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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Context.h: Defines the Context class, managing all GL state and performing
     16 // rendering operations. It is the GLES2 specific implementation of EGLContext.
     17 
     18 #ifndef LIBGLESV2_CONTEXT_H_
     19 #define LIBGLESV2_CONTEXT_H_
     20 
     21 #include "ResourceManager.h"
     22 #include "Buffer.h"
     23 #include "libEGL/Context.hpp"
     24 #include "common/NameSpace.hpp"
     25 #include "common/Object.hpp"
     26 #include "common/Image.hpp"
     27 #include "Renderer/Sampler.hpp"
     28 
     29 #include <GLES2/gl2.h>
     30 #include <GLES2/gl2ext.h>
     31 #include <GLES3/gl3.h>
     32 #include <EGL/egl.h>
     33 
     34 #include <map>
     35 #include <string>
     36 
     37 namespace egl
     38 {
     39 class Display;
     40 class Surface;
     41 class Config;
     42 }
     43 
     44 namespace es2
     45 {
     46 struct TranslatedAttribute;
     47 struct TranslatedIndexData;
     48 
     49 class Device;
     50 class Shader;
     51 class Program;
     52 class Texture;
     53 class Texture2D;
     54 class Texture3D;
     55 class Texture2DArray;
     56 class TextureCubeMap;
     57 class TextureExternal;
     58 class Framebuffer;
     59 class Renderbuffer;
     60 class RenderbufferStorage;
     61 class Colorbuffer;
     62 class Depthbuffer;
     63 class StreamingIndexBuffer;
     64 class Stencilbuffer;
     65 class DepthStencilbuffer;
     66 class VertexDataManager;
     67 class IndexDataManager;
     68 class Fence;
     69 class FenceSync;
     70 class Query;
     71 class Sampler;
     72 class VertexArray;
     73 class TransformFeedback;
     74 
     75 enum
     76 {
     77 	MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
     78 	MAX_UNIFORM_VECTORS = 256,   // Device limit
     79 	MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3,   // Reserve space for gl_DepthRange
     80 	MAX_VARYING_VECTORS = 10,
     81 	MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
     82 	MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,
     83 	MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
     84 	MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3,    // Reserve space for gl_DepthRange
     85 	MAX_ELEMENT_INDEX = 0x7FFFFFFF,
     86 	MAX_ELEMENTS_INDICES = 0x7FFFFFFF,
     87 	MAX_ELEMENTS_VERTICES = 0x7FFFFFFF,
     88 	MAX_VERTEX_OUTPUT_VECTORS = 16,
     89 	MAX_FRAGMENT_INPUT_VECTORS = 15,
     90 	MIN_PROGRAM_TEXEL_OFFSET = -8,
     91 	MAX_PROGRAM_TEXEL_OFFSET = 7,
     92 	MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
     93 	MAX_COLOR_ATTACHMENTS = MAX(MAX_DRAW_BUFFERS, 8),
     94 	MAX_FRAGMENT_UNIFORM_BLOCKS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS,
     95 	MAX_VERTEX_UNIFORM_BLOCKS = sw::MAX_VERTEX_UNIFORM_BLOCKS,
     96 	MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
     97 	MAX_VERTEX_UNIFORM_COMPONENTS = sw::VERTEX_UNIFORM_VECTORS * 4,
     98 	MAX_UNIFORM_BLOCK_SIZE = sw::MAX_UNIFORM_BLOCK_SIZE,
     99 	MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
    100 	MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
    101 	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS + MAX_FRAGMENT_UNIFORM_COMPONENTS,
    102 	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS,
    103 	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
    104 	MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
    105 	UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1,
    106 };
    107 
    108 const GLenum compressedTextureFormats[] =
    109 {
    110 	GL_ETC1_RGB8_OES,
    111 #if (S3TC_SUPPORT)
    112 	GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
    113 	GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
    114 	GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
    115 	GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
    116 #endif
    117 #if (GL_ES_VERSION_3_0)
    118 	GL_COMPRESSED_R11_EAC,
    119 	GL_COMPRESSED_SIGNED_R11_EAC,
    120 	GL_COMPRESSED_RG11_EAC,
    121 	GL_COMPRESSED_SIGNED_RG11_EAC,
    122 	GL_COMPRESSED_RGB8_ETC2,
    123 	GL_COMPRESSED_SRGB8_ETC2,
    124 	GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
    125 	GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
