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      1 /*
      2  * Copyright 2006 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 /** @file intel_mipmap_tree.h
     27  *
     28  * This file defines the structure that wraps a BO and describes how the
     29  * mipmap levels and slices of a texture are laid out.
     30  *
     31  * The hardware has a fixed layout of a texture depending on parameters such
     32  * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
     33  * mipmap levels.  The individual level/layer slices are each 2D rectangles of
     34  * pixels at some x/y offset from the start of the drm_intel_bo.
     35  *
     36  * Original OpenGL allowed texture miplevels to be specified in arbitrary
     37  * order, and a texture may change size over time.  Thus, each
     38  * intel_texture_image has a reference to a miptree that contains the pixel
     39  * data sized appropriately for it, which will later be referenced by/copied
     40  * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
     41  * that there's a single miptree for the complete texture.
     42  */
     43 
     44 #ifndef INTEL_MIPMAP_TREE_H
     45 #define INTEL_MIPMAP_TREE_H
     46 
     47 #include <assert.h>
     48 
     49 #include "main/mtypes.h"
     50 #include "isl/isl.h"
     51 #include "intel_bufmgr.h"
     52 #include "intel_resolve_map.h"
     53 #include <GL/internal/dri_interface.h>
     54 
     55 #ifdef __cplusplus
     56 extern "C" {
     57 #endif
     58 
     59 struct brw_context;
     60 struct intel_renderbuffer;
     61 
     62 struct intel_resolve_map;
     63 struct intel_texture_image;
     64 
     65 /**
     66  * This bit extends the set of GL_MAP_*_BIT enums.
     67  *
     68  * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
     69  * depthstencil-split-to-separate-stencil miptree, we'll normally make a
     70  * temporary and recreate the kind of data requested by Mesa core, since we're
     71  * satisfying some glGetTexImage() request or something.
     72  *
     73  * However, occasionally you want to actually map the miptree's current data
     74  * without transcoding back.  This flag to intel_miptree_map() gets you that.
     75  */
     76 #define BRW_MAP_DIRECT_BIT	0x80000000
     77 
     78 struct intel_miptree_map {
     79    /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
     80    GLbitfield mode;
     81    /** Region of interest for the map. */
     82    int x, y, w, h;
     83    /** Possibly malloced temporary buffer for the mapping. */
     84    void *buffer;
     85    /** Possible pointer to a temporary linear miptree for the mapping. */
     86    struct intel_mipmap_tree *linear_mt;
     87    /** Pointer to the start of (map_x, map_y) returned by the mapping. */
     88    void *ptr;
     89    /** Stride of the mapping. */
     90    int stride;
     91 };
     92 
     93 /**
     94  * Describes the location of each texture image within a miptree.
     95  */
     96 struct intel_mipmap_level
     97 {
     98    /** Offset to this miptree level, used in computing x_offset. */
     99    GLuint level_x;
    100    /** Offset to this miptree level, used in computing y_offset. */
    101    GLuint level_y;
    102 
    103    /**
    104     * \brief Number of 2D slices in this miplevel.
    105     *
    106     * The exact semantics of depth varies according to the texture target:
    107     *    - For GL_TEXTURE_CUBE_MAP, depth is 6.
    108     *    - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
    109     *      identical for all miplevels in the texture.
    110     *    - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
    111     *      value, like width and height, varies with miplevel.
    112     *    - For other texture types, depth is 1.
    113     *    - Additionally, for UMS and CMS miptrees, depth is multiplied by
    114     *      sample count.
    115     */
    116    GLuint depth;
    117 
    118    /**
    119     * \brief Is HiZ enabled for this level?
    120     *
    121     * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
    122     * allocated and (2) the HiZ memory for the slices in this level reside at
    123     * \c mt->hiz_mt->level[l].
    124     */
    125    bool has_hiz;
    126 
    127    /**
    128     * \brief List of 2D images in this mipmap level.
    129     *
    130     * This may be a list of cube faces, array slices in 2D array texture, or
    131     * layers in a 3D texture. The list's length is \c depth.
