1 #ifndef __glext_h_ 2 #define __glext_h_ 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright (c) 2007-2012 The Khronos Group Inc. 10 ** 11 ** Permission is hereby granted, free of charge, to any person obtaining a 12 ** copy of this software and/or associated documentation files (the 13 ** "Materials"), to deal in the Materials without restriction, including 14 ** without limitation the rights to use, copy, modify, merge, publish, 15 ** distribute, sublicense, and/or sell copies of the Materials, and to 16 ** permit persons to whom the Materials are furnished to do so, subject to 17 ** the following conditions: 18 ** 19 ** The above copyright notice and this permission notice shall be included 20 ** in all copies or substantial portions of the Materials. 21 ** 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29 */ 30 31 /* Header file version number, required by OpenGL ABI for Linux */ 32 /* glext.h last updated $Date: 2012-09-19 19:02:24 -0700 (Wed, 19 Sep 2012) $ */ 33 /* Current version at http://www.opengl.org/registry/ */ 34 #define GL_GLEXT_VERSION 85 35 /* Function declaration macros - to move into glplatform.h */ 36 37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 38 #define WIN32_LEAN_AND_MEAN 1 39 #include <windows.h> 40 #endif 41 42 #ifndef APIENTRY 43 #define APIENTRY 44 #endif 45 #ifndef APIENTRYP 46 #define APIENTRYP APIENTRY * 47 #endif 48 #ifndef GLAPI 49 #define GLAPI extern 50 #endif 51 52 /*************************************************************/ 53 54 #ifndef GL_VERSION_1_2 55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 60 #define GL_TEXTURE_BINDING_3D 0x806A 61 #define GL_PACK_SKIP_IMAGES 0x806B 62 #define GL_PACK_IMAGE_HEIGHT 0x806C 63 #define GL_UNPACK_SKIP_IMAGES 0x806D 64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 65 #define GL_TEXTURE_3D 0x806F 66 #define GL_PROXY_TEXTURE_3D 0x8070 67 #define GL_TEXTURE_DEPTH 0x8071 68 #define GL_TEXTURE_WRAP_R 0x8072 69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 77 #define GL_BGR 0x80E0 78 #define GL_BGRA 0x80E1 79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 80 #define GL_MAX_ELEMENTS_INDICES 0x80E9 81 #define GL_CLAMP_TO_EDGE 0x812F 82 #define GL_TEXTURE_MIN_LOD 0x813A 83 #define GL_TEXTURE_MAX_LOD 0x813B 84 #define GL_TEXTURE_BASE_LEVEL 0x813C 85 #define GL_TEXTURE_MAX_LEVEL 0x813D 86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 91 #define GL_RESCALE_NORMAL 0x803A 92 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 93 #define GL_SINGLE_COLOR 0x81F9 94 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 95 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 96 #endif 97 98 #ifndef GL_ARB_imaging 99 #define GL_CONSTANT_COLOR 0x8001 100 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 101 #define GL_CONSTANT_ALPHA 0x8003 102 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 103 #define GL_BLEND_COLOR 0x8005 104 #define GL_FUNC_ADD 0x8006 105 #define GL_MIN 0x8007 106 #define GL_MAX 0x8008 107 #define GL_BLEND_EQUATION 0x8009 108 #define GL_FUNC_SUBTRACT 0x800A 109 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 110 #define GL_CONVOLUTION_1D 0x8010 111 #define GL_CONVOLUTION_2D 0x8011 112 #define GL_SEPARABLE_2D 0x8012 113 #define GL_CONVOLUTION_BORDER_MODE 0x8013 114 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 115 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 116 #define GL_REDUCE 0x8016 117 #define GL_CONVOLUTION_FORMAT 0x8017 118 #define GL_CONVOLUTION_WIDTH 0x8018 119 #define GL_CONVOLUTION_HEIGHT 0x8019 120 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 121 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 122 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 123 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 124 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 125 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 126 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 127 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 128 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 129 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 130 #define GL_HISTOGRAM 0x8024 131 #define GL_PROXY_HISTOGRAM 0x8025 132 #define GL_HISTOGRAM_WIDTH 0x8026 133 #define GL_HISTOGRAM_FORMAT 0x8027 134 #define GL_HISTOGRAM_RED_SIZE 0x8028 135 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 136 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 137 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 138 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 139 #define GL_HISTOGRAM_SINK 0x802D 140 #define GL_MINMAX 0x802E 141 #define GL_MINMAX_FORMAT 0x802F 142 #define GL_MINMAX_SINK 0x8030 143 #define GL_TABLE_TOO_LARGE 0x8031 144 #define GL_COLOR_MATRIX 0x80B1 145 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 146 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 147 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 148 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 149 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 150 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 151 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 152 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 153 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 154 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 155 #define GL_COLOR_TABLE 0x80D0 156 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 157 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 158 #define GL_PROXY_COLOR_TABLE 0x80D3 159 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 160 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 161 #define GL_COLOR_TABLE_SCALE 0x80D6 162 #define GL_COLOR_TABLE_BIAS 0x80D7 163 #define GL_COLOR_TABLE_FORMAT 0x80D8 164 #define GL_COLOR_TABLE_WIDTH 0x80D9 165 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 166 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 167 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 168 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 169 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 170 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 171 #define GL_CONSTANT_BORDER 0x8151 172 #define GL_REPLICATE_BORDER 0x8153 173 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 174 #endif 175 176 #ifndef GL_VERSION_1_3 177 #define GL_TEXTURE0 0x84C0 178 #define GL_TEXTURE1 0x84C1 179 #define GL_TEXTURE2 0x84C2 180 #define GL_TEXTURE3 0x84C3 181 #define GL_TEXTURE4 0x84C4 182 #define GL_TEXTURE5 0x84C5 183 #define GL_TEXTURE6 0x84C6 184 #define GL_TEXTURE7 0x84C7 185 #define GL_TEXTURE8 0x84C8 186 #define GL_TEXTURE9 0x84C9 187 #define GL_TEXTURE10 0x84CA 188 #define GL_TEXTURE11 0x84CB 189 #define GL_TEXTURE12 0x84CC 190 #define GL_TEXTURE13 0x84CD 191 #define GL_TEXTURE14 0x84CE 192 #define GL_TEXTURE15 0x84CF 193 #define GL_TEXTURE16 0x84D0 194 #define GL_TEXTURE17 0x84D1 195 #define GL_TEXTURE18 0x84D2 196 #define GL_TEXTURE19 0x84D3 197 #define GL_TEXTURE20 0x84D4 198 #define GL_TEXTURE21 0x84D5 199 #define GL_TEXTURE22 0x84D6 200 #define GL_TEXTURE23 0x84D7 201 #define GL_TEXTURE24 0x84D8 202 #define GL_TEXTURE25 0x84D9 203 #define GL_TEXTURE26 0x84DA 204 #define GL_TEXTURE27 0x84DB 205 #define GL_TEXTURE28 0x84DC 206 #define GL_TEXTURE29 0x84DD 207 #define GL_TEXTURE30 0x84DE 208 #define GL_TEXTURE31 0x84DF 209 #define GL_ACTIVE_TEXTURE 0x84E0 210 #define GL_MULTISAMPLE 0x809D 211 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 212 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 213 #define GL_SAMPLE_COVERAGE 0x80A0 214 #define GL_SAMPLE_BUFFERS 0x80A8 215 #define GL_SAMPLES 0x80A9 216 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 217 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 218 #define GL_TEXTURE_CUBE_MAP 0x8513 219 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 220 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 221 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 222 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 223 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 224 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 225 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 226 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 227 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 228 #define GL_COMPRESSED_RGB 0x84ED 229 #define GL_COMPRESSED_RGBA 0x84EE 230 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 231 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 232 #define GL_TEXTURE_COMPRESSED 0x86A1 233 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 234 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 235 #define GL_CLAMP_TO_BORDER 0x812D 236 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 237 #define GL_MAX_TEXTURE_UNITS 0x84E2 238 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 239 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 240 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 241 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 242 #define GL_MULTISAMPLE_BIT 0x20000000 243 #define GL_NORMAL_MAP 0x8511 244 #define GL_REFLECTION_MAP 0x8512 245 #define GL_COMPRESSED_ALPHA 0x84E9 246 #define GL_COMPRESSED_LUMINANCE 0x84EA 247 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 248 #define GL_COMPRESSED_INTENSITY 0x84EC 249 #define GL_COMBINE 0x8570 250 #define GL_COMBINE_RGB 0x8571 251 #define GL_COMBINE_ALPHA 0x8572 252 #define GL_SOURCE0_RGB 0x8580 253 #define GL_SOURCE1_RGB 0x8581 254 #define GL_SOURCE2_RGB 0x8582 255 #define GL_SOURCE0_ALPHA 0x8588 256 #define GL_SOURCE1_ALPHA 0x8589 257 #define GL_SOURCE2_ALPHA 0x858A 258 #define GL_OPERAND0_RGB 0x8590 259 #define GL_OPERAND1_RGB 0x8591 260 #define GL_OPERAND2_RGB 0x8592 261 #define GL_OPERAND0_ALPHA 0x8598 262 #define GL_OPERAND1_ALPHA 0x8599 263 #define GL_OPERAND2_ALPHA 0x859A 264 #define GL_RGB_SCALE 0x8573 265 #define GL_ADD_SIGNED 0x8574 266 #define GL_INTERPOLATE 0x8575 267 #define GL_SUBTRACT 0x84E7 268 #define GL_CONSTANT 0x8576 269 #define GL_PRIMARY_COLOR 0x8577 270 #define GL_PREVIOUS 0x8578 271 #define GL_DOT3_RGB 0x86AE 272 #define GL_DOT3_RGBA 0x86AF 273 #endif 274 275 #ifndef GL_VERSION_1_4 276 #define GL_BLEND_DST_RGB 0x80C8 277 #define GL_BLEND_SRC_RGB 0x80C9 278 #define GL_BLEND_DST_ALPHA 0x80CA 279 #define GL_BLEND_SRC_ALPHA 0x80CB 280 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 281 #define GL_DEPTH_COMPONENT16 0x81A5 282 #define GL_DEPTH_COMPONENT24 0x81A6 283 #define GL_DEPTH_COMPONENT32 0x81A7 284 #define GL_MIRRORED_REPEAT 0x8370 285 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 286 #define GL_TEXTURE_LOD_BIAS 0x8501 287 #define GL_INCR_WRAP 0x8507 288 #define GL_DECR_WRAP 0x8508 289 #define GL_TEXTURE_DEPTH_SIZE 0x884A 290 #define GL_TEXTURE_COMPARE_MODE 0x884C 291 #define GL_TEXTURE_COMPARE_FUNC 0x884D 292 #define GL_POINT_SIZE_MIN 0x8126 293 #define GL_POINT_SIZE_MAX 0x8127 294 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 295 #define GL_GENERATE_MIPMAP 0x8191 296 #define GL_GENERATE_MIPMAP_HINT 0x8192 297 #define GL_FOG_COORDINATE_SOURCE 0x8450 298 #define GL_FOG_COORDINATE 0x8451 299 #define GL_FRAGMENT_DEPTH 0x8452 300 #define GL_CURRENT_FOG_COORDINATE 0x8453 301 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 302 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 303 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 304 #define GL_FOG_COORDINATE_ARRAY 0x8457 305 #define GL_COLOR_SUM 0x8458 306 #define GL_CURRENT_SECONDARY_COLOR 0x8459 307 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 308 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 309 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 310 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 311 #define GL_SECONDARY_COLOR_ARRAY 0x845E 312 #define GL_TEXTURE_FILTER_CONTROL 0x8500 313 #define GL_DEPTH_TEXTURE_MODE 0x884B 314 #define GL_COMPARE_R_TO_TEXTURE 0x884E 315 #endif 316 317 #ifndef GL_VERSION_1_5 318 #define GL_BUFFER_SIZE 0x8764 319 #define GL_BUFFER_USAGE 0x8765 320 #define GL_QUERY_COUNTER_BITS 0x8864 321 #define GL_CURRENT_QUERY 0x8865 322 #define GL_QUERY_RESULT 0x8866 323 #define GL_QUERY_RESULT_AVAILABLE 0x8867 324 #define GL_ARRAY_BUFFER 0x8892 325 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 326 #define GL_ARRAY_BUFFER_BINDING 0x8894 327 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 328 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 329 #define GL_READ_ONLY 0x88B8 330 #define GL_WRITE_ONLY 0x88B9 331 #define GL_READ_WRITE 0x88BA 332 #define GL_BUFFER_ACCESS 0x88BB 333 #define GL_BUFFER_MAPPED 0x88BC 334 #define GL_BUFFER_MAP_POINTER 0x88BD 335 #define GL_STREAM_DRAW 0x88E0 336 #define GL_STREAM_READ 0x88E1 337 #define GL_STREAM_COPY 0x88E2 338 #define GL_STATIC_DRAW 0x88E4 339 #define GL_STATIC_READ 0x88E5 340 #define GL_STATIC_COPY 0x88E6 341 #define GL_DYNAMIC_DRAW 0x88E8 342 #define GL_DYNAMIC_READ 0x88E9 343 #define GL_DYNAMIC_COPY 0x88EA 344 #define GL_SAMPLES_PASSED 0x8914 345 #define GL_SRC1_ALPHA 0x8589 346 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 347 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 348 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 349 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 350 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 351 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 352 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 353 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 354 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 355 #define GL_FOG_COORD_SRC 0x8450 356 #define GL_FOG_COORD 0x8451 357 #define GL_CURRENT_FOG_COORD 0x8453 358 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 359 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 360 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 361 #define GL_FOG_COORD_ARRAY 0x8457 362 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 363 #define GL_SRC0_RGB 0x8580 364 #define GL_SRC1_RGB 0x8581 365 #define GL_SRC2_RGB 0x8582 366 #define GL_SRC0_ALPHA 0x8588 367 #define GL_SRC2_ALPHA 0x858A 368 #endif 369 370 #ifndef GL_VERSION_2_0 371 #define GL_BLEND_EQUATION_RGB 0x8009 372 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 373 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 374 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 375 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 376 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 377 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 378 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 379 #define GL_STENCIL_BACK_FUNC 0x8800 380 #define GL_STENCIL_BACK_FAIL 0x8801 381 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 382 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 383 #define GL_MAX_DRAW_BUFFERS 0x8824 384 #define GL_DRAW_BUFFER0 0x8825 385 #define GL_DRAW_BUFFER1 0x8826 386 #define GL_DRAW_BUFFER2 0x8827 387 #define GL_DRAW_BUFFER3 0x8828 388 #define GL_DRAW_BUFFER4 0x8829 389 #define GL_DRAW_BUFFER5 0x882A 390 #define GL_DRAW_BUFFER6 0x882B 391 #define GL_DRAW_BUFFER7 0x882C 392 #define GL_DRAW_BUFFER8 0x882D 393 #define GL_DRAW_BUFFER9 0x882E 394 #define GL_DRAW_BUFFER10 0x882F 395 #define GL_DRAW_BUFFER11 0x8830 396 #define GL_DRAW_BUFFER12 0x8831 397 #define GL_DRAW_BUFFER13 0x8832 398 #define GL_DRAW_BUFFER14 0x8833 399 #define GL_DRAW_BUFFER15 0x8834 400 #define GL_BLEND_EQUATION_ALPHA 0x883D 401 #define GL_MAX_VERTEX_ATTRIBS 0x8869 402 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 403 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 404 #define GL_FRAGMENT_SHADER 0x8B30 405 #define GL_VERTEX_SHADER 0x8B31 406 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 407 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 408 #define GL_MAX_VARYING_FLOATS 0x8B4B 409 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 410 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 411 #define GL_SHADER_TYPE 0x8B4F 412 #define GL_FLOAT_VEC2 0x8B50 413 #define GL_FLOAT_VEC3 0x8B51 414 #define GL_FLOAT_VEC4 0x8B52 415 #define GL_INT_VEC2 0x8B53 416 #define GL_INT_VEC3 0x8B54 417 #define GL_INT_VEC4 0x8B55 418 #define GL_BOOL 0x8B56 419 #define GL_BOOL_VEC2 0x8B57 420 #define GL_BOOL_VEC3 0x8B58 421 #define GL_BOOL_VEC4 0x8B59 422 #define GL_FLOAT_MAT2 0x8B5A 423 #define GL_FLOAT_MAT3 0x8B5B 424 #define GL_FLOAT_MAT4 0x8B5C 425 #define GL_SAMPLER_1D 0x8B5D 426 #define GL_SAMPLER_2D 0x8B5E 427 #define GL_SAMPLER_3D 0x8B5F 428 #define GL_SAMPLER_CUBE 0x8B60 429 #define GL_SAMPLER_1D_SHADOW 0x8B61 430 #define GL_SAMPLER_2D_SHADOW 0x8B62 431 #define GL_DELETE_STATUS 0x8B80 432 #define GL_COMPILE_STATUS 0x8B81 433 #define GL_LINK_STATUS 0x8B82 434 #define GL_VALIDATE_STATUS 0x8B83 435 #define GL_INFO_LOG_LENGTH 0x8B84 436 #define GL_ATTACHED_SHADERS 0x8B85 437 #define GL_ACTIVE_UNIFORMS 0x8B86 438 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 439 #define GL_SHADER_SOURCE_LENGTH 0x8B88 440 #define GL_ACTIVE_ATTRIBUTES 0x8B89 441 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 442 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 443 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 444 #define GL_CURRENT_PROGRAM 0x8B8D 445 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 446 #define GL_LOWER_LEFT 0x8CA1 447 #define GL_UPPER_LEFT 0x8CA2 448 #define GL_STENCIL_BACK_REF 0x8CA3 449 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 450 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 451 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 452 #define GL_POINT_SPRITE 0x8861 453 #define GL_COORD_REPLACE 0x8862 454 #define GL_MAX_TEXTURE_COORDS 0x8871 455 #endif 456 457 #ifndef GL_VERSION_2_1 458 #define GL_PIXEL_PACK_BUFFER 0x88EB 459 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 460 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 461 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 462 #define GL_FLOAT_MAT2x3 0x8B65 463 #define GL_FLOAT_MAT2x4 0x8B66 464 #define GL_FLOAT_MAT3x2 0x8B67 465 #define GL_FLOAT_MAT3x4 0x8B68 466 #define GL_FLOAT_MAT4x2 0x8B69 467 #define GL_FLOAT_MAT4x3 0x8B6A 468 #define GL_SRGB 0x8C40 469 #define GL_SRGB8 0x8C41 470 #define GL_SRGB_ALPHA 0x8C42 471 #define GL_SRGB8_ALPHA8 0x8C43 472 #define GL_COMPRESSED_SRGB 0x8C48 473 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 474 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 475 #define GL_SLUMINANCE_ALPHA 0x8C44 476 #define GL_SLUMINANCE8_ALPHA8 0x8C45 477 #define GL_SLUMINANCE 0x8C46 478 #define GL_SLUMINANCE8 0x8C47 479 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 480 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 481 #endif 482 483 #ifndef GL_VERSION_3_0 484 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 485 #define GL_CLIP_DISTANCE0 0x3000 486 #define GL_CLIP_DISTANCE1 0x3001 487 #define GL_CLIP_DISTANCE2 0x3002 488 #define GL_CLIP_DISTANCE3 0x3003 489 #define GL_CLIP_DISTANCE4 0x3004 490 #define GL_CLIP_DISTANCE5 0x3005 491 #define GL_CLIP_DISTANCE6 0x3006 492 #define GL_CLIP_DISTANCE7 0x3007 493 #define GL_MAX_CLIP_DISTANCES 0x0D32 494 #define GL_MAJOR_VERSION 0x821B 495 #define GL_MINOR_VERSION 0x821C 496 #define GL_NUM_EXTENSIONS 0x821D 497 #define GL_CONTEXT_FLAGS 0x821E 498 #define GL_COMPRESSED_RED 0x8225 499 #define GL_COMPRESSED_RG 0x8226 500 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 501 #define GL_RGBA32F 0x8814 502 #define GL_RGB32F 0x8815 503 #define GL_RGBA16F 0x881A 504 #define GL_RGB16F 0x881B 505 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 506 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 507 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 508 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 509 #define GL_CLAMP_READ_COLOR 0x891C 510 #define GL_FIXED_ONLY 0x891D 511 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 512 #define GL_TEXTURE_1D_ARRAY 0x8C18 513 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 514 #define GL_TEXTURE_2D_ARRAY 0x8C1A 515 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 516 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 517 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 518 #define GL_R11F_G11F_B10F 0x8C3A 519 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 520 #define GL_RGB9_E5 0x8C3D 521 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 522 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 523 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 524 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 525 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 526 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 527 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 528 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 529 #define GL_PRIMITIVES_GENERATED 0x8C87 530 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 531 #define GL_RASTERIZER_DISCARD 0x8C89 532 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 533 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 534 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 535 #define GL_SEPARATE_ATTRIBS 0x8C8D 536 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 537 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 538 #define GL_RGBA32UI 0x8D70 539 #define GL_RGB32UI 0x8D71 540 #define GL_RGBA16UI 0x8D76 541 #define GL_RGB16UI 0x8D77 542 #define GL_RGBA8UI 0x8D7C 543 #define GL_RGB8UI 0x8D7D 544 #define GL_RGBA32I 0x8D82 545 #define GL_RGB32I 0x8D83 546 #define GL_RGBA16I 0x8D88 547 #define GL_RGB16I 0x8D89 548 #define GL_RGBA8I 0x8D8E 549 #define GL_RGB8I 0x8D8F 550 #define GL_RED_INTEGER 0x8D94 551 #define GL_GREEN_INTEGER 0x8D95 552 #define GL_BLUE_INTEGER 0x8D96 553 #define GL_RGB_INTEGER 0x8D98 554 #define GL_RGBA_INTEGER 0x8D99 555 #define GL_BGR_INTEGER 0x8D9A 556 #define GL_BGRA_INTEGER 0x8D9B 557 #define GL_SAMPLER_1D_ARRAY 0x8DC0 558 #define GL_SAMPLER_2D_ARRAY 0x8DC1 559 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 560 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 561 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 562 #define GL_UNSIGNED_INT_VEC2 0x8DC6 563 #define GL_UNSIGNED_INT_VEC3 0x8DC7 564 #define GL_UNSIGNED_INT_VEC4 0x8DC8 565 #define GL_INT_SAMPLER_1D 0x8DC9 566 #define GL_INT_SAMPLER_2D 0x8DCA 567 #define GL_INT_SAMPLER_3D 0x8DCB 568 #define GL_INT_SAMPLER_CUBE 0x8DCC 569 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 570 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 571 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 572 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 573 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 574 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 575 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 576 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 577 #define GL_QUERY_WAIT 0x8E13 578 #define GL_QUERY_NO_WAIT 0x8E14 579 #define GL_QUERY_BY_REGION_WAIT 0x8E15 580 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 581 #define GL_BUFFER_ACCESS_FLAGS 0x911F 582 #define GL_BUFFER_MAP_LENGTH 0x9120 583 #define GL_BUFFER_MAP_OFFSET 0x9121 584 /* Reuse tokens from ARB_depth_buffer_float */ 585 /* reuse GL_DEPTH_COMPONENT32F */ 586 /* reuse GL_DEPTH32F_STENCIL8 */ 587 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ 588 /* Reuse tokens from ARB_framebuffer_object */ 589 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ 590 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ 591 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ 592 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ 593 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ 594 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ 595 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ 596 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ 597 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ 598 /* reuse GL_FRAMEBUFFER_DEFAULT */ 599 /* reuse GL_FRAMEBUFFER_UNDEFINED */ 600 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */ 601 /* reuse GL_INDEX */ 602 /* reuse GL_MAX_RENDERBUFFER_SIZE */ 603 /* reuse GL_DEPTH_STENCIL */ 604 /* reuse GL_UNSIGNED_INT_24_8 */ 605 /* reuse GL_DEPTH24_STENCIL8 */ 606 /* reuse GL_TEXTURE_STENCIL_SIZE */ 607 /* reuse GL_TEXTURE_RED_TYPE */ 608 /* reuse GL_TEXTURE_GREEN_TYPE */ 609 /* reuse GL_TEXTURE_BLUE_TYPE */ 610 /* reuse GL_TEXTURE_ALPHA_TYPE */ 611 /* reuse GL_TEXTURE_DEPTH_TYPE */ 612 /* reuse GL_UNSIGNED_NORMALIZED */ 613 /* reuse GL_FRAMEBUFFER_BINDING */ 614 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */ 615 /* reuse GL_RENDERBUFFER_BINDING */ 616 /* reuse GL_READ_FRAMEBUFFER */ 617 /* reuse GL_DRAW_FRAMEBUFFER */ 618 /* reuse GL_READ_FRAMEBUFFER_BINDING */ 619 /* reuse GL_RENDERBUFFER_SAMPLES */ 620 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ 621 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ 622 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ 623 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ 624 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ 625 /* reuse GL_FRAMEBUFFER_COMPLETE */ 626 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ 627 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ 628 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ 629 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ 630 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */ 631 /* reuse GL_MAX_COLOR_ATTACHMENTS */ 632 /* reuse GL_COLOR_ATTACHMENT0 */ 633 /* reuse GL_COLOR_ATTACHMENT1 */ 634 /* reuse GL_COLOR_ATTACHMENT2 */ 635 /* reuse GL_COLOR_ATTACHMENT3 */ 636 /* reuse GL_COLOR_ATTACHMENT4 */ 637 /* reuse GL_COLOR_ATTACHMENT5 */ 638 /* reuse GL_COLOR_ATTACHMENT6 */ 639 /* reuse GL_COLOR_ATTACHMENT7 */ 640 /* reuse GL_COLOR_ATTACHMENT8 */ 641 /* reuse GL_COLOR_ATTACHMENT9 */ 642 /* reuse GL_COLOR_ATTACHMENT10 */ 643 /* reuse GL_COLOR_ATTACHMENT11 */ 644 /* reuse GL_COLOR_ATTACHMENT12 */ 645 /* reuse GL_COLOR_ATTACHMENT13 */ 646 /* reuse GL_COLOR_ATTACHMENT14 */ 647 /* reuse GL_COLOR_ATTACHMENT15 */ 648 /* reuse GL_DEPTH_ATTACHMENT */ 649 /* reuse GL_STENCIL_ATTACHMENT */ 650 /* reuse GL_FRAMEBUFFER */ 651 /* reuse GL_RENDERBUFFER */ 652 /* reuse GL_RENDERBUFFER_WIDTH */ 653 /* reuse GL_RENDERBUFFER_HEIGHT */ 654 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ 655 /* reuse GL_STENCIL_INDEX1 */ 656 /* reuse GL_STENCIL_INDEX4 */ 657 /* reuse GL_STENCIL_INDEX8 */ 658 /* reuse GL_STENCIL_INDEX16 */ 659 /* reuse GL_RENDERBUFFER_RED_SIZE */ 660 /* reuse GL_RENDERBUFFER_GREEN_SIZE */ 661 /* reuse GL_RENDERBUFFER_BLUE_SIZE */ 662 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */ 663 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */ 664 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */ 665 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ 666 /* reuse GL_MAX_SAMPLES */ 667 /* Reuse tokens from ARB_framebuffer_sRGB */ 668 /* reuse GL_FRAMEBUFFER_SRGB */ 669 /* Reuse tokens from ARB_half_float_vertex */ 670 /* reuse GL_HALF_FLOAT */ 671 /* Reuse tokens from ARB_map_buffer_range */ 672 /* reuse GL_MAP_READ_BIT */ 673 /* reuse GL_MAP_WRITE_BIT */ 674 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */ 675 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ 676 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ 677 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */ 678 /* Reuse tokens from ARB_texture_compression_rgtc */ 679 /* reuse GL_COMPRESSED_RED_RGTC1 */ 680 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ 681 /* reuse GL_COMPRESSED_RG_RGTC2 */ 682 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ 683 /* Reuse tokens from ARB_texture_rg */ 684 /* reuse GL_RG */ 685 /* reuse GL_RG_INTEGER */ 686 /* reuse GL_R8 */ 687 /* reuse GL_R16 */ 688 /* reuse GL_RG8 */ 689 /* reuse GL_RG16 */ 690 /* reuse GL_R16F */ 691 /* reuse GL_R32F */ 692 /* reuse GL_RG16F */ 693 /* reuse GL_RG32F */ 694 /* reuse GL_R8I */ 695 /* reuse GL_R8UI */ 696 /* reuse GL_R16I */ 697 /* reuse GL_R16UI */ 698 /* reuse GL_R32I */ 699 /* reuse GL_R32UI */ 700 /* reuse GL_RG8I */ 701 /* reuse GL_RG8UI */ 702 /* reuse GL_RG16I */ 703 /* reuse GL_RG16UI */ 704 /* reuse GL_RG32I */ 705 /* reuse GL_RG32UI */ 706 /* Reuse tokens from ARB_vertex_array_object */ 707 /* reuse GL_VERTEX_ARRAY_BINDING */ 708 #define GL_CLAMP_VERTEX_COLOR 0x891A 709 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 710 #define GL_ALPHA_INTEGER 0x8D97 711 /* Reuse tokens from ARB_framebuffer_object */ 712 /* reuse GL_TEXTURE_LUMINANCE_TYPE */ 713 /* reuse GL_TEXTURE_INTENSITY_TYPE */ 714 #endif 715 716 #ifndef GL_VERSION_3_1 717 #define GL_SAMPLER_2D_RECT 0x8B63 718 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 719 #define GL_SAMPLER_BUFFER 0x8DC2 720 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 721 #define GL_INT_SAMPLER_BUFFER 0x8DD0 722 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 723 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 724 #define GL_TEXTURE_BUFFER 0x8C2A 725 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 726 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 728 #define GL_TEXTURE_RECTANGLE 0x84F5 729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 730 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 731 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 732 #define GL_RED_SNORM 0x8F90 733 #define GL_RG_SNORM 0x8F91 734 #define GL_RGB_SNORM 0x8F92 735 #define GL_RGBA_SNORM 0x8F93 736 #define GL_R8_SNORM 0x8F94 737 #define GL_RG8_SNORM 0x8F95 738 #define GL_RGB8_SNORM 0x8F96 739 #define GL_RGBA8_SNORM 0x8F97 740 #define GL_R16_SNORM 0x8F98 741 #define GL_RG16_SNORM 0x8F99 742 #define GL_RGB16_SNORM 0x8F9A 743 #define GL_RGBA16_SNORM 0x8F9B 744 #define GL_SIGNED_NORMALIZED 0x8F9C 745 #define GL_PRIMITIVE_RESTART 0x8F9D 746 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 747 /* Reuse tokens from ARB_copy_buffer */ 748 /* reuse GL_COPY_READ_BUFFER */ 749 /* reuse GL_COPY_WRITE_BUFFER */ 750 /* Reuse tokens from ARB_draw_instanced (none) */ 751 /* Reuse tokens from ARB_uniform_buffer_object */ 752 /* reuse GL_UNIFORM_BUFFER */ 753 /* reuse GL_UNIFORM_BUFFER_BINDING */ 754 /* reuse GL_UNIFORM_BUFFER_START */ 755 /* reuse GL_UNIFORM_BUFFER_SIZE */ 756 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ 757 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ 758 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ 759 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ 760 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ 761 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ 762 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ 763 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ 764 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ 765 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */ 766 /* reuse GL_UNIFORM_TYPE */ 767 /* reuse GL_UNIFORM_SIZE */ 768 /* reuse GL_UNIFORM_NAME_LENGTH */ 769 /* reuse GL_UNIFORM_BLOCK_INDEX */ 770 /* reuse GL_UNIFORM_OFFSET */ 771 /* reuse GL_UNIFORM_ARRAY_STRIDE */ 772 /* reuse GL_UNIFORM_MATRIX_STRIDE */ 773 /* reuse GL_UNIFORM_IS_ROW_MAJOR */ 774 /* reuse GL_UNIFORM_BLOCK_BINDING */ 775 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ 776 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ 777 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ 778 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ 779 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ 780 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ 781 /* reuse GL_INVALID_INDEX */ 782 #endif 783 784 #ifndef GL_VERSION_3_2 785 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 786 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 787 #define GL_LINES_ADJACENCY 0x000A 788 #define GL_LINE_STRIP_ADJACENCY 0x000B 789 #define GL_TRIANGLES_ADJACENCY 0x000C 790 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 791 #define GL_PROGRAM_POINT_SIZE 0x8642 792 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 793 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 794 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 795 #define GL_GEOMETRY_SHADER 0x8DD9 796 #define GL_GEOMETRY_VERTICES_OUT 0x8916 797 #define GL_GEOMETRY_INPUT_TYPE 0x8917 798 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 799 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 800 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 801 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 802 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 803 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 804 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 805 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 806 #define GL_CONTEXT_PROFILE_MASK 0x9126 807 /* reuse GL_MAX_VARYING_COMPONENTS */ 808 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ 809 /* Reuse tokens from ARB_depth_clamp */ 810 /* reuse GL_DEPTH_CLAMP */ 811 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */ 812 /* Reuse tokens from ARB_fragment_coord_conventions (none) */ 813 /* Reuse tokens from ARB_provoking_vertex */ 814 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ 815 /* reuse GL_FIRST_VERTEX_CONVENTION */ 816 /* reuse GL_LAST_VERTEX_CONVENTION */ 817 /* reuse GL_PROVOKING_VERTEX */ 818 /* Reuse tokens from ARB_seamless_cube_map */ 819 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ 820 /* Reuse tokens from ARB_sync */ 821 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ 822 /* reuse GL_OBJECT_TYPE */ 823 /* reuse GL_SYNC_CONDITION */ 824 /* reuse GL_SYNC_STATUS */ 825 /* reuse GL_SYNC_FLAGS */ 826 /* reuse GL_SYNC_FENCE */ 827 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ 828 /* reuse GL_UNSIGNALED */ 829 /* reuse GL_SIGNALED */ 830 /* reuse GL_ALREADY_SIGNALED */ 831 /* reuse GL_TIMEOUT_EXPIRED */ 832 /* reuse GL_CONDITION_SATISFIED */ 833 /* reuse GL_WAIT_FAILED */ 834 /* reuse GL_TIMEOUT_IGNORED */ 835 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ 836 /* reuse GL_TIMEOUT_IGNORED */ 837 /* Reuse tokens from ARB_texture_multisample */ 838 /* reuse GL_SAMPLE_POSITION */ 839 /* reuse GL_SAMPLE_MASK */ 840 /* reuse GL_SAMPLE_MASK_VALUE */ 841 /* reuse GL_MAX_SAMPLE_MASK_WORDS */ 842 /* reuse GL_TEXTURE_2D_MULTISAMPLE */ 843 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ 844 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ 845 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ 846 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ 847 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ 848 /* reuse GL_TEXTURE_SAMPLES */ 849 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ 850 /* reuse GL_SAMPLER_2D_MULTISAMPLE */ 851 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ 852 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ 853 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ 854 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ 855 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ 856 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ 857 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ 858 /* reuse GL_MAX_INTEGER_SAMPLES */ 859 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ 860 #endif 861 862 #ifndef GL_VERSION_3_3 863 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 864 /* Reuse tokens from ARB_blend_func_extended */ 865 /* reuse GL_SRC1_COLOR */ 866 /* reuse GL_ONE_MINUS_SRC1_COLOR */ 867 /* reuse GL_ONE_MINUS_SRC1_ALPHA */ 868 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ 869 /* Reuse tokens from ARB_explicit_attrib_location (none) */ 870 /* Reuse tokens from ARB_occlusion_query2 */ 871 /* reuse GL_ANY_SAMPLES_PASSED */ 872 /* Reuse tokens from ARB_sampler_objects */ 873 /* reuse GL_SAMPLER_BINDING */ 874 /* Reuse tokens from ARB_shader_bit_encoding (none) */ 875 /* Reuse tokens from ARB_texture_rgb10_a2ui */ 876 /* reuse GL_RGB10_A2UI */ 877 /* Reuse tokens from ARB_texture_swizzle */ 878 /* reuse GL_TEXTURE_SWIZZLE_R */ 879 /* reuse GL_TEXTURE_SWIZZLE_G */ 880 /* reuse GL_TEXTURE_SWIZZLE_B */ 881 /* reuse GL_TEXTURE_SWIZZLE_A */ 882 /* reuse GL_TEXTURE_SWIZZLE_RGBA */ 883 /* Reuse tokens from ARB_timer_query */ 884 /* reuse GL_TIME_ELAPSED */ 885 /* reuse GL_TIMESTAMP */ 886 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ 887 /* reuse GL_INT_2_10_10_10_REV */ 888 #endif 889 890 #ifndef GL_VERSION_4_0 891 #define GL_SAMPLE_SHADING 0x8C36 892 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 893 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 894 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 895 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 896 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 897 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 898 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 899 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 900 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 901 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 902 /* Reuse tokens from ARB_texture_query_lod (none) */ 903 /* Reuse tokens from ARB_draw_buffers_blend (none) */ 904 /* Reuse tokens from ARB_draw_indirect */ 905 /* reuse GL_DRAW_INDIRECT_BUFFER */ 906 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ 907 /* Reuse tokens from ARB_gpu_shader5 */ 908 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ 909 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ 910 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ 911 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ 912 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ 913 /* reuse GL_MAX_VERTEX_STREAMS */ 914 /* Reuse tokens from ARB_gpu_shader_fp64 */ 915 /* reuse GL_DOUBLE_VEC2 */ 916 /* reuse GL_DOUBLE_VEC3 */ 917 /* reuse GL_DOUBLE_VEC4 */ 918 /* reuse GL_DOUBLE_MAT2 */ 919 /* reuse GL_DOUBLE_MAT3 */ 920 /* reuse GL_DOUBLE_MAT4 */ 921 /* reuse GL_DOUBLE_MAT2x3 */ 922 /* reuse GL_DOUBLE_MAT2x4 */ 923 /* reuse GL_DOUBLE_MAT3x2 */ 924 /* reuse GL_DOUBLE_MAT3x4 */ 925 /* reuse GL_DOUBLE_MAT4x2 */ 926 /* reuse GL_DOUBLE_MAT4x3 */ 927 /* Reuse tokens from ARB_shader_subroutine */ 928 /* reuse GL_ACTIVE_SUBROUTINES */ 929 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ 930 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ 931 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ 932 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ 933 /* reuse GL_MAX_SUBROUTINES */ 934 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ 935 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ 936 /* reuse GL_COMPATIBLE_SUBROUTINES */ 937 /* Reuse tokens from ARB_tessellation_shader */ 938 /* reuse GL_PATCHES */ 939 /* reuse GL_PATCH_VERTICES */ 940 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ 941 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ 942 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ 943 /* reuse GL_TESS_GEN_MODE */ 944 /* reuse GL_TESS_GEN_SPACING */ 945 /* reuse GL_TESS_GEN_VERTEX_ORDER */ 946 /* reuse GL_TESS_GEN_POINT_MODE */ 947 /* reuse GL_ISOLINES */ 948 /* reuse GL_FRACTIONAL_ODD */ 949 /* reuse GL_FRACTIONAL_EVEN */ 950 /* reuse GL_MAX_PATCH_VERTICES */ 951 /* reuse GL_MAX_TESS_GEN_LEVEL */ 952 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ 953 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ 954 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ 955 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ 956 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ 957 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */ 958 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ 959 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ 960 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ 961 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ 962 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ 963 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ 964 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ 965 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ 966 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ 967 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ 968 /* reuse GL_TESS_EVALUATION_SHADER */ 969 /* reuse GL_TESS_CONTROL_SHADER */ 970 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ 971 /* Reuse tokens from ARB_transform_feedback2 */ 972 /* reuse GL_TRANSFORM_FEEDBACK */ 973 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ 974 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ 975 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */ 976 /* Reuse tokens from ARB_transform_feedback3 */ 977 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ 978 /* reuse GL_MAX_VERTEX_STREAMS */ 979 #endif 980 981 #ifndef GL_VERSION_4_1 982 /* Reuse tokens from ARB_ES2_compatibility */ 983 /* reuse GL_FIXED */ 984 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ 985 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ 986 /* reuse GL_LOW_FLOAT */ 987 /* reuse GL_MEDIUM_FLOAT */ 988 /* reuse GL_HIGH_FLOAT */ 989 /* reuse GL_LOW_INT */ 990 /* reuse GL_MEDIUM_INT */ 991 /* reuse GL_HIGH_INT */ 992 /* reuse GL_SHADER_COMPILER */ 993 /* reuse GL_SHADER_BINARY_FORMATS */ 994 /* reuse GL_NUM_SHADER_BINARY_FORMATS */ 995 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ 996 /* reuse GL_MAX_VARYING_VECTORS */ 997 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ 998 /* reuse GL_RGB565 */ 999 /* Reuse tokens from ARB_get_program_binary */ 1000 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ 1001 /* reuse GL_PROGRAM_BINARY_LENGTH */ 1002 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ 1003 /* reuse GL_PROGRAM_BINARY_FORMATS */ 1004 /* Reuse tokens from ARB_separate_shader_objects */ 1005 /* reuse GL_VERTEX_SHADER_BIT */ 1006 /* reuse GL_FRAGMENT_SHADER_BIT */ 1007 /* reuse GL_GEOMETRY_SHADER_BIT */ 1008 /* reuse GL_TESS_CONTROL_SHADER_BIT */ 1009 /* reuse GL_TESS_EVALUATION_SHADER_BIT */ 1010 /* reuse GL_ALL_SHADER_BITS */ 1011 /* reuse GL_PROGRAM_SEPARABLE */ 1012 /* reuse GL_ACTIVE_PROGRAM */ 1013 /* reuse GL_PROGRAM_PIPELINE_BINDING */ 1014 /* Reuse tokens from ARB_shader_precision (none) */ 1015 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ 1016 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ 1017 /* reuse GL_MAX_VIEWPORTS */ 1018 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */ 1019 /* reuse GL_VIEWPORT_BOUNDS_RANGE */ 1020 /* reuse GL_LAYER_PROVOKING_VERTEX */ 1021 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ 1022 /* reuse GL_UNDEFINED_VERTEX */ 1023 #endif 1024 1025 #ifndef GL_VERSION_4_2 1026 /* Reuse tokens from ARB_base_instance (none) */ 1027 /* Reuse tokens from ARB_shading_language_420pack (none) */ 1028 /* Reuse tokens from ARB_transform_feedback_instanced (none) */ 1029 /* Reuse tokens from ARB_compressed_texture_pixel_storage */ 1030 /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ 1031 /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ 1032 /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ 1033 /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ 1034 /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ 1035 /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ 1036 /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ 1037 /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ 1038 /* Reuse tokens from ARB_conservative_depth (none) */ 1039 /* Reuse tokens from ARB_internalformat_query */ 1040 /* reuse GL_NUM_SAMPLE_COUNTS */ 1041 /* Reuse tokens from ARB_map_buffer_alignment */ 1042 /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ 1043 /* Reuse tokens from ARB_shader_atomic_counters */ 1044 /* reuse GL_ATOMIC_COUNTER_BUFFER */ 1045 /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ 1046 /* reuse GL_ATOMIC_COUNTER_BUFFER_START */ 1047 /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ 1048 /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ 1049 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ 1050 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ 1051 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ 1052 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ 1053 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ 1054 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ 1055 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ 1056 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ 1057 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ 1058 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ 1059 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ 1060 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ 1061 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ 1062 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ 1063 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ 1064 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ 1065 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ 1066 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ 1067 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ 1068 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ 1069 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ 1070 /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ 1071 /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ 1072 /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ 1073 /* Reuse tokens from ARB_shader_image_load_store */ 1074 /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ 1075 /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ 1076 /* reuse GL_UNIFORM_BARRIER_BIT */ 1077 /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ 1078 /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ 1079 /* reuse GL_COMMAND_BARRIER_BIT */ 1080 /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ 1081 /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ 1082 /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ 1083 /* reuse GL_FRAMEBUFFER_BARRIER_BIT */ 1084 /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ 1085 /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ 1086 /* reuse GL_ALL_BARRIER_BITS */ 1087 /* reuse GL_MAX_IMAGE_UNITS */ 1088 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ 1089 /* reuse GL_IMAGE_BINDING_NAME */ 1090 /* reuse GL_IMAGE_BINDING_LEVEL */ 1091 /* reuse GL_IMAGE_BINDING_LAYERED */ 1092 /* reuse GL_IMAGE_BINDING_LAYER */ 1093 /* reuse GL_IMAGE_BINDING_ACCESS */ 1094 /* reuse GL_IMAGE_1D */ 1095 /* reuse GL_IMAGE_2D */ 1096 /* reuse GL_IMAGE_3D */ 1097 /* reuse GL_IMAGE_2D_RECT */ 1098 /* reuse GL_IMAGE_CUBE */ 1099 /* reuse GL_IMAGE_BUFFER */ 1100 /* reuse GL_IMAGE_1D_ARRAY */ 1101 /* reuse GL_IMAGE_2D_ARRAY */ 1102 /* reuse GL_IMAGE_CUBE_MAP_ARRAY */ 1103 /* reuse GL_IMAGE_2D_MULTISAMPLE */ 1104 /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ 1105 /* reuse GL_INT_IMAGE_1D */ 1106 /* reuse GL_INT_IMAGE_2D */ 1107 /* reuse GL_INT_IMAGE_3D */ 1108 /* reuse GL_INT_IMAGE_2D_RECT */ 1109 /* reuse GL_INT_IMAGE_CUBE */ 1110 /* reuse GL_INT_IMAGE_BUFFER */ 1111 /* reuse GL_INT_IMAGE_1D_ARRAY */ 1112 /* reuse GL_INT_IMAGE_2D_ARRAY */ 1113 /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ 1114 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ 1115 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ 1116 /* reuse GL_UNSIGNED_INT_IMAGE_1D */ 1117 /* reuse GL_UNSIGNED_INT_IMAGE_2D */ 1118 /* reuse GL_UNSIGNED_INT_IMAGE_3D */ 1119 /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ 1120 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ 1121 /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ 1122 /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ 1123 /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ 1124 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ 1125 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ 1126 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ 1127 /* reuse GL_MAX_IMAGE_SAMPLES */ 1128 /* reuse GL_IMAGE_BINDING_FORMAT */ 1129 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ 1130 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ 1131 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ 1132 /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ 1133 /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ 1134 /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ 1135 /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ 1136 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ 1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ 1138 /* Reuse tokens from ARB_shading_language_packing (none) */ 1139 /* Reuse tokens from ARB_texture_storage */ 1140 /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ 1141 #endif 1142 1143 #ifndef GL_VERSION_4_3 1144 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 1145 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 1146 /* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */ 1147 /* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */ 1148 /* Reuse tokens from ARB_shader_image_size (none, GLSL only) */ 1149 /* Reuse tokens from ARB_ES3_compatibility */ 1150 /* reuse GL_COMPRESSED_RGB8_ETC2 */ 1151 /* reuse GL_COMPRESSED_SRGB8_ETC2 */ 1152 /* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ 1153 /* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ 1154 /* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */ 1155 /* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */ 1156 /* reuse GL_COMPRESSED_R11_EAC */ 1157 /* reuse GL_COMPRESSED_SIGNED_R11_EAC */ 1158 /* reuse GL_COMPRESSED_RG11_EAC */ 1159 /* reuse GL_COMPRESSED_SIGNED_RG11_EAC */ 1160 /* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */ 1161 /* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */ 1162 /* reuse GL_MAX_ELEMENT_INDEX */ 1163 /* Reuse tokens from ARB_clear_buffer_object (none) */ 1164 /* Reuse tokens from ARB_compute_shader */ 1165 /* reuse GL_COMPUTE_SHADER */ 1166 /* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */ 1167 /* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */ 1168 /* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */ 1169 /* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */ 1170 /* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */ 1171 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */ 1172 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */ 1173 /* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */ 1174 /* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */ 1175 /* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */ 1176 /* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */ 1177 /* reuse GL_COMPUTE_LOCAL_WORK_SIZE */ 1178 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */ 1179 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */ 1180 /* reuse GL_DISPATCH_INDIRECT_BUFFER */ 1181 /* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */ 1182 /* Reuse tokens from ARB_copy_image (none) */ 1183 /* Reuse tokens from KHR_debug */ 1184 /* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */ 1185 /* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */ 1186 /* reuse GL_DEBUG_CALLBACK_FUNCTION */ 1187 /* reuse GL_DEBUG_CALLBACK_USER_PARAM */ 1188 /* reuse GL_DEBUG_SOURCE_API */ 1189 /* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */ 1190 /* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */ 1191 /* reuse GL_DEBUG_SOURCE_THIRD_PARTY */ 1192 /* reuse GL_DEBUG_SOURCE_APPLICATION */ 1193 /* reuse GL_DEBUG_SOURCE_OTHER */ 1194 /* reuse GL_DEBUG_TYPE_ERROR */ 1195 /* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */ 1196 /* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */ 1197 /* reuse GL_DEBUG_TYPE_PORTABILITY */ 1198 /* reuse GL_DEBUG_TYPE_PERFORMANCE */ 1199 /* reuse GL_DEBUG_TYPE_OTHER */ 1200 /* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */ 1201 /* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */ 1202 /* reuse GL_DEBUG_LOGGED_MESSAGES */ 1203 /* reuse GL_DEBUG_SEVERITY_HIGH */ 1204 /* reuse GL_DEBUG_SEVERITY_MEDIUM */ 1205 /* reuse GL_DEBUG_SEVERITY_LOW */ 1206 /* reuse GL_DEBUG_TYPE_MARKER */ 1207 /* reuse GL_DEBUG_TYPE_PUSH_GROUP */ 1208 /* reuse GL_DEBUG_TYPE_POP_GROUP */ 1209 /* reuse GL_DEBUG_SEVERITY_NOTIFICATION */ 1210 /* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */ 1211 /* reuse GL_DEBUG_GROUP_STACK_DEPTH */ 1212 /* reuse GL_BUFFER */ 1213 /* reuse GL_SHADER */ 1214 /* reuse GL_PROGRAM */ 1215 /* reuse GL_QUERY */ 1216 /* reuse GL_PROGRAM_PIPELINE */ 1217 /* reuse GL_SAMPLER */ 1218 /* reuse GL_DISPLAY_LIST */ 1219 /* reuse GL_MAX_LABEL_LENGTH */ 1220 /* reuse GL_DEBUG_OUTPUT */ 1221 /* reuse GL_CONTEXT_FLAG_DEBUG_BIT */ 1222 /* reuse GL_STACK_UNDERFLOW */ 1223 /* reuse GL_STACK_OVERFLOW */ 1224 /* Reuse tokens from ARB_explicit_uniform_location */ 1225 /* reuse GL_MAX_UNIFORM_LOCATIONS */ 1226 /* Reuse tokens from ARB_framebuffer_no_attachments */ 1227 /* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */ 1228 /* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */ 1229 /* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */ 1230 /* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */ 1231 /* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */ 1232 /* reuse GL_MAX_FRAMEBUFFER_WIDTH */ 1233 /* reuse GL_MAX_FRAMEBUFFER_HEIGHT */ 1234 /* reuse GL_MAX_FRAMEBUFFER_LAYERS */ 1235 /* reuse GL_MAX_FRAMEBUFFER_SAMPLES */ 1236 /* Reuse tokens from ARB_internalformat_query2 */ 1237 /* reuse GL_INTERNALFORMAT_SUPPORTED */ 1238 /* reuse GL_INTERNALFORMAT_PREFERRED */ 1239 /* reuse GL_INTERNALFORMAT_RED_SIZE */ 1240 /* reuse GL_INTERNALFORMAT_GREEN_SIZE */ 1241 /* reuse GL_INTERNALFORMAT_BLUE_SIZE */ 1242 /* reuse GL_INTERNALFORMAT_ALPHA_SIZE */ 1243 /* reuse GL_INTERNALFORMAT_DEPTH_SIZE */ 1244 /* reuse GL_INTERNALFORMAT_STENCIL_SIZE */ 1245 /* reuse GL_INTERNALFORMAT_SHARED_SIZE */ 1246 /* reuse GL_INTERNALFORMAT_RED_TYPE */ 1247 /* reuse GL_INTERNALFORMAT_GREEN_TYPE */ 1248 /* reuse GL_INTERNALFORMAT_BLUE_TYPE */ 1249 /* reuse GL_INTERNALFORMAT_ALPHA_TYPE */ 1250 /* reuse GL_INTERNALFORMAT_DEPTH_TYPE */ 1251 /* reuse GL_INTERNALFORMAT_STENCIL_TYPE */ 1252 /* reuse GL_MAX_WIDTH */ 1253 /* reuse GL_MAX_HEIGHT */ 1254 /* reuse GL_MAX_DEPTH */ 1255 /* reuse GL_MAX_LAYERS */ 1256 /* reuse GL_MAX_COMBINED_DIMENSIONS */ 1257 /* reuse GL_COLOR_COMPONENTS */ 1258 /* reuse GL_DEPTH_COMPONENTS */ 1259 /* reuse GL_STENCIL_COMPONENTS */ 1260 /* reuse GL_COLOR_RENDERABLE */ 1261 /* reuse GL_DEPTH_RENDERABLE */ 1262 /* reuse GL_STENCIL_RENDERABLE */ 1263 /* reuse GL_FRAMEBUFFER_RENDERABLE */ 1264 /* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */ 1265 /* reuse GL_FRAMEBUFFER_BLEND */ 1266 /* reuse GL_READ_PIXELS */ 1267 /* reuse GL_READ_PIXELS_FORMAT */ 1268 /* reuse GL_READ_PIXELS_TYPE */ 1269 /* reuse GL_TEXTURE_IMAGE_FORMAT */ 1270 /* reuse GL_TEXTURE_IMAGE_TYPE */ 1271 /* reuse GL_GET_TEXTURE_IMAGE_FORMAT */ 1272 /* reuse GL_GET_TEXTURE_IMAGE_TYPE */ 1273 /* reuse GL_MIPMAP */ 1274 /* reuse GL_MANUAL_GENERATE_MIPMAP */ 1275 /* reuse GL_AUTO_GENERATE_MIPMAP */ 1276 /* reuse GL_COLOR_ENCODING */ 1277 /* reuse GL_SRGB_READ */ 1278 /* reuse GL_SRGB_WRITE */ 1279 /* reuse GL_FILTER */ 1280 /* reuse GL_VERTEX_TEXTURE */ 1281 /* reuse GL_TESS_CONTROL_TEXTURE */ 1282 /* reuse GL_TESS_EVALUATION_TEXTURE */ 1283 /* reuse GL_GEOMETRY_TEXTURE */ 1284 /* reuse GL_FRAGMENT_TEXTURE */ 1285 /* reuse GL_COMPUTE_TEXTURE */ 1286 /* reuse GL_TEXTURE_SHADOW */ 1287 /* reuse GL_TEXTURE_GATHER */ 1288 /* reuse GL_TEXTURE_GATHER_SHADOW */ 1289 /* reuse GL_SHADER_IMAGE_LOAD */ 1290 /* reuse GL_SHADER_IMAGE_STORE */ 1291 /* reuse GL_SHADER_IMAGE_ATOMIC */ 1292 /* reuse GL_IMAGE_TEXEL_SIZE */ 1293 /* reuse GL_IMAGE_COMPATIBILITY_CLASS */ 1294 /* reuse GL_IMAGE_PIXEL_FORMAT */ 1295 /* reuse GL_IMAGE_PIXEL_TYPE */ 1296 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */ 1297 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */ 1298 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */ 1299 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */ 1300 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */ 1301 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */ 1302 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */ 1303 /* reuse GL_CLEAR_BUFFER */ 1304 /* reuse GL_TEXTURE_VIEW */ 1305 /* reuse GL_VIEW_COMPATIBILITY_CLASS */ 1306 /* reuse GL_FULL_SUPPORT */ 1307 /* reuse GL_CAVEAT_SUPPORT */ 1308 /* reuse GL_IMAGE_CLASS_4_X_32 */ 1309 /* reuse GL_IMAGE_CLASS_2_X_32 */ 1310 /* reuse GL_IMAGE_CLASS_1_X_32 */ 1311 /* reuse GL_IMAGE_CLASS_4_X_16 */ 1312 /* reuse GL_IMAGE_CLASS_2_X_16 */ 1313 /* reuse GL_IMAGE_CLASS_1_X_16 */ 1314 /* reuse GL_IMAGE_CLASS_4_X_8 */ 1315 /* reuse GL_IMAGE_CLASS_2_X_8 */ 1316 /* reuse GL_IMAGE_CLASS_1_X_8 */ 1317 /* reuse GL_IMAGE_CLASS_11_11_10 */ 1318 /* reuse GL_IMAGE_CLASS_10_10_10_2 */ 1319 /* reuse GL_VIEW_CLASS_128_BITS */ 1320 /* reuse GL_VIEW_CLASS_96_BITS */ 1321 /* reuse GL_VIEW_CLASS_64_BITS */ 1322 /* reuse GL_VIEW_CLASS_48_BITS */ 1323 /* reuse GL_VIEW_CLASS_32_BITS */ 1324 /* reuse GL_VIEW_CLASS_24_BITS */ 1325 /* reuse GL_VIEW_CLASS_16_BITS */ 1326 /* reuse GL_VIEW_CLASS_8_BITS */ 1327 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */ 1328 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */ 1329 /* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */ 1330 /* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */ 1331 /* reuse GL_VIEW_CLASS_RGTC1_RED */ 1332 /* reuse GL_VIEW_CLASS_RGTC2_RG */ 1333 /* reuse GL_VIEW_CLASS_BPTC_UNORM */ 1334 /* reuse GL_VIEW_CLASS_BPTC_FLOAT */ 1335 /* Reuse tokens from ARB_invalidate_subdata (none) */ 1336 /* Reuse tokens from ARB_multi_draw_indirect (none) */ 1337 /* Reuse tokens from ARB_program_interface_query */ 1338 /* reuse GL_UNIFORM */ 1339 /* reuse GL_UNIFORM_BLOCK */ 1340 /* reuse GL_PROGRAM_INPUT */ 1341 /* reuse GL_PROGRAM_OUTPUT */ 1342 /* reuse GL_BUFFER_VARIABLE */ 1343 /* reuse GL_SHADER_STORAGE_BLOCK */ 1344 /* reuse GL_VERTEX_SUBROUTINE */ 1345 /* reuse GL_TESS_CONTROL_SUBROUTINE */ 1346 /* reuse GL_TESS_EVALUATION_SUBROUTINE */ 1347 /* reuse GL_GEOMETRY_SUBROUTINE */ 1348 /* reuse GL_FRAGMENT_SUBROUTINE */ 1349 /* reuse GL_COMPUTE_SUBROUTINE */ 1350 /* reuse GL_VERTEX_SUBROUTINE_UNIFORM */ 1351 /* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */ 1352 /* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */ 1353 /* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */ 1354 /* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */ 1355 /* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */ 1356 /* reuse GL_TRANSFORM_FEEDBACK_VARYING */ 1357 /* reuse GL_ACTIVE_RESOURCES */ 1358 /* reuse GL_MAX_NAME_LENGTH */ 1359 /* reuse GL_MAX_NUM_ACTIVE_VARIABLES */ 1360 /* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */ 1361 /* reuse GL_NAME_LENGTH */ 1362 /* reuse GL_TYPE */ 1363 /* reuse GL_ARRAY_SIZE */ 1364 /* reuse GL_OFFSET */ 1365 /* reuse GL_BLOCK_INDEX */ 1366 /* reuse GL_ARRAY_STRIDE */ 1367 /* reuse GL_MATRIX_STRIDE */ 1368 /* reuse GL_IS_ROW_MAJOR */ 1369 /* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */ 1370 /* reuse GL_BUFFER_BINDING */ 1371 /* reuse GL_BUFFER_DATA_SIZE */ 1372 /* reuse GL_NUM_ACTIVE_VARIABLES */ 1373 /* reuse GL_ACTIVE_VARIABLES */ 1374 /* reuse GL_REFERENCED_BY_VERTEX_SHADER */ 1375 /* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */ 1376 /* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */ 1377 /* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */ 1378 /* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */ 1379 /* reuse GL_REFERENCED_BY_COMPUTE_SHADER */ 1380 /* reuse GL_TOP_LEVEL_ARRAY_SIZE */ 1381 /* reuse GL_TOP_LEVEL_ARRAY_STRIDE */ 1382 /* reuse GL_LOCATION */ 1383 /* reuse GL_LOCATION_INDEX */ 1384 /* reuse GL_IS_PER_PATCH */ 1385 /* Reuse tokens from ARB_robust_buffer_access_behavior (none) */ 1386 /* Reuse tokens from ARB_shader_storage_buffer_object */ 1387 /* reuse GL_SHADER_STORAGE_BUFFER */ 1388 /* reuse GL_SHADER_STORAGE_BUFFER_BINDING */ 1389 /* reuse GL_SHADER_STORAGE_BUFFER_START */ 1390 /* reuse GL_SHADER_STORAGE_BUFFER_SIZE */ 1391 /* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */ 1392 /* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */ 1393 /* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */ 1394 /* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */ 1395 /* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */ 1396 /* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */ 1397 /* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */ 1398 /* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */ 1399 /* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */ 1400 /* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */ 1401 /* reuse GL_SHADER_STORAGE_BARRIER_BIT */ 1402 /* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */ 1403 /* Reuse tokens from ARB_stencil_texturing */ 1404 /* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */ 1405 /* Reuse tokens from ARB_texture_buffer_range */ 1406 /* reuse GL_TEXTURE_BUFFER_OFFSET */ 1407 /* reuse GL_TEXTURE_BUFFER_SIZE */ 1408 /* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */ 1409 /* Reuse tokens from ARB_texture_query_levels (none) */ 1410 /* Reuse tokens from ARB_texture_storage_multisample (none) */ 1411 /* Reuse tokens from ARB_texture_view */ 1412 /* reuse GL_TEXTURE_VIEW_MIN_LEVEL */ 1413 /* reuse GL_TEXTURE_VIEW_NUM_LEVELS */ 1414 /* reuse GL_TEXTURE_VIEW_MIN_LAYER */ 1415 /* reuse GL_TEXTURE_VIEW_NUM_LAYERS */ 1416 /* reuse GL_TEXTURE_IMMUTABLE_LEVELS */ 1417 /* Reuse tokens from ARB_vertex_attrib_binding */ 1418 /* reuse GL_VERTEX_ATTRIB_BINDING */ 1419 /* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */ 1420 /* reuse GL_VERTEX_BINDING_DIVISOR */ 1421 /* reuse GL_VERTEX_BINDING_OFFSET */ 1422 /* reuse GL_VERTEX_BINDING_STRIDE */ 1423 /* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */ 1424 /* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */ 1425 #endif 1426 1427 #ifndef GL_ARB_multitexture 1428 #define GL_TEXTURE0_ARB 0x84C0 1429 #define GL_TEXTURE1_ARB 0x84C1 1430 #define GL_TEXTURE2_ARB 0x84C2 1431 #define GL_TEXTURE3_ARB 0x84C3 1432 #define GL_TEXTURE4_ARB 0x84C4 1433 #define GL_TEXTURE5_ARB 0x84C5 1434 #define GL_TEXTURE6_ARB 0x84C6 1435 #define GL_TEXTURE7_ARB 0x84C7 1436 #define GL_TEXTURE8_ARB 0x84C8 1437 #define GL_TEXTURE9_ARB 0x84C9 1438 #define GL_TEXTURE10_ARB 0x84CA 1439 #define GL_TEXTURE11_ARB 0x84CB 1440 #define GL_TEXTURE12_ARB 0x84CC 1441 #define GL_TEXTURE13_ARB 0x84CD 1442 #define GL_TEXTURE14_ARB 0x84CE 1443 #define GL_TEXTURE15_ARB 0x84CF 1444 #define GL_TEXTURE16_ARB 0x84D0 1445 #define GL_TEXTURE17_ARB 0x84D1 1446 #define GL_TEXTURE18_ARB 0x84D2 1447 #define GL_TEXTURE19_ARB 0x84D3 1448 #define GL_TEXTURE20_ARB 0x84D4 1449 #define GL_TEXTURE21_ARB 0x84D5 1450 #define GL_TEXTURE22_ARB 0x84D6 1451 #define GL_TEXTURE23_ARB 0x84D7 1452 #define GL_TEXTURE24_ARB 0x84D8 1453 #define GL_TEXTURE25_ARB 0x84D9 1454 #define GL_TEXTURE26_ARB 0x84DA 1455 #define GL_TEXTURE27_ARB 0x84DB 1456 #define GL_TEXTURE28_ARB 0x84DC 1457 #define GL_TEXTURE29_ARB 0x84DD 1458 #define GL_TEXTURE30_ARB 0x84DE 1459 #define GL_TEXTURE31_ARB 0x84DF 1460 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 1461 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 1462 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 1463 #endif 1464 1465 #ifndef GL_ARB_transpose_matrix 1466 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 1467 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 1468 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 1469 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 1470 #endif 1471 1472 #ifndef GL_ARB_multisample 1473 #define GL_MULTISAMPLE_ARB 0x809D 1474 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1475 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1476 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1477 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1478 #define GL_SAMPLES_ARB 0x80A9 1479 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1480 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1481 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 1482 #endif 1483 1484 #ifndef GL_ARB_texture_env_add 1485 #endif 1486 1487 #ifndef GL_ARB_texture_cube_map 1488 #define GL_NORMAL_MAP_ARB 0x8511 1489 #define GL_REFLECTION_MAP_ARB 0x8512 1490 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 1491 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 1492 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 1493 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 1494 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 1495 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 1496 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 1497 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 1498 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 1499 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 1500 #endif 1501 1502 #ifndef GL_ARB_texture_compression 1503 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 1504 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 1505 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 1506 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 1507 #define GL_COMPRESSED_RGB_ARB 0x84ED 1508 #define GL_COMPRESSED_RGBA_ARB 0x84EE 1509 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 1510 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 1511 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 1512 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 1513 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 1514 #endif 1515 1516 #ifndef GL_ARB_texture_border_clamp 1517 #define GL_CLAMP_TO_BORDER_ARB 0x812D 1518 #endif 1519 1520 #ifndef GL_ARB_point_parameters 1521 #define GL_POINT_SIZE_MIN_ARB 0x8126 1522 #define GL_POINT_SIZE_MAX_ARB 0x8127 1523 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 1524 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 1525 #endif 1526 1527 #ifndef GL_ARB_vertex_blend 1528 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 1529 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 1530 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 1531 #define GL_VERTEX_BLEND_ARB 0x86A7 1532 #define GL_CURRENT_WEIGHT_ARB 0x86A8 1533 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 1534 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 1535 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 1536 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 1537 #define GL_WEIGHT_ARRAY_ARB 0x86AD 1538 #define GL_MODELVIEW0_ARB 0x1700 1539 #define GL_MODELVIEW1_ARB 0x850A 1540 #define GL_MODELVIEW2_ARB 0x8722 1541 #define GL_MODELVIEW3_ARB 0x8723 1542 #define GL_MODELVIEW4_ARB 0x8724 1543 #define GL_MODELVIEW5_ARB 0x8725 1544 #define GL_MODELVIEW6_ARB 0x8726 1545 #define GL_MODELVIEW7_ARB 0x8727 1546 #define GL_MODELVIEW8_ARB 0x8728 1547 #define GL_MODELVIEW9_ARB 0x8729 1548 #define GL_MODELVIEW10_ARB 0x872A 1549 #define GL_MODELVIEW11_ARB 0x872B 1550 #define GL_MODELVIEW12_ARB 0x872C 1551 #define GL_MODELVIEW13_ARB 0x872D 1552 #define GL_MODELVIEW14_ARB 0x872E 1553 #define GL_MODELVIEW15_ARB 0x872F 1554 #define GL_MODELVIEW16_ARB 0x8730 1555 #define GL_MODELVIEW17_ARB 0x8731 1556 #define GL_MODELVIEW18_ARB 0x8732 1557 #define GL_MODELVIEW19_ARB 0x8733 1558 #define GL_MODELVIEW20_ARB 0x8734 1559 #define GL_MODELVIEW21_ARB 0x8735 1560 #define GL_MODELVIEW22_ARB 0x8736 1561 #define GL_MODELVIEW23_ARB 0x8737 1562 #define GL_MODELVIEW24_ARB 0x8738 1563 #define GL_MODELVIEW25_ARB 0x8739 1564 #define GL_MODELVIEW26_ARB 0x873A 1565 #define GL_MODELVIEW27_ARB 0x873B 1566 #define GL_MODELVIEW28_ARB 0x873C 1567 #define GL_MODELVIEW29_ARB 0x873D 1568 #define GL_MODELVIEW30_ARB 0x873E 1569 #define GL_MODELVIEW31_ARB 0x873F 1570 #endif 1571 1572 #ifndef GL_ARB_matrix_palette 1573 #define GL_MATRIX_PALETTE_ARB 0x8840 1574 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 1575 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 1576 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 1577 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 1578 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 1579 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 1580 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 1581 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 1582 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 1583 #endif 1584 1585 #ifndef GL_ARB_texture_env_combine 1586 #define GL_COMBINE_ARB 0x8570 1587 #define GL_COMBINE_RGB_ARB 0x8571 1588 #define GL_COMBINE_ALPHA_ARB 0x8572 1589 #define GL_SOURCE0_RGB_ARB 0x8580 1590 #define GL_SOURCE1_RGB_ARB 0x8581 1591 #define GL_SOURCE2_RGB_ARB 0x8582 1592 #define GL_SOURCE0_ALPHA_ARB 0x8588 1593 #define GL_SOURCE1_ALPHA_ARB 0x8589 1594 #define GL_SOURCE2_ALPHA_ARB 0x858A 1595 #define GL_OPERAND0_RGB_ARB 0x8590 1596 #define GL_OPERAND1_RGB_ARB 0x8591 1597 #define GL_OPERAND2_RGB_ARB 0x8592 1598 #define GL_OPERAND0_ALPHA_ARB 0x8598 1599 #define GL_OPERAND1_ALPHA_ARB 0x8599 1600 #define GL_OPERAND2_ALPHA_ARB 0x859A 1601 #define GL_RGB_SCALE_ARB 0x8573 1602 #define GL_ADD_SIGNED_ARB 0x8574 1603 #define GL_INTERPOLATE_ARB 0x8575 1604 #define GL_SUBTRACT_ARB 0x84E7 1605 #define GL_CONSTANT_ARB 0x8576 1606 #define GL_PRIMARY_COLOR_ARB 0x8577 1607 #define GL_PREVIOUS_ARB 0x8578 1608 #endif 1609 1610 #ifndef GL_ARB_texture_env_crossbar 1611 #endif 1612 1613 #ifndef GL_ARB_texture_env_dot3 1614 #define GL_DOT3_RGB_ARB 0x86AE 1615 #define GL_DOT3_RGBA_ARB 0x86AF 1616 #endif 1617 1618 #ifndef GL_ARB_texture_mirrored_repeat 1619 #define GL_MIRRORED_REPEAT_ARB 0x8370 1620 #endif 1621 1622 #ifndef GL_ARB_depth_texture 1623 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 1624 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 1625 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 1626 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 1627 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 1628 #endif 1629 1630 #ifndef GL_ARB_shadow 1631 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 1632 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 1633 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 1634 #endif 1635 1636 #ifndef GL_ARB_shadow_ambient 1637 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 