    126 	GL_COMPRESSED_RGBA8_ETC2_EAC,
    127 	GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
    128 	GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
    129 	GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
    130 	GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
    131 	GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
    132 	GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
    133 	GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
    134 	GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
    135 	GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
    136 	GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
    137 	GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
    138 	GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
    139 	GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
    140 	GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
    141 	GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
    142 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
    143 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
    144 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
    145 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
    146 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
    147 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
    148 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
    149 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
    150 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
    151 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
    152 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
    153 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
    154 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
    155 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
    156 #endif
    157 };
    158 
    159 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
    160 
    161 const GLint multisampleCount[] = {4, 2, 1};
    162 const GLint NUM_MULTISAMPLE_COUNTS = sizeof(multisampleCount) / sizeof(multisampleCount[0]);
    163 const GLint IMPLEMENTATION_MAX_SAMPLES = multisampleCount[0];
    164 
    165 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
    166 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
    167 const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f;
    168 const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f;
    169 const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f;
    170 
    171 enum QueryType
    172 {
    173 	QUERY_ANY_SAMPLES_PASSED,
    174 	QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
    175 	QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
    176 
    177 	QUERY_TYPE_COUNT
    178 };
    179 
    180 struct Color
    181 {
    182 	float red;
    183 	float green;
    184 	float blue;
    185 	float alpha;
    186 };
    187 
    188 // Helper structure describing a single vertex attribute
    189 class VertexAttribute
    190 {
    191 public:
    192 	VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
    193 	{
    194 		mCurrentValue[0].f = 0.0f;
    195 		mCurrentValue[1].f = 0.0f;
    196 		mCurrentValue[2].f = 0.0f;
    197 		mCurrentValue[3].f = 1.0f;
    198 		mCurrentValueType = ValueUnion::FloatType;
    199 	}
    200 
    201 	int typeSize() const
    202 	{
    203 		switch(mType)
    204 		{
    205 		case GL_BYTE:           return mSize * sizeof(GLbyte);
    206 		case GL_UNSIGNED_BYTE:  return mSize * sizeof(GLubyte);
    207 		case GL_SHORT:          return mSize * sizeof(GLshort);
    208 		case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
    209 		case GL_INT:            return mSize * sizeof(GLint);
    210 		case GL_UNSIGNED_INT:   return mSize * sizeof(GLuint);
    211 		case GL_FIXED:          return mSize * sizeof(GLfixed);
    212 		case GL_FLOAT:          return mSize * sizeof(GLfloat);
    213 		case GL_HALF_FLOAT:     return mSize * sizeof(GLhalf);
    214 		case GL_INT_2_10_10_10_REV:          return sizeof(GLint);
    215 		case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
    216 		default: UNREACHABLE(mType); return mSize * sizeof(GLfloat);
    217 		}
    218 	}
    219 
    220 	GLsizei stride() const
    221 	{