    132     */
    133    struct intel_mipmap_slice {
    134       /**
    135        * \name Offset to slice
    136        * \{
    137        *
    138        * Hardware formats are so diverse that that there is no unified way to
    139        * compute the slice offsets, so we store them in this table.
    140        *
    141        * The (x, y) offset to slice \c s at level \c l relative the miptrees
    142        * base address is
    143        * \code
    144        *     x = mt->level[l].slice[s].x_offset
    145        *     y = mt->level[l].slice[s].y_offset
    146        *
    147        * On some hardware generations, we program these offsets into
    148        * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
    149        */
    150       GLuint x_offset;
    151       GLuint y_offset;
    152       /** \} */
    153 
    154       /**
    155        * Mapping information. Persistent for the duration of
    156        * intel_miptree_map/unmap on this slice.
    157        */
    158       struct intel_miptree_map *map;
    159    } *slice;
    160 };
    161 
    162 /**
    163  * Enum for keeping track of the different MSAA layouts supported by Gen7.
    164  */
    165 enum intel_msaa_layout
    166 {
    167    /**
    168     * Ordinary surface with no MSAA.
    169     */
    170    INTEL_MSAA_LAYOUT_NONE,
    171 
    172    /**
    173     * Interleaved Multisample Surface.  The additional samples are
    174     * accommodated by scaling up the width and the height of the surface so
    175     * that all the samples corresponding to a pixel are located at nearby
    176     * memory locations.
    177     *
    178     * @see PRM section "Interleaved Multisampled Surfaces"
    179     */
    180    INTEL_MSAA_LAYOUT_IMS,
    181 
    182    /**
    183     * Uncompressed Multisample Surface.  The surface is stored as a 2D array,
    184     * with array slice n containing all pixel data for sample n.
    185     *
    186     * @see PRM section "Uncompressed Multisampled Surfaces"
    187     */
    188    INTEL_MSAA_LAYOUT_UMS,
    189 
    190    /**
    191     * Compressed Multisample Surface.  The surface is stored as in
    192     * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
    193     * (Multisample Control Surface) buffer.  Each pixel in the MCS buffer
    194     * indicates the mapping from sample number to array slice.  This allows
    195     * the common case (where all samples constituting a pixel have the same
    196     * color value) to be stored efficiently by just using a single array
    197     * slice.
    198     *
    199     * @see PRM section "Compressed Multisampled Surfaces"
    200     */
    201    INTEL_MSAA_LAYOUT_CMS,
    202 };
    203 
    204 enum miptree_array_layout {
    205    /* Each array slice contains all miplevels packed together.
    206     *
    207     * Gen hardware usually wants multilevel miptrees configured this way.
    208     *
    209     * A 2D Array texture with 2 slices and multiple LODs using
    210     * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
    211     *
    212     *   +----------+
    213     *   |          |
    214     *   |          |
    215     *   +----------+
    216     *   +---+ +-+
    217     *   |   | +-+
    218     *   +---+ *
    219     *   +----------+
    220     *   |          |
    221     *   |          |
    222     *   +----------+
    223     *   +---+ +-+
    224     *   |   | +-+
    225     *   +---+ *
    226     */
    227    ALL_LOD_IN_EACH_SLICE,
    228 
    229    /* Each LOD contains all slices of that LOD packed together.
    230     *
    231     * In some situations, Gen7+ hardware can use the array_spacing_lod0
    232     * feature to save space when the surface only contains LOD 0.
    233     *
    234     * Gen6 uses this for separate stencil and hiz since gen6 does not support
    235     * multiple LODs for separate stencil and hiz.
    236     *
    237     * A 2D Array texture with 2 slices and multiple LODs using
    238     * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
    239     *
    240     *   +----------+
    241     *   |          |
    242     *   |          |
    243     *   +----------+
    244     *   |          |
    245     *   |          |
    246     *   +----------+
    247     *   +---+ +-+
    248     *   |   | +-+
    249     *   +---+ +-+
    250     *   |   | :
    251     *   +---+
    252     */
    253    ALL_SLICES_AT_EACH_LOD,
    254 };
    255 
    256 enum intel_aux_disable {
    257    INTEL_AUX_DISABLE_NONE = 0,
    258    INTEL_AUX_DISABLE_HIZ  = 1 << 1,
    259    INTEL_AUX_DISABLE_MCS  = 1 << 2,
    260    INTEL_AUX_DISABLE_CCS  = 1 << 3,
    261    INTEL_AUX_DISABLE_ALL  = INTEL_AUX_DISABLE_HIZ |
    262                             INTEL_AUX_DISABLE_MCS |
    263                             INTEL_AUX_DISABLE_CCS
    264 };
    265 
    266 /**
    267  * Miptree aux buffer. These buffers are associated with a miptree, but the
    268  * format is managed by the hardware.