1638 #endif 1639 1640 #ifndef GL_ARB_window_pos 1641 #endif 1642 1643 #ifndef GL_ARB_vertex_program 1644 #define GL_COLOR_SUM_ARB 0x8458 1645 #define GL_VERTEX_PROGRAM_ARB 0x8620 1646 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 1647 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 1648 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 1649 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 1650 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 1651 #define GL_PROGRAM_LENGTH_ARB 0x8627 1652 #define GL_PROGRAM_STRING_ARB 0x8628 1653 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 1654 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 1655 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 1656 #define GL_CURRENT_MATRIX_ARB 0x8641 1657 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 1658 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 1659 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 1660 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 1661 #define GL_PROGRAM_BINDING_ARB 0x8677 1662 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1663 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 1664 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 1665 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 1666 #define GL_PROGRAM_FORMAT_ARB 0x8876 1667 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 1668 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 1669 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 1670 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 1671 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 1672 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 1673 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 1674 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 1675 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 1676 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 1677 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 1678 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 1679 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 1680 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 1681 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 1682 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 1683 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 1684 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 1685 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 1686 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 1687 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 1688 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 1689 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 1690 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 1691 #define GL_MATRIX0_ARB 0x88C0 1692 #define GL_MATRIX1_ARB 0x88C1 1693 #define GL_MATRIX2_ARB 0x88C2 1694 #define GL_MATRIX3_ARB 0x88C3 1695 #define GL_MATRIX4_ARB 0x88C4 1696 #define GL_MATRIX5_ARB 0x88C5 1697 #define GL_MATRIX6_ARB 0x88C6 1698 #define GL_MATRIX7_ARB 0x88C7 1699 #define GL_MATRIX8_ARB 0x88C8 1700 #define GL_MATRIX9_ARB 0x88C9 1701 #define GL_MATRIX10_ARB 0x88CA 1702 #define GL_MATRIX11_ARB 0x88CB 1703 #define GL_MATRIX12_ARB 0x88CC 1704 #define GL_MATRIX13_ARB 0x88CD 1705 #define GL_MATRIX14_ARB 0x88CE 1706 #define GL_MATRIX15_ARB 0x88CF 1707 #define GL_MATRIX16_ARB 0x88D0 1708 #define GL_MATRIX17_ARB 0x88D1 1709 #define GL_MATRIX18_ARB 0x88D2 1710 #define GL_MATRIX19_ARB 0x88D3 1711 #define GL_MATRIX20_ARB 0x88D4 1712 #define GL_MATRIX21_ARB 0x88D5 1713 #define GL_MATRIX22_ARB 0x88D6 1714 #define GL_MATRIX23_ARB 0x88D7 1715 #define GL_MATRIX24_ARB 0x88D8 1716 #define GL_MATRIX25_ARB 0x88D9 1717 #define GL_MATRIX26_ARB 0x88DA 1718 #define GL_MATRIX27_ARB 0x88DB 1719 #define GL_MATRIX28_ARB 0x88DC 1720 #define GL_MATRIX29_ARB 0x88DD 1721 #define GL_MATRIX30_ARB 0x88DE 1722 #define GL_MATRIX31_ARB 0x88DF 1723 #endif 1724 1725 #ifndef GL_ARB_fragment_program 1726 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 1727 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 1728 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 1729 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 1730 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 1731 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 1732 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 1733 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 1734 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 1735 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 1736 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 1737 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 1738 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 1739 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1740 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1741 #endif 1742 1743 #ifndef GL_ARB_vertex_buffer_object 1744 #define GL_BUFFER_SIZE_ARB 0x8764 1745 #define GL_BUFFER_USAGE_ARB 0x8765 1746 #define GL_ARRAY_BUFFER_ARB 0x8892 1747 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 1748 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 1749 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 1750 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 1751 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 1752 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 1753 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 1754 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 1755 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 1756 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 1757 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 1758 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 1759 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 1760 #define GL_READ_ONLY_ARB 0x88B8 1761 #define GL_WRITE_ONLY_ARB 0x88B9 1762 #define GL_READ_WRITE_ARB 0x88BA 1763 #define GL_BUFFER_ACCESS_ARB 0x88BB 1764 #define GL_BUFFER_MAPPED_ARB 0x88BC 1765 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 1766 #define GL_STREAM_DRAW_ARB 0x88E0 1767 #define GL_STREAM_READ_ARB 0x88E1 1768 #define GL_STREAM_COPY_ARB 0x88E2 1769 #define GL_STATIC_DRAW_ARB 0x88E4 1770 #define GL_STATIC_READ_ARB 0x88E5 1771 #define GL_STATIC_COPY_ARB 0x88E6 1772 #define GL_DYNAMIC_DRAW_ARB 0x88E8 1773 #define GL_DYNAMIC_READ_ARB 0x88E9 1774 #define GL_DYNAMIC_COPY_ARB 0x88EA 1775 #endif 1776 1777 #ifndef GL_ARB_occlusion_query 1778 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 1779 #define GL_CURRENT_QUERY_ARB 0x8865 1780 #define GL_QUERY_RESULT_ARB 0x8866 1781 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 1782 #define GL_SAMPLES_PASSED_ARB 0x8914 1783 #endif 1784 1785 #ifndef GL_ARB_shader_objects 1786 #define GL_PROGRAM_OBJECT_ARB 0x8B40 1787 #define GL_SHADER_OBJECT_ARB 0x8B48 1788 #define GL_OBJECT_TYPE_ARB 0x8B4E 1789 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1790 #define GL_FLOAT_VEC2_ARB 0x8B50 1791 #define GL_FLOAT_VEC3_ARB 0x8B51 1792 #define GL_FLOAT_VEC4_ARB 0x8B52 1793 #define GL_INT_VEC2_ARB 0x8B53 1794 #define GL_INT_VEC3_ARB 0x8B54 1795 #define GL_INT_VEC4_ARB 0x8B55 1796 #define GL_BOOL_ARB 0x8B56 1797 #define GL_BOOL_VEC2_ARB 0x8B57 1798 #define GL_BOOL_VEC3_ARB 0x8B58 1799 #define GL_BOOL_VEC4_ARB 0x8B59 1800 #define GL_FLOAT_MAT2_ARB 0x8B5A 1801 #define GL_FLOAT_MAT3_ARB 0x8B5B 1802 #define GL_FLOAT_MAT4_ARB 0x8B5C 1803 #define GL_SAMPLER_1D_ARB 0x8B5D 1804 #define GL_SAMPLER_2D_ARB 0x8B5E 1805 #define GL_SAMPLER_3D_ARB 0x8B5F 1806 #define GL_SAMPLER_CUBE_ARB 0x8B60 1807 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 1808 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 1809 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 1810 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 1811 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 1812 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 1813 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 1814 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 1815 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 1816 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 1817 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 1818 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 1819 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 1820 #endif 1821 1822 #ifndef GL_ARB_vertex_shader 1823 #define GL_VERTEX_SHADER_ARB 0x8B31 1824 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 1825 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 1826 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 1827 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 1828 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 1829 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 1830 #endif 1831 1832 #ifndef GL_ARB_fragment_shader 1833 #define GL_FRAGMENT_SHADER_ARB 0x8B30 1834 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 1835 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 1836 #endif 1837 1838 #ifndef GL_ARB_shading_language_100 1839 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 1840 #endif 1841 1842 #ifndef GL_ARB_texture_non_power_of_two 1843 #endif 1844 1845 #ifndef GL_ARB_point_sprite 1846 #define GL_POINT_SPRITE_ARB 0x8861 1847 #define GL_COORD_REPLACE_ARB 0x8862 1848 #endif 1849 1850 #ifndef GL_ARB_fragment_program_shadow 1851 #endif 1852 1853 #ifndef GL_ARB_draw_buffers 1854 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 1855 #define GL_DRAW_BUFFER0_ARB 0x8825 1856 #define GL_DRAW_BUFFER1_ARB 0x8826 1857 #define GL_DRAW_BUFFER2_ARB 0x8827 1858 #define GL_DRAW_BUFFER3_ARB 0x8828 1859 #define GL_DRAW_BUFFER4_ARB 0x8829 1860 #define GL_DRAW_BUFFER5_ARB 0x882A 1861 #define GL_DRAW_BUFFER6_ARB 0x882B 1862 #define GL_DRAW_BUFFER7_ARB 0x882C 1863 #define GL_DRAW_BUFFER8_ARB 0x882D 1864 #define GL_DRAW_BUFFER9_ARB 0x882E 1865 #define GL_DRAW_BUFFER10_ARB 0x882F 1866 #define GL_DRAW_BUFFER11_ARB 0x8830 1867 #define GL_DRAW_BUFFER12_ARB 0x8831 1868 #define GL_DRAW_BUFFER13_ARB 0x8832 1869 #define GL_DRAW_BUFFER14_ARB 0x8833 1870 #define GL_DRAW_BUFFER15_ARB 0x8834 1871 #endif 1872 1873 #ifndef GL_ARB_texture_rectangle 1874 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 1875 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 1876 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 1877 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 1878 #endif 1879 1880 #ifndef GL_ARB_color_buffer_float 1881 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 1882 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 1883 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 1884 #define GL_CLAMP_READ_COLOR_ARB 0x891C 1885 #define GL_FIXED_ONLY_ARB 0x891D 1886 #endif 1887 1888 #ifndef GL_ARB_half_float_pixel 1889 #define GL_HALF_FLOAT_ARB 0x140B 1890 #endif 1891 1892 #ifndef GL_ARB_texture_float 1893 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 1894 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 1895 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 1896 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 1897 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 1898 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 1899 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 1900 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 1901 #define GL_RGBA32F_ARB 0x8814 1902 #define GL_RGB32F_ARB 0x8815 1903 #define GL_ALPHA32F_ARB 0x8816 1904 #define GL_INTENSITY32F_ARB 0x8817 1905 #define GL_LUMINANCE32F_ARB 0x8818 1906 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 1907 #define GL_RGBA16F_ARB 0x881A 1908 #define GL_RGB16F_ARB 0x881B 1909 #define GL_ALPHA16F_ARB 0x881C 1910 #define GL_INTENSITY16F_ARB 0x881D 1911 #define GL_LUMINANCE16F_ARB 0x881E 1912 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 1913 #endif 1914 1915 #ifndef GL_ARB_pixel_buffer_object 1916 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 1917 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 1918 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 1919 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 1920 #endif 1921 1922 #ifndef GL_ARB_depth_buffer_float 1923 #define GL_DEPTH_COMPONENT32F 0x8CAC 1924 #define GL_DEPTH32F_STENCIL8 0x8CAD 1925 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1926 #endif 1927 1928 #ifndef GL_ARB_draw_instanced 1929 #endif 1930 1931 #ifndef GL_ARB_framebuffer_object 1932 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1933 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1934 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1935 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1936 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1937 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1938 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1939 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1940 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1941 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1942 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1943 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1944 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1945 #define GL_DEPTH_STENCIL 0x84F9 1946 #define GL_UNSIGNED_INT_24_8 0x84FA 1947 #define GL_DEPTH24_STENCIL8 0x88F0 1948 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1949 #define GL_TEXTURE_RED_TYPE 0x8C10 1950 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1951 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1952 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1953 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1954 #define GL_UNSIGNED_NORMALIZED 0x8C17 1955 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1956 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1957 #define GL_RENDERBUFFER_BINDING 0x8CA7 1958 #define GL_READ_FRAMEBUFFER 0x8CA8 1959 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1960 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1961 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1962 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1963 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1964 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1965 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1966 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1967 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1968 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1969 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1970 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1971 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1972 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1973 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1974 #define GL_COLOR_ATTACHMENT0 0x8CE0 1975 #define GL_COLOR_ATTACHMENT1 0x8CE1 1976 #define GL_COLOR_ATTACHMENT2 0x8CE2 1977 #define GL_COLOR_ATTACHMENT3 0x8CE3 1978 #define GL_COLOR_ATTACHMENT4 0x8CE4 1979 #define GL_COLOR_ATTACHMENT5 0x8CE5 1980 #define GL_COLOR_ATTACHMENT6 0x8CE6 1981 #define GL_COLOR_ATTACHMENT7 0x8CE7 1982 #define GL_COLOR_ATTACHMENT8 0x8CE8 1983 #define GL_COLOR_ATTACHMENT9 0x8CE9 1984 #define GL_COLOR_ATTACHMENT10 0x8CEA 1985 #define GL_COLOR_ATTACHMENT11 0x8CEB 1986 #define GL_COLOR_ATTACHMENT12 0x8CEC 1987 #define GL_COLOR_ATTACHMENT13 0x8CED 1988 #define GL_COLOR_ATTACHMENT14 0x8CEE 1989 #define GL_COLOR_ATTACHMENT15 0x8CEF 1990 #define GL_DEPTH_ATTACHMENT 0x8D00 1991 #define GL_STENCIL_ATTACHMENT 0x8D20 1992 #define GL_FRAMEBUFFER 0x8D40 1993 #define GL_RENDERBUFFER 0x8D41 1994 #define GL_RENDERBUFFER_WIDTH 0x8D42 1995 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1996 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1997 #define GL_STENCIL_INDEX1 0x8D46 1998 #define GL_STENCIL_INDEX4 0x8D47 1999 #define GL_STENCIL_INDEX8 0x8D48 2000 #define GL_STENCIL_INDEX16 0x8D49 2001 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 2002 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 2003 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 2004 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 2005 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 2006 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 2007 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 2008 #define GL_MAX_SAMPLES 0x8D57 2009 #define GL_INDEX 0x8222 2010 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2011 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2012 #endif 2013 2014 #ifndef GL_ARB_framebuffer_sRGB 2015 #define GL_FRAMEBUFFER_SRGB 0x8DB9 2016 #endif 2017 2018 #ifndef GL_ARB_geometry_shader4 2019 #define GL_LINES_ADJACENCY_ARB 0x000A 2020 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 2021 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 2022 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 2023 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 2024 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 2025 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 2026 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 2027 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 2028 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 2029 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 2030 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 2031 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 2032 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 2033 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 2034 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 2035 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 2036 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 2037 /* reuse GL_MAX_VARYING_COMPONENTS */ 2038 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ 2039 #endif 2040 2041 #ifndef GL_ARB_half_float_vertex 2042 #define GL_HALF_FLOAT 0x140B 2043 #endif 2044 2045 #ifndef GL_ARB_instanced_arrays 2046 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 2047 #endif 2048 2049 #ifndef GL_ARB_map_buffer_range 2050 #define GL_MAP_READ_BIT 0x0001 2051 #define GL_MAP_WRITE_BIT 0x0002 2052 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 2053 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 2054 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 2055 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 2056 #endif 2057 2058 #ifndef GL_ARB_texture_buffer_object 2059 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 2060 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 2061 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 2062 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 2063 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 2064 #endif 2065 2066 #ifndef GL_ARB_texture_compression_rgtc 2067 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 2068 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 2069 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 2070 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 2071 #endif 2072 2073 #ifndef GL_ARB_texture_rg 2074 #define GL_RG 0x8227 2075 #define GL_RG_INTEGER 0x8228 2076 #define GL_R8 0x8229 2077 #define GL_R16 0x822A 2078 #define GL_RG8 0x822B 2079 #define GL_RG16 0x822C 2080 #define GL_R16F 0x822D 2081 #define GL_R32F 0x822E 2082 #define GL_RG16F 0x822F 2083 #define GL_RG32F 0x8230 2084 #define GL_R8I 0x8231 2085 #define GL_R8UI 0x8232 2086 #define GL_R16I 0x8233 2087 #define GL_R16UI 0x8234 2088 #define GL_R32I 0x8235 2089 #define GL_R32UI 0x8236 2090 #define GL_RG8I 0x8237 2091 #define GL_RG8UI 0x8238 2092 #define GL_RG16I 0x8239 2093 #define GL_RG16UI 0x823A 2094 #define GL_RG32I 0x823B 2095 #define GL_RG32UI 0x823C 2096 #endif 2097 2098 #ifndef GL_ARB_vertex_array_object 2099 #define GL_VERTEX_ARRAY_BINDING 0x85B5 2100 #endif 2101 2102 #ifndef GL_ARB_uniform_buffer_object 2103 #define GL_UNIFORM_BUFFER 0x8A11 2104 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 2105 #define GL_UNIFORM_BUFFER_START 0x8A29 2106 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 2107 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 2108 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 2109 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 2110 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 2111 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 2112 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 2113 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 2114 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 2115 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 2116 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 2117 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 2118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 2119 #define GL_UNIFORM_TYPE 0x8A37 2120 #define GL_UNIFORM_SIZE 0x8A38 2121 #define GL_UNIFORM_NAME_LENGTH 0x8A39 2122 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 2123 #define GL_UNIFORM_OFFSET 0x8A3B 2124 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 2125 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 2126 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 2127 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 2128 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 2129 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 2130 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 2131 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 2132 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 2133 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 2134 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 2135 #define GL_INVALID_INDEX 0xFFFFFFFFu 2136 #endif 2137 2138 #ifndef GL_ARB_compatibility 2139 /* ARB_compatibility just defines tokens from core 3.0 */ 2140 #endif 2141 2142 #ifndef GL_ARB_copy_buffer 2143 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 2144 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING 2145 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 2146 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING 2147 #endif 2148 2149 #ifndef GL_ARB_shader_texture_lod 2150 #endif 2151 2152 #ifndef GL_ARB_depth_clamp 2153 #define GL_DEPTH_CLAMP 0x864F 2154 #endif 2155 2156 #ifndef GL_ARB_draw_elements_base_vertex 2157 #endif 2158 2159 #ifndef GL_ARB_fragment_coord_conventions 2160 #endif 2161 2162 #ifndef GL_ARB_provoking_vertex 2163 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 2164 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 2165 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 2166 #define GL_PROVOKING_VERTEX 0x8E4F 2167 #endif 2168 2169 #ifndef GL_ARB_seamless_cube_map 2170 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 2171 #endif 2172 2173 #ifndef GL_ARB_sync 2174 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 2175 #define GL_OBJECT_TYPE 0x9112 2176 #define GL_SYNC_CONDITION 0x9113 2177 #define GL_SYNC_STATUS 0x9114 2178 #define GL_SYNC_FLAGS 0x9115 2179 #define GL_SYNC_FENCE 0x9116 2180 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 2181 #define GL_UNSIGNALED 0x9118 2182 #define GL_SIGNALED 0x9119 2183 #define GL_ALREADY_SIGNALED 0x911A 2184 #define GL_TIMEOUT_EXPIRED 0x911B 2185 #define GL_CONDITION_SATISFIED 0x911C 2186 #define GL_WAIT_FAILED 0x911D 2187 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 2188 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 2189 #endif 2190 2191 #ifndef