1 // 2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 #ifndef _COMPILER_INTERFACE_INCLUDED_ 7 #define _COMPILER_INTERFACE_INCLUDED_ 8 9 #if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC) 10 #if defined(_WIN32) || defined(_WIN64) 11 12 #if defined(ANGLE_TRANSLATOR_IMPLEMENTATION) 13 #define COMPILER_EXPORT __declspec(dllexport) 14 #else 15 #define COMPILER_EXPORT __declspec(dllimport) 16 #endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION) 17 18 #else // defined(_WIN32) || defined(_WIN64) 19 #define COMPILER_EXPORT __attribute__((visibility("default"))) 20 #endif 21 22 #else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC) 23 #define COMPILER_EXPORT 24 #endif 25 26 #include "KHR/khrplatform.h" 27 #include <stddef.h> 28 29 // 30 // This is the platform independent interface between an OGL driver 31 // and the shading language compiler. 32 // 33 34 #ifdef __cplusplus 35 extern "C" { 36 #endif 37 38 // Version number for shader translation API. 39 // It is incremented everytime the API changes. 40 #define ANGLE_SH_VERSION 112 41 42 // 43 // The names of the following enums have been derived by replacing GL prefix 44 // with SH. For example, SH_INFO_LOG_LENGTH is equivalent to GL_INFO_LOG_LENGTH. 45 // The enum values are also equal to the values of their GL counterpart. This 46 // is done to make it easier for applications to use the shader library. 47 // 48 typedef enum { 49 SH_FRAGMENT_SHADER = 0x8B30, 50 SH_VERTEX_SHADER = 0x8B31 51 } ShShaderType; 52 53 typedef enum { 54 SH_GLES2_SPEC = 0x8B40, 55 SH_WEBGL_SPEC = 0x8B41, 56 57 // The CSS Shaders spec is a subset of the WebGL spec. 58 // 59 // In both CSS vertex and fragment shaders, ANGLE: 60 // (1) Reserves the "css_" prefix. 61 // (2) Renames the main function to css_main. 62 // (3) Disables the gl_MaxDrawBuffers built-in. 63 // 64 // In CSS fragment shaders, ANGLE: 65 // (1) Disables the gl_FragColor built-in. 66 // (2) Disables the gl_FragData built-in. 67 // (3) Enables the css_MixColor built-in. 68 // (4) Enables the css_ColorMatrix built-in. 69 // 70 // After passing a CSS shader through ANGLE, the browser is expected to append 71 // a new main function to it. 72 // This new main function will call the css_main function. 73 // It may also perform additional operations like varying assignment, texture 74 // access, and gl_FragColor assignment in order to implement the CSS Shaders 75 // blend modes. 76 // 77 SH_CSS_SHADERS_SPEC = 0x8B42 78 } ShShaderSpec; 79 80 typedef enum { 81 SH_ESSL_OUTPUT = 0x8B45, 82 SH_GLSL_OUTPUT = 0x8B46, 83 SH_HLSL_OUTPUT = 0x8B47, 84 SH_HLSL9_OUTPUT = 0x8B47, 85 SH_HLSL11_OUTPUT = 0x8B48 86 } ShShaderOutput; 87 88 typedef enum { 89 SH_NONE = 0, 90 SH_INT = 0x1404, 91 SH_FLOAT = 0x1406, 92 SH_FLOAT_VEC2 = 0x8B50, 93 SH_FLOAT_VEC3 = 0x8B51, 94 SH_FLOAT_VEC4 = 0x8B52, 95 SH_INT_VEC2 = 0x8B53, 96 SH_INT_VEC3 = 0x8B54, 97 SH_INT_VEC4 = 0x8B55, 98 SH_BOOL = 0x8B56, 99 SH_BOOL_VEC2 = 0x8B57, 100 SH_BOOL_VEC3 = 0x8B58, 101 SH_BOOL_VEC4 = 0x8B59, 102 SH_FLOAT_MAT2 = 0x8B5A, 103 SH_FLOAT_MAT3 = 0x8B5B, 104 SH_FLOAT_MAT4 = 0x8B5C, 105 SH_SAMPLER_2D = 0x8B5E, 106 SH_SAMPLER_CUBE = 0x8B60, 107 SH_SAMPLER_2D_RECT_ARB = 0x8B63, 108 SH_SAMPLER_EXTERNAL_OES = 0x8D66 109 } ShDataType; 110 111 typedef enum { 112 SH_PRECISION_HIGHP = 0x5001, 113 SH_PRECISION_MEDIUMP = 0x5002, 114 SH_PRECISION_LOWP = 0x5003, 115 SH_PRECISION_UNDEFINED = 0 116 } ShPrecisionType; 117 118 typedef enum { 119 SH_INFO_LOG_LENGTH = 0x8B84, 120 SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH 121 SH_ACTIVE_UNIFORMS = 0x8B86, 122 SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, 123 SH_ACTIVE_ATTRIBUTES = 0x8B89, 124 SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, 125 SH_VARYINGS = 0x8BBB, 126 SH_VARYING_MAX_LENGTH = 0x8BBC, 127 SH_MAPPED_NAME_MAX_LENGTH = 0x6000, 128 SH_NAME_MAX_LENGTH = 0x6001, 129 SH_HASHED_NAME_MAX_LENGTH = 0x6002, 130 SH_HASHED_NAMES_COUNT = 0x6003, 131 SH_ACTIVE_UNIFORMS_ARRAY = 0x6004 132 } ShShaderInfo; 133 134 // Compile options. 135 typedef enum { 136 SH_VALIDATE = 0, 137 SH_VALIDATE_LOOP_INDEXING = 0x0001, 138 SH_INTERMEDIATE_TREE = 0x0002, 139 SH_OBJECT_CODE = 0x0004, 140 SH_VARIABLES = 0x0008, 141 SH_LINE_DIRECTIVES = 0x0010, 142 SH_SOURCE_PATH = 0x0020, 143 SH_MAP_LONG_VARIABLE_NAMES = 0x0040, 144 SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0080, 145 146 // This is needed only as a workaround for certain OpenGL driver bugs. 147 SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100, 148 149 // This is an experimental flag to enforce restrictions that aim to prevent 150 // timing attacks. 