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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "RenderNode.h"
     18 
     19 #include "BakedOpRenderer.h"
     20 #include "DamageAccumulator.h"
     21 #include "Debug.h"
     22 #include "RecordedOp.h"
     23 #include "TreeInfo.h"
     24 #include "VectorDrawable.h"
     25 #include "renderstate/RenderState.h"
     26 #include "renderthread/CanvasContext.h"
     27 #include "utils/FatVector.h"
     28 #include "utils/MathUtils.h"
     29 #include "utils/StringUtils.h"
     30 #include "utils/TraceUtils.h"
     31 
     32 #include "protos/ProtoHelpers.h"
     33 #include "protos/hwui.pb.h"
     34 
     35 #include <SkPathOps.h>
     36 #include <algorithm>
     37 #include <sstream>
     38 #include <string>
     39 
     40 namespace android {
     41 namespace uirenderer {
     42 
     43 // Used for tree mutations that are purely destructive.
     44 // Generic tree mutations should use MarkAndSweepObserver instead
     45 class ImmediateRemoved : public TreeObserver {
     46 public:
     47     explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
     48 
     49     void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); }
     50 
     51 private:
     52     TreeInfo* mTreeInfo;
     53 };
     54 
     55 RenderNode::RenderNode()
     56         : mDirtyPropertyFields(0)
     57         , mNeedsDisplayListSync(false)
     58         , mDisplayList(nullptr)
     59         , mStagingDisplayList(nullptr)
     60         , mAnimatorManager(*this)
     61         , mParentCount(0) {}
     62 
     63 RenderNode::~RenderNode() {
     64     ImmediateRemoved observer(nullptr);
     65     deleteDisplayList(observer);
     66     delete mStagingDisplayList;
     67     LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
     68 }
     69 
     70 void RenderNode::setStagingDisplayList(DisplayList* displayList) {
     71     mValid = (displayList != nullptr);
     72     mNeedsDisplayListSync = true;
     73     delete mStagingDisplayList;
     74     mStagingDisplayList = displayList;
     75 }
     76 
     77 /**
     78  * This function is a simplified version of replay(), where we simply retrieve and log the
     79  * display list. This function should remain in sync with the replay() function.
     80  */
     81 void RenderNode::output() {
     82     LogcatStream strout;
     83     strout << "Root";
     84     output(strout, 0);
     85 }
     86 
     87 void RenderNode::output(std::ostream& output, uint32_t level) {
     88     output << "  (" << getName() << " " << this
     89            << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
     90            << (properties().hasShadow() ? ", casting shadow" : "")
     91            << (isRenderable() ? "" : ", empty")
     92            << (properties().getProjectBackwards() ? ", projected" : "")
     93            << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl;
     94 
     95     properties().debugOutputProperties(output, level + 1);
     96 
     97     if (mDisplayList) {
     98         mDisplayList->output(output, level);
     99     }
    100     output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
    101     output << std::endl;
    102 }
    103 
    104 void RenderNode::copyTo(proto::RenderNode* pnode) {
    105     pnode->set_id(static_cast<uint64_t>(reinterpret_cast<uintptr_t>(this)));
    106     pnode->set_name(mName.string(), mName.length());
    107 
    108     proto::RenderProperties* pprops = pnode->mutable_properties();
    109     pprops->set_left(properties().getLeft());
    110     pprops->set_top(properties().getTop());
    111     pprops->set_right(properties().getRight());
    112     pprops->set_bottom(properties().getBottom());
    113     pprops->set_clip_flags(properties().getClippingFlags());
    114     pprops->set_alpha(properties().getAlpha());
    115     pprops->set_translation_x(properties().getTranslationX());
    116     pprops->set_translation_y(properties().getTranslationY());
    117     pprops->set_translation_z(properties().getTranslationZ());
    118     pprops->set_elevation(properties().getElevation());
    119     pprops->set_rotation(properties().getRotation());
