1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLTestInterface_DEFINED 9 #define GrGLTestInterface_DEFINED 10 11 #include "gl/GrGLInterface.h" 12 #include "GrGLDefines.h" 13 14 /** 15 * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl 16 * when Chromium is no longer using GrGLCreateNullInterface in its unit testing. 17 */ 18 class GrGLTestInterface : public GrGLInterface { 19 public: 20 virtual GrGLvoid activeTexture(GrGLenum texture) {} 21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {} 22 virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {} 23 virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} 24 virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {} 25 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} 26 virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} 27 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} 28 virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} 29 virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} 30 virtual GrGLvoid bindVertexArray(GrGLuint array) {} 31 virtual GrGLvoid blendBarrier() {} 32 virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} 33 virtual GrGLvoid blendEquation(GrGLenum mode) {} 34 virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {} 35 virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {} 36 virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {} 37 virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {} 38 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } 39 virtual GrGLvoid clear(GrGLbitfield mask) {} 40 virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} 41 virtual GrGLvoid clearStencil(GrGLint s) {} 42 virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {} 43 virtual GrGLvoid compileShader(GrGLuint shader) {} 44 virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} 45 virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {} 46 virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 47 virtual GrGLuint createProgram() { return 0; } 48 virtual GrGLuint createShader(GrGLenum type) { return 0; } 49 virtual GrGLvoid cullFace(GrGLenum mode) {} 50 virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {} 51 virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} 52 virtual GrGLvoid deleteProgram(GrGLuint program) {} 53 virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} 54 virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} 55 virtual GrGLvoid deleteShader(GrGLuint shader) {} 56 virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} 57 virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} 58 virtual GrGLvoid depthMask(GrGLboolean flag) {} 59 virtual GrGLvoid disable(GrGLenum cap) {} 60 virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} 61 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} 62 virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {} 63 virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {} 64 virtual GrGLvoid drawBuffer(GrGLenum mode) {} 65 virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} 66 virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} 67 virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {} 68 virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {} 69 virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} 70 virtual GrGLvoid enable(GrGLenum cap) {} 71 virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} 72 virtual GrGLvoid endQuery(GrGLenum target) {} 73 virtual GrGLvoid finish() {} 74 virtual GrGLvoid flush() {} 75 virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {} 76 virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} 77 virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 78 virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {} 79 virtual GrGLvoid frontFace(GrGLenum mode) {} 80 virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {} 81 virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {} 82 virtual GrGLvoid generateMipmap(GrGLenum target) {} 83 virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {} 84 virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {} 85 virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {} 86 virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {} 87 virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} 88 virtual GrGLenum getError() { return GR_GL_NO_ERROR; } 89 virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {} 90 virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {} 91 virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {} 92 virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {} 93 virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} 94 virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {} 95 virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {} 96 virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} 97 virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {} 98 virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {} 99 virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} 100 virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {} 101 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} 102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} 103 virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; } 104 virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; } 105 virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {} 106 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } 107 virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {} 108 virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {} 109 virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {} 110 virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {} 111 virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 112 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} 113 virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {} 114 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } 115 virtual GrGLvoid lineWidth(GrGLfloat width) {} 116 virtual GrGLvoid linkProgram(GrGLuint program) {} 117 virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; } 118 virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; } 119 virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; } 120 virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; } 121 virtual GrGLvoid minSampleShading(GrGLfloat value) {} 122 virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {} 123 virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {} 124 virtual GrGLvoid popGroupMarker() {} 125 virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {} 126 virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {} 127 virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {} 128 virtual GrGLvoid readBuffer(GrGLenum src) {} 129 virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} 130 virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} 131 virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} 132 virtual GrGLvoid resolveMultisampleFramebuffer() {} 133 virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 134 virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} 135 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 136 virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {} 137 #else 138 virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {} 139 #endif 140 virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} 141 virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} 142 virtual GrGLvoid stencilMask(GrGLuint mask) {} 143 virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {} 144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} 145 virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} 146 virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} 147 virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} 148 virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} 149 virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {} 150 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} 151 virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {} 152 virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} 153 virtual GrGLvoid textureBarrier() {} 154 virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {} 155 virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {} 156 virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} 157 virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} 158 virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} 159 virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} 160 virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} 161 virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} 162 virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} 163 virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} 164 virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} 165 virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} 166 virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {} 167 virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} 168 virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} 169 virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} 170 virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} 171 virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} 172 virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} 173 virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; } 174 virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {} 175 virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {} 176 virtual GrGLvoid useProgram(GrGLuint program) {} 177 virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {} 178 virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {} 179 virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {} 180 virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} 181 virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {} 182 virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {} 183 virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {} 184 virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 185 virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {} 186 virtual GrGLvoid matrixLoadIdentity(GrGLenum) {} 187 virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {} 188 virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} 189 virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {} 190 virtual GrGLuint genPaths(GrGLsizei range) { return 0; } 191 virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {} 192 virtual GrGLboolean isPath(GrGLuint path) { return true; } 193 virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} 194 virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {} 195 virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {} 196 virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {} 197 virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {} 198 virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {} 199 virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {} 200 virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} 201 virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {} 202 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {} 203 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {} 204 virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} 205 virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} 206 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {} 207 virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {} 208 virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; } 209 virtual GrGLvoid coverageModulation(GrGLenum components) {} 210 virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {} 211 virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {} 212 virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; } 213 virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; } 214 virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {} 215 virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {} 216 virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; } 217 virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {} 218 virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {} 219 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } 220 virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } 221 virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {} 222 virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} 223 virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {} 224 virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} 225 virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {} 226 virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {} 227 virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {} 228 virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {} 229 virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} 230 virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} 231 virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} 232 virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} 233 virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {} 234 virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {} 235 virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {} 236 virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 237 virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {} 238 virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {} 239 virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {} 240 virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {} 241 virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {} 242 virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} 243 virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} 244 virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 245 virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} 246 virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} 247 virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} 248 virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} 249 virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} 250 virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} 251 virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {} 252 virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {} 253 virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {} 254 virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; } 255 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } 256 virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} 257 virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {} 258 virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {} 259 virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {} 260 virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {} 261 virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {} 262 virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {} 263 virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} 264 virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {} 265 virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} 266 virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} 267 virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} 268 virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} 269 virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} 270 virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} 271 virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} 272 virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} 273 virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} 274 virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} 275 virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 276 virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 277 virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 278 virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 279 virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 280 virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 281 virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 282 virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 283 virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} 284 virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {} 285 virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {} 286 virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {} 287 virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } 288 virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 289 virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 290 virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {} 291 virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} 292 virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {} 293 virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {} 294 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} 295 virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} 296 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {} 297 virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} 298 virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {} 299 virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 300 virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 301 virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {} 302 virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 303 virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 304 virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 305 virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 306 virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 307 virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 308 virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {} 309 virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} 310 virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {} 311 virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {} 312 virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} 313 virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} 314 virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} 315 virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {} 316 virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {} 317 virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {} 318 virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; } 319 virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {} 320 virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} 321 virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; } 322 virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; } 323 virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {} 324 virtual GrGLvoid deleteSync(GrGLsync sync) {} 325 virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {} 326 virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {} 327 virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {} 328 virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; } 329 virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {} 330 virtual GrGLvoid popDebugGroup() {} 331 virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {} 332 virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {} 333 334 protected: 335 // This must be called by leaf class 336 void init(GrGLStandard standard) { 337 fStandard = standard; 338 fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi, 339 fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); 340 } 341 GrGLTestInterface(); 342 }; 343 344 #endif 345