    222 		return mStride ? mStride : typeSize();
    223 	}
    224 
    225 	inline float getCurrentValueBitsAsFloat(int i) const
    226 	{
    227 		return mCurrentValue[i].f;
    228 	}
    229 
    230 	inline float getCurrentValueF(int i) const
    231 	{
    232 		switch(mCurrentValueType)
    233 		{
    234 		case ValueUnion::FloatType:	return mCurrentValue[i].f;
    235 		case ValueUnion::IntType:	return static_cast<float>(mCurrentValue[i].i);
    236 		case ValueUnion::UIntType:	return static_cast<float>(mCurrentValue[i].ui);
    237 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f;
    238 		}
    239 	}
    240 
    241 	inline GLint getCurrentValueI(int i) const
    242 	{
    243 		switch(mCurrentValueType)
    244 		{
    245 		case ValueUnion::FloatType:	return static_cast<GLint>(mCurrentValue[i].f);
    246 		case ValueUnion::IntType:	return mCurrentValue[i].i;
    247 		case ValueUnion::UIntType:	return static_cast<GLint>(mCurrentValue[i].ui);
    248 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i;
    249 		}
    250 	}
    251 
    252 	inline GLuint getCurrentValueUI(int i) const
    253 	{
    254 		switch(mCurrentValueType)
    255 		{
    256 		case ValueUnion::FloatType:	return static_cast<GLuint>(mCurrentValue[i].f);
    257 		case ValueUnion::IntType:	return static_cast<GLuint>(mCurrentValue[i].i);
    258 		case ValueUnion::UIntType:	return mCurrentValue[i].ui;
    259 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui;
    260 		}
    261 	}
    262 
    263 	inline void setCurrentValue(const GLfloat *values)
    264 	{
    265 		mCurrentValue[0].f = values[0];
    266 		mCurrentValue[1].f = values[1];
    267 		mCurrentValue[2].f = values[2];
    268 		mCurrentValue[3].f = values[3];
    269 		mCurrentValueType = ValueUnion::FloatType;
    270 	}
    271 
    272 	inline void setCurrentValue(const GLint *values)
    273 	{
    274 		mCurrentValue[0].i = values[0];
    275 		mCurrentValue[1].i = values[1];
    276 		mCurrentValue[2].i = values[2];
    277 		mCurrentValue[3].i = values[3];
    278 		mCurrentValueType = ValueUnion::IntType;
    279 	}
    280 
    281 	inline void setCurrentValue(const GLuint *values)
    282 	{
    283 		mCurrentValue[0].ui = values[0];
    284 		mCurrentValue[1].ui = values[1];
    285 		mCurrentValue[2].ui = values[2];
    286 		mCurrentValue[3].ui = values[3];
    287 		mCurrentValueType = ValueUnion::UIntType;
    288 	}
    289 
    290 	// From glVertexAttribPointer
    291 	GLenum mType;
    292 	GLint mSize;
    293 	bool mNormalized;
    294 	GLsizei mStride;   // 0 means natural stride
    295 	GLuint mDivisor;   // From glVertexAttribDivisor
    296 
    297 	union
    298 	{
    299 		const void *mPointer;
    300 		intptr_t mOffset;
    301 	};
    302 
    303 	gl::BindingPointer<Buffer> mBoundBuffer;   // Captured when glVertexAttribPointer is called.
    304 
    305 	bool mArrayEnabled;   // From glEnable/DisableVertexAttribArray
    306 
    307 private:
    308 	union ValueUnion
    309 	{
    310 		enum Type { FloatType, IntType, UIntType };
    311 
    312 		float f;
    313 		GLint i;
    314 		GLuint ui;
    315 	};
    316 
    317 	ValueUnion mCurrentValue[4];   // From glVertexAttrib
    318 	ValueUnion::Type mCurrentValueType;
    319 };
    320 
    321 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
    322 
    323 // Helper structure to store all raw state
    324 struct State
    325 {
    326 	Color colorClearValue;
    327 	GLclampf depthClearValue;
    328 	int stencilClearValue;
    329 
    330 	bool cullFaceEnabled;
    331 	GLenum cullMode;
    332 	GLenum frontFace;
    333 	bool depthTestEnabled;
    334 	GLenum depthFunc;
    335 	bool blendEnabled;
    336 	GLenum sourceBlendRGB;
    337 	GLenum destBlendRGB;
    338 	GLenum sourceBlendAlpha;
    339 	GLenum destBlendAlpha;
    340 	GLenum blendEquationRGB;
    341 	GLenum blendEquationAlpha;
    342 	Color blendColor;
    343 	bool stencilTestEnabled;
    344 	GLenum stencilFunc;
    345 	GLint stencilRef;
    346 	GLuint stencilMask;
    347 	GLenum stencilFail;
    348 	GLenum stencilPassDepthFail;
    349 	GLenum stencilPassDepthPass;
    350 	GLuint stencilWritemask;
    351 	GLenum stencilBackFunc;
    352 	GLint stencilBackRef;
    353 	GLuint stencilBackMask;