    120     pprops->set_rotation_x(properties().getRotationX());
    121     pprops->set_rotation_y(properties().getRotationY());
    122     pprops->set_scale_x(properties().getScaleX());
    123     pprops->set_scale_y(properties().getScaleY());
    124     pprops->set_pivot_x(properties().getPivotX());
    125     pprops->set_pivot_y(properties().getPivotY());
    126     pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
    127     pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
    128     pprops->set_project_backwards(properties().getProjectBackwards());
    129     pprops->set_projection_receiver(properties().isProjectionReceiver());
    130     set(pprops->mutable_clip_bounds(), properties().getClipBounds());
    131 
    132     const Outline& outline = properties().getOutline();
    133     if (outline.getType() != Outline::Type::None) {
    134         proto::Outline* poutline = pprops->mutable_outline();
    135         poutline->clear_path();
    136         if (outline.getType() == Outline::Type::Empty) {
    137             poutline->set_type(proto::Outline_Type_Empty);
    138         } else if (outline.getType() == Outline::Type::ConvexPath) {
    139             poutline->set_type(proto::Outline_Type_ConvexPath);
    140             if (const SkPath* path = outline.getPath()) {
    141                 set(poutline->mutable_path(), *path);
    142             }
    143         } else if (outline.getType() == Outline::Type::RoundRect) {
    144             poutline->set_type(proto::Outline_Type_RoundRect);
    145         } else {
    146             ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
    147             poutline->set_type(proto::Outline_Type_None);
    148         }
    149         poutline->set_should_clip(outline.getShouldClip());
    150         poutline->set_alpha(outline.getAlpha());
    151         poutline->set_radius(outline.getRadius());
    152         set(poutline->mutable_bounds(), outline.getBounds());
    153     } else {
    154         pprops->clear_outline();
    155     }
    156 
    157     const RevealClip& revealClip = properties().getRevealClip();
    158     if (revealClip.willClip()) {
    159         proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
    160         prevealClip->set_x(revealClip.getX());
    161         prevealClip->set_y(revealClip.getY());
    162         prevealClip->set_radius(revealClip.getRadius());
    163     } else {
    164         pprops->clear_reveal_clip();
    165     }
    166 
    167     pnode->clear_children();
    168     if (mDisplayList) {
    169         for (auto&& child : mDisplayList->getChildren()) {
    170             child->renderNode->copyTo(pnode->add_children());
    171         }
    172     }
    173 }
    174 
    175 int RenderNode::getDebugSize() {
    176     int size = sizeof(RenderNode);
    177     if (mStagingDisplayList) {
    178         size += mStagingDisplayList->getUsedSize();
    179     }
    180     if (mDisplayList && mDisplayList != mStagingDisplayList) {
    181         size += mDisplayList->getUsedSize();
    182     }
    183     return size;
    184 }
    185 
    186 void RenderNode::prepareTree(TreeInfo& info) {
    187     ATRACE_CALL();
    188     LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
    189     MarkAndSweepRemoved observer(&info);
    190 
    191     // The OpenGL renderer reserves the stencil buffer for overdraw debugging.  Functors
    192     // will need to be drawn in a layer.
    193     bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
    194 
    195     prepareTreeImpl(observer, info, functorsNeedLayer);
    196 }
    197 
    198 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
    199     mAnimatorManager.addAnimator(animator);
    200 }
    201 
    202 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
    203     mAnimatorManager.removeAnimator(animator);
    204 }
    205 
    206 void RenderNode::damageSelf(TreeInfo& info) {
    207     if (isRenderable()) {
    208         if (properties().getClipDamageToBounds()) {
    209             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
    210         } else {
    211             // Hope this is big enough?
