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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "FrameBuilder.h"
     18 
     19 #include "DeferredLayerUpdater.h"
     20 #include "LayerUpdateQueue.h"
     21 #include "RenderNode.h"
     22 #include "VectorDrawable.h"
     23 #include "hwui/Canvas.h"
     24 #include "renderstate/OffscreenBufferPool.h"
     25 #include "utils/FatVector.h"
     26 #include "utils/PaintUtils.h"
     27 #include "utils/TraceUtils.h"
     28 
     29 #include <SkPathOps.h>
     30 #include <utils/TypeHelpers.h>
     31 
     32 namespace android {
     33 namespace uirenderer {
     34 
     35 FrameBuilder::FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
     36                            const LightGeometry& lightGeometry, Caches& caches)
     37         : mStdAllocator(mAllocator)
     38         , mLayerBuilders(mStdAllocator)
     39         , mLayerStack(mStdAllocator)
     40         , mCanvasState(*this)
     41         , mCaches(caches)
     42         , mLightRadius(lightGeometry.radius)
     43         , mDrawFbo0(true) {
     44     // Prepare to defer Fbo0
     45     auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
     46     mLayerBuilders.push_back(fbo0);
     47     mLayerStack.push_back(0);
     48     mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, clip.fLeft, clip.fTop,
     49                                      clip.fRight, clip.fBottom, lightGeometry.center);
     50 }
     51 
     52 FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry,
     53                            Caches& caches)
     54         : mStdAllocator(mAllocator)
     55         , mLayerBuilders(mStdAllocator)
     56         , mLayerStack(mStdAllocator)
     57         , mCanvasState(*this)
     58         , mCaches(caches)
     59         , mLightRadius(lightGeometry.radius)
     60         , mDrawFbo0(false) {
     61     // TODO: remove, with each layer on its own save stack
     62 
     63     // Prepare to defer Fbo0 (which will be empty)
     64     auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
     65     mLayerBuilders.push_back(fbo0);
     66     mLayerStack.push_back(0);
     67     mCanvasState.initializeSaveStack(1, 1, 0, 0, 1, 1, lightGeometry.center);
     68 
     69     deferLayers(layers);
     70 }
     71 
     72 void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
     73     // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
     74     // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
     75     for (int i = layers.entries().size() - 1; i >= 0; i--) {
     76         RenderNode* layerNode = layers.entries()[i].renderNode.get();
     77         // only schedule repaint if node still on layer - possible it may have been
     78         // removed during a dropped frame, but layers may still remain scheduled so
     79         // as not to lose info on what portion is damaged
     80         OffscreenBuffer* layer = layerNode->getLayer();
     81         if (CC_LIKELY(layer)) {
     82             ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", layerNode->getName(),
     83                           layerNode->getWidth(), layerNode->getHeight());
     84 
     85             Rect layerDamage = layers.entries()[i].damage;
     86             // TODO: ensure layer damage can't be larger than layer
     87             layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
     88             layerNode->computeOrdering();
     89 
     90             // map current light center into RenderNode's coordinate space
     91             Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
     92             layer->inverseTransformInWindow.mapPoint3d(lightCenter);
     93 
     94             saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, layerDamage,
     95                          lightCenter, nullptr, layerNode);
     96 
     97             if (layerNode->getDisplayList()) {
     98                 deferNodeOps(*layerNode);
     99             }
    100             restoreForLayer();
    101         }
    102     }
    103 }
    104 
    105 void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
    106     renderNode.computeOrdering();
    107 
    108     mCanvasState.save(SaveFlags::MatrixClip);
    109     deferNodePropsAndOps(renderNode);
    110     mCanvasState.restore();
    111 }
    112 
    113 void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
    114     renderNode.computeOrdering();
    115 
    116     mCanvasState.save(SaveFlags::MatrixClip);
    117     mCanvasState.translate(tx, ty);
    118     mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
    119                           SkClipOp::kIntersect);
    120     deferNodePropsAndOps(renderNode);
    121     mCanvasState.restore();
    122 }
    123 
    124 static Rect nodeBounds(RenderNode& node) {
    125     auto& props = node.properties();
    126     return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
    127 }
    128 
    129 void FrameBuilder::deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
    130                                         const Rect& contentDrawBounds) {
    131     if (nodes.size() < 1) return;
    132     if (nodes.size() == 1) {
    133         if (!nodes[0]->nothingToDraw()) {
    134             deferRenderNode(*nodes[0]);
    135         }
    136         return;
    137     }
    138     // It there are multiple render nodes, they are laid out as follows:
    139     // #0 - backdrop (content + caption)
    140     // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
    141     // #2 - additional overlay nodes
    142     // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
    143     // resizing however it might become partially visible. The following render loop will crop the
    144     // backdrop against the content and draw the remaining part of it. It will then draw the content
    145     // cropped to the backdrop (since that indicates a shrinking of the window).