GL_ARB_texture_multisample 2192 #define GL_SAMPLE_POSITION 0x8E50 2193 #define GL_SAMPLE_MASK 0x8E51 2194 #define GL_SAMPLE_MASK_VALUE 0x8E52 2195 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 2196 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 2197 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 2198 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 2199 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 2200 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 2201 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 2202 #define GL_TEXTURE_SAMPLES 0x9106 2203 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 2204 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 2205 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 2206 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 2207 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 2208 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 2209 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 2210 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 2211 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 2212 #define GL_MAX_INTEGER_SAMPLES 0x9110 2213 #endif 2214 2215 #ifndef GL_ARB_vertex_array_bgra 2216 /* reuse GL_BGRA */ 2217 #endif 2218 2219 #ifndef GL_ARB_draw_buffers_blend 2220 #endif 2221 2222 #ifndef GL_ARB_sample_shading 2223 #define GL_SAMPLE_SHADING_ARB 0x8C36 2224 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 2225 #endif 2226 2227 #ifndef GL_ARB_texture_cube_map_array 2228 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 2229 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 2230 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 2231 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 2232 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 2233 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 2234 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 2235 #endif 2236 2237 #ifndef GL_ARB_texture_gather 2238 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 2239 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 2240 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 2241 #endif 2242 2243 #ifndef GL_ARB_texture_query_lod 2244 #endif 2245 2246 #ifndef GL_ARB_shading_language_include 2247 #define GL_SHADER_INCLUDE_ARB 0x8DAE 2248 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 2249 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 2250 #endif 2251 2252 #ifndef GL_ARB_texture_compression_bptc 2253 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 2254 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 2255 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 2256 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 2257 #endif 2258 2259 #ifndef GL_ARB_blend_func_extended 2260 #define GL_SRC1_COLOR 0x88F9 2261 /* reuse GL_SRC1_ALPHA */ 2262 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 2263 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 2264 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 2265 #endif 2266 2267 #ifndef GL_ARB_explicit_attrib_location 2268 #endif 2269 2270 #ifndef GL_ARB_occlusion_query2 2271 #define GL_ANY_SAMPLES_PASSED 0x8C2F 2272 #endif 2273 2274 #ifndef GL_ARB_sampler_objects 2275 #define GL_SAMPLER_BINDING 0x8919 2276 #endif 2277 2278 #ifndef GL_ARB_shader_bit_encoding 2279 #endif 2280 2281 #ifndef GL_ARB_texture_rgb10_a2ui 2282 #define GL_RGB10_A2UI 0x906F 2283 #endif 2284 2285 #ifndef GL_ARB_texture_swizzle 2286 #define GL_TEXTURE_SWIZZLE_R 0x8E42 2287 #define GL_TEXTURE_SWIZZLE_G 0x8E43 2288 #define GL_TEXTURE_SWIZZLE_B 0x8E44 2289 #define GL_TEXTURE_SWIZZLE_A 0x8E45 2290 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 2291 #endif 2292 2293 #ifndef GL_ARB_timer_query 2294 #define GL_TIME_ELAPSED 0x88BF 2295 #define GL_TIMESTAMP 0x8E28 2296 #endif 2297 2298 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 2299 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ 2300 #define GL_INT_2_10_10_10_REV 0x8D9F 2301 #endif 2302 2303 #ifndef GL_ARB_draw_indirect 2304 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 2305 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 2306 #endif 2307 2308 #ifndef GL_ARB_gpu_shader5 2309 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 2310 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 2311 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 2312 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 2313 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 2314 /* reuse GL_MAX_VERTEX_STREAMS */ 2315 #endif 2316 2317 #ifndef GL_ARB_gpu_shader_fp64 2318 /* reuse GL_DOUBLE */ 2319 #define GL_DOUBLE_VEC2 0x8FFC 2320 #define GL_DOUBLE_VEC3 0x8FFD 2321 #define GL_DOUBLE_VEC4 0x8FFE 2322 #define GL_DOUBLE_MAT2 0x8F46 2323 #define GL_DOUBLE_MAT3 0x8F47 2324 #define GL_DOUBLE_MAT4 0x8F48 2325 #define GL_DOUBLE_MAT2x3 0x8F49 2326 #define GL_DOUBLE_MAT2x4 0x8F4A 2327 #define GL_DOUBLE_MAT3x2 0x8F4B 2328 #define GL_DOUBLE_MAT3x4 0x8F4C 2329 #define GL_DOUBLE_MAT4x2 0x8F4D 2330 #define GL_DOUBLE_MAT4x3 0x8F4E 2331 #endif 2332 2333 #ifndef GL_ARB_shader_subroutine 2334 #define GL_ACTIVE_SUBROUTINES 0x8DE5 2335 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 2336 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 2337 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 2338 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 2339 #define GL_MAX_SUBROUTINES 0x8DE7 2340 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 2341 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 2342 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 2343 /* reuse GL_UNIFORM_SIZE */ 2344 /* reuse GL_UNIFORM_NAME_LENGTH */ 2345 #endif 2346 2347 #ifndef GL_ARB_tessellation_shader 2348 #define GL_PATCHES 0x000E 2349 #define GL_PATCH_VERTICES 0x8E72 2350 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 2351 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 2352 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 2353 #define GL_TESS_GEN_MODE 0x8E76 2354 #define GL_TESS_GEN_SPACING 0x8E77 2355 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 2356 #define GL_TESS_GEN_POINT_MODE 0x8E79 2357 /* reuse GL_TRIANGLES */ 2358 /* reuse GL_QUADS */ 2359 #define GL_ISOLINES 0x8E7A 2360 /* reuse GL_EQUAL */ 2361 #define GL_FRACTIONAL_ODD 0x8E7B 2362 #define GL_FRACTIONAL_EVEN 0x8E7C 2363 /* reuse GL_CCW */ 2364 /* reuse GL_CW */ 2365 #define GL_MAX_PATCH_VERTICES 0x8E7D 2366 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 2367 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 2368 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 2369 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 2370 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 2371 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 2372 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 2373 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 2374 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 2375 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 2376 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 2377 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 2378 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 2379 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 2380 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 2381 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 2382 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 2383 #define GL_TESS_EVALUATION_SHADER 0x8E87 2384 #define GL_TESS_CONTROL_SHADER 0x8E88 2385 #endif 2386 2387 #ifndef GL_ARB_texture_buffer_object_rgb32 2388 /* reuse GL_RGB32F */ 2389 /* reuse GL_RGB32UI */ 2390 /* reuse GL_RGB32I */ 2391 #endif 2392 2393 #ifndef GL_ARB_transform_feedback2 2394 #define GL_TRANSFORM_FEEDBACK 0x8E22 2395 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 2396 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED 2397 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 2398 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE 2399 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 2400 #endif 2401 2402 #ifndef GL_ARB_transform_feedback3 2403 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 2404 #define GL_MAX_VERTEX_STREAMS 0x8E71 2405 #endif 2406 2407 #ifndef GL_ARB_ES2_compatibility 2408 #define GL_FIXED 0x140C 2409 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 2410 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 2411 #define GL_LOW_FLOAT 0x8DF0 2412 #define GL_MEDIUM_FLOAT 0x8DF1 2413 #define GL_HIGH_FLOAT 0x8DF2 2414 #define GL_LOW_INT 0x8DF3 2415 #define GL_MEDIUM_INT 0x8DF4 2416 #define GL_HIGH_INT 0x8DF5 2417 #define GL_SHADER_COMPILER 0x8DFA 2418 #define GL_SHADER_BINARY_FORMATS 0x8DF8 2419 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 2420 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2421 #define GL_MAX_VARYING_VECTORS 0x8DFC 2422 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2423 #define GL_RGB565 0x8D62 2424 #endif 2425 2426 #ifndef GL_ARB_get_program_binary 2427 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 2428 #define GL_PROGRAM_BINARY_LENGTH 0x8741 2429 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 2430 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 2431 #endif 2432 2433 #ifndef GL_ARB_separate_shader_objects 2434 #define GL_VERTEX_SHADER_BIT 0x00000001 2435 #define GL_FRAGMENT_SHADER_BIT 0x00000002 2436 #define GL_GEOMETRY_SHADER_BIT 0x00000004 2437 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 2438 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 2439 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 2440 #define GL_PROGRAM_SEPARABLE 0x8258 2441 #define GL_ACTIVE_PROGRAM 0x8259 2442 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 2443 #endif 2444 2445 #ifndef GL_ARB_shader_precision 2446 #endif 2447 2448 #ifndef GL_ARB_vertex_attrib_64bit 2449 /* reuse GL_RGB32I */ 2450 /* reuse GL_DOUBLE_VEC2 */ 2451 /* reuse GL_DOUBLE_VEC3 */ 2452 /* reuse GL_DOUBLE_VEC4 */ 2453 /* reuse GL_DOUBLE_MAT2 */ 2454 /* reuse GL_DOUBLE_MAT3 */ 2455 /* reuse GL_DOUBLE_MAT4 */ 2456 /* reuse GL_DOUBLE_MAT2x3 */ 2457 /* reuse GL_DOUBLE_MAT2x4 */ 2458 /* reuse GL_DOUBLE_MAT3x2 */ 2459 /* reuse GL_DOUBLE_MAT3x4 */ 2460 /* reuse GL_DOUBLE_MAT4x2 */ 2461 /* reuse GL_DOUBLE_MAT4x3 */ 2462 #endif 2463 2464 #ifndef GL_ARB_viewport_array 2465 /* reuse GL_SCISSOR_BOX */ 2466 /* reuse GL_VIEWPORT */ 2467 /* reuse GL_DEPTH_RANGE */ 2468 /* reuse GL_SCISSOR_TEST */ 2469 #define GL_MAX_VIEWPORTS 0x825B 2470 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 2471 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 2472 #define GL_LAYER_PROVOKING_VERTEX 0x825E 2473 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 2474 #define GL_UNDEFINED_VERTEX 0x8260 2475 /* reuse GL_FIRST_VERTEX_CONVENTION */ 2476 /* reuse GL_LAST_VERTEX_CONVENTION */ 2477 /* reuse GL_PROVOKING_VERTEX */ 2478 #endif 2479 2480 #ifndef GL_ARB_cl_event 2481 #define GL_SYNC_CL_EVENT_ARB 0x8240 2482 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2483 #endif 2484 2485 #ifndef GL_ARB_debug_output 2486 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2487 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2488 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2489 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2490 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2491 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2492 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2493 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2494 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2495 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2496 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2497 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2498 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2499 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2500 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2501 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2502 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2503 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2504 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2505 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2506 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2507 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2508 #endif 2509 2510 #ifndef GL_ARB_robustness 2511 /* reuse GL_NO_ERROR */ 2512 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 2513 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 2514 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 2515 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 2516 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 2517 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 2518 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 2519 #endif 2520 2521 #ifndef GL_ARB_shader_stencil_export 2522 #endif 2523 2524 #ifndef GL_ARB_base_instance 2525 #endif 2526 2527 #ifndef GL_ARB_shading_language_420pack 2528 #endif 2529 2530 #ifndef GL_ARB_transform_feedback_instanced 2531 #endif 2532 2533 #ifndef GL_ARB_compressed_texture_pixel_storage 2534 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2535 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2536 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2537 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2538 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2539 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2540 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2541 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2542 #endif 2543 2544 #ifndef GL_ARB_conservative_depth 2545 #endif 2546 2547 #ifndef GL_ARB_internalformat_query 2548 #define GL_NUM_SAMPLE_COUNTS 0x9380 2549 #endif 2550 2551 #ifndef GL_ARB_map_buffer_alignment 2552 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2553 #endif 2554 2555 #ifndef GL_ARB_shader_atomic_counters 2556 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2557 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2558 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2559 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2560 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2561 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2562 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2563 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2564 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2565 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2566 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2567 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2568 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2569 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2570 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2571 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2572 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2573 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2574 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2575 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2576 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2577 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2578 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2579 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2580 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2581 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2582 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2583 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2584 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2585 #endif 2586 2587 #ifndef GL_ARB_shader_image_load_store 2588 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2589 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2590 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2591 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2592 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2593 #define GL_COMMAND_BARRIER_BIT 0x00000040 2594 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2595 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2596 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2597 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2598 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2599 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2600 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2601 #define GL_MAX_IMAGE_UNITS 0x8F38 2602 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2603 #define GL_IMAGE_BINDING_NAME 0x8F3A 2604 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2605 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2606 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2607 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2608 #define GL_IMAGE_1D 0x904C 2609 #define GL_IMAGE_2D 0x904D 2610 #define GL_IMAGE_3D 0x904E 2611 #define GL_IMAGE_2D_RECT 0x904F 2612 #define GL_IMAGE_CUBE 0x9050 2613 #define GL_IMAGE_BUFFER 0x9051 2614 #define GL_IMAGE_1D_ARRAY 0x9052 2615 #define GL_IMAGE_2D_ARRAY 0x9053 2616 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2617 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2618 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2619 #define GL_INT_IMAGE_1D 0x9057 2620 #define GL_INT_IMAGE_2D 0x9058 2621 #define GL_INT_IMAGE_3D 0x9059 2622 #define GL_INT_IMAGE_2D_RECT 0x905A 2623 #define GL_INT_IMAGE_CUBE 0x905B 2624 #define GL_INT_IMAGE_BUFFER 0x905C 2625 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2626 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2627 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2628 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2629 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2630 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2631 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2632 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2633 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2634 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2635 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2636 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2637 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2638 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2639 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2640 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2641 #define GL_MAX_IMAGE_SAMPLES 0x906D 2642 #define GL_IMAGE_BINDING_FORMAT 0x906E 2643 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2644 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2645 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2646 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2647 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2648 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2649 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2650 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2652 #endif 2653 2654 #ifndef GL_ARB_shading_language_packing 2655 #endif 2656 2657 #ifndef GL_ARB_texture_storage 2658 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2659 #endif 2660 2661 #ifndef GL_KHR_texture_compression_astc_ldr 2662 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 2663 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 2664 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 2665 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 2666 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 2667 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 2668 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 2669 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 2670 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 2671 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 2672 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 2673 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 2674 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 2675 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 2676 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 2677 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 2678 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 2679 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 2680 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 2681 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 2682 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 2683 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 2684 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 2685 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 2686 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 2687 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 2688 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 2689 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 2690 #endif 2691 2692 #ifndef GL_KHR_debug 2693 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2694 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2695 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2696 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2697 #define GL_DEBUG_SOURCE_API 0x8246 2698 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2699 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2700 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2701 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2702 #define GL_DEBUG_SOURCE_OTHER 0x824B 2703 #define GL_DEBUG_TYPE_ERROR 0x824C 2704 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2705 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2706 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2707 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2708 #define GL_DEBUG_TYPE_OTHER 0x8251 2709 #define GL_DEBUG_TYPE_MARKER 0x8268 2710 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2711 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2712 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2713 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2714 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2715 #define GL_BUFFER 0x82E0 2716 #define GL_SHADER 0x82E1 2717 #define GL_PROGRAM 0x82E2 2718 #define GL_QUERY 0x82E3 2719 #define GL_PROGRAM_PIPELINE 0x82E4 2720 #define GL_SAMPLER 0x82E6 2721 #define GL_DISPLAY_LIST 0x82E7 2722 /* DISPLAY_LIST used in compatibility profile only */ 2723 #define GL_MAX_LABEL_LENGTH 0x82E8 2724 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2725 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2726 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2727 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2728 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2729 #define GL_DEBUG_SEVERITY_LOW 0x9148 2730 #define GL_DEBUG_OUTPUT 0x92E0 2731 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2732 /* reuse GL_STACK_UNDERFLOW */ 2733 /* reuse GL_STACK_OVERFLOW */ 2734 #endif 2735 2736 #ifndef GL_ARB_arrays_of_arrays 2737 #endif 2738 2739 #ifndef GL_ARB_clear_buffer_object 2740 #endif 2741 2742 #ifndef GL_ARB_compute_shader 2743 #define GL_COMPUTE_SHADER 0x91B9 2744 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2745 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2746 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2747 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2748 