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      1 #ifndef __gl2_h_
      2 #define __gl2_h_ 1
      3 
      4 #ifdef __cplusplus
      5 extern "C" {
      6 #endif
      7 
      8 /*
      9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
     10 **
     11 ** Permission is hereby granted, free of charge, to any person obtaining a
     12 ** copy of this software and/or associated documentation files (the
     13 ** "Materials"), to deal in the Materials without restriction, including
     14 ** without limitation the rights to use, copy, modify, merge, publish,
     15 ** distribute, sublicense, and/or sell copies of the Materials, and to
     16 ** permit persons to whom the Materials are furnished to do so, subject to
     17 ** the following conditions:
     18 **
     19 ** The above copyright notice and this permission notice shall be included
     20 ** in all copies or substantial portions of the Materials.
     21 **
     22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
     29 */
     30 /*
     31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
     32 ** API Registry. The current version of the Registry, generator scripts
     33 ** used to make the header, and the header can be found at
     34 **   http://www.opengl.org/registry/
     35 **
     36 ** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $
     37 */
     38 
     39 #include <GLES2/gl2platform.h>
     40 
     41 /* Generated on date 20140517 */
     42 
     43 /* Generated C header for:
     44  * API: gles2
     45  * Profile: common
     46  * Versions considered: 2\.[0-9]
     47  * Versions emitted: .*
     48  * Default extensions included: None
     49  * Additional extensions included: _nomatch_^
     50  * Extensions removed: _nomatch_^
     51  */
     52 
     53 #ifndef GL_ES_VERSION_2_0
     54 #define GL_ES_VERSION_2_0 1
     55 #include <KHR/khrplatform.h>
     56 typedef khronos_int8_t GLbyte;
     57 typedef khronos_float_t GLclampf;
     58 typedef khronos_int32_t GLfixed;
     59 typedef short GLshort;
     60 typedef unsigned short GLushort;
     61 typedef void GLvoid;
     62 typedef struct __GLsync *GLsync;
     63 typedef khronos_int64_t GLint64;
     64 typedef khronos_uint64_t GLuint64;
     65 typedef unsigned int GLenum;
     66 typedef unsigned int GLuint;
     67 typedef char GLchar;
     68 typedef khronos_float_t GLfloat;
     69 typedef khronos_ssize_t GLsizeiptr;
     70 typedef khronos_intptr_t GLintptr;
     71 typedef unsigned int GLbitfield;
     72 typedef int GLint;
     73 typedef unsigned char GLboolean;
     74 typedef int GLsizei;
     75 typedef khronos_uint8_t GLubyte;
     76 #define GL_DEPTH_BUFFER_BIT               0x00000100
     77 #define GL_STENCIL_BUFFER_BIT             0x00000400
     78 #define GL_COLOR_BUFFER_BIT               0x00004000
     79 #define GL_FALSE                          0
     80 #define GL_TRUE                           1
     81 #define GL_POINTS                         0x0000
     82 #define GL_LINES                          0x0001
     83 #define GL_LINE_LOOP                      0x0002
     84 #define GL_LINE_STRIP                     0x0003
     85 #define GL_TRIANGLES                      0x0004
     86 #define GL_TRIANGLE_STRIP                 0x0005
     87 #define GL_TRIANGLE_FAN                   0x0006
     88 #define GL_ZERO                           0
     89 #define GL_ONE                            1
     90 #define GL_SRC_COLOR                      0x0300
     91 #define GL_ONE_MINUS_SRC_COLOR            0x0301
     92 #define GL_SRC_ALPHA                      0x0302
     93 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
     94 #define GL_DST_ALPHA                      0x0304
     95 #define GL_ONE_MINUS_DST_ALPHA            0x0305
     96 #define GL_DST_COLOR                      0x0306
     97 #define GL_ONE_MINUS_DST_COLOR            0x0307
     98 #define GL_SRC_ALPHA_SATURATE             0x0308
     99 #define GL_FUNC_ADD                       0x8006
    100 #define GL_BLEND_EQUATION                 0x8009
    101 #define GL_BLEND_EQUATION_RGB             0x8009
    102 #define GL_BLEND_EQUATION_ALPHA           0x883D
    103 #define GL_FUNC_SUBTRACT                  0x800A
    104 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
    105 #define GL_BLEND_DST_RGB                  0x80C8
    106 #define GL_BLEND_SRC_RGB                  0x80C9
    107 #define GL_BLEND_DST_ALPHA                0x80CA
    108 #define GL_BLEND_SRC_ALPHA                0x80CB
    109 #define GL_CONSTANT_COLOR                 0x8001
    110 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    111 #define GL_CONSTANT_ALPHA                 0x8003
    112 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    113 #define GL_BLEND_COLOR                    0x8005
    114 #define GL_ARRAY_BUFFER                   0x8892
    115 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    116 #define GL_ARRAY_BUFFER_BINDING           0x8894
    117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    118 #define GL_STREAM_DRAW                    0x88E0
    119 #define GL_STATIC_DRAW                    0x88E4
    120 #define GL_DYNAMIC_DRAW                   0x88E8
    121 #define GL_BUFFER_SIZE                    0x8764
    122 #define GL_BUFFER_USAGE                   0x8765
    123 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    124 #define GL_FRONT                          0x0404
    125 #define GL_BACK                           0x0405
    126 #define GL_FRONT_AND_BACK                 0x0408
    127 #define GL_TEXTURE_2D                     0x0DE1
    128 #define GL_CULL_FACE                      0x0B44
    129 #define GL_BLEND                          0x0BE2
    130 #define GL_DITHER                         0x0BD0
    131 #define GL_STENCIL_TEST                   0x0B90
    132 #define GL_DEPTH_TEST                     0x0B71
    133 #define GL_SCISSOR_TEST                   0x0C11
    134 #define GL_POLYGON_OFFSET_FILL            0x8037
    135 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    136 #define GL_SAMPLE_COVERAGE                0x80A0
    137 #define GL_NO_ERROR                       0
    138 #define GL_INVALID_ENUM                   0x0500