    146     //
    147     // Additional nodes will be drawn on top with no particular clipping semantics.
    148 
    149     // Usually the contents bounds should be mContentDrawBounds - however - we will
    150     // move it towards the fixed edge to give it a more stable appearance (for the moment).
    151     // If there is no content bounds we ignore the layering as stated above and start with 2.
    152 
    153     // Backdrop bounds in render target space
    154     const Rect backdrop = nodeBounds(*nodes[0]);
    155 
    156     // Bounds that content will fill in render target space (note content node bounds may be bigger)
    157     Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
    158     content.translate(backdrop.left, backdrop.top);
    159     if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
    160         // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
    161 
    162         // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
    163         // also fill left/top. Currently, both 2up and freeform position content at the top/left of
    164         // the backdrop, so this isn't necessary.
    165         if (content.right < backdrop.right) {
    166             // draw backdrop to right side of content
    167             deferRenderNode(0, 0,
    168                             Rect(content.right, backdrop.top, backdrop.right, backdrop.bottom),
    169                             *nodes[0]);
    170         }
    171         if (content.bottom < backdrop.bottom) {
    172             // draw backdrop to bottom of content
    173             // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
    174             deferRenderNode(0, 0,
    175                             Rect(content.left, content.bottom, content.right, backdrop.bottom),
    176                             *nodes[0]);
    177         }
    178     }
    179 
    180     if (!nodes[1]->nothingToDraw()) {
    181         if (!backdrop.isEmpty()) {
    182             // content node translation to catch up with backdrop
    183             float dx = contentDrawBounds.left - backdrop.left;
    184             float dy = contentDrawBounds.top - backdrop.top;
    185 
    186             Rect contentLocalClip = backdrop;
    187             contentLocalClip.translate(dx, dy);
    188             deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
    189         } else {
    190             deferRenderNode(*nodes[1]);
    191         }
    192     }
    193 
    194     // remaining overlay nodes, simply defer
    195     for (size_t index = 2; index < nodes.size(); index++) {
    196         if (!nodes[index]->nothingToDraw()) {
    197             deferRenderNode(*nodes[index]);
    198         }
    199     }
    200 }
    201 
    202 void FrameBuilder::onViewportInitialized() {}
    203 
    204 void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
    205 
    206 void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
    207     const RenderProperties& properties = node.properties();
    208     const Outline& outline = properties.getOutline();
    209     if (properties.getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) ||
    210         properties.getScaleX() == 0 || properties.getScaleY() == 0) {
    211         return;  // rejected
    212     }
    213 
    214     if (properties.getLeft() != 0 || properties.getTop() != 0) {
    215         mCanvasState.translate(properties.getLeft(), properties.getTop());
    216     }
    217     if (properties.getStaticMatrix()) {
    218         mCanvasState.concatMatrix(*properties.getStaticMatrix());
    219     } else if (properties.getAnimationMatrix()) {
    220         mCanvasState.concatMatrix(*properties.getAnimationMatrix());
    221     }
    222     if (properties.hasTransformMatrix()) {
    223         if (properties.isTransformTranslateOnly()) {
    224             mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
    225         } else {
    226             mCanvasState.concatMatrix(*properties.getTransformMatrix());
    227         }
    228     }
    229 
    230     const int width = properties.getWidth();
    231     const int height = properties.getHeight();
    232 
    233     Rect saveLayerBounds;  // will be set to non-empty if saveLayer needed
    234     const bool isLayer = properties.effectiveLayerType() != LayerType::None;
    235     int clipFlags = properties.getClippingFlags();
    236     if (properties.getAlpha() < 1) {
    237         if (isLayer) {
    238             clipFlags &= ~CLIP_TO_BOUNDS;  // bounds clipping done by layer
    239         }
    240         if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
    241             // simply scale rendering content's alpha
    242             mCanvasState.scaleAlpha(properties.getAlpha());
    243         } else {
    244             // schedule saveLayer by initializing saveLayerBounds
    245             saveLayerBounds.set(0, 0, width, height);
    246             if (clipFlags) {
    247                 properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
