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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACETEXTURE_H
     18 #define ANDROID_GUI_SURFACETEXTURE_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 #include <GLES2/gl2.h>
     23 #include <GLES2/gl2ext.h>
     24 
     25 #include <gui/ISurfaceTexture.h>
     26 
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <utils/String8.h>
     30 #include <utils/Vector.h>
     31 #include <utils/threads.h>
     32 
     33 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
     34 
     35 namespace android {
     36 // ----------------------------------------------------------------------------
     37 
     38 class IGraphicBufferAlloc;
     39 class String8;
     40 
     41 class SurfaceTexture : public BnSurfaceTexture {
     42 public:
     43     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
     44     enum {
     45         MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
     46         MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
     47     };
     48     enum { NUM_BUFFER_SLOTS = 32 };
     49     enum { NO_CONNECTED_API = 0 };
     50 
     51     struct FrameAvailableListener : public virtual RefBase {
     52         // onFrameAvailable() is called from queueBuffer() each time an
     53         // additional frame becomes available for consumption. This means that
     54         // frames that are queued while in asynchronous mode only trigger the
     55         // callback if no previous frames are pending. Frames queued while in
     56         // synchronous mode always trigger the callback.
     57         //
     58         // This is called without any lock held and can be called concurrently
     59         // by multiple threads.
     60         virtual void onFrameAvailable() = 0;
     61     };
     62 
     63     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
     64     // name of the OpenGL ES texture to which images are to be streamed. This
     65     // texture name cannot be changed once the SurfaceTexture is created.
     66     // allowSynchronousMode specifies whether or not synchronous mode can be
     67     // enabled. texTarget specifies the OpenGL ES texture target to which the
     68     // texture will be bound in updateTexImage. useFenceSync specifies whether
     69     // fences should be used to synchronize access to buffers if that behavior
     70     // is enabled at compile-time.
     71     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
     72             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true);
     73 
     74     virtual ~SurfaceTexture();
     75 
     76     // setBufferCount updates the number of available buffer slots.  After
     77     // calling this all buffer slots are both unallocated and owned by the
     78     // SurfaceTexture object (i.e. they are not owned by the client).
     79     virtual status_t setBufferCount(int bufferCount);
     80 
     81     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
     82 
     83     // dequeueBuffer gets the next buffer slot index for the client to use. If a
     84     // buffer slot is available then that slot index is written to the location
     85     // pointed to by the buf argument and a status of OK is returned.  If no
     86     // slot is available then a status of -EBUSY is returned and buf is
     87     // unmodified.
     88     // The width and height parameters must be no greater than the minimum of
     89     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
     90     // An error due to invalid dimensions might not be reported until
     91     // updateTexImage() is called.
     92     virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
     93             uint32_t format, uint32_t usage);
     94 
     95     // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
     96     // timestamp must be provided for the buffer. The timestamp is in
     97     // nanoseconds, and must be monotonically increasing. Its other semantics
     98     // (zero point, etc) are client-dependent and should be documented by the
     99     // client.
    100     virtual status_t queueBuffer(int buf, int64_t timestamp,
    101             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
    102     virtual void cancelBuffer(int buf);
    103     virtual status_t setCrop(const Rect& reg);
    104     virtual status_t setTransform(uint32_t transform);
    105     virtual status_t setScalingMode(int mode);
    106 
    107     virtual int query(int what, int* value);
    108 
    109     // setSynchronousMode set whether dequeueBuffer is synchronous or
    110     // asynchronous. In synchronous mode, dequeueBuffer blocks until
    111     // a buffer is available, the currently bound buffer can be dequeued and
    112     // queued buffers will be retired in order.
    113     // The default mode is asynchronous.
    114     virtual status_t setSynchronousMode(bool enabled);
    115 
    116     // connect attempts to connect a client API to the SurfaceTexture.  This
    117     // must be called before any other ISurfaceTexture methods are called except
    118     // for getAllocator.
    119     //
    120     // This method will fail if the connect was previously called on the
    121     // SurfaceTexture and no corresponding disconnect call was made.
