1 /* 2 * Copyright 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 /** @file brw_fs.cpp 25 * 26 * This file drives the GLSL IR -> LIR translation, contains the 27 * optimizations on the LIR, and drives the generation of native code 28 * from the LIR. 29 */ 30 31 #include "main/macros.h" 32 #include "brw_context.h" 33 #include "brw_eu.h" 34 #include "brw_fs.h" 35 #include "brw_cs.h" 36 #include "brw_nir.h" 37 #include "brw_vec4_gs_visitor.h" 38 #include "brw_cfg.h" 39 #include "brw_program.h" 40 #include "brw_dead_control_flow.h" 41 #include "compiler/glsl_types.h" 42 #include "compiler/nir/nir_builder.h" 43 #include "program/prog_parameter.h" 44 45 using namespace brw; 46 47 static unsigned get_lowered_simd_width(const struct gen_device_info *devinfo, 48 const fs_inst *inst); 49 50 void 51 fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, 52 const fs_reg *src, unsigned sources) 53 { 54 memset(this, 0, sizeof(*this)); 55 56 this->src = new fs_reg[MAX2(sources, 3)]; 57 for (unsigned i = 0; i < sources; i++) 58 this->src[i] = src[i]; 59 60 this->opcode = opcode; 61 this->dst = dst; 62 this->sources = sources; 63 this->exec_size = exec_size; 64 this->base_mrf = -1; 65 66 assert(dst.file != IMM && dst.file != UNIFORM); 67 68 assert(this->exec_size != 0); 69 70 this->conditional_mod = BRW_CONDITIONAL_NONE; 71 72 /* This will be the case for almost all instructions. */ 73 switch (dst.file) { 74 case VGRF: 75 case ARF: 76 case FIXED_GRF: 77 case MRF: 78 case ATTR: 79 this->size_written = dst.component_size(exec_size); 80 break; 81 case BAD_FILE: 82 this->size_written = 0; 83 break; 84 case IMM: 85 case UNIFORM: 86 unreachable("Invalid destination register file"); 87 } 88 89 this->writes_accumulator = false; 90 } 91 92 fs_inst::fs_inst() 93 { 94 init(BRW_OPCODE_NOP, 8, dst, NULL, 0); 95 } 96 97 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size) 98 { 99 init(opcode, exec_size, reg_undef, NULL, 0); 100 } 101 102 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst) 103 { 104 init(opcode, exec_size, dst, NULL, 0); 105 } 106 107 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, 108 const fs_reg &src0) 109 { 110 const fs_reg src[1] = { src0 }; 111 init(opcode, exec_size, dst, src, 1); 112 } 113 114 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, 115 const fs_reg &src0, const fs_reg &src1) 116 { 117 const fs_reg src[2] = { src0, src1 }; 118 init(opcode, exec_size, dst, src, 2); 119 } 120 121 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, 122 const fs_reg &src0, const fs_reg &src1, const fs_reg &src2) 123 { 124 const fs_reg src[3] = { src0, src1, src2 }; 125 init(opcode, exec_size, dst, src, 3); 126 } 127 128 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst, 129 const fs_reg src[], unsigned sources) 130 { 131 init(opcode, exec_width, dst, src, sources); 132 } 133 134 fs_inst::fs_inst(const fs_inst &that) 135 { 136 memcpy(this, &that, sizeof(that)); 137 138 this->src = new fs_reg[MAX2(that.sources, 3)]; 139 140 for (unsigned i = 0; i < that.sources; i++) 141 this->src[i] = that.src[i]; 142 } 143 144 fs_inst::~fs_inst() 145 { 146 delete[] this->src; 147 } 148 149 void 150 fs_inst::resize_sources(uint8_t num_sources) 151 { 152 if (this->sources != num_sources) { 153 fs_reg *src = new fs_reg[MAX2(num_sources, 3)]; 154 155 for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i) 156 src[i] = this->src[i]; 157 158 delete[] this->src; 159 this->src = src; 160 this->sources = num_sources; 161 } 162 } 163 164 void 165 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld, 166 const fs_reg &dst, 167 const fs_reg &surf_index, 168 const fs_reg &varying_offset, 169 uint32_t const_offset) 170 { 171 /* We have our constant surface use a pitch of 4 bytes, so our index can 172 * be any component of a vector, and then we load 4 contiguous 173 * components starting from that. 174 * 175 * We break down the const_offset to a portion added to the variable offset 176 * and a portion done using fs_reg::offset, which means that if you have 177 * GLSL using something like "uniform vec4 a[20]; gl_FragColor = a[i]", 178 * we'll temporarily generate 4 vec4 loads from offset i * 4, and CSE can 179 * later notice that those loads are all the same and eliminate the 180 * redundant ones. 181 */ 182 fs_reg vec4_offset = vgrf(glsl_type::uint_type); 183 bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf)); 184 185 /* The pull load message will load a vec4 (16 bytes). If we are loading 186 * a double this means we are only loading 2 elements worth of data. 187 * We also want to use a 32-bit data type for the dst of the load operation 188 * so other parts of the driver don't get confused about the size of the 189 * result. 190 */ 191 fs_reg vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4); 192 fs_inst *inst = bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL, 193 vec4_result, surf_index, vec4_offset); 194 inst->size_written = 4 * vec4_result.component_size(inst->exec_size); 195 196 if (type_sz(dst.type) == 8) { 197 shuffle_32bit_load_result_to_64bit_data( 198 bld, retype(vec4_result, dst.type), vec4_result, 2); 199 } 200 201 vec4_result.type = dst.type; 202 bld.MOV(dst, offset(vec4_result, bld, 203 (const_offset & 0xf) / type_sz(vec4_result.type))); 204 } 205 206 /** 207 * A helper for MOV generation for fixing up broken hardware SEND dependency 208 * handling. 209 */ 210 void 211 fs_visitor::DEP_RESOLVE_MOV(const fs_builder &bld, int grf) 212 { 213 /* The caller always wants uncompressed to emit the minimal extra 214 * dependencies, and to avoid having to deal with aligning its regs to 2. 215 */ 216 const fs_builder ubld = bld.annotate("send dependency resolve") 217 .half(0); 218 219 ubld.MOV(ubld.null_reg_f(), fs_reg(VGRF, grf, BRW_REGISTER_TYPE_F)); 220 } 221 222 bool 223 fs_inst::equals(fs_inst *inst) const 224 { 225 return (opcode == inst->opcode && 226 dst.equals(inst->dst) && 227 src[0].equals(inst->src[0]) && 228 src[1].equals(inst->src[1]) && 229 src[2].equals(inst->src[2]) && 230 saturate == inst->saturate && 231 predicate == inst->predicate && 232 conditional_mod == inst->conditional_mod && 233 mlen == inst->mlen && 234 base_mrf == inst->base_mrf && 235 target == inst->target && 236 eot == inst->eot && 237 header_size == inst->header_size && 238 shadow_compare == inst->shadow_compare && 239 exec_size == inst->exec_size && 240 offset == inst->offset); 241 } 242 243 bool 244 fs_inst::is_send_from_grf() const 245 { 246 switch (opcode) { 247 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7: 248 case SHADER_OPCODE_SHADER_TIME_ADD: 249 case FS_OPCODE_INTERPOLATE_AT_SAMPLE: 250 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: 251 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: 252 case SHADER_OPCODE_UNTYPED_ATOMIC: 253 case SHADER_OPCODE_UNTYPED_SURFACE_READ: 254 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: 255 case SHADER_OPCODE_TYPED_ATOMIC: 256 case SHADER_OPCODE_TYPED_SURFACE_READ: 257 case SHADER_OPCODE_TYPED_SURFACE_WRITE: 258 case SHADER_OPCODE_URB_WRITE_SIMD8: 259 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: 260 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: 261 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: 262 case SHADER_OPCODE_URB_READ_SIMD8: 263 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: 264 return true; 265 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: 266 return src[1].file == VGRF; 267 case FS_OPCODE_FB_WRITE: 268 case FS_OPCODE_FB_READ: 269 return src[0].file == VGRF; 270 default: 271 if (is_tex()) 272 return src[0].file == VGRF; 273 274 return false; 275 } 276 } 277 278 /** 279 * Returns true if this instruction's sources and destinations cannot 280 * safely be the same register. 281 * 282 * In most cases, a register can be written over safely by the same 283 * instruction that is its last use. For a single instruction, the 284 * sources are dereferenced before writing of the destination starts 285 * (naturally). 286 * 287 * However, there are a few cases where this can be problematic: 288 * 289 * - Virtual opcodes that translate to multiple instructions in the 290 * code generator: if src == dst and one instruction writes the 291 * destination before a later instruction reads the source, then 292 * src will have been clobbered. 293 * 294 * - SIMD16 compressed instructions with certain regioning (see below). 295 * 296 * The register allocator uses this information to set up conflicts between 297 * GRF sources and the destination. 298 */ 299 bool 300 fs_inst::has_source_and_destination_hazard() const 301 { 302 switch (opcode) { 303 case FS_OPCODE_PACK_HALF_2x16_SPLIT: 304 /* Multiple partial writes to the destination */ 305 return true; 306 default: 307 /* The SIMD16 compressed instruction 308 * 309 * add(16) g4<1>F g4<8,8,1>F g6<8,8,1>F 310 * 311 * is actually decoded in hardware as: 312 * 313 * add(8) g4<1>F g4<8,8,1>F g6<8,8,1>F 314 * add(8) g5<1>F g5<8,8,1>F g7<8,8,1>F 315 * 316 * Which is safe. However, if we have uniform accesses 317 * happening, we get into trouble: 318 * 319 * add(8) g4<1>F g4<0,1,0>F g6<8,8,1>F 320 * add(8) g5<1>F g4<0,1,0>F g7<8,8,1>F 321 * 322 * Now our destination for the first instruction overwrote the 323 * second instruction's src0, and we get garbage for those 8 324 * pixels. There's a similar issue for the pre-gen6 325 * pixel_x/pixel_y, which are registers of 16-bit values and thus 326 * would get stomped by the first decode as well. 327 */ 328 if (exec_size == 16) { 329 for (int i = 0; i < sources; i++) { 330 if (src[i].file == VGRF && (src[i].stride == 0 || 331 src[i].type == BRW_REGISTER_TYPE_UW || 332 src[i].type == BRW_REGISTER_TYPE_W || 333 src[i].type == BRW_REGISTER_TYPE_UB || 334 src[i].type == BRW_REGISTER_TYPE_B)) { 335 return true; 336 } 337 } 338 } 339 return false; 340 } 341 } 342 343 bool 344 fs_inst::is_copy_payload(const brw::simple_allocator &grf_alloc) const 345 { 346 if (this->opcode != SHADER_OPCODE_LOAD_PAYLOAD) 347 return false; 348 349 fs_reg reg = this->src[0]; 350 if (reg.file != VGRF || reg.offset != 0 || reg.stride != 1) 351 return false; 352 353 if (grf_alloc.sizes[reg.nr] * REG_SIZE != this->size_written) 354 return false; 355 356 for (int i = 0; i < this->sources; i++) { 357 reg.type = this->src[i].type; 358 if (!this->src[i].equals(reg)) 359 return false; 360 361 if (i < this->header_size) { 362 reg.offset += REG_SIZE; 363 } else { 364 reg = horiz_offset(reg, this->exec_size); 365 } 366 } 367 368 return true; 369 } 370 371 bool 372 fs_inst::can_do_source_mods(const struct gen_device_info *devinfo) 373 { 374 if (devinfo->gen == 6 && is_math()) 375 return false; 376 377 if (is_send_from_grf()) 378 return false; 379 380 if (!backend_instruction::can_do_source_mods()) 381 return false; 382 383 return true; 384 } 385 386 bool 387 fs_inst::can_change_types() const 388 { 389 return dst.type == src[0].type && 390 !src[0].abs && !src[0].negate && !saturate && 391 (opcode == BRW_OPCODE_MOV || 392 (opcode == BRW_OPCODE_SEL && 393 dst.type == src[1].type && 394 predicate != BRW_PREDICATE_NONE && 395 !src[1].abs && !src[1].negate)); 396 } 397 398 bool 399 fs_inst::has_side_effects() const 400 { 401 return this->eot || backend_instruction::has_side_effects(); 402 } 403 404 void 405 fs_reg::init() 406 { 407 memset(this, 0, sizeof(*this)); 408 stride = 1; 409 } 410 411 /** Generic unset register constructor. */ 412 fs_reg::fs_reg() 413 { 414 init(); 415 this->file = BAD_FILE; 416 } 417 418 fs_reg::fs_reg(struct ::brw_reg reg) : 419 backend_reg(reg) 420 { 421 this->offset = 0; 422 this->stride = 1; 423 if (this->file == IMM && 424 (this->type != BRW_REGISTER_TYPE_V && 425 this->type != BRW_REGISTER_TYPE_UV && 426 this->type != BRW_REGISTER_TYPE_VF)) { 427 this->stride = 0; 428 } 429 } 430 431 bool 432 fs_reg::equals(const fs_reg &r) const 433 { 434 return (this->backend_reg::equals(r) && 435 stride == r.stride); 436 } 437 438 bool 439 fs_reg::is_contiguous() const 440 { 441 return stride == 1; 442 } 443 444 unsigned 445 fs_reg::component_size(unsigned width) const 446 { 447 const unsigned stride = ((file != ARF && file != FIXED_GRF) ? this->stride : 448 hstride == 0 ? 0 : 449 1 << (hstride - 1)); 450 return MAX2(width * stride, 1) * type_sz(type); 451 } 452 453 extern "C" int 454 type_size_scalar(const struct glsl_type *type) 455 { 456 unsigned int size, i; 457 458 switch (type->base_type) { 459 case GLSL_TYPE_UINT: 460 case GLSL_TYPE_INT: 461 case GLSL_TYPE_FLOAT: 462 case GLSL_TYPE_BOOL: 463 return type->components(); 464 case GLSL_TYPE_DOUBLE: 465 return type->components() * 2; 466 case GLSL_TYPE_ARRAY: 467 return type_size_scalar(type->fields.array) * type->length; 468 case GLSL_TYPE_STRUCT: 469 size = 0; 470 for (i = 0; i < type->length; i++) { 471 size += type_size_scalar(type->fields.structure[i].type); 472 } 473 return size; 474 case GLSL_TYPE_SAMPLER: 475 /* Samplers take up no register space, since they're baked in at 476 * link time. 477 */ 478 return 0; 479 case GLSL_TYPE_ATOMIC_UINT: 480 return 0; 481 case GLSL_TYPE_SUBROUTINE: 482 return 1; 483 case GLSL_TYPE_IMAGE: 484 return BRW_IMAGE_PARAM_SIZE; 485 case GLSL_TYPE_VOID: 486 case GLSL_TYPE_ERROR: 487 case GLSL_TYPE_INTERFACE: 488 case GLSL_TYPE_FUNCTION: 489 unreachable("not reached"); 490 } 491 492 return 0; 493 } 494 495 /** 496 * Create a MOV to read the timestamp register. 497 * 498 * The caller is responsible for emitting the MOV. The return value is 499 * the destination of the MOV, with extra parameters set. 500 */ 501 fs_reg 502 fs_visitor::get_timestamp(const fs_builder &bld) 503 { 504 assert(devinfo->gen >= 7); 505 506 fs_reg ts = fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE, 507 BRW_ARF_TIMESTAMP, 508 0), 509 BRW_REGISTER_TYPE_UD)); 510 511 fs_reg dst = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD); 512 513 /* We want to read the 3 fields we care about even if it's not enabled in 514 * the dispatch. 515 */ 516 bld.group(4, 0).exec_all().MOV(dst, ts); 517 518 return dst; 519 } 520 521 void 522 fs_visitor::emit_shader_time_begin() 523 { 524 /* We want only the low 32 bits of the timestamp. Since it's running 525 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, 526 * which is plenty of time for our purposes. It is identical across the 527 * EUs, but since it's tracking GPU core speed it will increment at a 528 * varying rate as render P-states change. 529 */ 530 shader_start_time = component( 531 get_timestamp(bld.annotate("shader time start")), 0); 532 } 533 534 void 535 fs_visitor::emit_shader_time_end() 536 { 537 /* Insert our code just before the final SEND with EOT. */ 538 exec_node *end = this->instructions.get_tail(); 539 assert(end && ((fs_inst *) end)->eot); 540 const fs_builder ibld = bld.annotate("shader time end") 541 .exec_all().at(NULL, end); 542 const fs_reg timestamp = get_timestamp(ibld); 543 544 /* We only use the low 32 bits of the timestamp - see 545 * emit_shader_time_begin()). 546 * 547 * We could also check if render P-states have changed (or anything 548 * else that might disrupt timing) by setting smear to 2 and checking if 549 * that field is != 0. 550 */ 551 const fs_reg shader_end_time = component(timestamp, 0); 552 553 /* Check that there weren't any timestamp reset events (assuming these 554 * were the only two timestamp reads that happened). 555 */ 556 const fs_reg reset = component(timestamp, 2); 557 set_condmod(BRW_CONDITIONAL_Z, 558 ibld.AND(ibld.null_reg_ud(), reset, brw_imm_ud(1u))); 559 ibld.IF(BRW_PREDICATE_NORMAL); 560 561 fs_reg start = shader_start_time; 562 start.negate = true; 563 const fs_reg diff = component(fs_reg(VGRF, alloc.allocate(1), 564 BRW_REGISTER_TYPE_UD), 565 0); 566 const fs_builder cbld = ibld.group(1, 0); 567 cbld.group(1, 0).ADD(diff, start, shader_end_time); 568 569 /* If there were no instructions between the two timestamp gets, the diff 570 * is 2 cycles. Remove that overhead, so I can forget about that when 571 * trying to determine the time taken for single instructions. 572 */ 573 cbld.ADD(diff, diff, brw_imm_ud(-2u)); 574 SHADER_TIME_ADD(cbld, 0, diff); 575 SHADER_TIME_ADD(cbld, 1, brw_imm_ud(1u)); 576 ibld.emit(BRW_OPCODE_ELSE); 577 SHADER_TIME_ADD(cbld, 2, brw_imm_ud(1u)); 578 ibld.emit(BRW_OPCODE_ENDIF); 579 } 580 581 void 582 fs_visitor::SHADER_TIME_ADD(const fs_builder &bld, 583 int shader_time_subindex, 584 fs_reg value) 585 { 586 int index = shader_time_index * 3 + shader_time_subindex; 587 struct brw_reg offset = brw_imm_d(index * SHADER_TIME_STRIDE); 588 589 fs_reg payload; 590 if (dispatch_width == 8) 591 payload = vgrf(glsl_type::uvec2_type); 592 else 593 payload = vgrf(glsl_type::uint_type); 594 595 bld.emit(SHADER_OPCODE_SHADER_TIME_ADD, fs_reg(), payload, offset, value); 596 } 597 598 void 599 fs_visitor::vfail(const char *format, va_list va) 600 { 601 char *msg; 602 603 if (failed) 604 return; 605 606 failed = true; 607 608 msg = ralloc_vasprintf(mem_ctx, format, va); 609 msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg); 610 611 this->fail_msg = msg; 612 613 if (debug_enabled) { 614 fprintf(stderr, "%s", msg); 615 } 616 } 617 618 void 619 fs_visitor::fail(const char *format, ...) 620 { 621 va_list va; 622 623 va_start(va, format); 624 vfail(format, va); 625 va_end(va); 626 } 627 628 /** 629 * Mark this program as impossible to compile with dispatch width greater 630 * than n. 631 * 632 * During the SIMD8 compile (which happens first), we can detect and flag 633 * things that are unsupported in SIMD16+ mode, so the compiler can skip the 634 * SIMD16+ compile altogether. 635 * 636 * During a compile of dispatch width greater than n (if one happens anyway), 637 * this just calls fail(). 638 */ 639 void 640 fs_visitor::limit_dispatch_width(unsigned n, const char *msg) 641 { 642 if (dispatch_width > n) { 643 fail("%s", msg); 644 } else { 645 max_dispatch_width = n; 646 compiler->shader_perf_log(log_data, 647 "Shader dispatch width limited to SIMD%d: %s", 648 n, msg); 649 } 650 } 651 652 /** 653 * Returns true if the instruction has a flag that means it won't 654 * update an entire destination register. 655 * 656 * For example, dead code elimination and live variable analysis want to know 657 * when a write to a variable screens off any preceding values that were in 658 * it. 659 */ 660 bool 661 fs_inst::is_partial_write() const 662 { 663 return ((this->predicate && this->opcode != BRW_OPCODE_SEL) || 664 (this->exec_size * type_sz(this->dst.type)) < 32 || 665 !this->dst.is_contiguous() || 666 this->dst.offset % REG_SIZE != 0); 667 } 668 669 unsigned 670 fs_inst::components_read(unsigned i) const 671 { 672 /* Return zero if the source is not present. */ 673 if (src[i].file == BAD_FILE) 674 return 0; 675 676 switch (opcode) { 677 case FS_OPCODE_LINTERP: 678 if (i == 0) 679 return 2; 680 else 681 return 1; 682 683 case FS_OPCODE_PIXEL_X: 684 case FS_OPCODE_PIXEL_Y: 685 assert(i == 0); 686 return 2; 687 688 case FS_OPCODE_FB_WRITE_LOGICAL: 689 assert(src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM); 690 /* First/second FB write color. */ 691 if (i < 2) 692 return src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud; 693 else 694 return 1; 695 696 case SHADER_OPCODE_TEX_LOGICAL: 697 case SHADER_OPCODE_TXD_LOGICAL: 698 case SHADER_OPCODE_TXF_LOGICAL: 699 case SHADER_OPCODE_TXL_LOGICAL: 700 case SHADER_OPCODE_TXS_LOGICAL: 701 case FS_OPCODE_TXB_LOGICAL: 702 case SHADER_OPCODE_TXF_CMS_LOGICAL: 703 case SHADER_OPCODE_TXF_CMS_W_LOGICAL: 704 case SHADER_OPCODE_TXF_UMS_LOGICAL: 705 case SHADER_OPCODE_TXF_MCS_LOGICAL: 706 case SHADER_OPCODE_LOD_LOGICAL: 707 case SHADER_OPCODE_TG4_LOGICAL: 708 case SHADER_OPCODE_TG4_OFFSET_LOGICAL: 709 case SHADER_OPCODE_SAMPLEINFO_LOGICAL: 710 assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM && 711 src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM); 712 /* Texture coordinates. */ 713 if (i == TEX_LOGICAL_SRC_COORDINATE) 714 return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud; 715 /* Texture derivatives. */ 716 else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) && 717 opcode == SHADER_OPCODE_TXD_LOGICAL) 718 return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud; 719 /* Texture offset. */ 720 else if (i == TEX_LOGICAL_SRC_TG4_OFFSET) 721 return 2; 722 /* MCS */ 723 else if (i == TEX_LOGICAL_SRC_MCS && opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL) 724 return 2; 725 else 726 return 1; 727 728 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: 729 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: 730 assert(src[3].file == IMM); 731 /* Surface coordinates. */ 732 if (i == 0) 733 return src[3].ud; 734 /* Surface operation source (ignored for reads). */ 735 else if (i == 1) 736 return 0; 737 else 738 return 1; 739 740 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: 741 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: 742 assert(src[3].file == IMM && 743 src[4].file == IMM); 744 /* Surface coordinates. */ 745 if (i == 0) 746 return src[3].ud; 747 /* Surface operation source. */ 748 else if (i == 1) 749 return src[4].ud; 750 else 751 return 1; 752 753 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: 754 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: { 755 assert(src[3].file == IMM && 756 src[4].file == IMM); 757 const unsigned op = src[4].ud; 758 /* Surface coordinates. */ 759 if (i == 0) 760 return src[3].ud; 761 /* Surface operation source. */ 762 else if (i == 1 && op == BRW_AOP_CMPWR) 763 return 2; 764 else if (i == 1 && (op == BRW_AOP_INC || op == BRW_AOP_DEC || 765 op == BRW_AOP_PREDEC)) 766 return 0; 767 else 768 return 1; 769 } 770 771 default: 772 return 1; 773 } 774 } 775 776 unsigned 777 fs_inst::size_read(int arg) const 778 { 779 switch (opcode) { 780 case FS_OPCODE_FB_WRITE: 781 case FS_OPCODE_FB_READ: 782 case SHADER_OPCODE_URB_WRITE_SIMD8: 783 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: 784 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: 785 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: 786 case SHADER_OPCODE_URB_READ_SIMD8: 787 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: 788 case SHADER_OPCODE_UNTYPED_ATOMIC: 789 case SHADER_OPCODE_UNTYPED_SURFACE_READ: 790 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: 791 case SHADER_OPCODE_TYPED_ATOMIC: 792 case SHADER_OPCODE_TYPED_SURFACE_READ: 793 case SHADER_OPCODE_TYPED_SURFACE_WRITE: 794 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: 795 if (arg == 0) 796 return mlen * REG_SIZE; 797 break; 798 799 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7: 800 /* The payload is actually stored in src1 */ 801 if (arg == 1) 802 return mlen * REG_SIZE; 803 break; 804 805 case FS_OPCODE_LINTERP: 806 if (arg == 1) 807 return 16; 808 break; 809 810 case SHADER_OPCODE_LOAD_PAYLOAD: 811 if (arg < this->header_size) 812 return REG_SIZE; 813 break; 814 815 case CS_OPCODE_CS_TERMINATE: 816 case SHADER_OPCODE_BARRIER: 817 return REG_SIZE; 818 819 case SHADER_OPCODE_MOV_INDIRECT: 820 if (arg == 0) { 821 assert(src[2].file == IMM); 822 return src[2].ud; 823 } 824 break; 825 826 default: 827 if (is_tex() && arg == 0 && src[0].file == VGRF) 828 return mlen * REG_SIZE; 829 break; 830 } 831 832 switch (src[arg].file) { 833 case UNIFORM: 834 case IMM: 835 return components_read(arg) * type_sz(src[arg].type); 836 case BAD_FILE: 837 case ARF: 838 case FIXED_GRF: 839 case VGRF: 840 case ATTR: 841 return components_read(arg) * src[arg].component_size(exec_size); 842 case MRF: 843 unreachable("MRF registers are not allowed as sources"); 844 } 845 return 0; 846 } 847 848 namespace { 849 /* Return the subset of flag registers that an instruction could 850 * potentially read or write based on the execution controls and flag 851 * subregister number of the instruction. 852 */ 853 unsigned 854 flag_mask(const fs_inst *inst) 855 { 856 const unsigned start = inst->flag_subreg * 16 + inst->group; 857 const unsigned end = start + inst->exec_size; 858 return ((1 << DIV_ROUND_UP(end, 8)) - 1) & ~((1 << (start / 8)) - 1); 859 } 860 } 861 862 unsigned 863 fs_inst::flags_read(const gen_device_info *devinfo) const 864 { 865 /* XXX - This doesn't consider explicit uses of the flag register as source 866 * region. 867 */ 868 if (predicate == BRW_PREDICATE_ALIGN1_ANYV || 869 predicate == BRW_PREDICATE_ALIGN1_ALLV) { 870 /* The vertical predication modes combine corresponding bits from 871 * f0.0 and f1.0 on Gen7+, and f0.0 and f0.1 on older hardware. 872 */ 873 const unsigned shift = devinfo->gen >= 7 ? 4 : 2; 874 return flag_mask(this) << shift | flag_mask(this); 875 } else if (predicate) { 876 return flag_mask(this); 877 } else { 878 return 0; 879 } 880 } 881 882 unsigned 883 fs_inst::flags_written() const 884 { 885 /* XXX - This doesn't consider explicit uses of the flag register as 886 * destination region. 887 */ 888 if ((conditional_mod && (opcode != BRW_OPCODE_SEL && 889 opcode != BRW_OPCODE_IF && 890 opcode != BRW_OPCODE_WHILE)) || 891 opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS) { 892 return flag_mask(this); 893 } else { 894 return 0; 895 } 896 } 897 898 /** 899 * Returns how many MRFs an FS opcode will write over. 900 * 901 * Note that this is not the 0 or 1 implied writes in an actual gen 902 * instruction -- the FS opcodes often generate MOVs in addition. 903 */ 904 int 905 fs_visitor::implied_mrf_writes(fs_inst *inst) 906 { 907 if (inst->mlen == 0) 908 return 0; 909 910 if (inst->base_mrf == -1) 911 return 0; 912 913 switch (inst->opcode) { 914 case SHADER_OPCODE_RCP: 915 case SHADER_OPCODE_RSQ: 916 case SHADER_OPCODE_SQRT: 917 case SHADER_OPCODE_EXP2: 918 case SHADER_OPCODE_LOG2: 919 case SHADER_OPCODE_SIN: 920 case SHADER_OPCODE_COS: 921 return 1 * dispatch_width / 8; 922 case SHADER_OPCODE_POW: 923 case SHADER_OPCODE_INT_QUOTIENT: 924 case SHADER_OPCODE_INT_REMAINDER: 925 return 2 * dispatch_width / 8; 926 case SHADER_OPCODE_TEX: 927 case FS_OPCODE_TXB: 928 case SHADER_OPCODE_TXD: 929 case SHADER_OPCODE_TXF: 930 case SHADER_OPCODE_TXF_CMS: 931 case SHADER_OPCODE_TXF_MCS: 932 case SHADER_OPCODE_TG4: 933 case SHADER_OPCODE_TG4_OFFSET: 934 case SHADER_OPCODE_TXL: 935 case SHADER_OPCODE_TXS: 936 case SHADER_OPCODE_LOD: 937 case SHADER_OPCODE_SAMPLEINFO: 938 return 1; 939 case FS_OPCODE_FB_WRITE: 940 return 2; 941 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: 942 case SHADER_OPCODE_GEN4_SCRATCH_READ: 943 return 1; 944 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4: 945 return inst->mlen; 946 case SHADER_OPCODE_GEN4_SCRATCH_WRITE: 947 return inst->mlen; 948 default: 949 unreachable("not reached"); 950 } 951 } 952 953 fs_reg 954 fs_visitor::vgrf(const glsl_type *const type) 955 { 956 int reg_width = dispatch_width / 8; 957 return fs_reg(VGRF, alloc.allocate(type_size_scalar(type) * reg_width), 958 brw_type_for_base_type(type)); 959 } 960 961 fs_reg::fs_reg(enum brw_reg_file file, int nr) 962 { 963 init(); 964 this->file = file; 965 this->nr = nr; 966 this->type = BRW_REGISTER_TYPE_F; 967 this->stride = (file == UNIFORM ? 0 : 1); 968 } 969 970 fs_reg::fs_reg(enum brw_reg_file file, int nr, enum brw_reg_type type) 971 { 972 init(); 973 this->file = file; 974 this->nr = nr; 975 this->type = type; 976 this->stride = (file == UNIFORM ? 