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  /external/mesa3d/src/mesa/state_tracker/
st_atom_storagebuf.c 98 if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
101 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
114 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
117 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
130 if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
133 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
146 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
149 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
162 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
165 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program
    [all...]
st_atom_constbuf.c 284 if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
287 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
299 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
302 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
314 if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
317 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
329 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
332 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
344 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
347 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL)
    [all...]
st_atom_image.c 135 if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
138 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
150 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
153 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
165 if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
168 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
180 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
183 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
195 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
198 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL)
    [all...]
st_program.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_link.cpp 46 struct gl_linked_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
47 struct gl_linked_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
48 struct gl_linked_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
49 struct gl_linked_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
50 struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
51 struct gl_linked_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
207 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
208 struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
285 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
286 struct gl_linked_shader *shader = shProg->_LinkedShaders[stage]
    [all...]
brw_gs_surface_state.c 78 if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
84 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
brw_tcs_surface_state.c 78 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
84 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
brw_tes_surface_state.c 78 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
84 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program,
brw_vs_surface_state.c 146 if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
150 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
brw_tes.c 241 if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
243 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
brw_tcs.c 375 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
385 _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
  /external/mesa3d/src/mesa/main/
state.c 136 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
139 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
141 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
169 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
171 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
173 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
183 && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
186 gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
193 && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) {
196 tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program)
    [all...]
shaderapi.c 536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
825 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
833 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-
    [all...]
shader_query.cpp 127 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
179 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
197 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
216 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
317 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
352 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
910 if (!shProg->_LinkedShaders[stage])
    [all...]
api_validate.c 198 if (shProg[i] == NULL || shProg[i]->_LinkedShaders[i] == NULL ||
199 shProg[i]->_LinkedShaders[i]->Program->_Used)
211 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program);
215 if (shProg[i] != NULL && shProg[i]->_LinkedShaders[i] != NULL)
216 shProg[i]->_LinkedShaders[i]->Program->_Used = GL_TRUE;
404 _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
411 tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
511 _LinkedShaders[MESA_SHADER_GEOMETRY]->
530 tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
    [all...]
shaderobj.c 323 if (shProg->_LinkedShaders[sh] != NULL) {
324 _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[sh]);
325 shProg->_LinkedShaders[sh] = NULL;
uniform_query.cpp 522 if (shProg->_LinkedShaders[i] == NULL)
525 const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
860 struct gl_linked_shader *const sh = shProg->_LinkedShaders[i];
895 struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
    [all...]
pipelineobj.c 709 if (prog->_LinkedShaders[i]) {
  /external/mesa3d/src/compiler/glsl/
linker.cpp 766 struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
    [all...]
standalone.cpp 512 whole_program->_LinkedShaders[stage] =
523 if (whole_program->_LinkedShaders[stage] != NULL) {
530 whole_program->_LinkedShaders[stage]->ir;
558 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
573 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
587 if (whole_program->_LinkedShaders[i])
588 ralloc_free(whole_program->_LinkedShaders[i]->Program);
599 if (whole_program->_LinkedShaders[i])
600 ralloc_free(whole_program->_LinkedShaders[i]->Program);
standalone_scaffolding.cpp 134 if (shProg->_LinkedShaders[i] != NULL) {
135 _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]);
136 shProg->_LinkedShaders[i] = NULL;
link_atomics.cpp 158 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
269 if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
270 struct gl_program *gl_prog = prog->_LinkedShaders[j]->Program;
link_uniform_initializers.cpp 130 gl_linked_shader *shader = prog->_LinkedShaders[sh];
241 gl_linked_shader *shader = prog->_LinkedShaders[sh];
261 struct gl_linked_shader *shader = prog->_LinkedShaders[i];
link_uniforms.cpp 616 prog->_LinkedShaders[shader_type]->Program->sh.ImageAccess[i] = access;
627 prog->_LinkedShaders[shader_type]->Program->sh.NumSubroutineUniforms++;
    [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]

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