    122     virtual status_t connect(int api,
    123             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
    124 
    125     // disconnect attempts to disconnect a client API from the SurfaceTexture.
    126     // Calling this method will cause any subsequent calls to other
    127     // ISurfaceTexture methods to fail except for getAllocator and connect.
    128     // Successfully calling connect after this will allow the other methods to
    129     // succeed again.
    130     //
    131     // This method will fail if the the SurfaceTexture is not currently
    132     // connected to the specified client API.
    133     virtual status_t disconnect(int api);
    134 
    135     // updateTexImage sets the image contents of the target texture to that of
    136     // the most recently queued buffer.
    137     //
    138     // This call may only be made while the OpenGL ES context to which the
    139     // target texture belongs is bound to the calling thread.
    140     status_t updateTexImage();
    141 
    142     // setBufferCountServer set the buffer count. If the client has requested
    143     // a buffer count using setBufferCount, the server-buffer count will
    144     // take effect once the client sets the count back to zero.
    145     status_t setBufferCountServer(int bufferCount);
    146 
    147     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    148     // associated with the texture image set by the most recent call to
    149     // updateTexImage.
    150     //
    151     // This transform matrix maps 2D homogeneous texture coordinates of the form
    152     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    153     // coordinate that should be used to sample that location from the texture.
    154     // Sampling the texture outside of the range of this transform is undefined.
    155     //
    156     // This transform is necessary to compensate for transforms that the stream
    157     // content producer may implicitly apply to the content. By forcing users of
    158     // a SurfaceTexture to apply this transform we avoid performing an extra
    159     // copy of the data that would be needed to hide the transform from the
    160     // user.
    161     //
    162     // The matrix is stored in column-major order so that it may be passed
    163     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    164     // functions.
    165     void getTransformMatrix(float mtx[16]);
    166 
    167     // getTimestamp retrieves the timestamp associated with the texture image
    168     // set by the most recent call to updateTexImage.
    169     //
    170     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    171     // other semantics (zero point, etc) are source-dependent and should be
    172     // documented by the source.
    173     int64_t getTimestamp();
    174 
    175     // setFrameAvailableListener sets the listener object that will be notified
    176     // when a new frame becomes available.
    177     void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
    178 
    179     // getAllocator retrieves the binder object that must be referenced as long
    180     // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
    181     // Holding this binder reference prevents SurfaceFlinger from freeing the
    182     // buffers before the client is done with them.
    183     sp<IBinder> getAllocator();
    184 
    185     // setDefaultBufferSize is used to set the size of buffers returned by
    186     // requestBuffers when a with and height of zero is requested.
    187     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    188     // be called from the client.
    189     // The width and height parameters must be no greater than the minimum of
    190     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    191     // An error due to invalid dimensions might not be reported until
    192     // updateTexImage() is called.
    193     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    194 
    195     // getCurrentBuffer returns the buffer associated with the current image.
    196     sp<GraphicBuffer> getCurrentBuffer() const;
    197 
    198     // getCurrentTextureTarget returns the texture target of the current
    199     // texture as returned by updateTexImage().
    200     GLenum getCurrentTextureTarget() const;
    201 
    202     // getCurrentCrop returns the cropping rectangle of the current buffer
    203     Rect getCurrentCrop() const;
    204 
    205     // getCurrentTransform returns the transform of the current buffer
    206     uint32_t getCurrentTransform() const;
    207 
    208     // getCurrentScalingMode returns the scaling mode of the current buffer
    209     uint32_t getCurrentScalingMode() const;
    210 
    211     // isSynchronousMode returns whether the SurfaceTexture is currently in
    212     // synchronous mode.
    213     bool isSynchronousMode() const;
    214 
    215     // abandon frees all the buffers and puts the SurfaceTexture into the
    216     // 'abandoned' state.  Once put in this state the SurfaceTexture can never
    217     // leave it.  When in the 'abandoned' state, all methods of the
    218     // ISurfaceTexture interface will fail with the NO_INIT error.