    269  *
    270  * For Gen7+, we always give the hardware the start of the buffer, and let it
    271  * handle all accesses to the buffer. Therefore we don't need the full miptree
    272  * layout structure for this buffer.
    273  */
    274 struct intel_miptree_aux_buffer
    275 {
    276    /**
    277     * Buffer object containing the pixel data.
    278     *
    279     * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
    280     * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
    281     */
    282    drm_intel_bo *bo;
    283 
    284    /**
    285     * Offset into bo where the surface starts.
    286     *
    287     * @see intel_mipmap_aux_buffer::bo
    288     *
    289     * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
    290     * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
    291     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
    292     * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
    293     */
    294    uint32_t offset;
    295 
    296    /*
    297     * Size of the MCS surface.
    298     *
    299     * This is needed when doing any gtt mapped operations on the buffer (which
    300     * will be Y-tiled). It is possible that it will not be the same as bo->size
    301     * when the drm allocator rounds up the requested size.
    302     */
    303    size_t size;
    304 
    305    /**
    306     * Pitch in bytes.
    307     *
    308     * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
    309     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
    310     */
    311    uint32_t pitch;
    312 
    313    /**
    314     * The distance in rows between array slices.
    315     *
    316     * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
    317     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
    318     */
    319    uint32_t qpitch;
    320 };
    321 /**
    322  * The HiZ buffer requires extra attributes on earlier GENs. This is easily
    323  * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
    324  * keep the hiz datastructure separate.
    325  */
    326 struct intel_miptree_hiz_buffer
    327 {
    328    struct intel_miptree_aux_buffer aux_base;
    329 
    330    /**
    331     * Hiz miptree. Used only by Gen6.
    332     */
    333    struct intel_mipmap_tree *mt;
    334 };
    335 
    336 /* Tile resource modes */
    337 enum intel_miptree_tr_mode {
    338    INTEL_MIPTREE_TRMODE_NONE,
    339    INTEL_MIPTREE_TRMODE_YF,
    340    INTEL_MIPTREE_TRMODE_YS
    341 };
    342 
    343 struct intel_mipmap_tree
    344 {
    345    /**
    346     * Buffer object containing the surface.
    347     *
    348     * @see intel_mipmap_tree::offset
    349     * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
    350     * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
    351     * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
    352     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
    353     * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
    354     */
    355    drm_intel_bo *bo;
    356 
    357    /**
    358     * Pitch in bytes.
    359     *
    360     * @see RENDER_SURFACE_STATE.SurfacePitch
    361     * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
    362     * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
    363     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
    364     * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
    365     */
    366    uint32_t pitch;
    367 
    368    /**
    369     * One of the I915_TILING_* flags.
    370     *
    371     * @see RENDER_SURFACE_STATE.TileMode
    372     * @see 3DSTATE_DEPTH_BUFFER.TileMode
    373     */
    374    uint32_t tiling;
    375 
    376    /**
    377     * @see RENDER_SURFACE_STATE.TiledResourceMode
    378     * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
    379     */
    380    enum intel_miptree_tr_mode tr_mode;
    381 
    382    /**
    383     * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
    384     *
    385     * @see RENDER_SURFACE_STATE.SurfaceType
    386     * @see RENDER_SURFACE_STATE.SurfaceArray
    387     * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
    388     */
    389    GLenum target;
    390 
    391    /**
    392     * Generally, this is just the same as the gl_texture_image->TexFormat or
    393     * gl_renderbuffer->Format.