    354 	GLenum stencilBackFail;
    355 	GLenum stencilBackPassDepthFail;
    356 	GLenum stencilBackPassDepthPass;
    357 	GLuint stencilBackWritemask;
    358 	bool polygonOffsetFillEnabled;
    359 	GLfloat polygonOffsetFactor;
    360 	GLfloat polygonOffsetUnits;
    361 	bool sampleAlphaToCoverageEnabled;
    362 	bool sampleCoverageEnabled;
    363 	GLclampf sampleCoverageValue;
    364 	bool sampleCoverageInvert;
    365 	bool scissorTestEnabled;
    366 	bool ditherEnabled;
    367 	bool primitiveRestartFixedIndexEnabled;
    368 	bool rasterizerDiscardEnabled;
    369 	bool colorLogicOpEnabled;
    370 	GLenum logicalOperation;
    371 
    372 	GLfloat lineWidth;
    373 
    374 	GLenum generateMipmapHint;
    375 	GLenum fragmentShaderDerivativeHint;
    376 
    377 	GLint viewportX;
    378 	GLint viewportY;
    379 	GLsizei viewportWidth;
    380 	GLsizei viewportHeight;
    381 	float zNear;
    382 	float zFar;
    383 
    384 	GLint scissorX;
    385 	GLint scissorY;
    386 	GLsizei scissorWidth;
    387 	GLsizei scissorHeight;
    388 
    389 	bool colorMaskRed;
    390 	bool colorMaskGreen;
    391 	bool colorMaskBlue;
    392 	bool colorMaskAlpha;
    393 	bool depthMask;
    394 
    395 	unsigned int activeSampler;   // Active texture unit selector - GL_TEXTURE0
    396 	gl::BindingPointer<Buffer> arrayBuffer;
    397 	gl::BindingPointer<Buffer> copyReadBuffer;
    398 	gl::BindingPointer<Buffer> copyWriteBuffer;
    399 	gl::BindingPointer<Buffer> pixelPackBuffer;
    400 	gl::BindingPointer<Buffer> pixelUnpackBuffer;
    401 	gl::BindingPointer<Buffer> genericUniformBuffer;
    402 	BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
    403 
    404 	GLuint readFramebuffer;
    405 	GLuint drawFramebuffer;
    406 	gl::BindingPointer<Renderbuffer> renderbuffer;
    407 	GLuint currentProgram;
    408 	GLuint vertexArray;
    409 	GLuint transformFeedback;
    410 	gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    411 
    412 	VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
    413 	gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    414 	gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
    415 
    416 	egl::Image::UnpackInfo unpackInfo;
    417 	GLint packAlignment;
    418 	GLint packRowLength;
    419 	GLint packImageHeight;
    420 	GLint packSkipPixels;
    421 	GLint packSkipRows;
    422 	GLint packSkipImages;
    423 };
    424 
    425 class Context : public egl::Context
    426 {
    427 public:
    428 	Context(const egl::Config *config, const Context *shareContext, EGLint clientVersion);
    429 
    430 	virtual void makeCurrent(egl::Surface *surface);
    431 	virtual EGLint getClientVersion() const;
    432 
    433 	void markAllStateDirty();
    434 
    435 	// State manipulation
    436 	void setClearColor(float red, float green, float blue, float alpha);
    437 	void setClearDepth(float depth);
    438 	void setClearStencil(int stencil);
    439 
    440 	void setCullFaceEnabled(bool enabled);
    441 	bool isCullFaceEnabled() const;
    442 	void setCullMode(GLenum mode);
    443 	void setFrontFace(GLenum front);
    444 
    445 	void setDepthTestEnabled(bool enabled);
    446 	bool isDepthTestEnabled() const;
    447 	void setDepthFunc(GLenum depthFunc);
    448 	void setDepthRange(float zNear, float zFar);
    449 
    450 	void setBlendEnabled(bool enabled);
    451 	bool isBlendEnabled() const;
    452 	void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
    453 	void setBlendColor(float red, float green, float blue, float alpha);
    454 	void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
    455 
    456 	void setStencilTestEnabled(bool enabled);
    457 	bool isStencilTestEnabled() const;
    458 	void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
    459 	void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
    460 	void setStencilWritemask(GLuint stencilWritemask);
    461 	void setStencilBackWritemask(GLuint stencilBackWritemask);
    462 	void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
    463 	void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
    464 
    465 	void setPolygonOffsetFillEnabled(bool enabled);
    466 	bool isPolygonOffsetFillEnabled() const;
    467 	void setPolygonOffsetParams(GLfloat factor, GLfloat units);
    468 
