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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLGpu.h"
      9 
     10 #include "../private/GrGLSL.h"
     11 #include "GrFixedClip.h"
     12 #include "GrGLBuffer.h"
     13 #include "GrGLGpuCommandBuffer.h"
     14 #include "GrGLSemaphore.h"
     15 #include "GrGLStencilAttachment.h"
     16 #include "GrGLTextureRenderTarget.h"
     17 #include "GrGpuResourcePriv.h"
     18 #include "GrMesh.h"
     19 #include "GrPipeline.h"
     20 #include "GrRenderTargetPriv.h"
     21 #include "GrShaderCaps.h"
     22 #include "GrSurfacePriv.h"
     23 #include "GrSurfaceProxyPriv.h"
     24 #include "GrTexturePriv.h"
     25 #include "GrTypes.h"
     26 #include "SkAutoMalloc.h"
     27 #include "SkMakeUnique.h"
     28 #include "SkMipMap.h"
     29 #include "SkPixmap.h"
     30 #include "SkSLCompiler.h"
     31 #include "SkStrokeRec.h"
     32 #include "SkTemplates.h"
     33 #include "SkTypes.h"
     34 #include "builders/GrGLShaderStringBuilder.h"
     35 #include "instanced/GLInstancedRendering.h"
     36 
     37 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
     38 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
     39 
     40 #define SKIP_CACHE_CHECK    true
     41 
     42 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
     43     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
     44     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
     45     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
     46 #else
     47     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
     48     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
     49     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
     50 #endif
     51 
     52 //#define USE_NSIGHT
     53 
     54 ///////////////////////////////////////////////////////////////////////////////
     55 
     56 using gr_instanced::InstancedRendering;
     57 using gr_instanced::GLInstancedRendering;
     58 
     59 static const GrGLenum gXfermodeEquation2Blend[] = {
     60     // Basic OpenGL blend equations.
     61     GR_GL_FUNC_ADD,
     62     GR_GL_FUNC_SUBTRACT,
     63     GR_GL_FUNC_REVERSE_SUBTRACT,
     64 
     65     // GL_KHR_blend_equation_advanced.
     66     GR_GL_SCREEN,
     67     GR_GL_OVERLAY,
     68     GR_GL_DARKEN,
     69     GR_GL_LIGHTEN,
     70     GR_GL_COLORDODGE,
     71     GR_GL_COLORBURN,
     72     GR_GL_HARDLIGHT,
     73     GR_GL_SOFTLIGHT,
     74     GR_GL_DIFFERENCE,
     75     GR_GL_EXCLUSION,
     76     GR_GL_MULTIPLY,
     77     GR_GL_HSL_HUE,
     78     GR_GL_HSL_SATURATION,
     79     GR_GL_HSL_COLOR,
     80     GR_GL_HSL_LUMINOSITY
     81 };
     82 GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
     83 GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
     84 GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
     85 GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation);
     86 GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation);
     87 GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation);
     88 GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation);
     89 GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation);
     90 GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation);
     91 GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation);
     92 GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation);
     93 GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation);
     94 GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation);
     95 GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation);
     96 GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation);
     97 GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation);
     98 GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation);
     99 GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation);
    100 GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt);
    101 
    102 static const GrGLenum gXfermodeCoeff2Blend[] = {
    103     GR_GL_ZERO,
    104     GR_GL_ONE,
    105     GR_GL_SRC_COLOR,
    106     GR_GL_ONE_MINUS_SRC_COLOR,
    107     GR_GL_DST_COLOR,
    108     GR_GL_ONE_MINUS_DST_COLOR,
    109     GR_GL_SRC_ALPHA,
    110     GR_GL_ONE_MINUS_SRC_ALPHA,
    111     GR_GL_DST_ALPHA,
    112     GR_GL_ONE_MINUS_DST_ALPHA,
    113     GR_GL_CONSTANT_COLOR,
    114     GR_GL_ONE_MINUS_CONSTANT_COLOR,
    115     GR_GL_CONSTANT_ALPHA,
    116     GR_GL_ONE_MINUS_CONSTANT_ALPHA,
    117 
    118     // extended blend coeffs
    119     GR_GL_SRC1_COLOR,
    120     GR_GL_ONE_MINUS_SRC1_COLOR,
    121     GR_GL_SRC1_ALPHA,
    122     GR_GL_ONE_MINUS_SRC1_ALPHA,
    123 };
    124 
    125 bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
    126     static const bool gCoeffReferencesBlendConst[] = {
    127         false,
    128         false,
    129         false,
    130         false,
    131         false,
    132         false,
    133         false,
    134         false,
    135         false,
    136         false,
    137         true,
    138         true,
    139         true,
    140         true,
    141 
    142         // extended blend coeffs
    143         false,
    144         false,
    145         false,
    146         false,
    147     };
    148     return gCoeffReferencesBlendConst[coeff];
    149     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
    150 
    151     GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
    152     GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
    153     GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
    154     GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
    155     GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
    156     GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
    157     GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
    158     GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
    159     GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
    160     GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
    161     GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
    162     GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
    163     GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
    164     GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
    165 
    166     GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
    167     GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
    168     GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
    169     GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
    170 
    171     // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
    172     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
    173 }
    174 
    175 ///////////////////////////////////////////////////////////////////////////////
    176 
    177 
    178 GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options,
    179                        GrContext* context) {
    180     sk_sp<const GrGLInterface> glInterface(
    181         reinterpret_cast<const GrGLInterface*>(backendContext));
    182     if (!glInterface) {
    183         glInterface.reset(GrGLDefaultInterface());
    184     } else {
    185         glInterface->ref();
    186     }
    187     if (!glInterface) {
    188         return nullptr;
    189     }
    190     GrGLContext* glContext = GrGLContext::Create(glInterface.get(), options);
    191     if (glContext) {
    192         return new GrGLGpu(glContext, context);
    193     }
    194     return nullptr;
    195 }
    196 
    197 static bool gPrintStartupSpew;
    198 
    199 GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
    200     : GrGpu(context)
    201     , fGLContext(ctx)
    202     , fProgramCache(new ProgramCache(this))
    203     , fHWProgramID(0)
    204     , fTempSrcFBOID(0)
    205     , fTempDstFBOID(0)
    206     , fStencilClearFBOID(0)
    207     , fHWMaxUsedBufferTextureUnit(-1)
    208     , fHWMinSampleShading(0.0) {
    209     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
    210         fCopyPrograms[i].fProgram = 0;
    211     }
    212     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
    213         fMipmapPrograms[i].fProgram = 0;
    214     }
    215     fWireRectProgram.fProgram = 0;
    216 
    217     SkASSERT(ctx);
    218     fCaps.reset(SkRef(ctx->caps()));
    219 
    220     fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxCombinedSamplers());
    221     fHWBoundImageStorages.reset(this->caps()->shaderCaps()->maxCombinedImageStorages());
    222 
    223     fHWBufferState[kVertex_GrBufferType].fGLTarget = GR_GL_ARRAY_BUFFER;
    224     fHWBufferState[kIndex_GrBufferType].fGLTarget = GR_GL_ELEMENT_ARRAY_BUFFER;
    225     fHWBufferState[kTexel_GrBufferType].fGLTarget = GR_GL_TEXTURE_BUFFER;
    226     fHWBufferState[kDrawIndirect_GrBufferType].fGLTarget = GR_GL_DRAW_INDIRECT_BUFFER;
    227     if (GrGLCaps::kChromium_TransferBufferType == this->glCaps().transferBufferType()) {
    228         fHWBufferState[kXferCpuToGpu_GrBufferType].fGLTarget =
    229             GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM;
    230         fHWBufferState[kXferGpuToCpu_GrBufferType].fGLTarget =
    231             GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM;
    232     } else {
    233         fHWBufferState[kXferCpuToGpu_GrBufferType].fGLTarget = GR_GL_PIXEL_UNPACK_BUFFER;
    234         fHWBufferState[kXferGpuToCpu_GrBufferType].fGLTarget = GR_GL_PIXEL_PACK_BUFFER;
    235     }
    236     GR_STATIC_ASSERT(6 == SK_ARRAY_COUNT(fHWBufferState));
    237 
    238     if (this->caps()->shaderCaps()->texelBufferSupport()) {
    239         fHWBufferTextures.reset(this->caps()->shaderCaps()->maxCombinedSamplers());
    240     }
    241 
    242     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
    243         fPathRendering.reset(new GrGLPathRendering(this));
    244     }
    245 
    246     GrGLClearErr(this->glInterface());
    247     if (gPrintStartupSpew) {
    248         const GrGLubyte* vendor;
    249         const GrGLubyte* renderer;
    250         const GrGLubyte* version;
    251         GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
    252         GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
    253         GL_CALL_RET(version, GetString(GR_GL_VERSION));
    254         SkDebugf("------------------------- create GrGLGpu %p --------------\n",
    255                  this);
    256         SkDebugf("------ VENDOR %s\n", vendor);
    257         SkDebugf("------ RENDERER %s\n", renderer);
    258         SkDebugf("------ VERSION %s\n",  version);
    259         SkDebugf("------ EXTENSIONS\n");
    260         this->glContext().extensions().print();
    261         SkDebugf("\n");
    262         SkDebugf("%s", this->glCaps().dump().c_str());
    263     }
    264 }
    265 
    266 GrGLGpu::~GrGLGpu() {
    267     // Ensure any GrGpuResource objects get deleted first, since they may require a working GrGLGpu
    268     // to release the resources held by the objects themselves.
    269     fPathRendering.reset();
    270     fCopyProgramArrayBuffer.reset();
    271     fMipmapProgramArrayBuffer.reset();
    272     fWireRectArrayBuffer.reset();
    273 
    274     if (0 != fHWProgramID) {
    275         // detach the current program so there is no confusion on OpenGL's part
    276         // that we want it to be deleted
    277         GL_CALL(UseProgram(0));
    278     }
    279 
    280     if (0 != fTempSrcFBOID) {
    281         GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
    282     }
    283     if (0 != fTempDstFBOID) {
    284         GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
    285     }
    286     if (0 != fStencilClearFBOID) {
    287         GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
    288     }
    289 
    290     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
    291         if (0 != fCopyPrograms[i].fProgram) {
    292             GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
    293         }
    294     }
    295 
    296     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
    297         if (0 != fMipmapPrograms[i].fProgram) {
    298             GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
    299         }
    300     }
    301 
    302     if (0 != fWireRectProgram.fProgram) {
    303         GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
    304     }
    305 
    306     delete fProgramCache;
    307 }
    308 
    309 void GrGLGpu::disconnect(DisconnectType type) {
    310     INHERITED::disconnect(type);
    311     if (DisconnectType::kCleanup == type) {
    312         if (fHWProgramID) {
    313             GL_CALL(UseProgram(0));
    314         }
    315         if (fTempSrcFBOID) {
    316             GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
    317         }
    318         if (fTempDstFBOID) {
    319             GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
    320         }
    321         if (fStencilClearFBOID) {
    322             GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
    323         }
    324         for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
    325             if (fCopyPrograms[i].fProgram) {
    326                 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
    327             }
    328         }
    329         for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
    330             if (fMipmapPrograms[i].fProgram) {
    331                 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
    332             }
    333         }
    334         if (fWireRectProgram.fProgram) {
    335             GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
    336         }
    337     } else {
    338         if (fProgramCache) {
    339             fProgramCache->abandon();
    340         }
    341     }
    342 
    343     delete fProgramCache;
    344     fProgramCache = nullptr;
    345 
    346     fHWProgramID = 0;
    347     fTempSrcFBOID = 0;
    348     fTempDstFBOID = 0;
    349     fStencilClearFBOID = 0;
    350     fCopyProgramArrayBuffer.reset();
    351     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
    352         fCopyPrograms[i].fProgram = 0;
    353     }
    354     fMipmapProgramArrayBuffer.reset();
    355     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
    356         fMipmapPrograms[i].fProgram = 0;
    357     }
    358     fWireRectProgram.fProgram = 0;
    359     fWireRectArrayBuffer.reset();
    360     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
    361         this->glPathRendering()->disconnect(type);
    362     }
    363 }
    364 
    365 ///////////////////////////////////////////////////////////////////////////////
    366 
    367 void GrGLGpu::onResetContext(uint32_t resetBits) {
    368     // we don't use the zb at all
    369     if (resetBits & kMisc_GrGLBackendState) {
    370         GL_CALL(Disable(GR_GL_DEPTH_TEST));
    371         GL_CALL(DepthMask(GR_GL_FALSE));
    372 
    373         fHWBufferState[kTexel_GrBufferType].invalidate();
    374         fHWBufferState[kDrawIndirect_GrBufferType].invalidate();
    375         fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate();
    376         fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate();
    377 
    378         fHWDrawFace = GrDrawFace::kInvalid;
    379         if (kGL_GrGLStandard == this->glStandard()) {
    380 #ifndef USE_NSIGHT
    381             // Desktop-only state that we never change
    382             if (!this->glCaps().isCoreProfile()) {
    383                 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
    384                 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
    385                 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
    386                 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
    387                 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
    388                 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
    389             }
    390             // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
    391             // core profile. This seems like a bug since the core spec removes any mention of
    392             // GL_ARB_imaging.
    393             if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
    394                 GL_CALL(Disable(GR_GL_COLOR_TABLE));
    395             }
    396             GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
    397 #endif
    398             // Since ES doesn't support glPointSize at all we always use the VS to
    399             // set the point size
    400             GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
    401 
    402             // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
    403             // currently part of our gl interface. There are probably others as
    404             // well.
    405         }
    406 
    407         if (kGLES_GrGLStandard == this->glStandard() &&
    408                 this->hasExtension("GL_ARM_shader_framebuffer_fetch")) {
    409             // The arm extension requires specifically enabling MSAA fetching per sample.
    410             // On some devices this may have a perf hit.  Also multiple render targets are disabled
    411             GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
    412         }
    413         fHWWriteToColor = kUnknown_TriState;
    414         // we only ever use lines in hairline mode
    415         GL_CALL(LineWidth(1));
    416         GL_CALL(Disable(GR_GL_DITHER));
    417     }
    418 
    419     if (resetBits & kMSAAEnable_GrGLBackendState) {
    420         fMSAAEnabled = kUnknown_TriState;
    421 
    422         if (this->caps()->usesMixedSamples()) {
    423             if (0 != this->caps()->maxRasterSamples()) {
    424                 fHWRasterMultisampleEnabled = kUnknown_TriState;
    425                 fHWNumRasterSamples = 0;
    426             }
    427 
    428             // The skia blend modes all use premultiplied alpha and therefore expect RGBA coverage
    429             // modulation. This state has no effect when not rendering to a mixed sampled target.
    430             GL_CALL(CoverageModulation(GR_GL_RGBA));
    431         }
    432     }
    433 
    434     fHWActiveTextureUnitIdx = -1; // invalid
    435 
    436     if (resetBits & kTextureBinding_GrGLBackendState) {
    437         for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
    438             fHWBoundTextureUniqueIDs[s].makeInvalid();
    439         }
    440         for (int b = 0; b < fHWBufferTextures.count(); ++b) {
    441             SkASSERT(this->caps()->shaderCaps()->texelBufferSupport());
    442             fHWBufferTextures[b].fKnownBound = false;
    443         }
    444         for (int i = 0; i < fHWBoundImageStorages.count(); ++i) {
    445             SkASSERT(this->caps()->shaderCaps()->imageLoadStoreSupport());
    446             fHWBoundImageStorages[i].fTextureUniqueID.makeInvalid();
    447         }
    448     }
    449 
    450     if (resetBits & kBlend_GrGLBackendState) {
    451         fHWBlendState.invalidate();
    452     }
    453 
    454     if (resetBits & kView_GrGLBackendState) {
    455         fHWScissorSettings.invalidate();
    456         fHWWindowRectsState.invalidate();
    457         fHWViewport.invalidate();
    458     }
    459 
    460     if (resetBits & kStencil_GrGLBackendState) {
    461         fHWStencilSettings.invalidate();
    462         fHWStencilTestEnabled = kUnknown_TriState;
    463     }
    464 
    465     // Vertex
    466     if (resetBits & kVertex_GrGLBackendState) {
    467         fHWVertexArrayState.invalidate();
    468         fHWBufferState[kVertex_GrBufferType].invalidate();
    469         fHWBufferState[kIndex_GrBufferType].invalidate();
    470     }
    471 
    472     if (resetBits & kRenderTarget_GrGLBackendState) {
    473         fHWBoundRenderTargetUniqueID.makeInvalid();
    474         fHWSRGBFramebuffer = kUnknown_TriState;
    475     }
    476 
    477     if (resetBits & kPathRendering_GrGLBackendState) {
    478         if (this->caps()->shaderCaps()->pathRenderingSupport()) {
    479             this->glPathRendering()->resetContext();
    480         }
    481     }
    482 
    483     // we assume these values
    484     if (resetBits & kPixelStore_GrGLBackendState) {
    485         if (this->glCaps().unpackRowLengthSupport()) {
    486             GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
    487         }
    488         if (this->glCaps().packRowLengthSupport()) {
    489             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
    490         }
    491         if (this->glCaps().unpackFlipYSupport()) {
    492             GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
    493         }
    494         if (this->glCaps().packFlipYSupport()) {
    495             GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
    496         }
    497     }
    498 
    499     if (resetBits & kProgram_GrGLBackendState) {
    500         fHWProgramID = 0;
    501     }
    502 }
    503 
    504 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
    505     // By default, GrRenderTargets are GL's normal orientation so that they
    506     // can be drawn to by the outside world without the client having
    507     // to render upside down.
    508     if (kDefault_GrSurfaceOrigin == origin) {
    509         return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
    510     } else {
    511         return origin;
    512     }
    513 }
    514 
    515 sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
    516                                                GrWrapOwnership ownership) {
    517     const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle);
    518     if (!info || !info->fID) {
    519         return nullptr;
    520     }
    521 
    522     // next line relies on GrBackendTextureDesc's flags matching GrTexture's
    523     bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
    524     SkASSERT(!renderTarget || kAdoptAndCache_GrWrapOwnership != ownership);  // Not supported
    525 
    526     GrGLTexture::IDDesc idDesc;
    527     idDesc.fInfo = *info;
    528 
    529     if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) {
    530         if (renderTarget) {
    531             // This combination is not supported.
    532             return nullptr;
    533         }
    534         if (!this->caps()->shaderCaps()->externalTextureSupport()) {
    535             return nullptr;
    536         }
    537     } else  if (GR_GL_TEXTURE_RECTANGLE == idDesc.fInfo.fTarget) {
    538         if (!this->glCaps().rectangleTextureSupport()) {
    539             return nullptr;
    540         }
    541     } else if (GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) {
    542         return nullptr;
    543     }
    544 
    545     // Sample count is interpreted to mean the number of samples that Gr code should allocate
    546     // for a render buffer that resolves to the texture. We don't support MSAA textures.
    547     if (desc.fSampleCnt && !renderTarget) {
    548         return nullptr;
    549     }
    550 
    551     if (kBorrow_GrWrapOwnership == ownership) {
    552         idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
    553     } else {
    554         idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
    555     }
    556 
    557     GrSurfaceDesc surfDesc;
    558     surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
    559     surfDesc.fWidth = desc.fWidth;
    560     surfDesc.fHeight = desc.fHeight;
    561     surfDesc.fConfig = desc.fConfig;
    562     surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
    563     // FIXME:  this should be calling resolve_origin(), but Chrome code is currently
    564     // assuming the old behaviour, which is that backend textures are always
    565     // BottomLeft, even for non-RT's.  Once Chrome is fixed, change this to:
    566     // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
    567     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
    568         surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
    569     } else {
    570         surfDesc.fOrigin = desc.fOrigin;
    571     }
    572 
    573     if (renderTarget) {
    574         GrGLRenderTarget::IDDesc rtIDDesc;
    575         if (!this->createRenderTargetObjects(surfDesc, idDesc.fInfo, &rtIDDesc)) {
    576             return nullptr;
    577         }
    578         return GrGLTextureRenderTarget::MakeWrapped(this, surfDesc, idDesc, rtIDDesc);
    579     }
    580 
    581     if (kAdoptAndCache_GrWrapOwnership == ownership) {
    582         return sk_sp<GrTexture>(new GrGLTexture(this, SkBudgeted::kYes, surfDesc, idDesc));
    583     } else {
    584         return GrGLTexture::MakeWrapped(this, surfDesc, idDesc);
    585     }
    586 }
    587 
    588 sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc){
    589     GrGLRenderTarget::IDDesc idDesc;
    590     idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
    591     idDesc.fMSColorRenderbufferID = 0;
    592     idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
    593     idDesc.fRTFBOOwnership = GrBackendObjectOwnership::kBorrowed;
    594     idDesc.fIsMixedSampled = false;
    595 
    596     GrSurfaceDesc desc;
    597     desc.fConfig = wrapDesc.fConfig;
    598     desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag;
    599     desc.fWidth = wrapDesc.fWidth;
    600     desc.fHeight = wrapDesc.fHeight;
    601     desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount());
    602     desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
    603 
    604     return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, wrapDesc.fStencilBits);
    605 }
    606 
    607 sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc){
    608     const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle);
    609     if (!info || !info->fID) {
    610         return nullptr;
    611     }
    612 
    613     GrGLTextureInfo texInfo;
    614     texInfo = *info;
    615 
    616     if (GR_GL_TEXTURE_RECTANGLE != texInfo.fTarget &&
    617         GR_GL_TEXTURE_2D != texInfo.fTarget) {
    618         // Only texture rectangle and texture 2d are supported. We do not check whether texture
    619         // rectangle is supported by Skia - if the caller provided us with a texture rectangle,
    620         // we assume the necessary support exists.
    621         return nullptr;
    622     }
    623 
    624     GrSurfaceDesc surfDesc;
    625     surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
    626     surfDesc.fWidth = desc.fWidth;
    627     surfDesc.fHeight = desc.fHeight;
    628     surfDesc.fConfig = desc.fConfig;
    629     surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
    630     // FIXME:  this should be calling resolve_origin(), but Chrome code is currently
    631     // assuming the old behaviour, which is that backend textures are always
    632     // BottomLeft, even for non-RT's.  Once Chrome is fixed, change this to:
    633     // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
    634     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
    635         surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
    636     } else {
    637         surfDesc.fOrigin = desc.fOrigin;
    638     }
    639 
    640     GrGLRenderTarget::IDDesc rtIDDesc;
    641     if (!this->createRenderTargetObjects(surfDesc, texInfo, &rtIDDesc)) {
    642         return nullptr;
    643     }
    644     return GrGLRenderTarget::MakeWrapped(this, surfDesc, rtIDDesc, 0);
    645 }
    646 
    647 ////////////////////////////////////////////////////////////////////////////////
    648 
    649 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
    650                                    GrPixelConfig srcConfig,
    651                                    DrawPreference* drawPreference,
    652                                    WritePixelTempDrawInfo* tempDrawInfo) {
    653     if (GrPixelConfigIsCompressed(dstSurface->config())) {
    654         return false;
    655     }
    656 
    657     // This subclass only allows writes to textures. If the dst is not a texture we have to draw
    658     // into it. We could use glDrawPixels on GLs that have it, but we don't today.