0 : 1); 977 } 978 979 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch. 980 * This brings in those uniform definitions 981 */ 982 void 983 fs_visitor::import_uniforms(fs_visitor *v) 984 { 985 this->push_constant_loc = v->push_constant_loc; 986 this->pull_constant_loc = v->pull_constant_loc; 987 this->uniforms = v->uniforms; 988 } 989 990 void 991 fs_visitor::emit_fragcoord_interpolation(fs_reg wpos) 992 { 993 assert(stage == MESA_SHADER_FRAGMENT); 994 995 /* gl_FragCoord.x */ 996 bld.MOV(wpos, this->pixel_x); 997 wpos = offset(wpos, bld, 1); 998 999 /* gl_FragCoord.y */ 1000 bld.MOV(wpos, this->pixel_y); 1001 wpos = offset(wpos, bld, 1); 1002 1003 /* gl_FragCoord.z */ 1004 if (devinfo->gen >= 6) { 1005 bld.MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0))); 1006 } else { 1007 bld.emit(FS_OPCODE_LINTERP, wpos, 1008 this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL], 1009 interp_reg(VARYING_SLOT_POS, 2)); 1010 } 1011 wpos = offset(wpos, bld, 1); 1012 1013 /* gl_FragCoord.w: Already set up in emit_interpolation */ 1014 bld.MOV(wpos, this->wpos_w); 1015 } 1016 1017 enum brw_barycentric_mode 1018 brw_barycentric_mode(enum glsl_interp_mode mode, nir_intrinsic_op op) 1019 { 1020 /* Barycentric modes don't make sense for flat inputs. */ 1021 assert(mode != INTERP_MODE_FLAT); 1022 1023 unsigned bary; 1024 switch (op) { 1025 case nir_intrinsic_load_barycentric_pixel: 1026 case nir_intrinsic_load_barycentric_at_offset: 1027 bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL; 1028 break; 1029 case nir_intrinsic_load_barycentric_centroid: 1030 bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID; 1031 break; 1032 case nir_intrinsic_load_barycentric_sample: 1033 case nir_intrinsic_load_barycentric_at_sample: 1034 bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE; 1035 break; 1036 default: 1037 unreachable("invalid intrinsic"); 1038 } 1039 1040 if (mode == INTERP_MODE_NOPERSPECTIVE) 1041 bary += 3; 1042 1043 return (enum brw_barycentric_mode) bary; 1044 } 1045 1046 /** 1047 * Turn one of the two CENTROID barycentric modes into PIXEL mode. 1048 */ 1049 static enum brw_barycentric_mode 1050 centroid_to_pixel(enum brw_barycentric_mode bary) 1051 { 1052 assert(bary == BRW_BARYCENTRIC_PERSPECTIVE_CENTROID || 1053 bary == BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID); 1054 return (enum brw_barycentric_mode) ((unsigned) bary - 1); 1055 } 1056 1057 fs_reg * 1058 fs_visitor::emit_frontfacing_interpolation() 1059 { 1060 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::bool_type)); 1061 1062 if (devinfo->gen >= 6) { 1063 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create 1064 * a boolean result from this (~0/true or 0/false). 1065 * 1066 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish 1067 * this task in only one instruction: 1068 * - a negation source modifier will flip the bit; and 1069 * - a W -> D type conversion will sign extend the bit into the high 1070 * word of the destination. 1071 * 1072 * An ASR 15 fills the low word of the destination. 1073 */ 1074 fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W)); 1075 g0.negate = true; 1076 1077 bld.ASR(*reg, g0, brw_imm_d(15)); 1078 } else { 1079 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create 1080 * a boolean result from this (1/true or 0/false). 1081 * 1082 * Like in the above case, since the bit is the MSB of g1.6:UD we can use 1083 * the negation source modifier to flip it. Unfortunately the SHR 1084 * instruction only operates on UD (or D with an abs source modifier) 1085 * sources without negation. 1086 * 1087 * Instead, use ASR (which will give ~0/true or 0/false). 1088 */ 1089 fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D)); 1090 g1_6.negate = true; 1091 1092 bld.ASR(*reg, g1_6, brw_imm_d(31)); 1093 } 1094 1095 return reg; 1096 } 1097 1098 void 1099 fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos) 1100 { 1101 assert(stage == MESA_SHADER_FRAGMENT); 1102 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data); 1103 assert(dst.type == BRW_REGISTER_TYPE_F); 1104 1105 if (wm_prog_data->persample_dispatch) { 1106 /* Convert int_sample_pos to floating point */ 1107 bld.MOV(dst, int_sample_pos); 1108 /* Scale to the range [0, 1] */ 1109 bld.MUL(dst, dst, brw_imm_f(1 / 16.0f)); 1110 } 1111 else { 1112 /* From ARB_sample_shading specification: 1113 * "When rendering to a non-multisample buffer, or if multisample 1114 * rasterization is disabled, gl_SamplePosition will always be 1115 * (0.5, 0.5). 1116 */ 1117 bld.MOV(dst, brw_imm_f(0.5f)); 1118 } 1119 } 1120 1121 fs_reg * 1122 fs_visitor::emit_samplepos_setup() 1123 { 1124 assert(devinfo->gen >= 6); 1125 1126 const fs_builder abld = bld.annotate("compute sample position"); 1127 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec2_type)); 1128 fs_reg pos = *reg; 1129 fs_reg int_sample_x = vgrf(glsl_type::int_type); 1130 fs_reg int_sample_y = vgrf(glsl_type::int_type); 1131 1132 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16 1133 * mode will be enabled. 1134 * 1135 * From the Ivy Bridge PRM, volume 2 part 1, page 344: 1136 * R31.1:0 Position Offset X/Y for Slot[3:0] 1137 * R31.3:2 Position Offset X/Y for Slot[7:4] 1138 * ..... 1139 * 1140 * The X, Y sample positions come in as bytes in thread payload. So, read 1141 * the positions using vstride=16, width=8, hstride=2. 1142 */ 1143 struct brw_reg sample_pos_reg = 1144 stride(retype(brw_vec1_grf(payload.sample_pos_reg, 0), 1145 BRW_REGISTER_TYPE_B), 16, 8, 2); 1146 1147 if (dispatch_width == 8) { 1148 abld.MOV(int_sample_x, fs_reg(sample_pos_reg)); 1149 } else { 1150 abld.half(0).MOV(half(int_sample_x, 0), fs_reg(sample_pos_reg)); 1151 abld.half(1).MOV(half(int_sample_x, 1), 1152 fs_reg(suboffset(sample_pos_reg, 16))); 1153 } 1154 /* Compute gl_SamplePosition.x */ 1155 compute_sample_position(pos, int_sample_x); 1156 pos = offset(pos, abld, 1); 1157 if (dispatch_width == 8) { 1158 abld.MOV(int_sample_y, fs_reg(suboffset(sample_pos_reg, 1))); 1159 } else { 1160 abld.half(0).MOV(half(int_sample_y, 0), 1161 fs_reg(suboffset(sample_pos_reg, 1))); 1162 abld.half(1).MOV(half(int_sample_y, 1), 1163 fs_reg(suboffset(sample_pos_reg, 17))); 1164 } 1165 /* Compute gl_SamplePosition.y */ 1166 compute_sample_position(pos, int_sample_y); 1167 return reg; 1168 } 1169 1170 fs_reg * 1171 fs_visitor::emit_sampleid_setup() 1172 { 1173 assert(stage == MESA_SHADER_FRAGMENT); 1174 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; 1175 assert(devinfo->gen >= 6); 1176 1177 const fs_builder abld = bld.annotate("compute sample id"); 1178 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::int_type)); 1179 1180 if (!key->multisample_fbo) { 1181 /* As per GL_ARB_sample_shading specification: 1182 * "When rendering to a non-multisample buffer, or if multisample 1183 * rasterization is disabled, gl_SampleID will always be zero." 1184 */ 1185 abld.MOV(*reg, brw_imm_d(0)); 1186 } else if (devinfo->gen >= 8) { 1187 /* Sample ID comes in as 4-bit numbers in g1.0: 1188 * 1189 * 15:12 Slot 3 SampleID (only used in SIMD16) 1190 * 11:8 Slot 2 SampleID (only used in SIMD16) 1191 * 7:4 Slot 1 SampleID 1192 * 3:0 Slot 0 SampleID 1193 * 1194 * Each slot corresponds to four channels, so we want to replicate each 1195 * half-byte value to 4 channels in a row: 1196 * 1197 * dst+0: .7 .6 .5 .4 .3 .2 .1 .0 1198 * 7:4 7:4 7:4 7:4 3:0 3:0 3:0 3:0 1199 * 1200 * dst+1: .7 .6 .5 .4 .3 .2 .1 .0 (if SIMD16) 1201 * 15:12 15:12 15:12 15:12 11:8 11:8 11:8 11:8 1202 * 1203 * First, we read g1.0 with a <1,8,0>UB region, causing the first 8 1204 * channels to read the first byte (7:0), and the second group of 8 1205 * channels to read the second byte (15:8). Then, we shift right by 1206 * a vector immediate of <4, 4, 4, 4, 0, 0, 0, 0>, moving the slot 1 / 3 1207 * values into place. Finally, we AND with 0xf to keep the low nibble. 1208 * 1209 * shr(16) tmp<1>W g1.0<1,8,0>B 0x44440000:V 1210 * and(16) dst<1>D tmp<8,8,1>W 0xf:W 1211 * 1212 * TODO: These payload bits exist on Gen7 too, but they appear to always 1213 * be zero, so this code fails to work. We should find out why. 1214 */ 1215 fs_reg tmp(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W); 1216 1217 abld.SHR(tmp, fs_reg(stride(retype(brw_vec1_grf(1, 0), 1218 BRW_REGISTER_TYPE_B), 1, 8, 0)), 1219 brw_imm_v(0x44440000)); 1220 abld.AND(*reg, tmp, brw_imm_w(0xf)); 1221 } else { 1222 const fs_reg t1 = component(fs_reg(VGRF, alloc.allocate(1), 1223 BRW_REGISTER_TYPE_D), 0); 1224 const fs_reg t2(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W); 1225 1226 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with 1227 * 8x multisampling, subspan 0 will represent sample N (where N 1228 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or 1229 * 7. We can find the value of N by looking at R0.0 bits 7:6 1230 * ("Starting Sample Pair Index (SSPI)") and multiplying by two 1231 * (since samples are always delivered in pairs). That is, we 1232 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then 1233 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in 1234 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1235 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by 1236 * populating a temporary variable with the sequence (0, 1, 2, 3), 1237 * and then reading from it using vstride=1, width=4, hstride=0. 1238 * These computations hold good for 4x multisampling as well. 1239 * 1240 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1): 1241 * the first four slots are sample 0 of subspan 0; the next four 1242 * are sample 1 of subspan 0; the third group is sample 0 of 1243 * subspan 1, and finally sample 1 of subspan 1. 1244 */ 1245 1246 /* SKL+ has an extra bit for the Starting Sample Pair Index to 1247 * accomodate 16x MSAA. 1248 */ 1249 abld.exec_all().group(1, 0) 1250 .AND(t1, fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)), 1251 brw_imm_ud(0xc0)); 1252 abld.exec_all().group(1, 0).SHR(t1, t1, brw_imm_d(5)); 1253 1254 /* This works for both SIMD8 and SIMD16 */ 1255 abld.exec_all().group(4, 0).MOV(t2, brw_imm_v(0x3210)); 1256 1257 /* This special instruction takes care of setting vstride=1, 1258 * width=4, hstride=0 of t2 during an ADD instruction. 1259 */ 1260 abld.emit(FS_OPCODE_SET_SAMPLE_ID, *reg, t1, t2); 1261 } 1262 1263 return reg; 1264 } 1265 1266 fs_reg * 1267 fs_visitor::emit_samplemaskin_setup() 1268 { 1269 assert(stage == MESA_SHADER_FRAGMENT); 1270 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data); 1271 assert(devinfo->gen >= 6); 1272 1273 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::int_type)); 1274 1275 fs_reg coverage_mask(retype(brw_vec8_grf(payload.sample_mask_in_reg, 0), 1276 BRW_REGISTER_TYPE_D)); 1277 1278 if (wm_prog_data->persample_dispatch) { 1279 /* gl_SampleMaskIn[] comes from two sources: the input coverage mask, 1280 * and a mask representing which sample is being processed by the 1281 * current shader invocation. 1282 * 1283 * From the OES_sample_variables specification: 1284 * "When per-sample shading is active due to the use of a fragment input 1285 * qualified by "sample" or due to the use of the gl_SampleID or 1286 * gl_SamplePosition variables, only the bit for the current sample is 1287 * set in gl_SampleMaskIn." 1288 */ 1289 const fs_builder abld = bld.annotate("compute gl_SampleMaskIn"); 1290 1291 if (nir_system_values[SYSTEM_VALUE_SAMPLE_ID].file == BAD_FILE) 1292 nir_system_values[SYSTEM_VALUE_SAMPLE_ID] = *emit_sampleid_setup(); 1293 1294 fs_reg one = vgrf(glsl_type::int_type); 1295 fs_reg enabled_mask = vgrf(glsl_type::int_type); 1296 abld.MOV(one, brw_imm_d(1)); 1297 abld.SHL(enabled_mask, one, nir_system_values[SYSTEM_VALUE_SAMPLE_ID]); 1298 abld.AND(*reg, enabled_mask, coverage_mask); 1299 } else { 1300 /* In per-pixel mode, the coverage mask is sufficient. */ 1301 *reg = coverage_mask; 1302 } 1303 return reg; 1304 } 1305 1306 fs_reg 1307 fs_visitor::resolve_source_modifiers(const fs_reg &src) 1308 { 1309 if (!src.abs && !src.negate) 1310 return src; 1311 1312 fs_reg temp = bld.vgrf(src.type); 1313 bld.MOV(temp, src); 1314 1315 return temp; 1316 } 1317 1318 void 1319 fs_visitor::emit_discard_jump() 1320 { 1321 assert(brw_wm_prog_data(this->prog_data)->uses_kill); 1322 1323 /* For performance, after a discard, jump to the end of the 1324 * shader if all relevant channels have been discarded. 1325 */ 1326 fs_inst *discard_jump = bld.emit(FS_OPCODE_DISCARD_JUMP); 1327 discard_jump->flag_subreg = 1; 1328 1329 discard_jump->predicate = BRW_PREDICATE_ALIGN1_ANY4H; 1330 discard_jump->predicate_inverse = true; 1331 } 1332 1333 void 1334 fs_visitor::emit_gs_thread_end() 1335 { 1336 assert(stage == MESA_SHADER_GEOMETRY); 1337 1338 struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data); 1339 1340 if (gs_compile->control_data_header_size_bits > 0) { 1341 emit_gs_control_data_bits(this->final_gs_vertex_count); 1342 } 1343 1344 const fs_builder abld = bld.annotate("thread end"); 1345 fs_inst *inst; 1346 1347 if (gs_prog_data->static_vertex_count != -1) { 1348 foreach_in_list_reverse(fs_inst, prev, &this->instructions) { 1349 if (prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8 || 1350 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED || 1351 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT || 1352 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT) { 1353 prev->eot = true; 1354 1355 /* Delete now dead instructions. */ 1356 foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) { 1357 if (dead == prev) 1358 break; 1359 dead->remove(); 1360 } 1361 return; 1362 } else if (prev->is_control_flow() || prev->has_side_effects()) { 1363 break; 1364 } 1365 } 1366 fs_reg hdr = abld.vgrf(BRW_REGISTER_TYPE_UD, 1); 1367 abld.MOV(hdr, fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD))); 1368 inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, hdr); 1369 inst->mlen = 1; 1370 } else { 1371 fs_reg payload = abld.vgrf(BRW_REGISTER_TYPE_UD, 2); 1372 fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 2); 1373 sources[0] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD)); 1374 sources[1] = this->final_gs_vertex_count; 1375 abld.LOAD_PAYLOAD(payload, sources, 2, 2); 1376 inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload); 1377 inst->mlen = 2; 1378 } 1379 inst->eot = true; 1380 inst->offset = 0; 1381 } 1382 1383 void 1384 fs_visitor::assign_curb_setup() 1385 { 1386 prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8; 1387 1388 /* Map the offsets in the UNIFORM file to fixed HW regs. */ 1389 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1390 for (unsigned int i = 0; i < inst->sources; i++) { 1391 if (inst->src[i].file == UNIFORM) { 1392 int uniform_nr = inst->src[i].nr + inst->src[i].offset / 4; 1393 int constant_nr; 1394 if (uniform_nr >= 0 && uniform_nr < (int) uniforms) { 1395 constant_nr = push_constant_loc[uniform_nr]; 1396 } else { 1397 /* Section 5.11 of the OpenGL 4.1 spec says: 1398 * "Out-of-bounds reads return undefined values, which include 1399 * values from other variables of the active program or zero." 1400 * Just return the first push constant. 1401 */ 1402 constant_nr = 0; 1403 } 1404 1405 struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs + 1406 constant_nr / 8, 1407 constant_nr % 8); 1408 brw_reg.abs = inst->src[i].abs; 1409 brw_reg.negate = inst->src[i].negate; 1410 1411 assert(inst->src[i].stride == 0); 1412 inst->src[i] = byte_offset( 1413 retype(brw_reg, inst->src[i].type), 1414 inst->src[i].offset % 4); 1415 } 1416 } 1417 } 1418 1419 /* This may be updated in assign_urb_setup or assign_vs_urb_setup. */ 1420 this->first_non_payload_grf = payload.num_regs + prog_data->curb_read_length; 1421 } 1422 1423 void 1424 fs_visitor::calculate_urb_setup() 1425 { 1426 assert(stage == MESA_SHADER_FRAGMENT); 1427 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data); 1428 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; 1429 1430 memset(prog_data->urb_setup, -1, 1431 sizeof(prog_data->urb_setup[0]) * VARYING_SLOT_MAX); 1432 1433 int urb_next = 0; 1434 /* Figure out where each of the incoming setup attributes lands. */ 1435 if (devinfo->gen >= 6) { 1436 if (_mesa_bitcount_64(nir->info->inputs_read & 1437 BRW_FS_VARYING_INPUT_MASK) <= 16) { 1438 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the 1439 * first 16 varying inputs, so we can put them wherever we want. 1440 * Just put them in order. 1441 * 1442 * This is useful because it means that (a) inputs not used by the 1443 * fragment shader won't take up valuable register space, and (b) we 1444 * won't have to recompile the fragment shader if it gets paired with 1445 * a different vertex (or geometry) shader. 1446 */ 1447 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { 1448 if (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK & 1449 BITFIELD64_BIT(i)) { 1450 prog_data->urb_setup[i] = urb_next++; 1451 } 1452 } 1453 } else { 1454 bool include_vue_header = 1455 nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); 1456 1457 /* We have enough input varyings that the SF/SBE pipeline stage can't 1458 * arbitrarily rearrange them to suit our whim; we have to put them 1459 * in an order that matches the output of the previous pipeline stage 1460 * (geometry or vertex shader). 1461 */ 1462 struct brw_vue_map prev_stage_vue_map; 1463 brw_compute_vue_map(devinfo, &prev_stage_vue_map, 1464 key->input_slots_valid, 1465 nir->info->separate_shader); 1466 int first_slot = 1467 include_vue_header ? 0 : 2 * BRW_SF_URB_ENTRY_READ_OFFSET; 1468 1469 assert(prev_stage_vue_map.num_slots <= first_slot + 32); 1470 for (int slot = first_slot; slot < prev_stage_vue_map.num_slots; 1471 slot++) { 1472 int varying = prev_stage_vue_map.slot_to_varying[slot]; 1473 if (varying != BRW_VARYING_SLOT_PAD && 1474 (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK & 1475 BITFIELD64_BIT(varying))) { 1476 prog_data->urb_setup[varying] = slot - first_slot; 1477 } 1478 } 1479 urb_next = prev_stage_vue_map.num_slots - first_slot; 1480 } 1481 } else { 1482 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */ 1483 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { 1484 /* Point size is packed into the header, not as a general attribute */ 1485 if (i == VARYING_SLOT_PSIZ) 1486 continue; 1487 1488 if (key->input_slots_valid & BITFIELD64_BIT(i)) { 1489 /* The back color slot is skipped when the front color is 1490 * also written to. In addition, some slots can be 1491 * written in the vertex shader and not read in the 1492 * fragment shader. So the register number must always be 1493 * incremented, mapped or not. 1494 */ 1495 if (_mesa_varying_slot_in_fs((gl_varying_slot) i)) 1496 prog_data->urb_setup[i] = urb_next; 1497 urb_next++; 1498 } 1499 } 1500 1501 /* 1502 * It's a FS only attribute, and we did interpolation for this attribute 1503 * in SF thread. So, count it here, too. 1504 * 1505 * See compile_sf_prog() for more info. 1506 */ 1507 if (nir->info->inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC)) 1508 prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++; 1509 } 1510 1511 prog_data->num_varying_inputs = urb_next; 1512 } 1513 1514 void 1515 fs_visitor::assign_urb_setup() 1516 { 1517 assert(stage == MESA_SHADER_FRAGMENT); 1518 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data); 1519 1520 int urb_start = payload.num_regs + prog_data->base.curb_read_length; 1521 1522 /* Offset all the urb_setup[] index by the actual position of the 1523 * setup regs, now that the location of the constants has been chosen. 1524 */ 1525 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1526 if (inst->opcode == FS_OPCODE_LINTERP) { 1527 assert(inst->src[1].file == FIXED_GRF); 1528 inst->src[1].nr += urb_start; 1529 } 1530 1531 if (inst->opcode == FS_OPCODE_CINTERP) { 1532 assert(inst->src[0].file == FIXED_GRF); 1533 inst->src[0].nr += urb_start; 1534 } 1535 } 1536 1537 /* Each attribute is 4 setup channels, each of which is half a reg. */ 1538 this->first_non_payload_grf += prog_data->num_varying_inputs * 2; 1539 } 1540 1541 void 1542 fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst) 1543 { 1544 for (int i = 0; i < inst->sources; i++) { 1545 if (inst->src[i].file == ATTR) { 1546 int grf = payload.num_regs + 1547 prog_data->curb_read_length + 1548 inst->src[i].nr + 1549 inst->src[i].offset / REG_SIZE; 1550 1551 /* As explained at brw_reg_from_fs_reg, From the Haswell PRM: 1552 * 1553 * VertStride must be used to cross GRF register boundaries. This 1554 * rule implies that elements within a 'Width' cannot cross GRF 1555 * boundaries. 1556 * 1557 * So, for registers that are large enough, we have to split the exec 1558 * size in two and trust the compression state to sort it out. 1559 */ 1560 unsigned total_size = inst->exec_size * 1561 inst->src[i].stride * 1562 type_sz(inst->src[i].type); 1563 1564 assert(total_size <= 2 * REG_SIZE); 1565 const unsigned exec_size = 1566 (total_size <= REG_SIZE) ? inst->exec_size : inst->exec_size / 2; 1567 1568 unsigned width = inst->src[i].stride == 0 ? 1 : exec_size; 1569 struct brw_reg reg = 1570 stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type), 1571 inst->src[i].offset % REG_SIZE), 1572 exec_size * inst->src[i].stride, 1573 width, inst->src[i].stride); 1574 reg.abs = inst->src[i].abs; 1575 reg.negate = inst->src[i].negate; 1576 1577 inst->src[i] = reg; 1578 } 1579 } 1580 } 1581 1582 void 1583 fs_visitor::assign_vs_urb_setup() 1584 { 1585 struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data); 1586 1587 assert(stage == MESA_SHADER_VERTEX); 1588 1589 /* Each attribute is 4 regs. */ 1590 this->first_non_payload_grf += 4 * vs_prog_data->nr_attribute_slots; 1591 1592 assert(vs_prog_data->base.urb_read_length <= 15); 1593 1594 /* Rewrite all ATTR file references to the hw grf that they land in. */ 1595 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1596 convert_attr_sources_to_hw_regs(inst); 1597 } 1598 } 1599 1600 void 1601 fs_visitor::assign_tcs_single_patch_urb_setup() 1602 { 1603 assert(stage == MESA_SHADER_TESS_CTRL); 1604 1605 /* Rewrite all ATTR file references to HW_REGs. */ 1606 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1607 convert_attr_sources_to_hw_regs(inst); 1608 } 1609 } 1610 1611 void 1612 fs_visitor::assign_tes_urb_setup() 1613 { 1614 assert(stage == MESA_SHADER_TESS_EVAL); 1615 1616 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); 1617 1618 first_non_payload_grf += 8 * vue_prog_data->urb_read_length; 1619 1620 /* Rewrite all ATTR file references to HW_REGs. */ 1621 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1622 convert_attr_sources_to_hw_regs(inst); 1623 } 1624 } 1625 1626 void 1627 fs_visitor::assign_gs_urb_setup() 1628 { 1629 assert(stage == MESA_SHADER_GEOMETRY); 1630 1631 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); 1632 1633 first_non_payload_grf += 1634 8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in; 1635 1636 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1637 /* Rewrite all ATTR file references to GRFs. */ 1638 convert_attr_sources_to_hw_regs(inst); 1639 } 1640 } 1641 1642 1643 /** 1644 * Split large virtual GRFs into separate components if we can. 1645 * 1646 * This is mostly duplicated with what brw_fs_vector_splitting does, 1647 * but that's really conservative because it's afraid of doing 1648 * splitting that doesn't result in real progress after the rest of 1649 * the optimization phases, which would cause infinite looping in 1650 * optimization. We can do it once here, safely. This also has the 1651 * opportunity to split interpolated values, or maybe even uniforms, 1652 * which we don't have at the IR level. 1653 * 1654 * We want to split, because virtual GRFs are what we register 1655 * allocate and spill (due to contiguousness requirements for some 1656 * instructions), and they're what we naturally generate in the 1657 * codegen process, but most virtual GRFs don't actually need to be 1658 * contiguous sets of GRFs. If we split, we'll end up with reduced 1659 * live intervals and better dead code elimination and coalescing. 1660 */ 1661 void 1662 fs_visitor::split_virtual_grfs() 1663 { 1664 /* Compact the register file so we eliminate dead vgrfs. This 1665 * only defines split points for live registers, so if we have 1666 * too large dead registers they will hit assertions later. 1667 */ 1668 compact_virtual_grfs(); 1669 1670 int num_vars = this->alloc.count; 1671 1672 /* Count the total number of registers */ 1673 int reg_count = 0; 1674 int vgrf_to_reg[num_vars]; 1675 for (int i = 0; i < num_vars; i++) { 1676 vgrf_to_reg[i] = reg_count; 1677 reg_count += alloc.sizes[i]; 1678 } 1679 1680 /* An array of "split points". For each register slot, this indicates 1681 * if this slot can be separated from the previous slot. Every time an 1682 * instruction uses multiple elements of a register (as a source or 1683 * destination), we mark the used slots as inseparable. Then we go 1684 * through and split the registers into the smallest pieces we can. 1685 */ 1686 bool split_points[reg_count]; 1687 memset(split_points, 0, sizeof(split_points)); 1688 1689 /* Mark all used registers as fully splittable */ 1690 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1691 if (inst->dst.file == VGRF) { 1692 int reg = vgrf_to_reg[inst->dst.nr]; 1693 for (unsigned j = 1; j < this->alloc.sizes[inst->dst.nr]; j++) 1694 split_points[reg + j] = true; 1695 } 1696 1697 for (int i = 0; i < inst->sources; i++) { 1698 if (inst->src[i].file == VGRF) { 1699 int reg = vgrf_to_reg[inst->src[i].nr]; 1700 for (unsigned j = 1; j < this->alloc.sizes[inst->src[i].nr]; j++) 1701 split_points[reg + j] = true; 1702 } 1703 } 1704 } 1705 1706 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1707 if (inst->dst.file == VGRF) { 1708 int reg = vgrf_to_reg[inst->dst.nr] + inst->dst.offset / REG_SIZE; 1709 for (unsigned j = 1; j < regs_written(inst); j++) 1710 split_points[reg + j] = false; 1711 } 1712 for (int i = 0; i < inst->sources; i++) { 1713 if (inst->src[i].file == VGRF) { 1714 int reg = vgrf_to_reg[inst->src[i].nr] + inst->src[i].offset / REG_SIZE; 1715 for (unsigned j = 1; j < regs_read(inst, i); j++) 1716 split_points[reg + j] = false; 1717 } 1718 } 1719 } 1720 1721 int new_virtual_grf[reg_count]; 1722 int new_reg_offset[reg_count]; 1723 1724 int reg = 0; 1725 for (int i = 0; i < num_vars; i++) { 1726 /* The first one should always be 0 as a quick sanity check. */ 1727 assert(split_points[reg] == false); 1728 1729 /* j = 0 case */ 1730 new_reg_offset[reg] = 0; 1731 reg++; 1732 int offset = 1; 1733 1734 /* j > 0 case */ 1735 for (unsigned j = 1; j < alloc.sizes[i]; j++) { 1736 /* If this is a split point, reset the offset to 0 and allocate a 1737 * new virtual GRF for the previous offset many registers 1738 */ 1739 if (split_points[reg]) { 1740 assert(offset <= MAX_VGRF_SIZE); 1741 int grf = alloc.allocate(offset); 1742 for (int k = reg - offset; k < reg; k++) 1743 new_virtual_grf[k] = grf; 1744 offset = 0; 1745 } 1746 new_reg_offset[reg] = offset; 1747 offset++; 1748 reg++; 1749 } 1750 1751 /* The last one gets the original register number */ 1752 assert(offset <= MAX_VGRF_SIZE); 1753 alloc.sizes[i] = offset; 1754 for (int k = reg - offset; k < reg; k++) 1755 new_virtual_grf[k] = i; 1756 } 1757 assert(reg == reg_count); 1758 1759 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1760 if (inst->dst.file == VGRF) { 1761 reg = vgrf_to_reg[inst->dst.nr] + inst->dst.offset / REG_SIZE; 1762 inst->dst.nr = new_virtual_grf[reg]; 1763 inst->dst.offset = new_reg_offset[reg] * REG_SIZE + 1764 inst->dst.offset % REG_SIZE; 1765 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]); 1766 } 1767 for (int i = 0; i < inst->sources; i++) { 1768 if (inst->src[i].file == VGRF) { 1769 reg = vgrf_to_reg[inst->src[i].nr] + inst->src[i].offset / REG_SIZE; 1770 inst->src[i].nr = new_virtual_grf[reg]; 1771 inst->src[i].offset = new_reg_offset[reg] * REG_SIZE + 1772 inst->src[i].offset % REG_SIZE; 1773 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]); 1774 } 1775 } 1776 } 1777 invalidate_live_intervals(); 1778 } 1779 1780 /** 1781 * Remove unused virtual GRFs and compact the virtual_grf_* arrays. 