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2749 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2750 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2751 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2752 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB 2753 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2754 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2755 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 2756 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2757 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2758 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2759 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2760 #define GL_COMPUTE_SHADER_BIT 0x00000020 2761 #endif 2762 2763 #ifndef GL_ARB_copy_image 2764 #endif 2765 2766 #ifndef GL_ARB_texture_view 2767 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 2768 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 2769 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 2770 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 2771 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 2772 #endif 2773 2774 #ifndef GL_ARB_vertex_attrib_binding 2775 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 2776 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 2777 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 2778 #define GL_VERTEX_BINDING_OFFSET 0x82D7 2779 #define GL_VERTEX_BINDING_STRIDE 0x82D8 2780 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 2781 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 2782 #endif 2783 2784 #ifndef GL_ARB_robustness_isolation 2785 #endif 2786 2787 #ifndef GL_ARB_ES3_compatibility 2788 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2789 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2790 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2791 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2792 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2793 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2794 #define GL_COMPRESSED_R11_EAC 0x9270 2795 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2796 #define GL_COMPRESSED_RG11_EAC 0x9272 2797 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2798 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2799 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2800 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2801 #endif 2802 2803 #ifndef GL_ARB_explicit_uniform_location 2804 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2805 #endif 2806 2807 #ifndef GL_ARB_fragment_layer_viewport 2808 #endif 2809 2810 #ifndef GL_ARB_framebuffer_no_attachments 2811 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2812 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2813 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2814 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2815 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2816 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2817 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2818 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2819 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2820 #endif 2821 2822 #ifndef GL_ARB_internalformat_query2 2823 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ 2824 /* reuse GL_NUM_SAMPLE_COUNTS */ 2825 /* reuse GL_RENDERBUFFER */ 2826 /* reuse GL_SAMPLES */ 2827 /* reuse GL_TEXTURE_1D */ 2828 /* reuse GL_TEXTURE_1D_ARRAY */ 2829 /* reuse GL_TEXTURE_2D */ 2830 /* reuse GL_TEXTURE_2D_ARRAY */ 2831 /* reuse GL_TEXTURE_3D */ 2832 /* reuse GL_TEXTURE_CUBE_MAP */ 2833 /* reuse GL_TEXTURE_CUBE_MAP_ARRAY */ 2834 /* reuse GL_TEXTURE_RECTANGLE */ 2835 /* reuse GL_TEXTURE_BUFFER */ 2836 /* reuse GL_TEXTURE_2D_MULTISAMPLE */ 2837 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ 2838 /* reuse GL_TEXTURE_COMPRESSED */ 2839 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2840 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2841 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2842 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2843 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2844 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2845 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2846 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2847 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2848 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2849 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2850 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2851 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2852 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2853 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2854 #define GL_MAX_WIDTH 0x827E 2855 #define GL_MAX_HEIGHT 0x827F 2856 #define GL_MAX_DEPTH 0x8280 2857 #define GL_MAX_LAYERS 0x8281 2858 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2859 #define GL_COLOR_COMPONENTS 0x8283 2860 #define GL_DEPTH_COMPONENTS 0x8284 2861 #define GL_STENCIL_COMPONENTS 0x8285 2862 #define GL_COLOR_RENDERABLE 0x8286 2863 #define GL_DEPTH_RENDERABLE 0x8287 2864 #define GL_STENCIL_RENDERABLE 0x8288 2865 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2866 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2867 #define GL_FRAMEBUFFER_BLEND 0x828B 2868 #define GL_READ_PIXELS 0x828C 2869 #define GL_READ_PIXELS_FORMAT 0x828D 2870 #define GL_READ_PIXELS_TYPE 0x828E 2871 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2872 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2873 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2874 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2875 #define GL_MIPMAP 0x8293 2876 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2877 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2878 #define GL_COLOR_ENCODING 0x8296 2879 #define GL_SRGB_READ 0x8297 2880 #define GL_SRGB_WRITE 0x8298 2881 #define GL_SRGB_DECODE_ARB 0x8299 2882 #define GL_FILTER 0x829A 2883 #define GL_VERTEX_TEXTURE 0x829B 2884 #define GL_TESS_CONTROL_TEXTURE 0x829C 2885 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2886 #define GL_GEOMETRY_TEXTURE 0x829E 2887 #define GL_FRAGMENT_TEXTURE 0x829F 2888 #define GL_COMPUTE_TEXTURE 0x82A0 2889 #define GL_TEXTURE_SHADOW 0x82A1 2890 #define GL_TEXTURE_GATHER 0x82A2 2891 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2892 #define GL_SHADER_IMAGE_LOAD 0x82A4 2893 #define GL_SHADER_IMAGE_STORE 0x82A5 2894 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2895 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2896 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2897 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2898 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2899 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2900 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2901 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2902 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2903 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2904 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2905 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2906 #define GL_CLEAR_BUFFER 0x82B4 2907 #define GL_TEXTURE_VIEW 0x82B5 2908 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2909 #define GL_FULL_SUPPORT 0x82B7 2910 #define GL_CAVEAT_SUPPORT 0x82B8 2911 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2912 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2913 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2914 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2915 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2916 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2917 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2918 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2919 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2920 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2921 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2922 #define GL_VIEW_CLASS_128_BITS 0x82C4 2923 #define GL_VIEW_CLASS_96_BITS 0x82C5 2924 #define GL_VIEW_CLASS_64_BITS 0x82C6 2925 #define GL_VIEW_CLASS_48_BITS 0x82C7 2926 #define GL_VIEW_CLASS_32_BITS 0x82C8 2927 #define GL_VIEW_CLASS_24_BITS 0x82C9 2928 #define GL_VIEW_CLASS_16_BITS 0x82CA 2929 #define GL_VIEW_CLASS_8_BITS 0x82CB 2930 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2931 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2932 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2933 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2934 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2935 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2936 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2937 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2938 #endif 2939 2940 #ifndef GL_ARB_invalidate_subdata 2941 #endif 2942 2943 #ifndef GL_ARB_multi_draw_indirect 2944 #endif 2945 2946 #ifndef GL_ARB_program_interface_query 2947 #define GL_UNIFORM 0x92E1 2948 #define GL_UNIFORM_BLOCK 0x92E2 2949 #define GL_PROGRAM_INPUT 0x92E3 2950 #define GL_PROGRAM_OUTPUT 0x92E4 2951 #define GL_BUFFER_VARIABLE 0x92E5 2952 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2953 /* reuse GL_ATOMIC_COUNTER_BUFFER */ 2954 #define GL_VERTEX_SUBROUTINE 0x92E8 2955 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2956 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2957 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2958 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2959 #define GL_COMPUTE_SUBROUTINE 0x92ED 2960 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2961 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2962 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2963 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2964 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2965 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2966 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2967 #define GL_ACTIVE_RESOURCES 0x92F5 2968 #define GL_MAX_NAME_LENGTH 0x92F6 2969 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2970 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2971 #define GL_NAME_LENGTH 0x92F9 2972 #define GL_TYPE 0x92FA 2973 #define GL_ARRAY_SIZE 0x92FB 2974 #define GL_OFFSET 0x92FC 2975 #define GL_BLOCK_INDEX 0x92FD 2976 #define GL_ARRAY_STRIDE 0x92FE 2977 #define GL_MATRIX_STRIDE 0x92FF 2978 #define GL_IS_ROW_MAJOR 0x9300 2979 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2980 #define GL_BUFFER_BINDING 0x9302 2981 #define GL_BUFFER_DATA_SIZE 0x9303 2982 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2983 #define GL_ACTIVE_VARIABLES 0x9305 2984 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2985 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2986 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2987 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2989 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2990 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2991 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2992 #define GL_LOCATION 0x930E 2993 #define GL_LOCATION_INDEX 0x930F 2994 #define GL_IS_PER_PATCH 0x92E7 2995 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ 2996 /* reuse GL_COMPATIBLE_SUBROUTINES */ 2997 #endif 2998 2999 #ifndef GL_ARB_robust_buffer_access_behavior 3000 #endif 3001 3002 #ifndef GL_ARB_shader_image_size 3003 #endif 3004 3005 #ifndef GL_ARB_shader_storage_buffer_object 3006 #define GL_SHADER_STORAGE_BUFFER 0x90D2 3007 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 3008 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 3009 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 3010 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 3011 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 3012 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 3013 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 3015 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 3016 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 3017 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 3018 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 3019 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 3020 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 3021 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 3022 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ 3023 #endif 3024 3025 #ifndef GL_ARB_stencil_texturing 3026 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 3027 #endif 3028 3029 #ifndef GL_ARB_texture_buffer_range 3030 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 3031 #define GL_TEXTURE_BUFFER_SIZE 0x919E 3032 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 3033 #endif 3034 3035 #ifndef GL_ARB_texture_query_levels 3036 #endif 3037 3038 #ifndef GL_ARB_texture_storage_multisample 3039 #endif 3040 3041 #ifndef GL_EXT_abgr 3042 #define GL_ABGR_EXT 0x8000 3043 #endif 3044 3045 #ifndef GL_EXT_blend_color 3046 #define GL_CONSTANT_COLOR_EXT 0x8001 3047 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 3048 #define GL_CONSTANT_ALPHA_EXT 0x8003 3049 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 3050 #define GL_BLEND_COLOR_EXT 0x8005 3051 #endif 3052 3053 #ifndef GL_EXT_polygon_offset 3054 #define GL_POLYGON_OFFSET_EXT 0x8037 3055 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 3056 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 3057 #endif 3058 3059 #ifndef GL_EXT_texture 3060 #define GL_ALPHA4_EXT 0x803B 3061 #define GL_ALPHA8_EXT 0x803C 3062 #define GL_ALPHA12_EXT 0x803D 3063 #define GL_ALPHA16_EXT 0x803E 3064 #define GL_LUMINANCE4_EXT 0x803F 3065 #define GL_LUMINANCE8_EXT 0x8040 3066 #define GL_LUMINANCE12_EXT 0x8041 3067 #define GL_LUMINANCE16_EXT 0x8042 3068 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 3069 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 3070 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 3071 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 3072 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 3073 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 3074 #define GL_INTENSITY_EXT 0x8049 3075 #define GL_INTENSITY4_EXT 0x804A 3076 #define GL_INTENSITY8_EXT 0x804B 3077 #define GL_INTENSITY12_EXT 0x804C 3078 #define GL_INTENSITY16_EXT 0x804D 3079 #define GL_RGB2_EXT 0x804E 3080 #define GL_RGB4_EXT 0x804F 3081 #define GL_RGB5_EXT 0x8050 3082 #define GL_RGB8_EXT 0x8051 3083 #define GL_RGB10_EXT 0x8052 3084 #define GL_RGB12_EXT 0x8053 3085 #define GL_RGB16_EXT 0x8054 3086 #define GL_RGBA2_EXT 0x8055 3087 #define GL_RGBA4_EXT 0x8056 3088 #define GL_RGB5_A1_EXT 0x8057 3089 #define GL_RGBA8_EXT 0x8058 3090 #define GL_RGB10_A2_EXT 0x8059 3091 #define GL_RGBA12_EXT 0x805A 3092 #define GL_RGBA16_EXT 0x805B 3093 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 3094 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 3095 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 3096 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 3097 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 3098 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 3099 #define GL_REPLACE_EXT 0x8062 3100 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 3101 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 3102 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 3103 #endif 3104 3105 #ifndef GL_EXT_texture3D 3106 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 3107 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 3108 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 3109 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 3110 #define GL_TEXTURE_3D_EXT 0x806F 3111 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 3112 #define GL_TEXTURE_DEPTH_EXT 0x8071 3113 #define GL_TEXTURE_WRAP_R_EXT 0x8072 3114 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 3115 #endif 3116 3117 #ifndef GL_SGIS_texture_filter4 3118 #define GL_FILTER4_SGIS 0x8146 3119 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 3120 #endif 3121 3122 #ifndef GL_EXT_subtexture 3123 #endif 3124 3125 #ifndef GL_EXT_copy_texture 3126 #endif 3127 3128 #ifndef GL_EXT_histogram 3129 #define GL_HISTOGRAM_EXT 0x8024 3130 #define GL_PROXY_HISTOGRAM_EXT 0x8025 3131 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 3132 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 3133 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 3134 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 3135 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 3136 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 3137 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 3138 #define GL_HISTOGRAM_SINK_EXT 0x802D 3139 #define GL_MINMAX_EXT 0x802E 3140 #define GL_MINMAX_FORMAT_EXT 0x802F 3141 #define GL_MINMAX_SINK_EXT 0x8030 3142 #define GL_TABLE_TOO_LARGE_EXT 0x8031 3143 #endif 3144 3145 #ifndef GL_EXT_convolution 3146 #define GL_CONVOLUTION_1D_EXT 0x8010 3147 #define GL_CONVOLUTION_2D_EXT 0x8011 3148 #define GL_SEPARABLE_2D_EXT 0x8012 3149 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 3150 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 3151 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 3152 #define GL_REDUCE_EXT 0x8016 3153 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 3154 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 3155 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 3156 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 3157 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 3158 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 3159 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 3160 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 3161 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 3162 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 3163 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 3164 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 3165 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 3166 #endif 3167 3168 #ifndef GL_SGI_color_matrix 3169 #define GL_COLOR_MATRIX_SGI 0x80B1 3170 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 3171 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 3172 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 3173 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 3174 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 3175 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 3176 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 3177 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 3178 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 3179 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 3180 #endif 3181 3182 #ifndef GL_SGI_color_table 3183 #define GL_COLOR_TABLE_SGI 0x80D0 3184 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 3185 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 3186 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 3187 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 3188 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 3189 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 3190 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 3191 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 3192 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 3193 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 3194 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 3195 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 3196 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 3197 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 3198 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 3199 #endif 3200 3201 #ifndef GL_SGIS_pixel_texture 3202 #define GL_PIXEL_TEXTURE_SGIS 0x8353 3203 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 3204 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 3205 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 3206 #endif 3207 3208 #ifndef GL_SGIX_pixel_texture 3209 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 3210 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 3211 #endif 3212 3213 #ifndef GL_SGIS_texture4D 3214 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 3215 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 3216 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 3217 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 3218 #define GL_TEXTURE_4D_SGIS 0x8134 3219 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 3220 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 3221 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 3222 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 3223 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 3224 #endif 3225 3226 #ifndef GL_SGI_texture_color_table 3227 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 3228 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 3229 #endif 3230 3231 #ifndef GL_EXT_cmyka 3232 #define GL_CMYK_EXT 0x800C 3233 #define GL_CMYKA_EXT 0x800D 3234 #define GL_PACK_CMYK_HINT_EXT 0x800E 3235 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 3236 #endif 3237 3238 #ifndef GL_EXT_texture_object 3239 #define GL_TEXTURE_PRIORITY_EXT 0x8066 3240 #define GL_TEXTURE_RESIDENT_EXT 0x8067 3241 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 3242 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 3243 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 3244 #endif 3245 3246 #ifndef GL_SGIS_detail_texture 3247 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 3248 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 3249 #define GL_LINEAR_DETAIL_SGIS 0x8097 3250 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 3251 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 3252 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 3253 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 3254 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 3255 #endif 3256 3257 #ifndef GL_SGIS_sharpen_texture 3258 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 3259 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 3260 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 3261 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 3262 #endif 3263 3264 #ifndef GL_EXT_packed_pixels 3265 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 3266 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 3267 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 3268 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 3269 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 3270 #endif 3271 3272 #ifndef GL_SGIS_texture_lod 3273 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 3274 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 3275 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 3276 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 3277 #endif 3278 3279 #ifndef GL_SGIS_multisample 3280 #define GL_MULTISAMPLE_SGIS 0x809D 3281 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 3282 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 3283 #define GL_SAMPLE_MASK_SGIS 0x80A0 3284 #define GL_1PASS_SGIS 0x80A1 3285 #define GL_2PASS_0_SGIS 0x80A2 3286 #define GL_2PASS_1_SGIS 0x80A3 3287 #define GL_4PASS_0_SGIS 0x80A4 3288 #define GL_4PASS_1_SGIS 0x80A5 3289 #define GL_4PASS_2_SGIS 0x80A6 3290 #define GL_4PASS_3_SGIS 0x80A7 3291 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 3292 #define GL_SAMPLES_SGIS 0x80A9 3293 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 3294 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 3295 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 3296 #endif 3297 3298 #ifndef GL_EXT_rescale_normal 3299 #define GL_RESCALE_NORMAL_EXT 0x803A 3300 #endif 3301 3302 #ifndef GL_EXT_vertex_array 3303 #define GL_VERTEX_ARRAY_EXT 0x8074 3304 #define GL_NORMAL_ARRAY_EXT 0x8075 3305 #define GL_COLOR_ARRAY_EXT 0x8076 3306 #define GL_INDEX_ARRAY_EXT 0x8077 3307 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 3308 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 3309 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 3310 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 3311 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 3312 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 3313 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 3314 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 3315 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 3316 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 3317 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 3318 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 3319 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 3320 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 3321 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 3322 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 3323 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 3324 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 3325 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 3326 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 3327 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 3328 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 3329 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 3330 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 3331 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 3332 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 3333 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 3334 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 3335 #endif 3336 3337 #ifndef GL_EXT_misc_attribute 3338 #endif 3339 3340 #ifndef GL_SGIS_generate_mipmap 3341 #define GL_GENERATE_MIPMAP_SGIS 0x8191 3342 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 3343 #endif 3344 3345 #ifndef GL_SGIX_clipmap 3346 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 3347 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 3348 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 3349 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 3350 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 3351 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 3352 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 3353 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 3354 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 3355 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 3356 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 3357 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 3358 #endif 3359 3360 #ifndef GL_SGIX_shadow 3361 #define GL_TEXTURE_COMPARE_SGIX 0x819A 3362 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 3363 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 3364 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 3365 #endif 3366 3367 #ifndef GL_SGIS_texture_edge_clamp 3368 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 3369 #endif 3370 3371 #ifndef GL_SGIS_texture_border_clamp 3372 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 3373 #endif 3374 3375 #ifndef GL_EXT_blend_minmax 3376 #define GL_FUNC_ADD_EXT 0x8006 3377 #define GL_MIN_EXT 0x8007 3378 #define GL_MAX_EXT 0x8008 3379 #define GL_BLEND_EQUATION_EXT 0x8009 3380 #endif 3381 3382 #ifndef GL_EXT_blend_subtract 3383 #define GL_FUNC_SUBTRACT_EXT 0x800A 3384 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 3385 #endif 3386 3387 #ifndef GL_EXT_blend_logic_op 3388 #endif 3389 3390 #ifndef GL_SGIX_interlace 3391 #define GL_INTERLACE_SGIX 0x8094 3392 #endif 3393 3394 #ifndef GL_SGIX_pixel_tiles 3395 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 3396 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 3397 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 3398 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 3399 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 3400 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 3401 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 3402 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 3403 #endif 3404 3405 #ifndef GL_SGIS_texture_select 3406 #define GL_DUAL_ALPHA4_SGIS 0x8110 3407 #define GL_DUAL_ALPHA8_SGIS 0x8111 3408 #define GL_DUAL_ALPHA12_SGIS 0x8112 3409 #define GL_DUAL_ALPHA16_SGIS 0x8113 3410 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 3411 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 3412 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 3413 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 3414 #define GL_DUAL_INTENSITY4_SGIS 0x8118 3415 #define GL_DUAL_INTENSITY8_SGIS 0x8119 3416 #define GL_DUAL_INTENSITY12_SGIS 0x811A 3417 #define GL_DUAL_INTENSITY16_SGIS 0x811B 3418 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 3419 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 3420 #define GL_QUAD_ALPHA4_SGIS 0x811E 3421 #define GL_QUAD_ALPHA8_SGIS 0x811F 3422 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 3423 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 3424 #define GL_QUAD_INTENSITY4_SGIS 0x8122 3425 #define GL_QUAD_INTENSITY8_SGIS 0x8123 3426 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 3427 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 3428 #endif 3429 3430 #ifndef GL_SGIX_sprite 3431 #define GL_SPRITE_SGIX 0x8148 3432 #define GL_SPRITE_MODE_SGIX 0x8149 3433 #define GL_SPRITE_AXIS_SGIX 0x814A 3434 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 3435 #define GL_SPRITE_AXIAL_SGIX 0x814C 3436 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 3437 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 3438 #endif 3439 3440 #ifndef GL_SGIX_texture_multi_buffer 3441 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 3442 #endif 3443 3444 #ifndef GL_EXT_point_parameters 3445 #define GL_POINT_SIZE_MIN_EXT 0x8126 3446 #define GL_POINT_SIZE_MAX_EXT 0x8127 3447 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 3448 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 3449 #endif 3450 3451 #ifndef GL_SGIS_point_parameters 3452 #define GL_POINT_SIZE_MIN_SGIS 0x8126 3453 #define GL_POINT_SIZE_MAX_SGIS 0x8127 3454 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 3455 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 3456 #endif 3457 3458 #ifndef GL_SGIX_instruments 3459 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 3460 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 3461 #endif 3462 3463 #ifndef GL_SGIX_texture_scale_bias 3464 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 3465 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 3466 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 3467 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 3468 #endif 3469 3470 #ifndef GL_SGIX_framezoom 3471 #define GL_FRAMEZOOM_SGIX 0x818B 3472 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 3473 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 3474 #endif 3475 3476 #ifndef GL_SGIX_tag_sample_buffer 3477 #endif 3478 3479 #ifndef GL_FfdMaskSGIX 3480 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 3481 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 3482 #endif 3483 3484 #ifndef GL_SGIX_polynomial_ffd 3485 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 3486 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 3487 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 3488 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 3489 #endif 3490 3491 #ifndef GL_SGIX_reference_plane 3492 #define GL_REFERENCE_PLANE_SGIX 0x817D 3493 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 3494 #endif 3495 3496 #ifndef GL_SGIX_flush_raster 3497 #endif 3498 3499 #ifndef GL_SGIX_depth_texture 3500 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 3501 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 3502 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 3503 #endif 3504 3505 #ifndef GL_SGIS_fog_function 3506 #define GL_FOG_FUNC_SGIS 0x812A 3507 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 3508 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 3509 #endif 3510 3511 #ifndef GL_SGIX_fog_offset 3512 #define GL_FOG_OFFSET_SGIX 0x8198 3513 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 3514 #endif 3515 3516 #ifndef GL_HP_image_transform 3517 #define GL_IMAGE_SCALE_X_HP 0x8155 3518 #define GL_IMAGE_SCALE_Y_HP 0x8156 3519 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 3520 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 3521 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 3522 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 3523 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 3524 #define GL_IMAGE_MAG_FILTER_HP 0x815C 3525 #define GL_IMAGE_MIN_FILTER_HP 0x815D 3526 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 3527 #define GL_CUBIC_HP 0x815F 3528 #define GL_AVERAGE_HP 0x8160 3529 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 3530 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 3531 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 3532 #endif 3533 3534 #ifndef GL_HP_convolution_border_modes 3535 #define GL_IGNORE_BORDER_HP 0x8150 3536 #define GL_CONSTANT_BORDER_HP 0x8151 3537 #define GL_REPLICATE_BORDER_HP 0x8153 3538 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 3539 #endif 3540 3541 #ifndef GL_INGR_palette_buffer 3542 #endif 3543 3544 #ifndef GL_SGIX_texture_add_env 3545 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 3546 #endif 3547 3548 #ifndef GL_EXT_color_subtable 3549 #endif 3550 3551 #ifndef GL_PGI_vertex_hints 3552 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 3553 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 3554 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 3555 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 3556 #define GL_COLOR3_BIT_PGI 0x00010000 3557 #define GL_COLOR4_BIT_PGI 0x00020000 3558 #define GL_EDGEFLAG_BIT_PGI 0x00040000 3559 #define GL_INDEX_BIT_PGI 0x00080000 3560 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 3561 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 3562 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 3563 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 3564 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 3565 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 3566 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 3567 #define GL_NORMAL_BIT_PGI 0x08000000 3568 #define GL_TEXCOORD1_BIT_PGI 0x10000000 3569 #define GL_TEXCOORD2_BIT_PGI 0x20000000 3570 #define GL_TEXCOORD3_BIT_PGI 0x40000000 3571 #define GL_TEXCOORD4_BIT_PGI 0x80000000 3572 #define GL_VERTEX23_BIT_PGI 0x00000004 3573 #define GL_VERTEX4_BIT_PGI 0x00000008 3574 #endif 3575 3576 #ifndef GL_PGI_misc_hints 3577 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 3578 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 3579 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 3580 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 3581 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 3582 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 3583 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 3584 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 3585 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 3586 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 3587 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 3588 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 3589 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 3590 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 3591 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 3592 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 3593 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 3594 #define GL_CLIP_FAR_HINT_PGI 0x1A221 3595 #define GL_WIDE_LINE_HINT_PGI 0x1A222 3596 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 3597 #endif 3598 3599 #ifndef GL_EXT_paletted_texture 3600 #define GL_COLOR_INDEX1_EXT 0x80E2 3601 #define GL_COLOR_INDEX2_EXT 0x80E3 3602 #define GL_COLOR_INDEX4_EXT 0x80E4 3603 #define GL_COLOR_INDEX8_EXT 0x80E5 3604 #define GL_COLOR_INDEX12_EXT 0x80E6 3605 #define GL_COLOR_INDEX16_EXT 0x80E7 3606 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 3607 #endif 3608 3609 #ifndef GL_EXT_clip_volume_hint 3610 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 3611 #endif 3612 3613 #ifndef GL_SGIX_list_priority 3614 #define GL_LIST_PRIORITY_SGIX 0x8182 3615 #endif 3616 3617 #ifndef GL_SGIX_ir_instrument1 3618 #define GL_IR_INSTRUMENT1_SGIX 0x817F 3619 #endif 3620 3621 #ifndef GL_SGIX_calligraphic_fragment 3622 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 3623 #endif 3624 3625 #ifndef GL_SGIX_texture_lod_bias 3626 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 3627 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 3628 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 3629 #endif 3630 3631 #ifndef GL_SGIX_shadow_ambient 3632 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 3633 #endif 3634 3635 #ifndef GL_EXT_index_texture 3636 #endif 3637 3638 #ifndef GL_EXT_index_material 3639 #define GL_INDEX_MATERIAL_EXT 0x81B8 3640 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 3641 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 3642 #endif 3643 3644 #ifndef GL_EXT_index_func 3645 #define GL_INDEX_TEST_EXT 0x81B5 3646 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 3647 #define GL_INDEX_TEST_REF_EXT 0x81B7 3648 #endif 3649 3650 #ifndef GL_EXT_index_array_formats 3651 #define GL_IUI_V2F_EXT 0x81AD 3652 #define GL_IUI_V3F_EXT 0x81AE 3653 #define GL_IUI_N3F_V2F_EXT 0x81AF 3654 #define GL_IUI_N3F_V3F_EXT 0x81B0 3655 #define GL_T2F_IUI_V2F_EXT 0x81B1 3656 #define GL_T2F_IUI_V3F_EXT 0x81B2 3657 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 3658 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 3659 #endif 3660 3661 #ifndef GL_EXT_compiled_vertex_array 3662 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 3663 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 3664 #endif 3665 3666 #ifndef GL_EXT_cull_vertex 3667 #define GL_CULL_VERTEX_EXT 0x81AA 3668 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 3669 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 3670 #endif 3671 3672 #ifndef GL_SGIX_ycrcb 3673 #define GL_YCRCB_422_SGIX 0x81BB 3674 #define GL_YCRCB_444_SGIX 0x81BC 3675 #endif 3676 3677 #ifndef GL_SGIX_fragment_lighting 3678 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 3679 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 3680 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 3681 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 3682 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 3683 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 3684 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 3685 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 3686 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 3687 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 3688 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 3689 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 3690 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 3691 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 3692 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 3693 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 3694 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 3695 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 3696 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 3697 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 3698 #endif 3699 3700 #ifndef GL_IBM_rasterpos_clip 3701 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 3702 #endif 3703 3704 #ifndef GL_HP_texture_lighting 3705 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 3706 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 3707 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 3708 #endif 3709 3710 #ifndef GL_EXT_draw_range_elements 3711 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 3712 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 3713 #endif 3714 3715 #ifndef GL_WIN_phong_shading 3716 #define GL_PHONG_WIN 0x80EA 3717 #define GL_PHONG_HINT_WIN 0x80EB 3718 #endif 3719 3720 #ifndef GL_WIN_specular_fog 3721 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 3722 #endif 3723 3724 #ifndef GL_EXT_light_texture 3725 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 3726 #define GL_FRAGMENT_NORMAL_EXT 0x834A 3727 #define GL_FRAGMENT_COLOR_EXT 0x834C 3728 #define GL_ATTENUATION_EXT 0x834D 3729 #define GL_SHADOW_ATTENUATION_EXT 0x834E 3730 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 3731 #define GL_TEXTURE_LIGHT_EXT 0x8350 3732 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 3733 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 3734 /* reuse GL_FRAGMENT_DEPTH_EXT */ 3735 #endif 3736 3737 #ifndef GL_SGIX_blend_alpha_minmax 3738 #define GL_ALPHA_MIN_SGIX 0x8320 3739 #define GL_ALPHA_MAX_SGIX 0x8321 3740 #endif 3741 3742 #ifndef GL_SGIX_impact_pixel_texture 3743 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 3744 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 3745 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 3746 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 3747 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 3748 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 3749 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 3750 #endif 3751 3752 #ifndef GL_EXT_bgra 3753 #define GL_BGR_EXT 0x80E0 3754 #define GL_BGRA_EXT 0x80E1 3755 #endif 3756 3757 #ifndef GL_SGIX_async 3758 #define GL_ASYNC_MARKER_SGIX 0x8329 3759 #endif 3760 3761 #ifndef GL_SGIX_async_pixel 3762 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 3763 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 3764 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 3765 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 3766 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 3767 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 3768 #endif 3769 3770 #ifndef GL_SGIX_async_histogram 3771 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 3772 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 3773 #endif 3774 3775 #ifndef GL_INTEL_texture_scissor 3776 #endif 3777 3778 #ifndef GL_INTEL_parallel_arrays 3779 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 3780 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 3781 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 3782 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 3783 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 3784 #endif 3785 3786 #ifndef GL_HP_occlusion_test 3787 #define GL_OCCLUSION_TEST_HP 0x8165 3788 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 3789 #endif 3790 3791 #ifndef GL_EXT_pixel_transform 3792 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 3793 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 3794 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 3795 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 3796 #define GL_CUBIC_EXT 0x8334 3797 #define GL_AVERAGE_EXT 0x8335 3798 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 3799 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 3800 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 3801 #endif 3802 3803 #ifndef GL_EXT_pixel_transform_color_table 3804 #endif 3805 3806 #ifndef GL_EXT_shared_texture_palette 3807 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 3808 #endif 3809 3810 #ifndef GL_EXT_separate_specular_color 3811 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 3812 #define GL_SINGLE_COLOR_EXT 0x81F9 3813 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 3814 #endif 3815 3816 #ifndef GL_EXT_secondary_color 3817 #define GL_COLOR_SUM_EXT 0x8458 3818 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 3819 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 3820 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 3821 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 3822 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 3823 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 3824 #endif 3825 3826 #ifndef GL_EXT_texture_perturb_normal 3827 #define GL_PERTURB_EXT 0x85AE 3828 #define GL_TEXTURE_NORMAL_EXT 0x85AF 3829 #endif 3830 3831 #ifndef GL_EXT_multi_draw_arrays 3832 #endif 3833 3834 #ifndef GL_EXT_fog_coord 3835 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 3836 #define GL_FOG_COORDINATE_EXT 0x8451 3837 #define GL_FRAGMENT_DEPTH_EXT 0x8452 3838 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 3839 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 3840 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 3841 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 3842 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 3843 #endif 3844 3845 #ifndef GL_REND_screen_coordinates 3846 #define GL_SCREEN_COORDINATES_REND 0x8490 3847 #define GL_INVERTED_SCREEN_W_REND 0x8491 3848 #endif 3849 3850 #ifndef GL_EXT_coordinate_frame 3851 #define GL_TANGENT_ARRAY_EXT 0x8439 3852 #define GL_BINORMAL_ARRAY_EXT 0x843A 3853 #define GL_CURRENT_TANGENT_EXT 0x843B 3854 #define GL_CURRENT_BINORMAL_EXT 0x843C 3855 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 3856 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 3857 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 3858 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 3859 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 3860 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 3861 #define GL_MAP1_TANGENT_EXT 0x8444 3862 #define GL_MAP2_TANGENT_EXT 0x8445 3863 #define GL_MAP1_BINORMAL_EXT 0x8446 3864 #define GL_MAP2_BINORMAL_EXT 0x8447 3865 #endif 3866 3867 #ifndef GL_EXT_texture_env_combine 3868 #define GL_COMBINE_EXT 0x8570 3869 #define GL_COMBINE_RGB_EXT 0x8571 3870 #define GL_COMBINE_ALPHA_EXT 0x8572 3871 #define GL_RGB_SCALE_EXT 0x8573 3872 #define GL_ADD_SIGNED_EXT 0x8574 3873 #define GL_INTERPOLATE_EXT 0x8575 3874 #define GL_CONSTANT_EXT 0x8576 3875 #define GL_PRIMARY_COLOR_EXT 0x8577 3876 #define GL_PREVIOUS_EXT 0x8578 3877 #define GL_SOURCE0_RGB_EXT 0x8580 3878 #define GL_SOURCE1_RGB_EXT 0x8581 3879 #define GL_SOURCE2_RGB_EXT 0x8582 3880 #define GL_SOURCE0_ALPHA_EXT 0x8588 3881 #define GL_SOURCE1_ALPHA_EXT 0x8589 3882 #define GL_SOURCE2_ALPHA_EXT 0x858A 3883 #define GL_OPERAND0_RGB_EXT 0x8590 3884 #define GL_OPERAND1_RGB_EXT 0x8591 3885 #define GL_OPERAND2_RGB_EXT 0x8592 3886 #define GL_OPERAND0_ALPHA_EXT 0x8598 3887 #define GL_OPERAND1_ALPHA_EXT 0x8599 3888 #define GL_OPERAND2_ALPHA_EXT 0x859A 3889 #endif 3890 3891 #ifndef GL_APPLE_specular_vector 3892 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 