    659     if (!dstSurface->asTexture()) {
    660         ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
    661     } else {
    662         GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture());
    663         if (GR_GL_TEXTURE_EXTERNAL == texture->target()) {
    664              // We don't currently support writing pixels to EXTERNAL textures.
    665              return false;
    666         }
    667     }
    668 
    669     if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) {
    670         ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
    671     }
    672 
    673     // Start off assuming no swizzling
    674     tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
    675     tempDrawInfo->fWriteConfig = srcConfig;
    676 
    677     // These settings we will always want if a temp draw is performed. Initially set the config
    678     // to srcConfig, though that may be modified if we decide to do a R/G swap.
    679     tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags;
    680     tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
    681     tempDrawInfo->fTempSurfaceDesc.fWidth = width;
    682     tempDrawInfo->fTempSurfaceDesc.fHeight = height;
    683     tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0;
    684     tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
    685 
    686     bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config();
    687 
    688     if (configsAreRBSwaps) {
    689         if (!this->caps()->isConfigTexturable(srcConfig)) {
    690             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
    691             tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config();
    692             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
    693             tempDrawInfo->fWriteConfig = dstSurface->config();
    694         } else if (this->glCaps().rgba8888PixelsOpsAreSlow() &&
    695                    kRGBA_8888_GrPixelConfig == srcConfig) {
    696             ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
    697             tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config();
    698             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
    699             tempDrawInfo->fWriteConfig = dstSurface->config();
    700         } else if (kGLES_GrGLStandard == this->glStandard() &&
    701                    this->glCaps().bgraIsInternalFormat()) {
    702             // The internal format and external formats must match texture uploads so we can't
    703             // swizzle while uploading when BGRA is a distinct internal format.
    704             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
    705             tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config();
    706             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
    707             tempDrawInfo->fWriteConfig = dstSurface->config();
    708         }
    709     }
    710 
    711     if (!this->glCaps().unpackFlipYSupport() &&
    712         kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) {
    713         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
    714     }
    715 
    716     return true;
    717 }
    718 
    719 static bool check_write_and_transfer_input(GrGLTexture* glTex, GrSurface* surface,
    720                                             GrPixelConfig config) {
    721     if (!glTex) {
    722         return false;
    723     }
    724 
    725     // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels.
    726     if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
    727         return false;
    728     }
    729 
    730     // Write or transfer of pixels is not implemented for TEXTURE_EXTERNAL textures
    731     if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) {
    732         return false;
    733     }
    734 
    735     return true;
    736 }
    737 
    738 bool GrGLGpu::onWritePixels(GrSurface* surface,
    739                             int left, int top, int width, int height,
    740                             GrPixelConfig config,
    741                             const SkTArray<GrMipLevel>& texels) {
    742     GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
    743 
    744     if (!check_write_and_transfer_input(glTex, surface, config)) {
    745         return false;
    746     }
    747 
    748     this->setScratchTextureUnit();
    749     GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
    750 
    751     bool success = false;
    752     if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
    753         // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels()
    754         SkASSERT(config == glTex->desc().fConfig);
    755         success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), texels,
    756                                                 kWrite_UploadType, left, top, width, height);
    757     } else {
    758         success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_UploadType,
    759                                       left, top, width, height, config, texels);
    760     }
    761 
    762     return success;
    763 }
    764 
    765 bool GrGLGpu::onTransferPixels(GrSurface* surface,
    766                                int left, int top, int width, int height,
    767                                GrPixelConfig config, GrBuffer* transferBuffer,
    768                                size_t offset, size_t rowBytes) {
    769     GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
    770 
    771     if (!check_write_and_transfer_input(glTex, surface, config)) {
    772         return false;
    773     }
    774 
    775     // For the moment, can't transfer compressed data
    776     if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
    777         return false;
    778     }
    779 
    780     this->setScratchTextureUnit();
    781     GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
    782 
    783     SkASSERT(!transferBuffer->isMapped());
    784     SkASSERT(!transferBuffer->isCPUBacked());
    785     const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer);
    786     this->bindBuffer(kXferCpuToGpu_GrBufferType, glBuffer);
    787 
    788     bool success = false;
    789     GrMipLevel mipLevel;
    790     mipLevel.fPixels = transferBuffer;
    791     mipLevel.fRowBytes = rowBytes;
    792     SkSTArray<1, GrMipLevel> texels;
    793     texels.push_back(mipLevel);
    794     success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType,
    795                                   left, top, width, height, config, texels);
    796     return success;
    797 }
    798 
    799 // For GL_[UN]PACK_ALIGNMENT.
    800 static inline GrGLint config_alignment(GrPixelConfig config) {
    801     SkASSERT(!GrPixelConfigIsCompressed(config));
    802     switch (config) {
    803         case kAlpha_8_GrPixelConfig:
    804         case kGray_8_GrPixelConfig:
    805             return 1;
    806         case kRGB_565_GrPixelConfig:
    807         case kRGBA_4444_GrPixelConfig:
    808         case kAlpha_half_GrPixelConfig:
    809         case kRGBA_half_GrPixelConfig:
    810             return 2;
    811         case kRGBA_8888_GrPixelConfig:
    812         case kBGRA_8888_GrPixelConfig:
    813         case kSRGBA_8888_GrPixelConfig:
    814         case kSBGRA_8888_GrPixelConfig:
    815         case kRGBA_8888_sint_GrPixelConfig:
    816         case kRGBA_float_GrPixelConfig:
    817         case kRG_float_GrPixelConfig:
    818             return 4;
    819         case kUnknown_GrPixelConfig:
    820         case kETC1_GrPixelConfig:
    821             return 0;
    822     }
    823     SkFAIL("Invalid pixel config");
    824     return 0;
    825 }
    826 
    827 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
    828                                          const GrGLInterface* interface) {
    829     if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
    830         return GR_GL_GET_ERROR(interface);
    831     } else {
    832         return CHECK_ALLOC_ERROR(interface);
    833     }
    834 }
    835 
    836 /**
    837  * Creates storage space for the texture and fills it with texels.
    838  *
    839  * @param desc           The surface descriptor for the texture being created.
    840  * @param interface      The GL interface in use.
    841  * @param caps           The capabilities of the GL device.
    842  * @param internalFormat The data format used for the internal storage of the texture. May be sized.
    843  * @param internalFormatForTexStorage The data format used for the TexStorage API. Must be sized.
    844  * @param externalFormat The data format used for the external storage of the texture.
    845  * @param externalType   The type of the data used for the external storage of the texture.
    846  * @param texels         The texel data of the texture being created.
    847  * @param baseWidth      The width of the texture's base mipmap level
    848  * @param baseHeight     The height of the texture's base mipmap level
    849  * @param succeeded      Set to true if allocating and populating the texture completed
    850  *                       without error.
    851  */
    852 static bool allocate_and_populate_uncompressed_texture(const GrSurfaceDesc& desc,
    853                                                        const GrGLInterface& interface,
    854                                                        const GrGLCaps& caps,
    855                                                        GrGLenum target,
    856                                                        GrGLenum internalFormat,
    857                                                        GrGLenum internalFormatForTexStorage,
    858                                                        GrGLenum externalFormat,
    859                                                        GrGLenum externalType,
    860                                                        const SkTArray<GrMipLevel>& texels,
    861                                                        int baseWidth, int baseHeight) {
    862     CLEAR_ERROR_BEFORE_ALLOC(&interface);
    863 
    864     bool useTexStorage = caps.isConfigTexSupportEnabled(desc.fConfig);
    865     // We can only use TexStorage if we know we will not later change the storage requirements.
    866     // This means if we may later want to add mipmaps, we cannot use TexStorage.
    867     // Right now, we cannot know if we will later add mipmaps or not.
    868     // The only time we can use TexStorage is when we already have the
    869     // mipmaps or are using a format incompatible with MIP maps.
    870     useTexStorage &= texels.count() > 1 || GrPixelConfigIsSint(desc.fConfig);
    871 
    872     if (useTexStorage) {
    873         // We never resize or change formats of textures.
    874         GL_ALLOC_CALL(&interface,
    875                       TexStorage2D(target,
    876                                    SkTMax(texels.count(), 1),
    877                                    internalFormatForTexStorage,
    878                                    desc.fWidth, desc.fHeight));
    879         GrGLenum error = check_alloc_error(desc, &interface);
    880         if (error != GR_GL_NO_ERROR) {
    881             return  false;
    882         } else {
    883             for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
    884                 const void* currentMipData = texels[currentMipLevel].fPixels;
    885                 if (currentMipData == nullptr) {
    886                     continue;
    887                 }
    888                 int twoToTheMipLevel = 1 << currentMipLevel;
    889                 int currentWidth = SkTMax(1, desc.fWidth / twoToTheMipLevel);
    890                 int currentHeight = SkTMax(1, desc.fHeight / twoToTheMipLevel);
    891 
    892                 GR_GL_CALL(&interface,
    893                            TexSubImage2D(target,
    894                                          currentMipLevel,
    895                                          0, // left
    896                                          0, // top
    897                                          currentWidth,
    898                                          currentHeight,
    899                                          externalFormat, externalType,
    900                                          currentMipData));
    901             }
    902             return true;
    903         }
    904     } else {
    905         if (texels.empty()) {
    906             GL_ALLOC_CALL(&interface,
    907                           TexImage2D(target,
    908                                      0,
    909                                      internalFormat,
    910                                      baseWidth,
    911                                      baseHeight,
    912                                      0, // border
    913                                      externalFormat, externalType,
    914                                      nullptr));
    915             GrGLenum error = check_alloc_error(desc, &interface);
    916             if (error != GR_GL_NO_ERROR) {
    917                 return false;
    918             }
    919         } else {
    920             for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
    921                 int twoToTheMipLevel = 1 << currentMipLevel;
    922                 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
    923                 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
    924                 const void* currentMipData = texels[currentMipLevel].fPixels;
    925                 // Even if curremtMipData is nullptr, continue to call TexImage2D.
    926                 // This will allocate texture memory which we can later populate.
    927                 GL_ALLOC_CALL(&interface,
    928                               TexImage2D(target,
    929                                          currentMipLevel,
    930                                          internalFormat,
    931                                          currentWidth,
    932                                          currentHeight,
    933                                          0, // border
    934                                          externalFormat, externalType,
    935                                          currentMipData));
    936                 GrGLenum error = check_alloc_error(desc, &interface);
    937                 if (error != GR_GL_NO_ERROR) {
    938                     return false;
    939                 }
    940             }
    941         }
    942     }
    943     return true;
    944 }
    945 
    946 /**
    947  * Creates storage space for the texture and fills it with texels.
    948  *
    949  * @param desc           The surface descriptor for the texture being created.
    950  * @param interface      The GL interface in use.
    951  * @param caps           The capabilities of the GL device.
    952  * @param internalFormat The data format used for the internal storage of the texture.
    953  * @param texels         The texel data of the texture being created.
    954  */
    955 static bool allocate_and_populate_compressed_texture(const GrSurfaceDesc& desc,
    956                                                      const GrGLInterface& interface,
    957                                                      const GrGLCaps& caps,
    958                                                      GrGLenum target, GrGLenum internalFormat,
    959                                                      const SkTArray<GrMipLevel>& texels,
    960                                                      int baseWidth, int baseHeight) {
    961     CLEAR_ERROR_BEFORE_ALLOC(&interface);
    962 
    963     bool useTexStorage = caps.isConfigTexSupportEnabled(desc.fConfig);
    964     // We can only use TexStorage if we know we will not later change the storage requirements.
    965     // This means if we may later want to add mipmaps, we cannot use TexStorage.
    966     // Right now, we cannot know if we will later add mipmaps or not.
    967     // The only time we can use TexStorage is when we already have the
    968     // mipmaps.
    969     useTexStorage &= texels.count() > 1;
    970 
    971     if (useTexStorage) {
    972         // We never resize or change formats of textures.
    973         GL_ALLOC_CALL(&interface,
    974                       TexStorage2D(target,
    975                                    texels.count(),
    976                                    internalFormat,
    977                                    baseWidth, baseHeight));
    978         GrGLenum error = check_alloc_error(desc, &interface);
    979         if (error != GR_GL_NO_ERROR) {
    980             return false;
    981         } else {
    982             for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
    983                 const void* currentMipData = texels[currentMipLevel].fPixels;
    984                 if (currentMipData == nullptr) {
    985                     continue;
    986                 }
    987 
    988                 int twoToTheMipLevel = 1 << currentMipLevel;
    989                 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
    990                 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
    991 
    992                 // Make sure that the width and height that we pass to OpenGL
    993                 // is a multiple of the block size.
    994                 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, currentWidth,
    995                                                              currentHeight);
    996                 GR_GL_CALL(&interface, CompressedTexSubImage2D(target,
    997                                                                currentMipLevel,
    998                                                                0, // left
    999                                                                0, // top
   1000                                                                currentWidth,
   1001                                                                currentHeight,
   1002                                                                internalFormat,
   1003                                                                SkToInt(dataSize),
   1004                                                                currentMipData));
   1005             }
   1006         }
   1007     } else {
   1008         for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
   1009             int twoToTheMipLevel = 1 << currentMipLevel;
   1010             int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
   1011             int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
   1012 
   1013             // Make sure that the width and height that we pass to OpenGL
   1014             // is a multiple of the block size.
   1015             size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, baseWidth, baseHeight);
   1016 
   1017             GL_ALLOC_CALL(&interface,
   1018                           CompressedTexImage2D(target,
   1019                                                currentMipLevel,
   1020                                                internalFormat,
   1021                                                currentWidth,
   1022                                                currentHeight,
   1023                                                0, // border
   1024                                                SkToInt(dataSize),
   1025                                                texels[currentMipLevel].fPixels));
   1026 
   1027             GrGLenum error = check_alloc_error(desc, &interface);
   1028             if (error != GR_GL_NO_ERROR) {
   1029                 return false;
   1030             }
   1031         }
   1032     }
   1033 
   1034     return true;
   1035 }
   1036 
   1037 /**
   1038  * After a texture is created, any state which was altered during its creation
   1039  * needs to be restored.
   1040  *
   1041  * @param interface          The GL interface to use.
   1042  * @param caps               The capabilities of the GL device.
   1043  * @param restoreGLRowLength Should the row length unpacking be restored?
   1044  * @param glFlipY            Did GL flip the texture vertically?
   1045  */
   1046 static void restore_pixelstore_state(const GrGLInterface& interface, const GrGLCaps& caps,
   1047                                      bool restoreGLRowLength, bool glFlipY) {
   1048     if (restoreGLRowLength) {
   1049         SkASSERT(caps.unpackRowLengthSupport());
   1050         GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
   1051     }
   1052     if (glFlipY) {
   1053         GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
   1054     }
   1055 }
   1056 
   1057 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
   1058                             GrGLenum target,
   1059                             UploadType uploadType,
   1060                             int left, int top, int width, int height,
   1061                             GrPixelConfig dataConfig,
   1062                             const SkTArray<GrMipLevel>& texels) {
   1063     // If we're uploading compressed data then we should be using uploadCompressedTexData
   1064     SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
   1065 
   1066     SkASSERT(this->caps()->isConfigTexturable(desc.fConfig));
   1067 
   1068     // texels is const.
   1069     // But we may need to flip the texture vertically to prepare it.
   1070     // Rather than flip in place and alter the incoming data,
   1071     // we allocate a new buffer to flip into.
   1072     // This means we need to make a non-const shallow copy of texels.
   1073     SkTArray<GrMipLevel> texelsShallowCopy(texels);
   1074 
   1075     for (int currentMipLevel = texelsShallowCopy.count() - 1; currentMipLevel >= 0;
   1076          currentMipLevel--) {
   1077         SkASSERT(texelsShallowCopy[currentMipLevel].fPixels || kTransfer_UploadType == uploadType);
   1078     }
   1079 
   1080     const GrGLInterface* interface = this->glInterface();
   1081     const GrGLCaps& caps = this->glCaps();
   1082 
   1083     size_t bpp = GrBytesPerPixel(dataConfig);
   1084 
   1085     if (width == 0 || height == 0) {
   1086         return false;
   1087     }
   1088 
   1089     for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
   1090         int twoToTheMipLevel = 1 << currentMipLevel;
   1091         int currentWidth = SkTMax(1, width / twoToTheMipLevel);
   1092         int currentHeight = SkTMax(1, height / twoToTheMipLevel);
   1093 
   1094         if (currentHeight > SK_MaxS32 ||
   1095             currentWidth > SK_MaxS32) {
   1096             return false;
   1097         }
   1098         if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top,
   1099                                                &currentWidth,
   1100                                                &currentHeight,
   1101                                                &texelsShallowCopy[currentMipLevel].fPixels,
   1102                                                &texelsShallowCopy[currentMipLevel].fRowBytes)) {
   1103             return false;
   1104         }
   1105         if (currentWidth < 0 || currentHeight < 0) {
   1106             return false;
   1107         }
   1108     }
   1109 
   1110     // Internal format comes from the texture desc.
   1111     GrGLenum internalFormat;
   1112     // External format and type come from the upload data.
   1113     GrGLenum externalFormat;
   1114     GrGLenum externalType;
   1115     if (!this->glCaps().getTexImageFormats(desc.fConfig, dataConfig, &internalFormat,
   1116                                            &externalFormat, &externalType)) {
   1117         return false;
   1118     }
   1119     // TexStorage requires a sized format, and internalFormat may or may not be
   1120     GrGLenum internalFormatForTexStorage = this->glCaps().configSizedInternalFormat(desc.fConfig);
   1121 
   1122     /*
   1123      *  Check whether to allocate a temporary buffer for flipping y or
   1124      *  because our srcData has extra bytes past each row. If so, we need
   1125      *  to trim those off here, since GL ES may not let us specify
   1126      *  GL_UNPACK_ROW_LENGTH.
   1127      */
   1128     bool restoreGLRowLength = false;
   1129     bool swFlipY = false;
   1130     bool glFlipY = false;
   1131 
   1132     if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin && !texelsShallowCopy.empty()) {
   1133         if (caps.unpackFlipYSupport()) {
   1134             glFlipY = true;
   1135         } else {
   1136             swFlipY = true;
   1137         }
   1138     }
   1139 
   1140     // in case we need a temporary, trimmed copy of the src pixels
   1141     SkAutoSMalloc<128 * 128> tempStorage;
   1142 
   1143     // find the combined size of all the mip levels and the relative offset of
   1144     // each into the collective buffer
   1145     size_t combined_buffer_size = 0;
   1146     SkTArray<size_t> individual_mip_offsets(texelsShallowCopy.count());
   1147     for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
   1148         int twoToTheMipLevel = 1 << currentMipLevel;
   1149         int currentWidth = SkTMax(1, width / twoToTheMipLevel);
   1150         int currentHeight = SkTMax(1, height / twoToTheMipLevel);
   1151         const size_t trimmedSize = currentWidth * bpp * currentHeight;
   1152         individual_mip_offsets.push_back(combined_buffer_size);
   1153         combined_buffer_size += trimmedSize;
   1154     }
   1155     char* buffer = (char*)tempStorage.reset(combined_buffer_size);
   1156 
   1157     for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
   1158         int twoToTheMipLevel = 1 << currentMipLevel;
   1159         int currentWidth = SkTMax(1, width / twoToTheMipLevel);
   1160         int currentHeight = SkTMax(1, height / twoToTheMipLevel);
   1161         const size_t trimRowBytes = currentWidth * bpp;
   1162 
   1163         /*
   1164          *  check whether to allocate a temporary buffer for flipping y or
   1165          *  because our srcData has extra bytes past each row. If so, we need
   1166          *  to trim those off here, since GL ES may not let us specify
   1167          *  GL_UNPACK_ROW_LENGTH.
   1168          */
   1169         restoreGLRowLength = false;
   1170 
   1171         const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes;
   1172 
   1173         // TODO: This optimization should be enabled with or without mips.
   1174         // For use with mips, we must set GR_GL_UNPACK_ROW_LENGTH once per
   1175         // mip level, before calling glTexImage2D.
   1176         const bool usesMips = texelsShallowCopy.count() > 1;
   1177         if (caps.unpackRowLengthSupport() && !swFlipY && !usesMips) {
   1178             // can't use this for flipping, only non-neg values allowed. :(
   1179             if (rowBytes != trimRowBytes) {
   1180                 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
   1181                 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
   1182                 restoreGLRowLength = true;
   1183             }
   1184         } else if (kTransfer_UploadType != uploadType) {
   1185             if (trimRowBytes != rowBytes || swFlipY) {
   1186                 // copy data into our new storage, skipping the trailing bytes
   1187                 const char* src = (const char*)texelsShallowCopy[currentMipLevel].fPixels;
   1188                 if (swFlipY && currentHeight >= 1) {
   1189                     src += (currentHeight - 1) * rowBytes;
   1190                 }
   1191                 char* dst = buffer + individual_mip_offsets[currentMipLevel];
   1192                 for (int y = 0; y < currentHeight; y++) {
   1193                     memcpy(dst, src, trimRowBytes);
   1194                     if (swFlipY) {
   1195                         src -= rowBytes;
   1196                     } else {
   1197                         src += rowBytes;
   1198                     }
   1199                     dst += trimRowBytes;
   1200                 }
   1201                 // now point data to our copied version
   1202                 texelsShallowCopy[currentMipLevel].fPixels = buffer +
   1203                     individual_mip_offsets[currentMipLevel];
   1204                 texelsShallowCopy[currentMipLevel].fRowBytes = trimRowBytes;
   1205             }
   1206         } else {
   1207             return false;
   1208         }
   1209     }
   1210 
   1211     if (!texelsShallowCopy.empty()) {
   1212         if (glFlipY) {
   1213             GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
   1214         }
   1215         GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT,
   1216                                           config_alignment(desc.fConfig)));
   1217     }
   1218 
   1219     bool succeeded = true;
   1220     if (kNewTexture_UploadType == uploadType &&
   1221         0 == left && 0 == top &&
   1222         desc.fWidth == width && desc.fHeight == height) {
   1223         succeeded = allocate_and_populate_uncompressed_texture(desc, *interface, caps, target,
   1224                                                                internalFormat,
   1225                                                                internalFormatForTexStorage,
   1226                                                                externalFormat, externalType,
   1227                                                                texelsShallowCopy, width, height);
   1228     } else {
   1229         if (swFlipY || glFlipY) {
   1230             top = desc.fHeight - (top + height);
   1231         }
   1232         for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count();
   1233              currentMipLevel++) {
   1234             int twoToTheMipLevel = 1 << currentMipLevel;
   1235             int currentWidth = SkTMax(1, width / twoToTheMipLevel);
   1236             int currentHeight = SkTMax(1, height / twoToTheMipLevel);
   1237 
   1238             GL_CALL(TexSubImage2D(target,
   1239                                   currentMipLevel,
   1240                                   left, top,
   1241                                   currentWidth,
   1242                                   currentHeight,
   1243                                   externalFormat, externalType,
   1244                                   texelsShallowCopy[currentMipLevel].fPixels));
   1245         }
   1246     }
   1247 
   1248     restore_pixelstore_state(*interface, caps, restoreGLRowLength, glFlipY);
   1249 
   1250     return succeeded;
   1251 }
   1252 
   1253 // TODO: This function is using a lot of wonky semantics like, if width == -1
   1254 // then set width = desc.fWdith ... blah. A better way to do it might be to
   1255 // create a CompressedTexData struct that takes a desc/ptr and figures out
   1256 // the proper upload semantics. Then users can construct this function how they
   1257 // see fit if they want to go against the "standard" way to do it.