    394     *
    395     * However, for textures and renderbuffers with packed depth/stencil formats
    396     * on hardware where we want or need to use separate stencil, there will be
    397     * two miptrees for storing the data.  If the depthstencil texture or rb is
    398     * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
    399     * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
    400     * MESA_FORMAT_Z24_UNORM_X8_UINT.
    401     *
    402     * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
    403     * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
    404     *
    405     * @see RENDER_SURFACE_STATE.SurfaceFormat
    406     * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
    407     */
    408    mesa_format format;
    409 
    410    /**
    411     * This variable stores the value of ETC compressed texture format
    412     *
    413     * @see RENDER_SURFACE_STATE.SurfaceFormat
    414     */
    415    mesa_format etc_format;
    416 
    417    /**
    418     * @name Surface Alignment
    419     * @{
    420     *
    421     * This defines the alignment of the upperleft pixel of each "slice" in the
    422     * surface. The alignment is in pixel coordinates relative to the surface's
    423     * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
    424     * level=0).
    425     *
    426     * The hardware docs do not use the term "slice".  We use "slice" to mean
    427     * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
    428     * the array slice; for 3D surfaces, the layer is the z offset.
    429     *
    430     * In the surface layout equations found in the hardware docs, the
    431     * horizontal and vertical surface alignments often appear as variables 'i'
    432     * and 'j'.
    433     */
    434 
    435    /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
    436    uint32_t halign;
    437 
    438    /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
    439    uint32_t valign;
    440    /** @} */
    441 
    442    GLuint first_level;
    443    GLuint last_level;
    444 
    445    /**
    446     * Level zero image dimensions.  These dimensions correspond to the
    447     * physical layout of data in memory.  Accordingly, they account for the
    448     * extra width, height, and or depth that must be allocated in order to
    449     * accommodate multisample formats, and they account for the extra factor
    450     * of 6 in depth that must be allocated in order to accommodate cubemap
    451     * textures.
    452     */
    453    GLuint physical_width0, physical_height0, physical_depth0;
    454 
    455    /** Bytes per pixel (or bytes per block if compressed) */
    456    GLuint cpp;
    457 
    458    /**
    459     * @see RENDER_SURFACE_STATE.NumberOfMultisamples
    460     * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
    461     */
    462    GLuint num_samples;
    463 
    464    bool compressed;
    465 
    466    /**
    467     * @name Level zero image dimensions
    468     * @{
    469     *
    470     * These dimensions correspond to the
    471     * logical width, height, and depth of the texture as seen by client code.
    472     * Accordingly, they do not account for the extra width, height, and/or
    473     * depth that must be allocated in order to accommodate multisample
    474     * formats, nor do they account for the extra factor of 6 in depth that
    475     * must be allocated in order to accommodate cubemap textures.
    476     */
    477 
    478    /**
    479     * @see RENDER_SURFACE_STATE.Width
    480     * @see 3DSTATE_DEPTH_BUFFER.Width
    481     */
    482    uint32_t logical_width0;
    483 
    484    /**
    485     * @see RENDER_SURFACE_STATE.Height
    486     * @see 3DSTATE_DEPTH_BUFFER.Height
    487     */
    488    uint32_t logical_height0;
    489 
    490    /**
    491     * @see RENDER_SURFACE_STATE.Depth
    492     * @see 3DSTATE_DEPTH_BUFFER.Depth
    493     */
    494    uint32_t logical_depth0;
    495    /** @} */
    496 
    497    /**
    498     * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
    499     * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
    500     */
    501    enum miptree_array_layout array_layout;
    502 
    503    /**
    504     * The distance in between array slices.
    505     *
    506     * The value is the one that is sent in the surface state. The actual
    507     * meaning depends on certain criteria. Usually it is simply the number of
    508     * uncompressed rows between each slice. However on Gen9+ for compressed
    509     * surfaces it is the number of blocks. For 1D array surfaces that have the
    510     * mipmap tree stored horizontally it is the number of pixels between each
    511     * slice.
    512     *
    513     * @see RENDER_SURFACE_STATE.SurfaceQPitch
    514     * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
    515     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
    516     * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
    517     */
    518    uint32_t qpitch;
    519 
    520    /**
    521     * MSAA layout used by this buffer.
