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      1 #ifndef __glext_h_
      2 #define __glext_h_
      3 
      4 #ifdef __cplusplus
      5 extern "C" {
      6 #endif
      7 
      8 /*
      9 ** Copyright (c) 2007-2012 The Khronos Group Inc.
     10 **
     11 ** Permission is hereby granted, free of charge, to any person obtaining a
     12 ** copy of this software and/or associated documentation files (the
     13 ** "Materials"), to deal in the Materials without restriction, including
     14 ** without limitation the rights to use, copy, modify, merge, publish,
     15 ** distribute, sublicense, and/or sell copies of the Materials, and to
     16 ** permit persons to whom the Materials are furnished to do so, subject to
     17 ** the following conditions:
     18 **
     19 ** The above copyright notice and this permission notice shall be included
     20 ** in all copies or substantial portions of the Materials.
     21 **
     22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
     29 */
     30 
     31 /* Header file version number, required by OpenGL ABI for Linux */
     32 /* glext.h last updated $Date: 2012-09-19 19:02:24 -0700 (Wed, 19 Sep 2012) $ */
     33 /* Current version at http://www.opengl.org/registry/ */
     34 #define GL_GLEXT_VERSION 85
     35 /* Function declaration macros - to move into glplatform.h */
     36 
     37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
     38 #define WIN32_LEAN_AND_MEAN 1
     39 #include <windows.h>
     40 #endif
     41 
     42 #ifndef APIENTRY
     43 #define APIENTRY
     44 #endif
     45 #ifndef APIENTRYP
     46 #define APIENTRYP APIENTRY *
     47 #endif
     48 #ifndef GLAPI
     49 #define GLAPI extern
     50 #endif
     51 
     52 /*************************************************************/
     53 
     54 #ifndef GL_VERSION_1_2
     55 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
     56 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
     57 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
     58 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
     59 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
     60 #define GL_TEXTURE_BINDING_3D             0x806A
     61 #define GL_PACK_SKIP_IMAGES               0x806B
     62 #define GL_PACK_IMAGE_HEIGHT              0x806C
     63 #define GL_UNPACK_SKIP_IMAGES             0x806D
     64 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
     65 #define GL_TEXTURE_3D                     0x806F
     66 #define GL_PROXY_TEXTURE_3D               0x8070
     67 #define GL_TEXTURE_DEPTH                  0x8071
     68 #define GL_TEXTURE_WRAP_R                 0x8072
     69 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
     70 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
     71 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
     72 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
     73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
     74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
     75 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
     76 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
     77 #define GL_BGR                            0x80E0
     78 #define GL_BGRA                           0x80E1
     79 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
     80 #define GL_MAX_ELEMENTS_INDICES           0x80E9
     81 #define GL_CLAMP_TO_EDGE                  0x812F
     82 #define GL_TEXTURE_MIN_LOD                0x813A
     83 #define GL_TEXTURE_MAX_LOD                0x813B
     84 #define GL_TEXTURE_BASE_LEVEL             0x813C
     85 #define GL_TEXTURE_MAX_LEVEL              0x813D
     86 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
     87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
     88 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
     89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
     90 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
     91 #define GL_RESCALE_NORMAL                 0x803A
     92 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
     93 #define GL_SINGLE_COLOR                   0x81F9
     94 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
     95 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
     96 #endif
     97 
     98 #ifndef GL_ARB_imaging
     99 #define GL_CONSTANT_COLOR                 0x8001
    100 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    101 #define GL_CONSTANT_ALPHA                 0x8003
    102 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    103 #define GL_BLEND_COLOR                    0x8005
    104 #define GL_FUNC_ADD                       0x8006
    105 #define GL_MIN                            0x8007
    106 #define GL_MAX                            0x8008
    107 #define GL_BLEND_EQUATION                 0x8009
    108 #define GL_FUNC_SUBTRACT                  0x800A
    109 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
    110 #define GL_CONVOLUTION_1D                 0x8010
    111 #define GL_CONVOLUTION_2D                 0x8011
    112 #define GL_SEPARABLE_2D                   0x8012
    113 #define GL_CONVOLUTION_BORDER_MODE        0x8013
    114 #define GL_CONVOLUTION_FILTER_SCALE       0x8014
    115 #define GL_CONVOLUTION_FILTER_BIAS        0x8015
    116 #define GL_REDUCE                         0x8016
    117 #define GL_CONVOLUTION_FORMAT             0x8017
    118 #define GL_CONVOLUTION_WIDTH              0x8018
    119 #define GL_CONVOLUTION_HEIGHT             0x8019
    120 #define GL_MAX_CONVOLUTION_WIDTH          0x801A
    121 #define GL_MAX_CONVOLUTION_HEIGHT         0x801B
    122 #define GL_POST_CONVOLUTION_RED_SCALE     0x801C
    123 #define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
    124 #define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
    125 #define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
    126 #define GL_POST_CONVOLUTION_RED_BIAS      0x8020
    127 #define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
    128 #define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
    129 #define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
    130 #define GL_HISTOGRAM                      0x8024
    131 #define GL_PROXY_HISTOGRAM                0x8025
    132 #define GL_HISTOGRAM_WIDTH                0x8026
    133 #define GL_HISTOGRAM_FORMAT               0x8027
    134 #define GL_HISTOGRAM_RED_SIZE             0x8028
    135 #define GL_HISTOGRAM_GREEN_SIZE           0x8029
    136 #define GL_HISTOGRAM_BLUE_SIZE            0x802A
    137 #define GL_HISTOGRAM_ALPHA_SIZE           0x802B
    138 #define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
    139 #define GL_HISTOGRAM_SINK                 0x802D
    140 #define GL_MINMAX                         0x802E
    141 #define GL_MINMAX_FORMAT                  0x802F
    142 #define GL_MINMAX_SINK                    0x8030
    143 #define GL_TABLE_TOO_LARGE                0x8031
    144 #define GL_COLOR_MATRIX                   0x80B1
    145 #define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
    146 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
    147 #define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
    148 #define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
    149 #define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
    150 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
    151 #define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
    152 #define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
    153 #define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
    154 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
    155 #define GL_COLOR_TABLE                    0x80D0
    156 #define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
    157 #define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
    158 #define GL_PROXY_COLOR_TABLE              0x80D3
    159 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
    160 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
    161 #define GL_COLOR_TABLE_SCALE              0x80D6
    162 #define GL_COLOR_TABLE_BIAS               0x80D7
    163 #define GL_COLOR_TABLE_FORMAT             0x80D8
    164 #define GL_COLOR_TABLE_WIDTH              0x80D9
    165 #define GL_COLOR_TABLE_RED_SIZE           0x80DA
    166 #define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
    167 #define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
    168 #define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
    169 #define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
    170 #define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
    171 #define GL_CONSTANT_BORDER                0x8151
    172 #define GL_REPLICATE_BORDER               0x8153
    173 #define GL_CONVOLUTION_BORDER_COLOR       0x8154
    174 #endif
    175 
    176 #ifndef GL_VERSION_1_3
    177 #define GL_TEXTURE0                       0x84C0
    178 #define GL_TEXTURE1                       0x84C1
    179 #define GL_TEXTURE2                       0x84C2
    180 #define GL_TEXTURE3                       0x84C3
    181 #define GL_TEXTURE4                       0x84C4
    182 #define GL_TEXTURE5                       0x84C5
    183 #define GL_TEXTURE6                       0x84C6
    184 #define GL_TEXTURE7                       0x84C7
    185 #define GL_TEXTURE8                       0x84C8
    186 #define GL_TEXTURE9                       0x84C9
    187 #define GL_TEXTURE10                      0x84CA
    188 #define GL_TEXTURE11                      0x84CB
    189 #define GL_TEXTURE12                      0x84CC
    190 #define GL_TEXTURE13                      0x84CD
    191 #define GL_TEXTURE14                      0x84CE
    192 #define GL_TEXTURE15                      0x84CF
    193 #define GL_TEXTURE16                      0x84D0
    194 #define GL_TEXTURE17                      0x84D1
    195 #define GL_TEXTURE18                      0x84D2
    196 #define GL_TEXTURE19                      0x84D3
    197 #define GL_TEXTURE20                      0x84D4
    198 #define GL_TEXTURE21                      0x84D5
    199 #define GL_TEXTURE22                      0x84D6
    200 #define GL_TEXTURE23                      0x84D7
    201 #define GL_TEXTURE24                      0x84D8
    202 #define GL_TEXTURE25                      0x84D9
    203 #define GL_TEXTURE26                      0x84DA
    204 #define GL_TEXTURE27                      0x84DB
    205 #define GL_TEXTURE28                      0x84DC
    206 #define GL_TEXTURE29                      0x84DD
    207 #define GL_TEXTURE30                      0x84DE
    208 #define GL_TEXTURE31                      0x84DF
    209 #define GL_ACTIVE_TEXTURE                 0x84E0
    210 #define GL_MULTISAMPLE                    0x809D
    211 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    212 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
    213 #define GL_SAMPLE_COVERAGE                0x80A0
    214 #define GL_SAMPLE_BUFFERS                 0x80A8
    215 #define GL_SAMPLES                        0x80A9
    216 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    217 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    218 #define GL_TEXTURE_CUBE_MAP               0x8513
    219 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    220 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    221 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    222 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    223 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    224 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    225 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    226 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
    227 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    228 #define GL_COMPRESSED_RGB                 0x84ED
    229 #define GL_COMPRESSED_RGBA                0x84EE
    230 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
    231 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
    232 #define GL_TEXTURE_COMPRESSED             0x86A1
    233 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    234 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    235 #define GL_CLAMP_TO_BORDER                0x812D
    236 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
    237 #define GL_MAX_TEXTURE_UNITS              0x84E2
    238 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
    239 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
    240 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
    241 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
    242 #define GL_MULTISAMPLE_BIT                0x20000000
    243 #define GL_NORMAL_MAP                     0x8511
    244 #define GL_REFLECTION_MAP                 0x8512
    245 #define GL_COMPRESSED_ALPHA               0x84E9
    246 #define GL_COMPRESSED_LUMINANCE           0x84EA
    247 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
    248 #define GL_COMPRESSED_INTENSITY           0x84EC
    249 #define GL_COMBINE                        0x8570
    250 #define GL_COMBINE_RGB                    0x8571
    251 #define GL_COMBINE_ALPHA                  0x8572
    252 #define GL_SOURCE0_RGB                    0x8580
    253 #define GL_SOURCE1_RGB                    0x8581
    254 #define GL_SOURCE2_RGB                    0x8582
    255 #define GL_SOURCE0_ALPHA                  0x8588
    256 #define GL_SOURCE1_ALPHA                  0x8589
    257 #define GL_SOURCE2_ALPHA                  0x858A
    258 #define GL_OPERAND0_RGB                   0x8590
    259 #define GL_OPERAND1_RGB                   0x8591
    260 #define GL_OPERAND2_RGB                   0x8592
    261 #define GL_OPERAND0_ALPHA                 0x8598
    262 #define GL_OPERAND1_ALPHA                 0x8599
    263 #define GL_OPERAND2_ALPHA                 0x859A
    264 #define GL_RGB_SCALE                      0x8573
    265 #define GL_ADD_SIGNED                     0x8574
    266 #define GL_INTERPOLATE                    0x8575
    267 #define GL_SUBTRACT                       0x84E7
    268 #define GL_CONSTANT                       0x8576
    269 #define GL_PRIMARY_COLOR                  0x8577
    270 #define GL_PREVIOUS                       0x8578
    271 #define GL_DOT3_RGB                       0x86AE
    272 #define GL_DOT3_RGBA                      0x86AF
    273 #endif
    274 
    275 #ifndef GL_VERSION_1_4
    276 #define GL_BLEND_DST_RGB                  0x80C8
    277 #define GL_BLEND_SRC_RGB                  0x80C9
    278 #define GL_BLEND_DST_ALPHA                0x80CA
    279 #define GL_BLEND_SRC_ALPHA                0x80CB
    280 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
    281 #define GL_DEPTH_COMPONENT16              0x81A5
    282 #define GL_DEPTH_COMPONENT24              0x81A6
    283 #define GL_DEPTH_COMPONENT32              0x81A7
    284 #define GL_MIRRORED_REPEAT                0x8370
    285 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
    286 #define GL_TEXTURE_LOD_BIAS               0x8501
    287 #define GL_INCR_WRAP                      0x8507
    288 #define GL_DECR_WRAP                      0x8508
    289 #define GL_TEXTURE_DEPTH_SIZE             0x884A
    290 #define GL_TEXTURE_COMPARE_MODE           0x884C
    291 #define GL_TEXTURE_COMPARE_FUNC           0x884D
    292 #define GL_POINT_SIZE_MIN                 0x8126
    293 #define GL_POINT_SIZE_MAX                 0x8127
    294 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
    295 #define GL_GENERATE_MIPMAP                0x8191
    296 #define GL_GENERATE_MIPMAP_HINT           0x8192
    297 #define GL_FOG_COORDINATE_SOURCE          0x8450
    298 #define GL_FOG_COORDINATE                 0x8451
    299 #define GL_FRAGMENT_DEPTH                 0x8452
    300 #define GL_CURRENT_FOG_COORDINATE         0x8453
    301 #define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
    302 #define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
    303 #define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
    304 #define GL_FOG_COORDINATE_ARRAY           0x8457
    305 #define GL_COLOR_SUM                      0x8458
    306 #define GL_CURRENT_SECONDARY_COLOR        0x8459
    307 #define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
    308 #define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
    309 #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
    310 #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
    311 #define GL_SECONDARY_COLOR_ARRAY          0x845E
    312 #define GL_TEXTURE_FILTER_CONTROL         0x8500
    313 #define GL_DEPTH_TEXTURE_MODE             0x884B
    314 #define GL_COMPARE_R_TO_TEXTURE           0x884E
    315 #endif
    316 
    317 #ifndef GL_VERSION_1_5
    318 #define GL_BUFFER_SIZE                    0x8764
    319 #define GL_BUFFER_USAGE                   0x8765
    320 #define GL_QUERY_COUNTER_BITS             0x8864
    321 #define GL_CURRENT_QUERY                  0x8865
    322 #define GL_QUERY_RESULT                   0x8866
    323 #define GL_QUERY_RESULT_AVAILABLE         0x8867
    324 #define GL_ARRAY_BUFFER                   0x8892
    325 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    326 #define GL_ARRAY_BUFFER_BINDING           0x8894
    327 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    328 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    329 #define GL_READ_ONLY                      0x88B8
    330 #define GL_WRITE_ONLY                     0x88B9
    331 #define GL_READ_WRITE                     0x88BA
    332 #define GL_BUFFER_ACCESS                  0x88BB
    333 #define GL_BUFFER_MAPPED                  0x88BC
    334 #define GL_BUFFER_MAP_POINTER             0x88BD
    335 #define GL_STREAM_DRAW                    0x88E0
    336 #define GL_STREAM_READ                    0x88E1
    337 #define GL_STREAM_COPY                    0x88E2
    338 #define GL_STATIC_DRAW                    0x88E4
    339 #define GL_STATIC_READ                    0x88E5
    340 #define GL_STATIC_COPY                    0x88E6
    341 #define GL_DYNAMIC_DRAW                   0x88E8
    342 #define GL_DYNAMIC_READ                   0x88E9
    343 #define GL_DYNAMIC_COPY                   0x88EA
    344 #define GL_SAMPLES_PASSED                 0x8914
    345 #define GL_SRC1_ALPHA                     0x8589
    346 #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
    347 #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
    348 #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
    349 #define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
    350 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
    351 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
    352 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
    353 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
    354 #define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
    355 #define GL_FOG_COORD_SRC                  0x8450
    356 #define GL_FOG_COORD                      0x8451
    357 #define GL_CURRENT_FOG_COORD              0x8453
    358 #define GL_FOG_COORD_ARRAY_TYPE           0x8454
    359 #define GL_FOG_COORD_ARRAY_STRIDE         0x8455
    360 #define GL_FOG_COORD_ARRAY_POINTER        0x8456
    361 #define GL_FOG_COORD_ARRAY                0x8457
    362 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
    363 #define GL_SRC0_RGB                       0x8580
    364 #define GL_SRC1_RGB                       0x8581
    365 #define GL_SRC2_RGB                       0x8582
    366 #define GL_SRC0_ALPHA                     0x8588
    367 #define GL_SRC2_ALPHA                     0x858A
    368 #endif
    369 
    370 #ifndef GL_VERSION_2_0
    371 #define GL_BLEND_EQUATION_RGB             0x8009
    372 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
    373 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
    374 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
    375 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
    376 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    377 #define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
    378 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
    379 #define GL_STENCIL_BACK_FUNC              0x8800
    380 #define GL_STENCIL_BACK_FAIL              0x8801
    381 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    382 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    383 #define GL_MAX_DRAW_BUFFERS               0x8824
    384 #define GL_DRAW_BUFFER0                   0x8825
    385 #define GL_DRAW_BUFFER1                   0x8826
    386 #define GL_DRAW_BUFFER2                   0x8827
    387 #define GL_DRAW_BUFFER3                   0x8828
    388 #define GL_DRAW_BUFFER4                   0x8829
    389 #define GL_DRAW_BUFFER5                   0x882A
    390 #define GL_DRAW_BUFFER6                   0x882B
    391 #define GL_DRAW_BUFFER7                   0x882C
    392 #define GL_DRAW_BUFFER8                   0x882D
    393 #define GL_DRAW_BUFFER9                   0x882E
    394 #define GL_DRAW_BUFFER10                  0x882F
    395 #define GL_DRAW_BUFFER11                  0x8830
    396 #define GL_DRAW_BUFFER12                  0x8831
    397 #define GL_DRAW_BUFFER13                  0x8832
    398 #define GL_DRAW_BUFFER14                  0x8833
    399 #define GL_DRAW_BUFFER15                  0x8834
    400 #define GL_BLEND_EQUATION_ALPHA           0x883D
    401 #define GL_MAX_VERTEX_ATTRIBS             0x8869
    402 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
    403 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
    404 #define GL_FRAGMENT_SHADER                0x8B30
    405 #define GL_VERTEX_SHADER                  0x8B31
    406 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
    407 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
    408 #define GL_MAX_VARYING_FLOATS             0x8B4B
    409 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
    410 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    411 #define GL_SHADER_TYPE                    0x8B4F
    412 #define GL_FLOAT_VEC2                     0x8B50
    413 #define GL_FLOAT_VEC3                     0x8B51
    414 #define GL_FLOAT_VEC4                     0x8B52
    415 #define GL_INT_VEC2                       0x8B53
    416 #define GL_INT_VEC3                       0x8B54
    417 #define GL_INT_VEC4                       0x8B55
    418 #define GL_BOOL                           0x8B56
    419 #define GL_BOOL_VEC2                      0x8B57
    420 #define GL_BOOL_VEC3                      0x8B58
    421 #define GL_BOOL_VEC4                      0x8B59
    422 #define GL_FLOAT_MAT2                     0x8B5A
    423 #define GL_FLOAT_MAT3                     0x8B5B
    424 #define GL_FLOAT_MAT4                     0x8B5C
    425 #define GL_SAMPLER_1D                     0x8B5D
    426 #define GL_SAMPLER_2D                     0x8B5E
    427 #define GL_SAMPLER_3D                     0x8B5F
    428 #define GL_SAMPLER_CUBE                   0x8B60
    429 #define GL_SAMPLER_1D_SHADOW              0x8B61
    430 #define GL_SAMPLER_2D_SHADOW              0x8B62
    431 #define GL_DELETE_STATUS                  0x8B80
    432 #define GL_COMPILE_STATUS                 0x8B81
    433 #define GL_LINK_STATUS                    0x8B82
    434 #define GL_VALIDATE_STATUS                0x8B83
    435 #define GL_INFO_LOG_LENGTH                0x8B84
    436 #define GL_ATTACHED_SHADERS               0x8B85
    437 #define GL_ACTIVE_UNIFORMS                0x8B86
    438 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
    439 #define GL_SHADER_SOURCE_LENGTH           0x8B88
    440 #define GL_ACTIVE_ATTRIBUTES              0x8B89
    441 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
    442 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
    443 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
    444 #define GL_CURRENT_PROGRAM                0x8B8D
    445 #define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
    446 #define GL_LOWER_LEFT                     0x8CA1
    447 #define GL_UPPER_LEFT                     0x8CA2
    448 #define GL_STENCIL_BACK_REF               0x8CA3
    449 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    450 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    451 #define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
    452 #define GL_POINT_SPRITE                   0x8861
    453 #define GL_COORD_REPLACE                  0x8862
    454 #define GL_MAX_TEXTURE_COORDS             0x8871
    455 #endif
    456 
    457 #ifndef GL_VERSION_2_1
    458 #define GL_PIXEL_PACK_BUFFER              0x88EB
    459 #define GL_PIXEL_UNPACK_BUFFER            0x88EC
    460 #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
    461 #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
    462 #define GL_FLOAT_MAT2x3                   0x8B65
    463 #define GL_FLOAT_MAT2x4                   0x8B66
    464 #define GL_FLOAT_MAT3x2                   0x8B67
    465 #define GL_FLOAT_MAT3x4                   0x8B68
    466 #define GL_FLOAT_MAT4x2                   0x8B69
    467 #define GL_FLOAT_MAT4x3                   0x8B6A
    468 #define GL_SRGB                           0x8C40
    469 #define GL_SRGB8                          0x8C41
    470 #define GL_SRGB_ALPHA                     0x8C42
    471 #define GL_SRGB8_ALPHA8                   0x8C43
    472 #define GL_COMPRESSED_SRGB                0x8C48
    473 #define GL_COMPRESSED_SRGB_ALPHA          0x8C49
    474 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
    475 #define GL_SLUMINANCE_ALPHA               0x8C44
    476 #define GL_SLUMINANCE8_ALPHA8             0x8C45
    477 #define GL_SLUMINANCE                     0x8C46
    478 #define GL_SLUMINANCE8                    0x8C47
    479 #define GL_COMPRESSED_SLUMINANCE          0x8C4A
    480 #define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
    481 #endif
    482 
    483 #ifndef GL_VERSION_3_0
    484 #define GL_COMPARE_REF_TO_TEXTURE         0x884E
    485 #define GL_CLIP_DISTANCE0                 0x3000
    486 #define GL_CLIP_DISTANCE1                 0x3001
    487 #define GL_CLIP_DISTANCE2                 0x3002
    488 #define GL_CLIP_DISTANCE3                 0x3003
    489 #define GL_CLIP_DISTANCE4                 0x3004
    490 #define GL_CLIP_DISTANCE5                 0x3005
    491 #define GL_CLIP_DISTANCE6                 0x3006
    492 #define GL_CLIP_DISTANCE7                 0x3007
    493 #define GL_MAX_CLIP_DISTANCES             0x0D32
    494 #define GL_MAJOR_VERSION                  0x821B
    495 #define GL_MINOR_VERSION                  0x821C
    496 #define GL_NUM_EXTENSIONS                 0x821D
    497 #define GL_CONTEXT_FLAGS                  0x821E
    498 #define GL_COMPRESSED_RED                 0x8225
    499 #define GL_COMPRESSED_RG                  0x8226
    500 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
    501 #define GL_RGBA32F                        0x8814
    502 #define GL_RGB32F                         0x8815
    503 #define GL_RGBA16F                        0x881A
    504 #define GL_RGB16F                         0x881B
    505 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
    506 #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
    507 #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
    508 #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
    509 #define GL_CLAMP_READ_COLOR               0x891C
    510 #define GL_FIXED_ONLY                     0x891D
    511 #define GL_MAX_VARYING_COMPONENTS         0x8B4B
    512 #define GL_TEXTURE_1D_ARRAY               0x8C18
    513 #define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
    514 #define GL_TEXTURE_2D_ARRAY               0x8C1A
    515 #define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
    516 #define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
    517 #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
    518 #define GL_R11F_G11F_B10F                 0x8C3A
    519 #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
    520 #define GL_RGB9_E5                        0x8C3D
    521 #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
    522 #define GL_TEXTURE_SHARED_SIZE            0x8C3F
    523 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
    524 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
    525 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
    526 #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
    527 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
    528 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
    529 #define GL_PRIMITIVES_GENERATED           0x8C87
    530 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    531 #define GL_RASTERIZER_DISCARD             0x8C89
    532 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
    533 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
    534 #define GL_INTERLEAVED_ATTRIBS            0x8C8C
    535 #define GL_SEPARATE_ATTRIBS               0x8C8D
    536 #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
    537 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
    538 #define GL_RGBA32UI                       0x8D70
    539 #define GL_RGB32UI                        0x8D71
    540 #define GL_RGBA16UI                       0x8D76
    541 #define GL_RGB16UI                        0x8D77
    542 #define GL_RGBA8UI                        0x8D7C
    543 #define GL_RGB8UI                         0x8D7D
    544 #define GL_RGBA32I                        0x8D82
    545 #define GL_RGB32I                         0x8D83
    546 #define GL_RGBA16I                        0x8D88
    547 #define GL_RGB16I                         0x8D89
    548 #define GL_RGBA8I                         0x8D8E
    549 #define GL_RGB8I                          0x8D8F
    550 #define GL_RED_INTEGER                    0x8D94
    551 #define GL_GREEN_INTEGER                  0x8D95
    552 #define GL_BLUE_INTEGER                   0x8D96
    553 #define GL_RGB_INTEGER                    0x8D98
    554 #define GL_RGBA_INTEGER                   0x8D99
    555 #define GL_BGR_INTEGER                    0x8D9A
    556 #define GL_BGRA_INTEGER                   0x8D9B
    557 #define GL_SAMPLER_1D_ARRAY               0x8DC0
    558 #define GL_SAMPLER_2D_ARRAY               0x8DC1
    559 #define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
    560 #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
    561 #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
    562 #define GL_UNSIGNED_INT_VEC2              0x8DC6
    563 #define GL_UNSIGNED_INT_VEC3              0x8DC7
    564 #define GL_UNSIGNED_INT_VEC4              0x8DC8
    565 #define GL_INT_SAMPLER_1D                 0x8DC9
    566 #define GL_INT_SAMPLER_2D                 0x8DCA
    567 #define GL_INT_SAMPLER_3D                 0x8DCB
    568 #define GL_INT_SAMPLER_CUBE               0x8DCC
    569 #define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
    570 #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
    571 #define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
    572 #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
    573 #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
    574 #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
    575 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
    576 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
    577 #define GL_QUERY_WAIT                     0x8E13
    578 #define GL_QUERY_NO_WAIT                  0x8E14
    579 #define GL_QUERY_BY_REGION_WAIT           0x8E15
    580 #define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
    581 #define GL_BUFFER_ACCESS_FLAGS            0x911F
    582 #define GL_BUFFER_MAP_LENGTH              0x9120
    583 #define GL_BUFFER_MAP_OFFSET              0x9121
    584 /* Reuse tokens from ARB_depth_buffer_float */
    585 /* reuse GL_DEPTH_COMPONENT32F */
    586 /* reuse GL_DEPTH32F_STENCIL8 */
    587 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
    588 /* Reuse tokens from ARB_framebuffer_object */
    589 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
    590 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
    591 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
    592 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
    593 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
    594 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
    595 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
    596 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
    597 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
    598 /* reuse GL_FRAMEBUFFER_DEFAULT */
    599 /* reuse GL_FRAMEBUFFER_UNDEFINED */
    600 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
    601 /* reuse GL_INDEX */
    602 /* reuse GL_MAX_RENDERBUFFER_SIZE */
    603 /* reuse GL_DEPTH_STENCIL */
    604 /* reuse GL_UNSIGNED_INT_24_8 */
    605 /* reuse GL_DEPTH24_STENCIL8 */
    606 /* reuse GL_TEXTURE_STENCIL_SIZE */
    607 /* reuse GL_TEXTURE_RED_TYPE */
    608 /* reuse GL_TEXTURE_GREEN_TYPE */
    609 /* reuse GL_TEXTURE_BLUE_TYPE */
    610 /* reuse GL_TEXTURE_ALPHA_TYPE */
    611 /* reuse GL_TEXTURE_DEPTH_TYPE */
    612 /* reuse GL_UNSIGNED_NORMALIZED */
    613 /* reuse GL_FRAMEBUFFER_BINDING */
    614 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
    615 /* reuse GL_RENDERBUFFER_BINDING */
    616 /* reuse GL_READ_FRAMEBUFFER */
    617 /* reuse GL_DRAW_FRAMEBUFFER */
    618 /* reuse GL_READ_FRAMEBUFFER_BINDING */
    619 /* reuse GL_RENDERBUFFER_SAMPLES */
    620 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
    621 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
    622 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
    623 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
    624 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
    625 /* reuse GL_FRAMEBUFFER_COMPLETE */
    626 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
    627 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
    628 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
    629 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
    630 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
    631 /* reuse GL_MAX_COLOR_ATTACHMENTS */
    632 /* reuse GL_COLOR_ATTACHMENT0 */
    633 /* reuse GL_COLOR_ATTACHMENT1 */
    634 /* reuse GL_COLOR_ATTACHMENT2 */
    635 /* reuse GL_COLOR_ATTACHMENT3 */
    636 /* reuse GL_COLOR_ATTACHMENT4 */
    637 /* reuse GL_COLOR_ATTACHMENT5 */
    638 /* reuse GL_COLOR_ATTACHMENT6 */
    639 /* reuse GL_COLOR_ATTACHMENT7 */
    640 /* reuse GL_COLOR_ATTACHMENT8 */
    641 /* reuse GL_COLOR_ATTACHMENT9 */
    642 /* reuse GL_COLOR_ATTACHMENT10 */
    643 /* reuse GL_COLOR_ATTACHMENT11 */
    644 /* reuse GL_COLOR_ATTACHMENT12 */
    645 /* reuse GL_COLOR_ATTACHMENT13 */
    646 /* reuse GL_COLOR_ATTACHMENT14 */
    647 /* reuse GL_COLOR_ATTACHMENT15 */
    648 /* reuse GL_DEPTH_ATTACHMENT */
    649 /* reuse GL_STENCIL_ATTACHMENT */
    650 /* reuse GL_FRAMEBUFFER */
    651 /* reuse GL_RENDERBUFFER */
    652 /* reuse GL_RENDERBUFFER_WIDTH */
    653 /* reuse GL_RENDERBUFFER_HEIGHT */
    654 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
    655 /* reuse GL_STENCIL_INDEX1 */
    656 /* reuse GL_STENCIL_INDEX4 */
    657 /* reuse GL_STENCIL_INDEX8 */
    658 /* reuse GL_STENCIL_INDEX16 */
    659 /* reuse GL_RENDERBUFFER_RED_SIZE */
    660 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
    661 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
    662 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
    663 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
    664 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
    665 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
    666 /* reuse GL_MAX_SAMPLES */
    667 /* Reuse tokens from ARB_framebuffer_sRGB */
    668 /* reuse GL_FRAMEBUFFER_SRGB */
    669 /* Reuse tokens from ARB_half_float_vertex */
    670 /* reuse GL_HALF_FLOAT */
    671 /* Reuse tokens from ARB_map_buffer_range */
    672 /* reuse GL_MAP_READ_BIT */
    673 /* reuse GL_MAP_WRITE_BIT */
    674 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
    675 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
    676 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
    677 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
    678 /* Reuse tokens from ARB_texture_compression_rgtc */
    679 /* reuse GL_COMPRESSED_RED_RGTC1 */
    680 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
    681 /* reuse GL_COMPRESSED_RG_RGTC2 */
    682 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
    683 /* Reuse tokens from ARB_texture_rg */
    684 /* reuse GL_RG */
    685 /* reuse GL_RG_INTEGER */
    686 /* reuse GL_R8 */
    687 /* reuse GL_R16 */
    688 /* reuse GL_RG8 */
    689 /* reuse GL_RG16 */
    690 /* reuse GL_R16F */
    691 /* reuse GL_R32F */
    692 /* reuse GL_RG16F */
    693 /* reuse GL_RG32F */
    694 /* reuse GL_R8I */
    695 /* reuse GL_R8UI */
    696 /* reuse GL_R16I */
    697 /* reuse GL_R16UI */
    698 /* reuse GL_R32I */
    699 /* reuse GL_R32UI */
    700 /* reuse GL_RG8I */
    701 /* reuse GL_RG8UI */
    702 /* reuse GL_RG16I */
    703 /* reuse GL_RG16UI */
    704 /* reuse GL_RG32I */