   1258 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
   1259                                       GrGLenum target,
   1260                                       const SkTArray<GrMipLevel>& texels,
   1261                                       UploadType uploadType,
   1262                                       int left, int top, int width, int height) {
   1263     SkASSERT(this->caps()->isConfigTexturable(desc.fConfig));
   1264 
   1265     // No support for software flip y, yet...
   1266     SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
   1267 
   1268     const GrGLInterface* interface = this->glInterface();
   1269     const GrGLCaps& caps = this->glCaps();
   1270 
   1271     if (-1 == width) {
   1272         width = desc.fWidth;
   1273     }
   1274 #ifdef SK_DEBUG
   1275     else {
   1276         SkASSERT(width <= desc.fWidth);
   1277     }
   1278 #endif
   1279 
   1280     if (-1 == height) {
   1281         height = desc.fHeight;
   1282     }
   1283 #ifdef SK_DEBUG
   1284     else {
   1285         SkASSERT(height <= desc.fHeight);
   1286     }
   1287 #endif
   1288 
   1289     // We only need the internal format for compressed 2D textures.
   1290     GrGLenum internalFormat;
   1291     if (!caps.getCompressedTexImageFormats(desc.fConfig, &internalFormat)) {
   1292         return false;
   1293     }
   1294 
   1295     if (kNewTexture_UploadType == uploadType) {
   1296         return allocate_and_populate_compressed_texture(desc, *interface, caps, target,
   1297                                                         internalFormat, texels, width, height);
   1298     } else {
   1299         for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
   1300             SkASSERT(texels[currentMipLevel].fPixels || kTransfer_UploadType == uploadType);
   1301 
   1302             int twoToTheMipLevel = 1 << currentMipLevel;
   1303             int currentWidth = SkTMax(1, width / twoToTheMipLevel);
   1304             int currentHeight = SkTMax(1, height / twoToTheMipLevel);
   1305 
   1306             // Make sure that the width and height that we pass to OpenGL
   1307             // is a multiple of the block size.
   1308             size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, currentWidth,
   1309                                                          currentHeight);
   1310             GL_CALL(CompressedTexSubImage2D(target,
   1311                                             currentMipLevel,
   1312                                             left, top,
   1313                                             currentWidth,
   1314                                             currentHeight,
   1315                                             internalFormat,
   1316                                             SkToInt(dataSize),
   1317                                             texels[currentMipLevel].fPixels));
   1318         }
   1319     }
   1320 
   1321     return true;
   1322 }
   1323 
   1324 static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
   1325                                       int sampleCount,
   1326                                       GrGLenum format,
   1327                                       int width, int height) {
   1328     CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
   1329     SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
   1330     switch (ctx.caps()->msFBOType()) {
   1331         case GrGLCaps::kEXT_MSFBOType:
   1332         case GrGLCaps::kStandard_MSFBOType:
   1333         case GrGLCaps::kMixedSamples_MSFBOType:
   1334             GL_ALLOC_CALL(ctx.interface(),
   1335                             RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
   1336                                                             sampleCount,
   1337                                                             format,
   1338                                                             width, height));
   1339             break;
   1340         case GrGLCaps::kES_Apple_MSFBOType:
   1341             GL_ALLOC_CALL(ctx.interface(),
   1342                             RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
   1343                                                                     sampleCount,
   1344                                                                     format,
   1345                                                                     width, height));
   1346             break;
   1347         case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
   1348         case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
   1349             GL_ALLOC_CALL(ctx.interface(),
   1350                             RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
   1351                                                                 sampleCount,
   1352                                                                 format,
   1353                                                                 width, height));
   1354             break;
   1355         case GrGLCaps::kNone_MSFBOType:
   1356             SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers.");
   1357             break;
   1358     }
   1359     return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));
   1360 }
   1361 
   1362 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
   1363                                         const GrGLTextureInfo& texInfo,
   1364                                         GrGLRenderTarget::IDDesc* idDesc) {
   1365     idDesc->fMSColorRenderbufferID = 0;
   1366     idDesc->fRTFBOID = 0;
   1367     idDesc->fRTFBOOwnership = GrBackendObjectOwnership::kOwned;
   1368     idDesc->fTexFBOID = 0;
   1369     SkASSERT((GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType()) ==
   1370              this->caps()->usesMixedSamples());
   1371     idDesc->fIsMixedSampled = desc.fSampleCnt > 0 && this->caps()->usesMixedSamples();
   1372 
   1373     GrGLenum status;
   1374 
   1375     GrGLenum colorRenderbufferFormat = 0; // suppress warning
   1376 
   1377     if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
   1378         goto FAILED;
   1379     }
   1380 
   1381     GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
   1382     if (!idDesc->fTexFBOID) {
   1383         goto FAILED;
   1384     }
   1385 
   1386     // If we are using multisampling we will create two FBOS. We render to one and then resolve to
   1387     // the texture bound to the other. The exception is the IMG multisample extension. With this
   1388     // extension the texture is multisampled when rendered to and then auto-resolves it when it is
   1389     // rendered from.
   1390     if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
   1391         GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
   1392         GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
   1393         if (!idDesc->fRTFBOID ||
   1394             !idDesc->fMSColorRenderbufferID) {
   1395             goto FAILED;
   1396         }
   1397         if (!this->glCaps().getRenderbufferFormat(desc.fConfig, &colorRenderbufferFormat)) {
   1398             return false;
   1399         }
   1400     } else {
   1401         idDesc->fRTFBOID = idDesc->fTexFBOID;
   1402     }
   1403 
   1404     // below here we may bind the FBO
   1405     fHWBoundRenderTargetUniqueID.makeInvalid();
   1406     if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
   1407         SkASSERT(desc.fSampleCnt > 0);
   1408         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
   1409         if (!renderbuffer_storage_msaa(*fGLContext,
   1410                                        desc.fSampleCnt,
   1411                                        colorRenderbufferFormat,
   1412                                        desc.fWidth, desc.fHeight)) {
   1413             goto FAILED;
   1414         }
   1415         fStats.incRenderTargetBinds();
   1416         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
   1417         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1418                                         GR_GL_COLOR_ATTACHMENT0,
   1419                                         GR_GL_RENDERBUFFER,
   1420                                         idDesc->fMSColorRenderbufferID));
   1421         if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
   1422             !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
   1423             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   1424             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
   1425                 goto FAILED;
   1426             }
   1427             fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig);
   1428         }
   1429     }
   1430     fStats.incRenderTargetBinds();
   1431     GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
   1432 
   1433     if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
   1434         GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
   1435                                                 GR_GL_COLOR_ATTACHMENT0,
   1436                                                 texInfo.fTarget,
   1437                                                 texInfo.fID, 0, desc.fSampleCnt));
   1438     } else {
   1439         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
   1440                                      GR_GL_COLOR_ATTACHMENT0,
   1441                                      texInfo.fTarget,
   1442                                      texInfo.fID, 0));
   1443     }
   1444     if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
   1445         !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
   1446         GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   1447         if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
   1448             goto FAILED;
   1449         }
   1450         fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig);
   1451     }
   1452 
   1453     return true;
   1454 
   1455 FAILED:
   1456     if (idDesc->fMSColorRenderbufferID) {
   1457         GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
   1458     }
   1459     if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
   1460         GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
   1461     }
   1462     if (idDesc->fTexFBOID) {
   1463         GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
   1464     }
   1465     return false;
   1466 }
   1467 
   1468 // good to set a break-point here to know when createTexture fails
   1469 static GrTexture* return_null_texture() {
   1470 //    SkDEBUGFAIL("null texture");
   1471     return nullptr;
   1472 }
   1473 
   1474 #if 0 && defined(SK_DEBUG)
   1475 static size_t as_size_t(int x) {
   1476     return x;
   1477 }
   1478 #endif
   1479 
   1480 static GrGLTexture::IDDesc generate_gl_texture(const GrGLInterface* interface) {
   1481     GrGLTexture::IDDesc idDesc;
   1482     idDesc.fInfo.fID = 0;
   1483     GR_GL_CALL(interface, GenTextures(1, &idDesc.fInfo.fID));
   1484     idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
   1485     // When we create the texture, we only
   1486     // create GL_TEXTURE_2D at the moment.
   1487     // External clients can do something different.
   1488     idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D;
   1489     return idDesc;
   1490 }
   1491 
   1492 static void set_initial_texture_params(const GrGLInterface* interface,
   1493                                        const GrGLTextureInfo& info,
   1494                                        GrGLTexture::TexParams* initialTexParams) {
   1495     // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
   1496     // drivers have a bug where an FBO won't be complete if it includes a
   1497     // texture that is not mipmap complete (considering the filter in use).
   1498     // we only set a subset here so invalidate first
   1499     initialTexParams->invalidate();
   1500     initialTexParams->fMinFilter = GR_GL_NEAREST;
   1501     initialTexParams->fMagFilter = GR_GL_NEAREST;
   1502     initialTexParams->fWrapS = GR_GL_CLAMP_TO_EDGE;
   1503     initialTexParams->fWrapT = GR_GL_CLAMP_TO_EDGE;
   1504     GR_GL_CALL(interface, TexParameteri(info.fTarget,
   1505                                         GR_GL_TEXTURE_MAG_FILTER,
   1506                                         initialTexParams->fMagFilter));
   1507     GR_GL_CALL(interface, TexParameteri(info.fTarget,
   1508                                         GR_GL_TEXTURE_MIN_FILTER,
   1509                                         initialTexParams->fMinFilter));
   1510     GR_GL_CALL(interface, TexParameteri(info.fTarget,
   1511                                         GR_GL_TEXTURE_WRAP_S,
   1512                                         initialTexParams->fWrapS));
   1513     GR_GL_CALL(interface, TexParameteri(info.fTarget,
   1514                                         GR_GL_TEXTURE_WRAP_T,
   1515                                         initialTexParams->fWrapT));
   1516 }
   1517 
   1518 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
   1519                                     SkBudgeted budgeted,
   1520                                     const SkTArray<GrMipLevel>& texels) {
   1521     // We fail if the MSAA was requested and is not available.
   1522     if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
   1523         //SkDebugf("MSAA RT requested but not supported on this platform.");
   1524         return return_null_texture();
   1525     }
   1526 
   1527     bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
   1528 
   1529     GrGLTexture::IDDesc idDesc;
   1530     idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
   1531     GrGLTexture::TexParams initialTexParams;
   1532     if (!this->createTextureImpl(desc, &idDesc.fInfo, renderTarget, &initialTexParams, texels)) {
   1533         return return_null_texture();
   1534     }
   1535 
   1536     bool wasMipMapDataProvided = false;
   1537     if (texels.count() > 1) {
   1538         wasMipMapDataProvided = true;
   1539     }
   1540 
   1541     GrGLTexture* tex;
   1542     if (renderTarget) {
   1543         // unbind the texture from the texture unit before binding it to the frame buffer
   1544         GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0));
   1545         GrGLRenderTarget::IDDesc rtIDDesc;
   1546 
   1547         if (!this->createRenderTargetObjects(desc, idDesc.fInfo, &rtIDDesc)) {
   1548             GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID));
   1549             return return_null_texture();
   1550         }
   1551         tex = new GrGLTextureRenderTarget(this, budgeted, desc, idDesc, rtIDDesc,
   1552                                           wasMipMapDataProvided);
   1553     } else {
   1554         tex = new GrGLTexture(this, budgeted, desc, idDesc, wasMipMapDataProvided);
   1555     }
   1556     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
   1557 #ifdef TRACE_TEXTURE_CREATION
   1558     SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
   1559              idDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig);
   1560 #endif
   1561     return tex;
   1562 }
   1563 
   1564 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc,
   1565                                               SkBudgeted budgeted,
   1566                                               const SkTArray<GrMipLevel>& texels) {
   1567     // Make sure that we're not flipping Y.
   1568     if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
   1569         return return_null_texture();
   1570     }
   1571 
   1572     GrGLTexture::IDDesc idDesc = generate_gl_texture(this->glInterface());
   1573     if (!idDesc.fInfo.fID) {
   1574         return return_null_texture();
   1575     }
   1576 
   1577     this->setScratchTextureUnit();
   1578     GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID));
   1579 
   1580     GrGLTexture::TexParams initialTexParams;
   1581     set_initial_texture_params(this->glInterface(), idDesc.fInfo, &initialTexParams);
   1582 
   1583     if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, texels)) {
   1584         GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID));
   1585         return return_null_texture();
   1586     }
   1587 
   1588     GrGLTexture* tex;
   1589     tex = new GrGLTexture(this, budgeted, desc, idDesc);
   1590     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
   1591 #ifdef TRACE_TEXTURE_CREATION
   1592     SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
   1593              idDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig);
   1594 #endif
   1595     return tex;
   1596 }
   1597 
   1598 namespace {
   1599 
   1600 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
   1601 
   1602 void inline get_stencil_rb_sizes(const GrGLInterface* gl,
   1603                                  GrGLStencilAttachment::Format* format) {
   1604 
   1605     // we shouldn't ever know one size and not the other
   1606     SkASSERT((kUnknownBitCount == format->fStencilBits) ==
   1607              (kUnknownBitCount == format->fTotalBits));
   1608     if (kUnknownBitCount == format->fStencilBits) {
   1609         GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
   1610                                          GR_GL_RENDERBUFFER_STENCIL_SIZE,
   1611                                          (GrGLint*)&format->fStencilBits);
   1612         if (format->fPacked) {
   1613             GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
   1614                                              GR_GL_RENDERBUFFER_DEPTH_SIZE,
   1615                                              (GrGLint*)&format->fTotalBits);
   1616             format->fTotalBits += format->fStencilBits;
   1617         } else {
   1618             format->fTotalBits = format->fStencilBits;
   1619         }
   1620     }
   1621 }
   1622 }
   1623 
   1624 int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
   1625     static const int kSize = 16;
   1626     SkASSERT(this->caps()->isConfigRenderable(config, false));
   1627     if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) {
   1628         // Default to unsupported, set this if we find a stencil format that works.
   1629         int firstWorkingStencilFormatIndex = -1;
   1630         // Create color texture
   1631         GrGLuint colorID = 0;
   1632         GL_CALL(GenTextures(1, &colorID));
   1633         this->setScratchTextureUnit();
   1634         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID));
   1635         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1636                               GR_GL_TEXTURE_MAG_FILTER,
   1637                               GR_GL_NEAREST));
   1638         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1639                               GR_GL_TEXTURE_MIN_FILTER,
   1640                               GR_GL_NEAREST));
   1641         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1642                               GR_GL_TEXTURE_WRAP_S,
   1643                               GR_GL_CLAMP_TO_EDGE));
   1644         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1645                               GR_GL_TEXTURE_WRAP_T,
   1646                               GR_GL_CLAMP_TO_EDGE));
   1647 
   1648         GrGLenum internalFormat;
   1649         GrGLenum externalFormat;
   1650         GrGLenum externalType;
   1651         if (!this->glCaps().getTexImageFormats(config, config, &internalFormat, &externalFormat,
   1652                                                &externalType)) {
   1653             return false;
   1654         }
   1655         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
   1656         GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D,
   1657                                                       0,
   1658                                                       internalFormat,
   1659                                                       kSize,
   1660                                                       kSize,
   1661                                                       0,
   1662                                                       externalFormat,
   1663                                                       externalType,
   1664                                                       NULL));
   1665         if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) {
   1666             GL_CALL(DeleteTextures(1, &colorID));
   1667             return -1;
   1668         }
   1669 
   1670         // unbind the texture from the texture unit before binding it to the frame buffer
   1671         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
   1672 
   1673         // Create Framebuffer
   1674         GrGLuint fb = 0;
   1675         GL_CALL(GenFramebuffers(1, &fb));
   1676         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb));
   1677         fHWBoundRenderTargetUniqueID.makeInvalid();
   1678         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
   1679                                      GR_GL_COLOR_ATTACHMENT0,
   1680                                      GR_GL_TEXTURE_2D,
   1681                                      colorID,
   1682                                      0));
   1683         GrGLuint sbRBID = 0;
   1684         GL_CALL(GenRenderbuffers(1, &sbRBID));
   1685 
   1686         // look over formats till I find a compatible one
   1687         int stencilFmtCnt = this->glCaps().stencilFormats().count();
   1688         if (sbRBID) {
   1689             GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID));
   1690             for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) {
   1691                 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i];
   1692                 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
   1693                 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
   1694                                                                        sFmt.fInternalFormat,
   1695                                                                        kSize, kSize));
   1696                 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) {
   1697                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1698                                                     GR_GL_STENCIL_ATTACHMENT,
   1699                                                     GR_GL_RENDERBUFFER, sbRBID));
   1700                     if (sFmt.fPacked) {
   1701                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1702                                                         GR_GL_DEPTH_ATTACHMENT,
   1703                                                         GR_GL_RENDERBUFFER, sbRBID));
   1704                     } else {
   1705                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1706                                                         GR_GL_DEPTH_ATTACHMENT,
   1707                                                         GR_GL_RENDERBUFFER, 0));
   1708                     }
   1709                     GrGLenum status;
   1710                     GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   1711                     if (status == GR_GL_FRAMEBUFFER_COMPLETE) {
   1712                         firstWorkingStencilFormatIndex = i;
   1713                         break;
   1714                     }
   1715                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1716                                                     GR_GL_STENCIL_ATTACHMENT,
   1717                                                     GR_GL_RENDERBUFFER, 0));
   1718                     if (sFmt.fPacked) {
   1719                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1720                                                         GR_GL_DEPTH_ATTACHMENT,
   1721                                                         GR_GL_RENDERBUFFER, 0));
   1722                     }
   1723                 }
   1724             }
   1725             GL_CALL(DeleteRenderbuffers(1, &sbRBID));
   1726         }
   1727         GL_CALL(DeleteTextures(1, &colorID));
   1728         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
   1729         GL_CALL(DeleteFramebuffers(1, &fb));
   1730         fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex);
   1731     }
   1732     return this->glCaps().getStencilFormatIndexForConfig(config);
   1733 }
   1734 
   1735 bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
   1736                                 bool renderTarget, GrGLTexture::TexParams* initialTexParams,
   1737                                 const SkTArray<GrMipLevel>& texels) {
   1738     info->fID = 0;
   1739     info->fTarget = GR_GL_TEXTURE_2D;
   1740     GL_CALL(GenTextures(1, &(info->fID)));
   1741 
   1742     if (!info->fID) {
   1743         return false;
   1744     }
   1745 
   1746     this->setScratchTextureUnit();
   1747     GL_CALL(BindTexture(info->fTarget, info->fID));
   1748 
   1749     if (renderTarget && this->glCaps().textureUsageSupport()) {
   1750         // provides a hint about how this texture will be used
   1751         GL_CALL(TexParameteri(info->fTarget,
   1752                               GR_GL_TEXTURE_USAGE,
   1753                               GR_GL_FRAMEBUFFER_ATTACHMENT));
   1754     }
   1755 
   1756     if (info) {
   1757         set_initial_texture_params(this->glInterface(), *info, initialTexParams);
   1758     }
   1759     if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0,
   1760                              desc.fWidth, desc.fHeight,
   1761                              desc.fConfig, texels)) {
   1762         GL_CALL(DeleteTextures(1, &(info->fID)));
   1763         return false;
   1764     }
   1765     return true;
   1766 }
   1767 
   1768 GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
   1769                                                                      int width,
   1770                                                                      int height) {
   1771     SkASSERT(width >= rt->width());
   1772     SkASSERT(height >= rt->height());
   1773 
   1774     int samples = rt->numStencilSamples();
   1775     GrGLStencilAttachment::IDDesc sbDesc;
   1776 
   1777     int sIdx = this->getCompatibleStencilIndex(rt->config());
   1778     if (sIdx < 0) {
   1779         return nullptr;
   1780     }
   1781 
   1782     if (!sbDesc.fRenderbufferID) {
   1783         GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID));
   1784     }
   1785     if (!sbDesc.fRenderbufferID) {
   1786         return nullptr;
   1787     }
   1788     GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
   1789     const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
   1790     CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
   1791     // we do this "if" so that we don't call the multisample
   1792     // version on a GL that doesn't have an MSAA extension.
   1793     if (samples > 0) {
   1794         SkAssertResult(renderbuffer_storage_msaa(*fGLContext,
   1795                                                  samples,
   1796                                                  sFmt.fInternalFormat,
   1797                                                  width, height));
   1798     } else {
   1799         GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
   1800                                                                sFmt.fInternalFormat,
   1801                                                                width, height));
   1802         SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface()));
   1803     }
   1804     fStats.incStencilAttachmentCreates();
   1805     // After sized formats we attempt an unsized format and take
   1806     // whatever sizes GL gives us. In that case we query for the size.
   1807     GrGLStencilAttachment::Format format = sFmt;
   1808     get_stencil_rb_sizes(this->glInterface(), &format);
   1809     GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this,
   1810                                                                sbDesc,
   1811                                                                width,
   1812                                                                height,
   1813                                                                samples,
   1814                                                                format);
   1815     return stencil;
   1816 }
   1817 
   1818 ////////////////////////////////////////////////////////////////////////////////
   1819 
   1820 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
   1821 // objects are implemented as client-side-arrays on tile-deferred architectures.
