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    Searched full:shaderid (Results 1 - 15 of 15) sorted by null

  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 29 GrGLuint shaderId;
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
31 if (0 == shaderId) {
39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths));
54 GR_GL_CALL(gli, CompileShader(shaderId));
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
73 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
78 GR_GL_CALL(gli, DeleteShader(shaderId));
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GrGLShaderBuilder.cpp 214 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
224 if (!shaderId) {
228 *shaderIds->append() = shaderId;
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 205 deUint32 shaderID = context.createProgram(&shader);
219 shader.setColor(context, shaderID, red);
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
222 shader.setColor(context, shaderID, green);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
227 shader.setColor(context, shaderID, red);
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
230 shader.setColor(context, shaderID, green);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
235 shader.setColor(context, shaderID, red)
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es2fFboRenderTest.cpp 704 deUint32 shaderID = context.createProgram(&shader);
706 shader.setUnit(context, shaderID, 0);
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
950 deUint32 shaderID = context.createProgram(&shader);
960 shader.setUnit(context, shaderID, 0);
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1005 deUint32 shaderID = context.createProgram(&shader);
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es2fTextureSpecificationTests.cpp 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader);
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
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es2fTextureUnitTests.cpp 903 deUint32 shaderID = context.createProgram(m_shader);
909 m_shader->setUniforms(context, shaderID);
910 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 208 deUint32 shaderID = context.createProgram(&shader);
222 shader.setColor(context, shaderID, red);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
225 shader.setColor(context, shaderID, green);
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
230 shader.setColor(context, shaderID, red);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
233 shader.setColor(context, shaderID, green);
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
238 shader.setColor(context, shaderID, red)
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es3fTextureSpecificationTests.cpp 312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
315 shader.setUniforms(*ctx, shaderID);
316 renderTex(dst, shaderID, levelW, levelH);
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
406 shader.setUniforms(*ctx, shaderID);
407 renderTex(dst, shaderID, levelSize, levelSize);
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
506 shader.setUniforms(*ctx, shaderID);
507 renderTex(dst, shaderID, levelW, levelH);
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles
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es3fTextureUnitTests.cpp     [all...]
es3fFboRenderTest.cpp 824 deUint32 shaderID = context.createProgram(&shader);
826 shader.setUniforms(context, shaderID);
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));
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  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 372 GLuint shaderId = pData->getShader(i);
373 ShaderData* shader = m_shaders.valueFor(shaderId);
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 37 GrGLuint shaderID) {
43 GrShaderObj *shader = GR_FIND(shaderID,
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
498 GrShaderObj *shader = GR_FIND(shaderID,
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  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 287 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
290 shader.setUniforms(*ctx, shaderID);
291 renderTex(dst, shaderID, levelSize, levelSize);
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 775 int shaderId = shader.getId();
776 if (context.boundShaderProgram != shaderId) {
777 glUseProgram(shaderId);
780 context.boundShaderProgram = shaderId;
787 int shaderId = shader.getId();
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  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 764 int shaderId = shader.getId();
769 if (context.boundShaderProgram != shaderId) {
771 logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
773 GLES20.glUseProgram(shaderId);
777 context.boundShaderProgram = shaderId;
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