57 
     58     // Second half.
     59     5, 4, 6,
     60     4, 0, 6,
     61     6, 0, 7,
     62 };
     63 
     64 GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
     65 
     66 sk_sp<const GrBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) {
     67     GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
     68     if (onFlushRP->caps()->usePrimitiveRestart()) {
     69         return onFlushRP->findOrMakeStaticBuffer(kIndex_GrBufferType, sizeof(kOctoIndicesAsStrips),
     70                                                  kOctoIndicesAsStrips, gIndexBufferKey);
     71     } else {
     72         return onFlushRP->findOrMakeStaticBuffer(kIndex_GrBufferType, sizeof(kOctoIndicesAsTris),
     73                                                  kOctoIndicesAsTris, gIndexBufferKey);
     74     }
     75 }
     76 
     77 int GrCCPathProcessor::NumIndicesPerInstance(const GrCaps& caps) {
     78     return caps.usePrimitiveRestart() ? SK_ARRAY_COUNT(kOctoIndicesAsStrips)
     79                                       : SK_ARRAY_COUNT(kOctoIndicesAsTris);
     80 }
     81 
     82 GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider,
     83                                      sk_sp<GrTextureProxy> atlas, SkPath::FillType fillType)
     84         : INHERITED(kGrCCPathProcessor_ClassID)
     85         , fFillType(fillType)
     86         , fAtlasAccess(std::move(atlas), GrSamplerState::Filter::kNearest,
     87                        GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
     88     this->addInstanceAttrib("devbounds", kFloat4_GrVertexAttribType);
     89     this->addInstanceAttrib("devbounds45", kFloat4_GrVertexAttribType);
     90     this->addInstanceAttrib("view_matrix", kFloat4_GrVertexAttribType);
     91     this->addInstanceAttrib("view_translate", kFloat2_GrVertexAttribType);
     92     this->addInstanceAttrib("atlas_offset", kShort2_GrVertexAttribType);
     93     this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType);
     94 
     95     SkASSERT(offsetof(Instance, fDevBounds) ==
     96              this->getInstanceAttrib(InstanceAttribs::kDevBounds).fOffsetInRecord);
     97     SkASSERT(offsetof(Instance, fDevBounds45) ==
     98              this->getInstanceAttrib(InstanceAttribs::kDevBounds45).fOffsetInRecord);
     99     SkASSERT(offsetof(Instance, fViewMatrix) ==
    100              this->getInstanceAttrib(InstanceAttribs::kViewMatrix).fOffsetInRecord);
    101     SkASSERT(offsetof(Instance, fViewTranslate) ==
    102              this->getInstanceAttrib(InstanceAttribs::kViewTranslate).fOffsetInRecord);
    103     SkASSERT(offsetof(Instance, fAtlasOffset) ==
    104              this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).fOffsetInRecord);
    105     SkASSERT(offsetof(Instance, fColor) ==
    106              this->getInstanceAttrib(InstanceAttribs::kColor).fOffsetInRecord);
    107     SkASSERT(sizeof(Instance) == this->getInstanceStride());
    108 
    109     GR_STATIC_ASSERT(6 == kNumInstanceAttribs);
    110 
    111     this->addVertexAttrib("edge_norms", kFloat4_GrVertexAttribType);
    112 
    113     fAtlasAccess.instantiate(resourceProvider);
    114     this->addTextureSampler(&fAtlasAccess);
    115 
    116     if (resourceProvider->caps()->usePrimitiveRestart()) {
    117         this->setWillUsePrimitiveRestart();
    118     }
    119 }
    120 
    121 void GrCCPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
    122     b->add32((fFillType << 16) | this->atlasProxy()->origin());
    123 }
    124 
    125 class GLSLPathProcessor : public GrGLSLGeometryProcessor {
    126 public:
    127     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override;
    128 
    129 private:
    130     void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
    131                  FPCoordTransformIter&& transformIter) override {
    132         const GrCCPathProcessor& proc = primProc.cast<GrCCPathProcessor>();
    133         pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlas()->width(),
    134                     1.0f / proc.atlas()->height());
    135         this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
    136     }
    137 
    138     GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform;
    139 
    140     typedef GrGLSLGeometryProcessor INHERITED;
    141 };
    142 
    143 GrGLSLPrimitiveProcessor* GrCCPathProcessor::createGLSLInstance(const GrShaderCaps&) const {
    144     return new GLSLPathProcessor();
    145 }
    146 
    147 void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
    148     using InstanceAttribs = GrCCPathProcessor::InstanceAttribs;
    149     using Interpolation = GrGLSLVaryingHandler::Interpolation;
    150 
    151     const GrCCPathProcessor& proc = args.fGP.cast<GrCCPathProcessor>();