    705 /* reuse GL_RG32UI */
    706 /* Reuse tokens from ARB_vertex_array_object */
    707 /* reuse GL_VERTEX_ARRAY_BINDING */
    708 #define GL_CLAMP_VERTEX_COLOR             0x891A
    709 #define GL_CLAMP_FRAGMENT_COLOR           0x891B
    710 #define GL_ALPHA_INTEGER                  0x8D97
    711 /* Reuse tokens from ARB_framebuffer_object */
    712 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
    713 /* reuse GL_TEXTURE_INTENSITY_TYPE */
    714 #endif
    715 
    716 #ifndef GL_VERSION_3_1
    717 #define GL_SAMPLER_2D_RECT                0x8B63
    718 #define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
    719 #define GL_SAMPLER_BUFFER                 0x8DC2
    720 #define GL_INT_SAMPLER_2D_RECT            0x8DCD
    721 #define GL_INT_SAMPLER_BUFFER             0x8DD0
    722 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
    723 #define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
    724 #define GL_TEXTURE_BUFFER                 0x8C2A
    725 #define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
    726 #define GL_TEXTURE_BINDING_BUFFER         0x8C2C
    727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
    728 #define GL_TEXTURE_RECTANGLE              0x84F5
    729 #define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
    730 #define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
    731 #define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
    732 #define GL_RED_SNORM                      0x8F90
    733 #define GL_RG_SNORM                       0x8F91
    734 #define GL_RGB_SNORM                      0x8F92
    735 #define GL_RGBA_SNORM                     0x8F93
    736 #define GL_R8_SNORM                       0x8F94
    737 #define GL_RG8_SNORM                      0x8F95
    738 #define GL_RGB8_SNORM                     0x8F96
    739 #define GL_RGBA8_SNORM                    0x8F97
    740 #define GL_R16_SNORM                      0x8F98
    741 #define GL_RG16_SNORM                     0x8F99
    742 #define GL_RGB16_SNORM                    0x8F9A
    743 #define GL_RGBA16_SNORM                   0x8F9B
    744 #define GL_SIGNED_NORMALIZED              0x8F9C
    745 #define GL_PRIMITIVE_RESTART              0x8F9D
    746 #define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
    747 /* Reuse tokens from ARB_copy_buffer */
    748 /* reuse GL_COPY_READ_BUFFER */
    749 /* reuse GL_COPY_WRITE_BUFFER */
    750 /* Reuse tokens from ARB_draw_instanced (none) */
    751 /* Reuse tokens from ARB_uniform_buffer_object */
    752 /* reuse GL_UNIFORM_BUFFER */
    753 /* reuse GL_UNIFORM_BUFFER_BINDING */
    754 /* reuse GL_UNIFORM_BUFFER_START */
    755 /* reuse GL_UNIFORM_BUFFER_SIZE */
    756 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
    757 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
    758 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
    759 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
    760 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
    761 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
    762 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
    763 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
    764 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
    765 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
    766 /* reuse GL_UNIFORM_TYPE */
    767 /* reuse GL_UNIFORM_SIZE */
    768 /* reuse GL_UNIFORM_NAME_LENGTH */
    769 /* reuse GL_UNIFORM_BLOCK_INDEX */
    770 /* reuse GL_UNIFORM_OFFSET */
    771 /* reuse GL_UNIFORM_ARRAY_STRIDE */
    772 /* reuse GL_UNIFORM_MATRIX_STRIDE */
    773 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
    774 /* reuse GL_UNIFORM_BLOCK_BINDING */
    775 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
    776 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
    777 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
    778 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
    779 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
    780 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
    781 /* reuse GL_INVALID_INDEX */
    782 #endif
    783 
    784 #ifndef GL_VERSION_3_2
    785 #define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
    786 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
    787 #define GL_LINES_ADJACENCY                0x000A
    788 #define GL_LINE_STRIP_ADJACENCY           0x000B
    789 #define GL_TRIANGLES_ADJACENCY            0x000C
    790 #define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
    791 #define GL_PROGRAM_POINT_SIZE             0x8642
    792 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
    793 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
    794 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
    795 #define GL_GEOMETRY_SHADER                0x8DD9
    796 #define GL_GEOMETRY_VERTICES_OUT          0x8916
    797 #define GL_GEOMETRY_INPUT_TYPE            0x8917
    798 #define GL_GEOMETRY_OUTPUT_TYPE           0x8918
    799 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
    800 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
    801 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
    802 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
    803 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
    804 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
    805 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
    806 #define GL_CONTEXT_PROFILE_MASK           0x9126
    807 /* reuse GL_MAX_VARYING_COMPONENTS */
    808 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
    809 /* Reuse tokens from ARB_depth_clamp */
    810 /* reuse GL_DEPTH_CLAMP */
    811 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
    812 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
    813 /* Reuse tokens from ARB_provoking_vertex */
    814 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
    815 /* reuse GL_FIRST_VERTEX_CONVENTION */
    816 /* reuse GL_LAST_VERTEX_CONVENTION */
    817 /* reuse GL_PROVOKING_VERTEX */
    818 /* Reuse tokens from ARB_seamless_cube_map */
    819 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
    820 /* Reuse tokens from ARB_sync */
    821 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
    822 /* reuse GL_OBJECT_TYPE */
    823 /* reuse GL_SYNC_CONDITION */
    824 /* reuse GL_SYNC_STATUS */
    825 /* reuse GL_SYNC_FLAGS */
    826 /* reuse GL_SYNC_FENCE */
    827 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
    828 /* reuse GL_UNSIGNALED */
    829 /* reuse GL_SIGNALED */
    830 /* reuse GL_ALREADY_SIGNALED */
    831 /* reuse GL_TIMEOUT_EXPIRED */
    832 /* reuse GL_CONDITION_SATISFIED */
    833 /* reuse GL_WAIT_FAILED */
    834 /* reuse GL_TIMEOUT_IGNORED */
    835 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
    836 /* reuse GL_TIMEOUT_IGNORED */
    837 /* Reuse tokens from ARB_texture_multisample */
    838 /* reuse GL_SAMPLE_POSITION */
    839 /* reuse GL_SAMPLE_MASK */
    840 /* reuse GL_SAMPLE_MASK_VALUE */
    841 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
    842 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
    843 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
    844 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
    845 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
    846 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
    847 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
    848 /* reuse GL_TEXTURE_SAMPLES */
    849 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
    850 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
    851 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
    852 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
    853 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
    854 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
    855 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
    856 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
    857 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
    858 /* reuse GL_MAX_INTEGER_SAMPLES */
    859 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
    860 #endif
    861 
    862 #ifndef GL_VERSION_3_3
    863 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
    864 /* Reuse tokens from ARB_blend_func_extended */
    865 /* reuse GL_SRC1_COLOR */
    866 /* reuse GL_ONE_MINUS_SRC1_COLOR */
    867 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
    868 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
    869 /* Reuse tokens from ARB_explicit_attrib_location (none) */
    870 /* Reuse tokens from ARB_occlusion_query2 */
    871 /* reuse GL_ANY_SAMPLES_PASSED */
    872 /* Reuse tokens from ARB_sampler_objects */
    873 /* reuse GL_SAMPLER_BINDING */
    874 /* Reuse tokens from ARB_shader_bit_encoding (none) */
    875 /* Reuse tokens from ARB_texture_rgb10_a2ui */
    876 /* reuse GL_RGB10_A2UI */
    877 /* Reuse tokens from ARB_texture_swizzle */
    878 /* reuse GL_TEXTURE_SWIZZLE_R */
    879 /* reuse GL_TEXTURE_SWIZZLE_G */
    880 /* reuse GL_TEXTURE_SWIZZLE_B */
    881 /* reuse GL_TEXTURE_SWIZZLE_A */
    882 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
    883 /* Reuse tokens from ARB_timer_query */
    884 /* reuse GL_TIME_ELAPSED */
    885 /* reuse GL_TIMESTAMP */
    886 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
    887 /* reuse GL_INT_2_10_10_10_REV */
    888 #endif
    889 
    890 #ifndef GL_VERSION_4_0
    891 #define GL_SAMPLE_SHADING                 0x8C36
    892 #define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
    893 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
    894 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
    895 #define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
    896 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
    897 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
    898 #define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
    899 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
    900 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
    901 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
    902 /* Reuse tokens from ARB_texture_query_lod (none) */
    903 /* Reuse tokens from ARB_draw_buffers_blend (none) */
    904 /* Reuse tokens from ARB_draw_indirect */
    905 /* reuse GL_DRAW_INDIRECT_BUFFER */
    906 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
    907 /* Reuse tokens from ARB_gpu_shader5 */
    908 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
    909 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
    910 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
    911 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
    912 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
    913 /* reuse GL_MAX_VERTEX_STREAMS */
    914 /* Reuse tokens from ARB_gpu_shader_fp64 */
    915 /* reuse GL_DOUBLE_VEC2 */
    916 /* reuse GL_DOUBLE_VEC3 */
    917 /* reuse GL_DOUBLE_VEC4 */
    918 /* reuse GL_DOUBLE_MAT2 */
    919 /* reuse GL_DOUBLE_MAT3 */
    920 /* reuse GL_DOUBLE_MAT4 */
    921 /* reuse GL_DOUBLE_MAT2x3 */
    922 /* reuse GL_DOUBLE_MAT2x4 */
    923 /* reuse GL_DOUBLE_MAT3x2 */
    924 /* reuse GL_DOUBLE_MAT3x4 */
    925 /* reuse GL_DOUBLE_MAT4x2 */
    926 /* reuse GL_DOUBLE_MAT4x3 */
    927 /* Reuse tokens from ARB_shader_subroutine */
    928 /* reuse GL_ACTIVE_SUBROUTINES */
    929 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
    930 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
    931 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
    932 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
    933 /* reuse GL_MAX_SUBROUTINES */
    934 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
    935 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
    936 /* reuse GL_COMPATIBLE_SUBROUTINES */
    937 /* Reuse tokens from ARB_tessellation_shader */
    938 /* reuse GL_PATCHES */
    939 /* reuse GL_PATCH_VERTICES */
    940 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
    941 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
    942 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
    943 /* reuse GL_TESS_GEN_MODE */
    944 /* reuse GL_TESS_GEN_SPACING */
    945 /* reuse GL_TESS_GEN_VERTEX_ORDER */
    946 /* reuse GL_TESS_GEN_POINT_MODE */
    947 /* reuse GL_ISOLINES */
    948 /* reuse GL_FRACTIONAL_ODD */
    949 /* reuse GL_FRACTIONAL_EVEN */
    950 /* reuse GL_MAX_PATCH_VERTICES */
    951 /* reuse GL_MAX_TESS_GEN_LEVEL */
    952 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
    953 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
    954 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
    955 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
    956 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
    957 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
    958 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
    959 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
    960 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
    961 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
    962 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
    963 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
    964 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
    965 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
    966 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
    967 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
    968 /* reuse GL_TESS_EVALUATION_SHADER */
    969 /* reuse GL_TESS_CONTROL_SHADER */
    970 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
    971 /* Reuse tokens from ARB_transform_feedback2 */
    972 /* reuse GL_TRANSFORM_FEEDBACK */
    973 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
    974 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
    975 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
    976 /* Reuse tokens from ARB_transform_feedback3 */
    977 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
    978 /* reuse GL_MAX_VERTEX_STREAMS */
    979 #endif
    980 
    981 #ifndef GL_VERSION_4_1
    982 /* Reuse tokens from ARB_ES2_compatibility */
    983 /* reuse GL_FIXED */
    984 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
    985 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
    986 /* reuse GL_LOW_FLOAT */
    987 /* reuse GL_MEDIUM_FLOAT */
    988 /* reuse GL_HIGH_FLOAT */
    989 /* reuse GL_LOW_INT */
    990 /* reuse GL_MEDIUM_INT */
    991 /* reuse GL_HIGH_INT */
    992 /* reuse GL_SHADER_COMPILER */
    993 /* reuse GL_SHADER_BINARY_FORMATS */
    994 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
    995 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
    996 /* reuse GL_MAX_VARYING_VECTORS */
    997 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
    998 /* reuse GL_RGB565 */
    999 /* Reuse tokens from ARB_get_program_binary */
   1000 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
   1001 /* reuse GL_PROGRAM_BINARY_LENGTH */
   1002 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
   1003 /* reuse GL_PROGRAM_BINARY_FORMATS */
   1004 /* Reuse tokens from ARB_separate_shader_objects */
   1005 /* reuse GL_VERTEX_SHADER_BIT */
   1006 /* reuse GL_FRAGMENT_SHADER_BIT */
   1007 /* reuse GL_GEOMETRY_SHADER_BIT */
   1008 /* reuse GL_TESS_CONTROL_SHADER_BIT */
   1009 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
   1010 /* reuse GL_ALL_SHADER_BITS */
   1011 /* reuse GL_PROGRAM_SEPARABLE */
   1012 /* reuse GL_ACTIVE_PROGRAM */
   1013 /* reuse GL_PROGRAM_PIPELINE_BINDING */
   1014 /* Reuse tokens from ARB_shader_precision (none) */
   1015 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
   1016 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
   1017 /* reuse GL_MAX_VIEWPORTS */
   1018 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
   1019 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
   1020 /* reuse GL_LAYER_PROVOKING_VERTEX */
   1021 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
   1022 /* reuse GL_UNDEFINED_VERTEX */
   1023 #endif
   1024 
   1025 #ifndef GL_VERSION_4_2
   1026 /* Reuse tokens from ARB_base_instance (none) */
   1027 /* Reuse tokens from ARB_shading_language_420pack (none) */
   1028 /* Reuse tokens from ARB_transform_feedback_instanced (none) */
   1029 /* Reuse tokens from ARB_compressed_texture_pixel_storage */
   1030 /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
   1031 /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
   1032 /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
   1033 /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
   1034 /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
   1035 /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
   1036 /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
   1037 /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
   1038 /* Reuse tokens from ARB_conservative_depth (none) */
   1039 /* Reuse tokens from ARB_internalformat_query */
   1040 /* reuse GL_NUM_SAMPLE_COUNTS */
   1041 /* Reuse tokens from ARB_map_buffer_alignment */
   1042 /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
   1043 /* Reuse tokens from ARB_shader_atomic_counters */
   1044 /* reuse GL_ATOMIC_COUNTER_BUFFER */
   1045 /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
   1046 /* reuse GL_ATOMIC_COUNTER_BUFFER_START */
   1047 /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
   1048 /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
   1049 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
   1050 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
   1051 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
   1052 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
   1053 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
   1054 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
   1055 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
   1056 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
   1057 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
   1058 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
   1059 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
   1060 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
   1061 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
   1062 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
   1063 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
   1064 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
   1065 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
   1066 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
   1067 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
   1068 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
   1069 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
   1070 /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
   1071 /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
   1072 /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
   1073 /* Reuse tokens from ARB_shader_image_load_store */
   1074 /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
   1075 /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
   1076 /* reuse GL_UNIFORM_BARRIER_BIT */
   1077 /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
   1078 /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
   1079 /* reuse GL_COMMAND_BARRIER_BIT */
   1080 /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
   1081 /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
   1082 /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
   1083 /* reuse GL_FRAMEBUFFER_BARRIER_BIT */
   1084 /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
   1085 /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
   1086 /* reuse GL_ALL_BARRIER_BITS */
   1087 /* reuse GL_MAX_IMAGE_UNITS */
   1088 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
   1089 /* reuse GL_IMAGE_BINDING_NAME */
   1090 /* reuse GL_IMAGE_BINDING_LEVEL */
   1091 /* reuse GL_IMAGE_BINDING_LAYERED */
   1092 /* reuse GL_IMAGE_BINDING_LAYER */
   1093 /* reuse GL_IMAGE_BINDING_ACCESS */
   1094 /* reuse GL_IMAGE_1D */
   1095 /* reuse GL_IMAGE_2D */
   1096 /* reuse GL_IMAGE_3D */
   1097 /* reuse GL_IMAGE_2D_RECT */
   1098 /* reuse GL_IMAGE_CUBE */
   1099 /* reuse GL_IMAGE_BUFFER */
   1100 /* reuse GL_IMAGE_1D_ARRAY */
   1101 /* reuse GL_IMAGE_2D_ARRAY */
   1102 /* reuse GL_IMAGE_CUBE_MAP_ARRAY */
   1103 /* reuse GL_IMAGE_2D_MULTISAMPLE */
   1104 /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
   1105 /* reuse GL_INT_IMAGE_1D */
   1106 /* reuse GL_INT_IMAGE_2D */
   1107 /* reuse GL_INT_IMAGE_3D */
   1108 /* reuse GL_INT_IMAGE_2D_RECT */
   1109 /* reuse GL_INT_IMAGE_CUBE */
   1110 /* reuse GL_INT_IMAGE_BUFFER */
   1111 /* reuse GL_INT_IMAGE_1D_ARRAY */
   1112 /* reuse GL_INT_IMAGE_2D_ARRAY */
   1113 /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
   1114 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
   1115 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
   1116 /* reuse GL_UNSIGNED_INT_IMAGE_1D */
   1117 /* reuse GL_UNSIGNED_INT_IMAGE_2D */
   1118 /* reuse GL_UNSIGNED_INT_IMAGE_3D */
   1119 /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
   1120 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
   1121 /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
   1122 /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
   1123 /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
   1124 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
   1125 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
   1126 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
   1127 /* reuse GL_MAX_IMAGE_SAMPLES */
   1128 /* reuse GL_IMAGE_BINDING_FORMAT */
   1129 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
   1130 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
   1131 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
   1132 /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
   1133 /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
   1134 /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
   1135 /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
   1136 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
   1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
   1138 /* Reuse tokens from ARB_shading_language_packing (none) */
   1139 /* Reuse tokens from ARB_texture_storage */
   1140 /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
   1141 #endif
   1142 
   1143 #ifndef GL_VERSION_4_3
   1144 #define GL_NUM_SHADING_LANGUAGE_VERSIONS  0x82E9
   1145 #define GL_VERTEX_ATTRIB_ARRAY_LONG       0x874E
   1146 /* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */
   1147 /* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */
   1148 /* Reuse tokens from ARB_shader_image_size (none, GLSL only) */
   1149 /* Reuse tokens from ARB_ES3_compatibility */
   1150 /* reuse GL_COMPRESSED_RGB8_ETC2 */
   1151 /* reuse GL_COMPRESSED_SRGB8_ETC2 */
   1152 /* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
   1153 /* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
   1154 /* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */
   1155 /* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */
   1156 /* reuse GL_COMPRESSED_R11_EAC */
   1157 /* reuse GL_COMPRESSED_SIGNED_R11_EAC */
   1158 /* reuse GL_COMPRESSED_RG11_EAC */
   1159 /* reuse GL_COMPRESSED_SIGNED_RG11_EAC */
   1160 /* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */
   1161 /* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */
   1162 /* reuse GL_MAX_ELEMENT_INDEX */
   1163 /* Reuse tokens from ARB_clear_buffer_object (none) */
   1164 /* Reuse tokens from ARB_compute_shader */
   1165 /* reuse GL_COMPUTE_SHADER */
   1166 /* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */
   1167 /* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */
   1168 /* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */
   1169 /* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
   1170 /* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */
   1171 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */
   1172 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */
   1173 /* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */
   1174 /* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */
   1175 /* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */
   1176 /* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */
   1177 /* reuse GL_COMPUTE_LOCAL_WORK_SIZE */
   1178 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */
   1179 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */
   1180 /* reuse GL_DISPATCH_INDIRECT_BUFFER */
   1181 /* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */
   1182 /* Reuse tokens from ARB_copy_image (none) */
   1183 /* Reuse tokens from KHR_debug */
   1184 /* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */
   1185 /* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */
   1186 /* reuse GL_DEBUG_CALLBACK_FUNCTION */
   1187 /* reuse GL_DEBUG_CALLBACK_USER_PARAM */
   1188 /* reuse GL_DEBUG_SOURCE_API */
   1189 /* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */
   1190 /* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */
   1191 /* reuse GL_DEBUG_SOURCE_THIRD_PARTY */
   1192 /* reuse GL_DEBUG_SOURCE_APPLICATION */
   1193 /* reuse GL_DEBUG_SOURCE_OTHER */
   1194 /* reuse GL_DEBUG_TYPE_ERROR */
   1195 /* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */
   1196 /* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */
   1197 /* reuse GL_DEBUG_TYPE_PORTABILITY */
   1198 /* reuse GL_DEBUG_TYPE_PERFORMANCE */
   1199 /* reuse GL_DEBUG_TYPE_OTHER */
   1200 /* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */
   1201 /* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */
   1202 /* reuse GL_DEBUG_LOGGED_MESSAGES */
   1203 /* reuse GL_DEBUG_SEVERITY_HIGH */
   1204 /* reuse GL_DEBUG_SEVERITY_MEDIUM */
   1205 /* reuse GL_DEBUG_SEVERITY_LOW */
   1206 /* reuse GL_DEBUG_TYPE_MARKER */
   1207 /* reuse GL_DEBUG_TYPE_PUSH_GROUP */
   1208 /* reuse GL_DEBUG_TYPE_POP_GROUP */
   1209 /* reuse GL_DEBUG_SEVERITY_NOTIFICATION */
   1210 /* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */
   1211 /* reuse GL_DEBUG_GROUP_STACK_DEPTH */
   1212 /* reuse GL_BUFFER */
   1213 /* reuse GL_SHADER */
   1214 /* reuse GL_PROGRAM */
   1215 /* reuse GL_QUERY */
   1216 /* reuse GL_PROGRAM_PIPELINE */
   1217 /* reuse GL_SAMPLER */
   1218 /* reuse GL_DISPLAY_LIST */
   1219 /* reuse GL_MAX_LABEL_LENGTH */
   1220 /* reuse GL_DEBUG_OUTPUT */
   1221 /* reuse GL_CONTEXT_FLAG_DEBUG_BIT */
   1222 /* reuse GL_STACK_UNDERFLOW */
   1223 /* reuse GL_STACK_OVERFLOW */
   1224 /* Reuse tokens from ARB_explicit_uniform_location */
   1225 /* reuse GL_MAX_UNIFORM_LOCATIONS */
   1226 /* Reuse tokens from ARB_framebuffer_no_attachments */
   1227 /* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */
   1228 /* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */
   1229 /* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */
   1230 /* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */
   1231 /* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */
   1232 /* reuse GL_MAX_FRAMEBUFFER_WIDTH */
   1233 /* reuse GL_MAX_FRAMEBUFFER_HEIGHT */
   1234 /* reuse GL_MAX_FRAMEBUFFER_LAYERS */
   1235 /* reuse GL_MAX_FRAMEBUFFER_SAMPLES */
   1236 /* Reuse tokens from ARB_internalformat_query2 */
   1237 /* reuse GL_INTERNALFORMAT_SUPPORTED */
   1238 /* reuse GL_INTERNALFORMAT_PREFERRED */
   1239 /* reuse GL_INTERNALFORMAT_RED_SIZE */
   1240 /* reuse GL_INTERNALFORMAT_GREEN_SIZE */
   1241 /* reuse GL_INTERNALFORMAT_BLUE_SIZE */
   1242 /* reuse GL_INTERNALFORMAT_ALPHA_SIZE */
   1243 /* reuse GL_INTERNALFORMAT_DEPTH_SIZE */
   1244 /* reuse GL_INTERNALFORMAT_STENCIL_SIZE */
   1245 /* reuse GL_INTERNALFORMAT_SHARED_SIZE */
   1246 /* reuse GL_INTERNALFORMAT_RED_TYPE */
   1247 /* reuse GL_INTERNALFORMAT_GREEN_TYPE */
   1248 /* reuse GL_INTERNALFORMAT_BLUE_TYPE */
   1249 /* reuse GL_INTERNALFORMAT_ALPHA_TYPE */
   1250 /* reuse GL_INTERNALFORMAT_DEPTH_TYPE */
   1251 /* reuse GL_INTERNALFORMAT_STENCIL_TYPE */
   1252 /* reuse GL_MAX_WIDTH */
   1253 /* reuse GL_MAX_HEIGHT */
   1254 /* reuse GL_MAX_DEPTH */
   1255 /* reuse GL_MAX_LAYERS */
   1256 /* reuse GL_MAX_COMBINED_DIMENSIONS */
   1257 /* reuse GL_COLOR_COMPONENTS */
   1258 /* reuse GL_DEPTH_COMPONENTS */
   1259 /* reuse GL_STENCIL_COMPONENTS */
   1260 /* reuse GL_COLOR_RENDERABLE */
   1261 /* reuse GL_DEPTH_RENDERABLE */
   1262 /* reuse GL_STENCIL_RENDERABLE */
   1263 /* reuse GL_FRAMEBUFFER_RENDERABLE */
   1264 /* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */
   1265 /* reuse GL_FRAMEBUFFER_BLEND */
   1266 /* reuse GL_READ_PIXELS */
   1267 /* reuse GL_READ_PIXELS_FORMAT */
   1268 /* reuse GL_READ_PIXELS_TYPE */
   1269 /* reuse GL_TEXTURE_IMAGE_FORMAT */
   1270 /* reuse GL_TEXTURE_IMAGE_TYPE */
   1271 /* reuse GL_GET_TEXTURE_IMAGE_FORMAT */
   1272 /* reuse GL_GET_TEXTURE_IMAGE_TYPE */
   1273 /* reuse GL_MIPMAP */
   1274 /* reuse GL_MANUAL_GENERATE_MIPMAP */
   1275 /* reuse GL_AUTO_GENERATE_MIPMAP */
   1276 /* reuse GL_COLOR_ENCODING */
   1277 /* reuse GL_SRGB_READ */
   1278 /* reuse GL_SRGB_WRITE */
   1279 /* reuse GL_FILTER */
   1280 /* reuse GL_VERTEX_TEXTURE */
   1281 /* reuse GL_TESS_CONTROL_TEXTURE */
   1282 /* reuse GL_TESS_EVALUATION_TEXTURE */
   1283 /* reuse GL_GEOMETRY_TEXTURE */
   1284 /* reuse GL_FRAGMENT_TEXTURE */
   1285 /* reuse GL_COMPUTE_TEXTURE */
   1286 /* reuse GL_TEXTURE_SHADOW */
   1287 /* reuse GL_TEXTURE_GATHER */
   1288 /* reuse GL_TEXTURE_GATHER_SHADOW */
   1289 /* reuse GL_SHADER_IMAGE_LOAD */
   1290 /* reuse GL_SHADER_IMAGE_STORE */
   1291 /* reuse GL_SHADER_IMAGE_ATOMIC */
   1292 /* reuse GL_IMAGE_TEXEL_SIZE */
   1293 /* reuse GL_IMAGE_COMPATIBILITY_CLASS */
   1294 /* reuse GL_IMAGE_PIXEL_FORMAT */
   1295 /* reuse GL_IMAGE_PIXEL_TYPE */
   1296 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */
   1297 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */
   1298 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */
   1299 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */
   1300 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */
   1301 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */
   1302 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */
   1303 /* reuse GL_CLEAR_BUFFER */
   1304 /* reuse GL_TEXTURE_VIEW */
   1305 /* reuse GL_VIEW_COMPATIBILITY_CLASS */
   1306 /* reuse GL_FULL_SUPPORT */
   1307 /* reuse GL_CAVEAT_SUPPORT */
   1308 /* reuse GL_IMAGE_CLASS_4_X_32 */
   1309 /* reuse GL_IMAGE_CLASS_2_X_32 */
   1310 /* reuse GL_IMAGE_CLASS_1_X_32 */
   1311 /* reuse GL_IMAGE_CLASS_4_X_16 */
   1312 /* reuse GL_IMAGE_CLASS_2_X_16 */
   1313 /* reuse GL_IMAGE_CLASS_1_X_16 */
   1314 /* reuse GL_IMAGE_CLASS_4_X_8 */
   1315 /* reuse GL_IMAGE_CLASS_2_X_8 */
   1316 /* reuse GL_IMAGE_CLASS_1_X_8 */
   1317 /* reuse GL_IMAGE_CLASS_11_11_10 */
   1318 /* reuse GL_IMAGE_CLASS_10_10_10_2 */
   1319 /* reuse GL_VIEW_CLASS_128_BITS */
   1320 /* reuse GL_VIEW_CLASS_96_BITS */
   1321 /* reuse GL_VIEW_CLASS_64_BITS */
   1322 /* reuse GL_VIEW_CLASS_48_BITS */
   1323 /* reuse GL_VIEW_CLASS_32_BITS */
   1324 /* reuse GL_VIEW_CLASS_24_BITS */
   1325 /* reuse GL_VIEW_CLASS_16_BITS */
   1326 /* reuse GL_VIEW_CLASS_8_BITS */
   1327 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */
   1328 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */
   1329 /* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */
   1330 /* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */
   1331 /* reuse GL_VIEW_CLASS_RGTC1_RED */
   1332 /* reuse GL_VIEW_CLASS_RGTC2_RG */
   1333 /* reuse GL_VIEW_CLASS_BPTC_UNORM */
   1334 /* reuse GL_VIEW_CLASS_BPTC_FLOAT */
   1335 /* Reuse tokens from ARB_invalidate_subdata (none) */
   1336 /* Reuse tokens from ARB_multi_draw_indirect (none) */
   1337 /* Reuse tokens from ARB_program_interface_query */
   1338 /* reuse GL_UNIFORM */
   1339 /* reuse GL_UNIFORM_BLOCK */
   1340 /* reuse GL_PROGRAM_INPUT */
   1341 /* reuse GL_PROGRAM_OUTPUT */
   1342 /* reuse GL_BUFFER_VARIABLE */
   1343 /* reuse GL_SHADER_STORAGE_BLOCK */
   1344 /* reuse GL_VERTEX_SUBROUTINE */
   1345 /* reuse GL_TESS_CONTROL_SUBROUTINE */
   1346 /* reuse GL_TESS_EVALUATION_SUBROUTINE */
   1347 /* reuse GL_GEOMETRY_SUBROUTINE */
   1348 /* reuse GL_FRAGMENT_SUBROUTINE */
   1349 /* reuse GL_COMPUTE_SUBROUTINE */
   1350 /* reuse GL_VERTEX_SUBROUTINE_UNIFORM */
   1351 /* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */
   1352 /* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */
   1353 /* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */
   1354 /* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */
   1355 /* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */
   1356 /* reuse GL_TRANSFORM_FEEDBACK_VARYING */
   1357 /* reuse GL_ACTIVE_RESOURCES */
   1358 /* reuse GL_MAX_NAME_LENGTH */
   1359 /* reuse GL_MAX_NUM_ACTIVE_VARIABLES */
   1360 /* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */
   1361 /* reuse GL_NAME_LENGTH */
   1362 /* reuse GL_TYPE */
   1363 /* reuse GL_ARRAY_SIZE */
   1364 /* reuse GL_OFFSET */
   1365 /* reuse GL_BLOCK_INDEX */
   1366 /* reuse GL_ARRAY_STRIDE */
   1367 /* reuse GL_MATRIX_STRIDE */
   1368 /* reuse GL_IS_ROW_MAJOR */
   1369 /* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */
   1370 /* reuse GL_BUFFER_BINDING */
   1371 /* reuse GL_BUFFER_DATA_SIZE */
   1372 /* reuse GL_NUM_ACTIVE_VARIABLES */
   1373 /* reuse GL_ACTIVE_VARIABLES */
   1374 /* reuse GL_REFERENCED_BY_VERTEX_SHADER */
   1375 /* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */
   1376 /* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */
   1377 /* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */
   1378 /* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */
   1379 /* reuse GL_REFERENCED_BY_COMPUTE_SHADER */
   1380 /* reuse GL_TOP_LEVEL_ARRAY_SIZE */
   1381 /* reuse GL_TOP_LEVEL_ARRAY_STRIDE */
   1382 /* reuse GL_LOCATION */
   1383 /* reuse GL_LOCATION_INDEX */
   1384 /* reuse GL_IS_PER_PATCH */
   1385 /* Reuse tokens from ARB_robust_buffer_access_behavior (none) */
   1386 /* Reuse tokens from ARB_shader_storage_buffer_object */
   1387 /* reuse GL_SHADER_STORAGE_BUFFER */
   1388 /* reuse GL_SHADER_STORAGE_BUFFER_BINDING */
   1389 /* reuse GL_SHADER_STORAGE_BUFFER_START */
   1390 /* reuse GL_SHADER_STORAGE_BUFFER_SIZE */
   1391 /* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */
   1392 /* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */
   1393 /* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */
   1394 /* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */
   1395 /* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */
   1396 /* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */
   1397 /* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */
   1398 /* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */
   1399 /* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */
   1400 /* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */
   1401 /* reuse GL_SHADER_STORAGE_BARRIER_BIT */
   1402 /* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */
   1403 /* Reuse tokens from ARB_stencil_texturing */
   1404 /* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */
   1405 /* Reuse tokens from ARB_texture_buffer_range */
   1406 /* reuse GL_TEXTURE_BUFFER_OFFSET */
   1407 /* reuse GL_TEXTURE_BUFFER_SIZE */
   1408 /* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */
   1409 /* Reuse tokens from ARB_texture_query_levels (none) */
   1410 /* Reuse tokens from ARB_texture_storage_multisample (none) */
   1411 /* Reuse tokens from ARB_texture_view */
   1412 /* reuse GL_TEXTURE_VIEW_MIN_LEVEL */
   1413 /* reuse GL_TEXTURE_VIEW_NUM_LEVELS */
   1414 /* reuse GL_TEXTURE_VIEW_MIN_LAYER */
   1415 /* reuse GL_TEXTURE_VIEW_NUM_LAYERS */
   1416 /* reuse GL_TEXTURE_IMMUTABLE_LEVELS */
   1417 /* Reuse tokens from ARB_vertex_attrib_binding */
   1418 /* reuse GL_VERTEX_ATTRIB_BINDING */
   1419 /* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */
   1420 /* reuse GL_VERTEX_BINDING_DIVISOR */
   1421 /* reuse GL_VERTEX_BINDING_OFFSET */
   1422 /* reuse GL_VERTEX_BINDING_STRIDE */
   1423 /* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */
   1424 /* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */
   1425 #endif
   1426 
   1427 #ifndef GL_ARB_multitexture
   1428 #define GL_TEXTURE0_ARB                   0x84C0
   1429 #define GL_TEXTURE1_ARB                   0x84C1
   1430 #define GL_TEXTURE2_ARB                   0x84C2
   1431 #define GL_TEXTURE3_ARB                   0x84C3
   1432 #define GL_TEXTURE4_ARB                   0x84C4
   1433 #define GL_TEXTURE5_ARB                   0x84C5
   1434 #define GL_TEXTURE6_ARB                   0x84C6
   1435 #define GL_TEXTURE7_ARB                   0x84C7
   1436 #define GL_TEXTURE8_ARB                   0x84C8
   1437 #define GL_TEXTURE9_ARB                   0x84C9
   1438 #define GL_TEXTURE10_ARB                  0x84CA
   1439 #define GL_TEXTURE11_ARB                  0x84CB
   1440 #define GL_TEXTURE12_ARB                  0x84CC
   1441 #define GL_TEXTURE13_ARB                  0x84CD
   1442 #define GL_TEXTURE14_ARB                  0x84CE
   1443 #define GL_TEXTURE15_ARB                  0x84CF
   1444 #define GL_TEXTURE16_ARB                  0x84D0