    248                 clipFlags = 0;  // all clipping done by savelayer
    249             }
    250         }
    251 
    252         if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
    253             // pretend alpha always causes savelayer to warn about
    254             // performance problem affecting old versions
    255             ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
    256         }
    257     }
    258     if (clipFlags) {
    259         Rect clipRect;
    260         properties.getClippingRectForFlags(clipFlags, &clipRect);
    261         mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
    262                               SkClipOp::kIntersect);
    263     }
    264 
    265     if (properties.getRevealClip().willClip()) {
    266         Rect bounds;
    267         properties.getRevealClip().getBounds(&bounds);
    268         mCanvasState.setClippingRoundRect(mAllocator, bounds,
    269                                           properties.getRevealClip().getRadius());
    270     } else if (properties.getOutline().willClip()) {
    271         mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
    272     }
    273 
    274     bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() ||
    275                          (properties.getClipToBounds() &&
    276                           mCanvasState.quickRejectConservative(0, 0, width, height));
    277     if (!quickRejected) {
    278         // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
    279         if (node.getLayer()) {
    280             // HW layer
    281             LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
    282             BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
    283             if (bakedOpState) {
    284                 // Node's layer already deferred, schedule it to render into parent layer
    285                 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
    286             }
    287         } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
    288             // draw DisplayList contents within temporary, since persisted layer could not be used.
    289             // (temp layers are clipped to viewport, since they don't persist offscreen content)
    290             SkPaint saveLayerPaint;
    291             saveLayerPaint.setAlpha(properties.getAlpha());
    292             deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
    293                     saveLayerBounds, Matrix4::identity(),
    294                     nullptr,  // no record-time clip - need only respect defer-time one
    295                     &saveLayerPaint));
    296             deferNodeOps(node);
    297             deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
    298         } else {
    299             deferNodeOps(node);
    300         }
    301     }
    302 }
    303 
    304 typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
    305 
    306 template <typename V>
    307 static void buildZSortedChildList(V* zTranslatedNodes, const DisplayList& displayList,
    308                                   const DisplayList::Chunk& chunk) {
    309     if (chunk.beginChildIndex == chunk.endChildIndex) return;
    310 
    311     for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
    312         RenderNodeOp* childOp = displayList.getChildren()[i];
    313         RenderNode* child = childOp->renderNode;
    314         float childZ = child->properties().getZ();
    315 
    316         if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
    317             zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
    318             childOp->skipInOrderDraw = true;
    319         } else if (!child->properties().getProjectBackwards()) {
    320             // regular, in order drawing DisplayList
    321             childOp->skipInOrderDraw = false;
    322         }
    323     }
    324 
    325     // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
    326     std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
    327 }
    328 
    329 template <typename V>
    330 static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
    331     for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
    332         if (zTranslatedNodes[i].key >= 0.0f) return i;
    333     }
    334     return zTranslatedNodes.size();
    335 }
    336 
    337 template <typename V>
    338 void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
    339                                    const V& zTranslatedNodes) {
    340     const int size = zTranslatedNodes.size();
    341     if (size == 0 || (mode == ChildrenSelectMode::Negative && zTranslatedNodes[0].key > 0.0f) ||
    342         (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
    343         // no 3d children to draw
    344         return;
    345     }
    346 
    347     /**
    348      * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
    349      * with very similar Z heights to draw together.
    350      *
    351      * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
    352      * underneath both, and neither's shadow is drawn on top of the other.