    139 #define GL_INVALID_VALUE                  0x0501
    140 #define GL_INVALID_OPERATION              0x0502
    141 #define GL_OUT_OF_MEMORY                  0x0505
    142 #define GL_CW                             0x0900
    143 #define GL_CCW                            0x0901
    144 #define GL_LINE_WIDTH                     0x0B21
    145 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    146 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    147 #define GL_CULL_FACE_MODE                 0x0B45
    148 #define GL_FRONT_FACE                     0x0B46
    149 #define GL_DEPTH_RANGE                    0x0B70
    150 #define GL_DEPTH_WRITEMASK                0x0B72
    151 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    152 #define GL_DEPTH_FUNC                     0x0B74
    153 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    154 #define GL_STENCIL_FUNC                   0x0B92
    155 #define GL_STENCIL_FAIL                   0x0B94
    156 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    157 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    158 #define GL_STENCIL_REF                    0x0B97
    159 #define GL_STENCIL_VALUE_MASK             0x0B93
    160 #define GL_STENCIL_WRITEMASK              0x0B98
    161 #define GL_STENCIL_BACK_FUNC              0x8800
    162 #define GL_STENCIL_BACK_FAIL              0x8801
    163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    165 #define GL_STENCIL_BACK_REF               0x8CA3
    166 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    167 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    168 #define GL_VIEWPORT                       0x0BA2
    169 #define GL_SCISSOR_BOX                    0x0C10
    170 #define GL_COLOR_CLEAR_VALUE              0x0C22
    171 #define GL_COLOR_WRITEMASK                0x0C23
    172 #define GL_UNPACK_ALIGNMENT               0x0CF5
    173 #define GL_PACK_ALIGNMENT                 0x0D05
    174 #define GL_MAX_TEXTURE_SIZE               0x0D33
    175 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    176 #define GL_SUBPIXEL_BITS                  0x0D50
    177 #define GL_RED_BITS                       0x0D52
    178 #define GL_GREEN_BITS                     0x0D53
    179 #define GL_BLUE_BITS                      0x0D54
    180 #define GL_ALPHA_BITS                     0x0D55
    181 #define GL_DEPTH_BITS                     0x0D56
    182 #define GL_STENCIL_BITS                   0x0D57
    183 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    184 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    185 #define GL_TEXTURE_BINDING_2D             0x8069
    186 #define GL_SAMPLE_BUFFERS                 0x80A8
    187 #define GL_SAMPLES                        0x80A9
    188 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    189 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    191 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    192 #define GL_DONT_CARE                      0x1100
    193 #define GL_FASTEST                        0x1101
    194 #define GL_NICEST                         0x1102
    195 #define GL_GENERATE_MIPMAP_HINT           0x8192
    196 #define GL_BYTE                           0x1400
    197 #define GL_UNSIGNED_BYTE                  0x1401
    198 #define GL_SHORT                          0x1402
    199 #define GL_UNSIGNED_SHORT                 0x1403
    200 #define GL_INT                            0x1404
    201 #define GL_UNSIGNED_INT                   0x1405
    202 #define GL_FLOAT                          0x1406
    203 #define GL_FIXED                          0x140C
    204 #define GL_DEPTH_COMPONENT                0x1902
    205 #define GL_ALPHA                          0x1906
    206 #define GL_RGB                            0x1907
    207 #define GL_RGBA                           0x1908
    208 #define GL_LUMINANCE                      0x1909
    209 #define GL_LUMINANCE_ALPHA                0x190A
    210 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    211 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    212 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    213 #define GL_FRAGMENT_SHADER                0x8B30
    214 #define GL_VERTEX_SHADER                  0x8B31
    215 #define GL_MAX_VERTEX_ATTRIBS             0x8869
    216 #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
    217 #define GL_MAX_VARYING_VECTORS            0x8DFC
    218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
    220 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
    221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
    222 #define GL_SHADER_TYPE                    0x8B4F
    223 #define GL_DELETE_STATUS                  0x8B80
    224 #define GL_LINK_STATUS                    0x8B82
    225 #define GL_VALIDATE_STATUS                0x8B83
    226 #define GL_ATTACHED_SHADERS               0x8B85
    227 #define GL_ACTIVE_UNIFORMS                0x8B86
    228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
    229 #define GL_ACTIVE_ATTRIBUTES              0x8B89
    230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
    231 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
    232 #define GL_CURRENT_PROGRAM                0x8B8D
    233 #define GL_NEVER                          0x0200
    234 #define GL_LESS                           0x0201
    235 #define GL_EQUAL                          0x0202
    236 #define GL_LEQUAL                         0x0203
    237 #define GL_GREATER                        0x0204
    238 #define GL_NOTEQUAL                       0x0205
    239 #define GL_GEQUAL                         0x0206
    240 #define GL_ALWAYS                         0x0207
    241 #define GL_KEEP                           0x1E00
    242 #define GL_REPLACE                        0x1E01
    243 #define GL_INCR                           0x1E02
    244 #define GL_DECR                           0x1E03
    245 #define GL_INVERT                         0x150A
    246 #define GL_INCR_WRAP                      0x8507
    247 #define GL_DECR_WRAP                      0x8508
    248 #define GL_VENDOR                         0x1F00
    249 #define GL_RENDERER                       0x1F01