    212             // TODO: Get this from the display list ops or something
    213             info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
    214         }
    215     }
    216 }
    217 
    218 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
    219     LayerType layerType = properties().effectiveLayerType();
    220     if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
    221         // Damage applied so far needs to affect our parent, but does not require
    222         // the layer to be updated. So we pop/push here to clear out the current
    223         // damage and get a clean state for display list or children updates to
    224         // affect, which will require the layer to be updated
    225         info.damageAccumulator->popTransform();
    226         info.damageAccumulator->pushTransform(this);
    227         if (dirtyMask & DISPLAY_LIST) {
    228             damageSelf(info);
    229         }
    230     }
    231 }
    232 
    233 void RenderNode::pushLayerUpdate(TreeInfo& info) {
    234     LayerType layerType = properties().effectiveLayerType();
    235     // If we are not a layer OR we cannot be rendered (eg, view was detached)
    236     // we need to destroy any Layers we may have had previously
    237     if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) ||
    238         CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
    239         CC_UNLIKELY(!properties().fitsOnLayer())) {
    240         if (CC_UNLIKELY(hasLayer())) {
    241             renderthread::CanvasContext::destroyLayer(this);
    242         }
    243         return;
    244     }
    245 
    246     if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
    247         damageSelf(info);
    248     }
    249 
    250     if (!hasLayer()) {
    251         return;
    252     }
    253 
    254     SkRect dirty;
    255     info.damageAccumulator->peekAtDirty(&dirty);
    256     info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
    257 
    258     // There might be prefetched layers that need to be accounted for.
    259     // That might be us, so tell CanvasContext that this layer is in the
    260     // tree and should not be destroyed.
    261     info.canvasContext.markLayerInUse(this);
    262 }
    263 
    264 /**
    265  * Traverse down the the draw tree to prepare for a frame.
    266  *
    267  * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
    268  *
    269  * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
    270  * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
    271  */
    272 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
    273     info.damageAccumulator->pushTransform(this);
    274 
    275     if (info.mode == TreeInfo::MODE_FULL) {
    276         pushStagingPropertiesChanges(info);
    277     }
    278     uint32_t animatorDirtyMask = 0;
    279     if (CC_LIKELY(info.runAnimations)) {
    280         animatorDirtyMask = mAnimatorManager.animate(info);
    281     }
    282 
    283     bool willHaveFunctor = false;
    284     if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
    285         willHaveFunctor = mStagingDisplayList->hasFunctor();
    286     } else if (mDisplayList) {
    287         willHaveFunctor = mDisplayList->hasFunctor();
    288     }
    289     bool childFunctorsNeedLayer =
    290             mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer);
    291 
    292     if (CC_UNLIKELY(mPositionListener.get())) {
    293         mPositionListener->onPositionUpdated(*this, info);
    294     }
    295 
    296     prepareLayer(info, animatorDirtyMask);
    297     if (info.mode == TreeInfo::MODE_FULL) {
    298         pushStagingDisplayListChanges(observer, info);
    299     }
    300 
    301     if (mDisplayList) {
    302         info.out.hasFunctors |= mDisplayList->hasFunctor();
    303         bool isDirty = mDisplayList->prepareListAndChildren(
    304                 observer, info, childFunctorsNeedLayer,
    305                 [](RenderNode* child, TreeObserver& observer, TreeInfo& info,
    306                    bool functorsNeedLayer) {
    307                     child->prepareTreeImpl(observer, info, functorsNeedLayer);
    308                 });
    309         if (isDirty) {
    310             damageSelf(info);
    311         }
    312     }
    313     pushLayerUpdate(info);
    314 
    315     info.damageAccumulator->popTransform();
    316 }
    317 
    318 void RenderNode::syncProperties() {
    319     mProperties = mStagingProperties;
    320 }
    321 
    322 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
    323     // Push the animators first so that setupStartValueIfNecessary() is called
    324     // before properties() is trampled by stagingProperties(), as they are
    325     // required by some animators.