   1822 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW
   1823 
   1824 GrBuffer* GrGLGpu::onCreateBuffer(size_t size, GrBufferType intendedType,
   1825                                   GrAccessPattern accessPattern, const void* data) {
   1826     return GrGLBuffer::Create(this, size, intendedType, accessPattern, data);
   1827 }
   1828 
   1829 InstancedRendering* GrGLGpu::onCreateInstancedRendering() {
   1830     return new GLInstancedRendering(this);
   1831 }
   1832 
   1833 void GrGLGpu::flushScissor(const GrScissorState& scissorState,
   1834                            const GrGLIRect& rtViewport,
   1835                            GrSurfaceOrigin rtOrigin) {
   1836     if (scissorState.enabled()) {
   1837         GrGLIRect scissor;
   1838         scissor.setRelativeTo(rtViewport,
   1839                               scissorState.rect().fLeft,
   1840                               scissorState.rect().fTop,
   1841                               scissorState.rect().width(),
   1842                               scissorState.rect().height(),
   1843                               rtOrigin);
   1844         // if the scissor fully contains the viewport then we fall through and
   1845         // disable the scissor test.
   1846         if (!scissor.contains(rtViewport)) {
   1847             if (fHWScissorSettings.fRect != scissor) {
   1848                 scissor.pushToGLScissor(this->glInterface());
   1849                 fHWScissorSettings.fRect = scissor;
   1850             }
   1851             if (kYes_TriState != fHWScissorSettings.fEnabled) {
   1852                 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
   1853                 fHWScissorSettings.fEnabled = kYes_TriState;
   1854             }
   1855             return;
   1856         }
   1857     }
   1858 
   1859     // See fall through note above
   1860     this->disableScissor();
   1861 }
   1862 
   1863 void GrGLGpu::flushWindowRectangles(const GrWindowRectsState& windowState,
   1864                                     const GrGLRenderTarget* rt) {
   1865 #ifndef USE_NSIGHT
   1866     typedef GrWindowRectsState::Mode Mode;
   1867     SkASSERT(!windowState.enabled() || rt->renderFBOID()); // Window rects can't be used on-screen.
   1868     SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles());
   1869 
   1870     if (!this->caps()->maxWindowRectangles() ||
   1871         fHWWindowRectsState.knownEqualTo(rt->origin(), rt->getViewport(), windowState)) {
   1872         return;
   1873     }
   1874 
   1875     // This is purely a workaround for a spurious warning generated by gcc. Otherwise the above
   1876     // assert would be sufficient. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=5912
   1877     int numWindows = SkTMin(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows));
   1878     SkASSERT(windowState.numWindows() == numWindows);
   1879 
   1880     GrGLIRect glwindows[GrWindowRectangles::kMaxWindows];
   1881     const SkIRect* skwindows = windowState.windows().data();
   1882     for (int i = 0; i < numWindows; ++i) {
   1883         glwindows[i].setRelativeTo(rt->getViewport(), skwindows[i], rt->origin());
   1884     }
   1885 
   1886     GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE;
   1887     GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts()));
   1888 
   1889     fHWWindowRectsState.set(rt->origin(), rt->getViewport(), windowState);
   1890 #endif
   1891 }
   1892 
   1893 void GrGLGpu::disableWindowRectangles() {
   1894 #ifndef USE_NSIGHT
   1895     if (!this->caps()->maxWindowRectangles() || fHWWindowRectsState.knownDisabled()) {
   1896         return;
   1897     }
   1898     GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr));
   1899     fHWWindowRectsState.setDisabled();
   1900 #endif
   1901 }
   1902 
   1903 void GrGLGpu::flushMinSampleShading(float minSampleShading) {
   1904     if (fHWMinSampleShading != minSampleShading) {
   1905         if (minSampleShading > 0.0) {
   1906             GL_CALL(Enable(GR_GL_SAMPLE_SHADING));
   1907             GL_CALL(MinSampleShading(minSampleShading));
   1908         }
   1909         else {
   1910             GL_CALL(Disable(GR_GL_SAMPLE_SHADING));
   1911         }
   1912         fHWMinSampleShading = minSampleShading;
   1913     }
   1914 }
   1915 
   1916 bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc,
   1917                            bool willDrawPoints) {
   1918     sk_sp<GrGLProgram> program(fProgramCache->refProgram(this, pipeline, primProc, willDrawPoints));
   1919     if (!program) {
   1920         GrCapsDebugf(this->caps(), "Failed to create program!\n");
   1921         return false;
   1922     }
   1923 
   1924     program->generateMipmaps(primProc, pipeline);
   1925 
   1926     GrXferProcessor::BlendInfo blendInfo;
   1927     pipeline.getXferProcessor().getBlendInfo(&blendInfo);
   1928 
   1929     this->flushColorWrite(blendInfo.fWriteColor);
   1930     this->flushDrawFace(pipeline.getDrawFace());
   1931     this->flushMinSampleShading(primProc.getSampleShading());
   1932 
   1933     GrGLuint programID = program->programID();
   1934     if (fHWProgramID != programID) {
   1935         GL_CALL(UseProgram(programID));
   1936         fHWProgramID = programID;
   1937     }
   1938 
   1939     if (blendInfo.fWriteColor) {
   1940         // Swizzle the blend to match what the shader will output.
   1941         const GrSwizzle& swizzle = this->caps()->shaderCaps()->configOutputSwizzle(
   1942             pipeline.getRenderTarget()->config());
   1943         this->flushBlend(blendInfo, swizzle);
   1944     }
   1945 
   1946     program->setData(primProc, pipeline);
   1947 
   1948     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
   1949     GrStencilSettings stencil;
   1950     if (pipeline.isStencilEnabled()) {
   1951         // TODO: attach stencil and create settings during render target flush.
   1952         SkASSERT(glRT->renderTargetPriv().getStencilAttachment());
   1953         stencil.reset(*pipeline.getUserStencil(), pipeline.hasStencilClip(),
   1954                       glRT->renderTargetPriv().numStencilBits());
   1955     }
   1956     this->flushStencil(stencil);
   1957     this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
   1958     this->flushWindowRectangles(pipeline.getWindowRectsState(), glRT);
   1959     this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !stencil.isDisabled());
   1960 
   1961     // This must come after textures are flushed because a texture may need
   1962     // to be msaa-resolved (which will modify bound FBO state).
   1963     this->flushRenderTarget(glRT, nullptr, pipeline.getDisableOutputConversionToSRGB());
   1964 
   1965     return true;
   1966 }
   1967 
   1968 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
   1969                             const GrNonInstancedMesh& mesh,
   1970                             size_t* indexOffsetInBytes) {
   1971     const GrBuffer* vbuf = mesh.vertexBuffer();
   1972     SkASSERT(vbuf);
   1973     SkASSERT(!vbuf->isMapped());
   1974 
   1975     GrGLAttribArrayState* attribState;
   1976     if (mesh.isIndexed()) {
   1977         SkASSERT(indexOffsetInBytes);
   1978 
   1979         *indexOffsetInBytes = 0;
   1980         const GrBuffer* ibuf = mesh.indexBuffer();
   1981         SkASSERT(ibuf);
   1982         SkASSERT(!ibuf->isMapped());
   1983         *indexOffsetInBytes += ibuf->baseOffset();
   1984         attribState = fHWVertexArrayState.bindInternalVertexArray(this, ibuf);
   1985     } else {
   1986         attribState = fHWVertexArrayState.bindInternalVertexArray(this);
   1987     }
   1988 
   1989     int vaCount = primProc.numAttribs();
   1990     if (vaCount > 0) {
   1991 
   1992         GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride());
   1993 
   1994         size_t vertexOffsetInBytes = stride * mesh.startVertex();
   1995 
   1996         vertexOffsetInBytes += vbuf->baseOffset();
   1997 
   1998         uint32_t usedAttribArraysMask = 0;
   1999         size_t offset = 0;
   2000 
   2001         for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
   2002             const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
   2003             usedAttribArraysMask |= (1 << attribIndex);
   2004             GrVertexAttribType attribType = attrib.fType;
   2005             attribState->set(this,
   2006                              attribIndex,
   2007                              vbuf,
   2008                              attribType,
   2009                              stride,
   2010                              reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
   2011             offset += attrib.fOffset;
   2012         }
   2013         attribState->disableUnusedArrays(this, usedAttribArraysMask);
   2014     }
   2015 }
   2016 
   2017 GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
   2018     this->handleDirtyContext();
   2019 
   2020     // Index buffer state is tied to the vertex array.
   2021     if (kIndex_GrBufferType == type) {
   2022         this->bindVertexArray(0);
   2023     }
   2024 
   2025     SkASSERT(type >= 0 && type <= kLast_GrBufferType);
   2026     auto& bufferState = fHWBufferState[type];
   2027 
   2028     if (buffer->uniqueID() != bufferState.fBoundBufferUniqueID) {
   2029         if (buffer->isCPUBacked()) {
   2030             if (!bufferState.fBufferZeroKnownBound) {
   2031                 GL_CALL(BindBuffer(bufferState.fGLTarget, 0));
   2032             }
   2033         } else {
   2034             const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer);
   2035             GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID()));
   2036         }
   2037         bufferState.fBufferZeroKnownBound = buffer->isCPUBacked();
   2038         bufferState.fBoundBufferUniqueID = buffer->uniqueID();
   2039     }
   2040 
   2041     return bufferState.fGLTarget;
   2042 }
   2043 
   2044 void GrGLGpu::notifyBufferReleased(const GrGLBuffer* buffer) {
   2045     if (buffer->hasAttachedToTexture()) {
   2046         // Detach this buffer from any textures to ensure the underlying memory is freed.
   2047         GrGpuResource::UniqueID uniqueID = buffer->uniqueID();
   2048         for (int i = fHWMaxUsedBufferTextureUnit; i >= 0; --i) {
   2049             auto& buffTex = fHWBufferTextures[i];
   2050             if (uniqueID != buffTex.fAttachedBufferUniqueID) {
   2051                 continue;
   2052             }
   2053             if (i == fHWMaxUsedBufferTextureUnit) {
   2054                 --fHWMaxUsedBufferTextureUnit;
   2055             }
   2056 
   2057             this->setTextureUnit(i);
   2058             if (!buffTex.fKnownBound) {
   2059                 SkASSERT(buffTex.fTextureID);
   2060                 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
   2061                 buffTex.fKnownBound = true;
   2062             }
   2063             GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER,
   2064                               this->glCaps().configSizedInternalFormat(buffTex.fTexelConfig), 0));
   2065         }
   2066     }
   2067 }
   2068 
   2069 void GrGLGpu::disableScissor() {
   2070     if (kNo_TriState != fHWScissorSettings.fEnabled) {
   2071         GL_CALL(Disable(GR_GL_SCISSOR_TEST));
   2072         fHWScissorSettings.fEnabled = kNo_TriState;
   2073         return;
   2074     }
   2075 }
   2076 
   2077 void GrGLGpu::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* target) {
   2078     this->handleDirtyContext();
   2079 
   2080     // parent class should never let us get here with no RT
   2081     SkASSERT(target);
   2082     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
   2083 
   2084     this->flushRenderTarget(glRT, clip.scissorEnabled() ? &clip.scissorRect() : nullptr);
   2085     this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin());
   2086     this->flushWindowRectangles(clip.windowRectsState(), glRT);
   2087 
   2088     GrGLfloat r, g, b, a;
   2089     static const GrGLfloat scale255 = 1.f / 255.f;
   2090     a = GrColorUnpackA(color) * scale255;
   2091     GrGLfloat scaleRGB = scale255;
   2092     r = GrColorUnpackR(color) * scaleRGB;
   2093     g = GrColorUnpackG(color) * scaleRGB;
   2094     b = GrColorUnpackB(color) * scaleRGB;
   2095 
   2096     GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
   2097     fHWWriteToColor = kYes_TriState;
   2098     GL_CALL(ClearColor(r, g, b, a));
   2099     GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
   2100 }
   2101 
   2102 void GrGLGpu::clearStencil(GrRenderTarget* target) {
   2103     if (nullptr == target) {
   2104         return;
   2105     }
   2106     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
   2107     this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
   2108 
   2109     this->disableScissor();
   2110     this->disableWindowRectangles();
   2111 
   2112     GL_CALL(StencilMask(0xffffffff));
   2113     GL_CALL(ClearStencil(0));
   2114     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
   2115     fHWStencilSettings.invalidate();
   2116 }
   2117 
   2118 void GrGLGpu::clearStencilClip(const GrFixedClip& clip,
   2119                                bool insideStencilMask,
   2120                                GrRenderTarget* target) {
   2121     SkASSERT(target);
   2122     this->handleDirtyContext();
   2123 
   2124     GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment();
   2125     // this should only be called internally when we know we have a
   2126     // stencil buffer.
   2127     SkASSERT(sb);
   2128     GrGLint stencilBitCount =  sb->bits();
   2129 #if 0
   2130     SkASSERT(stencilBitCount > 0);
   2131     GrGLint clipStencilMask  = (1 << (stencilBitCount - 1));
   2132 #else
   2133     // we could just clear the clip bit but when we go through
   2134     // ANGLE a partial stencil mask will cause clears to be
   2135     // turned into draws. Our contract on GrOpList says that
   2136     // changing the clip between stencil passes may or may not
   2137     // zero the client's clip bits. So we just clear the whole thing.
   2138     static const GrGLint clipStencilMask  = ~0;
   2139 #endif
   2140     GrGLint value;
   2141     if (insideStencilMask) {
   2142         value = (1 << (stencilBitCount - 1));
   2143     } else {
   2144         value = 0;
   2145     }
   2146     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
   2147     this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
   2148 
   2149     this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin());
   2150     this->flushWindowRectangles(clip.windowRectsState(), glRT);
   2151 
   2152     GL_CALL(StencilMask((uint32_t) clipStencilMask));
   2153     GL_CALL(ClearStencil(value));
   2154     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
   2155     fHWStencilSettings.invalidate();
   2156 }
   2157 
   2158 static bool read_pixels_pays_for_y_flip(GrSurfaceOrigin origin, const GrGLCaps& caps,
   2159                                         int width, int height,  GrPixelConfig config,
   2160                                         size_t rowBytes) {
   2161     // If the surface is already TopLeft, we don't need to flip.
   2162     if (kTopLeft_GrSurfaceOrigin == origin) {
   2163         return false;
   2164     }
   2165 
   2166     // If the read is really small or smaller than the min texture size, don't force a draw.
   2167     static const int kMinSize = 32;
   2168     if (width < kMinSize || height < kMinSize) {
   2169         return false;
   2170     }
   2171 
   2172     // if GL can do the flip then we'll never pay for it.
   2173     if (caps.packFlipYSupport()) {
   2174         return false;
   2175     }
   2176 
   2177     // If we have to do memcpy to handle non-trim rowBytes then we
   2178     // get the flip for free. Otherwise it costs.
   2179     // Note that we're assuming that 0 rowBytes has already been handled and that the width has been
   2180     // clipped.
   2181     return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes;
   2182 }
   2183 
   2184 bool GrGLGpu::readPixelsSupported(GrRenderTarget* target, GrPixelConfig readConfig) {
   2185 #ifdef SK_BUILD_FOR_MAC
   2186     // Chromium may ask us to read back from locked IOSurfaces. Calling the command buffer's
   2187     // glGetIntegerv() with GL_IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE causes the command buffer
   2188     // to make a call to check the framebuffer status which can hang the driver. So in Mac Chromium
   2189     // we always use a temporary surface to test for read pixels support.
   2190     // https://www.crbug.com/662802
   2191     if (this->glContext().driver() == kChromium_GrGLDriver) {
   2192         return this->readPixelsSupported(target->config(), readConfig);
   2193     }
   2194 #endif
   2195     auto bindRenderTarget = [this, target]() -> bool {
   2196         this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
   2197         return true;
   2198     };
   2199     auto unbindRenderTarget = []{};
   2200     auto getIntegerv = [this](GrGLenum query, GrGLint* value) {
   2201         GR_GL_GetIntegerv(this->glInterface(), query, value);
   2202     };
   2203     GrPixelConfig rtConfig = target->config();
   2204     return this->glCaps().readPixelsSupported(rtConfig, readConfig, getIntegerv, bindRenderTarget,
   2205                                               unbindRenderTarget);
   2206 }
   2207 
   2208 bool GrGLGpu::readPixelsSupported(GrPixelConfig rtConfig, GrPixelConfig readConfig) {
   2209     sk_sp<GrTexture> temp;
   2210     auto bindRenderTarget = [this, rtConfig, &temp]() -> bool {
   2211         GrTextureDesc desc;
   2212         desc.fConfig = rtConfig;
   2213         desc.fWidth = desc.fHeight = 16;
   2214         if (this->glCaps().isConfigRenderable(rtConfig, false)) {
   2215             desc.fFlags = kRenderTarget_GrSurfaceFlag;
   2216             temp.reset(this->createTexture(desc, SkBudgeted::kNo));
   2217             if (!temp) {
   2218                 return false;
   2219             }
   2220             GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(temp->asRenderTarget());
   2221             this->flushRenderTarget(glrt, &SkIRect::EmptyIRect());
   2222             return true;
   2223         } else if (this->glCaps().canConfigBeFBOColorAttachment(rtConfig)) {
   2224             temp.reset(this->createTexture(desc, SkBudgeted::kNo));
   2225             if (!temp) {
   2226                 return false;
   2227             }
   2228             GrGLIRect vp;
   2229             this->bindSurfaceFBOForPixelOps(temp.get(), GR_GL_FRAMEBUFFER, &vp, kDst_TempFBOTarget);
   2230             fHWBoundRenderTargetUniqueID.makeInvalid();
   2231             return true;
   2232         }
   2233         return false;
   2234     };
   2235     auto unbindRenderTarget = [this, &temp]() {
   2236         this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, temp.get());
   2237     };
   2238     auto getIntegerv = [this](GrGLenum query, GrGLint* value) {
   2239         GR_GL_GetIntegerv(this->glInterface(), query, value);
   2240     };
   2241     return this->glCaps().readPixelsSupported(rtConfig, readConfig, getIntegerv, bindRenderTarget,
   2242                                               unbindRenderTarget);
   2243 }
   2244 
   2245 bool GrGLGpu::readPixelsSupported(GrSurface* surfaceForConfig, GrPixelConfig readConfig) {
   2246     if (GrRenderTarget* rt = surfaceForConfig->asRenderTarget()) {
   2247         return this->readPixelsSupported(rt, readConfig);
   2248     } else {
   2249         GrPixelConfig config = surfaceForConfig->config();
   2250         return this->readPixelsSupported(config, readConfig);
   2251     }
   2252 }
   2253 
   2254 static bool requires_srgb_conversion(GrPixelConfig a, GrPixelConfig b) {
   2255     if (GrPixelConfigIsSRGB(a)) {
   2256         return !GrPixelConfigIsSRGB(b) && !GrPixelConfigIsAlphaOnly(b);
   2257     } else if (GrPixelConfigIsSRGB(b)) {
   2258         return !GrPixelConfigIsSRGB(a) && !GrPixelConfigIsAlphaOnly(a);
   2259     }
   2260     return false;
   2261 }
   2262 
   2263 bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes,
   2264                                   GrPixelConfig readConfig, DrawPreference* drawPreference,
   2265                                   ReadPixelTempDrawInfo* tempDrawInfo) {
   2266     GrPixelConfig srcConfig = srcSurface->config();
   2267 
   2268     // These settings we will always want if a temp draw is performed.
   2269     tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag;
   2270     tempDrawInfo->fTempSurfaceDesc.fWidth = width;
   2271     tempDrawInfo->fTempSurfaceDesc.fHeight = height;
   2272     tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0;
   2273     tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
   2274     tempDrawInfo->fTempSurfaceFit = this->glCaps().partialFBOReadIsSlow() ? SkBackingFit::kExact
   2275                                                                           : SkBackingFit::kApprox;
   2276     // For now assume no swizzling, we may change that below.
   2277     tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
   2278 
   2279     // Depends on why we need/want a temp draw. Start off assuming no change, the surface we read
   2280     // from will be srcConfig and we will read readConfig pixels from it.
   2281     // Not that if we require a draw and return a non-renderable format for the temp surface the
   2282     // base class will fail for us.
   2283     tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
   2284     tempDrawInfo->fReadConfig = readConfig;
   2285 
   2286     if (requires_srgb_conversion(srcConfig, readConfig)) {
   2287         if (!this->readPixelsSupported(readConfig, readConfig)) {
   2288             return false;
   2289         }
   2290         // Draw to do srgb to linear conversion or vice versa.
   2291         ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
   2292         tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig;
   2293         tempDrawInfo->fReadConfig = readConfig;
   2294         return true;
   2295     }
   2296 
   2297     if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig &&
   2298         this->readPixelsSupported(kBGRA_8888_GrPixelConfig, kBGRA_8888_GrPixelConfig)) {
   2299         tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig;
   2300         tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
   2301         tempDrawInfo->fReadConfig = kBGRA_8888_GrPixelConfig;
   2302         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
   2303     } else if (this->glCaps().rgbaToBgraReadbackConversionsAreSlow() &&
   2304                GrBytesPerPixel(readConfig) == 4 &&
   2305                GrPixelConfigSwapRAndB(readConfig) == srcConfig &&
   2306                this->readPixelsSupported(srcSurface, srcConfig)) {
   2307         // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
   2308         // Better to do a draw with a R/B swap and then read as the original config.
   2309         tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
   2310         tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
   2311         tempDrawInfo->fReadConfig = srcConfig;
   2312         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
   2313     } else if (!this->readPixelsSupported(srcSurface, readConfig)) {
   2314         if (readConfig == kBGRA_8888_GrPixelConfig &&
   2315             this->glCaps().canConfigBeFBOColorAttachment(kRGBA_8888_GrPixelConfig) &&
   2316             this->readPixelsSupported(kRGBA_8888_GrPixelConfig, kRGBA_8888_GrPixelConfig)) {
   2317             // We're trying to read BGRA but it's not supported. If RGBA is renderable and
   2318             // we can read it back, then do a swizzling draw to a RGBA and read it back (which
   2319             // will effectively be BGRA).
   2320             tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig;
   2321             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
   2322             tempDrawInfo->fReadConfig = kRGBA_8888_GrPixelConfig;
   2323             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
   2324         } else if (readConfig == kSBGRA_8888_GrPixelConfig &&
   2325             this->glCaps().canConfigBeFBOColorAttachment(kSRGBA_8888_GrPixelConfig) &&
   2326             this->readPixelsSupported(kSRGBA_8888_GrPixelConfig, kSRGBA_8888_GrPixelConfig)) {
   2327             // We're trying to read sBGRA but it's not supported. If sRGBA is renderable and
   2328             // we can read it back, then do a swizzling draw to a sRGBA and read it back (which
   2329             // will effectively be sBGRA).