   1445 #define GL_TEXTURE17_ARB                  0x84D1
   1446 #define GL_TEXTURE18_ARB                  0x84D2
   1447 #define GL_TEXTURE19_ARB                  0x84D3
   1448 #define GL_TEXTURE20_ARB                  0x84D4
   1449 #define GL_TEXTURE21_ARB                  0x84D5
   1450 #define GL_TEXTURE22_ARB                  0x84D6
   1451 #define GL_TEXTURE23_ARB                  0x84D7
   1452 #define GL_TEXTURE24_ARB                  0x84D8
   1453 #define GL_TEXTURE25_ARB                  0x84D9
   1454 #define GL_TEXTURE26_ARB                  0x84DA
   1455 #define GL_TEXTURE27_ARB                  0x84DB
   1456 #define GL_TEXTURE28_ARB                  0x84DC
   1457 #define GL_TEXTURE29_ARB                  0x84DD
   1458 #define GL_TEXTURE30_ARB                  0x84DE
   1459 #define GL_TEXTURE31_ARB                  0x84DF
   1460 #define GL_ACTIVE_TEXTURE_ARB             0x84E0
   1461 #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
   1462 #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
   1463 #endif
   1464 
   1465 #ifndef GL_ARB_transpose_matrix
   1466 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
   1467 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
   1468 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
   1469 #define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
   1470 #endif
   1471 
   1472 #ifndef GL_ARB_multisample
   1473 #define GL_MULTISAMPLE_ARB                0x809D
   1474 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
   1475 #define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
   1476 #define GL_SAMPLE_COVERAGE_ARB            0x80A0
   1477 #define GL_SAMPLE_BUFFERS_ARB             0x80A8
   1478 #define GL_SAMPLES_ARB                    0x80A9
   1479 #define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
   1480 #define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
   1481 #define GL_MULTISAMPLE_BIT_ARB            0x20000000
   1482 #endif
   1483 
   1484 #ifndef GL_ARB_texture_env_add
   1485 #endif
   1486 
   1487 #ifndef GL_ARB_texture_cube_map
   1488 #define GL_NORMAL_MAP_ARB                 0x8511
   1489 #define GL_REFLECTION_MAP_ARB             0x8512
   1490 #define GL_TEXTURE_CUBE_MAP_ARB           0x8513
   1491 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
   1492 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
   1493 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
   1494 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
   1495 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
   1496 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
   1497 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
   1498 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
   1499 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
   1500 #endif
   1501 
   1502 #ifndef GL_ARB_texture_compression
   1503 #define GL_COMPRESSED_ALPHA_ARB           0x84E9
   1504 #define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
   1505 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
   1506 #define GL_COMPRESSED_INTENSITY_ARB       0x84EC
   1507 #define GL_COMPRESSED_RGB_ARB             0x84ED
   1508 #define GL_COMPRESSED_RGBA_ARB            0x84EE
   1509 #define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
   1510 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
   1511 #define GL_TEXTURE_COMPRESSED_ARB         0x86A1
   1512 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
   1513 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
   1514 #endif
   1515 
   1516 #ifndef GL_ARB_texture_border_clamp
   1517 #define GL_CLAMP_TO_BORDER_ARB            0x812D
   1518 #endif
   1519 
   1520 #ifndef GL_ARB_point_parameters
   1521 #define GL_POINT_SIZE_MIN_ARB             0x8126
   1522 #define GL_POINT_SIZE_MAX_ARB             0x8127
   1523 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
   1524 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
   1525 #endif
   1526 
   1527 #ifndef GL_ARB_vertex_blend
   1528 #define GL_MAX_VERTEX_UNITS_ARB           0x86A4
   1529 #define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
   1530 #define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
   1531 #define GL_VERTEX_BLEND_ARB               0x86A7
   1532 #define GL_CURRENT_WEIGHT_ARB             0x86A8
   1533 #define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
   1534 #define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
   1535 #define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
   1536 #define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
   1537 #define GL_WEIGHT_ARRAY_ARB               0x86AD
   1538 #define GL_MODELVIEW0_ARB                 0x1700
   1539 #define GL_MODELVIEW1_ARB                 0x850A
   1540 #define GL_MODELVIEW2_ARB                 0x8722
   1541 #define GL_MODELVIEW3_ARB                 0x8723
   1542 #define GL_MODELVIEW4_ARB                 0x8724
   1543 #define GL_MODELVIEW5_ARB                 0x8725
   1544 #define GL_MODELVIEW6_ARB                 0x8726
   1545 #define GL_MODELVIEW7_ARB                 0x8727
   1546 #define GL_MODELVIEW8_ARB                 0x8728
   1547 #define GL_MODELVIEW9_ARB                 0x8729
   1548 #define GL_MODELVIEW10_ARB                0x872A
   1549 #define GL_MODELVIEW11_ARB                0x872B
   1550 #define GL_MODELVIEW12_ARB                0x872C
   1551 #define GL_MODELVIEW13_ARB                0x872D
   1552 #define GL_MODELVIEW14_ARB                0x872E
   1553 #define GL_MODELVIEW15_ARB                0x872F
   1554 #define GL_MODELVIEW16_ARB                0x8730
   1555 #define GL_MODELVIEW17_ARB                0x8731
   1556 #define GL_MODELVIEW18_ARB                0x8732
   1557 #define GL_MODELVIEW19_ARB                0x8733
   1558 #define GL_MODELVIEW20_ARB                0x8734
   1559 #define GL_MODELVIEW21_ARB                0x8735
   1560 #define GL_MODELVIEW22_ARB                0x8736
   1561 #define GL_MODELVIEW23_ARB                0x8737
   1562 #define GL_MODELVIEW24_ARB                0x8738
   1563 #define GL_MODELVIEW25_ARB                0x8739
   1564 #define GL_MODELVIEW26_ARB                0x873A
   1565 #define GL_MODELVIEW27_ARB                0x873B
   1566 #define GL_MODELVIEW28_ARB                0x873C
   1567 #define GL_MODELVIEW29_ARB                0x873D
   1568 #define GL_MODELVIEW30_ARB                0x873E
   1569 #define GL_MODELVIEW31_ARB                0x873F
   1570 #endif
   1571 
   1572 #ifndef GL_ARB_matrix_palette
   1573 #define GL_MATRIX_PALETTE_ARB             0x8840
   1574 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
   1575 #define GL_MAX_PALETTE_MATRICES_ARB       0x8842
   1576 #define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
   1577 #define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
   1578 #define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
   1579 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
   1580 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
   1581 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
   1582 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
   1583 #endif
   1584 
   1585 #ifndef GL_ARB_texture_env_combine
   1586 #define GL_COMBINE_ARB                    0x8570
   1587 #define GL_COMBINE_RGB_ARB                0x8571
   1588 #define GL_COMBINE_ALPHA_ARB              0x8572
   1589 #define GL_SOURCE0_RGB_ARB                0x8580
   1590 #define GL_SOURCE1_RGB_ARB                0x8581
   1591 #define GL_SOURCE2_RGB_ARB                0x8582
   1592 #define GL_SOURCE0_ALPHA_ARB              0x8588
   1593 #define GL_SOURCE1_ALPHA_ARB              0x8589
   1594 #define GL_SOURCE2_ALPHA_ARB              0x858A
   1595 #define GL_OPERAND0_RGB_ARB               0x8590
   1596 #define GL_OPERAND1_RGB_ARB               0x8591
   1597 #define GL_OPERAND2_RGB_ARB               0x8592
   1598 #define GL_OPERAND0_ALPHA_ARB             0x8598
   1599 #define GL_OPERAND1_ALPHA_ARB             0x8599
   1600 #define GL_OPERAND2_ALPHA_ARB             0x859A
   1601 #define GL_RGB_SCALE_ARB                  0x8573
   1602 #define GL_ADD_SIGNED_ARB                 0x8574
   1603 #define GL_INTERPOLATE_ARB                0x8575
   1604 #define GL_SUBTRACT_ARB                   0x84E7
   1605 #define GL_CONSTANT_ARB                   0x8576
   1606 #define GL_PRIMARY_COLOR_ARB              0x8577
   1607 #define GL_PREVIOUS_ARB                   0x8578
   1608 #endif
   1609 
   1610 #ifndef GL_ARB_texture_env_crossbar
   1611 #endif
   1612 
   1613 #ifndef GL_ARB_texture_env_dot3
   1614 #define GL_DOT3_RGB_ARB                   0x86AE
   1615 #define GL_DOT3_RGBA_ARB                  0x86AF
   1616 #endif
   1617 
   1618 #ifndef GL_ARB_texture_mirrored_repeat
   1619 #define GL_MIRRORED_REPEAT_ARB            0x8370
   1620 #endif
   1621 
   1622 #ifndef GL_ARB_depth_texture
   1623 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
   1624 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
   1625 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
   1626 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
   1627 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
   1628 #endif
   1629 
   1630 #ifndef GL_ARB_shadow
   1631 #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
   1632 #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
   1633 #define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
   1634 #endif
   1635 
   1636 #ifndef GL_ARB_shadow_ambient
   1637 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
   1638 #endif
   1639 
   1640 #ifndef GL_ARB_window_pos
   1641 #endif
   1642 
   1643 #ifndef GL_ARB_vertex_program
   1644 #define GL_COLOR_SUM_ARB                  0x8458
   1645 #define GL_VERTEX_PROGRAM_ARB             0x8620
   1646 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
   1647 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
   1648 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
   1649 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
   1650 #define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
   1651 #define GL_PROGRAM_LENGTH_ARB             0x8627
   1652 #define GL_PROGRAM_STRING_ARB             0x8628
   1653 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
   1654 #define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
   1655 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
   1656 #define GL_CURRENT_MATRIX_ARB             0x8641
   1657 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
   1658 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
   1659 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
   1660 #define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
   1661 #define GL_PROGRAM_BINDING_ARB            0x8677
   1662 #define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
   1663 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
   1664 #define GL_PROGRAM_ERROR_STRING_ARB       0x8874
   1665 #define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
   1666 #define GL_PROGRAM_FORMAT_ARB             0x8876
   1667 #define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
   1668 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
   1669 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
   1670 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
   1671 #define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
   1672 #define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
   1673 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
   1674 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
   1675 #define GL_PROGRAM_PARAMETERS_ARB         0x88A8
   1676 #define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
   1677 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
   1678 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
   1679 #define GL_PROGRAM_ATTRIBS_ARB            0x88AC
   1680 #define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
   1681 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
   1682 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
   1683 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
   1684 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
   1685 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
   1686 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
   1687 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
   1688 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
   1689 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
   1690 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
   1691 #define GL_MATRIX0_ARB                    0x88C0
   1692 #define GL_MATRIX1_ARB                    0x88C1
   1693 #define GL_MATRIX2_ARB                    0x88C2
   1694 #define GL_MATRIX3_ARB                    0x88C3
   1695 #define GL_MATRIX4_ARB                    0x88C4
   1696 #define GL_MATRIX5_ARB                    0x88C5
   1697 #define GL_MATRIX6_ARB                    0x88C6
   1698 #define GL_MATRIX7_ARB                    0x88C7
   1699 #define GL_MATRIX8_ARB                    0x88C8
   1700 #define GL_MATRIX9_ARB                    0x88C9
   1701 #define GL_MATRIX10_ARB                   0x88CA
   1702 #define GL_MATRIX11_ARB                   0x88CB
   1703 #define GL_MATRIX12_ARB                   0x88CC
   1704 #define GL_MATRIX13_ARB                   0x88CD
   1705 #define GL_MATRIX14_ARB                   0x88CE
   1706 #define GL_MATRIX15_ARB                   0x88CF
   1707 #define GL_MATRIX16_ARB                   0x88D0
   1708 #define GL_MATRIX17_ARB                   0x88D1
   1709 #define GL_MATRIX18_ARB                   0x88D2
   1710 #define GL_MATRIX19_ARB                   0x88D3
   1711 #define GL_MATRIX20_ARB                   0x88D4
   1712 #define GL_MATRIX21_ARB                   0x88D5
   1713 #define GL_MATRIX22_ARB                   0x88D6
   1714 #define GL_MATRIX23_ARB                   0x88D7
   1715 #define GL_MATRIX24_ARB                   0x88D8
   1716 #define GL_MATRIX25_ARB                   0x88D9
   1717 #define GL_MATRIX26_ARB                   0x88DA
   1718 #define GL_MATRIX27_ARB                   0x88DB
   1719 #define GL_MATRIX28_ARB                   0x88DC
   1720 #define GL_MATRIX29_ARB                   0x88DD
   1721 #define GL_MATRIX30_ARB                   0x88DE
   1722 #define GL_MATRIX31_ARB                   0x88DF
   1723 #endif
   1724 
   1725 #ifndef GL_ARB_fragment_program
   1726 #define GL_FRAGMENT_PROGRAM_ARB           0x8804
   1727 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
   1728 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
   1729 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
   1730 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
   1731 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
   1732 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
   1733 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
   1734 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
   1735 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
   1736 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
   1737 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
   1738 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
   1739 #define GL_MAX_TEXTURE_COORDS_ARB         0x8871
   1740 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
   1741 #endif
   1742 
   1743 #ifndef GL_ARB_vertex_buffer_object
   1744 #define GL_BUFFER_SIZE_ARB                0x8764
   1745 #define GL_BUFFER_USAGE_ARB               0x8765
   1746 #define GL_ARRAY_BUFFER_ARB               0x8892
   1747 #define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
   1748 #define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
   1749 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
   1750 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
   1751 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
   1752 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
   1753 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
   1754 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
   1755 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
   1756 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
   1757 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
   1758 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
   1759 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
   1760 #define GL_READ_ONLY_ARB                  0x88B8
   1761 #define GL_WRITE_ONLY_ARB                 0x88B9
   1762 #define GL_READ_WRITE_ARB                 0x88BA
   1763 #define GL_BUFFER_ACCESS_ARB              0x88BB
   1764 #define GL_BUFFER_MAPPED_ARB              0x88BC
   1765 #define GL_BUFFER_MAP_POINTER_ARB         0x88BD
   1766 #define GL_STREAM_DRAW_ARB                0x88E0
   1767 #define GL_STREAM_READ_ARB                0x88E1
   1768 #define GL_STREAM_COPY_ARB                0x88E2
   1769 #define GL_STATIC_DRAW_ARB                0x88E4
   1770 #define GL_STATIC_READ_ARB                0x88E5
   1771 #define GL_STATIC_COPY_ARB                0x88E6
   1772 #define GL_DYNAMIC_DRAW_ARB               0x88E8
   1773 #define GL_DYNAMIC_READ_ARB               0x88E9
   1774 #define GL_DYNAMIC_COPY_ARB               0x88EA
   1775 #endif
   1776 
   1777 #ifndef GL_ARB_occlusion_query
   1778 #define GL_QUERY_COUNTER_BITS_ARB         0x8864
   1779 #define GL_CURRENT_QUERY_ARB              0x8865
   1780 #define GL_QUERY_RESULT_ARB               0x8866
   1781 #define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
   1782 #define GL_SAMPLES_PASSED_ARB             0x8914
   1783 #endif
   1784 
   1785 #ifndef GL_ARB_shader_objects
   1786 #define GL_PROGRAM_OBJECT_ARB             0x8B40
   1787 #define GL_SHADER_OBJECT_ARB              0x8B48
   1788 #define GL_OBJECT_TYPE_ARB                0x8B4E
   1789 #define GL_OBJECT_SUBTYPE_ARB             0x8B4F
   1790 #define GL_FLOAT_VEC2_ARB                 0x8B50
   1791 #define GL_FLOAT_VEC3_ARB                 0x8B51
   1792 #define GL_FLOAT_VEC4_ARB                 0x8B52
   1793 #define GL_INT_VEC2_ARB                   0x8B53
   1794 #define GL_INT_VEC3_ARB                   0x8B54
   1795 #define GL_INT_VEC4_ARB                   0x8B55
   1796 #define GL_BOOL_ARB                       0x8B56
   1797 #define GL_BOOL_VEC2_ARB                  0x8B57
   1798 #define GL_BOOL_VEC3_ARB                  0x8B58
   1799 #define GL_BOOL_VEC4_ARB                  0x8B59
   1800 #define GL_FLOAT_MAT2_ARB                 0x8B5A
   1801 #define GL_FLOAT_MAT3_ARB                 0x8B5B
   1802 #define GL_FLOAT_MAT4_ARB                 0x8B5C
   1803 #define GL_SAMPLER_1D_ARB                 0x8B5D
   1804 #define GL_SAMPLER_2D_ARB                 0x8B5E
   1805 #define GL_SAMPLER_3D_ARB                 0x8B5F
   1806 #define GL_SAMPLER_CUBE_ARB               0x8B60
   1807 #define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
   1808 #define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
   1809 #define GL_SAMPLER_2D_RECT_ARB            0x8B63
   1810 #define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
   1811 #define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
   1812 #define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
   1813 #define GL_OBJECT_LINK_STATUS_ARB         0x8B82
   1814 #define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
   1815 #define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
   1816 #define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
   1817 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
   1818 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
   1819 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
   1820 #endif
   1821 
   1822 #ifndef GL_ARB_vertex_shader
   1823 #define GL_VERTEX_SHADER_ARB              0x8B31
   1824 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
   1825 #define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
   1826 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
   1827 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
   1828 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
   1829 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
   1830 #endif
   1831 
   1832 #ifndef GL_ARB_fragment_shader
   1833 #define GL_FRAGMENT_SHADER_ARB            0x8B30
   1834 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
   1835 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
   1836 #endif
   1837 
   1838 #ifndef GL_ARB_shading_language_100
   1839 #define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
   1840 #endif
   1841 
   1842 #ifndef GL_ARB_texture_non_power_of_two
   1843 #endif
   1844 
   1845 #ifndef GL_ARB_point_sprite
   1846 #define GL_POINT_SPRITE_ARB               0x8861
   1847 #define GL_COORD_REPLACE_ARB              0x8862
   1848 #endif
   1849 
   1850 #ifndef GL_ARB_fragment_program_shadow
   1851 #endif
   1852 
   1853 #ifndef GL_ARB_draw_buffers
   1854 #define GL_MAX_DRAW_BUFFERS_ARB           0x8824
   1855 #define GL_DRAW_BUFFER0_ARB               0x8825
   1856 #define GL_DRAW_BUFFER1_ARB               0x8826
   1857 #define GL_DRAW_BUFFER2_ARB               0x8827
   1858 #define GL_DRAW_BUFFER3_ARB               0x8828
   1859 #define GL_DRAW_BUFFER4_ARB               0x8829
   1860 #define GL_DRAW_BUFFER5_ARB               0x882A
   1861 #define GL_DRAW_BUFFER6_ARB               0x882B
   1862 #define GL_DRAW_BUFFER7_ARB               0x882C
   1863 #define GL_DRAW_BUFFER8_ARB               0x882D
   1864 #define GL_DRAW_BUFFER9_ARB               0x882E
   1865 #define GL_DRAW_BUFFER10_ARB              0x882F
   1866 #define GL_DRAW_BUFFER11_ARB              0x8830
   1867 #define GL_DRAW_BUFFER12_ARB              0x8831
   1868 #define GL_DRAW_BUFFER13_ARB              0x8832
   1869 #define GL_DRAW_BUFFER14_ARB              0x8833
   1870 #define GL_DRAW_BUFFER15_ARB              0x8834
   1871 #endif
   1872 
   1873 #ifndef GL_ARB_texture_rectangle
   1874 #define GL_TEXTURE_RECTANGLE_ARB          0x84F5
   1875 #define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
   1876 #define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
   1877 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
   1878 #endif
   1879 
   1880 #ifndef GL_ARB_color_buffer_float
   1881 #define GL_RGBA_FLOAT_MODE_ARB            0x8820
   1882 #define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
   1883 #define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
   1884 #define GL_CLAMP_READ_COLOR_ARB           0x891C
   1885 #define GL_FIXED_ONLY_ARB                 0x891D
   1886 #endif
   1887 
   1888 #ifndef GL_ARB_half_float_pixel
   1889 #define GL_HALF_FLOAT_ARB                 0x140B
   1890 #endif
   1891 
   1892 #ifndef GL_ARB_texture_float
   1893 #define GL_TEXTURE_RED_TYPE_ARB           0x8C10
   1894 #define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
   1895 #define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
   1896 #define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
   1897 #define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
   1898 #define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
   1899 #define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
   1900 #define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
   1901 #define GL_RGBA32F_ARB                    0x8814
   1902 #define GL_RGB32F_ARB                     0x8815
   1903 #define GL_ALPHA32F_ARB                   0x8816
   1904 #define GL_INTENSITY32F_ARB               0x8817
   1905 #define GL_LUMINANCE32F_ARB               0x8818
   1906 #define GL_LUMINANCE_ALPHA32F_ARB         0x8819
   1907 #define GL_RGBA16F_ARB                    0x881A
   1908 #define GL_RGB16F_ARB                     0x881B
   1909 #define GL_ALPHA16F_ARB                   0x881C
   1910 #define GL_INTENSITY16F_ARB               0x881D
   1911 #define GL_LUMINANCE16F_ARB               0x881E
   1912 #define GL_LUMINANCE_ALPHA16F_ARB         0x881F
   1913 #endif
   1914 
   1915 #ifndef GL_ARB_pixel_buffer_object
   1916 #define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
   1917 #define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
   1918 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
   1919 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
   1920 #endif
   1921 
   1922 #ifndef GL_ARB_depth_buffer_float
   1923 #define GL_DEPTH_COMPONENT32F             0x8CAC
   1924 #define GL_DEPTH32F_STENCIL8              0x8CAD
   1925 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
   1926 #endif
   1927 
   1928 #ifndef GL_ARB_draw_instanced
   1929 #endif
   1930 
   1931 #ifndef GL_ARB_framebuffer_object
   1932 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
   1933 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
   1934 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
   1935 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
   1936 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
   1937 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
   1938 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
   1939 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
   1940 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
   1941 #define GL_FRAMEBUFFER_DEFAULT            0x8218
   1942 #define GL_FRAMEBUFFER_UNDEFINED          0x8219
   1943 #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
   1944 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
   1945 #define GL_DEPTH_STENCIL                  0x84F9
   1946 #define GL_UNSIGNED_INT_24_8              0x84FA
   1947 #define GL_DEPTH24_STENCIL8               0x88F0
   1948 #define GL_TEXTURE_STENCIL_SIZE           0x88F1
   1949 #define GL_TEXTURE_RED_TYPE               0x8C10
   1950 #define GL_TEXTURE_GREEN_TYPE             0x8C11
   1951 #define GL_TEXTURE_BLUE_TYPE              0x8C12
   1952 #define GL_TEXTURE_ALPHA_TYPE             0x8C13
   1953 #define GL_TEXTURE_DEPTH_TYPE             0x8C16
   1954 #define GL_UNSIGNED_NORMALIZED            0x8C17
   1955 #define GL_FRAMEBUFFER_BINDING            0x8CA6
   1956 #define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
   1957 #define GL_RENDERBUFFER_BINDING           0x8CA7
   1958 #define GL_READ_FRAMEBUFFER               0x8CA8
   1959 #define GL_DRAW_FRAMEBUFFER               0x8CA9
   1960 #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
   1961 #define GL_RENDERBUFFER_SAMPLES           0x8CAB
   1962 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
   1963 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
   1964 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
   1965 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
   1966 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
   1967 #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
   1968 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
   1969 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
   1970 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
   1971 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
   1972 #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
   1973 #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
   1974 #define GL_COLOR_ATTACHMENT0              0x8CE0
   1975 #define GL_COLOR_ATTACHMENT1              0x8CE1
   1976 #define GL_COLOR_ATTACHMENT2              0x8CE2
   1977 #define GL_COLOR_ATTACHMENT3              0x8CE3
   1978 #define GL_COLOR_ATTACHMENT4              0x8CE4
   1979 #define GL_COLOR_ATTACHMENT5              0x8CE5
   1980 #define GL_COLOR_ATTACHMENT6              0x8CE6
   1981 #define GL_COLOR_ATTACHMENT7              0x8CE7
   1982 #define GL_COLOR_ATTACHMENT8              0x8CE8
   1983 #define GL_COLOR_ATTACHMENT9              0x8CE9
   1984 #define GL_COLOR_ATTACHMENT10             0x8CEA
   1985 #define GL_COLOR_ATTACHMENT11             0x8CEB
   1986 #define GL_COLOR_ATTACHMENT12             0x8CEC
   1987 #define GL_COLOR_ATTACHMENT13             0x8CED
   1988 #define GL_COLOR_ATTACHMENT14             0x8CEE
   1989 #define GL_COLOR_ATTACHMENT15             0x8CEF
   1990 #define GL_DEPTH_ATTACHMENT               0x8D00
   1991 #define GL_STENCIL_ATTACHMENT             0x8D20
   1992 #define GL_FRAMEBUFFER                    0x8D40
   1993 #define GL_RENDERBUFFER                   0x8D41
   1994 #define GL_RENDERBUFFER_WIDTH             0x8D42
   1995 #define GL_RENDERBUFFER_HEIGHT            0x8D43
   1996 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
   1997 #define GL_STENCIL_INDEX1                 0x8D46
   1998 #define GL_STENCIL_INDEX4                 0x8D47
   1999 #define GL_STENCIL_INDEX8                 0x8D48
   2000 #define GL_STENCIL_INDEX16                0x8D49
   2001 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
   2002 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
   2003 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
   2004 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
   2005 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
   2006 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
   2007 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
   2008 #define GL_MAX_SAMPLES                    0x8D57
   2009 #define GL_INDEX                          0x8222
   2010 #define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
   2011 #define GL_TEXTURE_INTENSITY_TYPE         0x8C15
   2012 #endif
   2013 
   2014 #ifndef GL_ARB_framebuffer_sRGB
   2015 #define GL_FRAMEBUFFER_SRGB               0x8DB9
   2016 #endif
   2017 
   2018 #ifndef GL_ARB_geometry_shader4
   2019 #define GL_LINES_ADJACENCY_ARB            0x000A
   2020 #define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
   2021 #define GL_TRIANGLES_ADJACENCY_ARB        0x000C
   2022 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
   2023 #define GL_PROGRAM_POINT_SIZE_ARB         0x8642
   2024 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
   2025 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
   2026 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
   2027 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
   2028 #define GL_GEOMETRY_SHADER_ARB            0x8DD9
   2029 #define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
   2030 #define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
   2031 #define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
   2032 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
   2033 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
   2034 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
   2035 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
   2036 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
   2037 /* reuse GL_MAX_VARYING_COMPONENTS */
   2038 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
   2039 #endif
   2040 
   2041 #ifndef GL_ARB_half_float_vertex
   2042 #define GL_HALF_FLOAT                     0x140B
   2043 #endif
   2044 
   2045 #ifndef GL_ARB_instanced_arrays
   2046 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
   2047 #endif
   2048 
   2049 #ifndef GL_ARB_map_buffer_range
   2050 #define GL_MAP_READ_BIT                   0x0001
   2051 #define GL_MAP_WRITE_BIT                  0x0002
   2052 #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
   2053 #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
   2054 #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
   2055 #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
   2056 #endif
   2057 
   2058 #ifndef GL_ARB_texture_buffer_object
   2059 #define GL_TEXTURE_BUFFER_ARB             0x8C2A
   2060 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
   2061 #define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
   2062 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
   2063 #define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
   2064 #endif
   2065 
   2066 #ifndef GL_ARB_texture_compression_rgtc
   2067 #define GL_COMPRESSED_RED_RGTC1           0x8DBB
   2068 #define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
   2069 #define GL_COMPRESSED_RG_RGTC2            0x8DBD
   2070 #define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
   2071 #endif
   2072 
   2073 #ifndef GL_ARB_texture_rg
   2074 #define GL_RG                             0x8227
   2075 #define GL_RG_INTEGER                     0x8228
   2076 #define GL_R8                             0x8229
   2077 #define GL_R16                            0x822A
   2078 #define GL_RG8                            0x822B
   2079 #define GL_RG16                           0x822C
   2080 #define GL_R16F                           0x822D
   2081 #define GL_R32F                           0x822E
   2082 #define GL_RG16F                          0x822F
   2083 #define GL_RG32F                          0x8230
   2084 #define GL_R8I                            0x8231
   2085 #define GL_R8UI                           0x8232
   2086 #define GL_R16I                           0x8233
   2087 #define GL_R16UI                          0x8234
   2088 #define GL_R32I                           0x8235
   2089 #define GL_R32UI                          0x8236
   2090 #define GL_RG8I                           0x8237
   2091 #define GL_RG8UI                          0x8238
   2092 #define GL_RG16I                          0x8239
   2093 #define GL_RG16UI                         0x823A
   2094 #define GL_RG32I                          0x823B
   2095 #define GL_RG32UI                         0x823C
   2096 #endif
   2097 
   2098 #ifndef GL_ARB_vertex_array_object
   2099 #define GL_VERTEX_ARRAY_BINDING           0x85B5
   2100 #endif
   2101 
   2102 #ifndef GL_ARB_uniform_buffer_object
   2103 #define GL_UNIFORM_BUFFER                 0x8A11
   2104 #define GL_UNIFORM_BUFFER_BINDING         0x8A28
   2105 #define GL_UNIFORM_BUFFER_START           0x8A29
   2106 #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
   2107 #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
   2108 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
   2109 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
   2110 #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
   2111 #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
   2112 #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
   2113 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
   2114 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
   2115 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
   2116 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
   2117 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
   2118 #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
   2119 #define GL_UNIFORM_TYPE                   0x8A37
   2120 #define GL_UNIFORM_SIZE                   0x8A38
   2121 #define GL_UNIFORM_NAME_LENGTH            0x8A39
   2122 #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
   2123 #define GL_UNIFORM_OFFSET                 0x8A3B
   2124 #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
   2125 #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
   2126 #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
   2127 #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
   2128 #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
   2129 #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
   2130 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
   2131 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
   2132 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
   2133 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
   2134 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
   2135 #define GL_INVALID_INDEX                  0xFFFFFFFFu
   2136 #endif
   2137 
   2138 #ifndef GL_ARB_compatibility
   2139 /* ARB_compatibility just defines tokens from core 3.0 */
   2140 #endif
   2141 
   2142 #ifndef GL_ARB_copy_buffer
   2143 #define GL_COPY_READ_BUFFER_BINDING       0x8F36
   2144 #define GL_COPY_READ_BUFFER               GL_COPY_READ_BUFFER_BINDING
   2145 #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
   2146 #define GL_COPY_WRITE_BUFFER              GL_COPY_WRITE_BUFFER_BINDING
   2147 #endif
   2148 
   2149 #ifndef GL_ARB_shader_texture_lod
   2150 #endif
   2151 
   2152 #ifndef GL_ARB_depth_clamp
   2153 #define GL_DEPTH_CLAMP                    0x864F
   2154 #endif
   2155 
   2156 #ifndef GL_ARB_draw_elements_base_vertex
   2157 #endif
   2158 
   2159 #ifndef GL_ARB_fragment_coord_conventions
   2160 #endif
   2161 
   2162 #ifndef GL_ARB_provoking_vertex
   2163 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
   2164 #define GL_FIRST_VERTEX_CONVENTION        0x8E4D
   2165 #define GL_LAST_VERTEX_CONVENTION         0x8E4E
   2166 #define GL_PROVOKING_VERTEX               0x8E4F
   2167 #endif
   2168 
   2169 #ifndef GL_ARB_seamless_cube_map
   2170 #define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
   2171 #endif
   2172 
   2173 #ifndef GL_ARB_sync
   2174 #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
   2175 #define GL_OBJECT_TYPE                    0x9112
   2176 #define GL_SYNC_CONDITION                 0x9113
   2177 #define GL_SYNC_STATUS                    0x9114
   2178 #define GL_SYNC_FLAGS                     0x9115
   2179 #define GL_SYNC_FENCE                     0x9116
   2180 #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
   2181 #define GL_UNSIGNALED                     0x9118