    326     if (CC_LIKELY(info.runAnimations)) {
    327         mAnimatorManager.pushStaging();
    328     }
    329     if (mDirtyPropertyFields) {
    330         mDirtyPropertyFields = 0;
    331         damageSelf(info);
    332         info.damageAccumulator->popTransform();
    333         syncProperties();
    334         // We could try to be clever and only re-damage if the matrix changed.
    335         // However, we don't need to worry about that. The cost of over-damaging
    336         // here is only going to be a single additional map rect of this node
    337         // plus a rect join(). The parent's transform (and up) will only be
    338         // performed once.
    339         info.damageAccumulator->pushTransform(this);
    340         damageSelf(info);
    341     }
    342 }
    343 
    344 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
    345     // Make sure we inc first so that we don't fluctuate between 0 and 1,
    346     // which would thrash the layer cache
    347     if (mStagingDisplayList) {
    348         mStagingDisplayList->updateChildren([](RenderNode* child) { child->incParentRefCount(); });
    349     }
    350     deleteDisplayList(observer, info);
    351     mDisplayList = mStagingDisplayList;
    352     mStagingDisplayList = nullptr;
    353     if (mDisplayList) {
    354         mDisplayList->syncContents();
    355     }
    356 }
    357 
    358 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
    359     if (mNeedsDisplayListSync) {
    360         mNeedsDisplayListSync = false;
    361         // Damage with the old display list first then the new one to catch any
    362         // changes in isRenderable or, in the future, bounds
    363         damageSelf(info);
    364         syncDisplayList(observer, &info);
    365         damageSelf(info);
    366     }
    367 }
    368 
    369 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
    370     if (mDisplayList) {
    371         mDisplayList->updateChildren(
    372                 [&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); });
    373         if (!mDisplayList->reuseDisplayList(this, info ? &info->canvasContext : nullptr)) {
    374             delete mDisplayList;
    375         }
    376     }
    377     mDisplayList = nullptr;
    378 }
    379 
    380 void RenderNode::destroyHardwareResources(TreeInfo* info) {
    381     if (hasLayer()) {
    382         renderthread::CanvasContext::destroyLayer(this);
    383     }
    384     setStagingDisplayList(nullptr);
    385 
    386     ImmediateRemoved observer(info);
    387     deleteDisplayList(observer, info);
    388 }
    389 
    390 void RenderNode::destroyLayers() {
    391     if (hasLayer()) {
    392         renderthread::CanvasContext::destroyLayer(this);
    393     }
    394     if (mDisplayList) {
    395         mDisplayList->updateChildren([](RenderNode* child) { child->destroyLayers(); });
    396     }
    397 }
    398 
    399 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
    400     LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
    401     mParentCount--;
    402     if (!mParentCount) {
    403         observer.onMaybeRemovedFromTree(this);
    404         if (CC_UNLIKELY(mPositionListener.get())) {
    405             mPositionListener->onPositionLost(*this, info);
    406         }
    407     }
    408 }
    409 
    410 void RenderNode::onRemovedFromTree(TreeInfo* info) {
    411     destroyHardwareResources(info);
    412 }
    413 
    414 void RenderNode::clearRoot() {
    415     ImmediateRemoved observer(nullptr);
    416     decParentRefCount(observer);
    417 }
    418 
    419 /**
    420  * Apply property-based transformations to input matrix
    421  *
    422  * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
    423  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
    424  */
    425 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
    426     if (properties().getLeft() != 0 || properties().getTop() != 0) {
    427         matrix.translate(properties().getLeft(), properties().getTop());
    428     }
    429     if (properties().getStaticMatrix()) {
    430         mat4 stat(*properties().getStaticMatrix());
    431         matrix.multiply(stat);
    432     } else if (properties().getAnimationMatrix()) {
    433         mat4 anim(*properties().getAnimationMatrix());
    434         matrix.multiply(anim);
    435     }
    436 
    437     bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
    438     if (properties().hasTransformMatrix() || applyTranslationZ) {
    439         if (properties().isTransformTranslateOnly()) {
    440             matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
    441                              true3dTransform ? properties().getZ() : 0.0f);
    442         } else {
    443             if (!true3dTransform) {
    444                 matrix.multiply(*properties().getTransformMatrix());
    445             } else {
    446                 mat4 true3dMat;
    447                 true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(),
    448                                         properties().getPivotY() + properties().getTranslationY(),
    449                                         properties().getZ());
    450                 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
    451                 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
    452                 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
    453                 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
    454                 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
    455 
    456                 matrix.multiply(true3dMat);
    457             }
    458         }
    459     }
    460 }
    461 
    462 /**
    463  * Organizes the DisplayList hierarchy to prepare for background projection reordering.