    219     //
    220     // Note that while calling this method causes all the buffers to be freed
    221     // from the perspective of the the SurfaceTexture, if there are additional
    222     // references on the buffers (e.g. if a buffer is referenced by a client or
    223     // by OpenGL ES as a texture) then those buffer will remain allocated.
    224     void abandon();
    225 
    226     // set the name of the SurfaceTexture that will be used to identify it in
    227     // log messages.
    228     void setName(const String8& name);
    229 
    230     // dump our state in a String
    231     void dump(String8& result) const;
    232     void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
    233 
    234 protected:
    235 
    236     // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
    237     // for the given slot.
    238     void freeBufferLocked(int index);
    239 
    240     // freeAllBuffersLocked frees the resources (both GraphicBuffer and
    241     // EGLImage) for all slots.
    242     void freeAllBuffersLocked();
    243 
    244     // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
    245     // and EGLImage) for all slots except the head of mQueue
    246     void freeAllBuffersExceptHeadLocked();
    247 
    248     // drainQueueLocked drains the buffer queue if we're in synchronous mode
    249     // returns immediately otherwise. return NO_INIT if SurfaceTexture
    250     // became abandoned or disconnected during this call.
    251     status_t drainQueueLocked();
    252 
    253     // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
    254     // synchronous mode and free all buffers. In asynchronous mode, all buffers
    255     // are freed except the current buffer.
    256     status_t drainQueueAndFreeBuffersLocked();
    257 
    258     static bool isExternalFormat(uint32_t format);
    259 
    260 private:
    261 
    262     // createImage creates a new EGLImage from a GraphicBuffer.
    263     EGLImageKHR createImage(EGLDisplay dpy,
    264             const sp<GraphicBuffer>& graphicBuffer);
    265 
    266     status_t setBufferCountServerLocked(int bufferCount);
    267 
    268     // computeCurrentTransformMatrix computes the transform matrix for the
    269     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    270     // to compute this matrix and stores it in mCurrentTransformMatrix.
    271     void computeCurrentTransformMatrix();
    272 
    273     enum { INVALID_BUFFER_SLOT = -1 };
    274 
    275     struct BufferSlot {
    276 
    277         BufferSlot()
    278             : mEglImage(EGL_NO_IMAGE_KHR),
    279               mEglDisplay(EGL_NO_DISPLAY),
    280               mBufferState(BufferSlot::FREE),
    281               mRequestBufferCalled(false),
    282               mTransform(0),
    283               mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
    284               mTimestamp(0),
    285               mFrameNumber(0),
    286               mFence(EGL_NO_SYNC_KHR) {
    287             mCrop.makeInvalid();
    288         }
    289 
    290         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
    291         // if no buffer has been allocated.
    292         sp<GraphicBuffer> mGraphicBuffer;
    293 
    294         // mEglImage is the EGLImage created from mGraphicBuffer.
    295         EGLImageKHR mEglImage;
    296 
    297         // mEglDisplay is the EGLDisplay used to create mEglImage.
    298         EGLDisplay mEglDisplay;
    299 
    300         // BufferState represents the different states in which a buffer slot
    301         // can be.
    302         enum BufferState {
    303             // FREE indicates that the buffer is not currently being used and
    304             // will not be used in the future until it gets dequeued and
    305             // subsequently queued by the client.
    306             FREE = 0,
    307 
    308             // DEQUEUED indicates that the buffer has been dequeued by the
    309             // client, but has not yet been queued or canceled. The buffer is
    310             // considered 'owned' by the client, and the server should not use
    311             // it for anything.
    312             //
    313             // Note that when in synchronous-mode (mSynchronousMode == true),
    314             // the buffer that's currently attached to the texture may be
    315             // dequeued by the client.  That means that the current buffer can
    316             // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
    317             // however, the current buffer is always in the QUEUED state.
    318             DEQUEUED = 1,
    319 
    320             // QUEUED indicates that the buffer has been queued by the client,
    321             // and has not since been made available for the client to dequeue.