   2182 #define GL_SIGNALED                       0x9119
   2183 #define GL_ALREADY_SIGNALED               0x911A
   2184 #define GL_TIMEOUT_EXPIRED                0x911B
   2185 #define GL_CONDITION_SATISFIED            0x911C
   2186 #define GL_WAIT_FAILED                    0x911D
   2187 #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
   2188 #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
   2189 #endif
   2190 
   2191 #ifndef GL_ARB_texture_multisample
   2192 #define GL_SAMPLE_POSITION                0x8E50
   2193 #define GL_SAMPLE_MASK                    0x8E51
   2194 #define GL_SAMPLE_MASK_VALUE              0x8E52
   2195 #define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
   2196 #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
   2197 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
   2198 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
   2199 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
   2200 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
   2201 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
   2202 #define GL_TEXTURE_SAMPLES                0x9106
   2203 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
   2204 #define GL_SAMPLER_2D_MULTISAMPLE         0x9108
   2205 #define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
   2206 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
   2207 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
   2208 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
   2209 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
   2210 #define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
   2211 #define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
   2212 #define GL_MAX_INTEGER_SAMPLES            0x9110
   2213 #endif
   2214 
   2215 #ifndef GL_ARB_vertex_array_bgra
   2216 /* reuse GL_BGRA */
   2217 #endif
   2218 
   2219 #ifndef GL_ARB_draw_buffers_blend
   2220 #endif
   2221 
   2222 #ifndef GL_ARB_sample_shading
   2223 #define GL_SAMPLE_SHADING_ARB             0x8C36
   2224 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
   2225 #endif
   2226 
   2227 #ifndef GL_ARB_texture_cube_map_array
   2228 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
   2229 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
   2230 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
   2231 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
   2232 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
   2233 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
   2234 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
   2235 #endif
   2236 
   2237 #ifndef GL_ARB_texture_gather
   2238 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
   2239 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
   2240 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
   2241 #endif
   2242 
   2243 #ifndef GL_ARB_texture_query_lod
   2244 #endif
   2245 
   2246 #ifndef GL_ARB_shading_language_include
   2247 #define GL_SHADER_INCLUDE_ARB             0x8DAE
   2248 #define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
   2249 #define GL_NAMED_STRING_TYPE_ARB          0x8DEA
   2250 #endif
   2251 
   2252 #ifndef GL_ARB_texture_compression_bptc
   2253 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
   2254 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
   2255 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
   2256 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
   2257 #endif
   2258 
   2259 #ifndef GL_ARB_blend_func_extended
   2260 #define GL_SRC1_COLOR                     0x88F9
   2261 /* reuse GL_SRC1_ALPHA */
   2262 #define GL_ONE_MINUS_SRC1_COLOR           0x88FA
   2263 #define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
   2264 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
   2265 #endif
   2266 
   2267 #ifndef GL_ARB_explicit_attrib_location
   2268 #endif
   2269 
   2270 #ifndef GL_ARB_occlusion_query2
   2271 #define GL_ANY_SAMPLES_PASSED             0x8C2F
   2272 #endif
   2273 
   2274 #ifndef GL_ARB_sampler_objects
   2275 #define GL_SAMPLER_BINDING                0x8919
   2276 #endif
   2277 
   2278 #ifndef GL_ARB_shader_bit_encoding
   2279 #endif
   2280 
   2281 #ifndef GL_ARB_texture_rgb10_a2ui
   2282 #define GL_RGB10_A2UI                     0x906F
   2283 #endif
   2284 
   2285 #ifndef GL_ARB_texture_swizzle
   2286 #define GL_TEXTURE_SWIZZLE_R              0x8E42
   2287 #define GL_TEXTURE_SWIZZLE_G              0x8E43
   2288 #define GL_TEXTURE_SWIZZLE_B              0x8E44
   2289 #define GL_TEXTURE_SWIZZLE_A              0x8E45
   2290 #define GL_TEXTURE_SWIZZLE_RGBA           0x8E46
   2291 #endif
   2292 
   2293 #ifndef GL_ARB_timer_query
   2294 #define GL_TIME_ELAPSED                   0x88BF
   2295 #define GL_TIMESTAMP                      0x8E28
   2296 #endif
   2297 
   2298 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
   2299 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
   2300 #define GL_INT_2_10_10_10_REV             0x8D9F
   2301 #endif
   2302 
   2303 #ifndef GL_ARB_draw_indirect
   2304 #define GL_DRAW_INDIRECT_BUFFER           0x8F3F
   2305 #define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
   2306 #endif
   2307 
   2308 #ifndef GL_ARB_gpu_shader5
   2309 #define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
   2310 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
   2311 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
   2312 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
   2313 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
   2314 /* reuse GL_MAX_VERTEX_STREAMS */
   2315 #endif
   2316 
   2317 #ifndef GL_ARB_gpu_shader_fp64
   2318 /* reuse GL_DOUBLE */
   2319 #define GL_DOUBLE_VEC2                    0x8FFC
   2320 #define GL_DOUBLE_VEC3                    0x8FFD
   2321 #define GL_DOUBLE_VEC4                    0x8FFE
   2322 #define GL_DOUBLE_MAT2                    0x8F46
   2323 #define GL_DOUBLE_MAT3                    0x8F47
   2324 #define GL_DOUBLE_MAT4                    0x8F48
   2325 #define GL_DOUBLE_MAT2x3                  0x8F49
   2326 #define GL_DOUBLE_MAT2x4                  0x8F4A
   2327 #define GL_DOUBLE_MAT3x2                  0x8F4B
   2328 #define GL_DOUBLE_MAT3x4                  0x8F4C
   2329 #define GL_DOUBLE_MAT4x2                  0x8F4D
   2330 #define GL_DOUBLE_MAT4x3                  0x8F4E
   2331 #endif
   2332 
   2333 #ifndef GL_ARB_shader_subroutine
   2334 #define GL_ACTIVE_SUBROUTINES             0x8DE5
   2335 #define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
   2336 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
   2337 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
   2338 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
   2339 #define GL_MAX_SUBROUTINES                0x8DE7
   2340 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
   2341 #define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
   2342 #define GL_COMPATIBLE_SUBROUTINES         0x8E4B
   2343 /* reuse GL_UNIFORM_SIZE */
   2344 /* reuse GL_UNIFORM_NAME_LENGTH */
   2345 #endif
   2346 
   2347 #ifndef GL_ARB_tessellation_shader
   2348 #define GL_PATCHES                        0x000E
   2349 #define GL_PATCH_VERTICES                 0x8E72
   2350 #define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
   2351 #define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
   2352 #define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
   2353 #define GL_TESS_GEN_MODE                  0x8E76
   2354 #define GL_TESS_GEN_SPACING               0x8E77
   2355 #define GL_TESS_GEN_VERTEX_ORDER          0x8E78
   2356 #define GL_TESS_GEN_POINT_MODE            0x8E79
   2357 /* reuse GL_TRIANGLES */
   2358 /* reuse GL_QUADS */
   2359 #define GL_ISOLINES                       0x8E7A
   2360 /* reuse GL_EQUAL */
   2361 #define GL_FRACTIONAL_ODD                 0x8E7B
   2362 #define GL_FRACTIONAL_EVEN                0x8E7C
   2363 /* reuse GL_CCW */
   2364 /* reuse GL_CW */
   2365 #define GL_MAX_PATCH_VERTICES             0x8E7D
   2366 #define GL_MAX_TESS_GEN_LEVEL             0x8E7E
   2367 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
   2368 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
   2369 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
   2370 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
   2371 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
   2372 #define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
   2373 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
   2374 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
   2375 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
   2376 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
   2377 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
   2378 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
   2379 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
   2380 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
   2381 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
   2382 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
   2383 #define GL_TESS_EVALUATION_SHADER         0x8E87
   2384 #define GL_TESS_CONTROL_SHADER            0x8E88
   2385 #endif
   2386 
   2387 #ifndef GL_ARB_texture_buffer_object_rgb32
   2388 /* reuse GL_RGB32F */
   2389 /* reuse GL_RGB32UI */
   2390 /* reuse GL_RGB32I */
   2391 #endif
   2392 
   2393 #ifndef GL_ARB_transform_feedback2
   2394 #define GL_TRANSFORM_FEEDBACK             0x8E22
   2395 #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
   2396 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
   2397 #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
   2398 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
   2399 #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
   2400 #endif
   2401 
   2402 #ifndef GL_ARB_transform_feedback3
   2403 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
   2404 #define GL_MAX_VERTEX_STREAMS             0x8E71
   2405 #endif
   2406 
   2407 #ifndef GL_ARB_ES2_compatibility
   2408 #define GL_FIXED                          0x140C
   2409 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
   2410 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
   2411 #define GL_LOW_FLOAT                      0x8DF0
   2412 #define GL_MEDIUM_FLOAT                   0x8DF1
   2413 #define GL_HIGH_FLOAT                     0x8DF2
   2414 #define GL_LOW_INT                        0x8DF3
   2415 #define GL_MEDIUM_INT                     0x8DF4
   2416 #define GL_HIGH_INT                       0x8DF5
   2417 #define GL_SHADER_COMPILER                0x8DFA
   2418 #define GL_SHADER_BINARY_FORMATS          0x8DF8
   2419 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
   2420 #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
   2421 #define GL_MAX_VARYING_VECTORS            0x8DFC
   2422 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
   2423 #define GL_RGB565                         0x8D62
   2424 #endif
   2425 
   2426 #ifndef GL_ARB_get_program_binary
   2427 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
   2428 #define GL_PROGRAM_BINARY_LENGTH          0x8741
   2429 #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
   2430 #define GL_PROGRAM_BINARY_FORMATS         0x87FF
   2431 #endif
   2432 
   2433 #ifndef GL_ARB_separate_shader_objects
   2434 #define GL_VERTEX_SHADER_BIT              0x00000001
   2435 #define GL_FRAGMENT_SHADER_BIT            0x00000002
   2436 #define GL_GEOMETRY_SHADER_BIT            0x00000004
   2437 #define GL_TESS_CONTROL_SHADER_BIT        0x00000008
   2438 #define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
   2439 #define GL_ALL_SHADER_BITS                0xFFFFFFFF
   2440 #define GL_PROGRAM_SEPARABLE              0x8258
   2441 #define GL_ACTIVE_PROGRAM                 0x8259
   2442 #define GL_PROGRAM_PIPELINE_BINDING       0x825A
   2443 #endif
   2444 
   2445 #ifndef GL_ARB_shader_precision
   2446 #endif
   2447 
   2448 #ifndef GL_ARB_vertex_attrib_64bit
   2449 /* reuse GL_RGB32I */
   2450 /* reuse GL_DOUBLE_VEC2 */
   2451 /* reuse GL_DOUBLE_VEC3 */
   2452 /* reuse GL_DOUBLE_VEC4 */
   2453 /* reuse GL_DOUBLE_MAT2 */
   2454 /* reuse GL_DOUBLE_MAT3 */
   2455 /* reuse GL_DOUBLE_MAT4 */
   2456 /* reuse GL_DOUBLE_MAT2x3 */
   2457 /* reuse GL_DOUBLE_MAT2x4 */
   2458 /* reuse GL_DOUBLE_MAT3x2 */
   2459 /* reuse GL_DOUBLE_MAT3x4 */
   2460 /* reuse GL_DOUBLE_MAT4x2 */
   2461 /* reuse GL_DOUBLE_MAT4x3 */
   2462 #endif
   2463 
   2464 #ifndef GL_ARB_viewport_array
   2465 /* reuse GL_SCISSOR_BOX */
   2466 /* reuse GL_VIEWPORT */
   2467 /* reuse GL_DEPTH_RANGE */
   2468 /* reuse GL_SCISSOR_TEST */
   2469 #define GL_MAX_VIEWPORTS                  0x825B
   2470 #define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
   2471 #define GL_VIEWPORT_BOUNDS_RANGE          0x825D
   2472 #define GL_LAYER_PROVOKING_VERTEX         0x825E
   2473 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
   2474 #define GL_UNDEFINED_VERTEX               0x8260
   2475 /* reuse GL_FIRST_VERTEX_CONVENTION */
   2476 /* reuse GL_LAST_VERTEX_CONVENTION */
   2477 /* reuse GL_PROVOKING_VERTEX */
   2478 #endif
   2479 
   2480 #ifndef GL_ARB_cl_event
   2481 #define GL_SYNC_CL_EVENT_ARB              0x8240
   2482 #define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
   2483 #endif
   2484 
   2485 #ifndef GL_ARB_debug_output
   2486 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
   2487 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
   2488 #define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
   2489 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
   2490 #define GL_DEBUG_SOURCE_API_ARB           0x8246
   2491 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
   2492 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
   2493 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
   2494 #define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
   2495 #define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
   2496 #define GL_DEBUG_TYPE_ERROR_ARB           0x824C
   2497 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
   2498 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
   2499 #define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
   2500 #define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
   2501 #define GL_DEBUG_TYPE_OTHER_ARB           0x8251
   2502 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
   2503 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
   2504 #define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
   2505 #define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
   2506 #define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
   2507 #define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
   2508 #endif
   2509 
   2510 #ifndef GL_ARB_robustness
   2511 /* reuse GL_NO_ERROR */
   2512 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
   2513 #define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
   2514 #define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
   2515 #define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
   2516 #define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
   2517 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
   2518 #define GL_NO_RESET_NOTIFICATION_ARB      0x8261
   2519 #endif
   2520 
   2521 #ifndef GL_ARB_shader_stencil_export
   2522 #endif
   2523 
   2524 #ifndef GL_ARB_base_instance
   2525 #endif
   2526 
   2527 #ifndef GL_ARB_shading_language_420pack
   2528 #endif
   2529 
   2530 #ifndef GL_ARB_transform_feedback_instanced
   2531 #endif
   2532 
   2533 #ifndef GL_ARB_compressed_texture_pixel_storage
   2534 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH  0x9127
   2535 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
   2536 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH  0x9129
   2537 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
   2538 #define GL_PACK_COMPRESSED_BLOCK_WIDTH    0x912B
   2539 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
   2540 #define GL_PACK_COMPRESSED_BLOCK_DEPTH    0x912D
   2541 #define GL_PACK_COMPRESSED_BLOCK_SIZE     0x912E
   2542 #endif
   2543 
   2544 #ifndef GL_ARB_conservative_depth
   2545 #endif
   2546 
   2547 #ifndef GL_ARB_internalformat_query
   2548 #define GL_NUM_SAMPLE_COUNTS              0x9380
   2549 #endif
   2550 
   2551 #ifndef GL_ARB_map_buffer_alignment
   2552 #define GL_MIN_MAP_BUFFER_ALIGNMENT       0x90BC
   2553 #endif
   2554 
   2555 #ifndef GL_ARB_shader_atomic_counters
   2556 #define GL_ATOMIC_COUNTER_BUFFER          0x92C0
   2557 #define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
   2558 #define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
   2559 #define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
   2560 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
   2561 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
   2562 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
   2563 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
   2564 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
   2565 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
   2566 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
   2567 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
   2568 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
   2569 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
   2570 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
   2571 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
   2572 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
   2573 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
   2574 #define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
   2575 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
   2576 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
   2577 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
   2578 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
   2579 #define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
   2580 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
   2581 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
   2582 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
   2583 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
   2584 #define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
   2585 #endif
   2586 
   2587 #ifndef GL_ARB_shader_image_load_store
   2588 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
   2589 #define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
   2590 #define GL_UNIFORM_BARRIER_BIT            0x00000004
   2591 #define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
   2592 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
   2593 #define GL_COMMAND_BARRIER_BIT            0x00000040
   2594 #define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
   2595 #define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
   2596 #define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
   2597 #define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
   2598 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
   2599 #define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
   2600 #define GL_ALL_BARRIER_BITS               0xFFFFFFFF
   2601 #define GL_MAX_IMAGE_UNITS                0x8F38
   2602 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
   2603 #define GL_IMAGE_BINDING_NAME             0x8F3A
   2604 #define GL_IMAGE_BINDING_LEVEL            0x8F3B
   2605 #define GL_IMAGE_BINDING_LAYERED          0x8F3C
   2606 #define GL_IMAGE_BINDING_LAYER            0x8F3D
   2607 #define GL_IMAGE_BINDING_ACCESS           0x8F3E
   2608 #define GL_IMAGE_1D                       0x904C
   2609 #define GL_IMAGE_2D                       0x904D
   2610 #define GL_IMAGE_3D                       0x904E
   2611 #define GL_IMAGE_2D_RECT                  0x904F
   2612 #define GL_IMAGE_CUBE                     0x9050
   2613 #define GL_IMAGE_BUFFER                   0x9051
   2614 #define GL_IMAGE_1D_ARRAY                 0x9052
   2615 #define GL_IMAGE_2D_ARRAY                 0x9053
   2616 #define GL_IMAGE_CUBE_MAP_ARRAY           0x9054
   2617 #define GL_IMAGE_2D_MULTISAMPLE           0x9055
   2618 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY     0x9056
   2619 #define GL_INT_IMAGE_1D                   0x9057
   2620 #define GL_INT_IMAGE_2D                   0x9058
   2621 #define GL_INT_IMAGE_3D                   0x9059
   2622 #define GL_INT_IMAGE_2D_RECT              0x905A
   2623 #define GL_INT_IMAGE_CUBE                 0x905B
   2624 #define GL_INT_IMAGE_BUFFER               0x905C
   2625 #define GL_INT_IMAGE_1D_ARRAY             0x905D
   2626 #define GL_INT_IMAGE_2D_ARRAY             0x905E
   2627 #define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F
   2628 #define GL_INT_IMAGE_2D_MULTISAMPLE       0x9060
   2629 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
   2630 #define GL_UNSIGNED_INT_IMAGE_1D          0x9062
   2631 #define GL_UNSIGNED_INT_IMAGE_2D          0x9063
   2632 #define GL_UNSIGNED_INT_IMAGE_3D          0x9064
   2633 #define GL_UNSIGNED_INT_IMAGE_2D_RECT     0x9065
   2634 #define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
   2635 #define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067
   2636 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY    0x9068
   2637 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
   2638 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
   2639 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
   2640 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
   2641 #define GL_MAX_IMAGE_SAMPLES              0x906D
   2642 #define GL_IMAGE_BINDING_FORMAT           0x906E
   2643 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
   2644 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
   2645 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
   2646 #define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
   2647 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
   2648 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
   2649 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD
   2650 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
   2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
   2652 #endif
   2653 
   2654 #ifndef GL_ARB_shading_language_packing
   2655 #endif
   2656 
   2657 #ifndef GL_ARB_texture_storage
   2658 #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
   2659 #endif
   2660 
   2661 #ifndef GL_KHR_texture_compression_astc_ldr
   2662 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
   2663 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
   2664 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
   2665 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
   2666 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
   2667 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
   2668 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
   2669 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
   2670 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8
   2671 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9
   2672 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA
   2673 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
   2674 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
   2675 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
   2676 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
   2677 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
   2678 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
   2679 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
   2680 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
   2681 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
   2682 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
   2683 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
   2684 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
   2685 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
   2686 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
   2687 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
   2688 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
   2689 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
   2690 #endif
   2691 
   2692 #ifndef GL_KHR_debug
   2693 #define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242
   2694 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
   2695 #define GL_DEBUG_CALLBACK_FUNCTION        0x8244
   2696 #define GL_DEBUG_CALLBACK_USER_PARAM      0x8245
   2697 #define GL_DEBUG_SOURCE_API               0x8246
   2698 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM     0x8247
   2699 #define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
   2700 #define GL_DEBUG_SOURCE_THIRD_PARTY       0x8249
   2701 #define GL_DEBUG_SOURCE_APPLICATION       0x824A
   2702 #define GL_DEBUG_SOURCE_OTHER             0x824B
   2703 #define GL_DEBUG_TYPE_ERROR               0x824C
   2704 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
   2705 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E
   2706 #define GL_DEBUG_TYPE_PORTABILITY         0x824F
   2707 #define GL_DEBUG_TYPE_PERFORMANCE         0x8250
   2708 #define GL_DEBUG_TYPE_OTHER               0x8251
   2709 #define GL_DEBUG_TYPE_MARKER              0x8268
   2710 #define GL_DEBUG_TYPE_PUSH_GROUP          0x8269
   2711 #define GL_DEBUG_TYPE_POP_GROUP           0x826A
   2712 #define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B
   2713 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH    0x826C
   2714 #define GL_DEBUG_GROUP_STACK_DEPTH        0x826D
   2715 #define GL_BUFFER                         0x82E0
   2716 #define GL_SHADER                         0x82E1
   2717 #define GL_PROGRAM                        0x82E2
   2718 #define GL_QUERY                          0x82E3
   2719 #define GL_PROGRAM_PIPELINE               0x82E4
   2720 #define GL_SAMPLER                        0x82E6
   2721 #define GL_DISPLAY_LIST                   0x82E7
   2722 /* DISPLAY_LIST used in compatibility profile only */
   2723 #define GL_MAX_LABEL_LENGTH               0x82E8
   2724 #define GL_MAX_DEBUG_MESSAGE_LENGTH       0x9143
   2725 #define GL_MAX_DEBUG_LOGGED_MESSAGES      0x9144
   2726 #define GL_DEBUG_LOGGED_MESSAGES          0x9145
   2727 #define GL_DEBUG_SEVERITY_HIGH            0x9146
   2728 #define GL_DEBUG_SEVERITY_MEDIUM          0x9147
   2729 #define GL_DEBUG_SEVERITY_LOW             0x9148
   2730 #define GL_DEBUG_OUTPUT                   0x92E0
   2731 #define GL_CONTEXT_FLAG_DEBUG_BIT         0x00000002
   2732 /* reuse GL_STACK_UNDERFLOW */
   2733 /* reuse GL_STACK_OVERFLOW */
   2734 #endif
   2735 
   2736 #ifndef GL_ARB_arrays_of_arrays
   2737 #endif
   2738 
   2739 #ifndef GL_ARB_clear_buffer_object
   2740 #endif
   2741 
   2742 #ifndef GL_ARB_compute_shader
   2743 #define GL_COMPUTE_SHADER                 0x91B9
   2744 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
   2745 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
   2746 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
   2747 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
   2748 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
   2749 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
   2750 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
   2751 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
   2752 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS  0x90EB
   2753 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
   2754 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
   2755 #define GL_COMPUTE_LOCAL_WORK_SIZE        0x8267
   2756 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
   2757 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
   2758 #define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
   2759 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
   2760 #define GL_COMPUTE_SHADER_BIT             0x00000020
   2761 #endif
   2762 
   2763 #ifndef GL_ARB_copy_image
   2764 #endif
   2765 
   2766 #ifndef GL_ARB_texture_view
   2767 #define GL_TEXTURE_VIEW_MIN_LEVEL         0x82DB
   2768 #define GL_TEXTURE_VIEW_NUM_LEVELS        0x82DC
   2769 #define GL_TEXTURE_VIEW_MIN_LAYER         0x82DD
   2770 #define GL_TEXTURE_VIEW_NUM_LAYERS        0x82DE
   2771 #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
   2772 #endif
   2773 
   2774 #ifndef GL_ARB_vertex_attrib_binding
   2775 #define GL_VERTEX_ATTRIB_BINDING          0x82D4
   2776 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
   2777 #define GL_VERTEX_BINDING_DIVISOR         0x82D6
   2778 #define GL_VERTEX_BINDING_OFFSET          0x82D7
   2779 #define GL_VERTEX_BINDING_STRIDE          0x82D8
   2780 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
   2781 #define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
   2782 #endif
   2783 
   2784 #ifndef GL_ARB_robustness_isolation
   2785 #endif
   2786 
   2787 #ifndef GL_ARB_ES3_compatibility
   2788 #define GL_COMPRESSED_RGB8_ETC2           0x9274
   2789 #define GL_COMPRESSED_SRGB8_ETC2          0x9275
   2790 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
   2791 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
   2792 #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
   2793 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
   2794 #define GL_COMPRESSED_R11_EAC             0x9270
   2795 #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
   2796 #define GL_COMPRESSED_RG11_EAC            0x9272
   2797 #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
   2798 #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
   2799 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
   2800 #define GL_MAX_ELEMENT_INDEX              0x8D6B
   2801 #endif
   2802 
   2803 #ifndef GL_ARB_explicit_uniform_location
   2804 #define GL_MAX_UNIFORM_LOCATIONS          0x826E
   2805 #endif
   2806 
   2807 #ifndef GL_ARB_fragment_layer_viewport
   2808 #endif
   2809 
   2810 #ifndef GL_ARB_framebuffer_no_attachments
   2811 #define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
   2812 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
   2813 #define GL_FRAMEBUFFER_DEFAULT_LAYERS     0x9312
   2814 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
   2815 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
   2816 #define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
   2817 #define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
   2818 #define GL_MAX_FRAMEBUFFER_LAYERS         0x9317
   2819 #define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
   2820 #endif
   2821 
   2822 #ifndef GL_ARB_internalformat_query2
   2823 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
   2824 /* reuse GL_NUM_SAMPLE_COUNTS */
   2825 /* reuse GL_RENDERBUFFER */
   2826 /* reuse GL_SAMPLES */
   2827 /* reuse GL_TEXTURE_1D */
   2828 /* reuse GL_TEXTURE_1D_ARRAY */
   2829 /* reuse GL_TEXTURE_2D */
   2830 /* reuse GL_TEXTURE_2D_ARRAY */
   2831 /* reuse GL_TEXTURE_3D */
   2832 /* reuse GL_TEXTURE_CUBE_MAP */
   2833 /* reuse GL_TEXTURE_CUBE_MAP_ARRAY */
   2834 /* reuse GL_TEXTURE_RECTANGLE */
   2835 /* reuse GL_TEXTURE_BUFFER */
   2836 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
   2837 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
   2838 /* reuse GL_TEXTURE_COMPRESSED */
   2839 #define GL_INTERNALFORMAT_SUPPORTED       0x826F
   2840 #define GL_INTERNALFORMAT_PREFERRED       0x8270
   2841 #define GL_INTERNALFORMAT_RED_SIZE        0x8271
   2842 #define GL_INTERNALFORMAT_GREEN_SIZE      0x8272
   2843 #define GL_INTERNALFORMAT_BLUE_SIZE       0x8273
   2844 #define GL_INTERNALFORMAT_ALPHA_SIZE      0x8274
   2845 #define GL_INTERNALFORMAT_DEPTH_SIZE      0x8275
   2846 #define GL_INTERNALFORMAT_STENCIL_SIZE    0x8276
   2847 #define GL_INTERNALFORMAT_SHARED_SIZE     0x8277
   2848 #define GL_INTERNALFORMAT_RED_TYPE        0x8278
   2849 #define GL_INTERNALFORMAT_GREEN_TYPE      0x8279
   2850 #define GL_INTERNALFORMAT_BLUE_TYPE       0x827A
   2851 #define GL_INTERNALFORMAT_ALPHA_TYPE      0x827B
   2852 #define GL_INTERNALFORMAT_DEPTH_TYPE      0x827C
   2853 #define GL_INTERNALFORMAT_STENCIL_TYPE    0x827D
   2854 #define GL_MAX_WIDTH                      0x827E
   2855 #define GL_MAX_HEIGHT                     0x827F
   2856 #define GL_MAX_DEPTH                      0x8280
   2857 #define GL_MAX_LAYERS                     0x8281
   2858 #define GL_MAX_COMBINED_DIMENSIONS        0x8282
   2859 #define GL_COLOR_COMPONENTS               0x8283
   2860 #define GL_DEPTH_COMPONENTS               0x8284
   2861 #define GL_STENCIL_COMPONENTS             0x8285
   2862 #define GL_COLOR_RENDERABLE               0x8286
   2863 #define GL_DEPTH_RENDERABLE               0x8287
   2864 #define GL_STENCIL_RENDERABLE             0x8288
   2865 #define GL_FRAMEBUFFER_RENDERABLE         0x8289
   2866 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
   2867 #define GL_FRAMEBUFFER_BLEND              0x828B
   2868 #define GL_READ_PIXELS                    0x828C
   2869 #define GL_READ_PIXELS_FORMAT             0x828D
   2870 #define GL_READ_PIXELS_TYPE               0x828E
   2871 #define GL_TEXTURE_IMAGE_FORMAT           0x828F
   2872 #define GL_TEXTURE_IMAGE_TYPE             0x8290
   2873 #define GL_GET_TEXTURE_IMAGE_FORMAT       0x8291
   2874 #define GL_GET_TEXTURE_IMAGE_TYPE         0x8292
   2875 #define GL_MIPMAP                         0x8293
   2876 #define GL_MANUAL_GENERATE_MIPMAP         0x8294
   2877 #define GL_AUTO_GENERATE_MIPMAP           0x8295
   2878 #define GL_COLOR_ENCODING                 0x8296
   2879 #define GL_SRGB_READ                      0x8297
   2880 #define GL_SRGB_WRITE                     0x8298
   2881 #define GL_SRGB_DECODE_ARB                0x8299
   2882 #define GL_FILTER                         0x829A
   2883 #define GL_VERTEX_TEXTURE                 0x829B
   2884 #define GL_TESS_CONTROL_TEXTURE           0x829C
   2885 #define GL_TESS_EVALUATION_TEXTURE        0x829D
   2886 #define GL_GEOMETRY_TEXTURE               0x829E
   2887 #define GL_FRAGMENT_TEXTURE               0x829F
   2888 #define GL_COMPUTE_TEXTURE                0x82A0
   2889 #define GL_TEXTURE_SHADOW                 0x82A1
   2890 #define GL_TEXTURE_GATHER                 0x82A2
   2891 #define GL_TEXTURE_GATHER_SHADOW          0x82A3
   2892 #define GL_SHADER_IMAGE_LOAD              0x82A4
   2893 #define GL_SHADER_IMAGE_STORE             0x82A5
   2894 #define GL_SHADER_IMAGE_ATOMIC            0x82A6
   2895 #define GL_IMAGE_TEXEL_SIZE               0x82A7
   2896 #define GL_IMAGE_COMPATIBILITY_CLASS      0x82A8
   2897 #define GL_IMAGE_PIXEL_FORMAT             0x82A9
   2898 #define GL_IMAGE_PIXEL_TYPE               0x82AA
   2899 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
   2900 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
   2901 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
   2902 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
   2903 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
   2904 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
   2905 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE  0x82B3
   2906 #define GL_CLEAR_BUFFER                   0x82B4
   2907 #define GL_TEXTURE_VIEW                   0x82B5
   2908 #define GL_VIEW_COMPATIBILITY_CLASS       0x82B6
   2909 #define GL_FULL_SUPPORT                   0x82B7
   2910 #define GL_CAVEAT_SUPPORT                 0x82B8
   2911 #define GL_IMAGE_CLASS_4_X_32             0x82B9
   2912 #define GL_IMAGE_CLASS_2_X_32             0x82BA
   2913 #define GL_IMAGE_CLASS_1_X_32             0x82BB
   2914 #define GL_IMAGE_CLASS_4_X_16             0x82BC
   2915 #define GL_IMAGE_CLASS_2_X_16             0x82BD
   2916 #define GL_IMAGE_CLASS_1_X_16             0x82BE
   2917 #define GL_IMAGE_CLASS_4_X_8              0x82BF
   2918 #define GL_IMAGE_CLASS_2_X_8              0x82C0
   2919 #define GL_IMAGE_CLASS_1_X_8              0x82C1
   2920 #define GL_IMAGE_CLASS_11_11_10           0x82C2
   2921 #define GL_IMAGE_CLASS_10_10_10_2         0x82C3
   2922 #define GL_VIEW_CLASS_128_BITS            0x82C4
   2923 #define GL_VIEW_CLASS_96_BITS             0x82C5
   2924 #define GL_VIEW_CLASS_64_BITS             0x82C6
   2925 #define GL_VIEW_CLASS_48_BITS             0x82C7
   2926 #define GL_VIEW_CLASS_32_BITS             0x82C8
   2927 #define GL_VIEW_CLASS_24_BITS             0x82C9
   2928 #define GL_VIEW_CLASS_16_BITS             0x82CA
   2929 #define GL_VIEW_CLASS_8_BITS              0x82CB
   2930 #define GL_VIEW_CLASS_S3TC_DXT1_RGB       0x82CC
   2931 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA      0x82CD
   2932 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA      0x82CE
   2933 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA      0x82CF
   2934 #define GL_VIEW_CLASS_RGTC1_RED           0x82D0
   2935 #define GL_VIEW_CLASS_RGTC2_RG            0x82D1
   2936 #define GL_VIEW_CLASS_BPTC_UNORM          0x82D2
   2937 #define GL_VIEW_CLASS_BPTC_FLOAT          0x82D3
   2938 #endif
   2939 
   2940 #ifndef GL_ARB_invalidate_subdata
   2941 #endif
   2942 
   2943 #ifndef GL_ARB_multi_draw_indirect
   2944 #endif
   2945 
   2946 #ifndef GL_ARB_program_interface_query
   2947 #define GL_UNIFORM                        0x92E1