    353      */
    354     const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
    355     size_t drawIndex, shadowIndex, endIndex;
    356     if (mode == ChildrenSelectMode::Negative) {
    357         drawIndex = 0;
    358         endIndex = nonNegativeIndex;
    359         shadowIndex = endIndex;  // draw no shadows
    360     } else {
    361         drawIndex = nonNegativeIndex;
    362         endIndex = size;
    363         shadowIndex = drawIndex;  // potentially draw shadow for each pos Z child
    364     }
    365 
    366     float lastCasterZ = 0.0f;
    367     while (shadowIndex < endIndex || drawIndex < endIndex) {
    368         if (shadowIndex < endIndex) {
    369             const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
    370             const float casterZ = zTranslatedNodes[shadowIndex].key;
    371             // attempt to render the shadow if the caster about to be drawn is its caster,
    372             // OR if its caster's Z value is similar to the previous potential caster
    373             if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
    374                 deferShadow(reorderClip, *casterNodeOp);
    375 
    376                 lastCasterZ = casterZ;  // must do this even if current caster not casting a shadow
    377                 shadowIndex++;
    378                 continue;
    379             }
    380         }
    381 
    382         const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
    383         deferRenderNodeOpImpl(*childOp);
    384         drawIndex++;
    385     }
    386 }
    387 
    388 void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
    389     auto& node = *casterNodeOp.renderNode;
    390     auto& properties = node.properties();
    391 
    392     if (properties.getAlpha() <= 0.0f || properties.getOutline().getAlpha() <= 0.0f ||
    393         !properties.getOutline().getPath() || properties.getScaleX() == 0 ||
    394         properties.getScaleY() == 0) {
    395         // no shadow to draw
    396         return;
    397     }
    398 
    399     const SkPath* casterOutlinePath = properties.getOutline().getPath();
    400     const SkPath* revealClipPath = properties.getRevealClip().getPath();
    401     if (revealClipPath && revealClipPath->isEmpty()) return;
    402 
    403     float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
    404 
    405     // holds temporary SkPath to store the result of intersections
    406     SkPath* frameAllocatedPath = nullptr;
    407     const SkPath* casterPath = casterOutlinePath;
    408 
    409     // intersect the shadow-casting path with the reveal, if present
    410     if (revealClipPath) {
    411         frameAllocatedPath = createFrameAllocatedPath();
    412 
    413         Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
    414         casterPath = frameAllocatedPath;
    415     }
    416 
    417     // intersect the shadow-casting path with the clipBounds, if present
    418     if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
    419         if (!frameAllocatedPath) {
    420             frameAllocatedPath = createFrameAllocatedPath();
    421         }
    422         Rect clipBounds;
    423         properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
    424         SkPath clipBoundsPath;
    425         clipBoundsPath.addRect(clipBounds.left, clipBounds.top, clipBounds.right,
    426                                clipBounds.bottom);
    427 
    428         Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
    429         casterPath = frameAllocatedPath;
    430     }
    431 
    432     // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
    433     int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
    434     mCanvasState.writableSnapshot()->applyClip(reorderClip,
    435                                                *mCanvasState.currentSnapshot()->transform);
    436     if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
    437         Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
    438         Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
    439         node.applyViewPropertyTransforms(shadowMatrixXY, false);
    440         node.applyViewPropertyTransforms(shadowMatrixZ, true);
    441 
    442         sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
    443                 mCanvasState.currentTransform(), mCanvasState.getLocalClipBounds(),
    444                 casterAlpha >= 1.0f, casterPath, &shadowMatrixXY, &shadowMatrixZ,
    445                 mCanvasState.currentSnapshot()->getRelativeLightCenter(), mLightRadius);
    446         ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
    447         BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
    448                 mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
    449         if (CC_LIKELY(bakedOpState)) {
    450             currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
    451         }
    452     }
    453     mCanvasState.restoreToCount(restoreTo);
    454 }
    455 
    456 void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
    457     int count = mCanvasState.save(SaveFlags::MatrixClip);
    458     const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
    459 
    460     SkPath transformedMaskPath;  // on stack, since BakedOpState makes a deep copy
    461     if (projectionReceiverOutline) {
    462         // transform the mask for this projector into render target space
    463         // TODO: consider combining both transforms by stashing transform instead of applying
    464         SkMatrix skCurrentTransform;
    465         mCanvasState.currentTransform()->copyTo(skCurrentTransform);
    466         projectionReceiverOutline->transform(skCurrentTransform, &transformedMaskPath);
    467         mCanvasState.setProjectionPathMask(&transformedMaskPath);
    468     }
    469 
    470     for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
    471         RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
    472         RenderNode& childNode = *childOp->renderNode;
    473 