151 // It generates compilation errors for shaders that could expose sensitive 152 // texture information via the timing channel. 153 // To use this flag, you must compile the shader under the WebGL spec 154 // (using the SH_WEBGL_SPEC flag). 155 SH_TIMING_RESTRICTIONS = 0x0200, 156 157 // This flag prints the dependency graph that is used to enforce timing 158 // restrictions on fragment shaders. 159 // This flag only has an effect if all of the following are true: 160 // - The shader spec is SH_WEBGL_SPEC. 161 // - The compile options contain the SH_TIMING_RESTRICTIONS flag. 162 // - The shader type is SH_FRAGMENT_SHADER. 163 SH_DEPENDENCY_GRAPH = 0x0400, 164 165 // Enforce the GLSL 1.017 Appendix A section 7 packing restrictions. 166 // This flag only enforces (and can only enforce) the packing 167 // restrictions for uniform variables in both vertex and fragment 168 // shaders. ShCheckVariablesWithinPackingLimits() lets embedders 169 // enforce the packing restrictions for varying variables during 170 // program link time. 171 SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800, 172 173 // This flag ensures all indirect (expression-based) array indexing 174 // is clamped to the bounds of the array. This ensures, for example, 175 // that you cannot read off the end of a uniform, whether an array 176 // vec234, or mat234 type. The ShArrayIndexClampingStrategy enum, 177 // specified in the ShBuiltInResources when constructing the 178 // compiler, selects the strategy for the clamping implementation. 179 SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000, 180 181 // This flag limits the complexity of an expression. 182 SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000, 183 184 // This flag limits the depth of the call stack. 185 SH_LIMIT_CALL_STACK_DEPTH = 0x4000, 186 187 // This flag initializes gl_Position to vec4(0.0, 0.0, 0.0, 1.0) at 188 // the beginning of the vertex shader, and has no effect in the 189 // fragment shader. It is intended as a workaround for drivers which 190 // incorrectly fail to link programs if gl_Position is not written. 191 SH_INIT_GL_POSITION = 0x8000, 192 193 // This flag replaces 194 // "a && b" with "a ? b : false", 195 // "a || b" with "a ? true : b". 196 // This is to work around a MacOSX driver bug that |b| is executed 197 // independent of |a|'s value. 198 SH_UNFOLD_SHORT_CIRCUIT = 0x10000, 199 } ShCompileOptions; 200 201 // Defines alternate strategies for implementing array index clamping. 202 typedef enum { 203 // Use the clamp intrinsic for array index clamping. 204 SH_CLAMP_WITH_CLAMP_INTRINSIC = 1, 205 206 // Use a user-defined function for array index clamping. 207 SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION 208 } ShArrayIndexClampingStrategy; 209 210 // 211 // Driver must call this first, once, before doing any other 212 // compiler operations. 213 // If the function succeeds, the return value is nonzero, else zero. 214 // 215 COMPILER_EXPORT int ShInitialize(); 216 // 217 // Driver should call this at shutdown. 218 // If the function succeeds, the return value is nonzero, else zero. 219 // 220 COMPILER_EXPORT int ShFinalize(); 221 222 // The 64 bits hash function. The first parameter is the input string; the 223 // second parameter is the string length. 224 typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t); 225 226 // 227 // Implementation dependent built-in resources (constants and extensions). 228 // The names for these resources has been obtained by stripping gl_/GL_. 229 // 230 typedef struct 231 { 232 // Constants. 233 int MaxVertexAttribs; 234 int MaxVertexUniformVectors; 235 int MaxVaryingVectors; 236 int MaxVertexTextureImageUnits; 237 int MaxCombinedTextureImageUnits; 238 int MaxTextureImageUnits; 239 int MaxFragmentUniformVectors; 240 int MaxDrawBuffers; 241 242 // Extensions. 243 // Set to 1 to enable the extension, else 0. 244 int OES_standard_derivatives; 245 int OES_EGL_image_external; 246 int ARB_texture_rectangle; 247 int EXT_draw_buffers; 248 int EXT_frag_depth; 249 250 // Set to 1 if highp precision is supported in the fragment language. 251 // Default is 0. 252 int FragmentPrecisionHigh; 253 254 // Name Hashing. 255 // Set a 64 bit hash function to enable user-defined name hashing. 256 // Default is NULL. 257 ShHashFunction64 HashFunction; 258 259 // Selects a strategy to use when implementing array index clamping. 260 // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC. 261 ShArrayIndexClampingStrategy ArrayIndexClampingStrategy; 262 263 // The maximum complexity an expression can be. 264 int MaxExpressionComplexity; 265 266 // The maximum depth a call stack can be. 267 int MaxCallStackDepth; 268 } ShBuiltInResources; 269 270 // 271 // Initialize built-in resources with minimum expected values. 