    250 #define GL_VERSION                        0x1F02
    251 #define GL_EXTENSIONS                     0x1F03
    252 #define GL_NEAREST                        0x2600
    253 #define GL_LINEAR                         0x2601
    254 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    255 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    256 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    257 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    258 #define GL_TEXTURE_MAG_FILTER             0x2800
    259 #define GL_TEXTURE_MIN_FILTER             0x2801
    260 #define GL_TEXTURE_WRAP_S                 0x2802
    261 #define GL_TEXTURE_WRAP_T                 0x2803
    262 #define GL_TEXTURE                        0x1702
    263 #define GL_TEXTURE_CUBE_MAP               0x8513
    264 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    272 #define GL_TEXTURE0                       0x84C0
    273 #define GL_TEXTURE1                       0x84C1
    274 #define GL_TEXTURE2                       0x84C2
    275 #define GL_TEXTURE3                       0x84C3
    276 #define GL_TEXTURE4                       0x84C4
    277 #define GL_TEXTURE5                       0x84C5
    278 #define GL_TEXTURE6                       0x84C6
    279 #define GL_TEXTURE7                       0x84C7
    280 #define GL_TEXTURE8                       0x84C8
    281 #define GL_TEXTURE9                       0x84C9
    282 #define GL_TEXTURE10                      0x84CA
    283 #define GL_TEXTURE11                      0x84CB
    284 #define GL_TEXTURE12                      0x84CC
    285 #define GL_TEXTURE13                      0x84CD
    286 #define GL_TEXTURE14                      0x84CE
    287 #define GL_TEXTURE15                      0x84CF
    288 #define GL_TEXTURE16                      0x84D0
    289 #define GL_TEXTURE17                      0x84D1
    290 #define GL_TEXTURE18                      0x84D2
    291 #define GL_TEXTURE19                      0x84D3
    292 #define GL_TEXTURE20                      0x84D4
    293 #define GL_TEXTURE21                      0x84D5
    294 #define GL_TEXTURE22                      0x84D6
    295 #define GL_TEXTURE23                      0x84D7
    296 #define GL_TEXTURE24                      0x84D8
    297 #define GL_TEXTURE25                      0x84D9
    298 #define GL_TEXTURE26                      0x84DA
    299 #define GL_TEXTURE27                      0x84DB
    300 #define GL_TEXTURE28                      0x84DC
    301 #define GL_TEXTURE29                      0x84DD
    302 #define GL_TEXTURE30                      0x84DE
    303 #define GL_TEXTURE31                      0x84DF
    304 #define GL_ACTIVE_TEXTURE                 0x84E0
    305 #define GL_REPEAT                         0x2901
    306 #define GL_CLAMP_TO_EDGE                  0x812F
    307 #define GL_MIRRORED_REPEAT                0x8370
    308 #define GL_FLOAT_VEC2                     0x8B50
    309 #define GL_FLOAT_VEC3                     0x8B51
    310 #define GL_FLOAT_VEC4                     0x8B52
    311 #define GL_INT_VEC2                       0x8B53
    312 #define GL_INT_VEC3                       0x8B54
    313 #define GL_INT_VEC4                       0x8B55
    314 #define GL_BOOL                           0x8B56
    315 #define GL_BOOL_VEC2                      0x8B57
    316 #define GL_BOOL_VEC3                      0x8B58
    317 #define GL_BOOL_VEC4                      0x8B59
    318 #define GL_FLOAT_MAT2                     0x8B5A
    319 #define GL_FLOAT_MAT3                     0x8B5B
    320 #define GL_FLOAT_MAT4                     0x8B5C
    321 #define GL_SAMPLER_2D                     0x8B5E
    322 #define GL_SAMPLER_CUBE                   0x8B60
    323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
    324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
    325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
    326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
    327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
    328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
    329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
    331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    332 #define GL_COMPILE_STATUS                 0x8B81
    333 #define GL_INFO_LOG_LENGTH                0x8B84
    334 #define GL_SHADER_SOURCE_LENGTH           0x8B88
    335 #define GL_SHADER_COMPILER                0x8DFA
    336 #define GL_SHADER_BINARY_FORMATS          0x8DF8
    337 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    338 #define GL_LOW_FLOAT                      0x8DF0
    339 #define GL_MEDIUM_FLOAT                   0x8DF1
    340 #define GL_HIGH_FLOAT                     0x8DF2
    341 #define GL_LOW_INT                        0x8DF3
    342 #define GL_MEDIUM_INT                     0x8DF4
    343 #define GL_HIGH_INT                       0x8DF5
    344 #define GL_FRAMEBUFFER                    0x8D40
    345 #define GL_RENDERBUFFER                   0x8D41
    346 #define GL_RGBA4                          0x8056
    347 #define GL_RGB5_A1                        0x8057
    348 #define GL_RGB565                         0x8D62
    349 #define GL_DEPTH_COMPONENT16              0x81A5
    350 #define GL_STENCIL_INDEX8                 0x8D48
    351 #define GL_RENDERBUFFER_WIDTH             0x8D42
    352 #define GL_RENDERBUFFER_HEIGHT            0x8D43
    353 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    354 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
    355 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    356 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    357 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    358 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    359 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
    361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
    362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
    363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    364 #define GL_COLOR_ATTACHMENT0              0x8CE0
    365 #define GL_DEPTH_ATTACHMENT               0x8D00
    366 #define GL_STENCIL_ATTACHMENT             0x8D20