   2948 #define GL_UNIFORM_BLOCK                  0x92E2
   2949 #define GL_PROGRAM_INPUT                  0x92E3
   2950 #define GL_PROGRAM_OUTPUT                 0x92E4
   2951 #define GL_BUFFER_VARIABLE                0x92E5
   2952 #define GL_SHADER_STORAGE_BLOCK           0x92E6
   2953 /* reuse GL_ATOMIC_COUNTER_BUFFER */
   2954 #define GL_VERTEX_SUBROUTINE              0x92E8
   2955 #define GL_TESS_CONTROL_SUBROUTINE        0x92E9
   2956 #define GL_TESS_EVALUATION_SUBROUTINE     0x92EA
   2957 #define GL_GEOMETRY_SUBROUTINE            0x92EB
   2958 #define GL_FRAGMENT_SUBROUTINE            0x92EC
   2959 #define GL_COMPUTE_SUBROUTINE             0x92ED
   2960 #define GL_VERTEX_SUBROUTINE_UNIFORM      0x92EE
   2961 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
   2962 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
   2963 #define GL_GEOMETRY_SUBROUTINE_UNIFORM    0x92F1
   2964 #define GL_FRAGMENT_SUBROUTINE_UNIFORM    0x92F2
   2965 #define GL_COMPUTE_SUBROUTINE_UNIFORM     0x92F3
   2966 #define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
   2967 #define GL_ACTIVE_RESOURCES               0x92F5
   2968 #define GL_MAX_NAME_LENGTH                0x92F6
   2969 #define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
   2970 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
   2971 #define GL_NAME_LENGTH                    0x92F9
   2972 #define GL_TYPE                           0x92FA
   2973 #define GL_ARRAY_SIZE                     0x92FB
   2974 #define GL_OFFSET                         0x92FC
   2975 #define GL_BLOCK_INDEX                    0x92FD
   2976 #define GL_ARRAY_STRIDE                   0x92FE
   2977 #define GL_MATRIX_STRIDE                  0x92FF
   2978 #define GL_IS_ROW_MAJOR                   0x9300
   2979 #define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
   2980 #define GL_BUFFER_BINDING                 0x9302
   2981 #define GL_BUFFER_DATA_SIZE               0x9303
   2982 #define GL_NUM_ACTIVE_VARIABLES           0x9304
   2983 #define GL_ACTIVE_VARIABLES               0x9305
   2984 #define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
   2985 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
   2986 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
   2987 #define GL_REFERENCED_BY_GEOMETRY_SHADER  0x9309
   2988 #define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
   2989 #define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
   2990 #define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
   2991 #define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
   2992 #define GL_LOCATION                       0x930E
   2993 #define GL_LOCATION_INDEX                 0x930F
   2994 #define GL_IS_PER_PATCH                   0x92E7
   2995 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
   2996 /* reuse GL_COMPATIBLE_SUBROUTINES */
   2997 #endif
   2998 
   2999 #ifndef GL_ARB_robust_buffer_access_behavior
   3000 #endif
   3001 
   3002 #ifndef GL_ARB_shader_image_size
   3003 #endif
   3004 
   3005 #ifndef GL_ARB_shader_storage_buffer_object
   3006 #define GL_SHADER_STORAGE_BUFFER          0x90D2
   3007 #define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
   3008 #define GL_SHADER_STORAGE_BUFFER_START    0x90D4
   3009 #define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
   3010 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
   3011 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
   3012 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
   3013 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
   3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
   3015 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
   3016 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
   3017 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
   3018 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
   3019 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
   3020 #define GL_SHADER_STORAGE_BARRIER_BIT     0x2000
   3021 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
   3022 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
   3023 #endif
   3024 
   3025 #ifndef GL_ARB_stencil_texturing
   3026 #define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
   3027 #endif
   3028 
   3029 #ifndef GL_ARB_texture_buffer_range
   3030 #define GL_TEXTURE_BUFFER_OFFSET          0x919D
   3031 #define GL_TEXTURE_BUFFER_SIZE            0x919E
   3032 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
   3033 #endif
   3034 
   3035 #ifndef GL_ARB_texture_query_levels
   3036 #endif
   3037 
   3038 #ifndef GL_ARB_texture_storage_multisample
   3039 #endif
   3040 
   3041 #ifndef GL_EXT_abgr
   3042 #define GL_ABGR_EXT                       0x8000
   3043 #endif
   3044 
   3045 #ifndef GL_EXT_blend_color
   3046 #define GL_CONSTANT_COLOR_EXT             0x8001
   3047 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
   3048 #define GL_CONSTANT_ALPHA_EXT             0x8003
   3049 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
   3050 #define GL_BLEND_COLOR_EXT                0x8005
   3051 #endif
   3052 
   3053 #ifndef GL_EXT_polygon_offset
   3054 #define GL_POLYGON_OFFSET_EXT             0x8037
   3055 #define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
   3056 #define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
   3057 #endif
   3058 
   3059 #ifndef GL_EXT_texture
   3060 #define GL_ALPHA4_EXT                     0x803B
   3061 #define GL_ALPHA8_EXT                     0x803C
   3062 #define GL_ALPHA12_EXT                    0x803D
   3063 #define GL_ALPHA16_EXT                    0x803E
   3064 #define GL_LUMINANCE4_EXT                 0x803F
   3065 #define GL_LUMINANCE8_EXT                 0x8040
   3066 #define GL_LUMINANCE12_EXT                0x8041
   3067 #define GL_LUMINANCE16_EXT                0x8042
   3068 #define GL_LUMINANCE4_ALPHA4_EXT          0x8043
   3069 #define GL_LUMINANCE6_ALPHA2_EXT          0x8044
   3070 #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
   3071 #define GL_LUMINANCE12_ALPHA4_EXT         0x8046
   3072 #define GL_LUMINANCE12_ALPHA12_EXT        0x8047
   3073 #define GL_LUMINANCE16_ALPHA16_EXT        0x8048
   3074 #define GL_INTENSITY_EXT                  0x8049
   3075 #define GL_INTENSITY4_EXT                 0x804A
   3076 #define GL_INTENSITY8_EXT                 0x804B
   3077 #define GL_INTENSITY12_EXT                0x804C
   3078 #define GL_INTENSITY16_EXT                0x804D
   3079 #define GL_RGB2_EXT                       0x804E
   3080 #define GL_RGB4_EXT                       0x804F
   3081 #define GL_RGB5_EXT                       0x8050
   3082 #define GL_RGB8_EXT                       0x8051
   3083 #define GL_RGB10_EXT                      0x8052
   3084 #define GL_RGB12_EXT                      0x8053
   3085 #define GL_RGB16_EXT                      0x8054
   3086 #define GL_RGBA2_EXT                      0x8055
   3087 #define GL_RGBA4_EXT                      0x8056
   3088 #define GL_RGB5_A1_EXT                    0x8057
   3089 #define GL_RGBA8_EXT                      0x8058
   3090 #define GL_RGB10_A2_EXT                   0x8059
   3091 #define GL_RGBA12_EXT                     0x805A
   3092 #define GL_RGBA16_EXT                     0x805B
   3093 #define GL_TEXTURE_RED_SIZE_EXT           0x805C
   3094 #define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
   3095 #define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
   3096 #define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
   3097 #define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
   3098 #define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
   3099 #define GL_REPLACE_EXT                    0x8062
   3100 #define GL_PROXY_TEXTURE_1D_EXT           0x8063
   3101 #define GL_PROXY_TEXTURE_2D_EXT           0x8064
   3102 #define GL_TEXTURE_TOO_LARGE_EXT          0x8065
   3103 #endif
   3104 
   3105 #ifndef GL_EXT_texture3D
   3106 #define GL_PACK_SKIP_IMAGES_EXT           0x806B
   3107 #define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
   3108 #define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
   3109 #define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
   3110 #define GL_TEXTURE_3D_EXT                 0x806F
   3111 #define GL_PROXY_TEXTURE_3D_EXT           0x8070
   3112 #define GL_TEXTURE_DEPTH_EXT              0x8071
   3113 #define GL_TEXTURE_WRAP_R_EXT             0x8072
   3114 #define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
   3115 #endif
   3116 
   3117 #ifndef GL_SGIS_texture_filter4
   3118 #define GL_FILTER4_SGIS                   0x8146
   3119 #define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
   3120 #endif
   3121 
   3122 #ifndef GL_EXT_subtexture
   3123 #endif
   3124 
   3125 #ifndef GL_EXT_copy_texture
   3126 #endif
   3127 
   3128 #ifndef GL_EXT_histogram
   3129 #define GL_HISTOGRAM_EXT                  0x8024
   3130 #define GL_PROXY_HISTOGRAM_EXT            0x8025
   3131 #define GL_HISTOGRAM_WIDTH_EXT            0x8026
   3132 #define GL_HISTOGRAM_FORMAT_EXT           0x8027
   3133 #define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
   3134 #define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
   3135 #define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
   3136 #define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
   3137 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
   3138 #define GL_HISTOGRAM_SINK_EXT             0x802D
   3139 #define GL_MINMAX_EXT                     0x802E
   3140 #define GL_MINMAX_FORMAT_EXT              0x802F
   3141 #define GL_MINMAX_SINK_EXT                0x8030
   3142 #define GL_TABLE_TOO_LARGE_EXT            0x8031
   3143 #endif
   3144 
   3145 #ifndef GL_EXT_convolution
   3146 #define GL_CONVOLUTION_1D_EXT             0x8010
   3147 #define GL_CONVOLUTION_2D_EXT             0x8011
   3148 #define GL_SEPARABLE_2D_EXT               0x8012
   3149 #define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
   3150 #define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
   3151 #define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
   3152 #define GL_REDUCE_EXT                     0x8016
   3153 #define GL_CONVOLUTION_FORMAT_EXT         0x8017
   3154 #define GL_CONVOLUTION_WIDTH_EXT          0x8018
   3155 #define GL_CONVOLUTION_HEIGHT_EXT         0x8019
   3156 #define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
   3157 #define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
   3158 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
   3159 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
   3160 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
   3161 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
   3162 #define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
   3163 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
   3164 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
   3165 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
   3166 #endif
   3167 
   3168 #ifndef GL_SGI_color_matrix
   3169 #define GL_COLOR_MATRIX_SGI               0x80B1
   3170 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
   3171 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
   3172 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
   3173 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
   3174 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
   3175 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
   3176 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
   3177 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
   3178 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
   3179 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
   3180 #endif
   3181 
   3182 #ifndef GL_SGI_color_table
   3183 #define GL_COLOR_TABLE_SGI                0x80D0
   3184 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
   3185 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
   3186 #define GL_PROXY_COLOR_TABLE_SGI          0x80D3
   3187 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
   3188 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
   3189 #define GL_COLOR_TABLE_SCALE_SGI          0x80D6
   3190 #define GL_COLOR_TABLE_BIAS_SGI           0x80D7
   3191 #define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
   3192 #define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
   3193 #define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
   3194 #define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
   3195 #define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
   3196 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
   3197 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
   3198 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
   3199 #endif
   3200 
   3201 #ifndef GL_SGIS_pixel_texture
   3202 #define GL_PIXEL_TEXTURE_SGIS             0x8353
   3203 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
   3204 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
   3205 #define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
   3206 #endif
   3207 
   3208 #ifndef GL_SGIX_pixel_texture
   3209 #define GL_PIXEL_TEX_GEN_SGIX             0x8139
   3210 #define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
   3211 #endif
   3212 
   3213 #ifndef GL_SGIS_texture4D
   3214 #define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
   3215 #define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
   3216 #define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
   3217 #define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
   3218 #define GL_TEXTURE_4D_SGIS                0x8134
   3219 #define GL_PROXY_TEXTURE_4D_SGIS          0x8135
   3220 #define GL_TEXTURE_4DSIZE_SGIS            0x8136
   3221 #define GL_TEXTURE_WRAP_Q_SGIS            0x8137
   3222 #define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
   3223 #define GL_TEXTURE_4D_BINDING_SGIS        0x814F
   3224 #endif
   3225 
   3226 #ifndef GL_SGI_texture_color_table
   3227 #define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
   3228 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
   3229 #endif
   3230 
   3231 #ifndef GL_EXT_cmyka
   3232 #define GL_CMYK_EXT                       0x800C
   3233 #define GL_CMYKA_EXT                      0x800D
   3234 #define GL_PACK_CMYK_HINT_EXT             0x800E
   3235 #define GL_UNPACK_CMYK_HINT_EXT           0x800F
   3236 #endif
   3237 
   3238 #ifndef GL_EXT_texture_object
   3239 #define GL_TEXTURE_PRIORITY_EXT           0x8066
   3240 #define GL_TEXTURE_RESIDENT_EXT           0x8067
   3241 #define GL_TEXTURE_1D_BINDING_EXT         0x8068
   3242 #define GL_TEXTURE_2D_BINDING_EXT         0x8069
   3243 #define GL_TEXTURE_3D_BINDING_EXT         0x806A
   3244 #endif
   3245 
   3246 #ifndef GL_SGIS_detail_texture
   3247 #define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
   3248 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
   3249 #define GL_LINEAR_DETAIL_SGIS             0x8097
   3250 #define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
   3251 #define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
   3252 #define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
   3253 #define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
   3254 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
   3255 #endif
   3256 
   3257 #ifndef GL_SGIS_sharpen_texture
   3258 #define GL_LINEAR_SHARPEN_SGIS            0x80AD
   3259 #define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
   3260 #define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
   3261 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
   3262 #endif
   3263 
   3264 #ifndef GL_EXT_packed_pixels
   3265 #define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
   3266 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
   3267 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
   3268 #define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
   3269 #define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
   3270 #endif
   3271 
   3272 #ifndef GL_SGIS_texture_lod
   3273 #define GL_TEXTURE_MIN_LOD_SGIS           0x813A
   3274 #define GL_TEXTURE_MAX_LOD_SGIS           0x813B
   3275 #define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
   3276 #define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
   3277 #endif
   3278 
   3279 #ifndef GL_SGIS_multisample
   3280 #define GL_MULTISAMPLE_SGIS               0x809D
   3281 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
   3282 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
   3283 #define GL_SAMPLE_MASK_SGIS               0x80A0
   3284 #define GL_1PASS_SGIS                     0x80A1
   3285 #define GL_2PASS_0_SGIS                   0x80A2
   3286 #define GL_2PASS_1_SGIS                   0x80A3
   3287 #define GL_4PASS_0_SGIS                   0x80A4
   3288 #define GL_4PASS_1_SGIS                   0x80A5
   3289 #define GL_4PASS_2_SGIS                   0x80A6
   3290 #define GL_4PASS_3_SGIS                   0x80A7
   3291 #define GL_SAMPLE_BUFFERS_SGIS            0x80A8
   3292 #define GL_SAMPLES_SGIS                   0x80A9
   3293 #define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
   3294 #define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
   3295 #define GL_SAMPLE_PATTERN_SGIS            0x80AC
   3296 #endif
   3297 
   3298 #ifndef GL_EXT_rescale_normal
   3299 #define GL_RESCALE_NORMAL_EXT             0x803A
   3300 #endif
   3301 
   3302 #ifndef GL_EXT_vertex_array
   3303 #define GL_VERTEX_ARRAY_EXT               0x8074
   3304 #define GL_NORMAL_ARRAY_EXT               0x8075
   3305 #define GL_COLOR_ARRAY_EXT                0x8076
   3306 #define GL_INDEX_ARRAY_EXT                0x8077
   3307 #define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
   3308 #define GL_EDGE_FLAG_ARRAY_EXT            0x8079
   3309 #define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
   3310 #define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
   3311 #define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
   3312 #define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
   3313 #define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
   3314 #define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
   3315 #define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
   3316 #define GL_COLOR_ARRAY_SIZE_EXT           0x8081
   3317 #define GL_COLOR_ARRAY_TYPE_EXT           0x8082
   3318 #define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
   3319 #define GL_COLOR_ARRAY_COUNT_EXT          0x8084
   3320 #define GL_INDEX_ARRAY_TYPE_EXT           0x8085
   3321 #define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
   3322 #define GL_INDEX_ARRAY_COUNT_EXT          0x8087
   3323 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
   3324 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
   3325 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
   3326 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
   3327 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
   3328 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
   3329 #define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
   3330 #define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
   3331 #define GL_COLOR_ARRAY_POINTER_EXT        0x8090
   3332 #define GL_INDEX_ARRAY_POINTER_EXT        0x8091
   3333 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
   3334 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
   3335 #endif
   3336 
   3337 #ifndef GL_EXT_misc_attribute
   3338 #endif
   3339 
   3340 #ifndef GL_SGIS_generate_mipmap
   3341 #define GL_GENERATE_MIPMAP_SGIS           0x8191
   3342 #define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
   3343 #endif
   3344 
   3345 #ifndef GL_SGIX_clipmap
   3346 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
   3347 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
   3348 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
   3349 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
   3350 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
   3351 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
   3352 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
   3353 #define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
   3354 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
   3355 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
   3356 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
   3357 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
   3358 #endif
   3359 
   3360 #ifndef GL_SGIX_shadow
   3361 #define GL_TEXTURE_COMPARE_SGIX           0x819A
   3362 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
   3363 #define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
   3364 #define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
   3365 #endif
   3366 
   3367 #ifndef GL_SGIS_texture_edge_clamp
   3368 #define GL_CLAMP_TO_EDGE_SGIS             0x812F
   3369 #endif
   3370 
   3371 #ifndef GL_SGIS_texture_border_clamp
   3372 #define GL_CLAMP_TO_BORDER_SGIS           0x812D
   3373 #endif
   3374 
   3375 #ifndef GL_EXT_blend_minmax
   3376 #define GL_FUNC_ADD_EXT                   0x8006
   3377 #define GL_MIN_EXT                        0x8007
   3378 #define GL_MAX_EXT                        0x8008
   3379 #define GL_BLEND_EQUATION_EXT             0x8009
   3380 #endif
   3381 
   3382 #ifndef GL_EXT_blend_subtract
   3383 #define GL_FUNC_SUBTRACT_EXT              0x800A
   3384 #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
   3385 #endif
   3386 
   3387 #ifndef GL_EXT_blend_logic_op
   3388 #endif
   3389 
   3390 #ifndef GL_SGIX_interlace
   3391 #define GL_INTERLACE_SGIX                 0x8094
   3392 #endif
   3393 
   3394 #ifndef GL_SGIX_pixel_tiles
   3395 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
   3396 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
   3397 #define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
   3398 #define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
   3399 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
   3400 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
   3401 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
   3402 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
   3403 #endif
   3404 
   3405 #ifndef GL_SGIS_texture_select
   3406 #define GL_DUAL_ALPHA4_SGIS               0x8110
   3407 #define GL_DUAL_ALPHA8_SGIS               0x8111
   3408 #define GL_DUAL_ALPHA12_SGIS              0x8112
   3409 #define GL_DUAL_ALPHA16_SGIS              0x8113
   3410 #define GL_DUAL_LUMINANCE4_SGIS           0x8114
   3411 #define GL_DUAL_LUMINANCE8_SGIS           0x8115
   3412 #define GL_DUAL_LUMINANCE12_SGIS          0x8116
   3413 #define GL_DUAL_LUMINANCE16_SGIS          0x8117
   3414 #define GL_DUAL_INTENSITY4_SGIS           0x8118
   3415 #define GL_DUAL_INTENSITY8_SGIS           0x8119
   3416 #define GL_DUAL_INTENSITY12_SGIS          0x811A
   3417 #define GL_DUAL_INTENSITY16_SGIS          0x811B
   3418 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
   3419 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
   3420 #define GL_QUAD_ALPHA4_SGIS               0x811E
   3421 #define GL_QUAD_ALPHA8_SGIS               0x811F
   3422 #define GL_QUAD_LUMINANCE4_SGIS           0x8120
   3423 #define GL_QUAD_LUMINANCE8_SGIS           0x8121
   3424 #define GL_QUAD_INTENSITY4_SGIS           0x8122
   3425 #define GL_QUAD_INTENSITY8_SGIS           0x8123
   3426 #define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
   3427 #define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
   3428 #endif
   3429 
   3430 #ifndef GL_SGIX_sprite
   3431 #define GL_SPRITE_SGIX                    0x8148
   3432 #define GL_SPRITE_MODE_SGIX               0x8149
   3433 #define GL_SPRITE_AXIS_SGIX               0x814A
   3434 #define GL_SPRITE_TRANSLATION_SGIX        0x814B
   3435 #define GL_SPRITE_AXIAL_SGIX              0x814C
   3436 #define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
   3437 #define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
   3438 #endif
   3439 
   3440 #ifndef GL_SGIX_texture_multi_buffer
   3441 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
   3442 #endif
   3443 
   3444 #ifndef GL_EXT_point_parameters
   3445 #define GL_POINT_SIZE_MIN_EXT             0x8126
   3446 #define GL_POINT_SIZE_MAX_EXT             0x8127
   3447 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
   3448 #define GL_DISTANCE_ATTENUATION_EXT       0x8129
   3449 #endif
   3450 
   3451 #ifndef GL_SGIS_point_parameters
   3452 #define GL_POINT_SIZE_MIN_SGIS            0x8126
   3453 #define GL_POINT_SIZE_MAX_SGIS            0x8127
   3454 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
   3455 #define GL_DISTANCE_ATTENUATION_SGIS      0x8129
   3456 #endif
   3457 
   3458 #ifndef GL_SGIX_instruments
   3459 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
   3460 #define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
   3461 #endif
   3462 
   3463 #ifndef GL_SGIX_texture_scale_bias
   3464 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
   3465 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
   3466 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
   3467 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
   3468 #endif
   3469 
   3470 #ifndef GL_SGIX_framezoom
   3471 #define GL_FRAMEZOOM_SGIX                 0x818B
   3472 #define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
   3473 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
   3474 #endif
   3475 
   3476 #ifndef GL_SGIX_tag_sample_buffer
   3477 #endif
   3478 
   3479 #ifndef GL_FfdMaskSGIX
   3480 #define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
   3481 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
   3482 #endif
   3483 
   3484 #ifndef GL_SGIX_polynomial_ffd
   3485 #define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
   3486 #define GL_TEXTURE_DEFORMATION_SGIX       0x8195
   3487 #define GL_DEFORMATIONS_MASK_SGIX         0x8196
   3488 #define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
   3489 #endif
   3490 
   3491 #ifndef GL_SGIX_reference_plane
   3492 #define GL_REFERENCE_PLANE_SGIX           0x817D
   3493 #define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
   3494 #endif
   3495 
   3496 #ifndef GL_SGIX_flush_raster
   3497 #endif
   3498 
   3499 #ifndef GL_SGIX_depth_texture
   3500 #define GL_DEPTH_COMPONENT16_SGIX         0x81A5
   3501 #define GL_DEPTH_COMPONENT24_SGIX         0x81A6
   3502 #define GL_DEPTH_COMPONENT32_SGIX         0x81A7
   3503 #endif
   3504 
   3505 #ifndef GL_SGIS_fog_function
   3506 #define GL_FOG_FUNC_SGIS                  0x812A
   3507 #define GL_FOG_FUNC_POINTS_SGIS           0x812B
   3508 #define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
   3509 #endif
   3510 
   3511 #ifndef GL_SGIX_fog_offset
   3512 #define GL_FOG_OFFSET_SGIX                0x8198
   3513 #define GL_FOG_OFFSET_VALUE_SGIX          0x8199
   3514 #endif
   3515 
   3516 #ifndef GL_HP_image_transform
   3517 #define GL_IMAGE_SCALE_X_HP               0x8155
   3518 #define GL_IMAGE_SCALE_Y_HP               0x8156
   3519 #define GL_IMAGE_TRANSLATE_X_HP           0x8157
   3520 #define GL_IMAGE_TRANSLATE_Y_HP           0x8158
   3521 #define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
   3522 #define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
   3523 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
   3524 #define GL_IMAGE_MAG_FILTER_HP            0x815C
   3525 #define GL_IMAGE_MIN_FILTER_HP            0x815D
   3526 #define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
   3527 #define GL_CUBIC_HP                       0x815F
   3528 #define GL_AVERAGE_HP                     0x8160
   3529 #define GL_IMAGE_TRANSFORM_2D_HP          0x8161
   3530 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
   3531 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
   3532 #endif
   3533 
   3534 #ifndef GL_HP_convolution_border_modes
   3535 #define GL_IGNORE_BORDER_HP               0x8150
   3536 #define GL_CONSTANT_BORDER_HP             0x8151
   3537 #define GL_REPLICATE_BORDER_HP            0x8153
   3538 #define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
   3539 #endif
   3540 
   3541 #ifndef GL_INGR_palette_buffer
   3542 #endif
   3543 
   3544 #ifndef GL_SGIX_texture_add_env
   3545 #define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
   3546 #endif
   3547 
   3548 #ifndef GL_EXT_color_subtable
   3549 #endif
   3550 
   3551 #ifndef GL_PGI_vertex_hints
   3552 #define GL_VERTEX_DATA_HINT_PGI           0x1A22A
   3553 #define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
   3554 #define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
   3555 #define GL_MAX_VERTEX_HINT_PGI            0x1A22D
   3556 #define GL_COLOR3_BIT_PGI                 0x00010000
   3557 #define GL_COLOR4_BIT_PGI                 0x00020000
   3558 #define GL_EDGEFLAG_BIT_PGI               0x00040000
   3559 #define GL_INDEX_BIT_PGI                  0x00080000
   3560 #define GL_MAT_AMBIENT_BIT_PGI            0x00100000
   3561 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
   3562 #define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
   3563 #define GL_MAT_EMISSION_BIT_PGI           0x00800000
   3564 #define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
   3565 #define GL_MAT_SHININESS_BIT_PGI          0x02000000
   3566 #define GL_MAT_SPECULAR_BIT_PGI           0x04000000
   3567 #define GL_NORMAL_BIT_PGI                 0x08000000
   3568 #define GL_TEXCOORD1_BIT_PGI              0x10000000
   3569 #define GL_TEXCOORD2_BIT_PGI              0x20000000
   3570 #define GL_TEXCOORD3_BIT_PGI              0x40000000
   3571 #define GL_TEXCOORD4_BIT_PGI              0x80000000
   3572 #define GL_VERTEX23_BIT_PGI               0x00000004
   3573 #define GL_VERTEX4_BIT_PGI                0x00000008
   3574 #endif
   3575 
   3576 #ifndef GL_PGI_misc_hints
   3577 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
   3578 #define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
   3579 #define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
   3580 #define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
   3581 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
   3582 #define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
   3583 #define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
   3584 #define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
   3585 #define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
   3586 #define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
   3587 #define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
   3588 #define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
   3589 #define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
   3590 #define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
   3591 #define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
   3592 #define GL_FULL_STIPPLE_HINT_PGI          0x1A219
   3593 #define GL_CLIP_NEAR_HINT_PGI             0x1A220
   3594 #define GL_CLIP_FAR_HINT_PGI              0x1A221
   3595 #define GL_WIDE_LINE_HINT_PGI             0x1A222
   3596 #define GL_BACK_NORMALS_HINT_PGI          0x1A223
   3597 #endif
   3598 
   3599 #ifndef GL_EXT_paletted_texture
   3600 #define GL_COLOR_INDEX1_EXT               0x80E2
   3601 #define GL_COLOR_INDEX2_EXT               0x80E3
   3602 #define GL_COLOR_INDEX4_EXT               0x80E4
   3603 #define GL_COLOR_INDEX8_EXT               0x80E5
   3604 #define GL_COLOR_INDEX12_EXT              0x80E6
   3605 #define GL_COLOR_INDEX16_EXT              0x80E7
   3606 #define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
   3607 #endif
   3608 
   3609 #ifndef GL_EXT_clip_volume_hint
   3610 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
   3611 #endif
   3612 
   3613 #ifndef GL_SGIX_list_priority
   3614 #define GL_LIST_PRIORITY_SGIX             0x8182
   3615 #endif
   3616 
   3617 #ifndef GL_SGIX_ir_instrument1
   3618 #define GL_IR_INSTRUMENT1_SGIX            0x817F
   3619 #endif
   3620 
   3621 #ifndef GL_SGIX_calligraphic_fragment
   3622 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
   3623 #endif
   3624 
   3625 #ifndef GL_SGIX_texture_lod_bias
   3626 #define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
   3627 #define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
   3628 #define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
   3629 #endif
   3630 
   3631 #ifndef GL_SGIX_shadow_ambient
   3632 #define GL_SHADOW_AMBIENT_SGIX            0x80BF
   3633 #endif
   3634 
   3635 #ifndef GL_EXT_index_texture
   3636 #endif
   3637 
   3638 #ifndef GL_EXT_index_material
   3639 #define GL_INDEX_MATERIAL_EXT             0x81B8
   3640 #define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
   3641 #define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
   3642 #endif
   3643 
   3644 #ifndef GL_EXT_index_func
   3645 #define GL_INDEX_TEST_EXT                 0x81B5
   3646 #define GL_INDEX_TEST_FUNC_EXT            0x81B6
   3647 #define GL_INDEX_TEST_REF_EXT             0x81B7
   3648 #endif
   3649 
   3650 #ifndef GL_EXT_index_array_formats
   3651 #define GL_IUI_V2F_EXT                    0x81AD
   3652 #define GL_IUI_V3F_EXT                    0x81AE
   3653 #define GL_IUI_N3F_V2F_EXT                0x81AF
   3654 #define GL_IUI_N3F_V3F_EXT                0x81B0
   3655 #define GL_T2F_IUI_V2F_EXT                0x81B1
   3656 #define GL_T2F_IUI_V3F_EXT                0x81B2
   3657 #define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
   3658 #define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
   3659 #endif
   3660 
   3661 #ifndef GL_EXT_compiled_vertex_array
   3662 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
   3663 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
   3664 #endif
   3665 
   3666 #ifndef GL_EXT_cull_vertex
   3667 #define GL_CULL_VERTEX_EXT                0x81AA
   3668 #define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
   3669 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
   3670 #endif
   3671 
   3672 #ifndef GL_SGIX_ycrcb
   3673 #define GL_YCRCB_422_SGIX                 0x81BB
   3674 #define GL_YCRCB_444_SGIX                 0x81BC
   3675 #endif
   3676 
   3677 #ifndef GL_SGIX_fragment_lighting
   3678 #define GL_FRAGMENT_LIGHTING_SGIX         0x8400
   3679 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
   3680 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
   3681 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
   3682 #define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
   3683 #define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
   3684 #define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
   3685 #define GL_LIGHT_ENV_MODE_SGIX            0x8407
   3686 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
   3687 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
   3688 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
   3689 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
   3690 #define GL_FRAGMENT_LIGHT0_SGIX           0x840C
   3691 #define GL_FRAGMENT_LIGHT1_SGIX           0x840D
   3692 #define GL_FRAGMENT_LIGHT2_SGIX           0x840E
   3693 #define GL_FRAGMENT_LIGHT3_SGIX           0x840F
   3694 #define GL_FRAGMENT_LIGHT4_SGIX           0x8410
   3695 #define GL_FRAGMENT_LIGHT5_SGIX           0x8411
   3696 #define GL_FRAGMENT_LIGHT6_SGIX           0x8412
   3697 #define GL_FRAGMENT_LIGHT7_SGIX           0x8413
   3698 #endif
   3699 
   3700 #ifndef GL_IBM_rasterpos_clip
   3701 #define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
   3702 #endif
   3703 
   3704 #ifndef GL_HP_texture_lighting
   3705 #define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
   3706 #define GL_TEXTURE_POST_SPECULAR_HP       0x8168
   3707 #define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
   3708 #endif
   3709 
   3710 #ifndef GL_EXT_draw_range_elements
   3711 #define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
   3712 #define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
   3713 #endif
   3714 
   3715 #ifndef GL_WIN_phong_shading
   3716 #define GL_PHONG_WIN                      0x80EA
   3717 #define GL_PHONG_HINT_WIN                 0x80EB
   3718 #endif
   3719 
   3720 #ifndef GL_WIN_specular_fog
   3721 #define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
   3722 #endif
   3723 
   3724 #ifndef GL_EXT_light_texture
   3725 #define GL_FRAGMENT_MATERIAL_EXT          0x8349
   3726 #define GL_FRAGMENT_NORMAL_EXT            0x834A
   3727 #define GL_FRAGMENT_COLOR_EXT             0x834C
   3728 #define GL_ATTENUATION_EXT                0x834D
   3729 #define GL_SHADOW_ATTENUATION_EXT         0x834E
   3730 #define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
   3731 #define GL_TEXTURE_LIGHT_EXT              0x8350
   3732 #define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
   3733 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
   3734 /* reuse GL_FRAGMENT_DEPTH_EXT */
   3735 #endif
   3736 
   3737 #ifndef GL_SGIX_blend_alpha_minmax
   3738 #define GL_ALPHA_MIN_SGIX                 0x8320
   3739 #define GL_ALPHA_MAX_SGIX                 0x8321
   3740 #endif
   3741 
   3742 #ifndef GL_SGIX_impact_pixel_texture