    474         // Draw child if it has content, but ignore state in childOp - matrix already applied to
    475         // transformFromCompositingAncestor, and record-time clip is ignored when projecting
    476         if (!childNode.nothingToDraw()) {
    477             int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
    478 
    479             // Apply transform between ancestor and projected descendant
    480             mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
    481 
    482             deferNodePropsAndOps(childNode);
    483 
    484             mCanvasState.restoreToCount(restoreTo);
    485         }
    486     }
    487     mCanvasState.restoreToCount(count);
    488 }
    489 
    490 /**
    491  * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
    492  *
    493  * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
    494  * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
    495  */
    496 #define OP_RECEIVER(Type)                                       \
    497     [](FrameBuilder& frameBuilder, const RecordedOp& op) {      \
    498         frameBuilder.defer##Type(static_cast<const Type&>(op)); \
    499     },
    500 void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
    501     typedef void (*OpDispatcher)(FrameBuilder & frameBuilder, const RecordedOp& op);
    502     static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
    503 
    504     // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
    505     const DisplayList& displayList = *(renderNode.getDisplayList());
    506     for (auto& chunk : displayList.getChunks()) {
    507         FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
    508         buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
    509 
    510         defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
    511         for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
    512             const RecordedOp* op = displayList.getOps()[opIndex];
    513             receivers[op->opId](*this, *op);
    514 
    515             if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() &&
    516                             displayList.projectionReceiveIndex >= 0 &&
    517                             static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
    518                 deferProjectedChildren(renderNode);
    519             }
    520         }
    521         defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
    522     }
    523 }
    524 
    525 void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
    526     if (op.renderNode->nothingToDraw()) return;
    527     int count = mCanvasState.save(SaveFlags::MatrixClip);
    528 
    529     // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
    530     mCanvasState.writableSnapshot()->applyClip(op.localClip,
    531                                                *mCanvasState.currentSnapshot()->transform);
    532     mCanvasState.concatMatrix(op.localMatrix);
    533 
    534     // then apply state from node properties, and defer ops
    535     deferNodePropsAndOps(*op.renderNode);
    536 
    537     mCanvasState.restoreToCount(count);
    538 }
    539 
    540 void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
    541     if (!op.skipInOrderDraw) {
    542         deferRenderNodeOpImpl(op);
    543     }
    544 }
    545 
    546 /**
    547  * Defers an unmergeable, strokeable op, accounting correctly
    548  * for paint's style on the bounds being computed.
    549  */
    550 BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
    551                                               BakedOpState::StrokeBehavior strokeBehavior,
    552                                               bool expandForPathTexture) {
    553     // Note: here we account for stroke when baking the op
    554     BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
    555             mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture);
    556     if (!bakedState) return nullptr;  // quick rejected
    557 
    558     if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
    559         bakedState->setupOpacity(op.paint);
    560     }
    561 
    562     currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
    563     return bakedState;
    564 }
    565 
    566 /**
    567  * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
    568  * be used, since they trigger significantly different rendering paths.
    569  *
    570  * Note: not used for lines/points, since they don't currently support path effects.
    571  */
    572 static batchid_t tessBatchId(const RecordedOp& op) {
    573     const SkPaint& paint = *(op.paint);
    574     return paint.getPathEffect()
    575                    ? OpBatchType::AlphaMaskTexture
    576                    : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
    577 }
    578 
    579 void FrameBuilder::deferArcOp(const ArcOp& op) {
    580     // Pass true below since arcs have a tendency to draw outside their expected bounds within
    581     // their path textures. Passing true makes it more likely that we'll scissor, instead of
    582     // corrupting the frame by drawing outside of clip bounds.
    583     deferStrokeableOp(op, tessBatchId(op), BakedOpState::StrokeBehavior::StyleDefined, true);
    584 }
    585 
    586 static bool hasMergeableClip(const BakedOpState& state) {
    587     return !state.computedState.clipState ||
    588            state.computedState.clipState->mode == ClipMode::Rectangle;
    589 }
    590 
    591 void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
    592     BakedOpState* bakedState = tryBakeOpState(op);
    593     if (!bakedState) return;  // quick rejected
    594 
    595     if (op.bitmap->isOpaque()) {
    596         bakedState->setupOpacity(op.paint);
    597     }
    598 
    599     // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
    600     // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
    601     // MergingDrawBatch::canMergeWith()
    602     if (bakedState->computedState.transform.isSimple() &&
    603         bakedState->computedState.transform.positiveScale() &&