1782 * 1783 * During code generation, we create tons of temporary variables, many of 1784 * which get immediately killed and are never used again. Yet, in later 1785 * optimization and analysis passes, such as compute_live_intervals, we need 1786 * to loop over all the virtual GRFs. Compacting them can save a lot of 1787 * overhead. 1788 */ 1789 bool 1790 fs_visitor::compact_virtual_grfs() 1791 { 1792 bool progress = false; 1793 int remap_table[this->alloc.count]; 1794 memset(remap_table, -1, sizeof(remap_table)); 1795 1796 /* Mark which virtual GRFs are used. */ 1797 foreach_block_and_inst(block, const fs_inst, inst, cfg) { 1798 if (inst->dst.file == VGRF) 1799 remap_table[inst->dst.nr] = 0; 1800 1801 for (int i = 0; i < inst->sources; i++) { 1802 if (inst->src[i].file == VGRF) 1803 remap_table[inst->src[i].nr] = 0; 1804 } 1805 } 1806 1807 /* Compact the GRF arrays. */ 1808 int new_index = 0; 1809 for (unsigned i = 0; i < this->alloc.count; i++) { 1810 if (remap_table[i] == -1) { 1811 /* We just found an unused register. This means that we are 1812 * actually going to compact something. 1813 */ 1814 progress = true; 1815 } else { 1816 remap_table[i] = new_index; 1817 alloc.sizes[new_index] = alloc.sizes[i]; 1818 invalidate_live_intervals(); 1819 ++new_index; 1820 } 1821 } 1822 1823 this->alloc.count = new_index; 1824 1825 /* Patch all the instructions to use the newly renumbered registers */ 1826 foreach_block_and_inst(block, fs_inst, inst, cfg) { 1827 if (inst->dst.file == VGRF) 1828 inst->dst.nr = remap_table[inst->dst.nr]; 1829 1830 for (int i = 0; i < inst->sources; i++) { 1831 if (inst->src[i].file == VGRF) 1832 inst->src[i].nr = remap_table[inst->src[i].nr]; 1833 } 1834 } 1835 1836 /* Patch all the references to delta_xy, since they're used in register 1837 * allocation. If they're unused, switch them to BAD_FILE so we don't 1838 * think some random VGRF is delta_xy. 1839 */ 1840 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) { 1841 if (delta_xy[i].file == VGRF) { 1842 if (remap_table[delta_xy[i].nr] != -1) { 1843 delta_xy[i].nr = remap_table[delta_xy[i].nr]; 1844 } else { 1845 delta_xy[i].file = BAD_FILE; 1846 } 1847 } 1848 } 1849 1850 return progress; 1851 } 1852 1853 static void 1854 set_push_pull_constant_loc(unsigned uniform, int *chunk_start, 1855 unsigned *max_chunk_bitsize, 1856 bool contiguous, unsigned bitsize, 1857 const unsigned target_bitsize, 1858 int *push_constant_loc, int *pull_constant_loc, 1859 unsigned *num_push_constants, 1860 unsigned *num_pull_constants, 1861 const unsigned max_push_components, 1862 const unsigned max_chunk_size, 1863 struct brw_stage_prog_data *stage_prog_data) 1864 { 1865 /* This is the first live uniform in the chunk */ 1866 if (*chunk_start < 0) 1867 *chunk_start = uniform; 1868 1869 /* Keep track of the maximum bit size access in contiguous uniforms */ 1870 *max_chunk_bitsize = MAX2(*max_chunk_bitsize, bitsize); 1871 1872 /* If this element does not need to be contiguous with the next, we 1873 * split at this point and everything between chunk_start and u forms a 1874 * single chunk. 1875 */ 1876 if (!contiguous) { 1877 /* If bitsize doesn't match the target one, skip it */ 1878 if (*max_chunk_bitsize != target_bitsize) { 1879 /* FIXME: right now we only support 32 and 64-bit accesses */ 1880 assert(*max_chunk_bitsize == 4 || *max_chunk_bitsize == 8); 1881 *max_chunk_bitsize = 0; 1882 *chunk_start = -1; 1883 return; 1884 } 1885 1886 unsigned chunk_size = uniform - *chunk_start + 1; 1887 1888 /* Decide whether we should push or pull this parameter. In the 1889 * Vulkan driver, push constants are explicitly exposed via the API 1890 * so we push everything. In GL, we only push small arrays. 1891 */ 1892 if (stage_prog_data->pull_param == NULL || 1893 (*num_push_constants + chunk_size <= max_push_components && 1894 chunk_size <= max_chunk_size)) { 1895 assert(*num_push_constants + chunk_size <= max_push_components); 1896 for (unsigned j = *chunk_start; j <= uniform; j++) 1897 push_constant_loc[j] = (*num_push_constants)++; 1898 } else { 1899 for (unsigned j = *chunk_start; j <= uniform; j++) 1900 pull_constant_loc[j] = (*num_pull_constants)++; 1901 } 1902 1903 *max_chunk_bitsize = 0; 1904 *chunk_start = -1; 1905 } 1906 } 1907 1908 /** 1909 * Assign UNIFORM file registers to either push constants or pull constants. 1910 * 1911 * We allow a fragment shader to have more than the specified minimum 1912 * maximum number of fragment shader uniform components (64). If 1913 * there are too many of these, they'd fill up all of register space. 1914 * So, this will push some of them out to the pull constant buffer and 1915 * update the program to load them. 1916 */ 1917 void 1918 fs_visitor::assign_constant_locations() 1919 { 1920 /* Only the first compile gets to decide on locations. */ 1921 if (dispatch_width != min_dispatch_width) 1922 return; 1923 1924 bool is_live[uniforms]; 1925 memset(is_live, 0, sizeof(is_live)); 1926 unsigned bitsize_access[uniforms]; 1927 memset(bitsize_access, 0, sizeof(bitsize_access)); 1928 1929 /* For each uniform slot, a value of true indicates that the given slot and 1930 * the next slot must remain contiguous. This is used to keep us from 1931 * splitting arrays apart. 1932 */ 1933 bool contiguous[uniforms]; 1934 memset(contiguous, 0, sizeof(contiguous)); 1935 1936 int thread_local_id_index = 1937 (stage == MESA_SHADER_COMPUTE) ? 1938 brw_cs_prog_data(stage_prog_data)->thread_local_id_index : -1; 1939 1940 /* First, we walk through the instructions and do two things: 1941 * 1942 * 1) Figure out which uniforms are live. 1943 * 1944 * 2) Mark any indirectly used ranges of registers as contiguous. 1945 * 1946 * Note that we don't move constant-indexed accesses to arrays. No 1947 * testing has been done of the performance impact of this choice. 1948 */ 1949 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 1950 for (int i = 0 ; i < inst->sources; i++) { 1951 if (inst->src[i].file != UNIFORM) 1952 continue; 1953 1954 int constant_nr = inst->src[i].nr + inst->src[i].offset / 4; 1955 1956 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) { 1957 assert(inst->src[2].ud % 4 == 0); 1958 unsigned last = constant_nr + (inst->src[2].ud / 4) - 1; 1959 assert(last < uniforms); 1960 1961 for (unsigned j = constant_nr; j < last; j++) { 1962 is_live[j] = true; 1963 contiguous[j] = true; 1964 bitsize_access[j] = MAX2(bitsize_access[j], type_sz(inst->src[i].type)); 1965 } 1966 is_live[last] = true; 1967 bitsize_access[last] = MAX2(bitsize_access[last], type_sz(inst->src[i].type)); 1968 } else { 1969 if (constant_nr >= 0 && constant_nr < (int) uniforms) { 1970 int regs_read = inst->components_read(i) * 1971 type_sz(inst->src[i].type) / 4; 1972 for (int j = 0; j < regs_read; j++) { 1973 is_live[constant_nr + j] = true; 1974 bitsize_access[constant_nr + j] = 1975 MAX2(bitsize_access[constant_nr + j], type_sz(inst->src[i].type)); 1976 } 1977 } 1978 } 1979 } 1980 } 1981 1982 if (thread_local_id_index >= 0 && !is_live[thread_local_id_index]) 1983 thread_local_id_index = -1; 1984 1985 /* Only allow 16 registers (128 uniform components) as push constants. 1986 * 1987 * Just demote the end of the list. We could probably do better 1988 * here, demoting things that are rarely used in the program first. 1989 * 1990 * If changing this value, note the limitation about total_regs in 1991 * brw_curbe.c. 1992 */ 1993 unsigned int max_push_components = 16 * 8; 1994 if (thread_local_id_index >= 0) 1995 max_push_components--; /* Save a slot for the thread ID */ 1996 1997 /* We push small arrays, but no bigger than 16 floats. This is big enough 1998 * for a vec4 but hopefully not large enough to push out other stuff. We 1999 * should probably use a better heuristic at some point. 2000 */ 2001 const unsigned int max_chunk_size = 16; 2002 2003 unsigned int num_push_constants = 0; 2004 unsigned int num_pull_constants = 0; 2005 2006 push_constant_loc = ralloc_array(mem_ctx, int, uniforms); 2007 pull_constant_loc = ralloc_array(mem_ctx, int, uniforms); 2008 2009 /* Default to -1 meaning no location */ 2010 memset(push_constant_loc, -1, uniforms * sizeof(*push_constant_loc)); 2011 memset(pull_constant_loc, -1, uniforms * sizeof(*pull_constant_loc)); 2012 2013 int chunk_start = -1; 2014 unsigned max_chunk_bitsize = 0; 2015 2016 /* First push 64-bit uniforms to ensure they are properly aligned */ 2017 const unsigned uniform_64_bit_size = type_sz(BRW_REGISTER_TYPE_DF); 2018 for (unsigned u = 0; u < uniforms; u++) { 2019 if (!is_live[u]) 2020 continue; 2021 2022 set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize, 2023 contiguous[u], bitsize_access[u], 2024 uniform_64_bit_size, 2025 push_constant_loc, pull_constant_loc, 2026 &num_push_constants, &num_pull_constants, 2027 max_push_components, max_chunk_size, 2028 stage_prog_data); 2029 2030 } 2031 2032 /* Then push the rest of uniforms */ 2033 const unsigned uniform_32_bit_size = type_sz(BRW_REGISTER_TYPE_F); 2034 for (unsigned u = 0; u < uniforms; u++) { 2035 if (!is_live[u]) 2036 continue; 2037 2038 /* Skip thread_local_id_index to put it in the last push register. */ 2039 if (thread_local_id_index == (int)u) 2040 continue; 2041 2042 set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize, 2043 contiguous[u], bitsize_access[u], 2044 uniform_32_bit_size, 2045 push_constant_loc, pull_constant_loc, 2046 &num_push_constants, &num_pull_constants, 2047 max_push_components, max_chunk_size, 2048 stage_prog_data); 2049 } 2050 2051 /* Add the CS local thread ID uniform at the end of the push constants */ 2052 if (thread_local_id_index >= 0) 2053 push_constant_loc[thread_local_id_index] = num_push_constants++; 2054 2055 /* As the uniforms are going to be reordered, take the data from a temporary 2056 * copy of the original param[]. 2057 */ 2058 gl_constant_value **param = ralloc_array(NULL, gl_constant_value*, 2059 stage_prog_data->nr_params); 2060 memcpy(param, stage_prog_data->param, 2061 sizeof(gl_constant_value*) * stage_prog_data->nr_params); 2062 stage_prog_data->nr_params = num_push_constants; 2063 stage_prog_data->nr_pull_params = num_pull_constants; 2064 2065 /* Up until now, the param[] array has been indexed by reg + offset 2066 * of UNIFORM registers. Move pull constants into pull_param[] and 2067 * condense param[] to only contain the uniforms we chose to push. 2068 * 2069 * NOTE: Because we are condensing the params[] array, we know that 2070 * push_constant_loc[i] <= i and we can do it in one smooth loop without 2071 * having to make a copy. 2072 */ 2073 int new_thread_local_id_index = -1; 2074 for (unsigned int i = 0; i < uniforms; i++) { 2075 const gl_constant_value *value = param[i]; 2076 2077 if (pull_constant_loc[i] != -1) { 2078 stage_prog_data->pull_param[pull_constant_loc[i]] = value; 2079 } else if (push_constant_loc[i] != -1) { 2080 stage_prog_data->param[push_constant_loc[i]] = value; 2081 if (thread_local_id_index == (int)i) 2082 new_thread_local_id_index = push_constant_loc[i]; 2083 } 2084 } 2085 ralloc_free(param); 2086 2087 if (stage == MESA_SHADER_COMPUTE) 2088 brw_cs_prog_data(stage_prog_data)->thread_local_id_index = 2089 new_thread_local_id_index; 2090 } 2091 2092 /** 2093 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD 2094 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs. 2095 */ 2096 void 2097 fs_visitor::lower_constant_loads() 2098 { 2099 const unsigned index = stage_prog_data->binding_table.pull_constants_start; 2100 2101 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { 2102 /* Set up the annotation tracking for new generated instructions. */ 2103 const fs_builder ibld(this, block, inst); 2104 2105 for (int i = 0; i < inst->sources; i++) { 2106 if (inst->src[i].file != UNIFORM) 2107 continue; 2108 2109 /* We'll handle this case later */ 2110 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) 2111 continue; 2112 2113 unsigned location = inst->src[i].nr + inst->src[i].offset / 4; 2114 if (location >= uniforms) 2115 continue; /* Out of bounds access */ 2116 2117 int pull_index = pull_constant_loc[location]; 2118 2119 if (pull_index == -1) 2120 continue; 2121 2122 assert(inst->src[i].stride == 0); 2123 2124 const unsigned index = stage_prog_data->binding_table.pull_constants_start; 2125 const unsigned block_sz = 64; /* Fetch one cacheline at a time. */ 2126 const fs_builder ubld = ibld.exec_all().group(block_sz / 4, 0); 2127 const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD); 2128 const unsigned base = pull_index * 4; 2129 2130 ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD, 2131 dst, brw_imm_ud(index), brw_imm_ud(base & ~(block_sz - 1))); 2132 2133 /* Rewrite the instruction to use the temporary VGRF. */ 2134 inst->src[i].file = VGRF; 2135 inst->src[i].nr = dst.nr; 2136 inst->src[i].offset = (base & (block_sz - 1)) + 2137 inst->src[i].offset % 4; 2138 2139 brw_mark_surface_used(prog_data, index); 2140 } 2141 2142 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && 2143 inst->src[0].file == UNIFORM) { 2144 2145 unsigned location = inst->src[0].nr + inst->src[0].offset / 4; 2146 if (location >= uniforms) 2147 continue; /* Out of bounds access */ 2148 2149 int pull_index = pull_constant_loc[location]; 2150 2151 if (pull_index == -1) 2152 continue; 2153 2154 VARYING_PULL_CONSTANT_LOAD(ibld, inst->dst, 2155 brw_imm_ud(index), 2156 inst->src[1], 2157 pull_index * 4); 2158 inst->remove(block); 2159 2160 brw_mark_surface_used(prog_data, index); 2161 } 2162 } 2163 invalidate_live_intervals(); 2164 } 2165 2166 bool 2167 fs_visitor::opt_algebraic() 2168 { 2169 bool progress = false; 2170 2171 foreach_block_and_inst(block, fs_inst, inst, cfg) { 2172 switch (inst->opcode) { 2173 case BRW_OPCODE_MOV: 2174 if (inst->src[0].file != IMM) 2175 break; 2176 2177 if (inst->saturate) { 2178 if (inst->dst.type != inst->src[0].type) 2179 assert(!"unimplemented: saturate mixed types"); 2180 2181 if (brw_saturate_immediate(inst->dst.type, 2182 &inst->src[0].as_brw_reg())) { 2183 inst->saturate = false; 2184 progress = true; 2185 } 2186 } 2187 break; 2188 2189 case BRW_OPCODE_MUL: 2190 if (inst->src[1].file != IMM) 2191 continue; 2192 2193 /* a * 1.0 = a */ 2194 if (inst->src[1].is_one()) { 2195 inst->opcode = BRW_OPCODE_MOV; 2196 inst->src[1] = reg_undef; 2197 progress = true; 2198 break; 2199 } 2200 2201 /* a * -1.0 = -a */ 2202 if (inst->src[1].is_negative_one()) { 2203 inst->opcode = BRW_OPCODE_MOV; 2204 inst->src[0].negate = !inst->src[0].negate; 2205 inst->src[1] = reg_undef; 2206 progress = true; 2207 break; 2208 } 2209 2210 /* a * 0.0 = 0.0 */ 2211 if (inst->src[1].is_zero()) { 2212 inst->opcode = BRW_OPCODE_MOV; 2213 inst->src[0] = inst->src[1]; 2214 inst->src[1] = reg_undef; 2215 progress = true; 2216 break; 2217 } 2218 2219 if (inst->src[0].file == IMM) { 2220 assert(inst->src[0].type == BRW_REGISTER_TYPE_F); 2221 inst->opcode = BRW_OPCODE_MOV; 2222 inst->src[0].f *= inst->src[1].f; 2223 inst->src[1] = reg_undef; 2224 progress = true; 2225 break; 2226 } 2227 break; 2228 case BRW_OPCODE_ADD: 2229 if (inst->src[1].file != IMM) 2230 continue; 2231 2232 /* a + 0.0 = a */ 2233 if (inst->src[1].is_zero()) { 2234 inst->opcode = BRW_OPCODE_MOV; 2235 inst->src[1] = reg_undef; 2236 progress = true; 2237 break; 2238 } 2239 2240 if (inst->src[0].file == IMM) { 2241 assert(inst->src[0].type == BRW_REGISTER_TYPE_F); 2242 inst->opcode = BRW_OPCODE_MOV; 2243 inst->src[0].f += inst->src[1].f; 2244 inst->src[1] = reg_undef; 2245 progress = true; 2246 break; 2247 } 2248 break; 2249 case BRW_OPCODE_OR: 2250 if (inst->src[0].equals(inst->src[1])) { 2251 inst->opcode = BRW_OPCODE_MOV; 2252 inst->src[1] = reg_undef; 2253 progress = true; 2254 break; 2255 } 2256 break; 2257 case BRW_OPCODE_LRP: 2258 if (inst->src[1].equals(inst->src[2])) { 2259 inst->opcode = BRW_OPCODE_MOV; 2260 inst->src[0] = inst->src[1]; 2261 inst->src[1] = reg_undef; 2262 inst->src[2] = reg_undef; 2263 progress = true; 2264 break; 2265 } 2266 break; 2267 case BRW_OPCODE_CMP: 2268 if (inst->conditional_mod == BRW_CONDITIONAL_GE && 2269 inst->src[0].abs && 2270 inst->src[0].negate && 2271 inst->src[1].is_zero()) { 2272 inst->src[0].abs = false; 2273 inst->src[0].negate = false; 2274 inst->conditional_mod = BRW_CONDITIONAL_Z; 2275 progress = true; 2276 break; 2277 } 2278 break; 2279 case BRW_OPCODE_SEL: 2280 if (inst->src[0].equals(inst->src[1])) { 2281 inst->opcode = BRW_OPCODE_MOV; 2282 inst->src[1] = reg_undef; 2283 inst->predicate = BRW_PREDICATE_NONE; 2284 inst->predicate_inverse = false; 2285 progress = true; 2286 } else if (inst->saturate && inst->src[1].file == IMM) { 2287 switch (inst->conditional_mod) { 2288 case BRW_CONDITIONAL_LE: 2289 case BRW_CONDITIONAL_L: 2290 switch (inst->src[1].type) { 2291 case BRW_REGISTER_TYPE_F: 2292 if (inst->src[1].f >= 1.0f) { 2293 inst->opcode = BRW_OPCODE_MOV; 2294 inst->src[1] = reg_undef; 2295 inst->conditional_mod = BRW_CONDITIONAL_NONE; 2296 progress = true; 2297 } 2298 break; 2299 default: 2300 break; 2301 } 2302 break; 2303 case BRW_CONDITIONAL_GE: 2304 case BRW_CONDITIONAL_G: 2305 switch (inst->src[1].type) { 2306 case BRW_REGISTER_TYPE_F: 2307 if (inst->src[1].f <= 0.0f) { 2308 inst->opcode = BRW_OPCODE_MOV; 2309 inst->src[1] = reg_undef; 2310 inst->conditional_mod = BRW_CONDITIONAL_NONE; 2311 progress = true; 2312 } 2313 break; 2314 default: 2315 break; 2316 } 2317 default: 2318 break; 2319 } 2320 } 2321 break; 2322 case BRW_OPCODE_MAD: 2323 if (inst->src[1].is_zero() || inst->src[2].is_zero()) { 2324 inst->opcode = BRW_OPCODE_MOV; 2325 inst->src[1] = reg_undef; 2326 inst->src[2] = reg_undef; 2327 progress = true; 2328 } else if (inst->src[0].is_zero()) { 2329 inst->opcode = BRW_OPCODE_MUL; 2330 inst->src[0] = inst->src[2]; 2331 inst->src[2] = reg_undef; 2332 progress = true; 2333 } else if (inst->src[1].is_one()) { 2334 inst->opcode = BRW_OPCODE_ADD; 2335 inst->src[1] = inst->src[2]; 2336 inst->src[2] = reg_undef; 2337 progress = true; 2338 } else if (inst->src[2].is_one()) { 2339 inst->opcode = BRW_OPCODE_ADD; 2340 inst->src[2] = reg_undef; 2341 progress = true; 2342 } else if (inst->src[1].file == IMM && inst->src[2].file == IMM) { 2343 inst->opcode = BRW_OPCODE_ADD; 2344 inst->src[1].f *= inst->src[2].f; 2345 inst->src[2] = reg_undef; 2346 progress = true; 2347 } 2348 break; 2349 case SHADER_OPCODE_BROADCAST: 2350 if (is_uniform(inst->src[0])) { 2351 inst->opcode = BRW_OPCODE_MOV; 2352 inst->sources = 1; 2353 inst->force_writemask_all = true; 2354 progress = true; 2355 } else if (inst->src[1].file == IMM) { 2356 inst->opcode = BRW_OPCODE_MOV; 2357 inst->src[0] = component(inst->src[0], 2358 inst->src[1].ud); 2359 inst->sources = 1; 2360 inst->force_writemask_all = true; 2361 progress = true; 2362 } 2363 break; 2364 2365 default: 2366 break; 2367 } 2368 2369 /* Swap if src[0] is immediate. */ 2370 if (progress && inst->is_commutative()) { 2371 if (inst->src[0].file == IMM) { 2372 fs_reg tmp = inst->src[1]; 2373 inst->src[1] = inst->src[0]; 2374 inst->src[0] = tmp; 2375 } 2376 } 2377 } 2378 return progress; 2379 } 2380 2381 /** 2382 * Optimize sample messages that have constant zero values for the trailing 2383 * texture coordinates. We can just reduce the message length for these 2384 * instructions instead of reserving a register for it. Trailing parameters 2385 * that aren't sent default to zero anyway. This will cause the dead code 2386 * eliminator to remove the MOV instruction that would otherwise be emitted to 2387 * set up the zero value. 2388 */ 2389 bool 2390 fs_visitor::opt_zero_samples() 2391 { 2392 /* Gen4 infers the texturing opcode based on the message length so we can't 2393 * change it. 2394 */ 2395 if (devinfo->gen < 5) 2396 return false; 2397 2398 bool progress = false; 2399 2400 foreach_block_and_inst(block, fs_inst, inst, cfg) { 2401 if (!inst->is_tex()) 2402 continue; 2403 2404 fs_inst *load_payload = (fs_inst *) inst->prev; 2405 2406 if (load_payload->is_head_sentinel() || 2407 load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD) 2408 continue; 2409 2410 /* We don't want to remove the message header or the first parameter. 2411 * Removing the first parameter is not allowed, see the Haswell PRM 2412 * volume 7, page 149: 2413 * 2414 * "Parameter 0 is required except for the sampleinfo message, which 2415 * has no parameter 0" 2416 */ 2417 while (inst->mlen > inst->header_size + inst->exec_size / 8 && 2418 load_payload->src[(inst->mlen - inst->header_size) / 2419 (inst->exec_size / 8) + 2420 inst->header_size - 1].is_zero()) { 2421 inst->mlen -= inst->exec_size / 8; 2422 progress = true; 2423 } 2424 } 2425 2426 if (progress) 2427 invalidate_live_intervals(); 2428 2429 return progress; 2430 } 2431 2432 /** 2433 * Optimize sample messages which are followed by the final RT write. 2434 * 2435 * CHV, and GEN9+ can mark a texturing SEND instruction with EOT to have its 2436 * results sent directly to the framebuffer, bypassing the EU. Recognize the 2437 * final texturing results copied to the framebuffer write payload and modify 2438 * them to write to the framebuffer directly. 2439 */ 2440 bool 2441 fs_visitor::opt_sampler_eot() 2442 { 2443 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; 2444 2445 if (stage != MESA_SHADER_FRAGMENT) 2446 return false; 2447 2448 if (devinfo->gen < 9 && !devinfo->is_cherryview) 2449 return false; 2450 2451 /* FINISHME: It should be possible to implement this optimization when there 2452 * are multiple drawbuffers. 2453 */ 2454 if (key->nr_color_regions != 1) 2455 return false; 2456 2457 /* Requires emitting a bunch of saturating MOV instructions during logical 2458 * send lowering to clamp the color payload, which the sampler unit isn't 2459 * going to do for us. 2460 */ 2461 if (key->clamp_fragment_color) 2462 return false; 2463 2464 /* Look for a texturing instruction immediately before the final FB_WRITE. */ 2465 bblock_t *block = cfg->blocks[cfg->num_blocks - 1]; 2466 fs_inst *fb_write = (fs_inst *)block->end(); 2467 assert(fb_write->eot); 2468 assert(fb_write->opcode == FS_OPCODE_FB_WRITE_LOGICAL); 2469 2470 /* There wasn't one; nothing to do. */ 2471 if (unlikely(fb_write->prev->is_head_sentinel())) 2472 return false; 2473 2474 fs_inst *tex_inst = (fs_inst *) fb_write->prev; 2475 2476 /* 3D Sampler Messages Message Format 2477 * 2478 * Response Length of zero is allowed on all SIMD8* and SIMD16* sampler 2479 * messages except sample+killpix, resinfo, sampleinfo, LOD, and gather4* 2480 */ 2481 if (tex_inst->opcode != SHADER_OPCODE_TEX_LOGICAL && 2482 tex_inst->opcode != SHADER_OPCODE_TXD_LOGICAL && 2483 tex_inst->opcode != SHADER_OPCODE_TXF_LOGICAL && 2484 tex_inst->opcode != SHADER_OPCODE_TXL_LOGICAL && 2485 tex_inst->opcode != FS_OPCODE_TXB_LOGICAL && 2486 tex_inst->opcode != SHADER_OPCODE_TXF_CMS_LOGICAL && 2487 tex_inst->opcode != SHADER_OPCODE_TXF_CMS_W_LOGICAL && 2488 tex_inst->opcode != SHADER_OPCODE_TXF_UMS_LOGICAL) 2489 return false; 2490 2491 /* XXX - This shouldn't be necessary. */ 2492 if (tex_inst->prev->is_head_sentinel()) 2493 return false; 2494 2495 /* Check that the FB write sources are fully initialized by the single 2496 * texturing instruction. 2497 */ 2498 for (unsigned i = 0; i < FB_WRITE_LOGICAL_NUM_SRCS; i++) { 2499 if (i == FB_WRITE_LOGICAL_SRC_COLOR0) { 2500 if (!fb_write->src[i].equals(tex_inst->dst) || 2501 fb_write->size_read(i) != tex_inst->size_written) 2502 return false; 2503 } else if (i != FB_WRITE_LOGICAL_SRC_COMPONENTS) { 2504 if (fb_write->src[i].file != BAD_FILE) 2505 return false; 2506 } 2507 } 2508 2509 assert(!tex_inst->eot); /* We can't get here twice */ 2510 assert((tex_inst->offset & (0xff << 24)) == 0); 2511 2512 const fs_builder ibld(this, block, tex_inst); 2513 2514 tex_inst->offset |= fb_write->target << 24; 2515 tex_inst->eot = true; 2516 tex_inst->dst = ibld.null_reg_ud(); 2517 tex_inst->size_written = 0; 2518 fb_write->remove(cfg->blocks[cfg->num_blocks - 1]); 2519 2520 /* Marking EOT is sufficient, lower_logical_sends() will notice the EOT 2521 * flag and submit a header together with the sampler message as required 2522 * by the hardware. 2523 */ 2524 invalidate_live_intervals(); 2525 return true; 2526 } 2527 2528 bool 2529 fs_visitor::opt_register_renaming() 2530 { 2531 bool progress = false; 2532 int depth = 0; 2533 2534 int remap[alloc.count]; 2535 memset(remap, -1, sizeof(int) * alloc.count); 2536 2537 foreach_block_and_inst(block, fs_inst, inst, cfg) { 2538 if (inst->opcode == BRW_OPCODE_IF || inst->opcode == BRW_OPCODE_DO) { 2539 depth++; 2540 } else if (inst->opcode == BRW_OPCODE_ENDIF || 2541 inst->opcode == BRW_OPCODE_WHILE) { 2542 depth--; 2543 } 2544 2545 /* Rewrite instruction sources. */ 2546 for (int i = 0; i < inst->sources; i++) { 2547 if (inst->src[i].file == VGRF && 2548 remap[inst->src[i].nr] != -1 && 2549 remap[inst->src[i].nr] != inst->src[i].nr) { 2550 inst->src[i].nr = remap[inst->src[i].nr]; 2551 progress = true; 2552 } 2553 } 2554 2555 const int dst = inst->dst.nr; 2556 2557 if (depth == 0 && 2558 inst->dst.file == VGRF && 2559 alloc.sizes[inst->dst.nr] * REG_SIZE == inst->size_written && 2560 !inst->is_partial_write()) { 2561 if (remap[dst] == -1) { 2562 remap[dst] = dst; 2563 } else { 2564 remap[dst] = alloc.allocate(regs_written(inst)); 2565 inst->dst.nr = remap[dst]; 2566 progress = true; 2567 } 2568 } else if (inst->dst.file == VGRF && 2569 remap[dst] != -1 && 2570 remap[dst] != dst) { 2571 inst->dst.nr = remap[dst]; 2572 progress = true; 2573 } 2574 } 2575 2576 if (progress) { 2577 invalidate_live_intervals(); 2578 2579 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) { 2580 if (delta_xy[i].file == VGRF && remap[delta_xy[i].nr] != -1) { 2581 delta_xy[i].nr = remap[delta_xy[i].nr]; 2582 } 2583 } 2584 } 2585 2586 return progress; 2587 } 2588 2589 /** 2590 * Remove redundant or useless discard jumps. 2591 * 2592 * For example, we can eliminate jumps in the following sequence: 2593 * 2594 * discard-jump (redundant with the next jump) 2595 * discard-jump (useless; jumps to the next instruction) 2596 * placeholder-halt 2597 */ 2598 bool 2599 fs_visitor::opt_redundant_discard_jumps() 2600 { 2601 bool progress = false; 2602 2603 bblock_t *last_bblock = cfg->blocks[cfg->num_blocks - 1]; 2604 2605 fs_inst *placeholder_halt = NULL; 2606 foreach_inst_in_block_reverse(fs_inst, inst, last_bblock) { 2607 if (inst->opcode == FS_OPCODE_PLACEHOLDER_HALT) { 2608 placeholder_halt = inst; 2609 break; 2610 } 2611 } 2612 2613 if (!placeholder_halt) 2614 return false; 2615 2616 /* Delete any HALTs immediately before the placeholder halt. */ 2617 for (fs_inst *prev = (fs_inst *) placeholder_halt->prev; 2618 !prev->is_head_sentinel() && prev->opcode == FS_OPCODE_DISCARD_JUMP; 2619 prev = (fs_inst *) placeholder_halt->prev) { 2620 prev->remove(last_bblock); 2621 progress = true; 2622 } 2623 2624 if (progress) 2625 invalidate_live_intervals(); 2626 2627 return progress; 2628 } 2629 2630 /** 2631 * Compute a bitmask with GRF granularity with a bit set for each GRF starting 2632 * from \p r.offset which overlaps the region starting at \p s.offset and 2633 * spanning \p ds bytes. 