   3743 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
   3744 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
   3745 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
   3746 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
   3747 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
   3748 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
   3749 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
   3750 #endif
   3751 
   3752 #ifndef GL_EXT_bgra
   3753 #define GL_BGR_EXT                        0x80E0
   3754 #define GL_BGRA_EXT                       0x80E1
   3755 #endif
   3756 
   3757 #ifndef GL_SGIX_async
   3758 #define GL_ASYNC_MARKER_SGIX              0x8329
   3759 #endif
   3760 
   3761 #ifndef GL_SGIX_async_pixel
   3762 #define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
   3763 #define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
   3764 #define GL_ASYNC_READ_PIXELS_SGIX         0x835E
   3765 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
   3766 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
   3767 #define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
   3768 #endif
   3769 
   3770 #ifndef GL_SGIX_async_histogram
   3771 #define GL_ASYNC_HISTOGRAM_SGIX           0x832C
   3772 #define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
   3773 #endif
   3774 
   3775 #ifndef GL_INTEL_texture_scissor
   3776 #endif
   3777 
   3778 #ifndef GL_INTEL_parallel_arrays
   3779 #define GL_PARALLEL_ARRAYS_INTEL          0x83F4
   3780 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
   3781 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
   3782 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
   3783 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
   3784 #endif
   3785 
   3786 #ifndef GL_HP_occlusion_test
   3787 #define GL_OCCLUSION_TEST_HP              0x8165
   3788 #define GL_OCCLUSION_TEST_RESULT_HP       0x8166
   3789 #endif
   3790 
   3791 #ifndef GL_EXT_pixel_transform
   3792 #define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
   3793 #define GL_PIXEL_MAG_FILTER_EXT           0x8331
   3794 #define GL_PIXEL_MIN_FILTER_EXT           0x8332
   3795 #define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
   3796 #define GL_CUBIC_EXT                      0x8334
   3797 #define GL_AVERAGE_EXT                    0x8335
   3798 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
   3799 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
   3800 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
   3801 #endif
   3802 
   3803 #ifndef GL_EXT_pixel_transform_color_table
   3804 #endif
   3805 
   3806 #ifndef GL_EXT_shared_texture_palette
   3807 #define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
   3808 #endif
   3809 
   3810 #ifndef GL_EXT_separate_specular_color
   3811 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
   3812 #define GL_SINGLE_COLOR_EXT               0x81F9
   3813 #define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
   3814 #endif
   3815 
   3816 #ifndef GL_EXT_secondary_color
   3817 #define GL_COLOR_SUM_EXT                  0x8458
   3818 #define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
   3819 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
   3820 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
   3821 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
   3822 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
   3823 #define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
   3824 #endif
   3825 
   3826 #ifndef GL_EXT_texture_perturb_normal
   3827 #define GL_PERTURB_EXT                    0x85AE
   3828 #define GL_TEXTURE_NORMAL_EXT             0x85AF
   3829 #endif
   3830 
   3831 #ifndef GL_EXT_multi_draw_arrays
   3832 #endif
   3833 
   3834 #ifndef GL_EXT_fog_coord
   3835 #define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
   3836 #define GL_FOG_COORDINATE_EXT             0x8451
   3837 #define GL_FRAGMENT_DEPTH_EXT             0x8452
   3838 #define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
   3839 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
   3840 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
   3841 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
   3842 #define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
   3843 #endif
   3844 
   3845 #ifndef GL_REND_screen_coordinates
   3846 #define GL_SCREEN_COORDINATES_REND        0x8490
   3847 #define GL_INVERTED_SCREEN_W_REND         0x8491
   3848 #endif
   3849 
   3850 #ifndef GL_EXT_coordinate_frame
   3851 #define GL_TANGENT_ARRAY_EXT              0x8439
   3852 #define GL_BINORMAL_ARRAY_EXT             0x843A
   3853 #define GL_CURRENT_TANGENT_EXT            0x843B
   3854 #define GL_CURRENT_BINORMAL_EXT           0x843C
   3855 #define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
   3856 #define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
   3857 #define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
   3858 #define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
   3859 #define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
   3860 #define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
   3861 #define GL_MAP1_TANGENT_EXT               0x8444
   3862 #define GL_MAP2_TANGENT_EXT               0x8445
   3863 #define GL_MAP1_BINORMAL_EXT              0x8446
   3864 #define GL_MAP2_BINORMAL_EXT              0x8447
   3865 #endif
   3866 
   3867 #ifndef GL_EXT_texture_env_combine
   3868 #define GL_COMBINE_EXT                    0x8570
   3869 #define GL_COMBINE_RGB_EXT                0x8571
   3870 #define GL_COMBINE_ALPHA_EXT              0x8572
   3871 #define GL_RGB_SCALE_EXT                  0x8573
   3872 #define GL_ADD_SIGNED_EXT                 0x8574
   3873 #define GL_INTERPOLATE_EXT                0x8575
   3874 #define GL_CONSTANT_EXT                   0x8576
   3875 #define GL_PRIMARY_COLOR_EXT              0x8577
   3876 #define GL_PREVIOUS_EXT                   0x8578
   3877 #define GL_SOURCE0_RGB_EXT                0x8580
   3878 #define GL_SOURCE1_RGB_EXT                0x8581
   3879 #define GL_SOURCE2_RGB_EXT                0x8582
   3880 #define GL_SOURCE0_ALPHA_EXT              0x8588
   3881 #define GL_SOURCE1_ALPHA_EXT              0x8589
   3882 #define GL_SOURCE2_ALPHA_EXT              0x858A
   3883 #define GL_OPERAND0_RGB_EXT               0x8590
   3884 #define GL_OPERAND1_RGB_EXT               0x8591
   3885 #define GL_OPERAND2_RGB_EXT               0x8592
   3886 #define GL_OPERAND0_ALPHA_EXT             0x8598
   3887 #define GL_OPERAND1_ALPHA_EXT             0x8599
   3888 #define GL_OPERAND2_ALPHA_EXT             0x859A
   3889 #endif
   3890 
   3891 #ifndef GL_APPLE_specular_vector
   3892 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
   3893 #endif
   3894 
   3895 #ifndef GL_APPLE_transform_hint
   3896 #define GL_TRANSFORM_HINT_APPLE           0x85B1
   3897 #endif
   3898 
   3899 #ifndef GL_SGIX_fog_scale
   3900 #define GL_FOG_SCALE_SGIX                 0x81FC
   3901 #define GL_FOG_SCALE_VALUE_SGIX           0x81FD
   3902 #endif
   3903 
   3904 #ifndef GL_SUNX_constant_data
   3905 #define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
   3906 #define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
   3907 #endif
   3908 
   3909 #ifndef GL_SUN_global_alpha
   3910 #define GL_GLOBAL_ALPHA_SUN               0x81D9
   3911 #define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
   3912 #endif
   3913 
   3914 #ifndef GL_SUN_triangle_list
   3915 #define GL_RESTART_SUN                    0x0001
   3916 #define GL_REPLACE_MIDDLE_SUN             0x0002
   3917 #define GL_REPLACE_OLDEST_SUN             0x0003
   3918 #define GL_TRIANGLE_LIST_SUN              0x81D7
   3919 #define GL_REPLACEMENT_CODE_SUN           0x81D8
   3920 #define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
   3921 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
   3922 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
   3923 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
   3924 #define GL_R1UI_V3F_SUN                   0x85C4
   3925 #define GL_R1UI_C4UB_V3F_SUN              0x85C5
   3926 #define GL_R1UI_C3F_V3F_SUN               0x85C6
   3927 #define GL_R1UI_N3F_V3F_SUN               0x85C7
   3928 #define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
   3929 #define GL_R1UI_T2F_V3F_SUN               0x85C9
   3930 #define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
   3931 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
   3932 #endif
   3933 
   3934 #ifndef GL_SUN_vertex
   3935 #endif
   3936 
   3937 #ifndef GL_EXT_blend_func_separate
   3938 #define GL_BLEND_DST_RGB_EXT              0x80C8
   3939 #define GL_BLEND_SRC_RGB_EXT              0x80C9
   3940 #define GL_BLEND_DST_ALPHA_EXT            0x80CA
   3941 #define GL_BLEND_SRC_ALPHA_EXT            0x80CB
   3942 #endif
   3943 
   3944 #ifndef GL_INGR_color_clamp
   3945 #define GL_RED_MIN_CLAMP_INGR             0x8560
   3946 #define GL_GREEN_MIN_CLAMP_INGR           0x8561
   3947 #define GL_BLUE_MIN_CLAMP_INGR            0x8562
   3948 #define GL_ALPHA_MIN_CLAMP_INGR           0x8563
   3949 #define GL_RED_MAX_CLAMP_INGR             0x8564
   3950 #define GL_GREEN_MAX_CLAMP_INGR           0x8565
   3951 #define GL_BLUE_MAX_CLAMP_INGR            0x8566
   3952 #define GL_ALPHA_MAX_CLAMP_INGR           0x8567
   3953 #endif
   3954 
   3955 #ifndef GL_INGR_interlace_read
   3956 #define GL_INTERLACE_READ_INGR            0x8568
   3957 #endif
   3958 
   3959 #ifndef GL_EXT_stencil_wrap
   3960 #define GL_INCR_WRAP_EXT                  0x8507
   3961 #define GL_DECR_WRAP_EXT                  0x8508
   3962 #endif
   3963 
   3964 #ifndef GL_EXT_422_pixels
   3965 #define GL_422_EXT                        0x80CC
   3966 #define GL_422_REV_EXT                    0x80CD
   3967 #define GL_422_AVERAGE_EXT                0x80CE
   3968 #define GL_422_REV_AVERAGE_EXT            0x80CF
   3969 #endif
   3970 
   3971 #ifndef GL_NV_texgen_reflection
   3972 #define GL_NORMAL_MAP_NV                  0x8511
   3973 #define GL_REFLECTION_MAP_NV              0x8512
   3974 #endif
   3975 
   3976 #ifndef GL_EXT_texture_cube_map
   3977 #define GL_NORMAL_MAP_EXT                 0x8511
   3978 #define GL_REFLECTION_MAP_EXT             0x8512
   3979 #define GL_TEXTURE_CUBE_MAP_EXT           0x8513
   3980 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
   3981 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
   3982 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
   3983 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
   3984 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
   3985 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
   3986 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
   3987 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
   3988 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
   3989 #endif
   3990 
   3991 #ifndef GL_SUN_convolution_border_modes
   3992 #define GL_WRAP_BORDER_SUN                0x81D4
   3993 #endif
   3994 
   3995 #ifndef GL_EXT_texture_env_add
   3996 #endif
   3997 
   3998 #ifndef GL_EXT_texture_lod_bias
   3999 #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
   4000 #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
   4001 #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
   4002 #endif
   4003 
   4004 #ifndef GL_EXT_texture_filter_anisotropic
   4005 #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
   4006 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
   4007 #endif
   4008 
   4009 #ifndef GL_EXT_vertex_weighting
   4010 #define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
   4011 #define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
   4012 #define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
   4013 #define GL_MODELVIEW1_MATRIX_EXT          0x8506
   4014 #define GL_VERTEX_WEIGHTING_EXT           0x8509
   4015 #define GL_MODELVIEW0_EXT                 GL_MODELVIEW
   4016 #define GL_MODELVIEW1_EXT                 0x850A
   4017 #define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
   4018 #define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
   4019 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
   4020 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
   4021 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
   4022 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
   4023 #endif
   4024 
   4025 #ifndef GL_NV_light_max_exponent
   4026 #define GL_MAX_SHININESS_NV               0x8504
   4027 #define GL_MAX_SPOT_EXPONENT_NV           0x8505
   4028 #endif
   4029 
   4030 #ifndef GL_NV_vertex_array_range
   4031 #define GL_VERTEX_ARRAY_RANGE_NV          0x851D
   4032 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
   4033 #define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
   4034 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
   4035 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
   4036 #endif
   4037 
   4038 #ifndef GL_NV_register_combiners
   4039 #define GL_REGISTER_COMBINERS_NV          0x8522
   4040 #define GL_VARIABLE_A_NV                  0x8523
   4041 #define GL_VARIABLE_B_NV                  0x8524
   4042 #define GL_VARIABLE_C_NV                  0x8525
   4043 #define GL_VARIABLE_D_NV                  0x8526
   4044 #define GL_VARIABLE_E_NV                  0x8527
   4045 #define GL_VARIABLE_F_NV                  0x8528
   4046 #define GL_VARIABLE_G_NV                  0x8529
   4047 #define GL_CONSTANT_COLOR0_NV             0x852A
   4048 #define GL_CONSTANT_COLOR1_NV             0x852B
   4049 #define GL_PRIMARY_COLOR_NV               0x852C
   4050 #define GL_SECONDARY_COLOR_NV             0x852D
   4051 #define GL_SPARE0_NV                      0x852E
   4052 #define GL_SPARE1_NV                      0x852F
   4053 #define GL_DISCARD_NV                     0x8530
   4054 #define GL_E_TIMES_F_NV                   0x8531
   4055 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
   4056 #define GL_UNSIGNED_IDENTITY_NV           0x8536
   4057 #define GL_UNSIGNED_INVERT_NV             0x8537
   4058 #define GL_EXPAND_NORMAL_NV               0x8538
   4059 #define GL_EXPAND_NEGATE_NV               0x8539
   4060 #define GL_HALF_BIAS_NORMAL_NV            0x853A
   4061 #define GL_HALF_BIAS_NEGATE_NV            0x853B
   4062 #define GL_SIGNED_IDENTITY_NV             0x853C
   4063 #define GL_SIGNED_NEGATE_NV               0x853D
   4064 #define GL_SCALE_BY_TWO_NV                0x853E
   4065 #define GL_SCALE_BY_FOUR_NV               0x853F
   4066 #define GL_SCALE_BY_ONE_HALF_NV           0x8540
   4067 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
   4068 #define GL_COMBINER_INPUT_NV              0x8542
   4069 #define GL_COMBINER_MAPPING_NV            0x8543
   4070 #define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
   4071 #define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
   4072 #define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
   4073 #define GL_COMBINER_MUX_SUM_NV            0x8547
   4074 #define GL_COMBINER_SCALE_NV              0x8548
   4075 #define GL_COMBINER_BIAS_NV               0x8549
   4076 #define GL_COMBINER_AB_OUTPUT_NV          0x854A
   4077 #define GL_COMBINER_CD_OUTPUT_NV          0x854B
   4078 #define GL_COMBINER_SUM_OUTPUT_NV         0x854C
   4079 #define GL_MAX_GENERAL_COMBINERS_NV       0x854D
   4080 #define GL_NUM_GENERAL_COMBINERS_NV       0x854E
   4081 #define GL_COLOR_SUM_CLAMP_NV             0x854F
   4082 #define GL_COMBINER0_NV                   0x8550
   4083 #define GL_COMBINER1_NV                   0x8551
   4084 #define GL_COMBINER2_NV                   0x8552
   4085 #define GL_COMBINER3_NV                   0x8553
   4086 #define GL_COMBINER4_NV                   0x8554
   4087 #define GL_COMBINER5_NV                   0x8555
   4088 #define GL_COMBINER6_NV                   0x8556
   4089 #define GL_COMBINER7_NV                   0x8557
   4090 /* reuse GL_TEXTURE0_ARB */
   4091 /* reuse GL_TEXTURE1_ARB */
   4092 /* reuse GL_ZERO */
   4093 /* reuse GL_NONE */
   4094 /* reuse GL_FOG */
   4095 #endif
   4096 
   4097 #ifndef GL_NV_fog_distance
   4098 #define GL_FOG_DISTANCE_MODE_NV           0x855A
   4099 #define GL_EYE_RADIAL_NV                  0x855B
   4100 #define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
   4101 /* reuse GL_EYE_PLANE */
   4102 #endif
   4103 
   4104 #ifndef GL_NV_texgen_emboss
   4105 #define GL_EMBOSS_LIGHT_NV                0x855D
   4106 #define GL_EMBOSS_CONSTANT_NV             0x855E
   4107 #define GL_EMBOSS_MAP_NV                  0x855F
   4108 #endif
   4109 
   4110 #ifndef GL_NV_blend_square
   4111 #endif
   4112 
   4113 #ifndef GL_NV_texture_env_combine4
   4114 #define GL_COMBINE4_NV                    0x8503
   4115 #define GL_SOURCE3_RGB_NV                 0x8583
   4116 #define GL_SOURCE3_ALPHA_NV               0x858B
   4117 #define GL_OPERAND3_RGB_NV                0x8593
   4118 #define GL_OPERAND3_ALPHA_NV              0x859B
   4119 #endif
   4120 
   4121 #ifndef GL_MESA_resize_buffers
   4122 #endif
   4123 
   4124 #ifndef GL_MESA_window_pos
   4125 #endif
   4126 
   4127 #ifndef GL_EXT_texture_compression_s3tc
   4128 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
   4129 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
   4130 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
   4131 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
   4132 #endif
   4133 
   4134 #ifndef GL_IBM_cull_vertex
   4135 #define GL_CULL_VERTEX_IBM                103050
   4136 #endif
   4137 
   4138 #ifndef GL_IBM_multimode_draw_arrays
   4139 #endif
   4140 
   4141 #ifndef GL_IBM_vertex_array_lists
   4142 #define GL_VERTEX_ARRAY_LIST_IBM          103070
   4143 #define GL_NORMAL_ARRAY_LIST_IBM          103071
   4144 #define GL_COLOR_ARRAY_LIST_IBM           103072
   4145 #define GL_INDEX_ARRAY_LIST_IBM           103073
   4146 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
   4147 #define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
   4148 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
   4149 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
   4150 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
   4151 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
   4152 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
   4153 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
   4154 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
   4155 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
   4156 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
   4157 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
   4158 #endif
   4159 
   4160 #ifndef GL_SGIX_subsample
   4161 #define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
   4162 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
   4163 #define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
   4164 #define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
   4165 #define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
   4166 #endif
   4167 
   4168 #ifndef GL_SGIX_ycrcb_subsample
   4169 #endif
   4170 
   4171 #ifndef GL_SGIX_ycrcba
   4172 #define GL_YCRCB_SGIX                     0x8318
   4173 #define GL_YCRCBA_SGIX                    0x8319
   4174 #endif
   4175 
   4176 #ifndef GL_SGI_depth_pass_instrument
   4177 #define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
   4178 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
   4179 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
   4180 #endif
   4181 
   4182 #ifndef GL_3DFX_texture_compression_FXT1
   4183 #define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
   4184 #define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
   4185 #endif
   4186 
   4187 #ifndef GL_3DFX_multisample
   4188 #define GL_MULTISAMPLE_3DFX               0x86B2
   4189 #define GL_SAMPLE_BUFFERS_3DFX            0x86B3
   4190 #define GL_SAMPLES_3DFX                   0x86B4
   4191 #define GL_MULTISAMPLE_BIT_3DFX           0x20000000
   4192 #endif
   4193 
   4194 #ifndef GL_3DFX_tbuffer
   4195 #endif
   4196 
   4197 #ifndef GL_EXT_multisample
   4198 #define GL_MULTISAMPLE_EXT                0x809D
   4199 #define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
   4200 #define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
   4201 #define GL_SAMPLE_MASK_EXT                0x80A0
   4202 #define GL_1PASS_EXT                      0x80A1
   4203 #define GL_2PASS_0_EXT                    0x80A2
   4204 #define GL_2PASS_1_EXT                    0x80A3
   4205 #define GL_4PASS_0_EXT                    0x80A4
   4206 #define GL_4PASS_1_EXT                    0x80A5
   4207 #define GL_4PASS_2_EXT                    0x80A6
   4208 #define GL_4PASS_3_EXT                    0x80A7
   4209 #define GL_SAMPLE_BUFFERS_EXT             0x80A8
   4210 #define GL_SAMPLES_EXT                    0x80A9
   4211 #define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
   4212 #define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
   4213 #define GL_SAMPLE_PATTERN_EXT             0x80AC
   4214 #define GL_MULTISAMPLE_BIT_EXT            0x20000000
   4215 #endif
   4216 
   4217 #ifndef GL_SGIX_vertex_preclip
   4218 #define GL_VERTEX_PRECLIP_SGIX            0x83EE
   4219 #define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
   4220 #endif
   4221 
   4222 #ifndef GL_SGIX_convolution_accuracy
   4223 #define GL_CONVOLUTION_HINT_SGIX          0x8316
   4224 #endif
   4225 
   4226 #ifndef GL_SGIX_resample
   4227 #define GL_PACK_RESAMPLE_SGIX             0x842C
   4228 #define GL_UNPACK_RESAMPLE_SGIX           0x842D
   4229 #define GL_RESAMPLE_REPLICATE_SGIX        0x842E
   4230 #define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
   4231 #define GL_RESAMPLE_DECIMATE_SGIX         0x8430
   4232 #endif
   4233 
   4234 #ifndef GL_SGIS_point_line_texgen
   4235 #define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
   4236 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
   4237 #define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
   4238 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
   4239 #define GL_EYE_POINT_SGIS                 0x81F4
   4240 #define GL_OBJECT_POINT_SGIS              0x81F5
   4241 #define GL_EYE_LINE_SGIS                  0x81F6
   4242 #define GL_OBJECT_LINE_SGIS               0x81F7
   4243 #endif
   4244 
   4245 #ifndef GL_SGIS_texture_color_mask
   4246 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
   4247 #endif
   4248 
   4249 #ifndef GL_EXT_texture_env_dot3
   4250 #define GL_DOT3_RGB_EXT                   0x8740
   4251 #define GL_DOT3_RGBA_EXT                  0x8741
   4252 #endif
   4253 
   4254 #ifndef GL_ATI_texture_mirror_once
   4255 #define GL_MIRROR_CLAMP_ATI               0x8742
   4256 #define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
   4257 #endif
   4258 
   4259 #ifndef GL_NV_fence
   4260 #define GL_ALL_COMPLETED_NV               0x84F2
   4261 #define GL_FENCE_STATUS_NV                0x84F3
   4262 #define GL_FENCE_CONDITION_NV             0x84F4
   4263 #endif
   4264 
   4265 #ifndef GL_IBM_texture_mirrored_repeat
   4266 #define GL_MIRRORED_REPEAT_IBM            0x8370
   4267 #endif
   4268 
   4269 #ifndef GL_NV_evaluators
   4270 #define GL_EVAL_2D_NV                     0x86C0
   4271 #define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
   4272 #define GL_MAP_TESSELLATION_NV            0x86C2
   4273 #define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
   4274 #define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
   4275 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
   4276 #define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
   4277 #define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
   4278 #define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
   4279 #define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
   4280 #define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
   4281 #define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
   4282 #define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
   4283 #define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
   4284 #define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
   4285 #define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
   4286 #define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
   4287 #define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
   4288 #define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
   4289 #define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
   4290 #define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
   4291 #define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
   4292 #define GL_MAX_MAP_TESSELLATION_NV        0x86D6
   4293 #define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
   4294 #endif
   4295 
   4296 #ifndef GL_NV_packed_depth_stencil
   4297 #define GL_DEPTH_STENCIL_NV               0x84F9
   4298 #define GL_UNSIGNED_INT_24_8_NV           0x84FA
   4299 #endif
   4300 
   4301 #ifndef GL_NV_register_combiners2
   4302 #define GL_PER_STAGE_CONSTANTS_NV         0x8535
   4303 #endif
   4304 
   4305 #ifndef GL_NV_texture_compression_vtc
   4306 #endif
   4307 
   4308 #ifndef GL_NV_texture_rectangle
   4309 #define GL_TEXTURE_RECTANGLE_NV           0x84F5
   4310 #define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
   4311 #define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
   4312 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
   4313 #endif
   4314 
   4315 #ifndef GL_NV_texture_shader
   4316 #define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
   4317 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
   4318 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
   4319 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
   4320 #define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
   4321 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
   4322 #define GL_DSDT_MAG_INTENSITY_NV          0x86DC
   4323 #define GL_SHADER_CONSISTENT_NV           0x86DD
   4324 #define GL_TEXTURE_SHADER_NV              0x86DE
   4325 #define GL_SHADER_OPERATION_NV            0x86DF
   4326 #define GL_CULL_MODES_NV                  0x86E0
   4327 #define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
   4328 #define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
   4329 #define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
   4330 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
   4331 #define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
   4332 #define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
   4333 #define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
   4334 #define GL_CONST_EYE_NV                   0x86E5
   4335 #define GL_PASS_THROUGH_NV                0x86E6
   4336 #define GL_CULL_FRAGMENT_NV               0x86E7
   4337 #define GL_OFFSET_TEXTURE_2D_NV           0x86E8
   4338 #define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
   4339 #define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
   4340 #define GL_DOT_PRODUCT_NV                 0x86EC
   4341 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
   4342 #define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
   4343 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
   4344 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
   4345 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
   4346 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
   4347 #define GL_HILO_NV                        0x86F4
   4348 #define GL_DSDT_NV                        0x86F5
   4349 #define GL_DSDT_MAG_NV                    0x86F6
   4350 #define GL_DSDT_MAG_VIB_NV                0x86F7
   4351 #define GL_HILO16_NV                      0x86F8
   4352 #define GL_SIGNED_HILO_NV                 0x86F9
   4353 #define GL_SIGNED_HILO16_NV               0x86FA
   4354 #define GL_SIGNED_RGBA_NV                 0x86FB
   4355 #define GL_SIGNED_RGBA8_NV                0x86FC
   4356 #define GL_SIGNED_RGB_NV                  0x86FE
   4357 #define GL_SIGNED_RGB8_NV                 0x86FF
   4358 #define GL_SIGNED_LUMINANCE_NV            0x8701
   4359 #define GL_SIGNED_LUMINANCE8_NV           0x8702
   4360 #define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
   4361 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
   4362 #define GL_SIGNED_ALPHA_NV                0x8705
   4363 #define GL_SIGNED_ALPHA8_NV               0x8706
   4364 #define GL_SIGNED_INTENSITY_NV            0x8707
   4365 #define GL_SIGNED_INTENSITY8_NV           0x8708
   4366 #define GL_DSDT8_NV                       0x8709
   4367 #define GL_DSDT8_MAG8_NV                  0x870A
   4368 #define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
   4369 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
   4370 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
   4371 #define GL_HI_SCALE_NV                    0x870E
   4372 #define GL_LO_SCALE_NV                    0x870F
   4373 #define GL_DS_SCALE_NV                    0x8710
   4374 #define GL_DT_SCALE_NV                    0x8711
   4375 #define GL_MAGNITUDE_SCALE_NV             0x8712
   4376 #define GL_VIBRANCE_SCALE_NV              0x8713
   4377 #define GL_HI_BIAS_NV                     0x8714
   4378 #define GL_LO_BIAS_NV                     0x8715
   4379 #define GL_DS_BIAS_NV                     0x8716
   4380 #define GL_DT_BIAS_NV                     0x8717
   4381 #define GL_MAGNITUDE_BIAS_NV              0x8718
   4382 #define GL_VIBRANCE_BIAS_NV               0x8719
   4383 #define GL_TEXTURE_BORDER_VALUES_NV       0x871A
   4384 #define GL_TEXTURE_HI_SIZE_NV             0x871B
   4385 #define GL_TEXTURE_LO_SIZE_NV             0x871C
   4386 #define GL_TEXTURE_DS_SIZE_NV             0x871D
   4387 #define GL_TEXTURE_DT_SIZE_NV             0x871E
   4388 #define GL_TEXTURE_MAG_SIZE_NV            0x871F
   4389 #endif
   4390 
   4391 #ifndef GL_NV_texture_shader2
   4392 #define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
   4393 #endif
   4394 
   4395 #ifndef GL_NV_vertex_array_range2
   4396 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
   4397 #endif
   4398 
   4399 #ifndef GL_NV_vertex_program
   4400 #define GL_VERTEX_PROGRAM_NV              0x8620
   4401 #define GL_VERTEX_STATE_PROGRAM_NV        0x8621
   4402 #define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
   4403 #define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
   4404 #define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
   4405 #define GL_CURRENT_ATTRIB_NV              0x8626
   4406 #define GL_PROGRAM_LENGTH_NV              0x8627
   4407 #define GL_PROGRAM_STRING_NV              0x8628
   4408 #define GL_MODELVIEW_PROJECTION_NV        0x8629
   4409 #define GL_IDENTITY_NV                    0x862A
   4410 #define GL_INVERSE_NV                     0x862B
   4411 #define GL_TRANSPOSE_NV                   0x862C
   4412 #define GL_INVERSE_TRANSPOSE_NV           0x862D
   4413 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
   4414 #define GL_MAX_TRACK_MATRICES_NV          0x862F
   4415 #define GL_MATRIX0_NV                     0x8630
   4416 #define GL_MATRIX1_NV                     0x8631
   4417 #define GL_MATRIX2_NV                     0x8632
   4418 #define GL_MATRIX3_NV                     0x8633
   4419 #define GL_MATRIX4_NV                     0x8634
   4420 #define GL_MATRIX5_NV                     0x8635
   4421 #define GL_MATRIX6_NV                     0x8636
   4422 #define GL_MATRIX7_NV                     0x8637
   4423 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
   4424 #define GL_CURRENT_MATRIX_NV              0x8641
   4425 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
   4426 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
   4427 #define GL_PROGRAM_PARAMETER_NV           0x8644
   4428 #define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
   4429 #define GL_PROGRAM_TARGET_NV              0x8646
   4430 #define GL_PROGRAM_RESIDENT_NV            0x8647
   4431 #define GL_TRACK_MATRIX_NV                0x8648
   4432 #define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
   4433 #define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
   4434 #define GL_PROGRAM_ERROR_POSITION_NV      0x864B
   4435 #define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
   4436 #define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
   4437 #define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
   4438 #define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
   4439 #define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
   4440 #define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
   4441 #define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
   4442 #define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
   4443 #define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
   4444 #define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
   4445 #define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
   4446 #define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
   4447 #define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
   4448 #define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
   4449 #define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
   4450 #define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
   4451 #define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
   4452 #define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
   4453 #define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
   4454 #define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
   4455 #define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
   4456 #define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
   4457 #define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
   4458 #define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
   4459 #define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
   4460 #define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
   4461 #define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
   4462 #define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
   4463 #define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
   4464 #define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
   4465 #define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
   4466 #define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
   4467 #define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
   4468 #define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
   4469 #define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
   4470 #define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
   4471 #define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
   4472 #define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
   4473 #define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
   4474 #define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
   4475 #define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
   4476 #define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
   4477 #define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
   4478 #define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
   4479 #define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
   4480 #define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
   4481 #define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
   4482 #define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
   4483 #endif
   4484 
   4485 #ifndef GL_SGIX_texture_coordinate_clamp
   4486 #define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
   4487 #define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
   4488 #define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
   4489 #endif
   4490 
   4491 #ifndef GL_SGIX_scalebias_hint
   4492 #define GL_SCALEBIAS_HINT_SGIX            0x8322
   4493 #endif
   4494 
   4495 #ifndef GL_OML_interlace
   4496 #define GL_INTERLACE_OML                  0x8980
   4497 #define GL_INTERLACE_READ_OML             0x8981
   4498 #endif
   4499 
   4500 #ifndef GL_OML_subsample
   4501 #define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
   4502 #define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
   4503 #endif
   4504 
   4505 #ifndef GL_OML_resample
   4506 #define GL_PACK_RESAMPLE_OML              0x8984
   4507 #define GL_UNPACK_RESAMPLE_OML            0x8985
   4508 #define GL_RESAMPLE_REPLICATE_OML         0x8986
   4509 #define GL_RESAMPLE_ZERO_FILL_OML         0x8987
   4510 #define GL_RESAMPLE_AVERAGE_OML           0x8988
   4511 #define GL_RESAMPLE_DECIMATE_OML          0x8989
   4512 #endif
   4513 
   4514 #ifndef GL_NV_copy_depth_to_color
   4515 #define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
   4516 #define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
   4517 #endif
   4518 
   4519 #ifndef GL_ATI_envmap_bumpmap
   4520 #define GL_BUMP_ROT_MATRIX_ATI            0x8775
   4521 #define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
   4522 #define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
   4523 #define GL_BUMP_TEX_UNITS_ATI             0x8778
   4524 #define GL_DUDV_ATI                       0x8779