    469 	void setSampleAlphaToCoverageEnabled(bool enabled);
    470 	bool isSampleAlphaToCoverageEnabled() const;
    471 	void setSampleCoverageEnabled(bool enabled);
    472 	bool isSampleCoverageEnabled() const;
    473 	void setSampleCoverageParams(GLclampf value, bool invert);
    474 
    475 	void setDitherEnabled(bool enabled);
    476 	bool isDitherEnabled() const;
    477 
    478 	void setPrimitiveRestartFixedIndexEnabled(bool enabled);
    479 	bool isPrimitiveRestartFixedIndexEnabled() const;
    480 
    481 	void setRasterizerDiscardEnabled(bool enabled);
    482 	bool isRasterizerDiscardEnabled() const;
    483 
    484 	void setLineWidth(GLfloat width);
    485 
    486 	void setGenerateMipmapHint(GLenum hint);
    487 	void setFragmentShaderDerivativeHint(GLenum hint);
    488 
    489 	void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
    490 
    491 	void setScissorTestEnabled(bool enabled);
    492 	bool isScissorTestEnabled() const;
    493 	void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
    494 
    495 	void setColorMask(bool red, bool green, bool blue, bool alpha);
    496 	unsigned int getColorMask() const;
    497 	void setDepthMask(bool mask);
    498 
    499 	void setActiveSampler(unsigned int active);
    500 
    501 	GLuint getReadFramebufferName() const;
    502 	GLuint getDrawFramebufferName() const;
    503 	GLuint getRenderbufferName() const;
    504 
    505 	void setFramebufferReadBuffer(GLenum buf);
    506 	void setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs);
    507 	GLuint getReadFramebufferColorIndex() const;
    508 
    509 	GLuint getActiveQuery(GLenum target) const;
    510 
    511 	GLuint getArrayBufferName() const;
    512 	GLuint getElementArrayBufferName() const;
    513 
    514 	void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled);
    515 	void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor);
    516 	const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
    517 	void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
    518 	                          bool normalized, GLsizei stride, const void *pointer);
    519 	const void *getVertexAttribPointer(unsigned int attribNum) const;
    520 
    521 	const VertexAttributeArray &getVertexArrayAttributes();
    522 	// Context attribute current values can be queried independently from VAO current values
    523 	const VertexAttributeArray &getCurrentVertexAttributes();
    524 
    525 	void setUnpackAlignment(GLint alignment);
    526 	void setUnpackRowLength(GLint rowLength);
    527 	void setUnpackImageHeight(GLint imageHeight);
    528 	void setUnpackSkipPixels(GLint skipPixels);
    529 	void setUnpackSkipRows(GLint skipRows);
    530 	void setUnpackSkipImages(GLint skipImages);
    531 	const egl::Image::UnpackInfo& getUnpackInfo() const;
    532 
    533 	void setPackAlignment(GLint alignment);
    534 	void setPackRowLength(GLint rowLength);
    535 	void setPackImageHeight(GLint imageHeight);
    536 	void setPackSkipPixels(GLint skipPixels);
    537 	void setPackSkipRows(GLint skipRows);
    538 	void setPackSkipImages(GLint skipImages);
    539 
    540 	// These create and destroy methods are merely pass-throughs to
    541 	// ResourceManager, which owns these object types
    542 	GLuint createBuffer();
    543 	GLuint createShader(GLenum type);
    544 	GLuint createProgram();
    545 	GLuint createTexture();
    546 	GLuint createRenderbuffer();
    547 	GLuint createSampler();
    548 	GLsync createFenceSync(GLenum condition, GLbitfield flags);
    549 
    550 	void deleteBuffer(GLuint buffer);
    551 	void deleteShader(GLuint shader);
    552 	void deleteProgram(GLuint program);
    553 	void deleteTexture(GLuint texture);
    554 	void deleteRenderbuffer(GLuint renderbuffer);
    555 	void deleteSampler(GLuint sampler);
    556 	void deleteFenceSync(GLsync fenceSync);
    557 
    558 	// Framebuffers are owned by the Context, so these methods do not pass through
    559 	GLuint createFramebuffer();
    560 	void deleteFramebuffer(GLuint framebuffer);
    561 
    562 	// Fences are owned by the Context
    563 	GLuint createFence();
    564 	void deleteFence(GLuint fence);
    565 
    566 	// Queries are owned by the Context
    567 	GLuint createQuery();