    604         PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
    605         op.bitmap->colorType() != kAlpha_8_SkColorType && hasMergeableClip(*bakedState)) {
    606         mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
    607         currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
    608     } else {
    609         currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
    610     }
    611 }
    612 
    613 void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
    614     BakedOpState* bakedState = tryBakeOpState(op);
    615     if (!bakedState) return;  // quick rejected
    616     currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
    617 }
    618 
    619 void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
    620     BakedOpState* bakedState = tryBakeOpState(op);
    621     if (!bakedState) return;  // quick rejected
    622     currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
    623 }
    624 
    625 void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
    626     Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
    627     SkPaint* paint = op.vectorDrawable->getPaint();
    628     const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(
    629             op.unmappedBounds, op.localMatrix, op.localClip, paint, &bitmap,
    630             Rect(bitmap.width(), bitmap.height()));
    631     deferBitmapRectOp(*resolvedOp);
    632 }
    633 
    634 void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
    635     // allocate a temporary oval op (with mAllocator, so it persists until render), so the
    636     // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
    637     float x = *(op.x);
    638     float y = *(op.y);
    639     float radius = *(op.radius);
    640     Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
    641     const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(unmappedBounds, op.localMatrix,
    642                                                                  op.localClip, op.paint);
    643     deferOvalOp(*resolvedOp);
    644 }
    645 
    646 void FrameBuilder::deferColorOp(const ColorOp& op) {
    647     BakedOpState* bakedState = tryBakeUnboundedOpState(op);
    648     if (!bakedState) return;  // quick rejected
    649     currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
    650 }
    651 
    652 void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
    653     BakedOpState* bakedState = tryBakeUnboundedOpState(op);
    654     if (!bakedState) return;  // quick rejected
    655     currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
    656 }
    657 
    658 void FrameBuilder::deferLinesOp(const LinesOp& op) {
    659     batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
    660     deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
    661 }
    662 
    663 void FrameBuilder::deferOvalOp(const OvalOp& op) {
    664     deferStrokeableOp(op, tessBatchId(op));
    665 }
    666 
    667 void FrameBuilder::deferPatchOp(const PatchOp& op) {
    668     BakedOpState* bakedState = tryBakeOpState(op);
    669     if (!bakedState) return;  // quick rejected
    670 
    671     if (bakedState->computedState.transform.isPureTranslate() &&
    672         PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
    673         hasMergeableClip(*bakedState)) {
    674         mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
    675 
    676         // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
    677         currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
    678     } else {
    679         // Use Bitmap batchId since Bitmap+Patch use same shader
    680         currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
    681     }
    682 }
    683 
    684 void FrameBuilder::deferPathOp(const PathOp& op) {
    685     auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
    686     if (CC_LIKELY(state)) {
    687         mCaches.pathCache.precache(op.path, op.paint);
    688     }
    689 }
    690 
    691 void FrameBuilder::deferPointsOp(const PointsOp& op) {
    692     batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
    693     deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
    694 }
    695 
    696 void FrameBuilder::deferRectOp(const RectOp& op) {
    697     deferStrokeableOp(op, tessBatchId(op));
    698 }
    699 
    700 void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
    701     auto state = deferStrokeableOp(op, tessBatchId(op));
    702     if (CC_LIKELY(state && !op.paint->getPathEffect())) {
    703         // TODO: consider storing tessellation task in BakedOpState
    704         mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
    705                                                     op.unmappedBounds.getWidth(),
    706                                                     op.unmappedBounds.getHeight(), op.rx, op.ry);
    707     }
    708 }
    709 
    710 void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
    711     // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
    712     // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
    713     const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
    714             Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), op.localMatrix, op.localClip,
    715             op.paint, *op.rx, *op.ry);
    716     deferRoundRectOp(*resolvedOp);
    717 }
    718 
    719 void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
    720     BakedOpState* bakedState = tryBakeOpState(op);
    721     if (!bakedState) return;  // quick rejected
    722     currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
    723 }
    724 
    725 static batchid_t textBatchId(const SkPaint& paint) {
    726     // TODO: better handling of shader (since we won't care about color then)
    727     return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
    728 }
    729 
    730 void FrameBuilder::deferTextOp(const TextOp& op) {
    731     BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
    732             mAllocator, *mCanvasState.writableSnapshot(), op,
