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  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 206 // Set up lighting
  /external/mesa3d/docs/relnotes/
10.6.2.html 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
8.0.1.html 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45917">Bug 45917</a> - [PNV] Regression in Piglit test general/two-sided-lighting-separate-specular</li>
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_two_side.c 28 * This utility transforms fragment shaders to facilitate two-sided lighting.
  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 209 // Lighting
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 153 glm::vec3 lighting
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/
dummy.cpp 155 glm::vec3 lighting
  /external/mesa3d/src/mesa/main/
rastpos.c 112 * Compute lighting for the raster position. RGB modes computed.
436 /* compute transformed normal vector (for lighting or texgen) */
448 /* lighting */
attrib.c 80 GLboolean Lighting;
336 attr->Lighting = ctx->Light.Enabled;
610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
    [all...]
  /frameworks/native/opengl/libagl/
context.h 124 LIT = 0x4000, // lighting has been applied
282 // lighting
617 lighting_t lighting; member in struct:android::gl::ogles_context_t
  /external/ImageMagick/ImageMagick/script/
compose.html 286 This 'Over' alpha blending is also applied to the lighting composition methods
299 <p>This special flag is not applied to the lighting composition methods (see
303 <p>The following lighting composition methods are also available. </p>
  /external/ImageMagick/www/
compose.html 290 This 'Over' alpha blending is also applied to the lighting composition methods
303 <p>This special flag is not applied to the lighting composition methods (see
307 <p>The following lighting composition methods are also available. </p>
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp     [all...]
  /external/libvpx/libvpx/vp9/encoder/
vp9_noise_estimate.c 225 // temporal residual is small (avoid effects from lighting
  /external/ltp/tools/
genhtml.pl 27 # lighting of test result backgorund for easy identification of #
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c 120 /* two-side lighting */
  /external/mesa3d/src/mesa/drivers/common/
meta.h 185 GLboolean Lighting;
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
de.po 190 msgid "TCL mode (Transformation, Clipping, Lighting)"
es.po 197 msgid "TCL mode (Transformation, Clipping, Lighting)"
fr.po 184 msgid "TCL mode (Transformation, Clipping, Lighting)"
nl.po 185 msgid "TCL mode (Transformation, Clipping, Lighting)"
t_options.h 248 DRI_CONF_DESC_BEGIN(en,gettext("TCL mode (Transformation, Clipping, Lighting)")) \
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h 217 /* position changes frequently when lighting in modelpos - separate
  /external/skia/gn/
gm.gni 200 "$_gm/lighting.cpp",

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