2634 */ 2635 static inline unsigned 2636 mask_relative_to(const fs_reg &r, const fs_reg &s, unsigned ds) 2637 { 2638 const int rel_offset = reg_offset(s) - reg_offset(r); 2639 const int shift = rel_offset / REG_SIZE; 2640 const unsigned n = DIV_ROUND_UP(rel_offset % REG_SIZE + ds, REG_SIZE); 2641 assert(reg_space(r) == reg_space(s) && 2642 shift >= 0 && shift < int(8 * sizeof(unsigned))); 2643 return ((1 << n) - 1) << shift; 2644 } 2645 2646 bool 2647 fs_visitor::compute_to_mrf() 2648 { 2649 bool progress = false; 2650 int next_ip = 0; 2651 2652 /* No MRFs on Gen >= 7. */ 2653 if (devinfo->gen >= 7) 2654 return false; 2655 2656 calculate_live_intervals(); 2657 2658 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 2659 int ip = next_ip; 2660 next_ip++; 2661 2662 if (inst->opcode != BRW_OPCODE_MOV || 2663 inst->is_partial_write() || 2664 inst->dst.file != MRF || inst->src[0].file != VGRF || 2665 inst->dst.type != inst->src[0].type || 2666 inst->src[0].abs || inst->src[0].negate || 2667 !inst->src[0].is_contiguous() || 2668 inst->src[0].offset % REG_SIZE != 0) 2669 continue; 2670 2671 /* Can't compute-to-MRF this GRF if someone else was going to 2672 * read it later. 2673 */ 2674 if (this->virtual_grf_end[inst->src[0].nr] > ip) 2675 continue; 2676 2677 /* Found a move of a GRF to a MRF. Let's see if we can go rewrite the 2678 * things that computed the value of all GRFs of the source region. The 2679 * regs_left bitset keeps track of the registers we haven't yet found a 2680 * generating instruction for. 2681 */ 2682 unsigned regs_left = (1 << regs_read(inst, 0)) - 1; 2683 2684 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) { 2685 if (regions_overlap(scan_inst->dst, scan_inst->size_written, 2686 inst->src[0], inst->size_read(0))) { 2687 /* Found the last thing to write our reg we want to turn 2688 * into a compute-to-MRF. 2689 */ 2690 2691 /* If this one instruction didn't populate all the 2692 * channels, bail. We might be able to rewrite everything 2693 * that writes that reg, but it would require smarter 2694 * tracking. 2695 */ 2696 if (scan_inst->is_partial_write()) 2697 break; 2698 2699 /* Handling things not fully contained in the source of the copy 2700 * would need us to understand coalescing out more than one MOV at 2701 * a time. 2702 */ 2703 if (!region_contained_in(scan_inst->dst, scan_inst->size_written, 2704 inst->src[0], inst->size_read(0))) 2705 break; 2706 2707 /* SEND instructions can't have MRF as a destination. */ 2708 if (scan_inst->mlen) 2709 break; 2710 2711 if (devinfo->gen == 6) { 2712 /* gen6 math instructions must have the destination be 2713 * GRF, so no compute-to-MRF for them. 2714 */ 2715 if (scan_inst->is_math()) { 2716 break; 2717 } 2718 } 2719 2720 /* Clear the bits for any registers this instruction overwrites. */ 2721 regs_left &= ~mask_relative_to( 2722 inst->src[0], scan_inst->dst, scan_inst->size_written); 2723 if (!regs_left) 2724 break; 2725 } 2726 2727 /* We don't handle control flow here. Most computation of 2728 * values that end up in MRFs are shortly before the MRF 2729 * write anyway. 2730 */ 2731 if (block->start() == scan_inst) 2732 break; 2733 2734 /* You can't read from an MRF, so if someone else reads our 2735 * MRF's source GRF that we wanted to rewrite, that stops us. 2736 */ 2737 bool interfered = false; 2738 for (int i = 0; i < scan_inst->sources; i++) { 2739 if (regions_overlap(scan_inst->src[i], scan_inst->size_read(i), 2740 inst->src[0], inst->size_read(0))) { 2741 interfered = true; 2742 } 2743 } 2744 if (interfered) 2745 break; 2746 2747 if (regions_overlap(scan_inst->dst, scan_inst->size_written, 2748 inst->dst, inst->size_written)) { 2749 /* If somebody else writes our MRF here, we can't 2750 * compute-to-MRF before that. 2751 */ 2752 break; 2753 } 2754 2755 if (scan_inst->mlen > 0 && scan_inst->base_mrf != -1 && 2756 regions_overlap(fs_reg(MRF, scan_inst->base_mrf), scan_inst->mlen * REG_SIZE, 2757 inst->dst, inst->size_written)) { 2758 /* Found a SEND instruction, which means that there are 2759 * live values in MRFs from base_mrf to base_mrf + 2760 * scan_inst->mlen - 1. Don't go pushing our MRF write up 2761 * above it. 2762 */ 2763 break; 2764 } 2765 } 2766 2767 if (regs_left) 2768 continue; 2769 2770 /* Found all generating instructions of our MRF's source value, so it 2771 * should be safe to rewrite them to point to the MRF directly. 2772 */ 2773 regs_left = (1 << regs_read(inst, 0)) - 1; 2774 2775 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) { 2776 if (regions_overlap(scan_inst->dst, scan_inst->size_written, 2777 inst->src[0], inst->size_read(0))) { 2778 /* Clear the bits for any registers this instruction overwrites. */ 2779 regs_left &= ~mask_relative_to( 2780 inst->src[0], scan_inst->dst, scan_inst->size_written); 2781 2782 const unsigned rel_offset = reg_offset(scan_inst->dst) - 2783 reg_offset(inst->src[0]); 2784 2785 if (inst->dst.nr & BRW_MRF_COMPR4) { 2786 /* Apply the same address transformation done by the hardware 2787 * for COMPR4 MRF writes. 2788 */ 2789 assert(rel_offset < 2 * REG_SIZE); 2790 scan_inst->dst.nr = inst->dst.nr + rel_offset / REG_SIZE * 4; 2791 2792 /* Clear the COMPR4 bit if the generating instruction is not 2793 * compressed. 2794 */ 2795 if (scan_inst->size_written < 2 * REG_SIZE) 2796 scan_inst->dst.nr &= ~BRW_MRF_COMPR4; 2797 2798 } else { 2799 /* Calculate the MRF number the result of this instruction is 2800 * ultimately written to. 2801 */ 2802 scan_inst->dst.nr = inst->dst.nr + rel_offset / REG_SIZE; 2803 } 2804 2805 scan_inst->dst.file = MRF; 2806 scan_inst->dst.offset = inst->dst.offset + rel_offset % REG_SIZE; 2807 scan_inst->saturate |= inst->saturate; 2808 if (!regs_left) 2809 break; 2810 } 2811 } 2812 2813 assert(!regs_left); 2814 inst->remove(block); 2815 progress = true; 2816 } 2817 2818 if (progress) 2819 invalidate_live_intervals(); 2820 2821 return progress; 2822 } 2823 2824 /** 2825 * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control 2826 * flow. We could probably do better here with some form of divergence 2827 * analysis. 2828 */ 2829 bool 2830 fs_visitor::eliminate_find_live_channel() 2831 { 2832 bool progress = false; 2833 unsigned depth = 0; 2834 2835 if (!brw_stage_has_packed_dispatch(devinfo, stage, stage_prog_data)) { 2836 /* The optimization below assumes that channel zero is live on thread 2837 * dispatch, which may not be the case if the fixed function dispatches 2838 * threads sparsely. 2839 */ 2840 return false; 2841 } 2842 2843 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 2844 switch (inst->opcode) { 2845 case BRW_OPCODE_IF: 2846 case BRW_OPCODE_DO: 2847 depth++; 2848 break; 2849 2850 case BRW_OPCODE_ENDIF: 2851 case BRW_OPCODE_WHILE: 2852 depth--; 2853 break; 2854 2855 case FS_OPCODE_DISCARD_JUMP: 2856 /* This can potentially make control flow non-uniform until the end 2857 * of the program. 2858 */ 2859 return progress; 2860 2861 case SHADER_OPCODE_FIND_LIVE_CHANNEL: 2862 if (depth == 0) { 2863 inst->opcode = BRW_OPCODE_MOV; 2864 inst->src[0] = brw_imm_ud(0u); 2865 inst->sources = 1; 2866 inst->force_writemask_all = true; 2867 progress = true; 2868 } 2869 break; 2870 2871 default: 2872 break; 2873 } 2874 } 2875 2876 return progress; 2877 } 2878 2879 /** 2880 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE 2881 * instructions to FS_OPCODE_REP_FB_WRITE. 2882 */ 2883 void 2884 fs_visitor::emit_repclear_shader() 2885 { 2886 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; 2887 int base_mrf = 0; 2888 int color_mrf = base_mrf + 2; 2889 fs_inst *mov; 2890 2891 if (uniforms > 0) { 2892 mov = bld.exec_all().group(4, 0) 2893 .MOV(brw_message_reg(color_mrf), 2894 fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F)); 2895 } else { 2896 struct brw_reg reg = 2897 brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0, BRW_REGISTER_TYPE_F, 2898 BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4, 2899 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW); 2900 2901 mov = bld.exec_all().group(4, 0) 2902 .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg)); 2903 } 2904 2905 fs_inst *write; 2906 if (key->nr_color_regions == 1) { 2907 write = bld.emit(FS_OPCODE_REP_FB_WRITE); 2908 write->saturate = key->clamp_fragment_color; 2909 write->base_mrf = color_mrf; 2910 write->target = 0; 2911 write->header_size = 0; 2912 write->mlen = 1; 2913 } else { 2914 assume(key->nr_color_regions > 0); 2915 for (int i = 0; i < key->nr_color_regions; ++i) { 2916 write = bld.emit(FS_OPCODE_REP_FB_WRITE); 2917 write->saturate = key->clamp_fragment_color; 2918 write->base_mrf = base_mrf; 2919 write->target = i; 2920 write->header_size = 2; 2921 write->mlen = 3; 2922 } 2923 } 2924 write->eot = true; 2925 2926 calculate_cfg(); 2927 2928 assign_constant_locations(); 2929 assign_curb_setup(); 2930 2931 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */ 2932 if (uniforms > 0) { 2933 assert(mov->src[0].file == FIXED_GRF); 2934 mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0); 2935 } 2936 } 2937 2938 /** 2939 * Walks through basic blocks, looking for repeated MRF writes and 2940 * removing the later ones. 2941 */ 2942 bool 2943 fs_visitor::remove_duplicate_mrf_writes() 2944 { 2945 fs_inst *last_mrf_move[BRW_MAX_MRF(devinfo->gen)]; 2946 bool progress = false; 2947 2948 /* Need to update the MRF tracking for compressed instructions. */ 2949 if (dispatch_width >= 16) 2950 return false; 2951 2952 memset(last_mrf_move, 0, sizeof(last_mrf_move)); 2953 2954 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { 2955 if (inst->is_control_flow()) { 2956 memset(last_mrf_move, 0, sizeof(last_mrf_move)); 2957 } 2958 2959 if (inst->opcode == BRW_OPCODE_MOV && 2960 inst->dst.file == MRF) { 2961 fs_inst *prev_inst = last_mrf_move[inst->dst.nr]; 2962 if (prev_inst && inst->equals(prev_inst)) { 2963 inst->remove(block); 2964 progress = true; 2965 continue; 2966 } 2967 } 2968 2969 /* Clear out the last-write records for MRFs that were overwritten. */ 2970 if (inst->dst.file == MRF) { 2971 last_mrf_move[inst->dst.nr] = NULL; 2972 } 2973 2974 if (inst->mlen > 0 && inst->base_mrf != -1) { 2975 /* Found a SEND instruction, which will include two or fewer 2976 * implied MRF writes. We could do better here. 2977 */ 2978 for (int i = 0; i < implied_mrf_writes(inst); i++) { 2979 last_mrf_move[inst->base_mrf + i] = NULL; 2980 } 2981 } 2982 2983 /* Clear out any MRF move records whose sources got overwritten. */ 2984 for (unsigned i = 0; i < ARRAY_SIZE(last_mrf_move); i++) { 2985 if (last_mrf_move[i] && 2986 regions_overlap(inst->dst, inst->size_written, 2987 last_mrf_move[i]->src[0], 2988 last_mrf_move[i]->size_read(0))) { 2989 last_mrf_move[i] = NULL; 2990 } 2991 } 2992 2993 if (inst->opcode == BRW_OPCODE_MOV && 2994 inst->dst.file == MRF && 2995 inst->src[0].file != ARF && 2996 !inst->is_partial_write()) { 2997 last_mrf_move[inst->dst.nr] = inst; 2998 } 2999 } 3000 3001 if (progress) 3002 invalidate_live_intervals(); 3003 3004 return progress; 3005 } 3006 3007 static void 3008 clear_deps_for_inst_src(fs_inst *inst, bool *deps, int first_grf, int grf_len) 3009 { 3010 /* Clear the flag for registers that actually got read (as expected). */ 3011 for (int i = 0; i < inst->sources; i++) { 3012 int grf; 3013 if (inst->src[i].file == VGRF || inst->src[i].file == FIXED_GRF) { 3014 grf = inst->src[i].nr; 3015 } else { 3016 continue; 3017 } 3018 3019 if (grf >= first_grf && 3020 grf < first_grf + grf_len) { 3021 deps[grf - first_grf] = false; 3022 if (inst->exec_size == 16) 3023 deps[grf - first_grf + 1] = false; 3024 } 3025 } 3026 } 3027 3028 /** 3029 * Implements this workaround for the original 965: 3030 * 3031 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not 3032 * check for post destination dependencies on this instruction, software 3033 * must ensure that there is no destination hazard for the case of write 3034 * followed by a posted write shown in the following example. 3035 * 3036 * 1. mov r3 0 3037 * 2. send r3.xy <rest of send instruction> 3038 * 3. mov r2 r3 3039 * 3040 * Due to no post-destination dependency check on the send, the above 3041 * code sequence could have two instructions (1 and 2) in flight at the 3042 * same time that both consider r3 as the target of their final writes. 3043 */ 3044 void 3045 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t *block, 3046 fs_inst *inst) 3047 { 3048 int write_len = regs_written(inst); 3049 int first_write_grf = inst->dst.nr; 3050 bool needs_dep[BRW_MAX_MRF(devinfo->gen)]; 3051 assert(write_len < (int)sizeof(needs_dep) - 1); 3052 3053 memset(needs_dep, false, sizeof(needs_dep)); 3054 memset(needs_dep, true, write_len); 3055 3056 clear_deps_for_inst_src(inst, needs_dep, first_write_grf, write_len); 3057 3058 /* Walk backwards looking for writes to registers we're writing which 3059 * aren't read since being written. If we hit the start of the program, 3060 * we assume that there are no outstanding dependencies on entry to the 3061 * program. 3062 */ 3063 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) { 3064 /* If we hit control flow, assume that there *are* outstanding 3065 * dependencies, and force their cleanup before our instruction. 3066 */ 3067 if (block->start() == scan_inst && block->num != 0) { 3068 for (int i = 0; i < write_len; i++) { 3069 if (needs_dep[i]) 3070 DEP_RESOLVE_MOV(fs_builder(this, block, inst), 3071 first_write_grf + i); 3072 } 3073 return; 3074 } 3075 3076 /* We insert our reads as late as possible on the assumption that any 3077 * instruction but a MOV that might have left us an outstanding 3078 * dependency has more latency than a MOV. 3079 */ 3080 if (scan_inst->dst.file == VGRF) { 3081 for (unsigned i = 0; i < regs_written(scan_inst); i++) { 3082 int reg = scan_inst->dst.nr + i; 3083 3084 if (reg >= first_write_grf && 3085 reg < first_write_grf + write_len && 3086 needs_dep[reg - first_write_grf]) { 3087 DEP_RESOLVE_MOV(fs_builder(this, block, inst), reg); 3088 needs_dep[reg - first_write_grf] = false; 3089 if (scan_inst->exec_size == 16) 3090 needs_dep[reg - first_write_grf + 1] = false; 3091 } 3092 } 3093 } 3094 3095 /* Clear the flag for registers that actually got read (as expected). */ 3096 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len); 3097 3098 /* Continue the loop only if we haven't resolved all the dependencies */ 3099 int i; 3100 for (i = 0; i < write_len; i++) { 3101 if (needs_dep[i]) 3102 break; 3103 } 3104 if (i == write_len) 3105 return; 3106 } 3107 } 3108 3109 /** 3110 * Implements this workaround for the original 965: 3111 * 3112 * "[DevBW, DevCL] Errata: A destination register from a send can not be 3113 * used as a destination register until after it has been sourced by an 3114 * instruction with a different destination register. 3115 */ 3116 void 3117 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t *block, fs_inst *inst) 3118 { 3119 int write_len = regs_written(inst); 3120 int first_write_grf = inst->dst.nr; 3121 bool needs_dep[BRW_MAX_MRF(devinfo->gen)]; 3122 assert(write_len < (int)sizeof(needs_dep) - 1); 3123 3124 memset(needs_dep, false, sizeof(needs_dep)); 3125 memset(needs_dep, true, write_len); 3126 /* Walk forwards looking for writes to registers we're writing which aren't 3127 * read before being written. 3128 */ 3129 foreach_inst_in_block_starting_from(fs_inst, scan_inst, inst) { 3130 /* If we hit control flow, force resolve all remaining dependencies. */ 3131 if (block->end() == scan_inst && block->num != cfg->num_blocks - 1) { 3132 for (int i = 0; i < write_len; i++) { 3133 if (needs_dep[i]) 3134 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst), 3135 first_write_grf + i); 3136 } 3137 return; 3138 } 3139 3140 /* Clear the flag for registers that actually got read (as expected). */ 3141 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len); 3142 3143 /* We insert our reads as late as possible since they're reading the 3144 * result of a SEND, which has massive latency. 3145 */ 3146 if (scan_inst->dst.file == VGRF && 3147 scan_inst->dst.nr >= first_write_grf && 3148 scan_inst->dst.nr < first_write_grf + write_len && 3149 needs_dep[scan_inst->dst.nr - first_write_grf]) { 3150 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst), 3151 scan_inst->dst.nr); 3152 needs_dep[scan_inst->dst.nr - first_write_grf] = false; 3153 } 3154 3155 /* Continue the loop only if we haven't resolved all the dependencies */ 3156 int i; 3157 for (i = 0; i < write_len; i++) { 3158 if (needs_dep[i]) 3159 break; 3160 } 3161 if (i == write_len) 3162 return; 3163 } 3164 } 3165 3166 void 3167 fs_visitor::insert_gen4_send_dependency_workarounds() 3168 { 3169 if (devinfo->gen != 4 || devinfo->is_g4x) 3170 return; 3171 3172 bool progress = false; 3173 3174 foreach_block_and_inst(block, fs_inst, inst, cfg) { 3175 if (inst->mlen != 0 && inst->dst.file == VGRF) { 3176 insert_gen4_pre_send_dependency_workarounds(block, inst); 3177 insert_gen4_post_send_dependency_workarounds(block, inst); 3178 progress = true; 3179 } 3180 } 3181 3182 if (progress) 3183 invalidate_live_intervals(); 3184 } 3185 3186 /** 3187 * Turns the generic expression-style uniform pull constant load instruction 3188 * into a hardware-specific series of instructions for loading a pull 3189 * constant. 3190 * 3191 * The expression style allows the CSE pass before this to optimize out 3192 * repeated loads from the same offset, and gives the pre-register-allocation 3193 * scheduling full flexibility, while the conversion to native instructions 3194 * allows the post-register-allocation scheduler the best information 3195 * possible. 3196 * 3197 * Note that execution masking for setting up pull constant loads is special: 3198 * the channels that need to be written are unrelated to the current execution 3199 * mask, since a later instruction will use one of the result channels as a 3200 * source operand for all 8 or 16 of its channels. 3201 */ 3202 void 3203 fs_visitor::lower_uniform_pull_constant_loads() 3204 { 3205 foreach_block_and_inst (block, fs_inst, inst, cfg) { 3206 if (inst->opcode != FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD) 3207 continue; 3208 3209 if (devinfo->gen >= 7) { 3210 const fs_builder ubld = fs_builder(this, block, inst).exec_all(); 3211 const fs_reg payload = ubld.group(8, 0).vgrf(BRW_REGISTER_TYPE_UD); 3212 3213 ubld.group(8, 0).MOV(payload, 3214 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD)); 3215 ubld.group(1, 0).MOV(component(payload, 2), 3216 brw_imm_ud(inst->src[1].ud / 16)); 3217 3218 inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7; 3219 inst->src[1] = payload; 3220 inst->header_size = 1; 3221 inst->mlen = 1; 3222 3223 invalidate_live_intervals(); 3224 } else { 3225 /* Before register allocation, we didn't tell the scheduler about the 3226 * MRF we use. We know it's safe to use this MRF because nothing 3227 * else does except for register spill/unspill, which generates and 3228 * uses its MRF within a single IR instruction. 3229 */ 3230 inst->base_mrf = FIRST_PULL_LOAD_MRF(devinfo->gen) + 1; 3231 inst->mlen = 1; 3232 } 3233 } 3234 } 3235 3236 bool 3237 fs_visitor::lower_load_payload() 3238 { 3239 bool progress = false; 3240 3241 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { 3242 if (inst->opcode != SHADER_OPCODE_LOAD_PAYLOAD) 3243 continue; 3244 3245 assert(inst->dst.file == MRF || inst->dst.file == VGRF); 3246 assert(inst->saturate == false); 3247 fs_reg dst = inst->dst; 3248 3249 /* Get rid of COMPR4. We'll add it back in if we need it */ 3250 if (dst.file == MRF) 3251 dst.nr = dst.nr & ~BRW_MRF_COMPR4; 3252 3253 const fs_builder ibld(this, block, inst); 3254 const fs_builder hbld = ibld.exec_all().group(8, 0); 3255 3256 for (uint8_t i = 0; i < inst->header_size; i++) { 3257 if (inst->src[i].file != BAD_FILE) { 3258 fs_reg mov_dst = retype(dst, BRW_REGISTER_TYPE_UD); 3259 fs_reg mov_src = retype(inst->src[i], BRW_REGISTER_TYPE_UD); 3260 hbld.MOV(mov_dst, mov_src); 3261 } 3262 dst = offset(dst, hbld, 1); 3263 } 3264 3265 if (inst->dst.file == MRF && (inst->dst.nr & BRW_MRF_COMPR4) && 3266 inst->exec_size > 8) { 3267 /* In this case, the payload portion of the LOAD_PAYLOAD isn't 3268 * a straightforward copy. Instead, the result of the 3269 * LOAD_PAYLOAD is treated as interleaved and the first four 3270 * non-header sources are unpacked as: 3271 * 3272 * m + 0: r0 3273 * m + 1: g0 3274 * m + 2: b0 3275 * m + 3: a0 3276 * m + 4: r1 3277 * m + 5: g1 3278 * m + 6: b1 3279 * m + 7: a1 3280 * 3281 * This is used for gen <= 5 fb writes. 3282 */ 3283 assert(inst->exec_size == 16); 3284 assert(inst->header_size + 4 <= inst->sources); 3285 for (uint8_t i = inst->header_size; i < inst->header_size + 4; i++) { 3286 if (inst->src[i].file != BAD_FILE) { 3287 if (devinfo->has_compr4) { 3288 fs_reg compr4_dst = retype(dst, inst->src[i].type); 3289 compr4_dst.nr |= BRW_MRF_COMPR4; 3290 ibld.MOV(compr4_dst, inst->src[i]); 3291 } else { 3292 /* Platform doesn't have COMPR4. We have to fake it */ 3293 fs_reg mov_dst = retype(dst, inst->src[i].type); 3294 ibld.half(0).MOV(mov_dst, half(inst->src[i], 0)); 3295 mov_dst.nr += 4; 3296 ibld.half(1).MOV(mov_dst, half(inst->src[i], 1)); 3297 } 3298 } 3299 3300 dst.nr++; 3301 } 3302 3303 /* The loop above only ever incremented us through the first set 3304 * of 4 registers. However, thanks to the magic of COMPR4, we 3305 * actually wrote to the first 8 registers, so we need to take 3306 * that into account now. 3307 */ 3308 dst.nr += 4; 3309 3310 /* The COMPR4 code took care of the first 4 sources. We'll let 3311 * the regular path handle any remaining sources. Yes, we are 3312 * modifying the instruction but we're about to delete it so 3313 * this really doesn't hurt anything. 3314 */ 3315 inst->header_size += 4; 3316 } 3317 3318 for (uint8_t i = inst->header_size; i < inst->sources; i++) { 3319 if (inst->src[i].file != BAD_FILE) 3320 ibld.MOV(retype(dst, inst->src[i].type), inst->src[i]); 3321 dst = offset(dst, ibld, 1); 3322 } 3323 3324 inst->remove(block); 3325 progress = true; 3326 } 3327 3328 if (progress) 3329 invalidate_live_intervals(); 3330 3331 return progress; 3332 } 3333 3334 bool 3335 fs_visitor::lower_integer_multiplication() 3336 { 3337 bool progress = false; 3338 3339 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 3340 const fs_builder ibld(this, block, inst); 3341 3342 if (inst->opcode == BRW_OPCODE_MUL) { 3343 if (inst->dst.is_accumulator() || 3344 (inst->dst.type != BRW_REGISTER_TYPE_D && 3345 inst->dst.type != BRW_REGISTER_TYPE_UD)) 3346 continue; 3347 3348 /* Gen8's MUL instruction can do a 32-bit x 32-bit -> 32-bit 3349 * operation directly, but CHV/BXT cannot. 3350 */ 3351 if (devinfo->gen >= 8 && 3352 !devinfo->is_cherryview && !devinfo->is_broxton) 3353 continue; 3354 3355 if (inst->src[1].file == IMM && 3356 inst->src[1].ud < (1 << 16)) { 3357 /* The MUL instruction isn't commutative. On Gen <= 6, only the low 3358 * 16-bits of src0 are read, and on Gen >= 7 only the low 16-bits of 3359 * src1 are used. 3360 * 3361 * If multiplying by an immediate value that fits in 16-bits, do a 3362 * single MUL instruction with that value in the proper location. 3363 */ 3364 if (devinfo->gen < 7) { 3365 fs_reg imm(VGRF, alloc.allocate(dispatch_width / 8), 3366 inst->dst.type); 3367 ibld.MOV(imm, inst->src[1]); 3368 ibld.MUL(inst->dst, imm, inst->src[0]); 3369 } else { 3370 const bool ud = (inst->src[1].type == BRW_REGISTER_TYPE_UD); 3371 ibld.MUL(inst->dst, inst->src[0], 3372 ud ? brw_imm_uw(inst->src[1].ud) 3373 : brw_imm_w(inst->src[1].d)); 3374 } 3375 } else { 3376 /* Gen < 8 (and some Gen8+ low-power parts like Cherryview) cannot 3377 * do 32-bit integer multiplication in one instruction, but instead 3378 * must do a sequence (which actually calculates a 64-bit result): 3379 * 3380 * mul(8) acc0<1>D g3<8,8,1>D g4<8,8,1>D 3381 * mach(8) null g3<8,8,1>D g4<8,8,1>D 3382 * mov(8) g2<1>D acc0<8,8,1>D 3383 * 3384 * But on Gen > 6, the ability to use second accumulator register 3385 * (acc1) for non-float data types was removed, preventing a simple 3386 * implementation in SIMD16. A 16-channel result can be calculated by 3387 * executing the three instructions twice in SIMD8, once with quarter 3388 * control of 1Q for the first eight channels and again with 2Q for 3389 * the second eight channels. 3390 * 3391 * Which accumulator register is implicitly accessed (by AccWrEnable 3392 * for instance) is determined by the quarter control. Unfortunately 3393 * Ivybridge (and presumably Baytrail) has a hardware bug in which an 3394 * implicit accumulator access by an instruction with 2Q will access 3395 * acc1 regardless of whether the data type is usable in acc1. 3396 * 3397 * Specifically, the 2Q mach(8) writes acc1 which does not exist for 3398 * integer data types. 3399 * 3400 * Since we only want the low 32-bits of the result, we can do two 3401 * 32-bit x 16-bit multiplies (like the mul and mach are doing), and 3402 * adjust the high result and add them (like the mach is doing): 3403 * 3404 * mul(8) g7<1>D g3<8,8,1>D g4.0<8,8,1>UW 3405 * mul(8) g8<1>D g3<8,8,1>D g4.1<8,8,1>UW 3406 * shl(8) g9<1>D g8<8,8,1>D 16D 3407 * add(8) g2<1>D g7<8,8,1>D g8<8,8,1>D 3408 * 3409 * We avoid the shl instruction by realizing that we only want to add 3410 * the low 16-bits of the "high" result to the high 16-bits of the 3411 * "low" result and using proper regioning on the add: 3412 * 3413 * mul(8) g7<1>D g3<8,8,1>D g4.0<16,8,2>UW 3414 * mul(8) g8<1>D g3<8,8,1>D g4.1<16,8,2>UW 3415 * add(8) g7.1<2>UW g7.1<16,8,2>UW g8<16,8,2>UW 3416 * 3417 * Since it does not use the (single) accumulator register, we can 3418 * schedule multi-component multiplications much better. 3419 */ 3420 3421 fs_reg orig_dst = inst->dst; 3422 if (orig_dst.is_null() || orig_dst.file == MRF) { 3423 inst->dst = fs_reg(VGRF, alloc.allocate(dispatch_width / 8), 3424 inst->dst.type); 3425 } 3426 fs_reg low = inst->dst; 3427 fs_reg high(VGRF, alloc.allocate(dispatch_width / 8), 3428 inst->dst.type); 3429 3430 if (devinfo->gen >= 7) { 3431 if (inst->src[1].file == IMM) { 3432 ibld.MUL(low, inst->src[0], 3433 brw_imm_uw(inst->src[1].ud & 0xffff)); 3434 ibld.MUL(high, inst->src[0], 3435 brw_imm_uw(inst->src[1].ud >> 16)); 3436 } else { 3437 ibld.MUL(low, inst->src[0], 3438 subscript(inst->src[1], BRW_REGISTER_TYPE_UW, 0)); 3439 ibld.MUL(high, inst->src[0], 3440 subscript(inst->src[1], BRW_REGISTER_TYPE_UW, 1)); 3441 } 3442 } else { 3443 ibld.MUL(low, subscript(inst->src[0], BRW_REGISTER_TYPE_UW, 0), 3444 inst->src[1]); 3445 ibld.MUL(high, subscript(inst->src[0], BRW_REGISTER_TYPE_UW, 1), 3446 inst->src[1]); 3447 } 3448 3449 ibld.ADD(subscript(inst->dst, BRW_REGISTER_TYPE_UW, 1), 3450 subscript(low, BRW_REGISTER_TYPE_UW, 1), 3451 subscript(high, BRW_REGISTER_TYPE_UW, 0)); 3452 3453 if (inst->conditional_mod || orig_dst.file == MRF) { 3454 set_condmod(inst->conditional_mod, 3455 ibld.MOV(orig_dst, inst->dst)); 3456 } 3457 } 3458 3459 } else if (inst->opcode == SHADER_OPCODE_MULH) { 3460 /* Should have been lowered to 8-wide. */ 3461 assert(inst->exec_size <= get_lowered_simd_width(devinfo, inst)); 3462 const fs_reg acc = retype(brw_acc_reg(inst->exec_size), 3463 inst->dst.type); 3464 fs_inst *mul = ibld.MUL(acc, inst->src[0], inst->src[1]); 3465 fs_inst *mach = ibld.MACH(inst->dst, inst->src[0], inst->src[1]); 3466 3467 if (devinfo->gen >= 8) { 3468 /* Until Gen8, integer multiplies read 32-bits from one source, 3469 * and 16-bits from the other, and relying on the MACH instruction 3470 * to generate the high bits of the result. 