   2330             tempDrawInfo->fTempSurfaceDesc.fConfig = kSRGBA_8888_GrPixelConfig;
   2331             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
   2332             tempDrawInfo->fReadConfig = kSRGBA_8888_GrPixelConfig;
   2333             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
   2334         } else if (readConfig == kAlpha_8_GrPixelConfig) {
   2335             // onReadPixels implements a fallback for cases where we are want to read kAlpha_8,
   2336             // it's unsupported, but 32bit RGBA reads are supported.
   2337             // Don't attempt to do any srgb conversions since we only care about alpha.
   2338             GrPixelConfig cpuTempConfig = kRGBA_8888_GrPixelConfig;
   2339             if (GrPixelConfigIsSRGB(srcSurface->config())) {
   2340                 cpuTempConfig = kSRGBA_8888_GrPixelConfig;
   2341             }
   2342             if (!this->readPixelsSupported(srcSurface, cpuTempConfig)) {
   2343                 // If we can't read RGBA from the src try to draw to a kRGBA_8888 (or kSRGBA_8888)
   2344                 // first and then onReadPixels will read that to a 32bit temporary buffer.
   2345                 if (this->glCaps().canConfigBeFBOColorAttachment(cpuTempConfig)) {
   2346                     ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
   2347                     tempDrawInfo->fTempSurfaceDesc.fConfig = cpuTempConfig;
   2348                     tempDrawInfo->fReadConfig = kAlpha_8_GrPixelConfig;
   2349                 } else {
   2350                     return false;
   2351                 }
   2352             } else {
   2353                 SkASSERT(tempDrawInfo->fTempSurfaceDesc.fConfig == srcConfig);
   2354                 SkASSERT(tempDrawInfo->fReadConfig == kAlpha_8_GrPixelConfig);
   2355             }
   2356         } else if (this->glCaps().canConfigBeFBOColorAttachment(readConfig) &&
   2357                    this->readPixelsSupported(readConfig, readConfig)) {
   2358             // Do a draw to convert from the src config to the read config.
   2359             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
   2360             tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig;
   2361             tempDrawInfo->fReadConfig = readConfig;
   2362         } else {
   2363             return false;
   2364         }
   2365     }
   2366 
   2367     if ((srcSurface->asRenderTarget() || this->glCaps().canConfigBeFBOColorAttachment(srcConfig)) &&
   2368         read_pixels_pays_for_y_flip(srcSurface->origin(), this->glCaps(), width, height, readConfig,
   2369                                     rowBytes)) {
   2370         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
   2371     }
   2372 
   2373     return true;
   2374 }
   2375 
   2376 bool GrGLGpu::onReadPixels(GrSurface* surface,
   2377                            int left, int top,
   2378                            int width, int height,
   2379                            GrPixelConfig config,
   2380                            void* buffer,
   2381                            size_t rowBytes) {
   2382     SkASSERT(surface);
   2383 
   2384     GrGLRenderTarget* renderTarget = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
   2385     if (!renderTarget && !this->glCaps().canConfigBeFBOColorAttachment(surface->config())) {
   2386         return false;
   2387     }
   2388 
   2389     // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels.
   2390     if (requires_srgb_conversion(surface->config(), config)) {
   2391         return false;
   2392     }
   2393 
   2394     // We have a special case fallback for reading eight bit alpha. We will read back all four 8
   2395     // bit channels as RGBA and then extract A.
   2396     if (!this->readPixelsSupported(surface, config)) {
   2397         // Don't attempt to do any srgb conversions since we only care about alpha.
   2398         GrPixelConfig tempConfig = kRGBA_8888_GrPixelConfig;
   2399         if (GrPixelConfigIsSRGB(surface->config())) {
   2400             tempConfig = kSRGBA_8888_GrPixelConfig;
   2401         }
   2402         if (kAlpha_8_GrPixelConfig == config &&
   2403             this->readPixelsSupported(surface, tempConfig)) {
   2404             std::unique_ptr<uint32_t[]> temp(new uint32_t[width * height * 4]);
   2405             if (this->onReadPixels(surface, left, top, width, height, tempConfig, temp.get(),
   2406                                    width*4)) {
   2407                 uint8_t* dst = reinterpret_cast<uint8_t*>(buffer);
   2408                 for (int j = 0; j < height; ++j) {
   2409                     for (int i = 0; i < width; ++i) {
   2410                         dst[j*rowBytes + i] = (0xFF000000U & temp[j*width+i]) >> 24;
   2411                     }
   2412                 }
   2413                 return true;
   2414             }
   2415         }
   2416         return false;
   2417     }
   2418 
   2419     GrGLenum externalFormat;
   2420     GrGLenum externalType;
   2421     if (!this->glCaps().getReadPixelsFormat(surface->config(), config, &externalFormat,
   2422                                             &externalType)) {
   2423         return false;
   2424     }
   2425     bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin();
   2426 
   2427     GrGLIRect glvp;
   2428     if (renderTarget) {
   2429         // resolve the render target if necessary
   2430         switch (renderTarget->getResolveType()) {
   2431             case GrGLRenderTarget::kCantResolve_ResolveType:
   2432                 return false;
   2433             case GrGLRenderTarget::kAutoResolves_ResolveType:
   2434                 this->flushRenderTarget(renderTarget, &SkIRect::EmptyIRect());
   2435                 break;
   2436             case GrGLRenderTarget::kCanResolve_ResolveType:
   2437                 this->onResolveRenderTarget(renderTarget);
   2438                 // we don't track the state of the READ FBO ID.
   2439                 fStats.incRenderTargetBinds();
   2440                 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID()));
   2441                 break;
   2442             default:
   2443                 SkFAIL("Unknown resolve type");
   2444         }
   2445         glvp = renderTarget->getViewport();
   2446     } else {
   2447         // Use a temporary FBO.
   2448         this->bindSurfaceFBOForPixelOps(surface, GR_GL_FRAMEBUFFER, &glvp, kSrc_TempFBOTarget);
   2449         fHWBoundRenderTargetUniqueID.makeInvalid();
   2450     }
   2451 
   2452     // the read rect is viewport-relative
   2453     GrGLIRect readRect;
   2454     readRect.setRelativeTo(glvp, left, top, width, height, surface->origin());
   2455 
   2456     size_t bytesPerPixel = GrBytesPerPixel(config);
   2457     size_t tightRowBytes = bytesPerPixel * width;
   2458 
   2459     size_t readDstRowBytes = tightRowBytes;
   2460     void* readDst = buffer;
   2461 
   2462     // determine if GL can read using the passed rowBytes or if we need
   2463     // a scratch buffer.
   2464     SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
   2465     if (rowBytes != tightRowBytes) {
   2466         if (this->glCaps().packRowLengthSupport() && !(rowBytes % bytesPerPixel)) {
   2467             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
   2468                                 static_cast<GrGLint>(rowBytes / bytesPerPixel)));
   2469             readDstRowBytes = rowBytes;
   2470         } else {
   2471             scratch.reset(tightRowBytes * height);
   2472             readDst = scratch.get();
   2473         }
   2474     }
   2475     if (flipY && this->glCaps().packFlipYSupport()) {
   2476         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
   2477     }
   2478     GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config)));
   2479 
   2480     GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
   2481                        readRect.fWidth, readRect.fHeight,
   2482                        externalFormat, externalType, readDst));
   2483     if (readDstRowBytes != tightRowBytes) {
   2484         SkASSERT(this->glCaps().packRowLengthSupport());
   2485         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
   2486     }
   2487     if (flipY && this->glCaps().packFlipYSupport()) {
   2488         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
   2489         flipY = false;
   2490     }
   2491 
   2492     // now reverse the order of the rows, since GL's are bottom-to-top, but our
   2493     // API presents top-to-bottom. We must preserve the padding contents. Note
   2494     // that the above readPixels did not overwrite the padding.
   2495     if (readDst == buffer) {
   2496         SkASSERT(rowBytes == readDstRowBytes);
   2497         if (flipY) {
   2498             scratch.reset(tightRowBytes);
   2499             void* tmpRow = scratch.get();
   2500             // flip y in-place by rows
   2501             const int halfY = height >> 1;
   2502             char* top = reinterpret_cast<char*>(buffer);
   2503             char* bottom = top + (height - 1) * rowBytes;
   2504             for (int y = 0; y < halfY; y++) {
   2505                 memcpy(tmpRow, top, tightRowBytes);
   2506                 memcpy(top, bottom, tightRowBytes);
   2507                 memcpy(bottom, tmpRow, tightRowBytes);
   2508                 top += rowBytes;
   2509                 bottom -= rowBytes;
   2510             }
   2511         }
   2512     } else {
   2513         SkASSERT(readDst != buffer);
   2514         SkASSERT(rowBytes != tightRowBytes);
   2515         // copy from readDst to buffer while flipping y
   2516         // const int halfY = height >> 1;
   2517         const char* src = reinterpret_cast<const char*>(readDst);
   2518         char* dst = reinterpret_cast<char*>(buffer);
   2519         if (flipY) {
   2520             dst += (height-1) * rowBytes;
   2521         }
   2522         for (int y = 0; y < height; y++) {
   2523             memcpy(dst, src, tightRowBytes);
   2524             src += readDstRowBytes;
   2525             if (!flipY) {
   2526                 dst += rowBytes;
   2527             } else {
   2528                 dst -= rowBytes;
   2529             }
   2530         }
   2531     }
   2532     if (!renderTarget) {
   2533         this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, surface);
   2534     }
   2535     return true;
   2536 }
   2537 
   2538 GrGpuCommandBuffer* GrGLGpu::createCommandBuffer(
   2539         const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
   2540         const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) {
   2541     return new GrGLGpuCommandBuffer(this);
   2542 }
   2543 
   2544 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds, bool disableSRGB) {
   2545     SkASSERT(target);
   2546 
   2547     GrGpuResource::UniqueID rtID = target->uniqueID();
   2548     if (fHWBoundRenderTargetUniqueID != rtID) {
   2549         fStats.incRenderTargetBinds();
   2550         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
   2551 #ifdef SK_DEBUG
   2552         // don't do this check in Chromium -- this is causing
   2553         // lots of repeated command buffer flushes when the compositor is
   2554         // rendering with Ganesh, which is really slow; even too slow for
   2555         // Debug mode.
   2556         if (kChromium_GrGLDriver != this->glContext().driver()) {
   2557             GrGLenum status;
   2558             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   2559             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
   2560                 SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
   2561             }
   2562         }
   2563 #endif
   2564         fHWBoundRenderTargetUniqueID = rtID;
   2565         this->flushViewport(target->getViewport());
   2566     }
   2567 
   2568     if (this->glCaps().srgbWriteControl()) {
   2569         this->flushFramebufferSRGB(GrPixelConfigIsSRGB(target->config()) && !disableSRGB);
   2570     }
   2571 
   2572     this->didWriteToSurface(target, bounds);
   2573 }
   2574 
   2575 void GrGLGpu::flushFramebufferSRGB(bool enable) {
   2576     if (enable && kYes_TriState != fHWSRGBFramebuffer) {
   2577         GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB));
   2578         fHWSRGBFramebuffer = kYes_TriState;
   2579     } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) {
   2580         GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB));
   2581         fHWSRGBFramebuffer = kNo_TriState;
   2582     }
   2583 }
   2584 
   2585 void GrGLGpu::flushViewport(const GrGLIRect& viewport) {
   2586     if (fHWViewport != viewport) {
   2587         viewport.pushToGLViewport(this->glInterface());
   2588         fHWViewport = viewport;
   2589     }
   2590 }
   2591 
   2592 GrGLenum gPrimitiveType2GLMode[] = {
   2593     GR_GL_TRIANGLES,
   2594     GR_GL_TRIANGLE_STRIP,
   2595     GR_GL_TRIANGLE_FAN,
   2596     GR_GL_POINTS,
   2597     GR_GL_LINES,
   2598     GR_GL_LINE_STRIP
   2599 };
   2600 
   2601 #define SWAP_PER_DRAW 0
   2602 
   2603 #if SWAP_PER_DRAW
   2604     #if defined(SK_BUILD_FOR_MAC)
   2605         #include <AGL/agl.h>
   2606     #elif defined(SK_BUILD_FOR_WIN32)
   2607         #include <gl/GL.h>
   2608         void SwapBuf() {
   2609             DWORD procID = GetCurrentProcessId();
   2610             HWND hwnd = GetTopWindow(GetDesktopWindow());
   2611             while(hwnd) {
   2612                 DWORD wndProcID = 0;
   2613                 GetWindowThreadProcessId(hwnd, &wndProcID);
   2614                 if(wndProcID == procID) {
   2615                     SwapBuffers(GetDC(hwnd));
   2616                 }
   2617                 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
   2618             }
   2619          }
   2620     #endif
   2621 #endif
   2622 
   2623 void GrGLGpu::draw(const GrPipeline& pipeline,
   2624                    const GrPrimitiveProcessor& primProc,
   2625                    const GrMesh meshes[],
   2626                    int meshCount) {
   2627     this->handleDirtyContext();
   2628 
   2629     bool hasPoints = false;
   2630     for (int i = 0; i < meshCount; ++i) {
   2631         if (meshes[i].primitiveType() == kPoints_GrPrimitiveType) {
   2632             hasPoints = true;
   2633             break;
   2634         }
   2635     }
   2636     if (!this->flushGLState(pipeline, primProc, hasPoints)) {
   2637         return;
   2638     }
   2639 
   2640     for (int i = 0; i < meshCount; ++i) {
   2641         if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps())) {
   2642             this->xferBarrier(pipeline.getRenderTarget(), barrierType);
   2643         }
   2644 
   2645         const GrMesh& mesh = meshes[i];
   2646         GrMesh::Iterator iter;
   2647         const GrNonInstancedMesh* nonInstMesh = iter.init(mesh);
   2648         do {
   2649             size_t indexOffsetInBytes = 0;
   2650             this->setupGeometry(primProc, *nonInstMesh, &indexOffsetInBytes);
   2651             if (nonInstMesh->isIndexed()) {
   2652                 GrGLvoid* indices =
   2653                     reinterpret_cast<GrGLvoid*>(indexOffsetInBytes +
   2654                                                 sizeof(uint16_t) * nonInstMesh->startIndex());
   2655                 // info.startVertex() was accounted for by setupGeometry.
   2656                 if (this->glCaps().drawRangeElementsSupport()) {
   2657                     // We assume here that the GrMeshDrawOps that generated the mesh used the full
   2658                     // 0..vertexCount()-1 range.
   2659                     int start = 0;
   2660                     int end = nonInstMesh->vertexCount() - 1;
   2661                     GL_CALL(DrawRangeElements(gPrimitiveType2GLMode[nonInstMesh->primitiveType()],
   2662                                               start, end,
   2663                                               nonInstMesh->indexCount(),
   2664                                               GR_GL_UNSIGNED_SHORT,
   2665                                               indices));
   2666                 } else {
   2667                     GL_CALL(DrawElements(gPrimitiveType2GLMode[nonInstMesh->primitiveType()],
   2668                                          nonInstMesh->indexCount(),
   2669                                          GR_GL_UNSIGNED_SHORT,
   2670                                          indices));
   2671                 }
   2672             } else {
   2673                 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account
   2674                 // for startVertex in the DrawElements case. So we always rely on setupGeometry to
   2675                 // have accounted for startVertex.
   2676                 GL_CALL(DrawArrays(gPrimitiveType2GLMode[nonInstMesh->primitiveType()], 0,
   2677                                    nonInstMesh->vertexCount()));
   2678             }
   2679             fStats.incNumDraws();
   2680         } while ((nonInstMesh = iter.next()));
   2681     }
   2682 
   2683 #if SWAP_PER_DRAW
   2684     glFlush();
   2685     #if defined(SK_BUILD_FOR_MAC)
   2686         aglSwapBuffers(aglGetCurrentContext());
   2687         int set_a_break_pt_here = 9;
   2688         aglSwapBuffers(aglGetCurrentContext());
   2689     #elif defined(SK_BUILD_FOR_WIN32)
   2690         SwapBuf();
   2691         int set_a_break_pt_here = 9;
   2692         SwapBuf();
   2693     #endif
   2694 #endif
   2695 }
   2696 
   2697 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
   2698     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
   2699     if (rt->needsResolve()) {
   2700         // Some extensions automatically resolves the texture when it is read.
   2701         if (this->glCaps().usesMSAARenderBuffers()) {
   2702             SkASSERT(rt->textureFBOID() != rt->renderFBOID());
   2703             fStats.incRenderTargetBinds();
   2704             fStats.incRenderTargetBinds();
   2705             GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
   2706             GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
   2707             // make sure we go through flushRenderTarget() since we've modified
   2708             // the bound DRAW FBO ID.
   2709             fHWBoundRenderTargetUniqueID.makeInvalid();
   2710             const GrGLIRect& vp = rt->getViewport();
   2711             const SkIRect dirtyRect = rt->getResolveRect();
   2712 
   2713             if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
   2714                 // Apple's extension uses the scissor as the blit bounds.
   2715                 GrScissorState scissorState;
   2716                 scissorState.set(dirtyRect);
   2717                 this->flushScissor(scissorState, vp, rt->origin());
   2718                 this->disableWindowRectangles();
   2719                 GL_CALL(ResolveMultisampleFramebuffer());
   2720             } else {
   2721                 int l, b, r, t;
   2722                 if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag &
   2723                     this->glCaps().blitFramebufferSupportFlags()) {
   2724                     l = 0;
   2725                     b = 0;
   2726                     r = target->width();
   2727                     t = target->height();
   2728                 } else {
   2729                     GrGLIRect rect;
   2730                     rect.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
   2731                                        dirtyRect.width(), dirtyRect.height(), target->origin());
   2732                     l = rect.fLeft;
   2733                     b = rect.fBottom;
   2734                     r = rect.fLeft + rect.fWidth;
   2735                     t = rect.fBottom + rect.fHeight;
   2736                 }
   2737 
   2738                 // BlitFrameBuffer respects the scissor, so disable it.
   2739                 this->disableScissor();
   2740                 this->disableWindowRectangles();
   2741                 GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t,
   2742                                         GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
   2743             }
   2744         }
   2745         rt->flagAsResolved();
   2746     }
   2747 }
   2748 
   2749 namespace {
   2750 
   2751 
   2752 GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
   2753     static const GrGLenum gTable[kGrStencilOpCount] = {
   2754         GR_GL_KEEP,        // kKeep
   2755         GR_GL_ZERO,        // kZero
   2756         GR_GL_REPLACE,     // kReplace
   2757         GR_GL_INVERT,      // kInvert
   2758         GR_GL_INCR_WRAP,   // kIncWrap
   2759         GR_GL_DECR_WRAP,   // kDecWrap
   2760         GR_GL_INCR,        // kIncClamp
   2761         GR_GL_DECR,        // kDecClamp
   2762     };
   2763     GR_STATIC_ASSERT(0 == (int)GrStencilOp::kKeep);
   2764     GR_STATIC_ASSERT(1 == (int)GrStencilOp::kZero);
   2765     GR_STATIC_ASSERT(2 == (int)GrStencilOp::kReplace);
   2766     GR_STATIC_ASSERT(3 == (int)GrStencilOp::kInvert);
   2767     GR_STATIC_ASSERT(4 == (int)GrStencilOp::kIncWrap);
   2768     GR_STATIC_ASSERT(5 == (int)GrStencilOp::kDecWrap);
   2769     GR_STATIC_ASSERT(6 == (int)GrStencilOp::kIncClamp);
   2770     GR_STATIC_ASSERT(7 == (int)GrStencilOp::kDecClamp);
   2771     SkASSERT(op < (GrStencilOp)kGrStencilOpCount);
   2772     return gTable[(int)op];
   2773 }
   2774 
   2775 void set_gl_stencil(const GrGLInterface* gl,
   2776                     const GrStencilSettings::Face& face,
   2777                     GrGLenum glFace) {
   2778     GrGLenum glFunc = GrToGLStencilFunc(face.fTest);
   2779     GrGLenum glFailOp = gr_to_gl_stencil_op(face.fFailOp);
   2780     GrGLenum glPassOp = gr_to_gl_stencil_op(face.fPassOp);
   2781 
   2782     GrGLint ref = face.fRef;
   2783     GrGLint mask = face.fTestMask;
   2784     GrGLint writeMask = face.fWriteMask;
   2785 
   2786     if (GR_GL_FRONT_AND_BACK == glFace) {
   2787         // we call the combined func just in case separate stencil is not
   2788         // supported.
   2789         GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
   2790         GR_GL_CALL(gl, StencilMask(writeMask));
   2791         GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp));
   2792     } else {
   2793         GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
   2794         GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
   2795         GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp));
   2796     }
   2797 }
   2798 }
   2799 
   2800 void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
   2801     if (stencilSettings.isDisabled()) {
   2802         this->disableStencil();
   2803     } else if (fHWStencilSettings != stencilSettings) {
   2804         if (kYes_TriState != fHWStencilTestEnabled) {
   2805             GL_CALL(Enable(GR_GL_STENCIL_TEST));
   2806             fHWStencilTestEnabled = kYes_TriState;
   2807         }
   2808         if (stencilSettings.isTwoSided()) {
   2809             SkASSERT(this->caps()->twoSidedStencilSupport());
   2810             set_gl_stencil(this->glInterface(),
   2811                            stencilSettings.front(),
   2812                            GR_GL_FRONT);
   2813             set_gl_stencil(this->glInterface(),
   2814                            stencilSettings.back(),
   2815                            GR_GL_BACK);
   2816         } else {
   2817             set_gl_stencil(this->glInterface(),
   2818                            stencilSettings.front(),
   2819                            GR_GL_FRONT_AND_BACK);
   2820         }
   2821         fHWStencilSettings = stencilSettings;
   2822     }
   2823 }
   2824 
   2825 void GrGLGpu::disableStencil() {
   2826     if (kNo_TriState != fHWStencilTestEnabled) {
   2827         GL_CALL(Disable(GR_GL_STENCIL_TEST));
   2828         fHWStencilTestEnabled = kNo_TriState;
   2829         fHWStencilSettings.invalidate();
   2830     }
   2831 }
   2832 
   2833 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled) {
   2834     // rt is only optional if useHWAA is false.