    464  *
    465  * This should be called before a call to defer() or drawDisplayList()
    466  *
    467  * Each DisplayList that serves as a 3d root builds its list of composited children,
    468  * which are flagged to not draw in the standard draw loop.
    469  */
    470 void RenderNode::computeOrdering() {
    471     ATRACE_CALL();
    472     mProjectedNodes.clear();
    473 
    474     // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
    475     // transform properties are applied correctly to top level children
    476     if (mDisplayList == nullptr) return;
    477     for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
    478         RenderNodeOp* childOp = mDisplayList->getChildren()[i];
    479         childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
    480     }
    481 }
    482 
    483 void RenderNode::computeOrderingImpl(
    484         RenderNodeOp* opState, std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
    485         const mat4* transformFromProjectionSurface) {
    486     mProjectedNodes.clear();
    487     if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
    488 
    489     // TODO: should avoid this calculation in most cases
    490     // TODO: just calculate single matrix, down to all leaf composited elements
    491     Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
    492     localTransformFromProjectionSurface.multiply(opState->localMatrix);
    493 
    494     if (properties().getProjectBackwards()) {
    495         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
    496         opState->skipInOrderDraw = true;
    497         opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
    498         compositedChildrenOfProjectionSurface->push_back(opState);
    499     } else {
    500         // standard in order draw
    501         opState->skipInOrderDraw = false;
    502     }
    503 
    504     if (mDisplayList->getChildren().size() > 0) {
    505         const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
    506         bool haveAppliedPropertiesToProjection = false;
    507         for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
    508             RenderNodeOp* childOp = mDisplayList->getChildren()[i];
    509             RenderNode* child = childOp->renderNode;
    510 
    511             std::vector<RenderNodeOp*>* projectionChildren = nullptr;
    512             const mat4* projectionTransform = nullptr;
    513             if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
    514                 // if receiving projections, collect projecting descendant
    515 
    516                 // Note that if a direct descendant is projecting backwards, we pass its
    517                 // grandparent projection collection, since it shouldn't project onto its
    518                 // parent, where it will already be drawing.
    519                 projectionChildren = &mProjectedNodes;
    520                 projectionTransform = &mat4::identity();
    521             } else {
    522                 if (!haveAppliedPropertiesToProjection) {
    523                     applyViewPropertyTransforms(localTransformFromProjectionSurface);
    524                     haveAppliedPropertiesToProjection = true;
    525                 }
    526                 projectionChildren = compositedChildrenOfProjectionSurface;
    527                 projectionTransform = &localTransformFromProjectionSurface;
    528             }
    529             child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
    530         }
    531     }
    532 }
    533 
    534 const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
    535     const SkPath* outlinePath = properties().getOutline().getPath();
    536     const uint32_t outlineID = outlinePath->getGenerationID();
    537 
    538     if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) {
    539         // update the cache keys
    540         mClippedOutlineCache.outlineID = outlineID;
    541         mClippedOutlineCache.clipRect = clipRect;
    542 
    543         // update the cache value by recomputing a new path
    544         SkPath clipPath;
    545         clipPath.addRect(clipRect);
    546         Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline);
    547     }
    548     return &mClippedOutlineCache.clippedOutline;
    549 }
    550 
    551 } /* namespace uirenderer */
    552 } /* namespace android */
    553