3471 * 3472 * On Gen8, the multiply instruction does a full 32x32-bit 3473 * multiply, but in order to do a 64-bit multiply we can simulate 3474 * the previous behavior and then use a MACH instruction. 3475 * 3476 * FINISHME: Don't use source modifiers on src1. 3477 */ 3478 assert(mul->src[1].type == BRW_REGISTER_TYPE_D || 3479 mul->src[1].type == BRW_REGISTER_TYPE_UD); 3480 mul->src[1].type = BRW_REGISTER_TYPE_UW; 3481 mul->src[1].stride *= 2; 3482 3483 } else if (devinfo->gen == 7 && !devinfo->is_haswell && 3484 inst->group > 0) { 3485 /* Among other things the quarter control bits influence which 3486 * accumulator register is used by the hardware for instructions 3487 * that access the accumulator implicitly (e.g. MACH). A 3488 * second-half instruction would normally map to acc1, which 3489 * doesn't exist on Gen7 and up (the hardware does emulate it for 3490 * floating-point instructions *only* by taking advantage of the 3491 * extra precision of acc0 not normally used for floating point 3492 * arithmetic). 3493 * 3494 * HSW and up are careful enough not to try to access an 3495 * accumulator register that doesn't exist, but on earlier Gen7 3496 * hardware we need to make sure that the quarter control bits are 3497 * zero to avoid non-deterministic behaviour and emit an extra MOV 3498 * to get the result masked correctly according to the current 3499 * channel enables. 3500 */ 3501 mach->group = 0; 3502 mach->force_writemask_all = true; 3503 mach->dst = ibld.vgrf(inst->dst.type); 3504 ibld.MOV(inst->dst, mach->dst); 3505 } 3506 } else { 3507 continue; 3508 } 3509 3510 inst->remove(block); 3511 progress = true; 3512 } 3513 3514 if (progress) 3515 invalidate_live_intervals(); 3516 3517 return progress; 3518 } 3519 3520 bool 3521 fs_visitor::lower_minmax() 3522 { 3523 assert(devinfo->gen < 6); 3524 3525 bool progress = false; 3526 3527 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 3528 const fs_builder ibld(this, block, inst); 3529 3530 if (inst->opcode == BRW_OPCODE_SEL && 3531 inst->predicate == BRW_PREDICATE_NONE) { 3532 /* FIXME: Using CMP doesn't preserve the NaN propagation semantics of 3533 * the original SEL.L/GE instruction 3534 */ 3535 ibld.CMP(ibld.null_reg_d(), inst->src[0], inst->src[1], 3536 inst->conditional_mod); 3537 inst->predicate = BRW_PREDICATE_NORMAL; 3538 inst->conditional_mod = BRW_CONDITIONAL_NONE; 3539 3540 progress = true; 3541 } 3542 } 3543 3544 if (progress) 3545 invalidate_live_intervals(); 3546 3547 return progress; 3548 } 3549 3550 static void 3551 setup_color_payload(const fs_builder &bld, const brw_wm_prog_key *key, 3552 fs_reg *dst, fs_reg color, unsigned components) 3553 { 3554 if (key->clamp_fragment_color) { 3555 fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 4); 3556 assert(color.type == BRW_REGISTER_TYPE_F); 3557 3558 for (unsigned i = 0; i < components; i++) 3559 set_saturate(true, 3560 bld.MOV(offset(tmp, bld, i), offset(color, bld, i))); 3561 3562 color = tmp; 3563 } 3564 3565 for (unsigned i = 0; i < components; i++) 3566 dst[i] = offset(color, bld, i); 3567 } 3568 3569 static void 3570 lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst, 3571 const struct brw_wm_prog_data *prog_data, 3572 const brw_wm_prog_key *key, 3573 const fs_visitor::thread_payload &payload) 3574 { 3575 assert(inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM); 3576 const gen_device_info *devinfo = bld.shader->devinfo; 3577 const fs_reg &color0 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR0]; 3578 const fs_reg &color1 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR1]; 3579 const fs_reg &src0_alpha = inst->src[FB_WRITE_LOGICAL_SRC_SRC0_ALPHA]; 3580 const fs_reg &src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH]; 3581 const fs_reg &dst_depth = inst->src[FB_WRITE_LOGICAL_SRC_DST_DEPTH]; 3582 const fs_reg &src_stencil = inst->src[FB_WRITE_LOGICAL_SRC_SRC_STENCIL]; 3583 fs_reg sample_mask = inst->src[FB_WRITE_LOGICAL_SRC_OMASK]; 3584 const unsigned components = 3585 inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud; 3586 3587 /* We can potentially have a message length of up to 15, so we have to set 3588 * base_mrf to either 0 or 1 in order to fit in m0..m15. 3589 */ 3590 fs_reg sources[15]; 3591 int header_size = 2, payload_header_size; 3592 unsigned length = 0; 3593 3594 /* From the Sandy Bridge PRM, volume 4, page 198: 3595 * 3596 * "Dispatched Pixel Enables. One bit per pixel indicating 3597 * which pixels were originally enabled when the thread was 3598 * dispatched. This field is only required for the end-of- 3599 * thread message and on all dual-source messages." 3600 */ 3601 if (devinfo->gen >= 6 && 3602 (devinfo->is_haswell || devinfo->gen >= 8 || !prog_data->uses_kill) && 3603 color1.file == BAD_FILE && 3604 key->nr_color_regions == 1) { 3605 header_size = 0; 3606 } 3607 3608 if (header_size != 0) { 3609 assert(header_size == 2); 3610 /* Allocate 2 registers for a header */ 3611 length += 2; 3612 } 3613 3614 if (payload.aa_dest_stencil_reg) { 3615 sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1)); 3616 bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha") 3617 .MOV(sources[length], 3618 fs_reg(brw_vec8_grf(payload.aa_dest_stencil_reg, 0))); 3619 length++; 3620 } 3621 3622 if (sample_mask.file != BAD_FILE) { 3623 sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1), 3624 BRW_REGISTER_TYPE_UD); 3625 3626 /* Hand over gl_SampleMask. Only the lower 16 bits of each channel are 3627 * relevant. Since it's unsigned single words one vgrf is always 3628 * 16-wide, but only the lower or higher 8 channels will be used by the 3629 * hardware when doing a SIMD8 write depending on whether we have 3630 * selected the subspans for the first or second half respectively. 3631 */ 3632 assert(sample_mask.file != BAD_FILE && type_sz(sample_mask.type) == 4); 3633 sample_mask.type = BRW_REGISTER_TYPE_UW; 3634 sample_mask.stride *= 2; 3635 3636 bld.exec_all().annotate("FB write oMask") 3637 .MOV(horiz_offset(retype(sources[length], BRW_REGISTER_TYPE_UW), 3638 inst->group), 3639 sample_mask); 3640 length++; 3641 } 3642 3643 payload_header_size = length; 3644 3645 if (src0_alpha.file != BAD_FILE) { 3646 /* FIXME: This is being passed at the wrong location in the payload and 3647 * doesn't work when gl_SampleMask and MRTs are used simultaneously. 3648 * It's supposed to be immediately before oMask but there seems to be no 3649 * reasonable way to pass them in the correct order because LOAD_PAYLOAD 3650 * requires header sources to form a contiguous segment at the beginning 3651 * of the message and src0_alpha has per-channel semantics. 3652 */ 3653 setup_color_payload(bld, key, &sources[length], src0_alpha, 1); 3654 length++; 3655 } else if (key->replicate_alpha && inst->target != 0) { 3656 /* Handle the case when fragment shader doesn't write to draw buffer 3657 * zero. No need to call setup_color_payload() for src0_alpha because 3658 * alpha value will be undefined. 3659 */ 3660 length++; 3661 } 3662 3663 setup_color_payload(bld, key, &sources[length], color0, components); 3664 length += 4; 3665 3666 if (color1.file != BAD_FILE) { 3667 setup_color_payload(bld, key, &sources[length], color1, components); 3668 length += 4; 3669 } 3670 3671 if (src_depth.file != BAD_FILE) { 3672 sources[length] = src_depth; 3673 length++; 3674 } 3675 3676 if (dst_depth.file != BAD_FILE) { 3677 sources[length] = dst_depth; 3678 length++; 3679 } 3680 3681 if (src_stencil.file != BAD_FILE) { 3682 assert(devinfo->gen >= 9); 3683 assert(bld.dispatch_width() != 16); 3684 3685 /* XXX: src_stencil is only available on gen9+. dst_depth is never 3686 * available on gen9+. As such it's impossible to have both enabled at the 3687 * same time and therefore length cannot overrun the array. 3688 */ 3689 assert(length < 15); 3690 3691 sources[length] = bld.vgrf(BRW_REGISTER_TYPE_UD); 3692 bld.exec_all().annotate("FB write OS") 3693 .MOV(retype(sources[length], BRW_REGISTER_TYPE_UB), 3694 subscript(src_stencil, BRW_REGISTER_TYPE_UB, 0)); 3695 length++; 3696 } 3697 3698 fs_inst *load; 3699 if (devinfo->gen >= 7) { 3700 /* Send from the GRF */ 3701 fs_reg payload = fs_reg(VGRF, -1, BRW_REGISTER_TYPE_F); 3702 load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size); 3703 payload.nr = bld.shader->alloc.allocate(regs_written(load)); 3704 load->dst = payload; 3705 3706 inst->src[0] = payload; 3707 inst->resize_sources(1); 3708 } else { 3709 /* Send from the MRF */ 3710 load = bld.LOAD_PAYLOAD(fs_reg(MRF, 1, BRW_REGISTER_TYPE_F), 3711 sources, length, payload_header_size); 3712 3713 /* On pre-SNB, we have to interlace the color values. LOAD_PAYLOAD 3714 * will do this for us if we just give it a COMPR4 destination. 3715 */ 3716 if (devinfo->gen < 6 && bld.dispatch_width() == 16) 3717 load->dst.nr |= BRW_MRF_COMPR4; 3718 3719 inst->resize_sources(0); 3720 inst->base_mrf = 1; 3721 } 3722 3723 inst->opcode = FS_OPCODE_FB_WRITE; 3724 inst->mlen = regs_written(load); 3725 inst->header_size = header_size; 3726 } 3727 3728 static void 3729 lower_fb_read_logical_send(const fs_builder &bld, fs_inst *inst) 3730 { 3731 const fs_builder &ubld = bld.exec_all(); 3732 const unsigned length = 2; 3733 const fs_reg header = ubld.group(8, 0).vgrf(BRW_REGISTER_TYPE_UD, length); 3734 3735 ubld.group(16, 0) 3736 .MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD)); 3737 3738 inst->resize_sources(1); 3739 inst->src[0] = header; 3740 inst->opcode = FS_OPCODE_FB_READ; 3741 inst->mlen = length; 3742 inst->header_size = length; 3743 } 3744 3745 static void 3746 lower_sampler_logical_send_gen4(const fs_builder &bld, fs_inst *inst, opcode op, 3747 const fs_reg &coordinate, 3748 const fs_reg &shadow_c, 3749 const fs_reg &lod, const fs_reg &lod2, 3750 const fs_reg &surface, 3751 const fs_reg &sampler, 3752 unsigned coord_components, 3753 unsigned grad_components) 3754 { 3755 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB || 3756 op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS); 3757 fs_reg msg_begin(MRF, 1, BRW_REGISTER_TYPE_F); 3758 fs_reg msg_end = msg_begin; 3759 3760 /* g0 header. */ 3761 msg_end = offset(msg_end, bld.group(8, 0), 1); 3762 3763 for (unsigned i = 0; i < coord_components; i++) 3764 bld.MOV(retype(offset(msg_end, bld, i), coordinate.type), 3765 offset(coordinate, bld, i)); 3766 3767 msg_end = offset(msg_end, bld, coord_components); 3768 3769 /* Messages other than SAMPLE and RESINFO in SIMD16 and TXD in SIMD8 3770 * require all three components to be present and zero if they are unused. 3771 */ 3772 if (coord_components > 0 && 3773 (has_lod || shadow_c.file != BAD_FILE || 3774 (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8))) { 3775 for (unsigned i = coord_components; i < 3; i++) 3776 bld.MOV(offset(msg_end, bld, i), brw_imm_f(0.0f)); 3777 3778 msg_end = offset(msg_end, bld, 3 - coord_components); 3779 } 3780 3781 if (op == SHADER_OPCODE_TXD) { 3782 /* TXD unsupported in SIMD16 mode. */ 3783 assert(bld.dispatch_width() == 8); 3784 3785 /* the slots for u and v are always present, but r is optional */ 3786 if (coord_components < 2) 3787 msg_end = offset(msg_end, bld, 2 - coord_components); 3788 3789 /* P = u, v, r 3790 * dPdx = dudx, dvdx, drdx 3791 * dPdy = dudy, dvdy, drdy 3792 * 3793 * 1-arg: Does not exist. 3794 * 3795 * 2-arg: dudx dvdx dudy dvdy 3796 * dPdx.x dPdx.y dPdy.x dPdy.y 3797 * m4 m5 m6 m7 3798 * 3799 * 3-arg: dudx dvdx drdx dudy dvdy drdy 3800 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z 3801 * m5 m6 m7 m8 m9 m10 3802 */ 3803 for (unsigned i = 0; i < grad_components; i++) 3804 bld.MOV(offset(msg_end, bld, i), offset(lod, bld, i)); 3805 3806 msg_end = offset(msg_end, bld, MAX2(grad_components, 2)); 3807 3808 for (unsigned i = 0; i < grad_components; i++) 3809 bld.MOV(offset(msg_end, bld, i), offset(lod2, bld, i)); 3810 3811 msg_end = offset(msg_end, bld, MAX2(grad_components, 2)); 3812 } 3813 3814 if (has_lod) { 3815 /* Bias/LOD with shadow comparator is unsupported in SIMD16 -- *Without* 3816 * shadow comparator (including RESINFO) it's unsupported in SIMD8 mode. 3817 */ 3818 assert(shadow_c.file != BAD_FILE ? bld.dispatch_width() == 8 : 3819 bld.dispatch_width() == 16); 3820 3821 const brw_reg_type type = 3822 (op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS ? 3823 BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F); 3824 bld.MOV(retype(msg_end, type), lod); 3825 msg_end = offset(msg_end, bld, 1); 3826 } 3827 3828 if (shadow_c.file != BAD_FILE) { 3829 if (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8) { 3830 /* There's no plain shadow compare message, so we use shadow 3831 * compare with a bias of 0.0. 3832 */ 3833 bld.MOV(msg_end, brw_imm_f(0.0f)); 3834 msg_end = offset(msg_end, bld, 1); 3835 } 3836 3837 bld.MOV(msg_end, shadow_c); 3838 msg_end = offset(msg_end, bld, 1); 3839 } 3840 3841 inst->opcode = op; 3842 inst->src[0] = reg_undef; 3843 inst->src[1] = surface; 3844 inst->src[2] = sampler; 3845 inst->resize_sources(3); 3846 inst->base_mrf = msg_begin.nr; 3847 inst->mlen = msg_end.nr - msg_begin.nr; 3848 inst->header_size = 1; 3849 } 3850 3851 static void 3852 lower_sampler_logical_send_gen5(const fs_builder &bld, fs_inst *inst, opcode op, 3853 const fs_reg &coordinate, 3854 const fs_reg &shadow_c, 3855 const fs_reg &lod, const fs_reg &lod2, 3856 const fs_reg &sample_index, 3857 const fs_reg &surface, 3858 const fs_reg &sampler, 3859 unsigned coord_components, 3860 unsigned grad_components) 3861 { 3862 fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F); 3863 fs_reg msg_coords = message; 3864 unsigned header_size = 0; 3865 3866 if (inst->offset != 0) { 3867 /* The offsets set up by the visitor are in the m1 header, so we can't 3868 * go headerless. 3869 */ 3870 header_size = 1; 3871 message.nr--; 3872 } 3873 3874 for (unsigned i = 0; i < coord_components; i++) 3875 bld.MOV(retype(offset(msg_coords, bld, i), coordinate.type), 3876 offset(coordinate, bld, i)); 3877 3878 fs_reg msg_end = offset(msg_coords, bld, coord_components); 3879 fs_reg msg_lod = offset(msg_coords, bld, 4); 3880 3881 if (shadow_c.file != BAD_FILE) { 3882 fs_reg msg_shadow = msg_lod; 3883 bld.MOV(msg_shadow, shadow_c); 3884 msg_lod = offset(msg_shadow, bld, 1); 3885 msg_end = msg_lod; 3886 } 3887 3888 switch (op) { 3889 case SHADER_OPCODE_TXL: 3890 case FS_OPCODE_TXB: 3891 bld.MOV(msg_lod, lod); 3892 msg_end = offset(msg_lod, bld, 1); 3893 break; 3894 case SHADER_OPCODE_TXD: 3895 /** 3896 * P = u, v, r 3897 * dPdx = dudx, dvdx, drdx 3898 * dPdy = dudy, dvdy, drdy 3899 * 3900 * Load up these values: 3901 * - dudx dudy dvdx dvdy drdx drdy 3902 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z 3903 */ 3904 msg_end = msg_lod; 3905 for (unsigned i = 0; i < grad_components; i++) { 3906 bld.MOV(msg_end, offset(lod, bld, i)); 3907 msg_end = offset(msg_end, bld, 1); 3908 3909 bld.MOV(msg_end, offset(lod2, bld, i)); 3910 msg_end = offset(msg_end, bld, 1); 3911 } 3912 break; 3913 case SHADER_OPCODE_TXS: 3914 msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD); 3915 bld.MOV(msg_lod, lod); 3916 msg_end = offset(msg_lod, bld, 1); 3917 break; 3918 case SHADER_OPCODE_TXF: 3919 msg_lod = offset(msg_coords, bld, 3); 3920 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod); 3921 msg_end = offset(msg_lod, bld, 1); 3922 break; 3923 case SHADER_OPCODE_TXF_CMS: 3924 msg_lod = offset(msg_coords, bld, 3); 3925 /* lod */ 3926 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), brw_imm_ud(0u)); 3927 /* sample index */ 3928 bld.MOV(retype(offset(msg_lod, bld, 1), BRW_REGISTER_TYPE_UD), sample_index); 3929 msg_end = offset(msg_lod, bld, 2); 3930 break; 3931 default: 3932 break; 3933 } 3934 3935 inst->opcode = op; 3936 inst->src[0] = reg_undef; 3937 inst->src[1] = surface; 3938 inst->src[2] = sampler; 3939 inst->resize_sources(3); 3940 inst->base_mrf = message.nr; 3941 inst->mlen = msg_end.nr - message.nr; 3942 inst->header_size = header_size; 3943 3944 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */ 3945 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE); 3946 } 3947 3948 static bool 3949 is_high_sampler(const struct gen_device_info *devinfo, const fs_reg &sampler) 3950 { 3951 if (devinfo->gen < 8 && !devinfo->is_haswell) 3952 return false; 3953 3954 return sampler.file != IMM || sampler.ud >= 16; 3955 } 3956 3957 static void 3958 lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op, 3959 const fs_reg &coordinate, 3960 const fs_reg &shadow_c, 3961 fs_reg lod, const fs_reg &lod2, 3962 const fs_reg &sample_index, 3963 const fs_reg &mcs, 3964 const fs_reg &surface, 3965 const fs_reg &sampler, 3966 const fs_reg &tg4_offset, 3967 unsigned coord_components, 3968 unsigned grad_components) 3969 { 3970 const gen_device_info *devinfo = bld.shader->devinfo; 3971 unsigned reg_width = bld.dispatch_width() / 8; 3972 unsigned header_size = 0, length = 0; 3973 fs_reg sources[MAX_SAMPLER_MESSAGE_SIZE]; 3974 for (unsigned i = 0; i < ARRAY_SIZE(sources); i++) 3975 sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F); 3976 3977 if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET || 3978 inst->offset != 0 || inst->eot || 3979 op == SHADER_OPCODE_SAMPLEINFO || 3980 is_high_sampler(devinfo, sampler)) { 3981 /* For general texture offsets (no txf workaround), we need a header to 3982 * put them in. Note that we're only reserving space for it in the 3983 * message payload as it will be initialized implicitly by the 3984 * generator. 3985 * 3986 * TG4 needs to place its channel select in the header, for interaction 3987 * with ARB_texture_swizzle. The sampler index is only 4-bits, so for 3988 * larger sampler numbers we need to offset the Sampler State Pointer in 3989 * the header. 3990 */ 3991 header_size = 1; 3992 sources[0] = fs_reg(); 3993 length++; 3994 3995 /* If we're requesting fewer than four channels worth of response, 3996 * and we have an explicit header, we need to set up the sampler 3997 * writemask. It's reversed from normal: 1 means "don't write". 3998 */ 3999 if (!inst->eot && regs_written(inst) != 4 * reg_width) { 4000 assert(regs_written(inst) % reg_width == 0); 4001 unsigned mask = ~((1 << (regs_written(inst) / reg_width)) - 1) & 0xf; 4002 inst->offset |= mask << 12; 4003 } 4004 } 4005 4006 if (shadow_c.file != BAD_FILE) { 4007 bld.MOV(sources[length], shadow_c); 4008 length++; 4009 } 4010 4011 bool coordinate_done = false; 4012 4013 /* Set up the LOD info */ 4014 switch (op) { 4015 case FS_OPCODE_TXB: 4016 case SHADER_OPCODE_TXL: 4017 if (devinfo->gen >= 9 && op == SHADER_OPCODE_TXL && lod.is_zero()) { 4018 op = SHADER_OPCODE_TXL_LZ; 4019 break; 4020 } 4021 bld.MOV(sources[length], lod); 4022 length++; 4023 break; 4024 case SHADER_OPCODE_TXD: 4025 /* TXD should have been lowered in SIMD16 mode. */ 4026 assert(bld.dispatch_width() == 8); 4027 4028 /* Load dPdx and the coordinate together: 4029 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z 4030 */ 4031 for (unsigned i = 0; i < coord_components; i++) { 4032 bld.MOV(sources[length++], offset(coordinate, bld, i)); 4033 4034 /* For cube map array, the coordinate is (u,v,r,ai) but there are 4035 * only derivatives for (u, v, r). 4036 */ 4037 if (i < grad_components) { 4038 bld.MOV(sources[length++], offset(lod, bld, i)); 4039 bld.MOV(sources[length++], offset(lod2, bld, i)); 4040 } 4041 } 4042 4043 coordinate_done = true; 4044 break; 4045 case SHADER_OPCODE_TXS: 4046 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod); 4047 length++; 4048 break; 4049 case SHADER_OPCODE_TXF: 4050 /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. 4051 * On Gen9 they are u, v, lod, r 4052 */ 4053 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D), coordinate); 4054 4055 if (devinfo->gen >= 9) { 4056 if (coord_components >= 2) { 4057 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), 4058 offset(coordinate, bld, 1)); 4059 } else { 4060 sources[length] = brw_imm_d(0); 4061 } 4062 length++; 4063 } 4064 4065 if (devinfo->gen >= 9 && lod.is_zero()) { 4066 op = SHADER_OPCODE_TXF_LZ; 4067 } else { 4068 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod); 4069 length++; 4070 } 4071 4072 for (unsigned i = devinfo->gen >= 9 ? 2 : 1; i < coord_components; i++) 4073 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D), 4074 offset(coordinate, bld, i)); 4075 4076 coordinate_done = true; 4077 break; 4078 4079 case SHADER_OPCODE_TXF_CMS: 4080 case SHADER_OPCODE_TXF_CMS_W: 4081 case SHADER_OPCODE_TXF_UMS: 4082 case SHADER_OPCODE_TXF_MCS: 4083 if (op == SHADER_OPCODE_TXF_UMS || 4084 op == SHADER_OPCODE_TXF_CMS || 4085 op == SHADER_OPCODE_TXF_CMS_W) { 4086 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index); 4087 length++; 4088 } 4089 4090 if (op == SHADER_OPCODE_TXF_CMS || op == SHADER_OPCODE_TXF_CMS_W) { 4091 /* Data from the multisample control surface. */ 4092 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), mcs); 4093 length++; 4094 4095 /* On Gen9+ we'll use ld2dms_w instead which has two registers for 4096 * the MCS data. 4097 */ 4098 if (op == SHADER_OPCODE_TXF_CMS_W) { 4099 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), 4100 mcs.file == IMM ? 4101 mcs : 4102 offset(mcs, bld, 1)); 4103 length++; 4104 } 4105 } 4106 4107 /* There is no offsetting for this message; just copy in the integer 4108 * texture coordinates. 4109 */ 4110 for (unsigned i = 0; i < coord_components; i++) 4111 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D), 4112 offset(coordinate, bld, i)); 4113 4114 coordinate_done = true; 4115 break; 4116 case SHADER_OPCODE_TG4_OFFSET: 4117 /* More crazy intermixing */ 4118 for (unsigned i = 0; i < 2; i++) /* u, v */ 4119 bld.MOV(sources[length++], offset(coordinate, bld, i)); 4120 4121 for (unsigned i = 0; i < 2; i++) /* offu, offv */ 4122 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D), 4123 offset(tg4_offset, bld, i)); 4124 4125 if (coord_components == 3) /* r if present */ 4126 bld.MOV(sources[length++], offset(coordinate, bld, 2)); 4127 4128 coordinate_done = true; 4129 break; 4130 default: 4131 break; 4132 } 4133 4134 /* Set up the coordinate (except for cases where it was done above) */ 4135 if (!coordinate_done) { 4136 for (unsigned i = 0; i < coord_components; i++) 4137 bld.MOV(sources[length++], offset(coordinate, bld, i)); 4138 } 4139 4140 int mlen; 4141 if (reg_width == 2) 4142 mlen = length * reg_width - header_size; 4143 else 4144 mlen = length * reg_width; 4145 4146 const fs_reg src_payload = fs_reg(VGRF, bld.shader->alloc.allocate(mlen), 4147 BRW_REGISTER_TYPE_F); 4148 bld.LOAD_PAYLOAD(src_payload, sources, length, header_size); 4149 4150 /* Generate the SEND. */ 4151 inst->opcode = op; 4152 inst->src[0] = src_payload; 4153 inst->src[1] = surface; 4154 inst->src[2] = sampler; 4155 inst->resize_sources(3); 4156 inst->mlen = mlen; 4157 inst->header_size = header_size; 4158 4159 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */ 4160 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE); 4161 } 4162 4163 static void 4164 lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op) 4165 { 4166 const gen_device_info *devinfo = bld.shader->devinfo; 4167 const fs_reg &coordinate = inst->src[TEX_LOGICAL_SRC_COORDINATE]; 4168 const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C]; 4169 const fs_reg &lod = inst->src[TEX_LOGICAL_SRC_LOD]; 4170 const fs_reg &lod2 = inst->src[TEX_LOGICAL_SRC_LOD2]; 4171 const fs_reg &sample_index = inst->src[TEX_LOGICAL_SRC_SAMPLE_INDEX]; 4172 const fs_reg &mcs = inst->src[TEX_LOGICAL_SRC_MCS]; 4173 const fs_reg &surface = inst->src[TEX_LOGICAL_SRC_SURFACE]; 4174 const fs_reg &sampler = inst->src[TEX_LOGICAL_SRC_SAMPLER]; 4175 const fs_reg &tg4_offset = inst->src[TEX_LOGICAL_SRC_TG4_OFFSET]; 4176 assert(inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM); 4177 const unsigned coord_components = inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud; 4178 assert(inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM); 4179 const unsigned grad_components = inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud; 4180 4181 if (devinfo->gen >= 7) { 4182 lower_sampler_logical_send_gen7(bld, inst, op, coordinate, 4183 shadow_c, lod, lod2, sample_index, 4184 mcs, surface, sampler, tg4_offset, 4185 coord_components, grad_components); 4186 } else if (devinfo->gen >= 5) { 4187 lower_sampler_logical_send_gen5(bld, inst, op, coordinate, 4188 shadow_c, lod, lod2, sample_index, 4189 surface, sampler, 4190 coord_components, grad_components); 4191 } else { 4192 lower_sampler_logical_send_gen4(bld, inst, op, coordinate, 4193 shadow_c, lod, lod2, 4194 surface, sampler, 4195 coord_components, grad_components); 4196 } 4197 } 4198 4199 /** 4200 * Initialize the header present in some typed and untyped surface 4201 * messages. 4202 */ 4203 static fs_reg 4204 emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask) 4205 { 4206 fs_builder ubld = bld.exec_all().group(8, 0); 4207 const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD); 4208 ubld.MOV(dst, brw_imm_d(0)); 4209 ubld.MOV(component(dst, 7), sample_mask); 4210 return dst; 4211 } 4212 4213 static void 4214 lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op, 4215 const fs_reg &sample_mask) 4216 { 4217 /* Get the logical send arguments. */ 4218 const fs_reg &addr = inst->src[0]; 4219 const fs_reg &src = inst->src[1]; 4220 const fs_reg &surface = inst->src[2]; 4221 const UNUSED fs_reg &dims = inst->src[3]; 4222 const fs_reg &arg = inst->src[4]; 4223 4224 /* Calculate the total number of components of the payload. */ 4225 const unsigned addr_sz = inst->components_read(0); 4226 const unsigned src_sz = inst->components_read(1); 4227 const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1); 4228 const unsigned sz = header_sz + addr_sz + src_sz; 4229 4230 /* Allocate space for the payload. */ 4231 fs_reg *const components = new fs_reg[sz]; 4232 const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz); 4233 unsigned n = 0; 4234 4235 /* Construct the payload. */ 4236 if (header_sz) 4237 components[n++] = emit_surface_header(bld, sample_mask); 4238 4239 for (unsigned i = 0; i < addr_sz; i++) 4240 components[n++] = offset(addr, bld, i); 4241 4242 for (unsigned i = 0; i < src_sz; i++) 4243 components[n++] = offset(src, bld, i); 4244 4245 bld.LOAD_PAYLOAD(payload, components, sz, header_sz); 4246 4247 /* Update the original instruction. */ 4248 inst->opcode = op; 4249 inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8; 4250 inst->header_size = header_sz; 4251 4252 inst->src[0] = payload; 4253 inst->src[1] = surface; 4254 inst->src[2] = arg; 4255 inst->resize_sources(3); 4256 4257 delete[] components; 4258 } 4259 4260 static void 4261 lower_varying_pull_constant_logical_send(const fs_builder &bld, fs_inst *inst) 4262 { 4263 const gen_device_info *devinfo = bld.shader->devinfo; 4264 4265 if (devinfo->gen >= 7) { 4266 /* We are switching the instruction from an ALU-like instruction to a 4267 * send-from-grf instruction. Since sends can't handle strides or 4268 * source modifiers, we have to make a copy of the offset source. 