   4525 #define GL_DU8DV8_ATI                     0x877A
   4526 #define GL_BUMP_ENVMAP_ATI                0x877B
   4527 #define GL_BUMP_TARGET_ATI                0x877C
   4528 #endif
   4529 
   4530 #ifndef GL_ATI_fragment_shader
   4531 #define GL_FRAGMENT_SHADER_ATI            0x8920
   4532 #define GL_REG_0_ATI                      0x8921
   4533 #define GL_REG_1_ATI                      0x8922
   4534 #define GL_REG_2_ATI                      0x8923
   4535 #define GL_REG_3_ATI                      0x8924
   4536 #define GL_REG_4_ATI                      0x8925
   4537 #define GL_REG_5_ATI                      0x8926
   4538 #define GL_REG_6_ATI                      0x8927
   4539 #define GL_REG_7_ATI                      0x8928
   4540 #define GL_REG_8_ATI                      0x8929
   4541 #define GL_REG_9_ATI                      0x892A
   4542 #define GL_REG_10_ATI                     0x892B
   4543 #define GL_REG_11_ATI                     0x892C
   4544 #define GL_REG_12_ATI                     0x892D
   4545 #define GL_REG_13_ATI                     0x892E
   4546 #define GL_REG_14_ATI                     0x892F
   4547 #define GL_REG_15_ATI                     0x8930
   4548 #define GL_REG_16_ATI                     0x8931
   4549 #define GL_REG_17_ATI                     0x8932
   4550 #define GL_REG_18_ATI                     0x8933
   4551 #define GL_REG_19_ATI                     0x8934
   4552 #define GL_REG_20_ATI                     0x8935
   4553 #define GL_REG_21_ATI                     0x8936
   4554 #define GL_REG_22_ATI                     0x8937
   4555 #define GL_REG_23_ATI                     0x8938
   4556 #define GL_REG_24_ATI                     0x8939
   4557 #define GL_REG_25_ATI                     0x893A
   4558 #define GL_REG_26_ATI                     0x893B
   4559 #define GL_REG_27_ATI                     0x893C
   4560 #define GL_REG_28_ATI                     0x893D
   4561 #define GL_REG_29_ATI                     0x893E
   4562 #define GL_REG_30_ATI                     0x893F
   4563 #define GL_REG_31_ATI                     0x8940
   4564 #define GL_CON_0_ATI                      0x8941
   4565 #define GL_CON_1_ATI                      0x8942
   4566 #define GL_CON_2_ATI                      0x8943
   4567 #define GL_CON_3_ATI                      0x8944
   4568 #define GL_CON_4_ATI                      0x8945
   4569 #define GL_CON_5_ATI                      0x8946
   4570 #define GL_CON_6_ATI                      0x8947
   4571 #define GL_CON_7_ATI                      0x8948
   4572 #define GL_CON_8_ATI                      0x8949
   4573 #define GL_CON_9_ATI                      0x894A
   4574 #define GL_CON_10_ATI                     0x894B
   4575 #define GL_CON_11_ATI                     0x894C
   4576 #define GL_CON_12_ATI                     0x894D
   4577 #define GL_CON_13_ATI                     0x894E
   4578 #define GL_CON_14_ATI                     0x894F
   4579 #define GL_CON_15_ATI                     0x8950
   4580 #define GL_CON_16_ATI                     0x8951
   4581 #define GL_CON_17_ATI                     0x8952
   4582 #define GL_CON_18_ATI                     0x8953
   4583 #define GL_CON_19_ATI                     0x8954
   4584 #define GL_CON_20_ATI                     0x8955
   4585 #define GL_CON_21_ATI                     0x8956
   4586 #define GL_CON_22_ATI                     0x8957
   4587 #define GL_CON_23_ATI                     0x8958
   4588 #define GL_CON_24_ATI                     0x8959
   4589 #define GL_CON_25_ATI                     0x895A
   4590 #define GL_CON_26_ATI                     0x895B
   4591 #define GL_CON_27_ATI                     0x895C
   4592 #define GL_CON_28_ATI                     0x895D
   4593 #define GL_CON_29_ATI                     0x895E
   4594 #define GL_CON_30_ATI                     0x895F
   4595 #define GL_CON_31_ATI                     0x8960
   4596 #define GL_MOV_ATI                        0x8961
   4597 #define GL_ADD_ATI                        0x8963
   4598 #define GL_MUL_ATI                        0x8964
   4599 #define GL_SUB_ATI                        0x8965
   4600 #define GL_DOT3_ATI                       0x8966
   4601 #define GL_DOT4_ATI                       0x8967
   4602 #define GL_MAD_ATI                        0x8968
   4603 #define GL_LERP_ATI                       0x8969
   4604 #define GL_CND_ATI                        0x896A
   4605 #define GL_CND0_ATI                       0x896B
   4606 #define GL_DOT2_ADD_ATI                   0x896C
   4607 #define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
   4608 #define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
   4609 #define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
   4610 #define GL_NUM_PASSES_ATI                 0x8970
   4611 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
   4612 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
   4613 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
   4614 #define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
   4615 #define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
   4616 #define GL_SWIZZLE_STR_ATI                0x8976
   4617 #define GL_SWIZZLE_STQ_ATI                0x8977
   4618 #define GL_SWIZZLE_STR_DR_ATI             0x8978
   4619 #define GL_SWIZZLE_STQ_DQ_ATI             0x8979
   4620 #define GL_SWIZZLE_STRQ_ATI               0x897A
   4621 #define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
   4622 #define GL_RED_BIT_ATI                    0x00000001
   4623 #define GL_GREEN_BIT_ATI                  0x00000002
   4624 #define GL_BLUE_BIT_ATI                   0x00000004
   4625 #define GL_2X_BIT_ATI                     0x00000001
   4626 #define GL_4X_BIT_ATI                     0x00000002
   4627 #define GL_8X_BIT_ATI                     0x00000004
   4628 #define GL_HALF_BIT_ATI                   0x00000008
   4629 #define GL_QUARTER_BIT_ATI                0x00000010
   4630 #define GL_EIGHTH_BIT_ATI                 0x00000020
   4631 #define GL_SATURATE_BIT_ATI               0x00000040
   4632 #define GL_COMP_BIT_ATI                   0x00000002
   4633 #define GL_NEGATE_BIT_ATI                 0x00000004
   4634 #define GL_BIAS_BIT_ATI                   0x00000008
   4635 #endif
   4636 
   4637 #ifndef GL_ATI_pn_triangles
   4638 #define GL_PN_TRIANGLES_ATI               0x87F0
   4639 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
   4640 #define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
   4641 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
   4642 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
   4643 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
   4644 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
   4645 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
   4646 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
   4647 #endif
   4648 
   4649 #ifndef GL_ATI_vertex_array_object
   4650 #define GL_STATIC_ATI                     0x8760
   4651 #define GL_DYNAMIC_ATI                    0x8761
   4652 #define GL_PRESERVE_ATI                   0x8762
   4653 #define GL_DISCARD_ATI                    0x8763
   4654 #define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
   4655 #define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
   4656 #define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
   4657 #define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
   4658 #endif
   4659 
   4660 #ifndef GL_EXT_vertex_shader
   4661 #define GL_VERTEX_SHADER_EXT              0x8780
   4662 #define GL_VERTEX_SHADER_BINDING_EXT      0x8781
   4663 #define GL_OP_INDEX_EXT                   0x8782
   4664 #define GL_OP_NEGATE_EXT                  0x8783
   4665 #define GL_OP_DOT3_EXT                    0x8784
   4666 #define GL_OP_DOT4_EXT                    0x8785
   4667 #define GL_OP_MUL_EXT                     0x8786
   4668 #define GL_OP_ADD_EXT                     0x8787
   4669 #define GL_OP_MADD_EXT                    0x8788
   4670 #define GL_OP_FRAC_EXT                    0x8789
   4671 #define GL_OP_MAX_EXT                     0x878A
   4672 #define GL_OP_MIN_EXT                     0x878B
   4673 #define GL_OP_SET_GE_EXT                  0x878C
   4674 #define GL_OP_SET_LT_EXT                  0x878D
   4675 #define GL_OP_CLAMP_EXT                   0x878E
   4676 #define GL_OP_FLOOR_EXT                   0x878F
   4677 #define GL_OP_ROUND_EXT                   0x8790
   4678 #define GL_OP_EXP_BASE_2_EXT              0x8791
   4679 #define GL_OP_LOG_BASE_2_EXT              0x8792
   4680 #define GL_OP_POWER_EXT                   0x8793
   4681 #define GL_OP_RECIP_EXT                   0x8794
   4682 #define GL_OP_RECIP_SQRT_EXT              0x8795
   4683 #define GL_OP_SUB_EXT                     0x8796
   4684 #define GL_OP_CROSS_PRODUCT_EXT           0x8797
   4685 #define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
   4686 #define GL_OP_MOV_EXT                     0x8799
   4687 #define GL_OUTPUT_VERTEX_EXT              0x879A
   4688 #define GL_OUTPUT_COLOR0_EXT              0x879B
   4689 #define GL_OUTPUT_COLOR1_EXT              0x879C
   4690 #define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
   4691 #define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
   4692 #define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
   4693 #define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
   4694 #define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
   4695 #define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
   4696 #define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
   4697 #define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
   4698 #define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
   4699 #define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
   4700 #define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
   4701 #define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
   4702 #define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
   4703 #define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
   4704 #define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
   4705 #define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
   4706 #define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
   4707 #define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
   4708 #define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
   4709 #define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
   4710 #define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
   4711 #define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
   4712 #define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
   4713 #define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
   4714 #define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
   4715 #define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
   4716 #define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
   4717 #define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
   4718 #define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
   4719 #define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
   4720 #define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
   4721 #define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
   4722 #define GL_OUTPUT_FOG_EXT                 0x87BD
   4723 #define GL_SCALAR_EXT                     0x87BE
   4724 #define GL_VECTOR_EXT                     0x87BF
   4725 #define GL_MATRIX_EXT                     0x87C0
   4726 #define GL_VARIANT_EXT                    0x87C1
   4727 #define GL_INVARIANT_EXT                  0x87C2
   4728 #define GL_LOCAL_CONSTANT_EXT             0x87C3
   4729 #define GL_LOCAL_EXT                      0x87C4
   4730 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
   4731 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
   4732 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
   4733 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
   4734 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
   4735 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
   4736 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
   4737 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
   4738 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
   4739 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
   4740 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
   4741 #define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
   4742 #define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
   4743 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
   4744 #define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
   4745 #define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
   4746 #define GL_X_EXT                          0x87D5
   4747 #define GL_Y_EXT                          0x87D6
   4748 #define GL_Z_EXT                          0x87D7
   4749 #define GL_W_EXT                          0x87D8
   4750 #define GL_NEGATIVE_X_EXT                 0x87D9
   4751 #define GL_NEGATIVE_Y_EXT                 0x87DA
   4752 #define GL_NEGATIVE_Z_EXT                 0x87DB
   4753 #define GL_NEGATIVE_W_EXT                 0x87DC
   4754 #define GL_ZERO_EXT                       0x87DD
   4755 #define GL_ONE_EXT                        0x87DE
   4756 #define GL_NEGATIVE_ONE_EXT               0x87DF
   4757 #define GL_NORMALIZED_RANGE_EXT           0x87E0
   4758 #define GL_FULL_RANGE_EXT                 0x87E1
   4759 #define GL_CURRENT_VERTEX_EXT             0x87E2
   4760 #define GL_MVP_MATRIX_EXT                 0x87E3
   4761 #define GL_VARIANT_VALUE_EXT              0x87E4
   4762 #define GL_VARIANT_DATATYPE_EXT           0x87E5
   4763 #define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
   4764 #define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
   4765 #define GL_VARIANT_ARRAY_EXT              0x87E8
   4766 #define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
   4767 #define GL_INVARIANT_VALUE_EXT            0x87EA
   4768 #define GL_INVARIANT_DATATYPE_EXT         0x87EB
   4769 #define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
   4770 #define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
   4771 #endif
   4772 
   4773 #ifndef GL_ATI_vertex_streams
   4774 #define GL_MAX_VERTEX_STREAMS_ATI         0x876B
   4775 #define GL_VERTEX_STREAM0_ATI             0x876C
   4776 #define GL_VERTEX_STREAM1_ATI             0x876D
   4777 #define GL_VERTEX_STREAM2_ATI             0x876E
   4778 #define GL_VERTEX_STREAM3_ATI             0x876F
   4779 #define GL_VERTEX_STREAM4_ATI             0x8770
   4780 #define GL_VERTEX_STREAM5_ATI             0x8771
   4781 #define GL_VERTEX_STREAM6_ATI             0x8772
   4782 #define GL_VERTEX_STREAM7_ATI             0x8773
   4783 #define GL_VERTEX_SOURCE_ATI              0x8774
   4784 #endif
   4785 
   4786 #ifndef GL_ATI_element_array
   4787 #define GL_ELEMENT_ARRAY_ATI              0x8768
   4788 #define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
   4789 #define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
   4790 #endif
   4791 
   4792 #ifndef GL_SUN_mesh_array
   4793 #define GL_QUAD_MESH_SUN                  0x8614
   4794 #define GL_TRIANGLE_MESH_SUN              0x8615
   4795 #endif
   4796 
   4797 #ifndef GL_SUN_slice_accum
   4798 #define GL_SLICE_ACCUM_SUN                0x85CC
   4799 #endif
   4800 
   4801 #ifndef GL_NV_multisample_filter_hint
   4802 #define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
   4803 #endif
   4804 
   4805 #ifndef GL_NV_depth_clamp
   4806 #define GL_DEPTH_CLAMP_NV                 0x864F
   4807 #endif
   4808 
   4809 #ifndef GL_NV_occlusion_query
   4810 #define GL_PIXEL_COUNTER_BITS_NV          0x8864
   4811 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
   4812 #define GL_PIXEL_COUNT_NV                 0x8866
   4813 #define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
   4814 #endif
   4815 
   4816 #ifndef GL_NV_point_sprite
   4817 #define GL_POINT_SPRITE_NV                0x8861
   4818 #define GL_COORD_REPLACE_NV               0x8862
   4819 #define GL_POINT_SPRITE_R_MODE_NV         0x8863
   4820 #endif
   4821 
   4822 #ifndef GL_NV_texture_shader3
   4823 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
   4824 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
   4825 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
   4826 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
   4827 #define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
   4828 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
   4829 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
   4830 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
   4831 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
   4832 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
   4833 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
   4834 #define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
   4835 #define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
   4836 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
   4837 #define GL_HILO8_NV                       0x885E
   4838 #define GL_SIGNED_HILO8_NV                0x885F
   4839 #define GL_FORCE_BLUE_TO_ONE_NV           0x8860
   4840 #endif
   4841 
   4842 #ifndef GL_NV_vertex_program1_1
   4843 #endif
   4844 
   4845 #ifndef GL_EXT_shadow_funcs
   4846 #endif
   4847 
   4848 #ifndef GL_EXT_stencil_two_side
   4849 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
   4850 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
   4851 #endif
   4852 
   4853 #ifndef GL_ATI_text_fragment_shader
   4854 #define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
   4855 #endif
   4856 
   4857 #ifndef GL_APPLE_client_storage
   4858 #define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
   4859 #endif
   4860 
   4861 #ifndef GL_APPLE_element_array
   4862 #define GL_ELEMENT_ARRAY_APPLE            0x8A0C
   4863 #define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8A0D
   4864 #define GL_ELEMENT_ARRAY_POINTER_APPLE    0x8A0E
   4865 #endif
   4866 
   4867 #ifndef GL_APPLE_fence
   4868 #define GL_DRAW_PIXELS_APPLE              0x8A0A
   4869 #define GL_FENCE_APPLE                    0x8A0B
   4870 #endif
   4871 
   4872 #ifndef GL_APPLE_vertex_array_object
   4873 #define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
   4874 #endif
   4875 
   4876 #ifndef GL_APPLE_vertex_array_range
   4877 #define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
   4878 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
   4879 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
   4880 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
   4881 #define GL_STORAGE_CLIENT_APPLE           0x85B4
   4882 #define GL_STORAGE_CACHED_APPLE           0x85BE
   4883 #define GL_STORAGE_SHARED_APPLE           0x85BF
   4884 #endif
   4885 
   4886 #ifndef GL_APPLE_ycbcr_422
   4887 #define GL_YCBCR_422_APPLE                0x85B9
   4888 #define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
   4889 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
   4890 #endif
   4891 
   4892 #ifndef GL_S3_s3tc
   4893 #define GL_RGB_S3TC                       0x83A0
   4894 #define GL_RGB4_S3TC                      0x83A1
   4895 #define GL_RGBA_S3TC                      0x83A2
   4896 #define GL_RGBA4_S3TC                     0x83A3
   4897 #define GL_RGBA_DXT5_S3TC                 0x83A4
   4898 #define GL_RGBA4_DXT5_S3TC                0x83A5
   4899 #endif
   4900 
   4901 #ifndef GL_ATI_draw_buffers
   4902 #define GL_MAX_DRAW_BUFFERS_ATI           0x8824
   4903 #define GL_DRAW_BUFFER0_ATI               0x8825
   4904 #define GL_DRAW_BUFFER1_ATI               0x8826
   4905 #define GL_DRAW_BUFFER2_ATI               0x8827
   4906 #define GL_DRAW_BUFFER3_ATI               0x8828
   4907 #define GL_DRAW_BUFFER4_ATI               0x8829
   4908 #define GL_DRAW_BUFFER5_ATI               0x882A
   4909 #define GL_DRAW_BUFFER6_ATI               0x882B
   4910 #define GL_DRAW_BUFFER7_ATI               0x882C
   4911 #define GL_DRAW_BUFFER8_ATI               0x882D
   4912 #define GL_DRAW_BUFFER9_ATI               0x882E
   4913 #define GL_DRAW_BUFFER10_ATI              0x882F
   4914 #define GL_DRAW_BUFFER11_ATI              0x8830
   4915 #define GL_DRAW_BUFFER12_ATI              0x8831
   4916 #define GL_DRAW_BUFFER13_ATI              0x8832
   4917 #define GL_DRAW_BUFFER14_ATI              0x8833
   4918 #define GL_DRAW_BUFFER15_ATI              0x8834
   4919 #endif
   4920 
   4921 #ifndef GL_ATI_pixel_format_float
   4922 #define GL_RGBA_FLOAT_MODE_ATI            0x8820
   4923 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
   4924 #endif
   4925 
   4926 #ifndef GL_ATI_texture_env_combine3
   4927 #define GL_MODULATE_ADD_ATI               0x8744
   4928 #define GL_MODULATE_SIGNED_ADD_ATI        0x8745
   4929 #define GL_MODULATE_SUBTRACT_ATI          0x8746
   4930 #endif
   4931 
   4932 #ifndef GL_ATI_texture_float
   4933 #define GL_RGBA_FLOAT32_ATI               0x8814
   4934 #define GL_RGB_FLOAT32_ATI                0x8815
   4935 #define GL_ALPHA_FLOAT32_ATI              0x8816
   4936 #define GL_INTENSITY_FLOAT32_ATI          0x8817
   4937 #define GL_LUMINANCE_FLOAT32_ATI          0x8818
   4938 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
   4939 #define GL_RGBA_FLOAT16_ATI               0x881A
   4940 #define GL_RGB_FLOAT16_ATI                0x881B
   4941 #define GL_ALPHA_FLOAT16_ATI              0x881C
   4942 #define GL_INTENSITY_FLOAT16_ATI          0x881D
   4943 #define GL_LUMINANCE_FLOAT16_ATI          0x881E
   4944 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
   4945 #endif
   4946 
   4947 #ifndef GL_NV_float_buffer
   4948 #define GL_FLOAT_R_NV                     0x8880
   4949 #define GL_FLOAT_RG_NV                    0x8881
   4950 #define GL_FLOAT_RGB_NV                   0x8882
   4951 #define GL_FLOAT_RGBA_NV                  0x8883
   4952 #define GL_FLOAT_R16_NV                   0x8884
   4953 #define GL_FLOAT_R32_NV                   0x8885
   4954 #define GL_FLOAT_RG16_NV                  0x8886
   4955 #define GL_FLOAT_RG32_NV                  0x8887
   4956 #define GL_FLOAT_RGB16_NV                 0x8888
   4957 #define GL_FLOAT_RGB32_NV                 0x8889
   4958 #define GL_FLOAT_RGBA16_NV                0x888A
   4959 #define GL_FLOAT_RGBA32_NV                0x888B
   4960 #define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
   4961 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
   4962 #define GL_FLOAT_RGBA_MODE_NV             0x888E
   4963 #endif
   4964 
   4965 #ifndef GL_NV_fragment_program
   4966 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
   4967 #define GL_FRAGMENT_PROGRAM_NV            0x8870
   4968 #define GL_MAX_TEXTURE_COORDS_NV          0x8871
   4969 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
   4970 #define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
   4971 #define GL_PROGRAM_ERROR_STRING_NV        0x8874
   4972 #endif
   4973 
   4974 #ifndef GL_NV_half_float
   4975 #define GL_HALF_FLOAT_NV                  0x140B
   4976 #endif
   4977 
   4978 #ifndef GL_NV_pixel_data_range
   4979 #define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
   4980 #define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
   4981 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
   4982 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
   4983 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
   4984 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
   4985 #endif
   4986 
   4987 #ifndef GL_NV_primitive_restart
   4988 #define GL_PRIMITIVE_RESTART_NV           0x8558
   4989 #define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
   4990 #endif
   4991 
   4992 #ifndef GL_NV_texture_expand_normal
   4993 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
   4994 #endif
   4995 
   4996 #ifndef GL_NV_vertex_program2
   4997 #endif
   4998 
   4999 #ifndef GL_ATI_map_object_buffer
   5000 #endif
   5001 
   5002 #ifndef GL_ATI_separate_stencil
   5003 #define GL_STENCIL_BACK_FUNC_ATI          0x8800
   5004 #define GL_STENCIL_BACK_FAIL_ATI          0x8801
   5005 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
   5006 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
   5007 #endif
   5008 
   5009 #ifndef GL_ATI_vertex_attrib_array_object
   5010 #endif
   5011 
   5012 #ifndef GL_OES_read_format
   5013 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
   5014 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
   5015 #endif
   5016 
   5017 #ifndef GL_EXT_depth_bounds_test
   5018 #define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
   5019 #define GL_DEPTH_BOUNDS_EXT               0x8891
   5020 #endif
   5021 
   5022 #ifndef GL_EXT_texture_mirror_clamp
   5023 #define GL_MIRROR_CLAMP_EXT               0x8742
   5024 #define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
   5025 #define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
   5026 #endif
   5027 
   5028 #ifndef GL_EXT_blend_equation_separate
   5029 #define GL_BLEND_EQUATION_RGB_EXT         0x8009
   5030 #define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
   5031 #endif
   5032 
   5033 #ifndef GL_MESA_pack_invert
   5034 #define GL_PACK_INVERT_MESA               0x8758
   5035 #endif
   5036 
   5037 #ifndef GL_MESA_ycbcr_texture
   5038 #define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
   5039 #define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
   5040 #define GL_YCBCR_MESA                     0x8757
   5041 #endif
   5042 
   5043 #ifndef GL_EXT_pixel_buffer_object
   5044 #define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
   5045 #define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
   5046 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
   5047 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
   5048 #endif
   5049 
   5050 #ifndef GL_NV_fragment_program_option
   5051 #endif
   5052 
   5053 #ifndef GL_NV_fragment_program2
   5054 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
   5055 #define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
   5056 #define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
   5057 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
   5058 #define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
   5059 #endif
   5060 
   5061 #ifndef GL_NV_vertex_program2_option
   5062 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
   5063 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
   5064 #endif
   5065 
   5066 #ifndef GL_NV_vertex_program3
   5067 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
   5068 #endif
   5069 
   5070 #ifndef GL_EXT_framebuffer_object
   5071 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
   5072 #define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
   5073 #define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
   5074 #define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
   5075 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
   5076 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
   5077 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
   5078 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
   5079 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
   5080 #define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
   5081 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
   5082 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
   5083 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
   5084 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
   5085 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
   5086 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
   5087 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
   5088 #define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
   5089 #define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
   5090 #define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
   5091 #define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
   5092 #define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
   5093 #define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
   5094 #define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
   5095 #define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
   5096 #define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
   5097 #define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
   5098 #define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
   5099 #define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
   5100 #define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
   5101 #define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
   5102 #define GL_COLOR_ATTACHMENT13_EXT         0x8CED
   5103 #define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
   5104 #define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
   5105 #define GL_DEPTH_ATTACHMENT_EXT           0x8D00
   5106 #define GL_STENCIL_ATTACHMENT_EXT         0x8D20
   5107 #define GL_FRAMEBUFFER_EXT                0x8D40
   5108 #define GL_RENDERBUFFER_EXT               0x8D41
   5109 #define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
   5110 #define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
   5111 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
   5112 #define GL_STENCIL_INDEX1_EXT             0x8D46
   5113 #define GL_STENCIL_INDEX4_EXT             0x8D47
   5114 #define GL_STENCIL_INDEX8_EXT             0x8D48
   5115 #define GL_STENCIL_INDEX16_EXT            0x8D49
   5116 #define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
   5117 #define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
   5118 #define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
   5119 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
   5120 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
   5121 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
   5122 #endif
   5123 
   5124 #ifndef GL_GREMEDY_string_marker
   5125 #endif
   5126 
   5127 #ifndef GL_EXT_packed_depth_stencil
   5128 #define GL_DEPTH_STENCIL_EXT              0x84F9
   5129 #define GL_UNSIGNED_INT_24_8_EXT          0x84FA
   5130 #define GL_DEPTH24_STENCIL8_EXT           0x88F0
   5131 #define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1
   5132 #endif
   5133 
   5134 #ifndef GL_EXT_stencil_clear_tag
   5135 #define GL_STENCIL_TAG_BITS_EXT           0x88F2
   5136 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT    0x88F3
   5137 #endif
   5138 
   5139 #ifndef GL_EXT_texture_sRGB
   5140 #define GL_SRGB_EXT                       0x8C40
   5141 #define GL_SRGB8_EXT                      0x8C41
   5142 #define GL_SRGB_ALPHA_EXT                 0x8C42
   5143 #define GL_SRGB8_ALPHA8_EXT               0x8C43
   5144 #define GL_SLUMINANCE_ALPHA_EXT           0x8C44
   5145 #define GL_SLUMINANCE8_ALPHA8_EXT         0x8C45
   5146 #define GL_SLUMINANCE_EXT                 0x8C46
   5147 #define GL_SLUMINANCE8_EXT                0x8C47
   5148 #define GL_COMPRESSED_SRGB_EXT            0x8C48
   5149 #define GL_COMPRESSED_SRGB_ALPHA_EXT      0x8C49
   5150 #define GL_COMPRESSED_SLUMINANCE_EXT      0x8C4A
   5151 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
   5152 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
   5153 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
   5154 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
   5155 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
   5156 #endif
   5157 
   5158 #ifndef GL_EXT_framebuffer_blit
   5159 #define GL_READ_FRAMEBUFFER_EXT           0x8CA8
   5160 #define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9
   5161 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT   GL_FRAMEBUFFER_BINDING_EXT
   5162 #define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
   5163 #endif
   5164 
   5165 #ifndef GL_EXT_framebuffer_multisample
   5166 #define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
   5167 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
   5168 #define GL_MAX_SAMPLES_EXT                0x8D57
   5169 #endif
   5170 
   5171 #ifndef GL_MESAX_texture_stack
   5172 #define GL_TEXTURE_1D_STACK_MESAX         0x8759
   5173 #define GL_TEXTURE_2D_STACK_MESAX         0x875A
   5174 #define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B
   5175 #define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C
   5176 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
   5177 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
   5178 #endif
   5179 
   5180 #ifndef GL_EXT_timer_query
   5181 #define GL_TIME_ELAPSED_EXT               0x88BF
   5182 #endif
   5183 
   5184 #ifndef GL_EXT_gpu_program_parameters
   5185 #endif
   5186 
   5187 #ifndef GL_APPLE_flush_buffer_range
   5188 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
   5189 #define GL_BUFFER_FLUSHING_UNMAP_APPLE    0x8A13
   5190 #endif
   5191 
   5192 #ifndef GL_NV_gpu_program4
   5193 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
   5194 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
   5195 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
   5196 #define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
   5197 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
   5198 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
   5199 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
   5200 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
   5201 #endif
   5202 
   5203 #ifndef GL_NV_geometry_program4
   5204 #define GL_LINES_ADJACENCY_EXT            0x000A
   5205 #define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
   5206 #define GL_TRIANGLES_ADJACENCY_EXT        0x000C
   5207 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
   5208 #define GL_GEOMETRY_PROGRAM_NV            0x8C26
   5209 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
   5210 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
   5211 #define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
   5212 #define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
   5213 #define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
   5214 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
   5215 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
   5216 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
   5217 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
   5218 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
   5219 #define GL_PROGRAM_POINT_SIZE_EXT         0x8642
   5220 #endif
   5221 
   5222 #ifndef GL_EXT_geometry_shader4
   5223 #define GL_GEOMETRY_SHADER_EXT            0x8DD9
   5224 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
   5225 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
   5226 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
   5227 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
   5228 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
   5229 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
   5230 #define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
   5231 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
   5232 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
   5233 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
   5234 /* reuse GL_LINES_ADJACENCY_EXT */
   5235 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
   5236 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
   5237 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
   5238 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
   5239 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
   5240 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
   5241 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
   5242 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
   5243 #endif
   5244 
   5245 #ifndef GL_NV_vertex_program4
   5246 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
   5247 #endif
   5248 
   5249 #ifndef GL_EXT_gpu_shader4
   5250 #define GL_SAMPLER_1D_ARRAY_EXT           0x8DC0
   5251 #define GL_SAMPLER_2D_ARRAY_EXT           0x8DC1
   5252 #define GL_SAMPLER_BUFFER_EXT             0x8DC2
   5253 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT    0x8DC3
   5254 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT    0x8DC4
   5255 #define GL_SAMPLER_CUBE_SHADOW_EXT        0x8DC5
   5256 #define GL_UNSIGNED_INT_VEC2_EXT          0x8DC6
   5257 #define GL_UNSIGNED_INT_VEC3_EXT          0x8DC7
   5258 #define GL_UNSIGNED_INT_VEC4_EXT          0x8DC8
   5259 #define GL_INT_SAMPLER_1D_EXT             0x8DC9
   5260 #define GL_INT_SAMPLER_2D_EXT             0x8DCA
   5261 #define GL_INT_SAMPLER_3D_EXT             0x8DCB
   5262 #define GL_INT_SAMPLER_CUBE_EXT           0x8DCC
   5263 #define GL_INT_SAMPLER_2D_RECT_EXT        0x8DCD
   5264 #define GL_INT_SAMPLER_1D_ARRAY_EXT       0x8DCE
   5265 #define GL_INT_SAMPLER_2D_ARRAY_EXT       0x8DCF
   5266 #define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
   5267 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT    0x8DD1
   5268 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT    0x8DD2
   5269 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT    0x8DD3
   5270 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  0x8DD4
