/development/apps/OBJViewer/com/android/objviewer/ |
OBJViewer.java | 206 // Set up lighting
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/external/mesa3d/docs/relnotes/ |
10.6.2.html | 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
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8.0.1.html | 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45917">Bug 45917</a> - [PNV] Regression in Piglit test general/two-sided-lighting-separate-specular</li>
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_two_side.c | 28 * This utility transforms fragment shaders to facilitate two-sided lighting.
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/external/swiftshader/src/Renderer/ |
VertexProcessor.hpp | 209 // Lighting
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/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 153 glm::vec3 lighting
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/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/ |
dummy.cpp | 155 glm::vec3 lighting
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/external/mesa3d/src/mesa/main/ |
rastpos.c | 112 * Compute lighting for the raster position. RGB modes computed. 436 /* compute transformed normal vector (for lighting or texgen) */ 448 /* lighting */
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attrib.c | 80 GLboolean Lighting; 336 attr->Lighting = ctx->Light.Enabled; 610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); [all...] |
/frameworks/native/opengl/libagl/ |
context.h | 124 LIT = 0x4000, // lighting has been applied 282 // lighting 617 lighting_t lighting; member in struct:android::gl::ogles_context_t
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/external/ImageMagick/ImageMagick/script/ |
compose.html | 286 This 'Over' alpha blending is also applied to the lighting composition methods 299 <p>This special flag is not applied to the lighting composition methods (see 303 <p>The following lighting composition methods are also available. </p>
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/external/ImageMagick/www/ |
compose.html | 290 This 'Over' alpha blending is also applied to the lighting composition methods 303 <p>This special flag is not applied to the lighting composition methods (see 307 <p>The following lighting composition methods are also available. </p>
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | [all...] |
/external/libvpx/libvpx/vp9/encoder/ |
vp9_noise_estimate.c | 225 // temporal residual is small (avoid effects from lighting
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/external/ltp/tools/ |
genhtml.pl | 27 # lighting of test result backgorund for easy identification of #
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_validate.c | 120 /* two-side lighting */
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/external/mesa3d/src/mesa/drivers/common/ |
meta.h | 185 GLboolean Lighting;
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
de.po | 190 msgid "TCL mode (Transformation, Clipping, Lighting)"
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es.po | 197 msgid "TCL mode (Transformation, Clipping, Lighting)"
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fr.po | 184 msgid "TCL mode (Transformation, Clipping, Lighting)"
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nl.po | 185 msgid "TCL mode (Transformation, Clipping, Lighting)"
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t_options.h | 248 DRI_CONF_DESC_BEGIN(en,gettext("TCL mode (Transformation, Clipping, Lighting)")) \
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_context.h | 217 /* position changes frequently when lighting in modelpos - separate
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/external/skia/gn/ |
gm.gni | 200 "$_gm/lighting.cpp",
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