   2835     SkASSERT(rt || !useHWAA);
   2836     SkASSERT(!useHWAA || rt->isStencilBufferMultisampled());
   2837 
   2838     if (this->caps()->multisampleDisableSupport()) {
   2839         if (useHWAA) {
   2840             if (kYes_TriState != fMSAAEnabled) {
   2841                 GL_CALL(Enable(GR_GL_MULTISAMPLE));
   2842                 fMSAAEnabled = kYes_TriState;
   2843             }
   2844         } else {
   2845             if (kNo_TriState != fMSAAEnabled) {
   2846                 GL_CALL(Disable(GR_GL_MULTISAMPLE));
   2847                 fMSAAEnabled = kNo_TriState;
   2848             }
   2849         }
   2850     }
   2851 
   2852     if (0 != this->caps()->maxRasterSamples()) {
   2853         if (useHWAA && rt->isMixedSampled() && !stencilEnabled) {
   2854             // Since stencil is disabled and we want more samples than are in the color buffer, we
   2855             // need to tell the rasterizer explicitly how many to run.
   2856             if (kYes_TriState != fHWRasterMultisampleEnabled) {
   2857                 GL_CALL(Enable(GR_GL_RASTER_MULTISAMPLE));
   2858                 fHWRasterMultisampleEnabled = kYes_TriState;
   2859             }
   2860             if (rt->numStencilSamples() != fHWNumRasterSamples) {
   2861                 SkASSERT(rt->numStencilSamples() <= this->caps()->maxRasterSamples());
   2862                 GL_CALL(RasterSamples(rt->numStencilSamples(), GR_GL_TRUE));
   2863                 fHWNumRasterSamples = rt->numStencilSamples();
   2864             }
   2865         } else {
   2866             if (kNo_TriState != fHWRasterMultisampleEnabled) {
   2867                 GL_CALL(Disable(GR_GL_RASTER_MULTISAMPLE));
   2868                 fHWRasterMultisampleEnabled = kNo_TriState;
   2869             }
   2870         }
   2871     } else {
   2872         SkASSERT(!useHWAA || !rt->isMixedSampled() || stencilEnabled);
   2873     }
   2874 }
   2875 
   2876 void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle& swizzle) {
   2877     // Any optimization to disable blending should have already been applied and
   2878     // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0).
   2879 
   2880     GrBlendEquation equation = blendInfo.fEquation;
   2881     GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
   2882     GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
   2883     bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
   2884                     kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
   2885     if (blendOff) {
   2886         if (kNo_TriState != fHWBlendState.fEnabled) {
   2887             GL_CALL(Disable(GR_GL_BLEND));
   2888 
   2889             // Workaround for the ARM KHR_blend_equation_advanced blacklist issue
   2890             // https://code.google.com/p/skia/issues/detail?id=3943
   2891             if (kARM_GrGLVendor == this->ctxInfo().vendor() &&
   2892                 GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) {
   2893                 SkASSERT(this->caps()->advancedBlendEquationSupport());
   2894                 // Set to any basic blending equation.
   2895                 GrBlendEquation blend_equation = kAdd_GrBlendEquation;
   2896                 GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation]));
   2897                 fHWBlendState.fEquation = blend_equation;
   2898             }
   2899 
   2900             fHWBlendState.fEnabled = kNo_TriState;
   2901         }
   2902         return;
   2903     }
   2904 
   2905     if (kYes_TriState != fHWBlendState.fEnabled) {
   2906         GL_CALL(Enable(GR_GL_BLEND));
   2907         fHWBlendState.fEnabled = kYes_TriState;
   2908     }
   2909 
   2910     if (fHWBlendState.fEquation != equation) {
   2911         GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation]));
   2912         fHWBlendState.fEquation = equation;
   2913     }
   2914 
   2915     if (GrBlendEquationIsAdvanced(equation)) {
   2916         SkASSERT(this->caps()->advancedBlendEquationSupport());
   2917         // Advanced equations have no other blend state.
   2918         return;
   2919     }
   2920 
   2921     if (fHWBlendState.fSrcCoeff != srcCoeff || fHWBlendState.fDstCoeff != dstCoeff) {
   2922         GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
   2923                           gXfermodeCoeff2Blend[dstCoeff]));
   2924         fHWBlendState.fSrcCoeff = srcCoeff;
   2925         fHWBlendState.fDstCoeff = dstCoeff;
   2926     }
   2927 
   2928     if ((BlendCoeffReferencesConstant(srcCoeff) || BlendCoeffReferencesConstant(dstCoeff))) {
   2929         GrColor blendConst = blendInfo.fBlendConstant;
   2930         blendConst = swizzle.applyTo(blendConst);
   2931         if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) {
   2932             GrGLfloat c[4];
   2933             GrColorToRGBAFloat(blendConst, c);
   2934             GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
   2935             fHWBlendState.fConstColor = blendConst;
   2936             fHWBlendState.fConstColorValid = true;
   2937         }
   2938     }
   2939 }
   2940 
   2941 static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
   2942     static const GrGLenum gWrapModes[] = {
   2943         GR_GL_CLAMP_TO_EDGE,
   2944         GR_GL_REPEAT,
   2945         GR_GL_MIRRORED_REPEAT
   2946     };
   2947     GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
   2948     GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
   2949     GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
   2950     GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
   2951     return gWrapModes[tm];
   2952 }
   2953 
   2954 static GrGLenum get_component_enum_from_char(char component) {
   2955     switch (component) {
   2956         case 'r':
   2957            return GR_GL_RED;
   2958         case 'g':
   2959            return GR_GL_GREEN;
   2960         case 'b':
   2961            return GR_GL_BLUE;
   2962         case 'a':
   2963            return GR_GL_ALPHA;
   2964         default:
   2965             SkFAIL("Unsupported component");
   2966             return 0;
   2967     }
   2968 }
   2969 
   2970 /** If texture swizzling is available using tex parameters then it is preferred over mangling
   2971   the generated shader code. This potentially allows greater reuse of cached shaders. */
   2972 static void get_tex_param_swizzle(GrPixelConfig config,
   2973                                   const GrGLCaps& caps,
   2974                                   GrGLenum* glSwizzle) {
   2975     const GrSwizzle& swizzle = caps.configSwizzle(config);
   2976     for (int i = 0; i < 4; ++i) {
   2977         glSwizzle[i] = get_component_enum_from_char(swizzle.c_str()[i]);
   2978     }
   2979 }
   2980 
   2981 void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs,
   2982                           GrGLTexture* texture) {
   2983     SkASSERT(texture);
   2984 
   2985 #ifdef SK_DEBUG
   2986     if (!this->caps()->npotTextureTileSupport()) {
   2987         const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX();
   2988         const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY();
   2989         if (tileX || tileY) {
   2990             const int w = texture->width();
   2991             const int h = texture->height();
   2992             SkASSERT(SkIsPow2(w) && SkIsPow2(h));
   2993         }
   2994     }
   2995 #endif
   2996 
   2997     // If we created a rt/tex and rendered to it without using a texture and now we're texturing
   2998     // from the rt it will still be the last bound texture, but it needs resolving. So keep this
   2999     // out of the "last != next" check.
   3000     GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
   3001     if (texRT) {
   3002         this->onResolveRenderTarget(texRT);
   3003     }
   3004 
   3005     GrGpuResource::UniqueID textureID = texture->uniqueID();
   3006     GrGLenum target = texture->target();
   3007     if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
   3008         this->setTextureUnit(unitIdx);
   3009         GL_CALL(BindTexture(target, texture->textureID()));
   3010         fHWBoundTextureUniqueIDs[unitIdx] = textureID;
   3011     }
   3012 
   3013     ResetTimestamp timestamp;
   3014     const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(&timestamp);
   3015     bool setAll = timestamp < this->getResetTimestamp();
   3016     GrGLTexture::TexParams newTexParams;
   3017 
   3018     static GrGLenum glMinFilterModes[] = {
   3019         GR_GL_NEAREST,
   3020         GR_GL_LINEAR,
   3021         GR_GL_LINEAR_MIPMAP_LINEAR
   3022     };
   3023     static GrGLenum glMagFilterModes[] = {
   3024         GR_GL_NEAREST,
   3025         GR_GL_LINEAR,
   3026         GR_GL_LINEAR
   3027     };
   3028     GrSamplerParams::FilterMode filterMode = params.filterMode();
   3029 
   3030     if (GrSamplerParams::kMipMap_FilterMode == filterMode) {
   3031         if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
   3032             filterMode = GrSamplerParams::kBilerp_FilterMode;
   3033         }
   3034     }
   3035 
   3036     newTexParams.fMinFilter = glMinFilterModes[filterMode];
   3037     newTexParams.fMagFilter = glMagFilterModes[filterMode];
   3038 
   3039     if (this->glCaps().srgbDecodeDisableSupport() && GrPixelConfigIsSRGB(texture->config())) {
   3040         newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
   3041         if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
   3042             this->setTextureUnit(unitIdx);
   3043             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode));
   3044         }
   3045     }
   3046 
   3047 #ifdef SK_DEBUG
   3048     // We were supposed to ensure MipMaps were up-to-date and built correctly before getting here.
   3049     if (GrSamplerParams::kMipMap_FilterMode == filterMode) {
   3050         SkASSERT(!texture->texturePriv().mipMapsAreDirty());
   3051         if (GrPixelConfigIsSRGB(texture->config())) {
   3052             SkDestinationSurfaceColorMode colorMode = allowSRGBInputs
   3053                 ? SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware
   3054                 : SkDestinationSurfaceColorMode::kLegacy;
   3055             SkASSERT(texture->texturePriv().mipColorMode() == colorMode);
   3056         }
   3057     }
   3058 #endif
   3059 
   3060     newTexParams.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel();
   3061 
   3062     newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
   3063     newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
   3064     get_tex_param_swizzle(texture->config(), this->glCaps(), newTexParams.fSwizzleRGBA);
   3065     if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
   3066         this->setTextureUnit(unitIdx);
   3067         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter));
   3068     }
   3069     if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
   3070         this->setTextureUnit(unitIdx);
   3071         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter));
   3072     }
   3073     if (setAll || newTexParams.fMaxMipMapLevel != oldTexParams.fMaxMipMapLevel) {
   3074         // These are not supported in ES2 contexts
   3075         if (this->glCaps().mipMapLevelAndLodControlSupport()) {
   3076             if (newTexParams.fMaxMipMapLevel != 0) {
   3077                 this->setTextureUnit(unitIdx);
   3078                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, 0));
   3079                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, 0));
   3080                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LOD,
   3081                                       newTexParams.fMaxMipMapLevel));
   3082                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL,
   3083                                       newTexParams.fMaxMipMapLevel));
   3084             }
   3085         }
   3086     }
   3087     if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
   3088         this->setTextureUnit(unitIdx);
   3089         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS));
   3090     }
   3091     if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
   3092         this->setTextureUnit(unitIdx);
   3093         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT));
   3094     }
   3095     if (this->glCaps().textureSwizzleSupport() &&
   3096         (setAll || memcmp(newTexParams.fSwizzleRGBA,
   3097                           oldTexParams.fSwizzleRGBA,
   3098                           sizeof(newTexParams.fSwizzleRGBA)))) {
   3099         this->setTextureSwizzle(unitIdx, target, newTexParams.fSwizzleRGBA);
   3100     }
   3101     texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
   3102 }
   3103 
   3104 void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer* buffer) {
   3105     SkASSERT(this->glCaps().canUseConfigWithTexelBuffer(texelConfig));
   3106     SkASSERT(unitIdx >= 0 && unitIdx < fHWBufferTextures.count());
   3107 
   3108     BufferTexture& buffTex = fHWBufferTextures[unitIdx];
   3109 
   3110     if (!buffTex.fKnownBound) {
   3111         if (!buffTex.fTextureID) {
   3112             GL_CALL(GenTextures(1, &buffTex.fTextureID));
   3113             if (!buffTex.fTextureID) {
   3114                 return;
   3115             }
   3116         }
   3117 
   3118         this->setTextureUnit(unitIdx);
   3119         GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
   3120 
   3121         buffTex.fKnownBound = true;
   3122     }
   3123 
   3124     if (buffer->uniqueID() != buffTex.fAttachedBufferUniqueID ||
   3125         buffTex.fTexelConfig != texelConfig) {
   3126 
   3127         this->setTextureUnit(unitIdx);
   3128         GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER,
   3129                           this->glCaps().configSizedInternalFormat(texelConfig),
   3130                           buffer->bufferID()));
   3131 
   3132         buffTex.fTexelConfig = texelConfig;
   3133         buffTex.fAttachedBufferUniqueID = buffer->uniqueID();
   3134 
   3135         if (this->glCaps().textureSwizzleSupport() &&
   3136             this->glCaps().configSwizzle(texelConfig) != buffTex.fSwizzle) {
   3137             GrGLenum glSwizzle[4];
   3138             get_tex_param_swizzle(texelConfig, this->glCaps(), glSwizzle);
   3139             this->setTextureSwizzle(unitIdx, GR_GL_TEXTURE_BUFFER, glSwizzle);
   3140             buffTex.fSwizzle = this->glCaps().configSwizzle(texelConfig);
   3141         }
   3142 
   3143         buffer->setHasAttachedToTexture();
   3144         fHWMaxUsedBufferTextureUnit = SkTMax(unitIdx, fHWMaxUsedBufferTextureUnit);
   3145     }
   3146 }
   3147 
   3148 void GrGLGpu::bindImageStorage(int unitIdx, GrIOType ioType, GrGLTexture *texture) {
   3149     SkASSERT(texture);
   3150     if (texture->uniqueID() != fHWBoundImageStorages[unitIdx].fTextureUniqueID ||
   3151         ioType != fHWBoundImageStorages[unitIdx].fIOType) {
   3152         GrGLenum access = GR_GL_READ_ONLY;
   3153         switch (ioType) {
   3154             case kRead_GrIOType:
   3155                 access = GR_GL_READ_ONLY;
   3156                 break;
   3157             case kWrite_GrIOType:
   3158                 access = GR_GL_WRITE_ONLY;
   3159                 break;
   3160             case kRW_GrIOType:
   3161                 access = GR_GL_READ_WRITE;
   3162                 break;
   3163         }
   3164         GrGLenum format = this->glCaps().getImageFormat(texture->config());
   3165         GL_CALL(BindImageTexture(unitIdx, texture->textureID(), 0, GR_GL_FALSE, 0, access, format));
   3166     }
   3167 }
   3168 
   3169 void GrGLGpu::generateMipmaps(const GrSamplerParams& params, bool allowSRGBInputs,
   3170                               GrGLTexture* texture) {
   3171     SkASSERT(texture);
   3172 
   3173     // First, figure out if we need mips for this texture at all:
   3174     GrSamplerParams::FilterMode filterMode = params.filterMode();
   3175 
   3176     if (GrSamplerParams::kMipMap_FilterMode == filterMode) {
   3177         if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
   3178             filterMode = GrSamplerParams::kBilerp_FilterMode;
   3179         }
   3180     }
   3181 
   3182     if (GrSamplerParams::kMipMap_FilterMode != filterMode) {
   3183         return;
   3184     }
   3185 
   3186     // If this is an sRGB texture and the mips were previously built the "other" way
   3187     // (gamma-correct vs. not), then we need to rebuild them. We don't need to check for
   3188     // srgbSupport - we'll *never* get an sRGB pixel config if we don't support it.
   3189     SkDestinationSurfaceColorMode colorMode = allowSRGBInputs
   3190         ? SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware
   3191         : SkDestinationSurfaceColorMode::kLegacy;
   3192     if (GrPixelConfigIsSRGB(texture->config()) &&
   3193         colorMode != texture->texturePriv().mipColorMode()) {
   3194         texture->texturePriv().dirtyMipMaps(true);
   3195     }
   3196 
   3197     // If the mips aren't dirty, we're done:
   3198     if (!texture->texturePriv().mipMapsAreDirty()) {
   3199         return;
   3200     }
   3201 
   3202     // If we created a rt/tex and rendered to it without using a texture and now we're texturing
   3203     // from the rt it will still be the last bound texture, but it needs resolving.
   3204     GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
   3205     if (texRT) {
   3206         this->onResolveRenderTarget(texRT);
   3207     }
   3208 
   3209     GrGLenum target = texture->target();
   3210     this->setScratchTextureUnit();
   3211     GL_CALL(BindTexture(target, texture->textureID()));
   3212 
   3213     // Configure sRGB decode, if necessary. This state is the only thing needed for the driver
   3214     // call (glGenerateMipmap) to work correctly. Our manual method dirties other state, too.
   3215     if (this->glCaps().srgbDecodeDisableSupport() && GrPixelConfigIsSRGB(texture->config())) {
   3216         GrGLenum srgbDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
   3217         // Command buffer's sRGB decode extension doesn't influence mipmap generation correctly.
   3218         // If we set this to skip_decode, it appears to suppress sRGB -> Linear for each downsample,
   3219         // but not the Linear -> sRGB when writing the next level. The result is that mip-chains
   3220         // get progressively brighter as you go down. Forcing this to 'decode' gives predictable
   3221         // (and only slightly incorrect) results. See crbug.com/655247 (~comment 28)
   3222         if (!this->glCaps().srgbDecodeDisableAffectsMipmaps()) {
   3223             srgbDecode = GR_GL_DECODE_EXT;
   3224         }
   3225         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, srgbDecode));
   3226     }
   3227 
   3228     // Either do manual mipmap generation or (if that fails), just rely on the driver:
   3229     if (!this->generateMipmap(texture, allowSRGBInputs)) {
   3230         GL_CALL(GenerateMipmap(target));
   3231     }
   3232 
   3233     texture->texturePriv().dirtyMipMaps(false);
   3234     texture->texturePriv().setMaxMipMapLevel(SkMipMap::ComputeLevelCount(
   3235         texture->width(), texture->height()));
   3236     texture->texturePriv().setMipColorMode(colorMode);
   3237 
   3238     // We have potentially set lots of state on the texture. Easiest to dirty it all:
   3239     texture->textureParamsModified();
   3240 }
   3241 
   3242 void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) {
   3243     this->setTextureUnit(unitIdx);
   3244     if (this->glStandard() == kGLES_GrGLStandard) {
   3245         // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
   3246         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
   3247         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
   3248         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
   3249         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
   3250     } else {
   3251         GR_STATIC_ASSERT(sizeof(swizzle[0]) == sizeof(GrGLint));
   3252         GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA,
   3253                                reinterpret_cast<const GrGLint*>(swizzle)));
   3254     }
   3255 }
   3256 
   3257 void GrGLGpu::flushColorWrite(bool writeColor) {
   3258     if (!writeColor) {
   3259         if (kNo_TriState != fHWWriteToColor) {
   3260             GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
   3261                               GR_GL_FALSE, GR_GL_FALSE));
   3262             fHWWriteToColor = kNo_TriState;
   3263         }
   3264     } else {
   3265         if (kYes_TriState != fHWWriteToColor) {
   3266             GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
   3267             fHWWriteToColor = kYes_TriState;
   3268         }
   3269     }
   3270 }
   3271 
   3272 void GrGLGpu::flushDrawFace(GrDrawFace face) {
   3273     if (fHWDrawFace != face) {
   3274         switch (face) {
   3275             case GrDrawFace::kCCW:
   3276                 GL_CALL(Enable(GR_GL_CULL_FACE));
   3277                 GL_CALL(CullFace(GR_GL_BACK));
   3278                 break;
   3279             case GrDrawFace::kCW:
   3280                 GL_CALL(Enable(GR_GL_CULL_FACE));
   3281                 GL_CALL(CullFace(GR_GL_FRONT));
   3282                 break;
   3283             case GrDrawFace::kBoth:
   3284                 GL_CALL(Disable(GR_GL_CULL_FACE));
   3285                 break;
   3286             default:
   3287                 SkFAIL("Unknown draw face.");
   3288         }
   3289         fHWDrawFace = face;
   3290     }
   3291 }
   3292 
   3293 void GrGLGpu::setTextureUnit(int unit) {
   3294     SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
   3295     if (unit != fHWActiveTextureUnitIdx) {
   3296         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
   3297         fHWActiveTextureUnitIdx = unit;
   3298     }
   3299 }
   3300 
   3301 void GrGLGpu::setScratchTextureUnit() {
   3302     // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
   3303     int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;
   3304     if (lastUnitIdx != fHWActiveTextureUnitIdx) {
   3305         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
   3306         fHWActiveTextureUnitIdx = lastUnitIdx;
   3307     }
   3308     // clear out the this field so that if a program does use this unit it will rebind the correct
   3309     // texture.
   3310     fHWBoundTextureUniqueIDs[lastUnitIdx].makeInvalid();
   3311 }
   3312 
   3313 // Determines whether glBlitFramebuffer could be used between src and dst by onCopySurface.
   3314 static inline bool can_blit_framebuffer_for_copy_surface(const GrSurface* dst,
   3315                                                          const GrSurface* src,
   3316                                                          const SkIRect& srcRect,
   3317                                                          const SkIPoint& dstPoint,
   3318                                                          const GrGLGpu* gpu) {
   3319     auto blitFramebufferFlags = gpu->glCaps().blitFramebufferSupportFlags();
   3320     if (!gpu->glCaps().canConfigBeFBOColorAttachment(dst->config()) ||
   3321         !gpu->glCaps().canConfigBeFBOColorAttachment(src->config())) {
   3322         return false;
   3323     }
   3324     // Blits are not allowed between int color buffers and float/fixed color buffers. GrGpu should
   3325     // have filtered such cases out.
   3326     SkASSERT(GrPixelConfigIsSint(dst->config()) == GrPixelConfigIsSint(src->config()));
   3327     const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
   3328     const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture());
   3329     const GrRenderTarget* dstRT = dst->asRenderTarget();
   3330     const GrRenderTarget* srcRT = src->asRenderTarget();
   3331     if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) {
   3332         return false;
   3333     }
   3334     if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) {
   3335         return false;
   3336     }
   3337     if (GrGLCaps::kNoSupport_BlitFramebufferFlag & blitFramebufferFlags) {
   3338         return false;
   3339     }
   3340     if (GrGLCaps::kNoScalingOrMirroring_BlitFramebufferFlag & blitFramebufferFlags) {
   3341         // We would mirror to compensate for origin changes. Note that copySurface is
   3342         // specified such that the src and dst rects are the same.