    322             // Attaching the buffer to the texture does NOT transition the
    323             // buffer away from the QUEUED state. However, in Synchronous mode
    324             // the current buffer may be dequeued by the client under some
    325             // circumstances. See the note about the current buffer in the
    326             // documentation for DEQUEUED.
    327             QUEUED = 2,
    328         };
    329 
    330         // mBufferState is the current state of this buffer slot.
    331         BufferState mBufferState;
    332 
    333         // mRequestBufferCalled is used for validating that the client did
    334         // call requestBuffer() when told to do so. Technically this is not
    335         // needed but useful for debugging and catching client bugs.
    336         bool mRequestBufferCalled;
    337 
    338         // mCrop is the current crop rectangle for this buffer slot. This gets
    339         // set to mNextCrop each time queueBuffer gets called for this buffer.
    340         Rect mCrop;
    341 
    342         // mTransform is the current transform flags for this buffer slot. This
    343         // gets set to mNextTransform each time queueBuffer gets called for this
    344         // slot.
    345         uint32_t mTransform;
    346 
    347         // mScalingMode is the current scaling mode for this buffer slot. This
    348         // gets set to mNextScalingMode each time queueBuffer gets called for
    349         // this slot.
    350         uint32_t mScalingMode;
    351 
    352         // mTimestamp is the current timestamp for this buffer slot. This gets
    353         // to set by queueBuffer each time this slot is queued.
    354         int64_t mTimestamp;
    355 
    356         // mFrameNumber is the number of the queued frame for this slot.
    357         uint64_t mFrameNumber;
    358 
    359         // mFence is the EGL sync object that must signal before the buffer
    360         // associated with this buffer slot may be dequeued. It is initialized
    361         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
    362         // on a compile-time option) set to a new sync object in updateTexImage.
    363         EGLSyncKHR mFence;
    364     };
    365 
    366     // mSlots is the array of buffer slots that must be mirrored on the client
    367     // side. This allows buffer ownership to be transferred between the client
    368     // and server without sending a GraphicBuffer over binder. The entire array
    369     // is initialized to NULL at construction time, and buffers are allocated
    370     // for a slot when requestBuffer is called with that slot's index.
    371     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    372 
    373     // mDefaultWidth holds the default width of allocated buffers. It is used
    374     // in requestBuffers() if a width and height of zero is specified.
    375     uint32_t mDefaultWidth;
    376 
    377     // mDefaultHeight holds the default height of allocated buffers. It is used
    378     // in requestBuffers() if a width and height of zero is specified.
    379     uint32_t mDefaultHeight;
    380 
    381     // mPixelFormat holds the pixel format of allocated buffers. It is used
    382     // in requestBuffers() if a format of zero is specified.
    383     uint32_t mPixelFormat;
    384 
    385     // mBufferCount is the number of buffer slots that the client and server
    386     // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
    387     // by calling setBufferCount or setBufferCountServer
    388     int mBufferCount;
    389 
    390     // mClientBufferCount is the number of buffer slots requested by the client.
    391     // The default is zero, which means the client doesn't care how many buffers
    392     // there is.
    393     int mClientBufferCount;
    394 
    395     // mServerBufferCount buffer count requested by the server-side
    396     int mServerBufferCount;
    397 
    398     // mCurrentTexture is the buffer slot index of the buffer that is currently
    399     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    400     // indicating that no buffer slot is currently bound to the texture. Note,
    401     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    402     // that no buffer is bound to the texture. A call to setBufferCount will
    403     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    404     int mCurrentTexture;
    405 
    406     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
    407     // possible that this buffer is not associated with any buffer slot, so we
    408     // must track it separately in order to support the getCurrentBuffer method.
    409     sp<GraphicBuffer> mCurrentTextureBuf;
    410 
    411     // mCurrentCrop is the crop rectangle that applies to the current texture.
    412     // It gets set each time updateTexImage is called.
    413     Rect mCurrentCrop;
    414 
    415     // mCurrentTransform is the transform identifier for the current texture. It
    416     // gets set each time updateTexImage is called.