    522     *
    523     * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
    524     */
    525    enum intel_msaa_layout msaa_layout;
    526 
    527    /* Derived from the above:
    528     */
    529    GLuint total_width;
    530    GLuint total_height;
    531 
    532    /**
    533     * The depth value used during the most recent fast depth clear performed
    534     * on the surface. This field is invalid only if surface has never
    535     * underwent a fast depth clear.
    536     *
    537     * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
    538     */
    539    uint32_t depth_clear_value;
    540 
    541    /* Includes image offset tables: */
    542    struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
    543 
    544    /**
    545     * Offset into bo where the surface starts.
    546     *
    547     * @see intel_mipmap_tree::bo
    548     *
    549     * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
    550     * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
    551     * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
    552     * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
    553     */
    554    uint32_t offset;
    555 
    556    /**
    557     * \brief HiZ aux buffer
    558     *
    559     * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
    560     *
    561     * To determine if hiz is enabled, do not check this pointer. Instead, use
    562     * intel_miptree_slice_has_hiz().
    563     */
    564    struct intel_miptree_hiz_buffer *hiz_buf;
    565 
    566    /**
    567     * \brief Maps of miptree slices to needed resolves.
    568     *
    569     * hiz_map is used only when the miptree has a child HiZ miptree.
    570     *
    571     * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
    572     * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
    573     * mt->hiz_mt->hiz_map, is unused.
    574     *
    575     *
    576     * color_resolve_map is used only when the miptree uses fast clear (Gen7+)
    577     * lossless compression (Gen9+). It should be noted that absence in the
    578     * map means implicitly RESOLVED state. If item is found it always
    579     * indicates state other than RESOLVED.
    580     */
    581    struct exec_list hiz_map; /* List of intel_resolve_map. */
    582    struct exec_list color_resolve_map; /* List of intel_resolve_map. */
    583 
    584    /**
    585     * \brief Stencil miptree for depthstencil textures.
    586     *
    587     * This miptree is used for depthstencil textures and renderbuffers that
    588     * require separate stencil.  It always has the true copy of the stencil
    589     * bits, regardless of mt->format.
    590     *
    591     * \see 3DSTATE_STENCIL_BUFFER
    592     * \see intel_miptree_map_depthstencil()
    593     * \see intel_miptree_unmap_depthstencil()
    594     */
    595    struct intel_mipmap_tree *stencil_mt;
    596 
    597    /**
    598     * \brief Stencil texturing miptree for sampling from a stencil texture
    599     *
    600     * Some hardware doesn't support sampling from the stencil texture as
    601     * required by the GL_ARB_stencil_texturing extenion. To workaround this we
    602     * blit the texture into a new texture that can be sampled.
    603     *
    604     * \see intel_update_r8stencil()
    605     */
    606    struct intel_mipmap_tree *r8stencil_mt;
    607    bool r8stencil_needs_update;
    608 
    609    /**
    610     * \brief MCS auxiliary buffer.
    611     *
    612     * This buffer contains the "multisample control surface", which stores
    613     * the necessary information to implement compressed MSAA
    614     * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
    615     *
    616     * NULL if no MCS buffer is in use for this surface.
    617     */
    618    struct intel_miptree_aux_buffer *mcs_buf;
    619 
    620    /**
    621     * Planes 1 and 2 in case this is a planar surface.
    622     */
    623    struct intel_mipmap_tree *plane[2];
    624 
    625    /**
    626     * The SURFACE_STATE bits associated with the last fast color clear to this
    627     * color mipmap tree, if any.
    628     *
    629     * Prior to GEN9 there is a single bit for RGBA clear values which gives you
    630     * the option of 2^4 clear colors. Each bit determines if the color channel
    631     * is fully saturated or unsaturated (Cherryview does add a 32b value per
    632     * channel, but it is globally applied instead of being part of the render
    633     * surface state). Starting with GEN9, the surface state accepts a 32b value
    634     * for each color channel.