   3343         if (dst->origin() != src->origin()) {
   3344             return false;
   3345         }
   3346     }
   3347     if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) {
   3348         if (srcRT && srcRT->numColorSamples() && dstRT && !dstRT->numColorSamples()) {
   3349             return false;
   3350         }
   3351     }
   3352     if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) {
   3353         if (dstRT && dstRT->numColorSamples() > 0) {
   3354             return false;
   3355         }
   3356     }
   3357     if (GrGLCaps::kNoFormatConversion_BlitFramebufferFlag & blitFramebufferFlags) {
   3358         if (dst->config() != src->config()) {
   3359             return false;
   3360         }
   3361     } else if (GrGLCaps::kNoFormatConversionForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
   3362         const GrRenderTarget* srcRT = src->asRenderTarget();
   3363         if (srcRT && srcRT->numColorSamples() && dst->config() != src->config()) {
   3364             return false;
   3365         }
   3366     }
   3367     if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
   3368         if (srcRT && srcRT->numColorSamples() &&
   3369             (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop)) {
   3370             return false;
   3371         }
   3372     }
   3373     return true;
   3374 }
   3375 
   3376 static inline bool can_copy_texsubimage(const GrSurface* dst,
   3377                                         const GrSurface* src,
   3378                                         const GrGLGpu* gpu) {
   3379     // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
   3380     // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
   3381     // many drivers would allow it to work, but ANGLE does not.
   3382     if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() &&
   3383         (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
   3384         return false;
   3385     }
   3386     const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
   3387     // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
   3388     // then we don't want to copy to the texture but to the MSAA buffer.
   3389     if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
   3390         return false;
   3391     }
   3392     const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
   3393     // If the src is multisampled (and uses an extension where there is a separate MSAA
   3394     // renderbuffer) then it is an invalid operation to call CopyTexSubImage
   3395     if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
   3396         return false;
   3397     }
   3398 
   3399     const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
   3400     // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a
   3401     // texture.
   3402     if (!dstTex) {
   3403         return false;
   3404     }
   3405 
   3406     const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture());
   3407 
   3408     // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring
   3409     // is required.
   3410     if (gpu->glCaps().canConfigBeFBOColorAttachment(src->config()) &&
   3411         !GrPixelConfigIsCompressed(src->config()) &&
   3412         (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && dstTex->target() == GR_GL_TEXTURE_2D &&
   3413         dst->origin() == src->origin()) {
   3414         return true;
   3415     } else {
   3416         return false;
   3417     }
   3418 }
   3419 
   3420 // If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
   3421 // relative to is output.
   3422 void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
   3423                                         TempFBOTarget tempFBOTarget) {
   3424     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
   3425     if (!rt) {
   3426         SkASSERT(surface->asTexture());
   3427         GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
   3428         GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target();
   3429         GrGLuint* tempFBOID;
   3430         tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
   3431 
   3432         if (0 == *tempFBOID) {
   3433             GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
   3434         }
   3435 
   3436         fStats.incRenderTargetBinds();
   3437         GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
   3438         GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
   3439                                                              GR_GL_COLOR_ATTACHMENT0,
   3440                                                              target,
   3441                                                              texID,
   3442                                                              0));
   3443         viewport->fLeft = 0;
   3444         viewport->fBottom = 0;
   3445         viewport->fWidth = surface->width();
   3446         viewport->fHeight = surface->height();
   3447     } else {
   3448         fStats.incRenderTargetBinds();
   3449         GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
   3450         *viewport = rt->getViewport();
   3451     }
   3452 }
   3453 
   3454 void GrGLGpu::unbindTextureFBOForPixelOps(GrGLenum fboTarget, GrSurface* surface) {
   3455     // bindSurfaceFBOForPixelOps temporarily binds textures that are not render targets to
   3456     if (!surface->asRenderTarget()) {
   3457         SkASSERT(surface->asTexture());
   3458         GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target();
   3459         GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
   3460                                                              GR_GL_COLOR_ATTACHMENT0,
   3461                                                              textureTarget,
   3462                                                              0,
   3463                                                              0));
   3464     }
   3465 }
   3466 
   3467 bool GrGLGpu::onCopySurface(GrSurface* dst,
   3468                             GrSurface* src,
   3469                             const SkIRect& srcRect,
   3470                             const SkIPoint& dstPoint) {
   3471     // None of our copy methods can handle a swizzle. TODO: Make copySurfaceAsDraw handle the
   3472     // swizzle.
   3473     if (this->caps()->shaderCaps()->configOutputSwizzle(src->config()) !=
   3474         this->caps()->shaderCaps()->configOutputSwizzle(dst->config())) {
   3475         return false;
   3476     }
   3477     // Don't prefer copying as a draw if the dst doesn't already have a FBO object.
   3478     bool preferCopy = SkToBool(dst->asRenderTarget());
   3479     if (preferCopy && src->asTexture()) {
   3480         if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) {
   3481             return true;
   3482         }
   3483     }
   3484 
   3485     if (can_copy_texsubimage(dst, src, this)) {
   3486         this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint);
   3487         return true;
   3488     }
   3489 
   3490     if (can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this)) {
   3491         return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
   3492     }
   3493 
   3494     if (!preferCopy && src->asTexture()) {
   3495         if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) {
   3496             return true;
   3497         }
   3498     }
   3499 
   3500     return false;
   3501 }
   3502 
   3503 bool GrGLGpu::createCopyProgram(GrTexture* srcTex) {
   3504     int progIdx = TextureToCopyProgramIdx(srcTex);
   3505     const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
   3506     GrSLType samplerType = srcTex->texturePriv().samplerType();
   3507 
   3508     if (!fCopyProgramArrayBuffer) {
   3509         static const GrGLfloat vdata[] = {
   3510             0, 0,
   3511             0, 1,
   3512             1, 0,
   3513             1, 1
   3514         };
   3515         fCopyProgramArrayBuffer.reset(GrGLBuffer::Create(this, sizeof(vdata), kVertex_GrBufferType,
   3516                                                          kStatic_GrAccessPattern, vdata));
   3517     }
   3518     if (!fCopyProgramArrayBuffer) {
   3519         return false;
   3520     }
   3521 
   3522     SkASSERT(!fCopyPrograms[progIdx].fProgram);
   3523     GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram());
   3524     if (!fCopyPrograms[progIdx].fProgram) {
   3525         return false;
   3526     }
   3527 
   3528     const char* version = shaderCaps->versionDeclString();
   3529     GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
   3530     GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
   3531                                GrShaderVar::kUniform_TypeModifier);
   3532     GrShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
   3533     GrShaderVar uTexture("u_texture", samplerType, GrShaderVar::kUniform_TypeModifier);
   3534     GrShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
   3535     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
   3536 
   3537     SkString vshaderTxt(version);
   3538     if (shaderCaps->noperspectiveInterpolationSupport()) {
   3539         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
   3540             vshaderTxt.appendf("#extension %s : require\n", extension);
   3541         }
   3542         vTexCoord.addModifier("noperspective");
   3543     }
   3544 
   3545     aVertex.appendDecl(shaderCaps, &vshaderTxt);
   3546     vshaderTxt.append(";");
   3547     uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt);
   3548     vshaderTxt.append(";");
   3549     uPosXform.appendDecl(shaderCaps, &vshaderTxt);
   3550     vshaderTxt.append(";");
   3551     vTexCoord.appendDecl(shaderCaps, &vshaderTxt);
   3552     vshaderTxt.append(";");
   3553 
   3554     vshaderTxt.append(
   3555         "// Copy Program VS\n"
   3556         "void main() {"
   3557         "  v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
   3558         "  gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
   3559         "  gl_Position.zw = vec2(0, 1);"
   3560         "}"
   3561     );
   3562 
   3563     SkString fshaderTxt(version);
   3564     if (shaderCaps->noperspectiveInterpolationSupport()) {
   3565         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
   3566             fshaderTxt.appendf("#extension %s : require\n", extension);
   3567         }
   3568     }
   3569     if (samplerType == kTextureExternalSampler_GrSLType) {
   3570         fshaderTxt.appendf("#extension %s : require\n",
   3571                            shaderCaps->externalTextureExtensionString());
   3572     }
   3573     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps,
   3574                                                  &fshaderTxt);
   3575     vTexCoord.setTypeModifier(GrShaderVar::kIn_TypeModifier);
   3576     vTexCoord.appendDecl(shaderCaps, &fshaderTxt);
   3577     fshaderTxt.append(";");
   3578     uTexture.appendDecl(shaderCaps, &fshaderTxt);
   3579     fshaderTxt.append(";");
   3580     fshaderTxt.appendf(
   3581         "// Copy Program FS\n"
   3582         "void main() {"
   3583         "  sk_FragColor = texture(u_texture, v_texCoord);"
   3584         "}"
   3585     );
   3586 
   3587     const char* str;
   3588     GrGLint length;
   3589 
   3590     str = vshaderTxt.c_str();
   3591     length = SkToInt(vshaderTxt.size());
   3592     SkSL::Program::Settings settings;
   3593     settings.fCaps = shaderCaps;
   3594     SkSL::Program::Inputs inputs;
   3595     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram,
   3596                                                   GR_GL_VERTEX_SHADER, &str, &length, 1,
   3597                                                   &fStats, settings, &inputs);
   3598     SkASSERT(inputs.isEmpty());
   3599 
   3600     str = fshaderTxt.c_str();
   3601     length = SkToInt(fshaderTxt.size());
   3602     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram,
   3603                                                   GR_GL_FRAGMENT_SHADER, &str, &length, 1,
   3604                                                   &fStats, settings, &inputs);
   3605     SkASSERT(inputs.isEmpty());
   3606 
   3607     GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram));
   3608 
   3609     GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform,
   3610                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture"));
   3611     GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform,
   3612                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_posXform"));
   3613     GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform,
   3614                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texCoordXform"));
   3615 
   3616     GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex"));
   3617 
   3618     GL_CALL(DeleteShader(vshader));
   3619     GL_CALL(DeleteShader(fshader));
   3620 
   3621     return true;
   3622 }
   3623 
   3624 bool GrGLGpu::createMipmapProgram(int progIdx) {
   3625     const bool oddWidth = SkToBool(progIdx & 0x2);
   3626     const bool oddHeight = SkToBool(progIdx & 0x1);
   3627     const int numTaps = (oddWidth ? 2 : 1) * (oddHeight ? 2 : 1);
   3628 
   3629     const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
   3630 
   3631     SkASSERT(!fMipmapPrograms[progIdx].fProgram);
   3632     GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram());
   3633     if (!fMipmapPrograms[progIdx].fProgram) {
   3634         return false;
   3635     }
   3636 
   3637     const char* version = shaderCaps->versionDeclString();
   3638     GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
   3639     GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
   3640                                GrShaderVar::kUniform_TypeModifier);
   3641     GrShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
   3642                          GrShaderVar::kUniform_TypeModifier);
   3643     // We need 1, 2, or 4 texture coordinates (depending on parity of each dimension):
   3644     GrShaderVar vTexCoords[] = {
   3645         GrShaderVar("v_texCoord0", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
   3646         GrShaderVar("v_texCoord1", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
   3647         GrShaderVar("v_texCoord2", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
   3648         GrShaderVar("v_texCoord3", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
   3649     };
   3650     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,GrShaderVar::kOut_TypeModifier);
   3651 
   3652     SkString vshaderTxt(version);
   3653     if (shaderCaps->noperspectiveInterpolationSupport()) {
   3654         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
   3655             vshaderTxt.appendf("#extension %s : require\n", extension);
   3656         }
   3657         vTexCoords[0].addModifier("noperspective");
   3658         vTexCoords[1].addModifier("noperspective");
   3659         vTexCoords[2].addModifier("noperspective");
   3660         vTexCoords[3].addModifier("noperspective");
   3661     }
   3662 
   3663     aVertex.appendDecl(shaderCaps, &vshaderTxt);
   3664     vshaderTxt.append(";");
   3665     uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt);
   3666     vshaderTxt.append(";");
   3667     for (int i = 0; i < numTaps; ++i) {
   3668         vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt);
   3669         vshaderTxt.append(";");
   3670     }
   3671 
   3672     vshaderTxt.append(
   3673         "// Mipmap Program VS\n"
   3674         "void main() {"
   3675         "  gl_Position.xy = a_vertex * vec2(2, 2) - vec2(1, 1);"
   3676         "  gl_Position.zw = vec2(0, 1);"
   3677     );
   3678 
   3679     // Insert texture coordinate computation:
   3680     if (oddWidth && oddHeight) {
   3681         vshaderTxt.append(
   3682             "  v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;"
   3683             "  v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + vec2(u_texCoordXform.x, 0);"
   3684             "  v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + vec2(0, u_texCoordXform.z);"
   3685             "  v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;"
   3686         );
   3687     } else if (oddWidth) {
   3688         vshaderTxt.append(
   3689             "  v_texCoord0 = a_vertex.xy * vec2(u_texCoordXform.y, 1);"
   3690             "  v_texCoord1 = a_vertex.xy * vec2(u_texCoordXform.y, 1) + vec2(u_texCoordXform.x, 0);"
   3691         );
   3692     } else if (oddHeight) {
   3693         vshaderTxt.append(
   3694             "  v_texCoord0 = a_vertex.xy * vec2(1, u_texCoordXform.w);"
   3695             "  v_texCoord1 = a_vertex.xy * vec2(1, u_texCoordXform.w) + vec2(0, u_texCoordXform.z);"
   3696         );
   3697     } else {
   3698         vshaderTxt.append(
   3699             "  v_texCoord0 = a_vertex.xy;"
   3700         );
   3701     }
   3702 
   3703     vshaderTxt.append("}");
   3704 
   3705     SkString fshaderTxt(version);
   3706     if (shaderCaps->noperspectiveInterpolationSupport()) {
   3707         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
   3708             fshaderTxt.appendf("#extension %s : require\n", extension);
   3709         }
   3710     }
   3711     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps,
   3712                                                  &fshaderTxt);
   3713     for (int i = 0; i < numTaps; ++i) {
   3714         vTexCoords[i].setTypeModifier(GrShaderVar::kIn_TypeModifier);
   3715         vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt);
   3716         fshaderTxt.append(";");
   3717     }
   3718     uTexture.appendDecl(shaderCaps, &fshaderTxt);
   3719     fshaderTxt.append(";");
   3720     fshaderTxt.append(
   3721         "// Mipmap Program FS\n"
   3722         "void main() {"
   3723     );
   3724 
   3725     if (oddWidth && oddHeight) {
   3726         fshaderTxt.append(
   3727             "  sk_FragColor = (texture(u_texture, v_texCoord0) + "
   3728             "                  texture(u_texture, v_texCoord1) + "
   3729             "                  texture(u_texture, v_texCoord2) + "
   3730             "                  texture(u_texture, v_texCoord3)) * 0.25;"
   3731         );
   3732     } else if (oddWidth || oddHeight) {
   3733         fshaderTxt.append(
   3734             "  sk_FragColor = (texture(u_texture, v_texCoord0) + "
   3735             "                  texture(u_texture, v_texCoord1)) * 0.5;"
   3736         );
   3737     } else {
   3738         fshaderTxt.append(
   3739             "  sk_FragColor = texture(u_texture, v_texCoord0);"
   3740         );
   3741     }
   3742 
   3743     fshaderTxt.append("}");
   3744 
   3745     const char* str;
   3746     GrGLint length;
   3747 
   3748     str = vshaderTxt.c_str();
   3749     length = SkToInt(vshaderTxt.size());
   3750     SkSL::Program::Settings settings;
   3751     settings.fCaps = shaderCaps;
   3752     SkSL::Program::Inputs inputs;
   3753     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram,
   3754                                                   GR_GL_VERTEX_SHADER, &str, &length, 1,
   3755                                                   &fStats, settings, &inputs);
   3756     SkASSERT(inputs.isEmpty());
   3757 
   3758     str = fshaderTxt.c_str();
   3759     length = SkToInt(fshaderTxt.size());
   3760     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram,
   3761                                                   GR_GL_FRAGMENT_SHADER, &str, &length, 1,
   3762                                                   &fStats, settings, &inputs);
   3763     SkASSERT(inputs.isEmpty());
   3764 
   3765     GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram));
   3766 
   3767     GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform,
   3768                 GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texture"));
   3769     GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform,
   3770                 GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texCoordXform"));
   3771 
   3772     GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex"));
   3773 
   3774     GL_CALL(DeleteShader(vshader));
   3775     GL_CALL(DeleteShader(fshader));
   3776 
   3777     return true;
   3778 }
   3779 
   3780 bool GrGLGpu::createWireRectProgram() {
   3781     if (!fWireRectArrayBuffer) {
   3782         static const GrGLfloat vdata[] = {
   3783             0, 0,
   3784             0, 1,
   3785             1, 1,
   3786             1, 0
   3787         };
   3788         fWireRectArrayBuffer.reset(GrGLBuffer::Create(this, sizeof(vdata), kVertex_GrBufferType,
   3789                                                       kStatic_GrAccessPattern, vdata));
   3790         if (!fWireRectArrayBuffer) {
   3791             return false;
   3792         }
   3793     }
   3794 
   3795     SkASSERT(!fWireRectProgram.fProgram);
   3796     GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram());
   3797     if (!fWireRectProgram.fProgram) {
   3798         return false;
   3799     }
   3800 
   3801     GrShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
   3802     GrShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
   3803     GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
   3804     const char* version = this->caps()->shaderCaps()->versionDeclString();
   3805 
   3806     // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The
   3807     // program is used with a vbo containing the unit square. Vertices are computed from the rect
   3808     // uniform using the 4 vbo vertices.
   3809     SkString vshaderTxt(version);
   3810     aVertex.appendDecl(this->caps()->shaderCaps(), &vshaderTxt);
   3811     vshaderTxt.append(";");
   3812     uRect.appendDecl(this->caps()->shaderCaps(), &vshaderTxt);
   3813     vshaderTxt.append(";");
   3814     vshaderTxt.append(
   3815         "// Wire Rect Program VS\n"
   3816         "void main() {"
   3817         "  gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);"
   3818         "  gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);"
   3819         "  gl_Position.zw = vec2(0, 1);"
   3820         "}"
   3821     );
   3822 
   3823     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
   3824 
   3825     SkString fshaderTxt(version);
   3826     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
   3827                                                  *this->caps()->shaderCaps(),
   3828                                                  &fshaderTxt);
   3829     uColor.appendDecl(this->caps()->shaderCaps(), &fshaderTxt);
   3830     fshaderTxt.append(";");
   3831     fshaderTxt.appendf(
   3832         "// Write Rect Program FS\n"
   3833         "void main() {"
   3834         "  sk_FragColor = %s;"
   3835         "}",
   3836         uColor.c_str()
   3837     );
   3838 
   3839     const char* str;
   3840     GrGLint length;
   3841 
   3842     str = vshaderTxt.c_str();
   3843     length = SkToInt(vshaderTxt.size());
   3844     SkSL::Program::Settings settings;
   3845     settings.fCaps = this->caps()->shaderCaps();
   3846     SkSL::Program::Inputs inputs;
   3847     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
   3848                                                   GR_GL_VERTEX_SHADER, &str, &length, 1,
   3849                                                   &fStats, settings, &inputs);
   3850     SkASSERT(inputs.isEmpty());
   3851 
   3852     str = fshaderTxt.c_str();
   3853     length = SkToInt(fshaderTxt.size());
   3854     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
   3855                                                   GR_GL_FRAGMENT_SHADER, &str, &length, 1,
   3856                                                   &fStats, settings, &inputs);
   3857     SkASSERT(inputs.isEmpty());
   3858 
   3859     GL_CALL(LinkProgram(fWireRectProgram.fProgram));
   3860 
   3861     GL_CALL_RET(fWireRectProgram.fColorUniform,
   3862                 GetUniformLocation(fWireRectProgram.fProgram, "u_color"));
   3863     GL_CALL_RET(fWireRectProgram.fRectUniform,
   3864                 GetUniformLocation(fWireRectProgram.fProgram, "u_rect"));
   3865     GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex"));
   3866 
   3867     GL_CALL(DeleteShader(vshader));
   3868     GL_CALL(DeleteShader(fshader));
   3869 
   3870     return true;
   3871 }
   3872 
   3873 void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) {
   3874     // TODO: This should swizzle the output to match dst's config, though it is a debugging
   3875     // visualization.
   3876 
   3877     this->handleDirtyContext();
   3878     if (!fWireRectProgram.fProgram) {
   3879         if (!this->createWireRectProgram()) {
   3880             SkDebugf("Failed to create wire rect program.\n");
   3881             return;
   3882         }
   3883     }
   3884 
   3885     int w = rt->width();
   3886     int h = rt->height();
   3887 
   3888     // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider
   3889     // whether the render target is flipped or not.