    417     uint32_t mCurrentTransform;
    418 
    419     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    420     // set to each time updateTexImage is called.
    421     uint32_t mCurrentScalingMode;
    422 
    423     // mCurrentTransformMatrix is the transform matrix for the current texture.
    424     // It gets computed by computeTransformMatrix each time updateTexImage is
    425     // called.
    426     float mCurrentTransformMatrix[16];
    427 
    428     // mCurrentTimestamp is the timestamp for the current texture. It
    429     // gets set each time updateTexImage is called.
    430     int64_t mCurrentTimestamp;
    431 
    432     // mNextCrop is the crop rectangle that will be used for the next buffer
    433     // that gets queued. It is set by calling setCrop.
    434     Rect mNextCrop;
    435 
    436     // mNextTransform is the transform identifier that will be used for the next
    437     // buffer that gets queued. It is set by calling setTransform.
    438     uint32_t mNextTransform;
    439 
    440     // mNextScalingMode is the scaling mode that will be used for the next
    441     // buffers that get queued. It is set by calling setScalingMode.
    442     int mNextScalingMode;
    443 
    444     // mTexName is the name of the OpenGL texture to which streamed images will
    445     // be bound when updateTexImage is called. It is set at construction time
    446     // changed with a call to setTexName.
    447     const GLuint mTexName;
    448 
    449     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
    450     // allocate new GraphicBuffer objects.
    451     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
    452 
    453     // mFrameAvailableListener is the listener object that will be called when a
    454     // new frame becomes available. If it is not NULL it will be called from
    455     // queueBuffer.
    456     sp<FrameAvailableListener> mFrameAvailableListener;
    457 
    458     // mSynchronousMode whether we're in synchronous mode or not
    459     bool mSynchronousMode;
    460 
    461     // mAllowSynchronousMode whether we allow synchronous mode or not
    462     const bool mAllowSynchronousMode;
    463 
    464     // mConnectedApi indicates the API that is currently connected to this
    465     // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
    466     // by the connect and disconnect methods.
    467     int mConnectedApi;
    468 
    469     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
    470     mutable Condition mDequeueCondition;
    471 
    472     // mQueue is a FIFO of queued buffers used in synchronous mode
    473     typedef Vector<int> Fifo;
    474     Fifo mQueue;
    475 
    476     // mAbandoned indicates that the SurfaceTexture will no longer be used to
    477     // consume images buffers pushed to it using the ISurfaceTexture interface.
    478     // It is initialized to false, and set to true in the abandon method.  A
    479     // SurfaceTexture that has been abandoned will return the NO_INIT error from
    480     // all ISurfaceTexture methods capable of returning an error.
    481     bool mAbandoned;
    482 
    483     // mName is a string used to identify the SurfaceTexture in log messages.
    484     // It is set by the setName method.
    485     String8 mName;
    486 
    487     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    488     // extension should be used to prevent buffers from being dequeued before
    489     // it's safe for them to be written. It gets set at construction time and
    490     // never changes.
    491     const bool mUseFenceSync;
    492 
    493     // mMutex is the mutex used to prevent concurrent access to the member
    494     // variables of SurfaceTexture objects. It must be locked whenever the
    495     // member variables are accessed.
    496     mutable Mutex mMutex;
    497 
    498     // mTexTarget is the GL texture target with which the GL texture object is
    499     // associated.  It is set in the constructor and never changed.  It is
    500     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    501     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    502     // glCopyTexSubImage to read from the texture.  This is a hack to work
    503     // around a GL driver limitation on the number of FBO attachments, which the
    504     // browser's tile cache exceeds.
    505     const GLenum mTexTarget;
    506 
    507     // mFrameCounter is the free running counter, incremented for every buffer queued
    508     // with the surface Texture.
    509     uint64_t mFrameCounter;
    510 
    511 
    512 };
    513 
    514 // ----------------------------------------------------------------------------
    515 }; // namespace android
    516 
    517 #endif // ANDROID_GUI_SURFACETEXTURE_H
    518