    733             BakedOpState::StrokeBehavior::StyleDefined, false);
    734     if (!bakedState) return;  // quick rejected
    735 
    736     batchid_t batchId = textBatchId(*(op.paint));
    737     if (bakedState->computedState.transform.isPureTranslate() &&
    738         PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
    739         hasMergeableClip(*bakedState)) {
    740         mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
    741         currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
    742     } else {
    743         currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
    744     }
    745 
    746     FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
    747     auto& totalTransform = bakedState->computedState.transform;
    748     if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
    749         fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
    750     } else {
    751         // Partial transform case, see BakedOpDispatcher::renderTextOp
    752         float sx, sy;
    753         totalTransform.decomposeScale(sx, sy);
    754         fontRenderer.precache(
    755                 op.paint, op.glyphs, op.glyphCount,
    756                 SkMatrix::MakeScale(roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy))));
    757     }
    758 }
    759 
    760 void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
    761     BakedOpState* bakedState = tryBakeUnboundedOpState(op);
    762     if (!bakedState) return;  // quick rejected
    763     currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
    764 
    765     mCaches.fontRenderer.getFontRenderer().precache(op.paint, op.glyphs, op.glyphCount,
    766                                                     SkMatrix::I());
    767 }
    768 
    769 void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
    770     GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
    771     if (CC_UNLIKELY(!layer || !layer->isRenderable())) return;
    772 
    773     const TextureLayerOp* textureLayerOp = &op;
    774     // Now safe to access transform (which was potentially unready at record time)
    775     if (!layer->getTransform().isIdentity()) {
    776         // non-identity transform present, so 'inject it' into op by copying + replacing matrix
    777         Matrix4 combinedMatrix(op.localMatrix);
    778         combinedMatrix.multiply(layer->getTransform());
    779         textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
    780     }
    781     BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
    782 
    783     if (!bakedState) return;  // quick rejected
    784     currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
    785 }
    786 
    787 void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
    788                                 float contentTranslateY, const Rect& repaintRect,
    789                                 const Vector3& lightCenter, const BeginLayerOp* beginLayerOp,
    790                                 RenderNode* renderNode) {
    791     mCanvasState.save(SaveFlags::MatrixClip);
    792     mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
    793     mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
    794     mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
    795     mCanvasState.writableSnapshot()->transform->loadTranslate(contentTranslateX, contentTranslateY,
    796                                                               0);
    797     mCanvasState.writableSnapshot()->setClip(repaintRect.left, repaintRect.top, repaintRect.right,
    798                                              repaintRect.bottom);
    799 
    800     // create a new layer repaint, and push its index on the stack
    801     mLayerStack.push_back(mLayerBuilders.size());
    802     auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, repaintRect,
    803                                                   beginLayerOp, renderNode);
    804     mLayerBuilders.push_back(newFbo);
    805 }
    806 
    807 void FrameBuilder::restoreForLayer() {
    808     // restore canvas, and pop finished layer off of the stack
    809     mCanvasState.restore();
    810     mLayerStack.pop_back();
    811 }
    812 
    813 // TODO: defer time rejection (when bounds become empty) + tests
    814 // Option - just skip layers with no bounds at playback + defer?
    815 void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
    816     uint32_t layerWidth = (uint32_t)op.unmappedBounds.getWidth();
    817     uint32_t layerHeight = (uint32_t)op.unmappedBounds.getHeight();
    818 
    819     auto previous = mCanvasState.currentSnapshot();
    820     Vector3 lightCenter = previous->getRelativeLightCenter();
    821 
    822     // Combine all transforms used to present saveLayer content:
    823     // parent content transform * canvas transform * bounds offset
    824     Matrix4 contentTransform(*(previous->transform));
    825     contentTransform.multiply(op.localMatrix);
    826     contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
    827 
    828     Matrix4 inverseContentTransform;
    829     inverseContentTransform.loadInverse(contentTransform);
    830 
    831     // map the light center into layer-relative space
    832     inverseContentTransform.mapPoint3d(lightCenter);
    833 
    834     // Clip bounds of temporary layer to parent's clip rect, so:
    835     Rect saveLayerBounds(layerWidth, layerHeight);
    836     //     1) transform Rect(width, height) into parent's space
    837     //        note: left/top offsets put in contentTransform above
    838     contentTransform.mapRect(saveLayerBounds);
    839     //     2) intersect with parent's clip
    840     saveLayerBounds.doIntersect(previous->getRenderTargetClip());
    841     //     3) and transform back
    842     inverseContentTransform.mapRect(saveLayerBounds);
    843     saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
    844     saveLayerBounds.roundOut();
    845 
    846     // if bounds are reduced, will clip the layer's area by reducing required bounds...