    568 	void deleteQuery(GLuint query);
    569 
    570 	// Vertex arrays are owned by the Context
    571 	GLuint createVertexArray();
    572 	void deleteVertexArray(GLuint array);
    573 
    574 	// Transform feedbacks are owned by the Context
    575 	GLuint createTransformFeedback();
    576 	void deleteTransformFeedback(GLuint transformFeedback);
    577 
    578 	void bindArrayBuffer(GLuint buffer);
    579 	void bindElementArrayBuffer(GLuint buffer);
    580 	void bindCopyReadBuffer(GLuint buffer);
    581 	void bindCopyWriteBuffer(GLuint buffer);
    582 	void bindPixelPackBuffer(GLuint buffer);
    583 	void bindPixelUnpackBuffer(GLuint buffer);
    584 	void bindTransformFeedbackBuffer(GLuint buffer);
    585 	void bindTexture2D(GLuint texture);
    586 	void bindTextureCubeMap(GLuint texture);
    587 	void bindTextureExternal(GLuint texture);
    588 	void bindTexture3D(GLuint texture);
    589 	void bindTexture2DArray(GLuint texture);
    590 	void bindReadFramebuffer(GLuint framebuffer);
    591 	void bindDrawFramebuffer(GLuint framebuffer);
    592 	void bindRenderbuffer(GLuint renderbuffer);
    593 	void bindVertexArray(GLuint array);
    594 	void bindGenericUniformBuffer(GLuint buffer);
    595 	void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
    596 	void bindGenericTransformFeedbackBuffer(GLuint buffer);
    597 	void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
    598 	void bindTransformFeedback(GLuint transformFeedback);
    599 	bool bindSampler(GLuint unit, GLuint sampler);
    600 	void useProgram(GLuint program);
    601 
    602 	void beginQuery(GLenum target, GLuint query);
    603 	void endQuery(GLenum target);
    604 
    605 	void setFramebufferZero(Framebuffer *framebuffer);
    606 
    607 	void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
    608 
    609 	void setVertexAttrib(GLuint index, const GLfloat *values);
    610 	void setVertexAttrib(GLuint index, const GLint *values);
    611 	void setVertexAttrib(GLuint index, const GLuint *values);
    612 
    613 	Buffer *getBuffer(GLuint handle) const;
    614 	Fence *getFence(GLuint handle) const;
    615 	FenceSync *getFenceSync(GLsync handle) const;
    616 	Shader *getShader(GLuint handle) const;
    617 	Program *getProgram(GLuint handle) const;
    618 	virtual Texture *getTexture(GLuint handle) const;
    619 	Framebuffer *getFramebuffer(GLuint handle) const;
    620 	virtual Renderbuffer *getRenderbuffer(GLuint handle) const;
    621 	Query *getQuery(GLuint handle) const;
    622 	VertexArray *getVertexArray(GLuint array) const;
    623 	VertexArray *getCurrentVertexArray() const;
    624 	bool isVertexArray(GLuint array) const;
    625 	TransformFeedback *getTransformFeedback(GLuint transformFeedback) const;
    626 	TransformFeedback *getTransformFeedback() const;
    627 	Sampler *getSampler(GLuint sampler) const;
    628 	bool isSampler(GLuint sampler) const;
    629 
    630 	Buffer *getArrayBuffer() const;
    631 	Buffer *getElementArrayBuffer() const;
    632 	Buffer *getCopyReadBuffer() const;
    633 	Buffer *getCopyWriteBuffer() const;
    634 	Buffer *getPixelPackBuffer() const;
    635 	Buffer *getPixelUnpackBuffer() const;
    636 	Buffer *getGenericUniformBuffer() const;
    637 	bool getBuffer(GLenum target, es2::Buffer **buffer) const;
    638 	Program *getCurrentProgram() const;
    639 	Texture2D *getTexture2D() const;
    640 	Texture3D *getTexture3D() const;
    641 	Texture2DArray *getTexture2DArray() const;
    642 	TextureCubeMap *getTextureCubeMap() const;
    643 	TextureExternal *getTextureExternal() const;
    644 	Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
    645 	Framebuffer *getReadFramebuffer() const;
    646 	Framebuffer *getDrawFramebuffer() const;
    647 
    648 	bool getFloatv(GLenum pname, GLfloat *params) const;
    649 	template<typename T> bool getIntegerv(GLenum pname, T *params) const;
    650 	bool getBooleanv(GLenum pname, GLboolean *params) const;
    651 	template<typename T> bool getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const;
    652 	template<typename T> bool getUniformBufferiv(GLuint index, GLenum pname, T *param) const;
    653 	void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
    654 	void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