4269 */ 4270 fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD); 4271 bld.MOV(tmp, inst->src[1]); 4272 inst->src[1] = tmp; 4273 4274 inst->opcode = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7; 4275 4276 } else { 4277 const fs_reg payload(MRF, FIRST_PULL_LOAD_MRF(devinfo->gen), 4278 BRW_REGISTER_TYPE_UD); 4279 4280 bld.MOV(byte_offset(payload, REG_SIZE), inst->src[1]); 4281 4282 inst->opcode = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4; 4283 inst->resize_sources(1); 4284 inst->base_mrf = payload.nr; 4285 inst->header_size = 1; 4286 inst->mlen = 1 + inst->exec_size / 8; 4287 } 4288 } 4289 4290 static void 4291 lower_math_logical_send(const fs_builder &bld, fs_inst *inst) 4292 { 4293 assert(bld.shader->devinfo->gen < 6); 4294 4295 inst->base_mrf = 2; 4296 inst->mlen = inst->sources * inst->exec_size / 8; 4297 4298 if (inst->sources > 1) { 4299 /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13 4300 * "Message Payload": 4301 * 4302 * "Operand0[7]. For the INT DIV functions, this operand is the 4303 * denominator." 4304 * ... 4305 * "Operand1[7]. For the INT DIV functions, this operand is the 4306 * numerator." 4307 */ 4308 const bool is_int_div = inst->opcode != SHADER_OPCODE_POW; 4309 const fs_reg src0 = is_int_div ? inst->src[1] : inst->src[0]; 4310 const fs_reg src1 = is_int_div ? inst->src[0] : inst->src[1]; 4311 4312 inst->resize_sources(1); 4313 inst->src[0] = src0; 4314 4315 assert(inst->exec_size == 8); 4316 bld.MOV(fs_reg(MRF, inst->base_mrf + 1, src1.type), src1); 4317 } 4318 } 4319 4320 bool 4321 fs_visitor::lower_logical_sends() 4322 { 4323 bool progress = false; 4324 4325 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 4326 const fs_builder ibld(this, block, inst); 4327 4328 switch (inst->opcode) { 4329 case FS_OPCODE_FB_WRITE_LOGICAL: 4330 assert(stage == MESA_SHADER_FRAGMENT); 4331 lower_fb_write_logical_send(ibld, inst, 4332 brw_wm_prog_data(prog_data), 4333 (const brw_wm_prog_key *)key, 4334 payload); 4335 break; 4336 4337 case FS_OPCODE_FB_READ_LOGICAL: 4338 lower_fb_read_logical_send(ibld, inst); 4339 break; 4340 4341 case SHADER_OPCODE_TEX_LOGICAL: 4342 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TEX); 4343 break; 4344 4345 case SHADER_OPCODE_TXD_LOGICAL: 4346 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXD); 4347 break; 4348 4349 case SHADER_OPCODE_TXF_LOGICAL: 4350 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF); 4351 break; 4352 4353 case SHADER_OPCODE_TXL_LOGICAL: 4354 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXL); 4355 break; 4356 4357 case SHADER_OPCODE_TXS_LOGICAL: 4358 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXS); 4359 break; 4360 4361 case FS_OPCODE_TXB_LOGICAL: 4362 lower_sampler_logical_send(ibld, inst, FS_OPCODE_TXB); 4363 break; 4364 4365 case SHADER_OPCODE_TXF_CMS_LOGICAL: 4366 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS); 4367 break; 4368 4369 case SHADER_OPCODE_TXF_CMS_W_LOGICAL: 4370 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS_W); 4371 break; 4372 4373 case SHADER_OPCODE_TXF_UMS_LOGICAL: 4374 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_UMS); 4375 break; 4376 4377 case SHADER_OPCODE_TXF_MCS_LOGICAL: 4378 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_MCS); 4379 break; 4380 4381 case SHADER_OPCODE_LOD_LOGICAL: 4382 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_LOD); 4383 break; 4384 4385 case SHADER_OPCODE_TG4_LOGICAL: 4386 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4); 4387 break; 4388 4389 case SHADER_OPCODE_TG4_OFFSET_LOGICAL: 4390 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4_OFFSET); 4391 break; 4392 4393 case SHADER_OPCODE_SAMPLEINFO_LOGICAL: 4394 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_SAMPLEINFO); 4395 break; 4396 4397 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: 4398 lower_surface_logical_send(ibld, inst, 4399 SHADER_OPCODE_UNTYPED_SURFACE_READ, 4400 fs_reg()); 4401 break; 4402 4403 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: 4404 lower_surface_logical_send(ibld, inst, 4405 SHADER_OPCODE_UNTYPED_SURFACE_WRITE, 4406 ibld.sample_mask_reg()); 4407 break; 4408 4409 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: 4410 lower_surface_logical_send(ibld, inst, 4411 SHADER_OPCODE_UNTYPED_ATOMIC, 4412 ibld.sample_mask_reg()); 4413 break; 4414 4415 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: 4416 lower_surface_logical_send(ibld, inst, 4417 SHADER_OPCODE_TYPED_SURFACE_READ, 4418 brw_imm_d(0xffff)); 4419 break; 4420 4421 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: 4422 lower_surface_logical_send(ibld, inst, 4423 SHADER_OPCODE_TYPED_SURFACE_WRITE, 4424 ibld.sample_mask_reg()); 4425 break; 4426 4427 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: 4428 lower_surface_logical_send(ibld, inst, 4429 SHADER_OPCODE_TYPED_ATOMIC, 4430 ibld.sample_mask_reg()); 4431 break; 4432 4433 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL: 4434 lower_varying_pull_constant_logical_send(ibld, inst); 4435 break; 4436 4437 case SHADER_OPCODE_RCP: 4438 case SHADER_OPCODE_RSQ: 4439 case SHADER_OPCODE_SQRT: 4440 case SHADER_OPCODE_EXP2: 4441 case SHADER_OPCODE_LOG2: 4442 case SHADER_OPCODE_SIN: 4443 case SHADER_OPCODE_COS: 4444 case SHADER_OPCODE_POW: 4445 case SHADER_OPCODE_INT_QUOTIENT: 4446 case SHADER_OPCODE_INT_REMAINDER: 4447 /* The math opcodes are overloaded for the send-like and 4448 * expression-like instructions which seems kind of icky. Gen6+ has 4449 * a native (but rather quirky) MATH instruction so we don't need to 4450 * do anything here. On Gen4-5 we'll have to lower the Gen6-like 4451 * logical instructions (which we can easily recognize because they 4452 * have mlen = 0) into send-like virtual instructions. 4453 */ 4454 if (devinfo->gen < 6 && inst->mlen == 0) { 4455 lower_math_logical_send(ibld, inst); 4456 break; 4457 4458 } else { 4459 continue; 4460 } 4461 4462 default: 4463 continue; 4464 } 4465 4466 progress = true; 4467 } 4468 4469 if (progress) 4470 invalidate_live_intervals(); 4471 4472 return progress; 4473 } 4474 4475 /** 4476 * Get the closest allowed SIMD width for instruction \p inst accounting for 4477 * some common regioning and execution control restrictions that apply to FPU 4478 * instructions. These restrictions don't necessarily have any relevance to 4479 * instructions not executed by the FPU pipeline like extended math, control 4480 * flow or send message instructions. 4481 * 4482 * For virtual opcodes it's really up to the instruction -- In some cases 4483 * (e.g. where a virtual instruction unrolls into a simple sequence of FPU 4484 * instructions) it may simplify virtual instruction lowering if we can 4485 * enforce FPU-like regioning restrictions already on the virtual instruction, 4486 * in other cases (e.g. virtual send-like instructions) this may be 4487 * excessively restrictive. 4488 */ 4489 static unsigned 4490 get_fpu_lowered_simd_width(const struct gen_device_info *devinfo, 4491 const fs_inst *inst) 4492 { 4493 /* Maximum execution size representable in the instruction controls. */ 4494 unsigned max_width = MIN2(32, inst->exec_size); 4495 4496 /* According to the PRMs: 4497 * "A. In Direct Addressing mode, a source cannot span more than 2 4498 * adjacent GRF registers. 4499 * B. A destination cannot span more than 2 adjacent GRF registers." 4500 * 4501 * Look for the source or destination with the largest register region 4502 * which is the one that is going to limit the overall execution size of 4503 * the instruction due to this rule. 4504 */ 4505 unsigned reg_count = DIV_ROUND_UP(inst->size_written, REG_SIZE); 4506 4507 for (unsigned i = 0; i < inst->sources; i++) 4508 reg_count = MAX2(reg_count, DIV_ROUND_UP(inst->size_read(i), REG_SIZE)); 4509 4510 /* Calculate the maximum execution size of the instruction based on the 4511 * factor by which it goes over the hardware limit of 2 GRFs. 4512 */ 4513 if (reg_count > 2) 4514 max_width = MIN2(max_width, inst->exec_size / DIV_ROUND_UP(reg_count, 2)); 4515 4516 /* According to the IVB PRMs: 4517 * "When destination spans two registers, the source MUST span two 4518 * registers. The exception to the above rule: 4519 * 4520 * - When source is scalar, the source registers are not incremented. 4521 * - When source is packed integer Word and destination is packed 4522 * integer DWord, the source register is not incremented but the 4523 * source sub register is incremented." 4524 * 4525 * The hardware specs from Gen4 to Gen7.5 mention similar regioning 4526 * restrictions. The code below intentionally doesn't check whether the 4527 * destination type is integer because empirically the hardware doesn't 4528 * seem to care what the actual type is as long as it's dword-aligned. 4529 */ 4530 if (devinfo->gen < 8) { 4531 for (unsigned i = 0; i < inst->sources; i++) { 4532 if (inst->size_written > REG_SIZE && 4533 inst->size_read(i) != 0 && inst->size_read(i) <= REG_SIZE && 4534 !is_uniform(inst->src[i]) && 4535 !(type_sz(inst->dst.type) == 4 && inst->dst.stride == 1 && 4536 type_sz(inst->src[i].type) == 2 && inst->src[i].stride == 1)) { 4537 const unsigned reg_count = DIV_ROUND_UP(inst->size_written, REG_SIZE); 4538 max_width = MIN2(max_width, inst->exec_size / reg_count); 4539 } 4540 } 4541 } 4542 4543 /* From the IVB PRMs: 4544 * "When an instruction is SIMD32, the low 16 bits of the execution mask 4545 * are applied for both halves of the SIMD32 instruction. If different 4546 * execution mask channels are required, split the instruction into two 4547 * SIMD16 instructions." 4548 * 4549 * There is similar text in the HSW PRMs. Gen4-6 don't even implement 4550 * 32-wide control flow support in hardware and will behave similarly. 4551 */ 4552 if (devinfo->gen < 8 && !inst->force_writemask_all) 4553 max_width = MIN2(max_width, 16); 4554 4555 /* From the IVB PRMs (applies to HSW too): 4556 * "Instructions with condition modifiers must not use SIMD32." 4557 * 4558 * From the BDW PRMs (applies to later hardware too): 4559 * "Ternary instruction with condition modifiers must not use SIMD32." 4560 */ 4561 if (inst->conditional_mod && (devinfo->gen < 8 || inst->is_3src(devinfo))) 4562 max_width = MIN2(max_width, 16); 4563 4564 /* From the IVB PRMs (applies to other devices that don't have the 4565 * gen_device_info::supports_simd16_3src flag set): 4566 * "In Align16 access mode, SIMD16 is not allowed for DW operations and 4567 * SIMD8 is not allowed for DF operations." 4568 */ 4569 if (inst->is_3src(devinfo) && !devinfo->supports_simd16_3src) 4570 max_width = MIN2(max_width, inst->exec_size / reg_count); 4571 4572 /* Pre-Gen8 EUs are hardwired to use the QtrCtrl+1 (where QtrCtrl is 4573 * the 8-bit quarter of the execution mask signals specified in the 4574 * instruction control fields) for the second compressed half of any 4575 * single-precision instruction (for double-precision instructions 4576 * it's hardwired to use NibCtrl+1, at least on HSW), which means that 4577 * the EU will apply the wrong execution controls for the second 4578 * sequential GRF write if the number of channels per GRF is not exactly 4579 * eight in single-precision mode (or four in double-float mode). 4580 * 4581 * In this situation we calculate the maximum size of the split 4582 * instructions so they only ever write to a single register. 4583 */ 4584 if (devinfo->gen < 8 && inst->size_written > REG_SIZE && 4585 !inst->force_writemask_all) { 4586 const unsigned channels_per_grf = inst->exec_size / 4587 DIV_ROUND_UP(inst->size_written, REG_SIZE); 4588 unsigned exec_type_size = 0; 4589 for (int i = 0; i < inst->sources; i++) { 4590 if (inst->src[i].file != BAD_FILE) 4591 exec_type_size = MAX2(exec_type_size, type_sz(inst->src[i].type)); 4592 } 4593 assert(exec_type_size); 4594 4595 /* The hardware shifts exactly 8 channels per compressed half of the 4596 * instruction in single-precision mode and exactly 4 in double-precision. 4597 */ 4598 if (channels_per_grf != (exec_type_size == 8 ? 4 : 8)) 4599 max_width = MIN2(max_width, channels_per_grf); 4600 } 4601 4602 /* Only power-of-two execution sizes are representable in the instruction 4603 * control fields. 4604 */ 4605 return 1 << _mesa_logbase2(max_width); 4606 } 4607 4608 /** 4609 * Get the maximum allowed SIMD width for instruction \p inst accounting for 4610 * various payload size restrictions that apply to sampler message 4611 * instructions. 4612 * 4613 * This is only intended to provide a maximum theoretical bound for the 4614 * execution size of the message based on the number of argument components 4615 * alone, which in most cases will determine whether the SIMD8 or SIMD16 4616 * variant of the message can be used, though some messages may have 4617 * additional restrictions not accounted for here (e.g. pre-ILK hardware uses 4618 * the message length to determine the exact SIMD width and argument count, 4619 * which makes a number of sampler message combinations impossible to 4620 * represent). 4621 */ 4622 static unsigned 4623 get_sampler_lowered_simd_width(const struct gen_device_info *devinfo, 4624 const fs_inst *inst) 4625 { 4626 /* Calculate the number of coordinate components that have to be present 4627 * assuming that additional arguments follow the texel coordinates in the 4628 * message payload. On IVB+ there is no need for padding, on ILK-SNB we 4629 * need to pad to four or three components depending on the message, 4630 * pre-ILK we need to pad to at most three components. 4631 */ 4632 const unsigned req_coord_components = 4633 (devinfo->gen >= 7 || 4634 !inst->components_read(TEX_LOGICAL_SRC_COORDINATE)) ? 0 : 4635 (devinfo->gen >= 5 && inst->opcode != SHADER_OPCODE_TXF_LOGICAL && 4636 inst->opcode != SHADER_OPCODE_TXF_CMS_LOGICAL) ? 4 : 4637 3; 4638 4639 /* On Gen9+ the LOD argument is for free if we're able to use the LZ 4640 * variant of the TXL or TXF message. 4641 */ 4642 const bool implicit_lod = devinfo->gen >= 9 && 4643 (inst->opcode == SHADER_OPCODE_TXL || 4644 inst->opcode == SHADER_OPCODE_TXF) && 4645 inst->src[TEX_LOGICAL_SRC_LOD].is_zero(); 4646 4647 /* Calculate the total number of argument components that need to be passed 4648 * to the sampler unit. 4649 */ 4650 const unsigned num_payload_components = 4651 MAX2(inst->components_read(TEX_LOGICAL_SRC_COORDINATE), 4652 req_coord_components) + 4653 inst->components_read(TEX_LOGICAL_SRC_SHADOW_C) + 4654 (implicit_lod ? 0 : inst->components_read(TEX_LOGICAL_SRC_LOD)) + 4655 inst->components_read(TEX_LOGICAL_SRC_LOD2) + 4656 inst->components_read(TEX_LOGICAL_SRC_SAMPLE_INDEX) + 4657 (inst->opcode == SHADER_OPCODE_TG4_OFFSET_LOGICAL ? 4658 inst->components_read(TEX_LOGICAL_SRC_TG4_OFFSET) : 0) + 4659 inst->components_read(TEX_LOGICAL_SRC_MCS); 4660 4661 /* SIMD16 messages with more than five arguments exceed the maximum message 4662 * size supported by the sampler, regardless of whether a header is 4663 * provided or not. 4664 */ 4665 return MIN2(inst->exec_size, 4666 num_payload_components > MAX_SAMPLER_MESSAGE_SIZE / 2 ? 8 : 16); 4667 } 4668 4669 /** 4670 * Get the closest native SIMD width supported by the hardware for instruction 4671 * \p inst. The instruction will be left untouched by 4672 * fs_visitor::lower_simd_width() if the returned value is equal to the 4673 * original execution size. 4674 */ 4675 static unsigned 4676 get_lowered_simd_width(const struct gen_device_info *devinfo, 4677 const fs_inst *inst) 4678 { 4679 switch (inst->opcode) { 4680 case BRW_OPCODE_MOV: 4681 case BRW_OPCODE_SEL: 4682 case BRW_OPCODE_NOT: 4683 case BRW_OPCODE_AND: 4684 case BRW_OPCODE_OR: 4685 case BRW_OPCODE_XOR: 4686 case BRW_OPCODE_SHR: 4687 case BRW_OPCODE_SHL: 4688 case BRW_OPCODE_ASR: 4689 case BRW_OPCODE_CMPN: 4690 case BRW_OPCODE_CSEL: 4691 case BRW_OPCODE_F32TO16: 4692 case BRW_OPCODE_F16TO32: 4693 case BRW_OPCODE_BFREV: 4694 case BRW_OPCODE_BFE: 4695 case BRW_OPCODE_ADD: 4696 case BRW_OPCODE_MUL: 4697 case BRW_OPCODE_AVG: 4698 case BRW_OPCODE_FRC: 4699 case BRW_OPCODE_RNDU: 4700 case BRW_OPCODE_RNDD: 4701 case BRW_OPCODE_RNDE: 4702 case BRW_OPCODE_RNDZ: 4703 case BRW_OPCODE_LZD: 4704 case BRW_OPCODE_FBH: 4705 case BRW_OPCODE_FBL: 4706 case BRW_OPCODE_CBIT: 4707 case BRW_OPCODE_SAD2: 4708 case BRW_OPCODE_MAD: 4709 case BRW_OPCODE_LRP: 4710 case FS_OPCODE_PACK: 4711 return get_fpu_lowered_simd_width(devinfo, inst); 4712 4713 case BRW_OPCODE_CMP: { 4714 /* The Ivybridge/BayTrail WaCMPInstFlagDepClearedEarly workaround says that 4715 * when the destination is a GRF the dependency-clear bit on the flag 4716 * register is cleared early. 4717 * 4718 * Suggested workarounds are to disable coissuing CMP instructions 4719 * or to split CMP(16) instructions into two CMP(8) instructions. 4720 * 4721 * We choose to split into CMP(8) instructions since disabling 4722 * coissuing would affect CMP instructions not otherwise affected by 4723 * the errata. 4724 */ 4725 const unsigned max_width = (devinfo->gen == 7 && !devinfo->is_haswell && 4726 !inst->dst.is_null() ? 8 : ~0); 4727 return MIN2(max_width, get_fpu_lowered_simd_width(devinfo, inst)); 4728 } 4729 case BRW_OPCODE_BFI1: 4730 case BRW_OPCODE_BFI2: 4731 /* The Haswell WaForceSIMD8ForBFIInstruction workaround says that we 4732 * should 4733 * "Force BFI instructions to be executed always in SIMD8." 4734 */ 4735 return MIN2(devinfo->is_haswell ? 8 : ~0u, 4736 get_fpu_lowered_simd_width(devinfo, inst)); 4737 4738 case BRW_OPCODE_IF: 4739 assert(inst->src[0].file == BAD_FILE || inst->exec_size <= 16); 4740 return inst->exec_size; 4741 4742 case SHADER_OPCODE_RCP: 4743 case SHADER_OPCODE_RSQ: 4744 case SHADER_OPCODE_SQRT: 4745 case SHADER_OPCODE_EXP2: 4746 case SHADER_OPCODE_LOG2: 4747 case SHADER_OPCODE_SIN: 4748 case SHADER_OPCODE_COS: 4749 /* Unary extended math instructions are limited to SIMD8 on Gen4 and 4750 * Gen6. 4751 */ 4752 return (devinfo->gen >= 7 ? MIN2(16, inst->exec_size) : 4753 devinfo->gen == 5 || devinfo->is_g4x ? MIN2(16, inst->exec_size) : 4754 MIN2(8, inst->exec_size)); 4755 4756 case SHADER_OPCODE_POW: 4757 /* SIMD16 is only allowed on Gen7+. */ 4758 return (devinfo->gen >= 7 ? MIN2(16, inst->exec_size) : 4759 MIN2(8, inst->exec_size)); 4760 4761 case SHADER_OPCODE_INT_QUOTIENT: 4762 case SHADER_OPCODE_INT_REMAINDER: 4763 /* Integer division is limited to SIMD8 on all generations. */ 4764 return MIN2(8, inst->exec_size); 4765 4766 case FS_OPCODE_LINTERP: 4767 case FS_OPCODE_GET_BUFFER_SIZE: 4768 case FS_OPCODE_DDX_COARSE: 4769 case FS_OPCODE_DDX_FINE: 4770 case FS_OPCODE_DDY_COARSE: 4771 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: 4772 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7: 4773 case FS_OPCODE_PACK_HALF_2x16_SPLIT: 4774 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X: 4775 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y: 4776 case FS_OPCODE_INTERPOLATE_AT_SAMPLE: 4777 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: 4778 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: 4779 return MIN2(16, inst->exec_size); 4780 4781 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL: 4782 /* Pre-ILK hardware doesn't have a SIMD8 variant of the texel fetch 4783 * message used to implement varying pull constant loads, so expand it 4784 * to SIMD16. An alternative with longer message payload length but 4785 * shorter return payload would be to use the SIMD8 sampler message that 4786 * takes (header, u, v, r) as parameters instead of (header, u). 4787 */ 4788 return (devinfo->gen == 4 ? 16 : MIN2(16, inst->exec_size)); 4789 4790 case FS_OPCODE_DDY_FINE: 4791 /* The implementation of this virtual opcode may require emitting 4792 * compressed Align16 instructions, which are severely limited on some 4793 * generations. 4794 * 4795 * From the Ivy Bridge PRM, volume 4 part 3, section 3.3.9 (Register 4796 * Region Restrictions): 4797 * 4798 * "In Align16 access mode, SIMD16 is not allowed for DW operations 4799 * and SIMD8 is not allowed for DF operations." 4800 * 4801 * In this context, "DW operations" means "operations acting on 32-bit 4802 * values", so it includes operations on floats. 4803 * 4804 * Gen4 has a similar restriction. From the i965 PRM, section 11.5.3 4805 * (Instruction Compression -> Rules and Restrictions): 4806 * 4807 * "A compressed instruction must be in Align1 access mode. Align16 4808 * mode instructions cannot be compressed." 4809 * 4810 * Similar text exists in the g45 PRM. 4811 * 4812 * Empirically, compressed align16 instructions using odd register 4813 * numbers don't appear to work on Sandybridge either. 4814 */ 4815 return (devinfo->gen == 4 || devinfo->gen == 6 || 4816 (devinfo->gen == 7 && !devinfo->is_haswell) ? 4817 MIN2(8, inst->exec_size) : MIN2(16, inst->exec_size)); 4818 4819 case SHADER_OPCODE_MULH: 4820 /* MULH is lowered to the MUL/MACH sequence using the accumulator, which 4821 * is 8-wide on Gen7+. 4822 */ 4823 return (devinfo->gen >= 7 ? 8 : 4824 get_fpu_lowered_simd_width(devinfo, inst)); 4825 4826 case FS_OPCODE_FB_WRITE_LOGICAL: 4827 /* Gen6 doesn't support SIMD16 depth writes but we cannot handle them 4828 * here. 4829 */ 4830 assert(devinfo->gen != 6 || 4831 inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH].file == BAD_FILE || 4832 inst->exec_size == 8); 4833 /* Dual-source FB writes are unsupported in SIMD16 mode. */ 4834 return (inst->src[FB_WRITE_LOGICAL_SRC_COLOR1].file != BAD_FILE ? 4835 8 : MIN2(16, inst->exec_size)); 4836 4837 case FS_OPCODE_FB_READ_LOGICAL: 4838 return MIN2(16, inst->exec_size); 4839 4840 case SHADER_OPCODE_TEX_LOGICAL: 4841 case SHADER_OPCODE_TXF_CMS_LOGICAL: 4842 case SHADER_OPCODE_TXF_UMS_LOGICAL: 4843 case SHADER_OPCODE_TXF_MCS_LOGICAL: 4844 case SHADER_OPCODE_LOD_LOGICAL: 4845 case SHADER_OPCODE_TG4_LOGICAL: 4846 case SHADER_OPCODE_SAMPLEINFO_LOGICAL: 4847 case SHADER_OPCODE_TXF_CMS_W_LOGICAL: 4848 case SHADER_OPCODE_TG4_OFFSET_LOGICAL: 4849 return get_sampler_lowered_simd_width(devinfo, inst); 4850 4851 case SHADER_OPCODE_TXD_LOGICAL: 4852 /* TXD is unsupported in SIMD16 mode. */ 4853 return 8; 4854 4855 case SHADER_OPCODE_TXL_LOGICAL: 4856 case FS_OPCODE_TXB_LOGICAL: 4857 /* Only one execution size is representable pre-ILK depending on whether 4858 * the shadow reference argument is present. 4859 */ 4860 if (devinfo->gen == 4) 4861 return inst->src[TEX_LOGICAL_SRC_SHADOW_C].file == BAD_FILE ? 16 : 8; 4862 else 4863 return get_sampler_lowered_simd_width(devinfo, inst); 4864 4865 case SHADER_OPCODE_TXF_LOGICAL: 4866 case SHADER_OPCODE_TXS_LOGICAL: 4867 /* Gen4 doesn't have SIMD8 variants for the RESINFO and LD-with-LOD 4868 * messages. Use SIMD16 instead. 4869 */ 4870 if (devinfo->gen == 4) 4871 return 16; 4872 else 4873 return get_sampler_lowered_simd_width(devinfo, inst); 4874 4875 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: 4876 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: 4877 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: 4878 return 8; 4879 4880 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: 4881 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: 4882 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: 4883 return MIN2(16, inst->exec_size); 4884 4885 case SHADER_OPCODE_URB_READ_SIMD8: 4886 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: 4887 case SHADER_OPCODE_URB_WRITE_SIMD8: 4888 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: 4889 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: 4890 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: 4891 return MIN2(8, inst->exec_size); 4892 4893 case SHADER_OPCODE_MOV_INDIRECT: 4894 /* Prior to Broadwell, we only have 8 address subregisters */ 4895 return MIN3(devinfo->gen >= 8 ? 16 : 8, 4896 2 * REG_SIZE / (inst->dst.stride * type_sz(inst->dst.type)), 4897 inst->exec_size); 4898 4899 case SHADER_OPCODE_LOAD_PAYLOAD: { 4900 const unsigned reg_count = 4901 DIV_ROUND_UP(inst->dst.component_size(inst->exec_size), REG_SIZE); 4902 4903 if (reg_count > 2) { 4904 /* Only LOAD_PAYLOAD instructions with per-channel destination region 4905 * can be easily lowered (which excludes headers and heterogeneous 4906 * types). 4907 */ 4908 assert(!inst->header_size); 4909 for (unsigned i = 0; i < inst->sources; i++) 4910 assert(type_sz(inst->dst.type) == type_sz(inst->src[i].type) || 4911 inst->src[i].file == BAD_FILE); 4912 4913 return inst->exec_size / DIV_ROUND_UP(reg_count, 2); 4914 } else { 4915 return inst->exec_size; 4916 } 4917 } 4918 default: 4919 return inst->exec_size; 4920 } 4921 } 4922 4923 /** 4924 * Return true if splitting out the group of channels of instruction \p inst 4925 * given by lbld.group() requires allocating a temporary for the i-th source 4926 * of the lowered instruction. 4927 */ 4928 static inline bool 4929 needs_src_copy(const fs_builder &lbld, const fs_inst *inst, unsigned i) 4930 { 4931 return !(is_periodic(inst->src[i], lbld.dispatch_width()) || 4932 (inst->components_read(i) == 1 && 4933 lbld.dispatch_width() <= inst->exec_size)); 4934 } 4935 4936 /** 4937 * Extract the data that would be consumed by the channel group given by 4938 * lbld.group() from the i-th source region of instruction \p inst and return 4939 * it as result in packed form. If any copy instructions are required they 4940 * will be emitted before the given \p inst in \p block. 4941 */ 4942 static fs_reg 4943 emit_unzip(const fs_builder &lbld, bblock_t *block, fs_inst *inst, 4944 unsigned i) 4945 { 4946 /* Specified channel group from the source region. */ 4947 const fs_reg src = horiz_offset(inst->src[i], lbld.group()); 4948 4949 if (needs_src_copy(lbld, inst, i)) { 4950 /* Builder of the right width to perform the copy avoiding uninitialized 4951 * data if the lowered execution size is greater than the original 4952 * execution size of the instruction. 4953 */ 4954 const fs_builder cbld = lbld.group(MIN2(lbld.dispatch_width(), 4955 inst->exec_size), 0); 4956 const fs_reg tmp = lbld.vgrf(inst->src[i].type, inst->components_read(i)); 4957 4958 for (unsigned k = 0; k < inst->components_read(i); ++k) 4959 cbld.at(block, inst) 4960 .MOV(offset(tmp, lbld, k), offset(src, inst->exec_size, k)); 4961 4962 return tmp; 4963 4964 } else if (is_periodic(inst->src[i], lbld.dispatch_width())) { 4965 /* The source is invariant for all dispatch_width-wide groups of the 4966 * original region. 4967 */ 4968 return inst->src[i]; 4969 4970 } else { 4971 /* We can just point the lowered instruction at the right channel group 4972 * from the original region. 4973 */ 4974 return src; 4975 } 4976 } 4977 4978 /** 4979 * Return true if splitting out the group of channels of instruction \p inst 4980 * given by lbld.group() requires allocating a temporary for the destination 4981 * of the lowered instruction and copying the data back to the original 4982 * destination region. 4983 */ 4984 static inline bool 4985 needs_dst_copy(const fs_builder &lbld, const fs_inst *inst) 4986 { 4987 /* If the instruction writes more than one component we'll have to shuffle 4988 * the results of multiple lowered instructions in order to make sure that 4989 * they end up arranged correctly in the original destination region. 4990 */ 4991 if (inst->size_written > inst->dst.component_size(inst->exec_size)) 4992 return true; 4993 4994 /* If the lowered execution size is larger than the original the result of 4995 * the instruction won't fit in the original destination, so we'll have to 4996 * allocate a temporary in any case. 4997 */ 4998 if (lbld.dispatch_width() > inst->exec_size) 4999 return true; 5000 5001 for (unsigned i = 0; i < inst->sources; i++) { 5002 /* If we already made a copy of the source for other reasons there won't 5003 * be any overlap with the destination. 5004 */ 5005 if (needs_src_copy(lbld, inst, i)) 5006 continue; 5007 5008 /* In order to keep the logic simple we emit a copy whenever the 5009 * destination region doesn't exactly match an overlapping source, which 5010 * may point at the source and destination not being aligned group by 5011 * group which could cause one of the lowered instructions to overwrite 5012 * the data read from the same source by other lowered instructions. 