272 // 273 COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources); 274 275 // 276 // ShHandle held by but opaque to the driver. It is allocated, 277 // managed, and de-allocated by the compiler. It's contents 278 // are defined by and used by the compiler. 279 // 280 // If handle creation fails, 0 will be returned. 281 // 282 typedef void* ShHandle; 283 284 // 285 // Driver calls these to create and destroy compiler objects. 286 // 287 // Returns the handle of constructed compiler, null if the requested compiler is 288 // not supported. 289 // Parameters: 290 // type: Specifies the type of shader - SH_FRAGMENT_SHADER or SH_VERTEX_SHADER. 291 // spec: Specifies the language spec the compiler must conform to - 292 // SH_GLES2_SPEC or SH_WEBGL_SPEC. 293 // output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT, 294 // SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT. 295 // resources: Specifies the built-in resources. 296 COMPILER_EXPORT ShHandle ShConstructCompiler( 297 ShShaderType type, 298 ShShaderSpec spec, 299 ShShaderOutput output, 300 const ShBuiltInResources* resources); 301 COMPILER_EXPORT void ShDestruct(ShHandle handle); 302 303 // 304 // Compiles the given shader source. 305 // If the function succeeds, the return value is nonzero, else zero. 306 // Parameters: 307 // handle: Specifies the handle of compiler to be used. 308 // shaderStrings: Specifies an array of pointers to null-terminated strings 309 // containing the shader source code. 310 // numStrings: Specifies the number of elements in shaderStrings array. 311 // compileOptions: A mask containing the following parameters: 312 // SH_VALIDATE: Validates shader to ensure that it conforms to the spec 313 // specified during compiler construction. 314 // SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to 315 // ensure that they do not exceed the minimum 316 // functionality mandated in GLSL 1.0 spec, 317 // Appendix A, Section 4 and 5. 318 // There is no need to specify this parameter when 319 // compiling for WebGL - it is implied. 320 // SH_INTERMEDIATE_TREE: Writes intermediate tree to info log. 321 // Can be queried by calling ShGetInfoLog(). 322 // SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader. 323 // Can be queried by calling ShGetObjectCode(). 324 // SH_VARIABLES: Extracts attributes, uniforms, and varyings. 325 // Can be queried by calling ShGetVariableInfo(). 326 // 327 COMPILER_EXPORT int ShCompile( 328 const ShHandle handle, 329 const char* const shaderStrings[], 330 size_t numStrings, 331 int compileOptions 332 ); 333 334 // Returns a parameter from a compiled shader. 335 // Parameters: 336 // handle: Specifies the compiler 337 // pname: Specifies the parameter to query. 338 // The following parameters are defined: 339 // SH_INFO_LOG_LENGTH: the number of characters in the information log 340 // including the null termination character. 341 // SH_OBJECT_CODE_LENGTH: the number of characters in the object code 342 // including the null termination character. 343 // SH_ACTIVE_ATTRIBUTES: the number of active attribute variables. 344 // SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute 345 // variable name including the null 346 // termination character. 347 // SH_ACTIVE_UNIFORMS: the number of active uniform variables. 348 // SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform 349 // variable name including the null 350 // termination character. 351 // SH_VARYINGS: the number of varying variables. 352 // SH_VARYING_MAX_LENGTH: the length of the longest varying variable name 353 // including the null termination character. 354 // SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including 355 // the null termination character. 356 // SH_NAME_MAX_LENGTH: the max length of a user-defined name including the 357 // null termination character. 358 // SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the 359 // null termination character. 360 // SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile. 361 // 362 // params: Requested parameter 363 COMPILER_EXPORT void ShGetInfo(const ShHandle handle, 364 ShShaderInfo pname, 365 size_t* params); 366 367 // Returns nul-terminated information log for a compiled shader. 368 // Parameters: 369 // handle: Specifies the compiler 370 // infoLog: Specifies an array of characters that is used to return 371 // the information log. It is assumed that infoLog has enough memory 372 // to accomodate the information log. The size of the buffer required 373 // to store the returned information log can be obtained by calling 374 // ShGetInfo with SH_INFO_LOG_LENGTH. 