    655 	GLint getSamplerParameteri(GLuint sampler, GLenum pname);
    656 	GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
    657 
    658 	bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const;
    659 
    660 	bool hasZeroDivisor() const;
    661 
    662 	void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
    663 	void clear(GLbitfield mask);
    664 	void clearColorBuffer(GLint drawbuffer, const GLint *value);
    665 	void clearColorBuffer(GLint drawbuffer, const GLuint *value);
    666 	void clearColorBuffer(GLint drawbuffer, const GLfloat *value);
    667 	void clearDepthBuffer(const GLfloat value);
    668 	void clearStencilBuffer(const GLint value);
    669 	void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount = 1);
    670 	void drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount = 1);
    671 	void finish();
    672 	void flush();
    673 
    674 	void recordInvalidEnum();
    675 	void recordInvalidValue();
    676 	void recordInvalidOperation();
    677 	void recordOutOfMemory();
    678 	void recordInvalidFramebufferOperation();
    679 
    680 	GLenum getError();
    681 
    682 	static int getSupportedMultisampleCount(int requested);
    683 
    684 	void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    685 	                     GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    686 	                     GLbitfield mask);
    687 
    688 	virtual void bindTexImage(egl::Surface *surface);
    689 	virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel);
    690 	virtual egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel);
    691 
    692 	Device *getDevice();
    693 
    694 	const GLubyte* getExtensions(GLuint index, GLuint* numExt = nullptr) const;
    695 
    696 private:
    697 	virtual ~Context();
    698 
    699 	void applyScissor(int width, int height);
    700 	bool applyRenderTarget();
    701 	void applyState(GLenum drawMode);
    702 	GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
    703 	GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
    704 	void applyShaders();
    705 	void applyTextures();
    706 	void applyTextures(sw::SamplerType type);
    707 	void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
    708 	void clearColorBuffer(GLint drawbuffer, void *value, sw::Format format);
    709 
    710 	void detachBuffer(GLuint buffer);
    711 	void detachTexture(GLuint texture);
    712 	void detachFramebuffer(GLuint framebuffer);
    713 	void detachRenderbuffer(GLuint renderbuffer);
    714 	void detachSampler(GLuint sampler);
    715 
    716 	bool cullSkipsDraw(GLenum drawMode);
    717 	bool isTriangleMode(GLenum drawMode);
    718 
    719 	Query *createQuery(GLuint handle, GLenum type);
    720 
    721 	const EGLint clientVersion;
    722 	const egl::Config *const mConfig;
    723 
    724 	State mState;
    725 
    726 	gl::BindingPointer<Texture2D> mTexture2DZero;
    727 	gl::BindingPointer<Texture3D> mTexture3DZero;
    728 	gl::BindingPointer<Texture2DArray> mTexture2DArrayZero;
    729 	gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
    730 	gl::BindingPointer<TextureExternal> mTextureExternalZero;
    731 
    732 	gl::NameSpace<Framebuffer> mFramebufferNameSpace;
    733 	gl::NameSpace<Fence, 0> mFenceNameSpace;
    734 	gl::NameSpace<Query> mQueryNameSpace;
    735 	gl::NameSpace<VertexArray> mVertexArrayNameSpace;
    736 	gl::NameSpace<TransformFeedback> mTransformFeedbackNameSpace;
    737 
    738 	VertexDataManager *mVertexDataManager;
    739 	IndexDataManager *mIndexDataManager;
    740 
    741 	// Recorded errors
    742 	bool mInvalidEnum;
    743 	bool mInvalidValue;
    744 	bool mInvalidOperation;
    745 	bool mOutOfMemory;
    746 	bool mInvalidFramebufferOperation;
    747 
    748 	bool mHasBeenCurrent;
    749 
    750 	unsigned int mAppliedProgramSerial;
    751 
    752 	// state caching flags
    753 	bool mDepthStateDirty;
    754 	bool mMaskStateDirty;
    755 	bool mBlendStateDirty;
    756 	bool mStencilStateDirty;
    757 	bool mPolygonOffsetStateDirty;
    758 	bool mSampleStateDirty;
    759 	bool mFrontFaceDirty;
    760 	bool mDitherStateDirty;
    761 
    762 	Device *device;
    763 	ResourceManager *mResourceManager;
    764 };
    765 }
    766 
    767 #endif   // INCLUDE_CONTEXT_H_
    768