    635     *
    636     * @see RENDER_SURFACE_STATE.RedClearColor
    637     * @see RENDER_SURFACE_STATE.GreenClearColor
    638     * @see RENDER_SURFACE_STATE.BlueClearColor
    639     * @see RENDER_SURFACE_STATE.AlphaClearColor
    640     */
    641    union {
    642       uint32_t fast_clear_color_value;
    643       union gl_color_union gen9_fast_clear_color;
    644    };
    645 
    646    /**
    647     * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
    648     * buffer. This is useful for sharing the miptree bo with an external client
    649     * that doesn't understand auxiliary buffers.
    650     */
    651    enum intel_aux_disable aux_disable;
    652 
    653    /**
    654     * Tells if the underlying buffer is to be also consumed by entities other
    655     * than the driver. This allows logic to turn off features such as lossless
    656     * compression which is not currently understood by client applications.
    657     */
    658    bool is_scanout;
    659 
    660    /* These are also refcounted:
    661     */
    662    GLuint refcount;
    663 };
    664 
    665 bool
    666 intel_miptree_is_lossless_compressed(const struct brw_context *brw,
    667                                      const struct intel_mipmap_tree *mt);
    668 
    669 bool
    670 intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
    671                                    unsigned tiling);
    672 
    673 bool
    674 intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
    675                                            const struct intel_mipmap_tree *mt);
    676 
    677 bool
    678 intel_miptree_supports_lossless_compressed(struct brw_context *brw,
    679                                            const struct intel_mipmap_tree *mt);
    680 
    681 bool
    682 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
    683                                  struct intel_mipmap_tree *mt,
    684                                  bool is_lossless_compressed);
    685 
    686 enum {
    687    MIPTREE_LAYOUT_ACCELERATED_UPLOAD       = 1 << 0,
    688    MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD   = 1 << 1,
    689    MIPTREE_LAYOUT_FOR_BO                   = 1 << 2,
    690    MIPTREE_LAYOUT_DISABLE_AUX              = 1 << 3,
    691    MIPTREE_LAYOUT_FORCE_HALIGN16           = 1 << 4,
    692 
    693    MIPTREE_LAYOUT_TILING_Y                 = 1 << 5,
    694    MIPTREE_LAYOUT_TILING_NONE              = 1 << 6,
    695    MIPTREE_LAYOUT_TILING_ANY               = MIPTREE_LAYOUT_TILING_Y |
    696                                              MIPTREE_LAYOUT_TILING_NONE,
    697 
    698    MIPTREE_LAYOUT_FOR_SCANOUT              = 1 << 7,
    699 };
    700 
    701 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
    702                                                GLenum target,
    703 					       mesa_format format,
    704                                                GLuint first_level,
    705                                                GLuint last_level,
    706                                                GLuint width0,
    707                                                GLuint height0,
    708                                                GLuint depth0,
    709                                                GLuint num_samples,
    710                                                uint32_t flags);
    711 
    712 struct intel_mipmap_tree *
    713 intel_miptree_create_for_bo(struct brw_context *brw,
    714                             drm_intel_bo *bo,
    715                             mesa_format format,
    716                             uint32_t offset,
    717                             uint32_t width,
    718                             uint32_t height,
    719                             uint32_t depth,
    720                             int pitch,
    721                             uint32_t layout_flags);
    722 
    723 void
    724 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
    725                                          struct intel_renderbuffer *irb,
    726                                          drm_intel_bo *bo,
    727                                          uint32_t width, uint32_t height,
    728                                          uint32_t pitch);
    729 
    730 /**
    731  * Create a miptree appropriate as the storage for a non-texture renderbuffer.
    732  * The miptree has the following properties:
    733  *     - The target is GL_TEXTURE_2D.
    734  *     - There are no levels other than the base level 0.
    735  *     - Depth is 1.