375 COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog); 376 377 // Returns null-terminated object code for a compiled shader. 378 // Parameters: 379 // handle: Specifies the compiler 380 // infoLog: Specifies an array of characters that is used to return 381 // the object code. It is assumed that infoLog has enough memory to 382 // accomodate the object code. The size of the buffer required to 383 // store the returned object code can be obtained by calling 384 // ShGetInfo with SH_OBJECT_CODE_LENGTH. 385 COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode); 386 387 // Returns information about a shader variable. 388 // Parameters: 389 // handle: Specifies the compiler 390 // variableType: Specifies the variable type; options include 391 // SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS. 392 // index: Specifies the index of the variable to be queried. 393 // length: Returns the number of characters actually written in the string 394 // indicated by name (excluding the null terminator) if a value other 395 // than NULL is passed. 396 // size: Returns the size of the variable. 397 // type: Returns the data type of the variable. 398 // precision: Returns the precision of the variable. 399 // staticUse: Returns 1 if the variable is accessed in a statement after 400 // pre-processing, whether or not run-time flow of control will 401 // cause that statement to be executed. 402 // Returns 0 otherwise. 403 // name: Returns a null terminated string containing the name of the 404 // variable. It is assumed that name has enough memory to accormodate 405 // the variable name. The size of the buffer required to store the 406 // variable name can be obtained by calling ShGetInfo with 407 // SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH, 408 // SH_VARYING_MAX_LENGTH. 409 // mappedName: Returns a null terminated string containing the mapped name of 410 // the variable, It is assumed that mappedName has enough memory 411 // (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the 412 // mapped name. If the name is not mapped, then name and mappedName 413 // are the same. 414 COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle, 415 ShShaderInfo variableType, 416 int index, 417 size_t* length, 418 int* size, 419 ShDataType* type, 420 ShPrecisionType* precision, 421 int* staticUse, 422 char* name, 423 char* mappedName); 424 425 // Returns information about a name hashing entry from the latest compile. 426 // Parameters: 427 // handle: Specifies the compiler 428 // index: Specifies the index of the name hashing entry to be queried. 429 // name: Returns a null terminated string containing the user defined name. 430 // It is assumed that name has enough memory to accomodate the name. 431 // The size of the buffer required to store the user defined name can 432 // be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH. 433 // hashedName: Returns a null terminated string containing the hashed name of 434 // the uniform variable, It is assumed that hashedName has enough 435 // memory to accomodate the name. The size of the buffer required 436 // to store the name can be obtained by calling ShGetInfo with 437 // SH_HASHED_NAME_MAX_LENGTH. 438 COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle, 439 int index, 440 char* name, 441 char* hashedName); 442 443 // Returns a parameter from a compiled shader. 444 // Parameters: 445 // handle: Specifies the compiler 446 // pname: Specifies the parameter to query. 447 // The following parameters are defined: 448 // SH_ACTIVE_UNIFORMS_ARRAY: an STL vector of active uniforms. Valid only for 449 // HLSL output. 450 // params: Requested parameter 451 COMPILER_EXPORT void ShGetInfoPointer(const ShHandle handle, 452 ShShaderInfo pname, 453 void** params); 454 455 typedef struct 456 { 457 ShDataType type; 458 int size; 459 } ShVariableInfo; 460 461 // Returns 1 if the passed in variables pack in maxVectors following 462 // the packing rules from the GLSL 1.017 spec, Appendix A, section 7. 463 // Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS 464 // flag above. 465 // Parameters: 466 // maxVectors: the available rows of registers. 467 // varInfoArray: an array of variable info (types and sizes). 468 // varInfoArraySize: the size of the variable array. 469 COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits( 470 int maxVectors, 471 ShVariableInfo* varInfoArray, 472 size_t varInfoArraySize); 473 474 #ifdef __cplusplus 475 } 476 #endif 477 478 #endif // _COMPILER_INTERFACE_INCLUDED_ 479