5013 */ 5014 if (regions_overlap(inst->dst, inst->size_written, 5015 inst->src[i], inst->size_read(i)) && 5016 !inst->dst.equals(inst->src[i])) 5017 return true; 5018 } 5019 5020 return false; 5021 } 5022 5023 /** 5024 * Insert data from a packed temporary into the channel group given by 5025 * lbld.group() of the destination region of instruction \p inst and return 5026 * the temporary as result. If any copy instructions are required they will 5027 * be emitted around the given \p inst in \p block. 5028 */ 5029 static fs_reg 5030 emit_zip(const fs_builder &lbld, bblock_t *block, fs_inst *inst) 5031 { 5032 /* Builder of the right width to perform the copy avoiding uninitialized 5033 * data if the lowered execution size is greater than the original 5034 * execution size of the instruction. 5035 */ 5036 const fs_builder cbld = lbld.group(MIN2(lbld.dispatch_width(), 5037 inst->exec_size), 0); 5038 5039 /* Specified channel group from the destination region. */ 5040 const fs_reg dst = horiz_offset(inst->dst, lbld.group()); 5041 const unsigned dst_size = inst->size_written / 5042 inst->dst.component_size(inst->exec_size); 5043 5044 if (needs_dst_copy(lbld, inst)) { 5045 const fs_reg tmp = lbld.vgrf(inst->dst.type, dst_size); 5046 5047 if (inst->predicate) { 5048 /* Handle predication by copying the original contents of 5049 * the destination into the temporary before emitting the 5050 * lowered instruction. 5051 */ 5052 for (unsigned k = 0; k < dst_size; ++k) 5053 cbld.at(block, inst) 5054 .MOV(offset(tmp, lbld, k), offset(dst, inst->exec_size, k)); 5055 } 5056 5057 for (unsigned k = 0; k < dst_size; ++k) 5058 cbld.at(block, inst->next) 5059 .MOV(offset(dst, inst->exec_size, k), offset(tmp, lbld, k)); 5060 5061 return tmp; 5062 5063 } else { 5064 /* No need to allocate a temporary for the lowered instruction, just 5065 * take the right group of channels from the original region. 5066 */ 5067 return dst; 5068 } 5069 } 5070 5071 bool 5072 fs_visitor::lower_simd_width() 5073 { 5074 bool progress = false; 5075 5076 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 5077 const unsigned lower_width = get_lowered_simd_width(devinfo, inst); 5078 5079 if (lower_width != inst->exec_size) { 5080 /* Builder matching the original instruction. We may also need to 5081 * emit an instruction of width larger than the original, set the 5082 * execution size of the builder to the highest of both for now so 5083 * we're sure that both cases can be handled. 5084 */ 5085 const unsigned max_width = MAX2(inst->exec_size, lower_width); 5086 const fs_builder ibld = bld.at(block, inst) 5087 .exec_all(inst->force_writemask_all) 5088 .group(max_width, inst->group / max_width); 5089 5090 /* Split the copies in chunks of the execution width of either the 5091 * original or the lowered instruction, whichever is lower. 5092 */ 5093 const unsigned n = DIV_ROUND_UP(inst->exec_size, lower_width); 5094 const unsigned dst_size = inst->size_written / 5095 inst->dst.component_size(inst->exec_size); 5096 5097 assert(!inst->writes_accumulator && !inst->mlen); 5098 5099 for (unsigned i = 0; i < n; i++) { 5100 /* Emit a copy of the original instruction with the lowered width. 5101 * If the EOT flag was set throw it away except for the last 5102 * instruction to avoid killing the thread prematurely. 5103 */ 5104 fs_inst split_inst = *inst; 5105 split_inst.exec_size = lower_width; 5106 split_inst.eot = inst->eot && i == n - 1; 5107 5108 /* Select the correct channel enables for the i-th group, then 5109 * transform the sources and destination and emit the lowered 5110 * instruction. 5111 */ 5112 const fs_builder lbld = ibld.group(lower_width, i); 5113 5114 for (unsigned j = 0; j < inst->sources; j++) 5115 split_inst.src[j] = emit_unzip(lbld, block, inst, j); 5116 5117 split_inst.dst = emit_zip(lbld, block, inst); 5118 split_inst.size_written = 5119 split_inst.dst.component_size(lower_width) * dst_size; 5120 5121 lbld.emit(split_inst); 5122 } 5123 5124 inst->remove(block); 5125 progress = true; 5126 } 5127 } 5128 5129 if (progress) 5130 invalidate_live_intervals(); 5131 5132 return progress; 5133 } 5134 5135 void 5136 fs_visitor::dump_instructions() 5137 { 5138 dump_instructions(NULL); 5139 } 5140 5141 void 5142 fs_visitor::dump_instructions(const char *name) 5143 { 5144 FILE *file = stderr; 5145 if (name && geteuid() != 0) { 5146 file = fopen(name, "w"); 5147 if (!file) 5148 file = stderr; 5149 } 5150 5151 if (cfg) { 5152 calculate_register_pressure(); 5153 int ip = 0, max_pressure = 0; 5154 foreach_block_and_inst(block, backend_instruction, inst, cfg) { 5155 max_pressure = MAX2(max_pressure, regs_live_at_ip[ip]); 5156 fprintf(file, "{%3d} %4d: ", regs_live_at_ip[ip], ip); 5157 dump_instruction(inst, file); 5158 ip++; 5159 } 5160 fprintf(file, "Maximum %3d registers live at once.\n", max_pressure); 5161 } else { 5162 int ip = 0; 5163 foreach_in_list(backend_instruction, inst, &instructions) { 5164 fprintf(file, "%4d: ", ip++); 5165 dump_instruction(inst, file); 5166 } 5167 } 5168 5169 if (file != stderr) { 5170 fclose(file); 5171 } 5172 } 5173 5174 void 5175 fs_visitor::dump_instruction(backend_instruction *be_inst) 5176 { 5177 dump_instruction(be_inst, stderr); 5178 } 5179 5180 void 5181 fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file) 5182 { 5183 fs_inst *inst = (fs_inst *)be_inst; 5184 5185 if (inst->predicate) { 5186 fprintf(file, "(%cf0.%d) ", 5187 inst->predicate_inverse ? '-' : '+', 5188 inst->flag_subreg); 5189 } 5190 5191 fprintf(file, "%s", brw_instruction_name(devinfo, inst->opcode)); 5192 if (inst->saturate) 5193 fprintf(file, ".sat"); 5194 if (inst->conditional_mod) { 5195 fprintf(file, "%s", conditional_modifier[inst->conditional_mod]); 5196 if (!inst->predicate && 5197 (devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL && 5198 inst->opcode != BRW_OPCODE_IF && 5199 inst->opcode != BRW_OPCODE_WHILE))) { 5200 fprintf(file, ".f0.%d", inst->flag_subreg); 5201 } 5202 } 5203 fprintf(file, "(%d) ", inst->exec_size); 5204 5205 if (inst->mlen) { 5206 fprintf(file, "(mlen: %d) ", inst->mlen); 5207 } 5208 5209 if (inst->eot) { 5210 fprintf(file, "(EOT) "); 5211 } 5212 5213 switch (inst->dst.file) { 5214 case VGRF: 5215 fprintf(file, "vgrf%d", inst->dst.nr); 5216 break; 5217 case FIXED_GRF: 5218 fprintf(file, "g%d", inst->dst.nr); 5219 break; 5220 case MRF: 5221 fprintf(file, "m%d", inst->dst.nr); 5222 break; 5223 case BAD_FILE: 5224 fprintf(file, "(null)"); 5225 break; 5226 case UNIFORM: 5227 fprintf(file, "***u%d***", inst->dst.nr); 5228 break; 5229 case ATTR: 5230 fprintf(file, "***attr%d***", inst->dst.nr); 5231 break; 5232 case ARF: 5233 switch (inst->dst.nr) { 5234 case BRW_ARF_NULL: 5235 fprintf(file, "null"); 5236 break; 5237 case BRW_ARF_ADDRESS: 5238 fprintf(file, "a0.%d", inst->dst.subnr); 5239 break; 5240 case BRW_ARF_ACCUMULATOR: 5241 fprintf(file, "acc%d", inst->dst.subnr); 5242 break; 5243 case BRW_ARF_FLAG: 5244 fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr); 5245 break; 5246 default: 5247 fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr); 5248 break; 5249 } 5250 break; 5251 case IMM: 5252 unreachable("not reached"); 5253 } 5254 5255 if (inst->dst.offset || 5256 (inst->dst.file == VGRF && 5257 alloc.sizes[inst->dst.nr] * REG_SIZE != inst->size_written)) { 5258 const unsigned reg_size = (inst->dst.file == UNIFORM ? 4 : REG_SIZE); 5259 fprintf(file, "+%d.%d", inst->dst.offset / reg_size, 5260 inst->dst.offset % reg_size); 5261 } 5262 5263 if (inst->dst.stride != 1) 5264 fprintf(file, "<%u>", inst->dst.stride); 5265 fprintf(file, ":%s, ", brw_reg_type_letters(inst->dst.type)); 5266 5267 for (int i = 0; i < inst->sources; i++) { 5268 if (inst->src[i].negate) 5269 fprintf(file, "-"); 5270 if (inst->src[i].abs) 5271 fprintf(file, "|"); 5272 switch (inst->src[i].file) { 5273 case VGRF: 5274 fprintf(file, "vgrf%d", inst->src[i].nr); 5275 break; 5276 case FIXED_GRF: 5277 fprintf(file, "g%d", inst->src[i].nr); 5278 break; 5279 case MRF: 5280 fprintf(file, "***m%d***", inst->src[i].nr); 5281 break; 5282 case ATTR: 5283 fprintf(file, "attr%d", inst->src[i].nr); 5284 break; 5285 case UNIFORM: 5286 fprintf(file, "u%d", inst->src[i].nr); 5287 break; 5288 case BAD_FILE: 5289 fprintf(file, "(null)"); 5290 break; 5291 case IMM: 5292 switch (inst->src[i].type) { 5293 case BRW_REGISTER_TYPE_F: 5294 fprintf(file, "%-gf", inst->src[i].f); 5295 break; 5296 case BRW_REGISTER_TYPE_DF: 5297 fprintf(file, "%fdf", inst->src[i].df); 5298 break; 5299 case BRW_REGISTER_TYPE_W: 5300 case BRW_REGISTER_TYPE_D: 5301 fprintf(file, "%dd", inst->src[i].d); 5302 break; 5303 case BRW_REGISTER_TYPE_UW: 5304 case BRW_REGISTER_TYPE_UD: 5305 fprintf(file, "%uu", inst->src[i].ud); 5306 break; 5307 case BRW_REGISTER_TYPE_VF: 5308 fprintf(file, "[%-gF, %-gF, %-gF, %-gF]", 5309 brw_vf_to_float((inst->src[i].ud >> 0) & 0xff), 5310 brw_vf_to_float((inst->src[i].ud >> 8) & 0xff), 5311 brw_vf_to_float((inst->src[i].ud >> 16) & 0xff), 5312 brw_vf_to_float((inst->src[i].ud >> 24) & 0xff)); 5313 break; 5314 default: 5315 fprintf(file, "???"); 5316 break; 5317 } 5318 break; 5319 case ARF: 5320 switch (inst->src[i].nr) { 5321 case BRW_ARF_NULL: 5322 fprintf(file, "null"); 5323 break; 5324 case BRW_ARF_ADDRESS: 5325 fprintf(file, "a0.%d", inst->src[i].subnr); 5326 break; 5327 case BRW_ARF_ACCUMULATOR: 5328 fprintf(file, "acc%d", inst->src[i].subnr); 5329 break; 5330 case BRW_ARF_FLAG: 5331 fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr); 5332 break; 5333 default: 5334 fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr); 5335 break; 5336 } 5337 break; 5338 } 5339 5340 if (inst->src[i].offset || 5341 (inst->src[i].file == VGRF && 5342 alloc.sizes[inst->src[i].nr] * REG_SIZE != inst->size_read(i))) { 5343 const unsigned reg_size = (inst->src[i].file == UNIFORM ? 4 : REG_SIZE); 5344 fprintf(file, "+%d.%d", inst->src[i].offset / reg_size, 5345 inst->src[i].offset % reg_size); 5346 } 5347 5348 if (inst->src[i].abs) 5349 fprintf(file, "|"); 5350 5351 if (inst->src[i].file != IMM) { 5352 unsigned stride; 5353 if (inst->src[i].file == ARF || inst->src[i].file == FIXED_GRF) { 5354 unsigned hstride = inst->src[i].hstride; 5355 stride = (hstride == 0 ? 0 : (1 << (hstride - 1))); 5356 } else { 5357 stride = inst->src[i].stride; 5358 } 5359 if (stride != 1) 5360 fprintf(file, "<%u>", stride); 5361 5362 fprintf(file, ":%s", brw_reg_type_letters(inst->src[i].type)); 5363 } 5364 5365 if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE) 5366 fprintf(file, ", "); 5367 } 5368 5369 fprintf(file, " "); 5370 5371 if (inst->force_writemask_all) 5372 fprintf(file, "NoMask "); 5373 5374 if (inst->exec_size != dispatch_width) 5375 fprintf(file, "group%d ", inst->group); 5376 5377 fprintf(file, "\n"); 5378 } 5379 5380 /** 5381 * Possibly returns an instruction that set up @param reg. 5382 * 5383 * Sometimes we want to take the result of some expression/variable 5384 * dereference tree and rewrite the instruction generating the result 5385 * of the tree. When processing the tree, we know that the 5386 * instructions generated are all writing temporaries that are dead 5387 * outside of this tree. So, if we have some instructions that write 5388 * a temporary, we're free to point that temp write somewhere else. 5389 * 5390 * Note that this doesn't guarantee that the instruction generated 5391 * only reg -- it might be the size=4 destination of a texture instruction. 5392 */ 5393 fs_inst * 5394 fs_visitor::get_instruction_generating_reg(fs_inst *start, 5395 fs_inst *end, 5396 const fs_reg ®) 5397 { 5398 if (end == start || 5399 end->is_partial_write() || 5400 !reg.equals(end->dst)) { 5401 return NULL; 5402 } else { 5403 return end; 5404 } 5405 } 5406 5407 void 5408 fs_visitor::setup_fs_payload_gen6() 5409 { 5410 assert(stage == MESA_SHADER_FRAGMENT); 5411 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data); 5412 5413 assert(devinfo->gen >= 6); 5414 5415 /* R0-1: masks, pixel X/Y coordinates. */ 5416 payload.num_regs = 2; 5417 /* R2: only for 32-pixel dispatch.*/ 5418 5419 /* R3-26: barycentric interpolation coordinates. These appear in the 5420 * same order that they appear in the brw_barycentric_mode 5421 * enum. Each set of coordinates occupies 2 registers if dispatch width 5422 * == 8 and 4 registers if dispatch width == 16. Coordinates only 5423 * appear if they were enabled using the "Barycentric Interpolation 5424 * Mode" bits in WM_STATE. 5425 */ 5426 for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) { 5427 if (prog_data->barycentric_interp_modes & (1 << i)) { 5428 payload.barycentric_coord_reg[i] = payload.num_regs; 5429 payload.num_regs += 2; 5430 if (dispatch_width == 16) { 5431 payload.num_regs += 2; 5432 } 5433 } 5434 } 5435 5436 /* R27: interpolated depth if uses source depth */ 5437 prog_data->uses_src_depth = 5438 (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0; 5439 if (prog_data->uses_src_depth) { 5440 payload.source_depth_reg = payload.num_regs; 5441 payload.num_regs++; 5442 if (dispatch_width == 16) { 5443 /* R28: interpolated depth if not SIMD8. */ 5444 payload.num_regs++; 5445 } 5446 } 5447 5448 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */ 5449 prog_data->uses_src_w = 5450 (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0; 5451 if (prog_data->uses_src_w) { 5452 payload.source_w_reg = payload.num_regs; 5453 payload.num_regs++; 5454 if (dispatch_width == 16) { 5455 /* R30: interpolated W if not SIMD8. */ 5456 payload.num_regs++; 5457 } 5458 } 5459 5460 /* R31: MSAA position offsets. */ 5461 if (prog_data->persample_dispatch && 5462 (nir->info->system_values_read & SYSTEM_BIT_SAMPLE_POS)) { 5463 /* From the Ivy Bridge PRM documentation for 3DSTATE_PS: 5464 * 5465 * "MSDISPMODE_PERSAMPLE is required in order to select 5466 * POSOFFSET_SAMPLE" 5467 * 5468 * So we can only really get sample positions if we are doing real 5469 * per-sample dispatch. If we need gl_SamplePosition and we don't have 5470 * persample dispatch, we hard-code it to 0.5. 5471 */ 5472 prog_data->uses_pos_offset = true; 5473 payload.sample_pos_reg = payload.num_regs; 5474 payload.num_regs++; 5475 } 5476 5477 /* R32: MSAA input coverage mask */ 5478 prog_data->uses_sample_mask = 5479 (nir->info->system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0; 5480 if (prog_data->uses_sample_mask) { 5481 assert(devinfo->gen >= 7); 5482 payload.sample_mask_in_reg = payload.num_regs; 5483 payload.num_regs++; 5484 if (dispatch_width == 16) { 5485 /* R33: input coverage mask if not SIMD8. */ 5486 payload.num_regs++; 5487 } 5488 } 5489 5490 /* R34-: bary for 32-pixel. */ 5491 /* R58-59: interp W for 32-pixel. */ 5492 5493 if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { 5494 source_depth_to_render_target = true; 5495 } 5496 } 5497 5498 void 5499 fs_visitor::setup_vs_payload() 5500 { 5501 /* R0: thread header, R1: urb handles */ 5502 payload.num_regs = 2; 5503 } 5504 5505 void 5506 fs_visitor::setup_gs_payload() 5507 { 5508 assert(stage == MESA_SHADER_GEOMETRY); 5509 5510 struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data); 5511 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); 5512 5513 /* R0: thread header, R1: output URB handles */ 5514 payload.num_regs = 2; 5515 5516 if (gs_prog_data->include_primitive_id) { 5517 /* R2: Primitive ID 0..7 */ 5518 payload.num_regs++; 5519 } 5520 5521 /* Use a maximum of 24 registers for push-model inputs. */ 5522 const unsigned max_push_components = 24; 5523 5524 /* If pushing our inputs would take too many registers, reduce the URB read 5525 * length (which is in HWords, or 8 registers), and resort to pulling. 5526 * 5527 * Note that the GS reads <URB Read Length> HWords for every vertex - so we 5528 * have to multiply by VerticesIn to obtain the total storage requirement. 5529 */ 5530 if (8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in > 5531 max_push_components || gs_prog_data->invocations > 1) { 5532 gs_prog_data->base.include_vue_handles = true; 5533 5534 /* R3..RN: ICP Handles for each incoming vertex (when using pull model) */ 5535 payload.num_regs += nir->info->gs.vertices_in; 5536 5537 vue_prog_data->urb_read_length = 5538 ROUND_DOWN_TO(max_push_components / nir->info->gs.vertices_in, 8) / 8; 5539 } 5540 } 5541 5542 void 5543 fs_visitor::setup_cs_payload() 5544 { 5545 assert(devinfo->gen >= 7); 5546 payload.num_regs = 1; 5547 } 5548 5549 void 5550 fs_visitor::calculate_register_pressure() 5551 { 5552 invalidate_live_intervals(); 5553 calculate_live_intervals(); 5554 5555 unsigned num_instructions = 0; 5556 foreach_block(block, cfg) 5557 num_instructions += block->instructions.length(); 5558 5559 regs_live_at_ip = rzalloc_array(mem_ctx, int, num_instructions); 5560 5561 for (unsigned reg = 0; reg < alloc.count; reg++) { 5562 for (int ip = virtual_grf_start[reg]; ip <= virtual_grf_end[reg]; ip++) 5563 regs_live_at_ip[ip] += alloc.sizes[reg]; 5564 } 5565 } 5566 5567 /** 5568 * Look for repeated FS_OPCODE_MOV_DISPATCH_TO_FLAGS and drop the later ones. 5569 * 5570 * The needs_unlit_centroid_workaround ends up producing one of these per 5571 * channel of centroid input, so it's good to clean them up. 5572 * 5573 * An assumption here is that nothing ever modifies the dispatched pixels 5574 * value that FS_OPCODE_MOV_DISPATCH_TO_FLAGS reads from, but the hardware 5575 * dictates that anyway. 5576 */ 5577 bool 5578 fs_visitor::opt_drop_redundant_mov_to_flags() 5579 { 5580 bool flag_mov_found[2] = {false}; 5581 bool progress = false; 5582 5583 /* Instructions removed by this pass can only be added if this were true */ 5584 if (!devinfo->needs_unlit_centroid_workaround) 5585 return false; 5586 5587 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { 5588 if (inst->is_control_flow()) { 5589 memset(flag_mov_found, 0, sizeof(flag_mov_found)); 5590 } else if (inst->opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS) { 5591 if (!flag_mov_found[inst->flag_subreg]) { 5592 flag_mov_found[inst->flag_subreg] = true; 5593 } else { 5594 inst->remove(block); 5595 progress = true; 5596 } 5597 } else if (inst->flags_written()) { 5598 flag_mov_found[inst->flag_subreg] = false; 5599 } 5600 } 5601 5602 return progress; 5603 } 5604 5605 void 5606 fs_visitor::optimize() 5607 { 5608 /* Start by validating the shader we currently have. */ 5609 validate(); 5610 5611 /* bld is the common builder object pointing at the end of the program we 5612 * used to translate it into i965 IR. For the optimization and lowering 5613 * passes coming next, any code added after the end of the program without 5614 * having explicitly called fs_builder::at() clearly points at a mistake. 5615 * Ideally optimization passes wouldn't be part of the visitor so they 5616 * wouldn't have access to bld at all, but they do, so just in case some 5617 * pass forgets to ask for a location explicitly set it to NULL here to 5618 * make it trip. The dispatch width is initialized to a bogus value to 5619 * make sure that optimizations set the execution controls explicitly to 5620 * match the code they are manipulating instead of relying on the defaults. 5621 */ 5622 bld = fs_builder(this, 64); 5623 5624 assign_constant_locations(); 5625 lower_constant_loads(); 5626 5627 validate(); 5628 5629 split_virtual_grfs(); 5630 validate(); 5631 5632 #define OPT(pass, args...) ({ \ 5633 pass_num++; \ 5634 bool this_progress = pass(args); \ 5635 \ 5636 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ 5637 char filename[64]; \ 5638 snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \ 5639 stage_abbrev, dispatch_width, nir->info->name, iteration, pass_num); \ 5640 \ 5641 backend_shader::dump_instructions(filename); \ 5642 } \ 5643 \ 5644 validate(); \ 5645 \ 5646 progress = progress || this_progress; \ 5647 this_progress; \ 5648 }) 5649 5650 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { 5651 char filename[64]; 5652 snprintf(filename, 64, "%s%d-%s-00-00-start", 5653 stage_abbrev, dispatch_width, nir->info->name); 5654 5655 backend_shader::dump_instructions(filename); 5656 } 5657 5658 bool progress = false; 5659 int iteration = 0; 5660 int pass_num = 0; 5661 5662 OPT(opt_drop_redundant_mov_to_flags); 5663 5664 do { 5665 progress = false; 5666 pass_num = 0; 5667 iteration++; 5668 5669 OPT(remove_duplicate_mrf_writes); 5670 5671 OPT(opt_algebraic); 5672 OPT(opt_cse); 5673 OPT(opt_copy_propagation); 5674 OPT(opt_predicated_break, this); 5675 OPT(opt_cmod_propagation); 5676 OPT(dead_code_eliminate); 5677 OPT(opt_peephole_sel); 5678 OPT(dead_control_flow_eliminate, this); 5679 OPT(opt_register_renaming); 5680 OPT(opt_saturate_propagation); 5681 OPT(register_coalesce); 5682 OPT(compute_to_mrf); 5683 OPT(eliminate_find_live_channel); 5684 5685 OPT(compact_virtual_grfs); 5686 } while (progress); 5687 5688 progress = false; 5689 pass_num = 0; 5690 5691 if (OPT(lower_pack)) { 5692 OPT(register_coalesce); 5693 OPT(dead_code_eliminate); 5694 } 5695 5696 if (OPT(lower_d2x)) { 5697 OPT(opt_copy_propagation); 5698 OPT(dead_code_eliminate); 5699 } 5700 5701 OPT(lower_simd_width); 5702 5703 /* After SIMD lowering just in case we had to unroll the EOT send. */ 5704 OPT(opt_sampler_eot); 5705 5706 OPT(lower_logical_sends); 5707 5708 if (progress) { 5709 OPT(opt_copy_propagation); 5710 /* Only run after logical send lowering because it's easier to implement 5711 * in terms of physical sends. 5712 */ 5713 if (OPT(opt_zero_samples)) 5714 OPT(opt_copy_propagation); 5715 /* Run after logical send lowering to give it a chance to CSE the 5716 * LOAD_PAYLOAD instructions created to construct the payloads of 5717 * e.g. texturing messages in cases where it wasn't possible to CSE the 5718 * whole logical instruction. 5719 */ 5720 OPT(opt_cse); 5721 OPT(register_coalesce); 5722 OPT(compute_to_mrf); 5723 OPT(dead_code_eliminate); 5724 OPT(remove_duplicate_mrf_writes); 5725 OPT(opt_peephole_sel); 5726 } 5727 5728 OPT(opt_redundant_discard_jumps); 5729 5730 if (OPT(lower_load_payload)) { 5731 split_virtual_grfs(); 5732 OPT(register_coalesce); 5733 OPT(compute_to_mrf); 5734 OPT(dead_code_eliminate); 5735 } 5736 5737 OPT(opt_combine_constants); 5738 OPT(lower_integer_multiplication); 5739 5740 if (devinfo->gen <= 5 && OPT(lower_minmax)) { 5741 OPT(opt_cmod_propagation); 5742 OPT(opt_cse); 5743 OPT(opt_copy_propagation); 5744 OPT(dead_code_eliminate); 5745 } 5746 5747 lower_uniform_pull_constant_loads(); 5748 5749 validate(); 5750 } 5751 5752 /** 5753 * Three source instruction must have a GRF/MRF destination register. 5754 * ARF NULL is not allowed. Fix that up by allocating a temporary GRF. 5755 */ 5756 void 5757 fs_visitor::fixup_3src_null_dest() 5758 { 5759 bool progress = false; 5760 5761 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { 5762 if (inst->is_3src(devinfo) && inst->dst.is_null()) { 5763 inst->dst = fs_reg(VGRF, alloc.allocate(dispatch_width / 8), 5764 inst->dst.type); 5765 progress = true; 5766 } 5767 } 5768 5769 if (progress) 5770 invalidate_live_intervals(); 5771 } 5772 5773 void 5774 fs_visitor::allocate_registers(bool allow_spilling) 5775 { 5776 bool allocated_without_spills; 5777 5778 static const enum instruction_scheduler_mode pre_modes[] = { 5779 SCHEDULE_PRE, 5780 SCHEDULE_PRE_NON_LIFO, 5781 SCHEDULE_PRE_LIFO, 5782 }; 5783 5784 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); 5785 5786 /* Try each scheduling heuristic to see if it can successfully register 5787 * allocate without spilling. They should be ordered by decreasing 5788 * performance but increasing likelihood of allocating. 5789 */ 5790 for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) { 5791 schedule_instructions(pre_modes[i]); 5792 5793 if (0) { 5794 assign_regs_trivial(); 5795 allocated_without_spills = true; 5796 } else { 5797 allocated_without_spills = assign_regs(false, spill_all); 5798 } 5799 if (allocated_without_spills) 5800 break; 5801 } 5802 5803 if (!allocated_without_spills) { 5804 if (!allow_spilling) 5805 fail("Failure to register allocate and spilling is not allowed."); 5806 5807 /* We assume that any spilling is worse than just dropping back to 5808 * SIMD8. There's probably actually some intermediate point where 5809 * SIMD16 with a couple of spills is still better. 5810 */ 5811 if (dispatch_width > min_dispatch_width) { 5812 fail("Failure to register allocate. Reduce number of " 5813 "live scalar values to avoid this."); 5814 } else { 5815 compiler->shader_perf_log(log_data, 5816 "%s shader triggered register spilling. " 5817 "Try reducing the number of live scalar " 5818 "values to improve performance.\n", 5819 stage_name); 5820 } 5821 5822 /* Since we're out of heuristics, just go spill registers until we 5823 * get an allocation. 5824 */ 5825 while (!assign_regs(true, spill_all)) { 5826 if (failed) 5827 break; 5828 } 5829 } 5830 5831 /* This must come after all optimization and register allocation, since 5832 * it inserts dead code that happens to have side effects, and it does 5833 * so based on the actual physical registers in use. 5834 */ 5835 insert_gen4_send_dependency_workarounds(); 5836 5837 if (failed) 5838 return; 5839 5840 schedule_instructions(SCHEDULE_POST); 5841 5842 if (last_scratch > 0) { 5843 MAYBE_UNUSED unsigned max_scratch_size = 2 * 1024 * 1024; 5844 5845 prog_data->total_scratch = brw_get_scratch_size(last_scratch); 5846 5847 if (stage == MESA_SHADER_COMPUTE) { 5848 if (devinfo->is_haswell) { 5849 /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space" 5850 * field documentation, Haswell supports a minimum of 2kB of 5851 * scratch space for compute shaders, unlike every other stage 5852 * and platform. 5853 */ 5854 prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048); 5855 } else if (devinfo->gen <= 7) { 5856 /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space" 5857 * field documentation, platforms prior to Haswell measure scratch 5858 * size linearly with a range of [1kB, 12kB] and 1kB granularity. 5859 */ 5860 prog_data->total_scratch = ALIGN(last_scratch, 1024); 5861 max_scratch_size = 12 * 1024; 5862 } 5863 } 5864 5865 /* We currently only support up to 2MB of scratch space. If we 5866 * need to support more eventually, the documentation suggests 5867 * that we could allocate a larger buffer, and partition it out 5868 * ourselves. We'd just have to undo the hardware's address 5869 * calculation by subtracting (FFTID * Per Thread Scratch Space) 5870 * and then add FFTID * (Larger Per Thread Scratch Space). 5871 * 5872 * See 3D-Media-GPGPU Engine > Media GPGPU Pipeline > 5873 * Thread Group Tracking > Local Memory/Scratch Space. 