    152     GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
    153     GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
    154 
    155     const char* atlasAdjust;
    156     fAtlasAdjustUniform = uniHandler->addUniform(
    157             kVertex_GrShaderFlag,
    158             kFloat2_GrSLType, "atlas_adjust", &atlasAdjust);
    159 
    160     varyingHandler->emitAttributes(proc);
    161 
    162     GrGLSLVarying texcoord(kFloat2_GrSLType);
    163     GrGLSLVarying color(kHalf4_GrSLType);
    164     varyingHandler->addVarying("texcoord", &texcoord);
    165     varyingHandler->addPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor),
    166                                             args.fOutputColor, Interpolation::kCanBeFlat);
    167 
    168     // The vertex shader bloats and intersects the devBounds and devBounds45 rectangles, in order to
    169     // find an octagon that circumscribes the (bloated) path.
    170     GrGLSLVertexBuilder* v = args.fVertBuilder;
    171 
    172     // Each vertex is the intersection of one edge from devBounds and one from devBounds45.
    173     // 'N' holds the normals to these edges as column vectors.
    174     //
    175     // NOTE: "float2x2(float4)" is valid and equivalent to "float2x2(float4.xy, float4.zw)",
    176     // however Intel compilers crash when we use the former syntax in this shader.
    177     v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);",
    178                    proc.getEdgeNormsAttrib().fName, proc.getEdgeNormsAttrib().fName);
    179 
    180     // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing
    181     // out of the octagon.
    182     v->codeAppendf("float2 refpt = float2[2](%s.xy, %s.zw)[sk_VertexID >> 2];",
    183                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName,
    184                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName);
    185     v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA.
    186 
    187     // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing
    188     // out of the octagon.
    189     v->codeAppendf("float2 refpt45 = float2[2](%s.xy, %s.zw)[((sk_VertexID + 1) >> 2) & 1];",
    190                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName,
    191                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName);
    192     v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space.
    193     v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA.
    194 
    195     v->codeAppend ("float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));");
    196     v->codeAppendf("float2 octocoord = K * inverse(N);");
    197 
    198     gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord");
    199 
    200     // Convert to atlas coordinates in order to do our texture lookup.
    201     v->codeAppendf("float2 atlascoord = octocoord + float2(%s);",
    202                    proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName);
    203     if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) {
    204         v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
    205     } else {
    206         SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasProxy()->origin());
    207         v->codeAppendf("%s = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
    208                        texcoord.vsOut(), atlasAdjust, atlasAdjust);
    209     }
    210 
    211     // Convert to path/local cordinates.
    212     v->codeAppendf("float2x2 viewmatrix = float2x2(%s.xy, %s.zw);", // float2x2(float4) busts Intel.
    213                    proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName,
    214                    proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName);
    215     v->codeAppendf("float2 pathcoord = inverse(viewmatrix) * (octocoord - %s);",
    216                    proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName);
    217 
    218     this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("pathcoord", kFloat2_GrSLType),
    219                          args.fFPCoordTransformHandler);
    220 
    221     // Fragment shader.
    222     GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
    223 
    224     f->codeAppend ("half coverage_count = ");
    225     f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kFloat2_GrSLType);
    226     f->codeAppend (".a;");
    227 
    228     if (SkPath::kWinding_FillType == proc.fillType()) {
    229         f->codeAppendf("%s = half4(min(abs(coverage_count), 1));", args.fOutputCoverage);
    230     } else {
    231         SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType());
    232         f->codeAppend ("half t = mod(abs(coverage_count), 2);");
    233         f->codeAppendf("%s = half4(1 - abs(t - 1));", args.fOutputCoverage);
    234     }
    235 }
    236