    847     layerWidth = saveLayerBounds.getWidth();
    848     layerHeight = saveLayerBounds.getHeight();
    849     // ...and shifting drawing content to account for left/top side clipping
    850     float contentTranslateX = -saveLayerBounds.left;
    851     float contentTranslateY = -saveLayerBounds.top;
    852 
    853     saveForLayer(layerWidth, layerHeight, contentTranslateX, contentTranslateY,
    854                  Rect(layerWidth, layerHeight), lightCenter, &op, nullptr);
    855 }
    856 
    857 void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
    858     const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
    859     int finishedLayerIndex = mLayerStack.back();
    860 
    861     restoreForLayer();
    862 
    863     // saveLayer will clip & translate the draw contents, so we need
    864     // to translate the drawLayer by how much the contents was translated
    865     // TODO: Unify this with beginLayerOp so we don't have to calculate this
    866     // twice
    867     uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth();
    868     uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight();
    869 
    870     auto previous = mCanvasState.currentSnapshot();
    871     Vector3 lightCenter = previous->getRelativeLightCenter();
    872 
    873     // Combine all transforms used to present saveLayer content:
    874     // parent content transform * canvas transform * bounds offset
    875     Matrix4 contentTransform(*(previous->transform));
    876     contentTransform.multiply(beginLayerOp.localMatrix);
    877     contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp.unmappedBounds.top);
    878 
    879     Matrix4 inverseContentTransform;
    880     inverseContentTransform.loadInverse(contentTransform);
    881 
    882     // map the light center into layer-relative space
    883     inverseContentTransform.mapPoint3d(lightCenter);
    884 
    885     // Clip bounds of temporary layer to parent's clip rect, so:
    886     Rect saveLayerBounds(layerWidth, layerHeight);
    887     //     1) transform Rect(width, height) into parent's space
    888     //        note: left/top offsets put in contentTransform above
    889     contentTransform.mapRect(saveLayerBounds);
    890     //     2) intersect with parent's clip
    891     saveLayerBounds.doIntersect(previous->getRenderTargetClip());
    892     //     3) and transform back
    893     inverseContentTransform.mapRect(saveLayerBounds);
    894     saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
    895     saveLayerBounds.roundOut();
    896 
    897     Matrix4 localMatrix(beginLayerOp.localMatrix);
    898     localMatrix.translate(saveLayerBounds.left, saveLayerBounds.top);
    899 
    900     // record the draw operation into the previous layer's list of draw commands
    901     // uses state from the associated beginLayerOp, since it has all the state needed for drawing
    902     LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
    903             beginLayerOp.unmappedBounds, localMatrix, beginLayerOp.localClip, beginLayerOp.paint,
    904             &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
    905     BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
    906 
    907     if (bakedOpState) {
    908         // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
    909         currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
    910     } else {
    911         // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
    912         // TODO: need to prevent any render work from being done
    913         // - create layerop earlier for reject purposes?
    914         mLayerBuilders[finishedLayerIndex]->clear();
    915         return;
    916     }
    917 }
    918 
    919 void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
    920     Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
    921     boundsTransform.multiply(op.localMatrix);
    922 
    923     Rect dstRect(op.unmappedBounds);
    924     boundsTransform.mapRect(dstRect);
    925     dstRect.roundOut();
    926     dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
    927 
    928     if (dstRect.isEmpty()) {
    929         // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
    930         currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
    931     } else {
    932         // Allocate a holding position for the layer object (copyTo will produce, copyFrom will
    933         // consume)
    934         OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
    935 
    936         /**
    937          * First, defer an operation to copy out the content from the rendertarget into a layer.
    938          */
    939         auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
    940         BakedOpState* bakedState = BakedOpState::directConstruct(
    941                 mAllocator, &(currentLayer().repaintClip), dstRect, *copyToOp);
    942         currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
    943 
    944         /**
    945          * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
    946          * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
    947          */
    948         currentLayer().deferLayerClear(dstRect);
    949 
    950         /**
    951          * And stash an operation to copy that layer back under the rendertarget until
    952          * a balanced EndUnclippedLayerOp is seen
    953          */
    954         auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
    955         bakedState = BakedOpState::directConstruct(mAllocator, &(currentLayer().repaintClip),
    956                                                    dstRect, *copyFromOp);
    957         currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
    958     }
    959 }
    960 
    961 void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
    962     LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
    963 
    964     BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
    965     currentLayer().activeUnclippedSaveLayers.pop_back();
    966     if (copyFromLayerOp) {
    967         currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
    968     }
    969 }
    970 
    971 void FrameBuilder::finishDefer() {
    972     mCaches.fontRenderer.endPrecaching();
    973 }
    974 
    975 }  // namespace uirenderer
    976 }  // namespace android
    977