5874 */ 5875 assert(prog_data->total_scratch < max_scratch_size); 5876 } 5877 } 5878 5879 bool 5880 fs_visitor::run_vs(gl_clip_plane *clip_planes) 5881 { 5882 assert(stage == MESA_SHADER_VERTEX); 5883 5884 setup_vs_payload(); 5885 5886 if (shader_time_index >= 0) 5887 emit_shader_time_begin(); 5888 5889 emit_nir_code(); 5890 5891 if (failed) 5892 return false; 5893 5894 compute_clip_distance(clip_planes); 5895 5896 emit_urb_writes(); 5897 5898 if (shader_time_index >= 0) 5899 emit_shader_time_end(); 5900 5901 calculate_cfg(); 5902 5903 optimize(); 5904 5905 assign_curb_setup(); 5906 assign_vs_urb_setup(); 5907 5908 fixup_3src_null_dest(); 5909 allocate_registers(true); 5910 5911 return !failed; 5912 } 5913 5914 bool 5915 fs_visitor::run_tcs_single_patch() 5916 { 5917 assert(stage == MESA_SHADER_TESS_CTRL); 5918 5919 struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data); 5920 5921 /* r1-r4 contain the ICP handles. */ 5922 payload.num_regs = 5; 5923 5924 if (shader_time_index >= 0) 5925 emit_shader_time_begin(); 5926 5927 /* Initialize gl_InvocationID */ 5928 fs_reg channels_uw = bld.vgrf(BRW_REGISTER_TYPE_UW); 5929 fs_reg channels_ud = bld.vgrf(BRW_REGISTER_TYPE_UD); 5930 bld.MOV(channels_uw, fs_reg(brw_imm_uv(0x76543210))); 5931 bld.MOV(channels_ud, channels_uw); 5932 5933 if (tcs_prog_data->instances == 1) { 5934 invocation_id = channels_ud; 5935 } else { 5936 invocation_id = bld.vgrf(BRW_REGISTER_TYPE_UD); 5937 5938 /* Get instance number from g0.2 bits 23:17, and multiply it by 8. */ 5939 fs_reg t = bld.vgrf(BRW_REGISTER_TYPE_UD); 5940 fs_reg instance_times_8 = bld.vgrf(BRW_REGISTER_TYPE_UD); 5941 bld.AND(t, fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD)), 5942 brw_imm_ud(INTEL_MASK(23, 17))); 5943 bld.SHR(instance_times_8, t, brw_imm_ud(17 - 3)); 5944 5945 bld.ADD(invocation_id, instance_times_8, channels_ud); 5946 } 5947 5948 /* Fix the disptach mask */ 5949 if (nir->info->tess.tcs_vertices_out % 8) { 5950 bld.CMP(bld.null_reg_ud(), invocation_id, 5951 brw_imm_ud(nir->info->tess.tcs_vertices_out), BRW_CONDITIONAL_L); 5952 bld.IF(BRW_PREDICATE_NORMAL); 5953 } 5954 5955 emit_nir_code(); 5956 5957 if (nir->info->tess.tcs_vertices_out % 8) { 5958 bld.emit(BRW_OPCODE_ENDIF); 5959 } 5960 5961 /* Emit EOT write; set TR DS Cache bit */ 5962 fs_reg srcs[3] = { 5963 fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD)), 5964 fs_reg(brw_imm_ud(WRITEMASK_X << 16)), 5965 fs_reg(brw_imm_ud(0)), 5966 }; 5967 fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 3); 5968 bld.LOAD_PAYLOAD(payload, srcs, 3, 2); 5969 5970 fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8_MASKED, 5971 bld.null_reg_ud(), payload); 5972 inst->mlen = 3; 5973 inst->eot = true; 5974 5975 if (shader_time_index >= 0) 5976 emit_shader_time_end(); 5977 5978 if (failed) 5979 return false; 5980 5981 calculate_cfg(); 5982 5983 optimize(); 5984 5985 assign_curb_setup(); 5986 assign_tcs_single_patch_urb_setup(); 5987 5988 fixup_3src_null_dest(); 5989 allocate_registers(true); 5990 5991 return !failed; 5992 } 5993 5994 bool 5995 fs_visitor::run_tes() 5996 { 5997 assert(stage == MESA_SHADER_TESS_EVAL); 5998 5999 /* R0: thread header, R1-3: gl_TessCoord.xyz, R4: URB handles */ 6000 payload.num_regs = 5; 6001 6002 if (shader_time_index >= 0) 6003 emit_shader_time_begin(); 6004 6005 emit_nir_code(); 6006 6007 if (failed) 6008 return false; 6009 6010 emit_urb_writes(); 6011 6012 if (shader_time_index >= 0) 6013 emit_shader_time_end(); 6014 6015 calculate_cfg(); 6016 6017 optimize(); 6018 6019 assign_curb_setup(); 6020 assign_tes_urb_setup(); 6021 6022 fixup_3src_null_dest(); 6023 allocate_registers(true); 6024 6025 return !failed; 6026 } 6027 6028 bool 6029 fs_visitor::run_gs() 6030 { 6031 assert(stage == MESA_SHADER_GEOMETRY); 6032 6033 setup_gs_payload(); 6034 6035 this->final_gs_vertex_count = vgrf(glsl_type::uint_type); 6036 6037 if (gs_compile->control_data_header_size_bits > 0) { 6038 /* Create a VGRF to store accumulated control data bits. */ 6039 this->control_data_bits = vgrf(glsl_type::uint_type); 6040 6041 /* If we're outputting more than 32 control data bits, then EmitVertex() 6042 * will set control_data_bits to 0 after emitting the first vertex. 6043 * Otherwise, we need to initialize it to 0 here. 6044 */ 6045 if (gs_compile->control_data_header_size_bits <= 32) { 6046 const fs_builder abld = bld.annotate("initialize control data bits"); 6047 abld.MOV(this->control_data_bits, brw_imm_ud(0u)); 6048 } 6049 } 6050 6051 if (shader_time_index >= 0) 6052 emit_shader_time_begin(); 6053 6054 emit_nir_code(); 6055 6056 emit_gs_thread_end(); 6057 6058 if (shader_time_index >= 0) 6059 emit_shader_time_end(); 6060 6061 if (failed) 6062 return false; 6063 6064 calculate_cfg(); 6065 6066 optimize(); 6067 6068 assign_curb_setup(); 6069 assign_gs_urb_setup(); 6070 6071 fixup_3src_null_dest(); 6072 allocate_registers(true); 6073 6074 return !failed; 6075 } 6076 6077 bool 6078 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) 6079 { 6080 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data); 6081 brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key; 6082 6083 assert(stage == MESA_SHADER_FRAGMENT); 6084 6085 if (devinfo->gen >= 6) 6086 setup_fs_payload_gen6(); 6087 else 6088 setup_fs_payload_gen4(); 6089 6090 if (0) { 6091 emit_dummy_fs(); 6092 } else if (do_rep_send) { 6093 assert(dispatch_width == 16); 6094 emit_repclear_shader(); 6095 } else { 6096 if (shader_time_index >= 0) 6097 emit_shader_time_begin(); 6098 6099 calculate_urb_setup(); 6100 if (nir->info->inputs_read > 0 || 6101 (nir->info->outputs_read > 0 && !wm_key->coherent_fb_fetch)) { 6102 if (devinfo->gen < 6) 6103 emit_interpolation_setup_gen4(); 6104 else 6105 emit_interpolation_setup_gen6(); 6106 } 6107 6108 /* We handle discards by keeping track of the still-live pixels in f0.1. 6109 * Initialize it with the dispatched pixels. 6110 */ 6111 if (wm_prog_data->uses_kill) { 6112 fs_inst *discard_init = bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS); 6113 discard_init->flag_subreg = 1; 6114 } 6115 6116 /* Generate FS IR for main(). (the visitor only descends into 6117 * functions called "main"). 6118 */ 6119 emit_nir_code(); 6120 6121 if (failed) 6122 return false; 6123 6124 if (wm_prog_data->uses_kill) 6125 bld.emit(FS_OPCODE_PLACEHOLDER_HALT); 6126 6127 if (wm_key->alpha_test_func) 6128 emit_alpha_test(); 6129 6130 emit_fb_writes(); 6131 6132 if (shader_time_index >= 0) 6133 emit_shader_time_end(); 6134 6135 calculate_cfg(); 6136 6137 optimize(); 6138 6139 assign_curb_setup(); 6140 assign_urb_setup(); 6141 6142 fixup_3src_null_dest(); 6143 allocate_registers(allow_spilling); 6144 6145 if (failed) 6146 return false; 6147 } 6148 6149 return !failed; 6150 } 6151 6152 bool 6153 fs_visitor::run_cs() 6154 { 6155 assert(stage == MESA_SHADER_COMPUTE); 6156 6157 setup_cs_payload(); 6158 6159 if (shader_time_index >= 0) 6160 emit_shader_time_begin(); 6161 6162 if (devinfo->is_haswell && prog_data->total_shared > 0) { 6163 /* Move SLM index from g0.0[27:24] to sr0.1[11:8] */ 6164 const fs_builder abld = bld.exec_all().group(1, 0); 6165 abld.MOV(retype(brw_sr0_reg(1), BRW_REGISTER_TYPE_UW), 6166 suboffset(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW), 1)); 6167 } 6168 6169 emit_nir_code(); 6170 6171 if (failed) 6172 return false; 6173 6174 emit_cs_terminate(); 6175 6176 if (shader_time_index >= 0) 6177 emit_shader_time_end(); 6178 6179 calculate_cfg(); 6180 6181 optimize(); 6182 6183 assign_curb_setup(); 6184 6185 fixup_3src_null_dest(); 6186 allocate_registers(true); 6187 6188 if (failed) 6189 return false; 6190 6191 return !failed; 6192 } 6193 6194 /** 6195 * Return a bitfield where bit n is set if barycentric interpolation mode n 6196 * (see enum brw_barycentric_mode) is needed by the fragment shader. 6197 * 6198 * We examine the load_barycentric intrinsics rather than looking at input 6199 * variables so that we catch interpolateAtCentroid() messages too, which 6200 * also need the BRW_BARYCENTRIC_[NON]PERSPECTIVE_CENTROID mode set up. 6201 */ 6202 static unsigned 6203 brw_compute_barycentric_interp_modes(const struct gen_device_info *devinfo, 6204 const nir_shader *shader) 6205 { 6206 unsigned barycentric_interp_modes = 0; 6207 6208 nir_foreach_function(f, shader) { 6209 if (!f->impl) 6210 continue; 6211 6212 nir_foreach_block(block, f->impl) { 6213 nir_foreach_instr(instr, block) { 6214 if (instr->type != nir_instr_type_intrinsic) 6215 continue; 6216 6217 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 6218 if (intrin->intrinsic != nir_intrinsic_load_interpolated_input) 6219 continue; 6220 6221 /* Ignore WPOS; it doesn't require interpolation. */ 6222 if (nir_intrinsic_base(intrin) == VARYING_SLOT_POS) 6223 continue; 6224 6225 intrin = nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr); 6226 enum glsl_interp_mode interp = (enum glsl_interp_mode) 6227 nir_intrinsic_interp_mode(intrin); 6228 nir_intrinsic_op bary_op = intrin->intrinsic; 6229 enum brw_barycentric_mode bary = 6230 brw_barycentric_mode(interp, bary_op); 6231 6232 barycentric_interp_modes |= 1 << bary; 6233 6234 if (devinfo->needs_unlit_centroid_workaround && 6235 bary_op == nir_intrinsic_load_barycentric_centroid) 6236 barycentric_interp_modes |= 1 << centroid_to_pixel(bary); 6237 } 6238 } 6239 } 6240 6241 return barycentric_interp_modes; 6242 } 6243 6244 static void 6245 brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, 6246 const nir_shader *shader) 6247 { 6248 prog_data->flat_inputs = 0; 6249 6250 nir_foreach_variable(var, &shader->inputs) { 6251 int input_index = prog_data->urb_setup[var->data.location]; 6252 6253 if (input_index < 0) 6254 continue; 6255 6256 /* flat shading */ 6257 if (var->data.interpolation == INTERP_MODE_FLAT) 6258 prog_data->flat_inputs |= (1 << input_index); 6259 } 6260 } 6261 6262 static uint8_t 6263 computed_depth_mode(const nir_shader *shader) 6264 { 6265 if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { 6266 switch (shader->info->fs.depth_layout) { 6267 case FRAG_DEPTH_LAYOUT_NONE: 6268 case FRAG_DEPTH_LAYOUT_ANY: 6269 return BRW_PSCDEPTH_ON; 6270 case FRAG_DEPTH_LAYOUT_GREATER: 6271 return BRW_PSCDEPTH_ON_GE; 6272 case FRAG_DEPTH_LAYOUT_LESS: 6273 return BRW_PSCDEPTH_ON_LE; 6274 case FRAG_DEPTH_LAYOUT_UNCHANGED: 6275 return BRW_PSCDEPTH_OFF; 6276 } 6277 } 6278 return BRW_PSCDEPTH_OFF; 6279 } 6280 6281 /** 6282 * Move load_interpolated_input with simple (payload-based) barycentric modes 6283 * to the top of the program so we don't emit multiple PLNs for the same input. 6284 * 6285 * This works around CSE not being able to handle non-dominating cases 6286 * such as: 6287 * 6288 * if (...) { 6289 * interpolate input 6290 * } else { 6291 * interpolate the same exact input 6292 * } 6293 * 6294 * This should be replaced by global value numbering someday. 6295 */ 6296 void 6297 move_interpolation_to_top(nir_shader *nir) 6298 { 6299 nir_foreach_function(f, nir) { 6300 if (!f->impl) 6301 continue; 6302 6303 nir_block *top = nir_start_block(f->impl); 6304 exec_node *cursor_node = NULL; 6305 6306 nir_foreach_block(block, f->impl) { 6307 if (block == top) 6308 continue; 6309 6310 nir_foreach_instr_safe(instr, block) { 6311 if (instr->type != nir_instr_type_intrinsic) 6312 continue; 6313 6314 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 6315 if (intrin->intrinsic != nir_intrinsic_load_interpolated_input) 6316 continue; 6317 nir_intrinsic_instr *bary_intrinsic = 6318 nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr); 6319 nir_intrinsic_op op = bary_intrinsic->intrinsic; 6320 6321 /* Leave interpolateAtSample/Offset() where they are. */ 6322 if (op == nir_intrinsic_load_barycentric_at_sample || 6323 op == nir_intrinsic_load_barycentric_at_offset) 6324 continue; 6325 6326 nir_instr *move[3] = { 6327 &bary_intrinsic->instr, 6328 intrin->src[1].ssa->parent_instr, 6329 instr 6330 }; 6331 6332 for (unsigned i = 0; i < ARRAY_SIZE(move); i++) { 6333 if (move[i]->block != top) { 6334 move[i]->block = top; 6335 exec_node_remove(&move[i]->node); 6336 if (cursor_node) { 6337 exec_node_insert_after(cursor_node, &move[i]->node); 6338 } else { 6339 exec_list_push_head(&top->instr_list, &move[i]->node); 6340 } 6341 cursor_node = &move[i]->node; 6342 } 6343 } 6344 } 6345 } 6346 nir_metadata_preserve(f->impl, (nir_metadata) 6347 ((unsigned) nir_metadata_block_index | 6348 (unsigned) nir_metadata_dominance)); 6349 } 6350 } 6351 6352 /** 6353 * Demote per-sample barycentric intrinsics to centroid. 6354 * 6355 * Useful when rendering to a non-multisampled buffer. 6356 */ 6357 static void 6358 demote_sample_qualifiers(nir_shader *nir) 6359 { 6360 nir_foreach_function(f, nir) { 6361 if (!f->impl) 6362 continue; 6363 6364 nir_builder b; 6365 nir_builder_init(&b, f->impl); 6366 6367 nir_foreach_block(block, f->impl) { 6368 nir_foreach_instr_safe(instr, block) { 6369 if (instr->type != nir_instr_type_intrinsic) 6370 continue; 6371 6372 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 6373 if (intrin->intrinsic != nir_intrinsic_load_barycentric_sample && 6374 intrin->intrinsic != nir_intrinsic_load_barycentric_at_sample) 6375 continue; 6376 6377 b.cursor = nir_before_instr(instr); 6378 nir_ssa_def *centroid = 6379 nir_load_barycentric(&b, nir_intrinsic_load_barycentric_centroid, 6380 nir_intrinsic_interp_mode(intrin)); 6381 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, 6382 nir_src_for_ssa(centroid)); 6383 nir_instr_remove(instr); 6384 } 6385 } 6386 6387 nir_metadata_preserve(f->impl, (nir_metadata) 6388 ((unsigned) nir_metadata_block_index | 6389 (unsigned) nir_metadata_dominance)); 6390 } 6391 } 6392 6393 const unsigned * 6394 brw_compile_fs(const struct brw_compiler *compiler, void *log_data, 6395 void *mem_ctx, 6396 const struct brw_wm_prog_key *key, 6397 struct brw_wm_prog_data *prog_data, 6398 const nir_shader *src_shader, 6399 struct gl_program *prog, 6400 int shader_time_index8, int shader_time_index16, 6401 bool allow_spilling, 6402 bool use_rep_send, struct brw_vue_map *vue_map, 6403 unsigned *final_assembly_size, 6404 char **error_str) 6405 { 6406 const struct gen_device_info *devinfo = compiler->devinfo; 6407 6408 nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); 6409 shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true); 6410 brw_nir_lower_fs_inputs(shader, devinfo, key); 6411 brw_nir_lower_fs_outputs(shader); 6412 6413 if (devinfo->gen < 6) { 6414 brw_setup_vue_interpolation(vue_map, shader, prog_data, devinfo); 6415 } 6416 6417 if (!key->multisample_fbo) 6418 NIR_PASS_V(shader, demote_sample_qualifiers); 6419 NIR_PASS_V(shader, move_interpolation_to_top); 6420 shader = brw_postprocess_nir(shader, compiler, true); 6421 6422 /* key->alpha_test_func means simulating alpha testing via discards, 6423 * so the shader definitely kills pixels. 6424 */ 6425 prog_data->uses_kill = shader->info->fs.uses_discard || 6426 key->alpha_test_func; 6427 prog_data->uses_omask = key->multisample_fbo && 6428 shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); 6429 prog_data->computed_depth_mode = computed_depth_mode(shader); 6430 prog_data->computed_stencil = 6431 shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL); 6432 6433 prog_data->persample_dispatch = 6434 key->multisample_fbo && 6435 (key->persample_interp || 6436 (shader->info->system_values_read & (SYSTEM_BIT_SAMPLE_ID | 6437 SYSTEM_BIT_SAMPLE_POS)) || 6438 shader->info->fs.uses_sample_qualifier || 6439 shader->info->outputs_read); 6440 6441 prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests; 6442 prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage; 6443 prog_data->inner_coverage = shader->info->fs.inner_coverage; 6444 6445 prog_data->barycentric_interp_modes = 6446 brw_compute_barycentric_interp_modes(compiler->devinfo, shader); 6447 6448 cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL; 6449 uint8_t simd8_grf_start = 0, simd16_grf_start = 0; 6450 unsigned simd8_grf_used = 0, simd16_grf_used = 0; 6451 6452 fs_visitor v8(compiler, log_data, mem_ctx, key, 6453 &prog_data->base, prog, shader, 8, 6454 shader_time_index8); 6455 if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) { 6456 if (error_str) 6457 *error_str = ralloc_strdup(mem_ctx, v8.fail_msg); 6458 6459 return NULL; 6460 } else if (likely(!(INTEL_DEBUG & DEBUG_NO8))) { 6461 simd8_cfg = v8.cfg; 6462 simd8_grf_start = v8.payload.num_regs; 6463 simd8_grf_used = v8.grf_used; 6464 } 6465 6466 if (v8.max_dispatch_width >= 16 && 6467 likely(!(INTEL_DEBUG & DEBUG_NO16) || use_rep_send)) { 6468 /* Try a SIMD16 compile */ 6469 fs_visitor v16(compiler, log_data, mem_ctx, key, 6470 &prog_data->base, prog, shader, 16, 6471 shader_time_index16); 6472 v16.import_uniforms(&v8); 6473 if (!v16.run_fs(allow_spilling, use_rep_send)) { 6474 compiler->shader_perf_log(log_data, 6475 "SIMD16 shader failed to compile: %s", 6476 v16.fail_msg); 6477 } else { 6478 simd16_cfg = v16.cfg; 6479 simd16_grf_start = v16.payload.num_regs; 6480 simd16_grf_used = v16.grf_used; 6481 } 6482 } 6483 6484 /* When the caller requests a repclear shader, they want SIMD16-only */ 6485 if (use_rep_send) 6486 simd8_cfg = NULL; 6487 6488 /* Prior to Iron Lake, the PS had a single shader offset with a jump table 6489 * at the top to select the shader. We've never implemented that. 6490 * Instead, we just give them exactly one shader and we pick the widest one 6491 * available. 6492 */ 6493 if (compiler->devinfo->gen < 5 && simd16_cfg) 6494 simd8_cfg = NULL; 6495 6496 if (prog_data->persample_dispatch) { 6497 /* Starting with SandyBridge (where we first get MSAA), the different 6498 * pixel dispatch combinations are grouped into classifications A 6499 * through F (SNB PRM Vol. 2 Part 1 Section 7.7.1). On all hardware 6500 * generations, the only configurations supporting persample dispatch 6501 * are are this in which only one dispatch width is enabled. 6502 * 6503 * If computed depth is enabled, SNB only allows SIMD8 while IVB+ 6504 * allow SIMD8 or SIMD16 so we choose SIMD16 if available. 6505 */ 6506 if (compiler->devinfo->gen == 6 && 6507 prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) { 6508 simd16_cfg = NULL; 6509 } else if (simd16_cfg) { 6510 simd8_cfg = NULL; 6511 } 6512 } 6513 6514 /* We have to compute the flat inputs after the visitor is finished running 6515 * because it relies on prog_data->urb_setup which is computed in 6516 * fs_visitor::calculate_urb_setup(). 6517 */ 6518 brw_compute_flat_inputs(prog_data, shader); 6519 6520 fs_generator g(compiler, log_data, mem_ctx, (void *) key, &prog_data->base, 6521 v8.promoted_constants, v8.runtime_check_aads_emit, 6522 MESA_SHADER_FRAGMENT); 6523 6524 if (unlikely(INTEL_DEBUG & DEBUG_WM)) { 6525 g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s", 6526 shader->info->label ? 6527 shader->info->label : "unnamed", 6528 shader->info->name)); 6529 } 6530 6531 if (simd8_cfg) { 6532 prog_data->dispatch_8 = true; 6533 g.generate_code(simd8_cfg, 8); 6534 prog_data->base.dispatch_grf_start_reg = simd8_grf_start; 6535 prog_data->reg_blocks_0 = brw_register_blocks(simd8_grf_used); 6536 6537 if (simd16_cfg) { 6538 prog_data->dispatch_16 = true; 6539 prog_data->prog_offset_2 = g.generate_code(simd16_cfg, 16); 6540 prog_data->dispatch_grf_start_reg_2 = simd16_grf_start; 6541 prog_data->reg_blocks_2 = brw_register_blocks(simd16_grf_used); 6542 } 6543 } else if (simd16_cfg) { 6544 prog_data->dispatch_16 = true; 6545 g.generate_code(simd16_cfg, 16); 6546 prog_data->base.dispatch_grf_start_reg = simd16_grf_start; 6547 prog_data->reg_blocks_0 = brw_register_blocks(simd16_grf_used); 6548 } 6549 6550 return g.get_assembly(final_assembly_size); 6551 } 6552 6553 fs_reg * 6554 fs_visitor::emit_cs_work_group_id_setup() 6555 { 6556 assert(stage == MESA_SHADER_COMPUTE); 6557 6558 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type)); 6559 6560 struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD)); 6561 struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD)); 6562 struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD)); 6563 6564 bld.MOV(*reg, r0_1); 6565 bld.MOV(offset(*reg, bld, 1), r0_6); 6566 bld.MOV(offset(*reg, bld, 2), r0_7); 6567 6568 return reg; 6569 } 6570 6571 static void 6572 fill_push_const_block_info(struct brw_push_const_block *block, unsigned dwords) 6573 { 6574 block->dwords = dwords; 6575 block->regs = DIV_ROUND_UP(dwords, 8); 6576 block->size = block->regs * 32; 6577 } 6578 6579 static void 6580 cs_fill_push_const_info(const struct gen_device_info *devinfo, 6581 struct brw_cs_prog_data *cs_prog_data) 6582 { 6583 const struct brw_stage_prog_data *prog_data = &cs_prog_data->base; 6584 bool fill_thread_id = 6585 cs_prog_data->thread_local_id_index >= 0 && 6586 cs_prog_data->thread_local_id_index < (int)prog_data->nr_params; 6587 bool cross_thread_supported = devinfo->gen > 7 || devinfo->is_haswell; 6588 6589 /* The thread ID should be stored in the last param dword */ 6590 assert(prog_data->nr_params > 0 || !fill_thread_id); 6591 assert(!fill_thread_id || 6592 cs_prog_data->thread_local_id_index == 6593 (int)prog_data->nr_params - 1); 6594 6595 unsigned cross_thread_dwords, per_thread_dwords; 6596 if (!cross_thread_supported) { 6597 cross_thread_dwords = 0u; 6598 per_thread_dwords = prog_data->nr_params; 6599 } else if (fill_thread_id) { 6600 /* Fill all but the last register with cross-thread payload */ 6601 cross_thread_dwords = 8 * (cs_prog_data->thread_local_id_index / 8); 6602 per_thread_dwords = prog_data->nr_params - cross_thread_dwords; 6603 assert(per_thread_dwords > 0 && per_thread_dwords <= 8); 6604 } else { 6605 /* Fill all data using cross-thread payload */ 6606 cross_thread_dwords = prog_data->nr_params; 6607 per_thread_dwords = 0u; 6608 } 6609 6610 fill_push_const_block_info(&cs_prog_data->push.cross_thread, cross_thread_dwords); 6611 fill_push_const_block_info(&cs_prog_data->push.per_thread, per_thread_dwords); 6612 6613 unsigned total_dwords = 6614 (cs_prog_data->push.per_thread.size * cs_prog_data->threads + 6615 cs_prog_data->push.cross_thread.size) / 4; 6616 fill_push_const_block_info(&cs_prog_data->push.total, total_dwords); 6617 6618 assert(cs_prog_data->push.cross_thread.dwords % 8 == 0 || 6619 cs_prog_data->push.per_thread.size == 0); 6620 assert(cs_prog_data->push.cross_thread.dwords + 6621 cs_prog_data->push.per_thread.dwords == 6622 prog_data->nr_params); 6623 } 6624 6625 static void 6626 cs_set_simd_size(struct brw_cs_prog_data *cs_prog_data, unsigned size) 6627 { 6628 cs_prog_data->simd_size = size; 6629 unsigned group_size = cs_prog_data->local_size[0] * 6630 cs_prog_data->local_size[1] * cs_prog_data->local_size[2]; 6631 cs_prog_data->threads = (group_size + size - 1) / size; 6632 } 6633 6634 const unsigned * 6635 brw_compile_cs(const struct brw_compiler *compiler, void *log_data, 6636 void *mem_ctx, 6637 const struct brw_cs_prog_key *key, 6638 struct brw_cs_prog_data *prog_data, 6639 const nir_shader *src_shader, 6640 int shader_time_index, 6641 unsigned *final_assembly_size, 6642 char **error_str) 6643 { 6644 nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); 6645 shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true); 6646 brw_nir_lower_cs_shared(shader); 6647 prog_data->base.total_shared += shader->num_shared; 6648 6649 /* Now that we cloned the nir_shader, we can update num_uniforms based on 6650 * the thread_local_id_index. 6651 */ 6652 assert(prog_data->thread_local_id_index >= 0); 6653 shader->num_uniforms = 6654 MAX2(shader->num_uniforms, 6655 (unsigned)4 * (prog_data->thread_local_id_index + 1)); 6656 6657 brw_nir_lower_intrinsics(shader, &prog_data->base); 6658 shader = brw_postprocess_nir(shader, compiler, true); 6659 6660 prog_data->local_size[0] = shader->info->cs.local_size[0]; 6661 prog_data->local_size[1] = shader->info->cs.local_size[1]; 6662 prog_data->local_size[2] = shader->info->cs.local_size[2]; 6663 unsigned local_workgroup_size = 6664 shader->info->cs.local_size[0] * shader->info->cs.local_size[1] * 6665 shader->info->cs.local_size[2]; 6666 6667 unsigned max_cs_threads = compiler->devinfo->max_cs_threads; 6668 unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads); 6669 6670 cfg_t *cfg = NULL; 6671 const char *fail_msg = NULL; 6672 6673 /* Now the main event: Visit the shader IR and generate our CS IR for it. 6674 */ 6675 fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base, 6676 NULL, /* Never used in core profile */ 6677 shader, 8, shader_time_index); 6678 if (simd_required <= 8) { 6679 if (!v8.run_cs()) { 6680 fail_msg = v8.fail_msg; 6681 } else { 6682 cfg = v8.cfg; 6683 cs_set_simd_size(prog_data, 8); 6684 cs_fill_push_const_info(compiler->devinfo, prog_data); 6685 prog_data->base.dispatch_grf_start_reg = v8.payload.num_regs; 6686 } 6687 } 6688 6689 fs_visitor v16(compiler, log_data, mem_ctx, key, &prog_data->base, 6690 NULL, /* Never used in core profile */ 6691 shader, 16, shader_time_index); 6692 if (likely(!(INTEL_DEBUG & DEBUG_NO16)) && 6693 !fail_msg && v8.max_dispatch_width >= 16 && 6694 simd_required <= 16) { 6695 /* Try a SIMD16 compile */ 6696 if (simd_required <= 8) 6697 v16.import_uniforms(&v8); 6698 if (!v16.run_cs()) { 6699 compiler->shader_perf_log(log_data, 6700 "SIMD16 shader failed to compile: %s", 6701 v16.fail_msg); 6702 if (!cfg) { 6703 fail_msg = 6704 "Couldn't generate SIMD16 program and not " 6705 "enough threads for SIMD8"; 6706 } 6707 } else { 6708 cfg = v16.cfg; 6709 cs_set_simd_size(prog_data, 16); 6710 cs_fill_push_const_info(compiler->devinfo, prog_data); 6711 prog_data->dispatch_grf_start_reg_16 = v16.payload.num_regs; 6712 } 6713 } 6714 6715 fs_visitor v32(compiler, log_data, mem_ctx, key, &prog_data->base, 6716 NULL, /* Never used in core profile */ 6717 shader, 32, shader_time_index); 6718 if (!fail_msg && v8.max_dispatch_width >= 32 && 6719 (simd_required > 16 || (INTEL_DEBUG & DEBUG_DO32))) { 6720 /* Try a SIMD32 compile */ 6721 if (simd_required <= 8) 6722 v32.import_uniforms(&v8); 6723 else if (simd_required <= 16) 6724 v32.import_uniforms(&v16); 6725 6726 if (!v32.run_cs()) { 6727 compiler->shader_perf_log(log_data, 6728 "SIMD32 shader failed to compile: %s", 6729 v16.fail_msg); 6730 if (!cfg) { 6731 fail_msg = 6732 "Couldn't generate SIMD32 program and not " 6733 "enough threads for SIMD16"; 6734 } 6735 } else { 6736 cfg = v32.cfg; 6737 cs_set_simd_size(prog_data, 32); 6738 cs_fill_push_const_info(compiler->devinfo, prog_data); 6739 } 6740 } 6741 6742 if (unlikely(cfg == NULL)) { 6743 assert(fail_msg); 6744 if (error_str) 6745 *error_str = ralloc_strdup(mem_ctx, fail_msg); 6746 6747 return NULL; 6748 } 6749 6750 fs_generator g(compiler, log_data, mem_ctx, (void*) key, &prog_data->base, 6751 v8.promoted_constants, v8.runtime_check_aads_emit, 6752 MESA_SHADER_COMPUTE); 6753 if (INTEL_DEBUG & DEBUG_CS) { 6754 char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s", 6755 shader->info->label ? shader->info->label : 6756 "unnamed", 6757 shader->info->name); 6758 g.enable_debug(name); 6759 } 6760 6761 g.generate_code(cfg, prog_data->simd_size); 6762 6763 return g.get_assembly(final_assembly_size); 6764 } 6765 6766 /** 6767 * Test the dispatch mask packing assumptions of 6768 * brw_stage_has_packed_dispatch(). Call this from e.g. the top of 6769 * fs_visitor::emit_nir_code() to cause a GPU hang if any shader invocation is 6770 * executed with an unexpected dispatch mask. 6771 */ 6772 static UNUSED void 6773 brw_fs_test_dispatch_packing(const fs_builder &bld) 6774 { 6775 const gl_shader_stage stage = bld.shader->stage; 6776 6777 if (brw_stage_has_packed_dispatch(bld.shader->devinfo, stage, 6778 bld.shader->stage_prog_data)) { 6779 const fs_builder ubld = bld.exec_all().group(1, 0); 6780 const fs_reg tmp = component(bld.vgrf(BRW_REGISTER_TYPE_UD), 0); 6781 const fs_reg mask = (stage == MESA_SHADER_FRAGMENT ? brw_vmask_reg() : 6782 brw_dmask_reg()); 6783 6784 ubld.ADD(tmp, mask, brw_imm_ud(1)); 6785 ubld.AND(tmp, mask, tmp); 6786 6787 /* This will loop forever if the dispatch mask doesn't have the expected 6788 * form '2^n-1', in which case tmp will be non-zero. 6789 */ 6790 bld.emit(BRW_OPCODE_DO); 6791 bld.CMP(bld.null_reg_ud(), tmp, brw_imm_ud(0), BRW_CONDITIONAL_NZ); 6792 set_predicate(BRW_PREDICATE_NORMAL, bld.emit(BRW_OPCODE_WHILE)); 6793 } 6794 } 6795