    736  */
    737 struct intel_mipmap_tree*
    738 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
    739                                       mesa_format format,
    740                                       uint32_t width,
    741                                       uint32_t height,
    742                                       uint32_t num_samples);
    743 
    744 mesa_format
    745 intel_depth_format_for_depthstencil_format(mesa_format format);
    746 
    747 mesa_format
    748 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
    749 
    750 /** \brief Assert that the level and layer are valid for the miptree. */
    751 static inline void
    752 intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt,
    753                                 uint32_t level,
    754                                 uint32_t layer)
    755 {
    756    (void) mt;
    757    (void) level;
    758    (void) layer;
    759 
    760    assert(level >= mt->first_level);
    761    assert(level <= mt->last_level);
    762    assert(layer < mt->level[level].depth);
    763 }
    764 
    765 void intel_miptree_reference(struct intel_mipmap_tree **dst,
    766                              struct intel_mipmap_tree *src);
    767 
    768 void intel_miptree_release(struct intel_mipmap_tree **mt);
    769 
    770 /* Check if an image fits an existing mipmap tree layout
    771  */
    772 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
    773                                     struct gl_texture_image *image);
    774 
    775 void
    776 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
    777 			       GLuint level, GLuint slice,
    778 			       GLuint *x, GLuint *y);
    779 
    780 enum isl_surf_dim
    781 get_isl_surf_dim(GLenum target);
    782 
    783 enum isl_dim_layout
    784 get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
    785                    GLenum target);
    786 
    787 enum isl_tiling
    788 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
    789 
    790 void
    791 intel_miptree_get_isl_surf(struct brw_context *brw,
    792                            const struct intel_mipmap_tree *mt,
    793                            struct isl_surf *surf);
    794 void
    795 intel_miptree_get_aux_isl_surf(struct brw_context *brw,
    796                                const struct intel_mipmap_tree *mt,
    797                                struct isl_surf *surf,
    798                                enum isl_aux_usage *usage);
    799 
    800 union isl_color_value
    801 intel_miptree_get_isl_clear_color(struct brw_context *brw,
    802                                   const struct intel_mipmap_tree *mt);
    803 
    804 void
    805 intel_get_image_dims(struct gl_texture_image *image,
    806                      int *width, int *height, int *depth);
    807 
    808 void
    809 intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
    810                      uint32_t *mask_x, uint32_t *mask_y);
    811 
    812 void
    813 intel_get_tile_dims(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
    814                     uint32_t *tile_w, uint32_t *tile_h);
    815 
    816 uint32_t
    817 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
    818                                GLuint level, GLuint slice,
    819                                uint32_t *tile_x,
    820                                uint32_t *tile_y);
    821 uint32_t
    822 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
    823                                  uint32_t x, uint32_t y);
    824 
    825 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
    826                                   GLuint level,
    827                                   GLuint x, GLuint y, GLuint d);
    828 
    829 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
    830                                     GLuint level,
    831                                     GLuint img, GLuint x, GLuint y);
    832 
    833 void
    834 intel_miptree_copy_teximage(struct brw_context *brw,
    835                             struct intel_texture_image *intelImage,
    836                             struct intel_mipmap_tree *dst_mt, bool invalidate);
    837 
    838 /**
    839  * \name Miptree HiZ functions
    840  * \{
    841  *
    842  * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
    843  * functions on a miptree without HiZ. In that case, each function is a no-op.
    844  */
    845 
    846 bool
    847 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
    848 			       struct intel_mipmap_tree *mt);
    849 
    850 /**
    851  * \brief Allocate the miptree's embedded HiZ miptree.
    852  * \see intel_mipmap_tree:hiz_mt
    853  * \return false if allocation failed
    854  */
    855 bool
    856 intel_miptree_alloc_hiz(struct brw_context *brw,
    857 			struct intel_mipmap_tree *mt);
    858 
    859 bool
    860 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
    861 
    862 void
    863 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
    864                                           uint32_t level,
    865 					  uint32_t depth);
    866 void
    867 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
    868                                             uint32_t level,
    869 					    uint32_t depth);
    870 
    871 void
    872 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
    873                                                 uint32_t level);
    874 
    875 /**
    876  * \return false if no resolve was needed
    877  */
    878 bool
    879 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
    880 				struct intel_mipmap_tree *mt,
    881 				unsigned int level,
    882 				unsigned int depth);
    883 
    884 /**
    885  * \return false if no resolve was needed
    886  */
    887 bool
    888 intel_miptree_slice_resolve_depth(struct brw_context *brw,
    889 				  struct intel_mipmap_tree *mt,
    890 				  unsigned int level,
    891 				  unsigned int depth);
    892 
    893 /**
    894  * \return false if no resolve was needed
    895  */
    896 bool
    897 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
    898 				     struct intel_mipmap_tree *mt);
    899 
    900 /**
    901  * \return false if no resolve was needed
    902  */
    903 bool
    904 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
    905 				       struct intel_mipmap_tree *mt);
    906 
    907 /**\}*/
    908 
    909 enum intel_fast_clear_state
    910 intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt,
    911                                    unsigned level, unsigned layer);
    912 
    913 void
    914 intel_miptree_set_fast_clear_state(const struct brw_context *brw,
    915                                    struct intel_mipmap_tree *mt,
    916                                    unsigned level,
    917                                    unsigned first_layer,
    918                                    unsigned num_layers,
    919                                    enum intel_fast_clear_state new_state);
    920 
    921 bool
    922 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
    923                                    unsigned start_level, unsigned num_levels,
    924                                    unsigned start_layer, unsigned num_layers);
    925 
    926 /**
    927  * Update the fast clear state for a miptree to indicate that it has been used
    928  * for rendering.