    367 #define GL_NONE                           0
    368 #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
    369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
    370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
    372 #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
    373 #define GL_FRAMEBUFFER_BINDING            0x8CA6
    374 #define GL_RENDERBUFFER_BINDING           0x8CA7
    375 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    376 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
    378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
    380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
    386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
    389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
    393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
    395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
    396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
    398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
    399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
    400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
    403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
    404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
    405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
    406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
    407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
    408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
    409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
    410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
    412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
    413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
    416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
    419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
    420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    421 GL_APICALL void GL_APIENTRY glFinish (void);
    422 GL_APICALL void GL_APIENTRY glFlush (void);
    423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
    426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
    427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
    428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
    429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
    430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
    434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
    435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
    436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
    437 GL_APICALL GLenum GL_APIENTRY glGetError (void);
    438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
    439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
    440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
    441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
    442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
    444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
    445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
    447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
    448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
    449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
    450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
    451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
    452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
    453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
    454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
    455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
    456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
    457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
    458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
    459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
    460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
    462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
    464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
    465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
    466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
    467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
    471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
    476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
    479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
    482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
    483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
    485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
    487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
    488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
    489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
    490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
    491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
    492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
    493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
    494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
    495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
    496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
    498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
    499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
    500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
    502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
    504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
    508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
    509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
    510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
    511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
    512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
    513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
    514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
    515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
    517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
    518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    519 #endif /* GL_ES_VERSION_2_0 */
    520 
    521 #ifdef __cplusplus
    522 }
    523 #endif
    524 
    525 #endif
    526