   5271 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
   5272 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
   5273 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
   5274 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
   5275 #endif
   5276 
   5277 #ifndef GL_EXT_draw_instanced
   5278 #endif
   5279 
   5280 #ifndef GL_EXT_packed_float
   5281 #define GL_R11F_G11F_B10F_EXT             0x8C3A
   5282 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
   5283 #define GL_RGBA_SIGNED_COMPONENTS_EXT     0x8C3C
   5284 #endif
   5285 
   5286 #ifndef GL_EXT_texture_array
   5287 #define GL_TEXTURE_1D_ARRAY_EXT           0x8C18
   5288 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT     0x8C19
   5289 #define GL_TEXTURE_2D_ARRAY_EXT           0x8C1A
   5290 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT     0x8C1B
   5291 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C
   5292 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
   5293 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
   5294 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
   5295 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
   5296 #endif
   5297 
   5298 #ifndef GL_EXT_texture_buffer_object
   5299 #define GL_TEXTURE_BUFFER_EXT             0x8C2A
   5300 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
   5301 #define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
   5302 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
   5303 #define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E
   5304 #endif
   5305 
   5306 #ifndef GL_EXT_texture_compression_latc
   5307 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
   5308 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
   5309 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
   5310 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
   5311 #endif
   5312 
   5313 #ifndef GL_EXT_texture_compression_rgtc
   5314 #define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
   5315 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
   5316 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
   5317 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
   5318 #endif
   5319 
   5320 #ifndef GL_EXT_texture_shared_exponent
   5321 #define GL_RGB9_E5_EXT                    0x8C3D
   5322 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
   5323 #define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F
   5324 #endif
   5325 
   5326 #ifndef GL_NV_depth_buffer_float
   5327 #define GL_DEPTH_COMPONENT32F_NV          0x8DAB
   5328 #define GL_DEPTH32F_STENCIL8_NV           0x8DAC
   5329 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
   5330 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF
   5331 #endif
   5332 
   5333 #ifndef GL_NV_fragment_program4
   5334 #endif
   5335 
   5336 #ifndef GL_NV_framebuffer_multisample_coverage
   5337 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
   5338 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
   5339 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
   5340 #define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
   5341 #endif
   5342 
   5343 #ifndef GL_EXT_framebuffer_sRGB
   5344 #define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
   5345 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
   5346 #endif
   5347 
   5348 #ifndef GL_NV_geometry_shader4
   5349 #endif
   5350 
   5351 #ifndef GL_NV_parameter_buffer_object
   5352 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
   5353 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
   5354 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
   5355 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
   5356 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
   5357 #endif
   5358 
   5359 #ifndef GL_EXT_draw_buffers2
   5360 #endif
   5361 
   5362 #ifndef GL_NV_transform_feedback
   5363 #define GL_BACK_PRIMARY_COLOR_NV          0x8C77
   5364 #define GL_BACK_SECONDARY_COLOR_NV        0x8C78
   5365 #define GL_TEXTURE_COORD_NV               0x8C79
   5366 #define GL_CLIP_DISTANCE_NV               0x8C7A
   5367 #define GL_VERTEX_ID_NV                   0x8C7B
   5368 #define GL_PRIMITIVE_ID_NV                0x8C7C
   5369 #define GL_GENERIC_ATTRIB_NV              0x8C7D
   5370 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E
   5371 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
   5372 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
   5373 #define GL_ACTIVE_VARYINGS_NV             0x8C81
   5374 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
   5375 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
   5376 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
   5377 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
   5378 #define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
   5379 #define GL_PRIMITIVES_GENERATED_NV        0x8C87
   5380 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
   5381 #define GL_RASTERIZER_DISCARD_NV          0x8C89
   5382 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
   5383 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
   5384 #define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C
   5385 #define GL_SEPARATE_ATTRIBS_NV            0x8C8D
   5386 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
   5387 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
   5388 #define GL_LAYER_NV                       0x8DAA
   5389 #define GL_NEXT_BUFFER_NV                 -2
   5390 #define GL_SKIP_COMPONENTS4_NV            -3
   5391 #define GL_SKIP_COMPONENTS3_NV            -4
   5392 #define GL_SKIP_COMPONENTS2_NV            -5
   5393 #define GL_SKIP_COMPONENTS1_NV            -6
   5394 #endif
   5395 
   5396 #ifndef GL_EXT_bindable_uniform
   5397 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
   5398 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
   5399 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
   5400 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED
   5401 #define GL_UNIFORM_BUFFER_EXT             0x8DEE
   5402 #define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF
   5403 #endif
   5404 
   5405 #ifndef GL_EXT_texture_integer
   5406 #define GL_RGBA32UI_EXT                   0x8D70
   5407 #define GL_RGB32UI_EXT                    0x8D71
   5408 #define GL_ALPHA32UI_EXT                  0x8D72
   5409 #define GL_INTENSITY32UI_EXT              0x8D73
   5410 #define GL_LUMINANCE32UI_EXT              0x8D74
   5411 #define GL_LUMINANCE_ALPHA32UI_EXT        0x8D75
   5412 #define GL_RGBA16UI_EXT                   0x8D76
   5413 #define GL_RGB16UI_EXT                    0x8D77
   5414 #define GL_ALPHA16UI_EXT                  0x8D78
   5415 #define GL_INTENSITY16UI_EXT              0x8D79
   5416 #define GL_LUMINANCE16UI_EXT              0x8D7A
   5417 #define GL_LUMINANCE_ALPHA16UI_EXT        0x8D7B
   5418 #define GL_RGBA8UI_EXT                    0x8D7C
   5419 #define GL_RGB8UI_EXT                     0x8D7D
   5420 #define GL_ALPHA8UI_EXT                   0x8D7E
   5421 #define GL_INTENSITY8UI_EXT               0x8D7F
   5422 #define GL_LUMINANCE8UI_EXT               0x8D80
   5423 #define GL_LUMINANCE_ALPHA8UI_EXT         0x8D81
   5424 #define GL_RGBA32I_EXT                    0x8D82
   5425 #define GL_RGB32I_EXT                     0x8D83
   5426 #define GL_ALPHA32I_EXT                   0x8D84
   5427 #define GL_INTENSITY32I_EXT               0x8D85
   5428 #define GL_LUMINANCE32I_EXT               0x8D86
   5429 #define GL_LUMINANCE_ALPHA32I_EXT         0x8D87
   5430 #define GL_RGBA16I_EXT                    0x8D88
   5431 #define GL_RGB16I_EXT                     0x8D89
   5432 #define GL_ALPHA16I_EXT                   0x8D8A
   5433 #define GL_INTENSITY16I_EXT               0x8D8B
   5434 #define GL_LUMINANCE16I_EXT               0x8D8C
   5435 #define GL_LUMINANCE_ALPHA16I_EXT         0x8D8D
   5436 #define GL_RGBA8I_EXT                     0x8D8E
   5437 #define GL_RGB8I_EXT                      0x8D8F
   5438 #define GL_ALPHA8I_EXT                    0x8D90
   5439 #define GL_INTENSITY8I_EXT                0x8D91
   5440 #define GL_LUMINANCE8I_EXT                0x8D92
   5441 #define GL_LUMINANCE_ALPHA8I_EXT          0x8D93
   5442 #define GL_RED_INTEGER_EXT                0x8D94
   5443 #define GL_GREEN_INTEGER_EXT              0x8D95
   5444 #define GL_BLUE_INTEGER_EXT               0x8D96
   5445 #define GL_ALPHA_INTEGER_EXT              0x8D97
   5446 #define GL_RGB_INTEGER_EXT                0x8D98
   5447 #define GL_RGBA_INTEGER_EXT               0x8D99
   5448 #define GL_BGR_INTEGER_EXT                0x8D9A
   5449 #define GL_BGRA_INTEGER_EXT               0x8D9B
   5450 #define GL_LUMINANCE_INTEGER_EXT          0x8D9C
   5451 #define GL_LUMINANCE_ALPHA_INTEGER_EXT    0x8D9D
   5452 #define GL_RGBA_INTEGER_MODE_EXT          0x8D9E
   5453 #endif
   5454 
   5455 #ifndef GL_GREMEDY_frame_terminator
   5456 #endif
   5457 
   5458 #ifndef GL_NV_conditional_render
   5459 #define GL_QUERY_WAIT_NV                  0x8E13
   5460 #define GL_QUERY_NO_WAIT_NV               0x8E14
   5461 #define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
   5462 #define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
   5463 #endif
   5464 
   5465 #ifndef GL_NV_present_video
   5466 #define GL_FRAME_NV                       0x8E26
   5467 #define GL_FIELDS_NV                      0x8E27
   5468 #define GL_CURRENT_TIME_NV                0x8E28
   5469 #define GL_NUM_FILL_STREAMS_NV            0x8E29
   5470 #define GL_PRESENT_TIME_NV                0x8E2A
   5471 #define GL_PRESENT_DURATION_NV            0x8E2B
   5472 #endif
   5473 
   5474 #ifndef GL_EXT_transform_feedback
   5475 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT  0x8C8E
   5476 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
   5477 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
   5478 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
   5479 #define GL_INTERLEAVED_ATTRIBS_EXT        0x8C8C
   5480 #define GL_SEPARATE_ATTRIBS_EXT           0x8C8D
   5481 #define GL_PRIMITIVES_GENERATED_EXT       0x8C87
   5482 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
   5483 #define GL_RASTERIZER_DISCARD_EXT         0x8C89
   5484 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
   5485 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
   5486 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
   5487 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
   5488 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
   5489 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
   5490 #endif
   5491 
   5492 #ifndef GL_EXT_direct_state_access
   5493 #define GL_PROGRAM_MATRIX_EXT             0x8E2D
   5494 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
   5495 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
   5496 #endif
   5497 
   5498 #ifndef GL_EXT_vertex_array_bgra
   5499 /* reuse GL_BGRA */
   5500 #endif
   5501 
   5502 #ifndef GL_EXT_texture_swizzle
   5503 #define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42
   5504 #define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43
   5505 #define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44
   5506 #define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45
   5507 #define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46
   5508 #endif
   5509 
   5510 #ifndef GL_NV_explicit_multisample
   5511 #define GL_SAMPLE_POSITION_NV             0x8E50
   5512 #define GL_SAMPLE_MASK_NV                 0x8E51
   5513 #define GL_SAMPLE_MASK_VALUE_NV           0x8E52
   5514 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
   5515 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
   5516 #define GL_TEXTURE_RENDERBUFFER_NV        0x8E55
   5517 #define GL_SAMPLER_RENDERBUFFER_NV        0x8E56
   5518 #define GL_INT_SAMPLER_RENDERBUFFER_NV    0x8E57
   5519 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
   5520 #define GL_MAX_SAMPLE_MASK_WORDS_NV       0x8E59
   5521 #endif
   5522 
   5523 #ifndef GL_NV_transform_feedback2
   5524 #define GL_TRANSFORM_FEEDBACK_NV          0x8E22
   5525 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
   5526 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
   5527 #define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
   5528 #endif
   5529 
   5530 #ifndef GL_ATI_meminfo
   5531 #define GL_VBO_FREE_MEMORY_ATI            0x87FB
   5532 #define GL_TEXTURE_FREE_MEMORY_ATI        0x87FC
   5533 #define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD
   5534 #endif
   5535 
   5536 #ifndef GL_AMD_performance_monitor
   5537 #define GL_COUNTER_TYPE_AMD               0x8BC0
   5538 #define GL_COUNTER_RANGE_AMD              0x8BC1
   5539 #define GL_UNSIGNED_INT64_AMD             0x8BC2
   5540 #define GL_PERCENTAGE_AMD                 0x8BC3
   5541 #define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
   5542 #define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
   5543 #define GL_PERFMON_RESULT_AMD             0x8BC6
   5544 #endif
   5545 
   5546 #ifndef GL_AMD_texture_texture4
   5547 #endif
   5548 
   5549 #ifndef GL_AMD_vertex_shader_tesselator
   5550 #define GL_SAMPLER_BUFFER_AMD             0x9001
   5551 #define GL_INT_SAMPLER_BUFFER_AMD         0x9002
   5552 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
   5553 #define GL_TESSELLATION_MODE_AMD          0x9004
   5554 #define GL_TESSELLATION_FACTOR_AMD        0x9005
   5555 #define GL_DISCRETE_AMD                   0x9006
   5556 #define GL_CONTINUOUS_AMD                 0x9007
   5557 #endif
   5558 
   5559 #ifndef GL_EXT_provoking_vertex
   5560 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
   5561 #define GL_FIRST_VERTEX_CONVENTION_EXT    0x8E4D
   5562 #define GL_LAST_VERTEX_CONVENTION_EXT     0x8E4E
   5563 #define GL_PROVOKING_VERTEX_EXT           0x8E4F
   5564 #endif
   5565 
   5566 #ifndef GL_EXT_texture_snorm
   5567 #define GL_ALPHA_SNORM                    0x9010
   5568 #define GL_LUMINANCE_SNORM                0x9011
   5569 #define GL_LUMINANCE_ALPHA_SNORM          0x9012
   5570 #define GL_INTENSITY_SNORM                0x9013
   5571 #define GL_ALPHA8_SNORM                   0x9014
   5572 #define GL_LUMINANCE8_SNORM               0x9015
   5573 #define GL_LUMINANCE8_ALPHA8_SNORM        0x9016
   5574 #define GL_INTENSITY8_SNORM               0x9017
   5575 #define GL_ALPHA16_SNORM                  0x9018
   5576 #define GL_LUMINANCE16_SNORM              0x9019
   5577 #define GL_LUMINANCE16_ALPHA16_SNORM      0x901A
   5578 #define GL_INTENSITY16_SNORM              0x901B
   5579 /* reuse GL_RED_SNORM */
   5580 /* reuse GL_RG_SNORM */
   5581 /* reuse GL_RGB_SNORM */
   5582 /* reuse GL_RGBA_SNORM */
   5583 /* reuse GL_R8_SNORM */
   5584 /* reuse GL_RG8_SNORM */
   5585 /* reuse GL_RGB8_SNORM */
   5586 /* reuse GL_RGBA8_SNORM */
   5587 /* reuse GL_R16_SNORM */
   5588 /* reuse GL_RG16_SNORM */
   5589 /* reuse GL_RGB16_SNORM */
   5590 /* reuse GL_RGBA16_SNORM */
   5591 /* reuse GL_SIGNED_NORMALIZED */
   5592 #endif
   5593 
   5594 #ifndef GL_AMD_draw_buffers_blend
   5595 #endif
   5596 
   5597 #ifndef GL_APPLE_texture_range
   5598 #define GL_TEXTURE_RANGE_LENGTH_APPLE     0x85B7
   5599 #define GL_TEXTURE_RANGE_POINTER_APPLE    0x85B8
   5600 #define GL_TEXTURE_STORAGE_HINT_APPLE     0x85BC
   5601 #define GL_STORAGE_PRIVATE_APPLE          0x85BD
   5602 /* reuse GL_STORAGE_CACHED_APPLE */
   5603 /* reuse GL_STORAGE_SHARED_APPLE */
   5604 #endif
   5605 
   5606 #ifndef GL_APPLE_float_pixels
   5607 #define GL_HALF_APPLE                     0x140B
   5608 #define GL_RGBA_FLOAT32_APPLE             0x8814
   5609 #define GL_RGB_FLOAT32_APPLE              0x8815
   5610 #define GL_ALPHA_FLOAT32_APPLE            0x8816
   5611 #define GL_INTENSITY_FLOAT32_APPLE        0x8817
   5612 #define GL_LUMINANCE_FLOAT32_APPLE        0x8818
   5613 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE  0x8819
   5614 #define GL_RGBA_FLOAT16_APPLE             0x881A
   5615 #define GL_RGB_FLOAT16_APPLE              0x881B
   5616 #define GL_ALPHA_FLOAT16_APPLE            0x881C
   5617 #define GL_INTENSITY_FLOAT16_APPLE        0x881D
   5618 #define GL_LUMINANCE_FLOAT16_APPLE        0x881E
   5619 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE  0x881F
   5620 #define GL_COLOR_FLOAT_APPLE              0x8A0F
   5621 #endif
   5622 
   5623 #ifndef GL_APPLE_vertex_program_evaluators
   5624 #define GL_VERTEX_ATTRIB_MAP1_APPLE       0x8A00
   5625 #define GL_VERTEX_ATTRIB_MAP2_APPLE       0x8A01
   5626 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE  0x8A02
   5627 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
   5628 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
   5629 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
   5630 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE  0x8A06
   5631 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
   5632 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
   5633 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
   5634 #endif
   5635 
   5636 #ifndef GL_APPLE_aux_depth_stencil
   5637 #define GL_AUX_DEPTH_STENCIL_APPLE        0x8A14
   5638 #endif
   5639 
   5640 #ifndef GL_APPLE_object_purgeable
   5641 #define GL_BUFFER_OBJECT_APPLE            0x85B3
   5642 #define GL_RELEASED_APPLE                 0x8A19
   5643 #define GL_VOLATILE_APPLE                 0x8A1A
   5644 #define GL_RETAINED_APPLE                 0x8A1B
   5645 #define GL_UNDEFINED_APPLE                0x8A1C
   5646 #define GL_PURGEABLE_APPLE                0x8A1D
   5647 #endif
   5648 
   5649 #ifndef GL_APPLE_row_bytes
   5650 #define GL_PACK_ROW_BYTES_APPLE           0x8A15
   5651 #define GL_UNPACK_ROW_BYTES_APPLE         0x8A16
   5652 #endif
   5653 
   5654 #ifndef GL_APPLE_rgb_422
   5655 #define GL_RGB_422_APPLE                  0x8A1F
   5656 /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
   5657 /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
   5658 #endif
   5659 
   5660 #ifndef GL_NV_video_capture
   5661 #define GL_VIDEO_BUFFER_NV                0x9020
   5662 #define GL_VIDEO_BUFFER_BINDING_NV        0x9021
   5663 #define GL_FIELD_UPPER_NV                 0x9022
   5664 #define GL_FIELD_LOWER_NV                 0x9023
   5665 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV   0x9024
   5666 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
   5667 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
   5668 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV   0x9027
   5669 #define GL_VIDEO_BUFFER_PITCH_NV          0x9028
   5670 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
   5671 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV  0x902A
   5672 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV  0x902B
   5673 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
   5674 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
   5675 #define GL_PARTIAL_SUCCESS_NV             0x902E
   5676 #define GL_SUCCESS_NV                     0x902F
   5677 #define GL_FAILURE_NV                     0x9030
   5678 #define GL_YCBYCR8_422_NV                 0x9031
   5679 #define GL_YCBAYCR8A_4224_NV              0x9032
   5680 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV  0x9033
   5681 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
   5682 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV  0x9035
   5683 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
   5684 #define GL_Z4Y12Z4CB12Z4CR12_444_NV       0x9037
   5685 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV   0x9038
   5686 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV  0x9039
   5687 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
   5688 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
   5689 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
   5690 #endif
   5691 
   5692 #ifndef GL_NV_copy_image
   5693 #endif
   5694 
   5695 #ifndef GL_EXT_separate_shader_objects
   5696 #define GL_ACTIVE_PROGRAM_EXT             0x8B8D
   5697 #endif
   5698 
   5699 #ifndef GL_NV_parameter_buffer_object2
   5700 #endif
   5701 
   5702 #ifndef GL_NV_shader_buffer_load
   5703 #define GL_BUFFER_GPU_ADDRESS_NV          0x8F1D
   5704 #define GL_GPU_ADDRESS_NV                 0x8F34
   5705 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35
   5706 #endif
   5707 
   5708 #ifndef GL_NV_vertex_buffer_unified_memory
   5709 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
   5710 #define GL_ELEMENT_ARRAY_UNIFIED_NV       0x8F1F
   5711 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
   5712 #define GL_VERTEX_ARRAY_ADDRESS_NV        0x8F21
   5713 #define GL_NORMAL_ARRAY_ADDRESS_NV        0x8F22
   5714 #define GL_COLOR_ARRAY_ADDRESS_NV         0x8F23
   5715 #define GL_INDEX_ARRAY_ADDRESS_NV         0x8F24
   5716 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
   5717 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV     0x8F26
   5718 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
   5719 #define GL_FOG_COORD_ARRAY_ADDRESS_NV     0x8F28
   5720 #define GL_ELEMENT_ARRAY_ADDRESS_NV       0x8F29
   5721 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  0x8F2A
   5722 #define GL_VERTEX_ARRAY_LENGTH_NV         0x8F2B
   5723 #define GL_NORMAL_ARRAY_LENGTH_NV         0x8F2C
   5724 #define GL_COLOR_ARRAY_LENGTH_NV          0x8F2D
   5725 #define GL_INDEX_ARRAY_LENGTH_NV          0x8F2E
   5726 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV  0x8F2F
   5727 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV      0x8F30
   5728 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
   5729 #define GL_FOG_COORD_ARRAY_LENGTH_NV      0x8F32
   5730 #define GL_ELEMENT_ARRAY_LENGTH_NV        0x8F33
   5731 #define GL_DRAW_INDIRECT_UNIFIED_NV       0x8F40
   5732 #define GL_DRAW_INDIRECT_ADDRESS_NV       0x8F41
   5733 #define GL_DRAW_INDIRECT_LENGTH_NV        0x8F42
   5734 #endif
   5735 
   5736 #ifndef GL_NV_texture_barrier
   5737 #endif
   5738 
   5739 #ifndef GL_AMD_shader_stencil_export
   5740 #endif
   5741 
   5742 #ifndef GL_AMD_seamless_cubemap_per_texture
   5743 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
   5744 #endif
   5745 
   5746 #ifndef GL_AMD_conservative_depth
   5747 #endif
   5748 
   5749 #ifndef GL_EXT_shader_image_load_store
   5750 #define GL_MAX_IMAGE_UNITS_EXT            0x8F38
   5751 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
   5752 #define GL_IMAGE_BINDING_NAME_EXT         0x8F3A
   5753 #define GL_IMAGE_BINDING_LEVEL_EXT        0x8F3B
   5754 #define GL_IMAGE_BINDING_LAYERED_EXT      0x8F3C
   5755 #define GL_IMAGE_BINDING_LAYER_EXT        0x8F3D
   5756 #define GL_IMAGE_BINDING_ACCESS_EXT       0x8F3E
   5757 #define GL_IMAGE_1D_EXT                   0x904C
   5758 #define GL_IMAGE_2D_EXT                   0x904D
   5759 #define GL_IMAGE_3D_EXT                   0x904E
   5760 #define GL_IMAGE_2D_RECT_EXT              0x904F
   5761 #define GL_IMAGE_CUBE_EXT                 0x9050
   5762 #define GL_IMAGE_BUFFER_EXT               0x9051
   5763 #define GL_IMAGE_1D_ARRAY_EXT             0x9052
   5764 #define GL_IMAGE_2D_ARRAY_EXT             0x9053
   5765 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054
   5766 #define GL_IMAGE_2D_MULTISAMPLE_EXT       0x9055
   5767 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
   5768 #define GL_INT_IMAGE_1D_EXT               0x9057
   5769 #define GL_INT_IMAGE_2D_EXT               0x9058
   5770 #define GL_INT_IMAGE_3D_EXT               0x9059
   5771 #define GL_INT_IMAGE_2D_RECT_EXT          0x905A
   5772 #define GL_INT_IMAGE_CUBE_EXT             0x905B
   5773 #define GL_INT_IMAGE_BUFFER_EXT           0x905C
   5774 #define GL_INT_IMAGE_1D_ARRAY_EXT         0x905D
   5775 #define GL_INT_IMAGE_2D_ARRAY_EXT         0x905E
   5776 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
   5777 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060
   5778 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
   5779 #define GL_UNSIGNED_INT_IMAGE_1D_EXT      0x9062
   5780 #define GL_UNSIGNED_INT_IMAGE_2D_EXT      0x9063
   5781 #define GL_UNSIGNED_INT_IMAGE_3D_EXT      0x9064
   5782 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
   5783 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT    0x9066
   5784 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067
   5785 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
   5786 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
   5787 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
   5788 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
   5789 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
   5790 #define GL_MAX_IMAGE_SAMPLES_EXT          0x906D
   5791 #define GL_IMAGE_BINDING_FORMAT_EXT       0x906E
   5792 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
   5793 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT  0x00000002
   5794 #define GL_UNIFORM_BARRIER_BIT_EXT        0x00000004
   5795 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT  0x00000008
   5796 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
   5797 #define GL_COMMAND_BARRIER_BIT_EXT        0x00000040
   5798 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080
   5799 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
   5800 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT  0x00000200
   5801 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT    0x00000400
   5802 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
   5803 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
   5804 #define GL_ALL_BARRIER_BITS_EXT           0xFFFFFFFF
   5805 #endif
   5806 
   5807 #ifndef GL_EXT_vertex_attrib_64bit
   5808 /* reuse GL_DOUBLE */
   5809 #define GL_DOUBLE_VEC2_EXT                0x8FFC
   5810 #define GL_DOUBLE_VEC3_EXT                0x8FFD
   5811 #define GL_DOUBLE_VEC4_EXT                0x8FFE
   5812 #define GL_DOUBLE_MAT2_EXT                0x8F46
   5813 #define GL_DOUBLE_MAT3_EXT                0x8F47
   5814 #define GL_DOUBLE_MAT4_EXT                0x8F48
   5815 #define GL_DOUBLE_MAT2x3_EXT              0x8F49
   5816 #define GL_DOUBLE_MAT2x4_EXT              0x8F4A
   5817 #define GL_DOUBLE_MAT3x2_EXT              0x8F4B
   5818 #define GL_DOUBLE_MAT3x4_EXT              0x8F4C
   5819 #define GL_DOUBLE_MAT4x2_EXT              0x8F4D
   5820 #define GL_DOUBLE_MAT4x3_EXT              0x8F4E
   5821 #endif
   5822 
   5823 #ifndef GL_NV_gpu_program5
   5824 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
   5825 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
   5826 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
   5827 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
   5828 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
   5829 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
   5830 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
   5831 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV  0x8F45
   5832 #endif
   5833 
   5834 #ifndef GL_NV_gpu_shader5
   5835 #define GL_INT64_NV                       0x140E
   5836 #define GL_UNSIGNED_INT64_NV              0x140F
   5837 #define GL_INT8_NV                        0x8FE0
   5838 #define GL_INT8_VEC2_NV                   0x8FE1
   5839 #define GL_INT8_VEC3_NV                   0x8FE2
   5840 #define GL_INT8_VEC4_NV                   0x8FE3
   5841 #define GL_INT16_NV                       0x8FE4
   5842 #define GL_INT16_VEC2_NV                  0x8FE5
   5843 #define GL_INT16_VEC3_NV                  0x8FE6
   5844 #define GL_INT16_VEC4_NV                  0x8FE7
   5845 #define GL_INT64_VEC2_NV                  0x8FE9
   5846 #define GL_INT64_VEC3_NV                  0x8FEA
   5847 #define GL_INT64_VEC4_NV                  0x8FEB
   5848 #define GL_UNSIGNED_INT8_NV               0x8FEC
   5849 #define GL_UNSIGNED_INT8_VEC2_NV          0x8FED
   5850 #define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE
   5851 #define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF
   5852 #define GL_UNSIGNED_INT16_NV              0x8FF0
   5853 #define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1
   5854 #define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2
   5855 #define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3
   5856 #define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5
   5857 #define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6
   5858 #define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7
   5859 #define GL_FLOAT16_NV                     0x8FF8
   5860 #define GL_FLOAT16_VEC2_NV                0x8FF9
   5861 #define GL_FLOAT16_VEC3_NV                0x8FFA
   5862 #define GL_FLOAT16_VEC4_NV                0x8FFB
   5863 /* reuse GL_PATCHES */
   5864 #endif
   5865 
   5866 #ifndef GL_NV_shader_buffer_store
   5867 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
   5868 /* reuse GL_READ_WRITE */
   5869 /* reuse GL_WRITE_ONLY */
   5870 #endif
   5871 
   5872 #ifndef GL_NV_tessellation_program5
   5873 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8
   5874 #define GL_TESS_CONTROL_PROGRAM_NV        0x891E
   5875 #define GL_TESS_EVALUATION_PROGRAM_NV     0x891F
   5876 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
   5877 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
   5878 #endif
   5879 
   5880 #ifndef GL_NV_vertex_attrib_integer_64bit
   5881 /* reuse GL_INT64_NV */
   5882 /* reuse GL_UNSIGNED_INT64_NV */
   5883 #endif
   5884 
   5885 #ifndef GL_NV_multisample_coverage
   5886 #define GL_COVERAGE_SAMPLES_NV            0x80A9
   5887 #define GL_COLOR_SAMPLES_NV               0x8E20
   5888 #endif
   5889 
   5890 #ifndef GL_AMD_name_gen_delete
   5891 #define GL_DATA_BUFFER_AMD                0x9151
   5892 #define GL_PERFORMANCE_MONITOR_AMD        0x9152
   5893 #define GL_QUERY_OBJECT_AMD               0x9153
   5894 #define GL_VERTEX_ARRAY_OBJECT_AMD        0x9154
   5895 #define GL_SAMPLER_OBJECT_AMD             0x9155
   5896 #endif
   5897 
   5898 #ifndef GL_AMD_debug_output
   5899 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD   0x9143
   5900 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD  0x9144
   5901 #define GL_DEBUG_LOGGED_MESSAGES_AMD      0x9145
   5902 #define GL_DEBUG_SEVERITY_HIGH_AMD        0x9146
   5903 #define GL_DEBUG_SEVERITY_MEDIUM_AMD      0x9147
   5904 #define GL_DEBUG_SEVERITY_LOW_AMD         0x9148
   5905 #define GL_DEBUG_CATEGORY_API_ERROR_AMD   0x9149
   5906 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
   5907 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
   5908 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
   5909 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
   5910 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
   5911 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
   5912 #define GL_DEBUG_CATEGORY_OTHER_AMD       0x9150
   5913 #endif
   5914 
   5915 #ifndef GL_NV_vdpau_interop
   5916 #define GL_SURFACE_STATE_NV               0x86EB
   5917 #define GL_SURFACE_REGISTERED_NV          0x86FD
   5918 #define GL_SURFACE_MAPPED_NV              0x8700
   5919 #define GL_WRITE_DISCARD_NV               0x88BE
   5920 #endif
   5921 
   5922 #ifndef GL_AMD_transform_feedback3_lines_triangles
   5923 #endif
   5924 
   5925 #ifndef GL_AMD_depth_clamp_separate
   5926 #define GL_DEPTH_CLAMP_NEAR_AMD           0x901E
   5927 #define GL_DEPTH_CLAMP_FAR_AMD            0x901F
   5928 #endif
   5929 
   5930 #ifndef GL_EXT_texture_sRGB_decode
   5931 #define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
   5932 #define GL_DECODE_EXT                     0x8A49
   5933 #define GL_SKIP_DECODE_EXT                0x8A4A
   5934 #endif
   5935 
   5936 #ifndef GL_NV_texture_multisample
   5937 #define GL_TEXTURE_COVERAGE_SAMPLES_NV    0x9045
   5938 #define GL_TEXTURE_COLOR_SAMPLES_NV       0x9046
   5939 #endif
   5940 
   5941 #ifndef GL_AMD_blend_minmax_factor
   5942 #define GL_FACTOR_MIN_AMD                 0x901C
   5943 #define GL_FACTOR_MAX_AMD                 0x901D
   5944 #endif
   5945 
   5946 #ifndef GL_AMD_sample_positions
   5947 #define GL_SUBSAMPLE_DISTANCE_AMD         0x883F
   5948 #endif
   5949 
   5950 #ifndef GL_EXT_x11_sync_object
   5951 #define GL_SYNC_X11_FENCE_EXT             0x90E1
   5952 #endif
   5953 
   5954 #ifndef GL_AMD_multi_draw_indirect
   5955 #endif
   5956 
   5957 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
   5958 #define GL_SCALED_RESOLVE_FASTEST_EXT     0x90BA
   5959 #define GL_SCALED_RESOLVE_NICEST_EXT      0x90BB
   5960 #endif
   5961 
   5962 #ifndef GL_NV_path_rendering
   5963 #define GL_PATH_FORMAT_SVG_NV             0x9070
   5964 #define GL_PATH_FORMAT_PS_NV              0x9071
   5965 #define GL_STANDARD_FONT_NAME_NV          0x9072
   5966 #define GL_SYSTEM_FONT_NAME_NV            0x9073
   5967 #define GL_FILE_NAME_NV                   0x9074
   5968 #define GL_PATH_STROKE_WIDTH_NV           0x9075
   5969 #define GL_PATH_END_CAPS_NV               0x9076
   5970 #define GL_PATH_INITIAL_END_CAP_NV        0x9077
   5971 #define GL_PATH_TERMINAL_END_CAP_NV       0x9078
   5972 #define GL_PATH_JOIN_STYLE_NV             0x9079
   5973 #define GL_PATH_MITER_LIMIT_NV            0x907A
   5974 #define GL_PATH_DASH_CAPS_NV              0x907B
   5975 #define GL_PATH_INITIAL_DASH_CAP_NV       0x907C
   5976 #define GL_PATH_TERMINAL_DASH_CAP_NV      0x907D
   5977 #define GL_PATH_DASH_OFFSET_NV            0x907E
   5978 #define GL_PATH_CLIENT_LENGTH_NV          0x907F
   5979 #define GL_PATH_FILL_MODE_NV              0x9080
   5980 #define GL_PATH_FILL_MASK_NV              0x9081
   5981 #define GL_PATH_FILL_COVER_MODE_NV        0x9082
   5982 #define GL_PATH_STROKE_COVER_MODE_NV      0x9083
   5983 #define GL_PATH_STROKE_MASK_NV            0x9084
   5984 #define GL_PATH_SAMPLE_QUALITY_NV         0x9085
   5985 #define GL_PATH_STROKE_BOUND_NV           0x9086
   5986 #define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087
   5987 #define GL_COUNT_UP_NV                    0x9088
   5988 #define GL_COUNT_DOWN_NV                  0x9089
   5989 #define GL_PATH_OBJECT_BOUNDING_BOX_NV    0x908A
   5990 #define GL_CONVEX_HULL_NV                 0x908B
   5991 #define GL_MULTI_HULLS_NV                 0x908C
   5992 #define GL_BOUNDING_BOX_NV                0x908D
   5993 #define GL_TRANSLATE_X_NV                 0x908E
   5994 #define GL_TRANSLATE_Y_NV                 0x908F
   5995 #define GL_TRANSLATE_2D_NV                0x9090
   5996 #define GL_TRANSLATE_3D_NV                0x9091
   5997 #define GL_AFFINE_2D_NV                   0x9092
   5998 #define GL_PROJECTIVE_2D_NV               0x9093
   5999 #define GL_AFFINE_3D_NV                   0x9094
   6000 #define GL_PROJECTIVE_3D_NV               0x9095
   6001 #define GL_TRANSPOSE_AFFINE_2D_NV         0x9096
   6002 #define GL_TRANSPOSE_PROJECTIVE_2D_NV     0x9097
   6003 #define GL_TRANSPOSE_AFFINE_3D_NV         0x9098
   6004 #define GL_TRANSPOSE_PROJECTIVE_3D_NV     0x9099
   6005 #define GL_UTF8_NV                        0x909A
   6006 #define GL_UTF16_NV                       0x909B
   6007 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
   6008 #define GL_PATH_COMMAND_COUNT_NV          0x909D
   6009 #define GL_PATH_COORD_COUNT_NV            0x909E
   6010 #define GL_PATH_DASH_ARRAY_COUNT_NV       0x909F
   6011 #define GL_PATH_COMPUTED_LENGTH_NV        0x90A0
   6012 #define GL_PATH_FILL_BOUNDING_BOX_NV      0x90A1
   6013 #define GL_PATH_STROKE_BOUNDING_BOX_NV    0x90A2
   6014 #define GL_SQUARE_NV                      0x90A3
   6015 #define GL_ROUND_NV                       0x90A4
   6016 #define GL_TRIANGULAR_NV                  0x90A5
   6017 #define GL_BEVEL_NV                       0x90A6
   6018 #define GL_MITER_REVERT_NV                0x90A7
   6019 #define GL_MITER_TRUNCATE_NV              0x90A8
   6020 #define GL_SKIP_MISSING_GLYPH_NV          0x90A9
   6021 #define GL_USE_MISSING_GLYPH_NV           0x90AA
   6022 #define GL_PATH_ERROR_POSITION_NV         0x90AB
   6023 #define GL_PATH_FOG_GEN_MODE_NV           0x90AC
   6024 #define GL_ACCUM_ADJACENT_PAIRS_NV        0x90AD
   6025 #define GL_ADJACENT_PAIRS_NV              0x90AE
   6026 #define GL_FIRST_TO_REST_NV               0x90AF
   6027 #define GL_PATH_GEN_MODE_NV               0x90B0
   6028 #define GL_PATH_GEN_COEFF_NV              0x90B1
   6029 #define GL_PATH_GEN_COLOR_FORMAT_NV       0x90B2
   6030 #define GL_PATH_GEN_COMPONENTS_NV         0x90B3
   6031 #define GL_PATH_STENCIL_FUNC_NV           0x90B7
   6032 #define GL_PATH_STENCIL_REF_NV            0x90B8
   6033 #define GL_PATH_STENCIL_VALUE_MASK_NV     0x90B9
   6034 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
   6035 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
   6036 #define GL_PATH_COVER_DEPTH_FUNC_NV       0x90BF
   6037 #define GL_PATH_DASH_OFFSET_RESET_NV      0x90B4
   6038 #define GL_MOVE_TO_RESETS_NV              0x90B5
   6039 #define GL_MOVE_TO_CONTINUES_NV           0x90B6
   6040 #define GL_CLOSE_PATH_NV                  0x00
   6041 #define GL_MOVE_TO_NV                     0x02
   6042 #define GL_RELATIVE_MOVE_TO_NV            0x03
   6043 #define GL_LINE_TO_NV                     0x04
   6044 #define GL_RELATIVE_LINE_TO_NV            0x05
   6045 #define GL_HORIZONTAL_LINE_TO_NV          0x06
   6046 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
   6047 #define GL_VERTICAL_LINE_TO_NV            0x08
   6048 #define