    929  */
    930 void
    931 intel_miptree_used_for_rendering(const struct brw_context *brw,
    932                                  struct intel_mipmap_tree *mt, unsigned level,
    933                                  unsigned start_layer, unsigned num_layers);
    934 
    935 /**
    936  * Flag values telling color resolve pass which special types of buffers
    937  * can be ignored.
    938  *
    939  * INTEL_MIPTREE_IGNORE_CCS_E:   Lossless compressed (single-sample
    940  *                               compression scheme since gen9)
    941  */
    942 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
    943 
    944 bool
    945 intel_miptree_resolve_color(struct brw_context *brw,
    946                             struct intel_mipmap_tree *mt, unsigned level,
    947                             unsigned start_layer, unsigned num_layers,
    948                             int flags);
    949 
    950 void
    951 intel_miptree_all_slices_resolve_color(struct brw_context *brw,
    952                                        struct intel_mipmap_tree *mt,
    953                                        int flags);
    954 
    955 void
    956 intel_miptree_make_shareable(struct brw_context *brw,
    957                              struct intel_mipmap_tree *mt);
    958 
    959 void
    960 intel_miptree_updownsample(struct brw_context *brw,
    961                            struct intel_mipmap_tree *src,
    962                            struct intel_mipmap_tree *dst);
    963 
    964 void
    965 intel_update_r8stencil(struct brw_context *brw,
    966                        struct intel_mipmap_tree *mt);
    967 
    968 /**
    969  * Horizontal distance from one slice to the next in the two-dimensional
    970  * miptree layout.
    971  */
    972 unsigned
    973 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
    974                                        const struct intel_mipmap_tree *mt,
    975                                        unsigned level);
    976 
    977 /**
    978  * Vertical distance from one slice to the next in the two-dimensional miptree
    979  * layout.
    980  */
    981 unsigned
    982 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
    983                                      const struct intel_mipmap_tree *mt,
    984                                      unsigned level);
    985 
    986 void
    987 brw_miptree_layout(struct brw_context *brw,
    988                    struct intel_mipmap_tree *mt,
    989                    uint32_t layout_flags);
    990 
    991 void
    992 intel_miptree_map(struct brw_context *brw,
    993 		  struct intel_mipmap_tree *mt,
    994 		  unsigned int level,
    995 		  unsigned int slice,
    996 		  unsigned int x,
    997 		  unsigned int y,
    998 		  unsigned int w,
    999 		  unsigned int h,
   1000 		  GLbitfield mode,
   1001 		  void **out_ptr,
   1002 		  ptrdiff_t *out_stride);
   1003 
   1004 void
   1005 intel_miptree_unmap(struct brw_context *brw,
   1006 		    struct intel_mipmap_tree *mt,
   1007 		    unsigned int level,
   1008 		    unsigned int slice);
   1009 
   1010 void
   1011 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
   1012 	       unsigned int level, unsigned int layer, enum blorp_hiz_op op);
   1013 
   1014 bool
   1015 intel_miptree_sample_with_hiz(struct brw_context *brw,
   1016                               struct intel_mipmap_tree *mt);
   1017 
   1018 #ifdef __cplusplus
   1019 }
   1020 #endif
   1021 
   1022 #endif
   1023