   3890     GrGLfloat edges[4];
   3891     edges[0] = SkIntToScalar(rect.fLeft) + 0.5f;
   3892     edges[2] = SkIntToScalar(rect.fRight) - 0.5f;
   3893     if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
   3894         edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f);
   3895         edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f);
   3896     } else {
   3897         edges[1] = SkIntToScalar(rect.fTop) + 0.5f;
   3898         edges[3] = SkIntToScalar(rect.fBottom) - 0.5f;
   3899     }
   3900     edges[0] = 2 * edges[0] / w - 1.0f;
   3901     edges[1] = 2 * edges[1] / h - 1.0f;
   3902     edges[2] = 2 * edges[2] / w - 1.0f;
   3903     edges[3] = 2 * edges[3] / h - 1.0f;
   3904 
   3905     GrGLfloat channels[4];
   3906     static const GrGLfloat scale255 = 1.f / 255.f;
   3907     channels[0] = GrColorUnpackR(color) * scale255;
   3908     channels[1] = GrColorUnpackG(color) * scale255;
   3909     channels[2] = GrColorUnpackB(color) * scale255;
   3910     channels[3] = GrColorUnpackA(color) * scale255;
   3911 
   3912     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget());
   3913     this->flushRenderTarget(glRT, &rect);
   3914 
   3915     GL_CALL(UseProgram(fWireRectProgram.fProgram));
   3916     fHWProgramID = fWireRectProgram.fProgram;
   3917 
   3918     fHWVertexArrayState.setVertexArrayID(this, 0);
   3919 
   3920     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
   3921     attribs->set(this, 0, fWireRectArrayBuffer.get(), kVec2f_GrVertexAttribType,
   3922                  2 * sizeof(GrGLfloat), 0);
   3923     attribs->disableUnusedArrays(this, 0x1);
   3924 
   3925     GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges));
   3926     GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels));
   3927 
   3928     GrXferProcessor::BlendInfo blendInfo;
   3929     blendInfo.reset();
   3930     this->flushBlend(blendInfo, GrSwizzle::RGBA());
   3931     this->flushColorWrite(true);
   3932     this->flushDrawFace(GrDrawFace::kBoth);
   3933     this->flushHWAAState(glRT, false, false);
   3934     this->disableScissor();
   3935     this->disableWindowRectangles();
   3936     this->disableStencil();
   3937 
   3938     GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4));
   3939 }
   3940 
   3941 
   3942 bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
   3943                                 GrSurface* src,
   3944                                 const SkIRect& srcRect,
   3945                                 const SkIPoint& dstPoint) {
   3946     GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture());
   3947     int progIdx = TextureToCopyProgramIdx(srcTex);
   3948 
   3949     if (!fCopyPrograms[progIdx].fProgram) {
   3950         if (!this->createCopyProgram(srcTex)) {
   3951             SkDebugf("Failed to create copy program.\n");
   3952             return false;
   3953         }
   3954     }
   3955 
   3956     int w = srcRect.width();
   3957     int h = srcRect.height();
   3958 
   3959     GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kNone_FilterMode);
   3960     this->bindTexture(0, params, true, srcTex);
   3961 
   3962     GrGLIRect dstVP;
   3963     this->bindSurfaceFBOForPixelOps(dst, GR_GL_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);
   3964     this->flushViewport(dstVP);
   3965     fHWBoundRenderTargetUniqueID.makeInvalid();
   3966 
   3967     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h);
   3968 
   3969     GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram));
   3970     fHWProgramID = fCopyPrograms[progIdx].fProgram;
   3971 
   3972     fHWVertexArrayState.setVertexArrayID(this, 0);
   3973 
   3974     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
   3975     attribs->set(this, 0, fCopyProgramArrayBuffer.get(), kVec2f_GrVertexAttribType,
   3976                  2 * sizeof(GrGLfloat), 0);
   3977     attribs->disableUnusedArrays(this, 0x1);
   3978 
   3979     // dst rect edges in NDC (-1 to 1)
   3980     int dw = dst->width();
   3981     int dh = dst->height();
   3982     GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f;
   3983     GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f;
   3984     GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f;
   3985     GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f;
   3986     if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
   3987         dy0 = -dy0;
   3988         dy1 = -dy1;
   3989     }
   3990 
   3991     GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft;
   3992     GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w);
   3993     GrGLfloat sy0 = (GrGLfloat)srcRect.fTop;
   3994     GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h);
   3995     int sh = src->height();
   3996     if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
   3997         sy0 = sh - sy0;
   3998         sy1 = sh - sy1;
   3999     }
   4000     // src rect edges in normalized texture space (0 to 1) unless we're using a RECTANGLE texture.
   4001     GrGLenum srcTarget = srcTex->target();
   4002     if (GR_GL_TEXTURE_RECTANGLE != srcTarget) {
   4003         int sw = src->width();
   4004         sx0 /= sw;
   4005         sx1 /= sw;
   4006         sy0 /= sh;
   4007         sy1 /= sh;
   4008     }
   4009 
   4010     GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
   4011     GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform,
   4012                       sx1 - sx0, sy1 - sy0, sx0, sy0));
   4013     GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0));
   4014 
   4015     GrXferProcessor::BlendInfo blendInfo;
   4016     blendInfo.reset();
   4017     this->flushBlend(blendInfo, GrSwizzle::RGBA());
   4018     this->flushColorWrite(true);
   4019     this->flushDrawFace(GrDrawFace::kBoth);
   4020     this->flushHWAAState(nullptr, false, false);
   4021     this->disableScissor();
   4022     this->disableWindowRectangles();
   4023     this->disableStencil();
   4024 
   4025     GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
   4026     this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, dst);
   4027     this->didWriteToSurface(dst, &dstRect);
   4028 
   4029     return true;
   4030 }
   4031 
   4032 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst,
   4033                                            GrSurface* src,
   4034                                            const SkIRect& srcRect,
   4035                                            const SkIPoint& dstPoint) {
   4036     SkASSERT(can_copy_texsubimage(dst, src, this));
   4037     GrGLIRect srcVP;
   4038     this->bindSurfaceFBOForPixelOps(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
   4039     GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture());
   4040     SkASSERT(dstTex);
   4041     // We modified the bound FBO
   4042     fHWBoundRenderTargetUniqueID.makeInvalid();
   4043     GrGLIRect srcGLRect;
   4044     srcGLRect.setRelativeTo(srcVP,
   4045                             srcRect.fLeft,
   4046                             srcRect.fTop,
   4047                             srcRect.width(),
   4048                             srcRect.height(),
   4049                             src->origin());
   4050 
   4051     this->setScratchTextureUnit();
   4052     GL_CALL(BindTexture(dstTex->target(), dstTex->textureID()));
   4053     GrGLint dstY;
   4054     if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
   4055         dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
   4056     } else {
   4057         dstY = dstPoint.fY;
   4058     }
   4059     GL_CALL(CopyTexSubImage2D(dstTex->target(), 0,
   4060                               dstPoint.fX, dstY,
   4061                               srcGLRect.fLeft, srcGLRect.fBottom,
   4062                               srcGLRect.fWidth, srcGLRect.fHeight));
   4063     this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, src);
   4064     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
   4065                                         srcRect.width(), srcRect.height());
   4066     this->didWriteToSurface(dst, &dstRect);
   4067 }
   4068 
   4069 bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst,
   4070                                            GrSurface* src,
   4071                                            const SkIRect& srcRect,
   4072                                            const SkIPoint& dstPoint) {
   4073     SkASSERT(can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this));
   4074     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
   4075                                         srcRect.width(), srcRect.height());
   4076     if (dst == src) {
   4077         if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
   4078             return false;
   4079         }
   4080     }
   4081 
   4082     GrGLIRect dstVP;
   4083     GrGLIRect srcVP;
   4084     this->bindSurfaceFBOForPixelOps(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);
   4085     this->bindSurfaceFBOForPixelOps(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
   4086     // We modified the bound FBO
   4087     fHWBoundRenderTargetUniqueID.makeInvalid();
   4088     GrGLIRect srcGLRect;
   4089     GrGLIRect dstGLRect;
   4090     srcGLRect.setRelativeTo(srcVP,
   4091                             srcRect.fLeft,
   4092                             srcRect.fTop,
   4093                             srcRect.width(),
   4094                             srcRect.height(),
   4095                             src->origin());
   4096     dstGLRect.setRelativeTo(dstVP,
   4097                             dstRect.fLeft,
   4098                             dstRect.fTop,
   4099                             dstRect.width(),
   4100                             dstRect.height(),
   4101                             dst->origin());
   4102 
   4103     // BlitFrameBuffer respects the scissor, so disable it.
   4104     this->disableScissor();
   4105     this->disableWindowRectangles();
   4106 
   4107     GrGLint srcY0;
   4108     GrGLint srcY1;
   4109     // Does the blit need to y-mirror or not?
   4110     if (src->origin() == dst->origin()) {
   4111         srcY0 = srcGLRect.fBottom;
   4112         srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
   4113     } else {
   4114         srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
   4115         srcY1 = srcGLRect.fBottom;
   4116     }
   4117     GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
   4118                             srcY0,
   4119                             srcGLRect.fLeft + srcGLRect.fWidth,
   4120                             srcY1,
   4121                             dstGLRect.fLeft,
   4122                             dstGLRect.fBottom,
   4123                             dstGLRect.fLeft + dstGLRect.fWidth,
   4124                             dstGLRect.fBottom + dstGLRect.fHeight,
   4125                             GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
   4126     this->unbindTextureFBOForPixelOps(GR_GL_DRAW_FRAMEBUFFER, dst);
   4127     this->unbindTextureFBOForPixelOps(GR_GL_READ_FRAMEBUFFER, src);
   4128     this->didWriteToSurface(dst, &dstRect);
   4129     return true;
   4130 }
   4131 
   4132 // Manual implementation of mipmap generation, to work around driver bugs w/sRGB.
   4133 // Uses draw calls to do a series of downsample operations to successive mips.
   4134 // If this returns false, then the calling code falls back to using glGenerateMipmap.
   4135 bool GrGLGpu::generateMipmap(GrGLTexture* texture, bool gammaCorrect) {
   4136     SkASSERT(!GrPixelConfigIsSint(texture->config()));
   4137     // Our iterative downsample requires the ability to limit which level we're sampling:
   4138     if (!this->glCaps().doManualMipmapping()) {
   4139         return false;
   4140     }
   4141 
   4142     // Mipmaps are only supported on 2D textures:
   4143     if (GR_GL_TEXTURE_2D != texture->target()) {
   4144         return false;
   4145     }
   4146 
   4147     // We need to be able to render to the texture for this to work:
   4148     if (!this->glCaps().canConfigBeFBOColorAttachment(texture->config())) {
   4149         return false;
   4150     }
   4151 
   4152     // If we're mipping an sRGB texture, we need to ensure FB sRGB is correct:
   4153     if (GrPixelConfigIsSRGB(texture->config())) {
   4154         // If we have write-control, just set the state that we want:
   4155         if (this->glCaps().srgbWriteControl()) {
   4156             this->flushFramebufferSRGB(gammaCorrect);
   4157         } else if (!gammaCorrect) {
   4158             // If we don't have write-control we can't do non-gamma-correct mipmapping:
   4159             return false;
   4160         }
   4161     }
   4162 
   4163     int width = texture->width();
   4164     int height = texture->height();
   4165     int levelCount = SkMipMap::ComputeLevelCount(width, height) + 1;
   4166 
   4167     // Define all mips, if we haven't previously done so:
   4168     if (0 == texture->texturePriv().maxMipMapLevel()) {
   4169         GrGLenum internalFormat;
   4170         GrGLenum externalFormat;
   4171         GrGLenum externalType;
   4172         if (!this->glCaps().getTexImageFormats(texture->config(), texture->config(),
   4173                                                &internalFormat, &externalFormat, &externalType)) {
   4174             return false;
   4175         }
   4176 
   4177         for (GrGLint level = 1; level < levelCount; ++level) {
   4178             // Define the next mip:
   4179             width = SkTMax(1, width / 2);
   4180             height = SkTMax(1, height / 2);
   4181             GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat,
   4182                                                           width, height, 0,
   4183                                                           externalFormat, externalType, nullptr));
   4184         }
   4185     }
   4186 
   4187     // Create (if necessary), then bind temporary FBO:
   4188     if (0 == fTempDstFBOID) {
   4189         GL_CALL(GenFramebuffers(1, &fTempDstFBOID));
   4190     }
   4191     GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID));
   4192     fHWBoundRenderTargetUniqueID.makeInvalid();
   4193 
   4194     // Bind the texture, to get things configured for filtering.
   4195     // We'll be changing our base level further below:
   4196     this->setTextureUnit(0);
   4197     GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);
   4198     this->bindTexture(0, params, gammaCorrect, texture);
   4199 
   4200     // Vertex data:
   4201     if (!fMipmapProgramArrayBuffer) {
   4202         static const GrGLfloat vdata[] = {
   4203             0, 0,
   4204             0, 1,
   4205             1, 0,
   4206             1, 1
   4207         };
   4208         fMipmapProgramArrayBuffer.reset(GrGLBuffer::Create(this, sizeof(vdata),
   4209                                                            kVertex_GrBufferType,
   4210                                                            kStatic_GrAccessPattern, vdata));
   4211     }
   4212     if (!fMipmapProgramArrayBuffer) {
   4213         return false;
   4214     }
   4215 
   4216     fHWVertexArrayState.setVertexArrayID(this, 0);
   4217 
   4218     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
   4219     attribs->set(this, 0, fMipmapProgramArrayBuffer.get(), kVec2f_GrVertexAttribType,
   4220                  2 * sizeof(GrGLfloat), 0);
   4221     attribs->disableUnusedArrays(this, 0x1);
   4222 
   4223     // Set "simple" state once:
   4224     GrXferProcessor::BlendInfo blendInfo;
   4225     blendInfo.reset();
   4226     this->flushBlend(blendInfo, GrSwizzle::RGBA());
   4227     this->flushColorWrite(true);
   4228     this->flushDrawFace(GrDrawFace::kBoth);
   4229     this->flushHWAAState(nullptr, false, false);
   4230     this->disableScissor();
   4231     this->disableWindowRectangles();
   4232     this->disableStencil();
   4233 
   4234     // Do all the blits:
   4235     width = texture->width();
   4236     height = texture->height();
   4237     GrGLIRect viewport;
   4238     viewport.fLeft = 0;
   4239     viewport.fBottom = 0;
   4240     for (GrGLint level = 1; level < levelCount; ++level) {
   4241         // Get and bind the program for this particular downsample (filter shape can vary):
   4242         int progIdx = TextureSizeToMipmapProgramIdx(width, height);
   4243         if (!fMipmapPrograms[progIdx].fProgram) {
   4244             if (!this->createMipmapProgram(progIdx)) {
   4245                 SkDebugf("Failed to create mipmap program.\n");
   4246                 return false;
   4247             }
   4248         }
   4249         GL_CALL(UseProgram(fMipmapPrograms[progIdx].fProgram));
   4250         fHWProgramID = fMipmapPrograms[progIdx].fProgram;
   4251 
   4252         // Texcoord uniform is expected to contain (1/w, (w-1)/w, 1/h, (h-1)/h)
   4253         const float invWidth = 1.0f / width;
   4254         const float invHeight = 1.0f / height;
   4255         GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform,
   4256                           invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight));
   4257         GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0));
   4258 
   4259         // Only sample from previous mip
   4260         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1));
   4261 
   4262         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
   4263                                      GR_GL_TEXTURE_2D, texture->textureID(), level));
   4264 
   4265         width = SkTMax(1, width / 2);
   4266         height = SkTMax(1, height / 2);
   4267         viewport.fWidth = width;
   4268         viewport.fHeight = height;
   4269         this->flushViewport(viewport);
   4270 
   4271         GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
   4272     }
   4273 
   4274     // Unbind:
   4275     GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
   4276                                  GR_GL_TEXTURE_2D, 0, 0));
   4277 
   4278     return true;
   4279 }
   4280 
   4281 void GrGLGpu::onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings& stencil,
   4282                                       int* effectiveSampleCnt, SamplePattern* samplePattern) {
   4283     SkASSERT(!rt->isMixedSampled() || rt->renderTargetPriv().getStencilAttachment() ||
   4284              stencil.isDisabled());
   4285 
   4286     this->flushStencil(stencil);
   4287     this->flushHWAAState(rt, true, !stencil.isDisabled());
   4288     this->flushRenderTarget(static_cast<GrGLRenderTarget*>(rt), &SkIRect::EmptyIRect());
   4289 
   4290     if (0 != this->caps()->maxRasterSamples()) {
   4291         GR_GL_GetIntegerv(this->glInterface(), GR_GL_EFFECTIVE_RASTER_SAMPLES, effectiveSampleCnt);
   4292     } else {
   4293         GR_GL_GetIntegerv(this->glInterface(), GR_GL_SAMPLES, effectiveSampleCnt);
   4294     }
   4295 
   4296     SkASSERT(*effectiveSampleCnt >= rt->desc().fSampleCnt);
   4297 
   4298     if (this->caps()->sampleLocationsSupport()) {
   4299         samplePattern->reset(*effectiveSampleCnt);
   4300         for (int i = 0; i < *effectiveSampleCnt; ++i) {
   4301             GrGLfloat pos[2];
   4302             GL_CALL(GetMultisamplefv(GR_GL_SAMPLE_POSITION, i, pos));
   4303             if (kTopLeft_GrSurfaceOrigin == rt->origin()) {
   4304                 (*samplePattern)[i].set(pos[0], pos[1]);
   4305             } else {
   4306                 (*samplePattern)[i].set(pos[0], 1 - pos[1]);
   4307             }
   4308         }
   4309     }
   4310 }
   4311 
   4312 void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) {
   4313     SkASSERT(type);
   4314     switch (type) {
   4315         case kTexture_GrXferBarrierType: {
   4316             GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
   4317             if (glrt->textureFBOID() != glrt->renderFBOID()) {
   4318                 // The render target uses separate storage so no need for glTextureBarrier.
   4319                 // FIXME: The render target will resolve automatically when its texture is bound,
   4320                 // but we could resolve only the bounds that will be read if we do it here instead.
   4321                 return;
   4322             }
   4323             SkASSERT(this->caps()->textureBarrierSupport());
   4324             GL_CALL(TextureBarrier());
   4325             return;
   4326         }
   4327         case kBlend_GrXferBarrierType:
   4328             SkASSERT(GrCaps::kAdvanced_BlendEquationSupport ==
   4329                      this->caps()->blendEquationSupport());
   4330             GL_CALL(BlendBarrier());
   4331             return;
   4332         default: break; // placate compiler warnings that kNone not handled
   4333     }
   4334 }
   4335 
   4336 GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h,
   4337                                                          GrPixelConfig config, bool /*isRT*/) {
   4338     if (!this->caps()->isConfigTexturable(config)) {
   4339         return false;
   4340     }
   4341     std::unique_ptr<GrGLTextureInfo> info = skstd::make_unique<GrGLTextureInfo>();
   4342     info->fTarget = GR_GL_TEXTURE_2D;
   4343     info->fID = 0;
   4344     GL_CALL(GenTextures(1, &info->fID));
   4345     GL_CALL(ActiveTexture(GR_GL_TEXTURE0));
   4346     GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
   4347     GL_CALL(BindTexture(info->fTarget, info->fID));
   4348     fHWBoundTextureUniqueIDs[0].makeInvalid();
   4349     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
   4350     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
   4351     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
   4352     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
   4353 
   4354     GrGLenum internalFormat;
   4355     GrGLenum externalFormat;
   4356     GrGLenum externalType;
   4357 
   4358     if (!this->glCaps().getTexImageFormats(config, config, &internalFormat, &externalFormat,
   4359                                            &externalType)) {
   4360         return reinterpret_cast<GrBackendObject>(nullptr);
   4361     }
   4362 
   4363     GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat,
   4364                        externalType, pixels));
   4365 
   4366     return reinterpret_cast<GrBackendObject>(info.release());
   4367 }
   4368 
   4369 bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const {
   4370     GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID;
   4371 
   4372     GrGLboolean result;
   4373     GL_CALL_RET(result, IsTexture(texID));
   4374 
   4375     return (GR_GL_TRUE == result);
   4376 }
   4377 
   4378 void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) {
   4379     std::unique_ptr<const GrGLTextureInfo> info(reinterpret_cast<const GrGLTextureInfo*>(id));
   4380     GrGLuint texID = info->fID;
   4381 
   4382     if (!abandonTexture) {
   4383         GL_CALL(DeleteTextures(1, &texID));
   4384     }
   4385 }
   4386 
   4387 void GrGLGpu::resetShaderCacheForTesting() const {
   4388     fProgramCache->abandon();
   4389 }
   4390 
   4391 ///////////////////////////////////////////////////////////////////////////////
   4392 
   4393 GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu,
   4394                                                                            const GrBuffer* ibuf) {
   4395     GrGLAttribArrayState* attribState;
   4396 
   4397     if (gpu->glCaps().isCoreProfile()) {
   4398         if (!fCoreProfileVertexArray) {
   4399             GrGLuint arrayID;
   4400             GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
   4401             int attrCount = gpu->glCaps().maxVertexAttributes();
   4402             fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount);
   4403         }
   4404         if (ibuf) {
   4405             attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf);
   4406         } else {
   4407             attribState = fCoreProfileVertexArray->bind(gpu);
   4408         }
   4409     } else {
   4410         if (ibuf) {
   4411             // bindBuffer implicitly binds VAO 0 when binding an index buffer.
   4412             gpu->bindBuffer(kIndex_GrBufferType, ibuf);
   4413         } else {
   4414             this->setVertexArrayID(gpu, 0);
   4415         }
   4416         int attrCount = gpu->glCaps().maxVertexAttributes();
   4417         if (fDefaultVertexArrayAttribState.count() != attrCount) {
   4418             fDefaultVertexArrayAttribState.resize(attrCount);
   4419         }
   4420         attribState = &fDefaultVertexArrayAttribState;
   4421     }
   4422     return attribState;
   4423 }
   4424 
   4425 bool GrGLGpu::onIsACopyNeededForTextureParams(GrTextureProxy* proxy,
   4426                                               const GrSamplerParams& textureParams,
   4427                                               GrTextureProducer::CopyParams* copyParams,
   4428                                               SkScalar scaleAdjust[2]) const {
   4429     const GrTexture* texture = proxy->priv().peekTexture();
   4430     if (!texture) {
   4431         // The only way to get and EXTERNAL or RECTANGLE texture in Ganesh is to wrap them.
   4432         // In that case the proxy should already be instantiated.
   4433         return false;
   4434     }
   4435 
   4436     if (textureParams.isTiled() ||
   4437         GrSamplerParams::kMipMap_FilterMode == textureParams.filterMode()) {
   4438         const GrGLTexture* glTexture = static_cast<const GrGLTexture*>(texture);
   4439         if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
   4440             GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
   4441             copyParams->fFilter = GrSamplerParams::kNone_FilterMode;
   4442             copyParams->fWidth = texture->width();
   4443             copyParams->fHeight = texture->height();
   4444             return true;
   4445         }
   4446     }
   4447     return false;
   4448 }
   4449 
   4450 GrFence SK_WARN_UNUSED_RESULT GrGLGpu::insertFence() {
   4451     GrGLsync sync;
   4452     GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
   4453     GR_STATIC_ASSERT(sizeof(GrFence) >= sizeof(GrGLsync));
   4454     return (GrFence)sync;
   4455 }
   4456 
   4457 bool GrGLGpu::waitFence(GrFence fence, uint64_t timeout) {
   4458     GrGLenum result;
   4459     GL_CALL_RET(result, ClientWaitSync((GrGLsync)fence, GR_GL_SYNC_FLUSH_COMMANDS_BIT, timeout));
   4460     return (GR_GL_CONDITION_SATISFIED == result);
   4461 }
   4462 
   4463 void GrGLGpu::deleteFence(GrFence fence) const {
   4464     this->deleteSync((GrGLsync)fence);
   4465 }
   4466 
   4467 sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT GrGLGpu::makeSemaphore() {
   4468     return GrGLSemaphore::Make(this);
   4469 }
   4470 
   4471 void GrGLGpu::insertSemaphore(sk_sp<GrSemaphore> semaphore) {
   4472     GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore.get());
   4473 
   4474     GrGLsync sync;
   4475     GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
   4476     glSem->setSync(sync);
   4477 }
   4478 
   4479 void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
   4480     GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore.get());
   4481 
   4482     GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED));
   4483 }
   4484 
   4485 void GrGLGpu::deleteSync(GrGLsync sync) const {
   4486     GL_CALL(DeleteSync(sync));
   4487 }
   4488 
   4489 void GrGLGpu::flush() {
   4490     GL_CALL(Flush());
   4491 }
   4492