3893 #endif 3894 3895 #ifndef GL_APPLE_transform_hint 3896 #define GL_TRANSFORM_HINT_APPLE 0x85B1 3897 #endif 3898 3899 #ifndef GL_SGIX_fog_scale 3900 #define GL_FOG_SCALE_SGIX 0x81FC 3901 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 3902 #endif 3903 3904 #ifndef GL_SUNX_constant_data 3905 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 3906 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 3907 #endif 3908 3909 #ifndef GL_SUN_global_alpha 3910 #define GL_GLOBAL_ALPHA_SUN 0x81D9 3911 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 3912 #endif 3913 3914 #ifndef GL_SUN_triangle_list 3915 #define GL_RESTART_SUN 0x0001 3916 #define GL_REPLACE_MIDDLE_SUN 0x0002 3917 #define GL_REPLACE_OLDEST_SUN 0x0003 3918 #define GL_TRIANGLE_LIST_SUN 0x81D7 3919 #define GL_REPLACEMENT_CODE_SUN 0x81D8 3920 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 3921 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 3922 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 3923 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 3924 #define GL_R1UI_V3F_SUN 0x85C4 3925 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 3926 #define GL_R1UI_C3F_V3F_SUN 0x85C6 3927 #define GL_R1UI_N3F_V3F_SUN 0x85C7 3928 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 3929 #define GL_R1UI_T2F_V3F_SUN 0x85C9 3930 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 3931 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 3932 #endif 3933 3934 #ifndef GL_SUN_vertex 3935 #endif 3936 3937 #ifndef GL_EXT_blend_func_separate 3938 #define GL_BLEND_DST_RGB_EXT 0x80C8 3939 #define GL_BLEND_SRC_RGB_EXT 0x80C9 3940 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 3941 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 3942 #endif 3943 3944 #ifndef GL_INGR_color_clamp 3945 #define GL_RED_MIN_CLAMP_INGR 0x8560 3946 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 3947 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 3948 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 3949 #define GL_RED_MAX_CLAMP_INGR 0x8564 3950 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 3951 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 3952 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 3953 #endif 3954 3955 #ifndef GL_INGR_interlace_read 3956 #define GL_INTERLACE_READ_INGR 0x8568 3957 #endif 3958 3959 #ifndef GL_EXT_stencil_wrap 3960 #define GL_INCR_WRAP_EXT 0x8507 3961 #define GL_DECR_WRAP_EXT 0x8508 3962 #endif 3963 3964 #ifndef GL_EXT_422_pixels 3965 #define GL_422_EXT 0x80CC 3966 #define GL_422_REV_EXT 0x80CD 3967 #define GL_422_AVERAGE_EXT 0x80CE 3968 #define GL_422_REV_AVERAGE_EXT 0x80CF 3969 #endif 3970 3971 #ifndef GL_NV_texgen_reflection 3972 #define GL_NORMAL_MAP_NV 0x8511 3973 #define GL_REFLECTION_MAP_NV 0x8512 3974 #endif 3975 3976 #ifndef GL_EXT_texture_cube_map 3977 #define GL_NORMAL_MAP_EXT 0x8511 3978 #define GL_REFLECTION_MAP_EXT 0x8512 3979 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 3980 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 3981 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 3982 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 3983 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 3984 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 3985 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 3986 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 3987 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 3988 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 3989 #endif 3990 3991 #ifndef GL_SUN_convolution_border_modes 3992 #define GL_WRAP_BORDER_SUN 0x81D4 3993 #endif 3994 3995 #ifndef GL_EXT_texture_env_add 3996 #endif 3997 3998 #ifndef GL_EXT_texture_lod_bias 3999 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 4000 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 4001 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 4002 #endif 4003 4004 #ifndef GL_EXT_texture_filter_anisotropic 4005 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 4006 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 4007 #endif 4008 4009 #ifndef GL_EXT_vertex_weighting 4010 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 4011 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 4012 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 4013 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 4014 #define GL_VERTEX_WEIGHTING_EXT 0x8509 4015 #define GL_MODELVIEW0_EXT GL_MODELVIEW 4016 #define GL_MODELVIEW1_EXT 0x850A 4017 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 4018 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 4019 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 4020 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 4021 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 4022 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 4023 #endif 4024 4025 #ifndef GL_NV_light_max_exponent 4026 #define GL_MAX_SHININESS_NV 0x8504 4027 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 4028 #endif 4029 4030 #ifndef GL_NV_vertex_array_range 4031 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 4032 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 4033 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 4034 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 4035 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 4036 #endif 4037 4038 #ifndef GL_NV_register_combiners 4039 #define GL_REGISTER_COMBINERS_NV 0x8522 4040 #define GL_VARIABLE_A_NV 0x8523 4041 #define GL_VARIABLE_B_NV 0x8524 4042 #define GL_VARIABLE_C_NV 0x8525 4043 #define GL_VARIABLE_D_NV 0x8526 4044 #define GL_VARIABLE_E_NV 0x8527 4045 #define GL_VARIABLE_F_NV 0x8528 4046 #define GL_VARIABLE_G_NV 0x8529 4047 #define GL_CONSTANT_COLOR0_NV 0x852A 4048 #define GL_CONSTANT_COLOR1_NV 0x852B 4049 #define GL_PRIMARY_COLOR_NV 0x852C 4050 #define GL_SECONDARY_COLOR_NV 0x852D 4051 #define GL_SPARE0_NV 0x852E 4052 #define GL_SPARE1_NV 0x852F 4053 #define GL_DISCARD_NV 0x8530 4054 #define GL_E_TIMES_F_NV 0x8531 4055 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 4056 #define GL_UNSIGNED_IDENTITY_NV 0x8536 4057 #define GL_UNSIGNED_INVERT_NV 0x8537 4058 #define GL_EXPAND_NORMAL_NV 0x8538 4059 #define GL_EXPAND_NEGATE_NV 0x8539 4060 #define GL_HALF_BIAS_NORMAL_NV 0x853A 4061 #define GL_HALF_BIAS_NEGATE_NV 0x853B 4062 #define GL_SIGNED_IDENTITY_NV 0x853C 4063 #define GL_SIGNED_NEGATE_NV 0x853D 4064 #define GL_SCALE_BY_TWO_NV 0x853E 4065 #define GL_SCALE_BY_FOUR_NV 0x853F 4066 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 4067 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 4068 #define GL_COMBINER_INPUT_NV 0x8542 4069 #define GL_COMBINER_MAPPING_NV 0x8543 4070 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 4071 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 4072 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 4073 #define GL_COMBINER_MUX_SUM_NV 0x8547 4074 #define GL_COMBINER_SCALE_NV 0x8548 4075 #define GL_COMBINER_BIAS_NV 0x8549 4076 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 4077 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 4078 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 4079 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 4080 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 4081 #define GL_COLOR_SUM_CLAMP_NV 0x854F 4082 #define GL_COMBINER0_NV 0x8550 4083 #define GL_COMBINER1_NV 0x8551 4084 #define GL_COMBINER2_NV 0x8552 4085 #define GL_COMBINER3_NV 0x8553 4086 #define GL_COMBINER4_NV 0x8554 4087 #define GL_COMBINER5_NV 0x8555 4088 #define GL_COMBINER6_NV 0x8556 4089 #define GL_COMBINER7_NV 0x8557 4090 /* reuse GL_TEXTURE0_ARB */ 4091 /* reuse GL_TEXTURE1_ARB */ 4092 /* reuse GL_ZERO */ 4093 /* reuse GL_NONE */ 4094 /* reuse GL_FOG */ 4095 #endif 4096 4097 #ifndef GL_NV_fog_distance 4098 #define GL_FOG_DISTANCE_MODE_NV 0x855A 4099 #define GL_EYE_RADIAL_NV 0x855B 4100 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 4101 /* reuse GL_EYE_PLANE */ 4102 #endif 4103 4104 #ifndef GL_NV_texgen_emboss 4105 #define GL_EMBOSS_LIGHT_NV 0x855D 4106 #define GL_EMBOSS_CONSTANT_NV 0x855E 4107 #define GL_EMBOSS_MAP_NV 0x855F 4108 #endif 4109 4110 #ifndef GL_NV_blend_square 4111 #endif 4112 4113 #ifndef GL_NV_texture_env_combine4 4114 #define GL_COMBINE4_NV 0x8503 4115 #define GL_SOURCE3_RGB_NV 0x8583 4116 #define GL_SOURCE3_ALPHA_NV 0x858B 4117 #define GL_OPERAND3_RGB_NV 0x8593 4118 #define GL_OPERAND3_ALPHA_NV 0x859B 4119 #endif 4120 4121 #ifndef GL_MESA_resize_buffers 4122 #endif 4123 4124 #ifndef GL_MESA_window_pos 4125 #endif 4126 4127 #ifndef GL_EXT_texture_compression_s3tc 4128 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 4129 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 4130 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 4131 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 4132 #endif 4133 4134 #ifndef GL_IBM_cull_vertex 4135 #define GL_CULL_VERTEX_IBM 103050 4136 #endif 4137 4138 #ifndef GL_IBM_multimode_draw_arrays 4139 #endif 4140 4141 #ifndef GL_IBM_vertex_array_lists 4142 #define GL_VERTEX_ARRAY_LIST_IBM 103070 4143 #define GL_NORMAL_ARRAY_LIST_IBM 103071 4144 #define GL_COLOR_ARRAY_LIST_IBM 103072 4145 #define GL_INDEX_ARRAY_LIST_IBM 103073 4146 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 4147 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 4148 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 4149 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 4150 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 4151 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 4152 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 4153 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 4154 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 4155 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 4156 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 4157 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 4158 #endif 4159 4160 #ifndef GL_SGIX_subsample 4161 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 4162 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 4163 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 4164 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 4165 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 4166 #endif 4167 4168 #ifndef GL_SGIX_ycrcb_subsample 4169 #endif 4170 4171 #ifndef GL_SGIX_ycrcba 4172 #define GL_YCRCB_SGIX 0x8318 4173 #define GL_YCRCBA_SGIX 0x8319 4174 #endif 4175 4176 #ifndef GL_SGI_depth_pass_instrument 4177 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 4178 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 4179 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 4180 #endif 4181 4182 #ifndef GL_3DFX_texture_compression_FXT1 4183 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 4184 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 4185 #endif 4186 4187 #ifndef GL_3DFX_multisample 4188 #define GL_MULTISAMPLE_3DFX 0x86B2 4189 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 4190 #define GL_SAMPLES_3DFX 0x86B4 4191 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 4192 #endif 4193 4194 #ifndef GL_3DFX_tbuffer 4195 #endif 4196 4197 #ifndef GL_EXT_multisample 4198 #define GL_MULTISAMPLE_EXT 0x809D 4199 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 4200 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 4201 #define GL_SAMPLE_MASK_EXT 0x80A0 4202 #define GL_1PASS_EXT 0x80A1 4203 #define GL_2PASS_0_EXT 0x80A2 4204 #define GL_2PASS_1_EXT 0x80A3 4205 #define GL_4PASS_0_EXT 0x80A4 4206 #define GL_4PASS_1_EXT 0x80A5 4207 #define GL_4PASS_2_EXT 0x80A6 4208 #define GL_4PASS_3_EXT 0x80A7 4209 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 4210 #define GL_SAMPLES_EXT 0x80A9 4211 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 4212 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 4213 #define GL_SAMPLE_PATTERN_EXT 0x80AC 4214 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 4215 #endif 4216 4217 #ifndef GL_SGIX_vertex_preclip 4218 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 4219 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 4220 #endif 4221 4222 #ifndef GL_SGIX_convolution_accuracy 4223 #define GL_CONVOLUTION_HINT_SGIX 0x8316 4224 #endif 4225 4226 #ifndef GL_SGIX_resample 4227 #define GL_PACK_RESAMPLE_SGIX 0x842C 4228 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 4229 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 4230 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 4231 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 4232 #endif 4233 4234 #ifndef GL_SGIS_point_line_texgen 4235 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 4236 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 4237 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 4238 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 4239 #define GL_EYE_POINT_SGIS 0x81F4 4240 #define GL_OBJECT_POINT_SGIS 0x81F5 4241 #define GL_EYE_LINE_SGIS 0x81F6 4242 #define GL_OBJECT_LINE_SGIS 0x81F7 4243 #endif 4244 4245 #ifndef GL_SGIS_texture_color_mask 4246 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 4247 #endif 4248 4249 #ifndef GL_EXT_texture_env_dot3 4250 #define GL_DOT3_RGB_EXT 0x8740 4251 #define GL_DOT3_RGBA_EXT 0x8741 4252 #endif 4253 4254 #ifndef GL_ATI_texture_mirror_once 4255 #define GL_MIRROR_CLAMP_ATI 0x8742 4256 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 4257 #endif 4258 4259 #ifndef GL_NV_fence 4260 #define GL_ALL_COMPLETED_NV 0x84F2 4261 #define GL_FENCE_STATUS_NV 0x84F3 4262 #define GL_FENCE_CONDITION_NV 0x84F4 4263 #endif 4264 4265 #ifndef GL_IBM_texture_mirrored_repeat 4266 #define GL_MIRRORED_REPEAT_IBM 0x8370 4267 #endif 4268 4269 #ifndef GL_NV_evaluators 4270 #define GL_EVAL_2D_NV 0x86C0 4271 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 4272 #define GL_MAP_TESSELLATION_NV 0x86C2 4273 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 4274 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 4275 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 4276 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 4277 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 4278 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 4279 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 4280 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 4281 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 4282 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 4283 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 4284 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 4285 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 4286 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 4287 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 4288 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 4289 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 4290 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 4291 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 4292 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 4293 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 4294 #endif 4295 4296 #ifndef GL_NV_packed_depth_stencil 4297 #define GL_DEPTH_STENCIL_NV 0x84F9 4298 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 4299 #endif 4300 4301 #ifndef GL_NV_register_combiners2 4302 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 4303 #endif 4304 4305 #ifndef GL_NV_texture_compression_vtc 4306 #endif 4307 4308 #ifndef GL_NV_texture_rectangle 4309 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 4310 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 4311 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 4312 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 4313 #endif 4314 4315 #ifndef GL_NV_texture_shader 4316 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 4317 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 4318 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 4319 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 4320 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 4321 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 4322 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 4323 #define GL_SHADER_CONSISTENT_NV 0x86DD 4324 #define GL_TEXTURE_SHADER_NV 0x86DE 4325 #define GL_SHADER_OPERATION_NV 0x86DF 4326 #define GL_CULL_MODES_NV 0x86E0 4327 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 4328 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 4329 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 4330 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 4331 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 4332 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 4333 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 4334 #define GL_CONST_EYE_NV 0x86E5 4335 #define GL_PASS_THROUGH_NV 0x86E6 4336 #define GL_CULL_FRAGMENT_NV 0x86E7 4337 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 4338 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 4339 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 4340 #define GL_DOT_PRODUCT_NV 0x86EC 4341 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 4342 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 4343 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 4344 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 4345 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 4346 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 4347 #define GL_HILO_NV 0x86F4 4348 #define GL_DSDT_NV 0x86F5 4349 #define GL_DSDT_MAG_NV 0x86F6 4350 #define GL_DSDT_MAG_VIB_NV 0x86F7 4351 #define GL_HILO16_NV 0x86F8 4352 #define GL_SIGNED_HILO_NV 0x86F9 4353 #define GL_SIGNED_HILO16_NV 0x86FA 4354 #define GL_SIGNED_RGBA_NV 0x86FB 4355 #define GL_SIGNED_RGBA8_NV 0x86FC 4356 #define GL_SIGNED_RGB_NV 0x86FE 4357 #define GL_SIGNED_RGB8_NV 0x86FF 4358 #define GL_SIGNED_LUMINANCE_NV 0x8701 4359 #define GL_SIGNED_LUMINANCE8_NV 0x8702 4360 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 4361 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 4362 #define GL_SIGNED_ALPHA_NV 0x8705 4363 #define GL_SIGNED_ALPHA8_NV 0x8706 4364 #define GL_SIGNED_INTENSITY_NV 0x8707 4365 #define GL_SIGNED_INTENSITY8_NV 0x8708 4366 #define GL_DSDT8_NV 0x8709 4367 #define GL_DSDT8_MAG8_NV 0x870A 4368 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 4369 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 4370 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 4371 #define GL_HI_SCALE_NV 0x870E 4372 #define GL_LO_SCALE_NV 0x870F 4373 #define GL_DS_SCALE_NV 0x8710 4374 #define GL_DT_SCALE_NV 0x8711 4375 #define GL_MAGNITUDE_SCALE_NV 0x8712 4376 #define GL_VIBRANCE_SCALE_NV 0x8713 4377 #define GL_HI_BIAS_NV 0x8714 4378 #define GL_LO_BIAS_NV 0x8715 4379 #define GL_DS_BIAS_NV 0x8716 4380 #define GL_DT_BIAS_NV 0x8717 4381 #define GL_MAGNITUDE_BIAS_NV 0x8718 4382 #define GL_VIBRANCE_BIAS_NV 0x8719 4383 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 4384 #define GL_TEXTURE_HI_SIZE_NV 0x871B 4385 #define GL_TEXTURE_LO_SIZE_NV 0x871C 4386 #define GL_TEXTURE_DS_SIZE_NV 0x871D 4387 #define GL_TEXTURE_DT_SIZE_NV 0x871E 4388 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 4389 #endif 4390 4391 #ifndef GL_NV_texture_shader2 4392 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 4393 #endif 4394 4395 #ifndef GL_NV_vertex_array_range2 4396 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 4397 #endif 4398 4399 #ifndef GL_NV_vertex_program 4400 #define GL_VERTEX_PROGRAM_NV 0x8620 4401 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 4402 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 4403 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 4404 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 4405 #define GL_CURRENT_ATTRIB_NV 0x8626 4406 #define GL_PROGRAM_LENGTH_NV 0x8627 4407 #define GL_PROGRAM_STRING_NV 0x8628 4408 #define GL_MODELVIEW_PROJECTION_NV 0x8629 4409 #define GL_IDENTITY_NV 0x862A 4410 #define GL_INVERSE_NV 0x862B 4411 #define GL_TRANSPOSE_NV 0x862C 4412 #define GL_INVERSE_TRANSPOSE_NV 0x862D 4413 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 4414 #define GL_MAX_TRACK_MATRICES_NV 0x862F 4415 #define GL_MATRIX0_NV 0x8630 4416 #define GL_MATRIX1_NV 0x8631 4417 #define GL_MATRIX2_NV 0x8632 4418 #define GL_MATRIX3_NV 0x8633 4419 #define GL_MATRIX4_NV 0x8634 4420 #define GL_MATRIX5_NV 0x8635 4421 #define GL_MATRIX6_NV 0x8636 4422 #define GL_MATRIX7_NV 0x8637 4423 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 4424 #define GL_CURRENT_MATRIX_NV 0x8641 4425 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 4426 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 4427 #define GL_PROGRAM_PARAMETER_NV 0x8644 4428 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 4429 #define GL_PROGRAM_TARGET_NV 0x8646 4430 #define GL_PROGRAM_RESIDENT_NV 0x8647 4431 #define GL_TRACK_MATRIX_NV 0x8648 4432 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 4433 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 4434 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 4435 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 4436 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 4437 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 4438 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 4439 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 4440 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 4441 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 4442 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 4443 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 4444 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 4445 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 4446 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 4447 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 4448 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 4449 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 4450 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 4451 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 4452 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 4453 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 4454 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 4455 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 4456 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 4457 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 4458 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 4459 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 4460 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 4461 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 4462 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 4463 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 4464 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 4465 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 4466 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 4467 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 4468 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 4469 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 4470 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 4471 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 4472 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 4473 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 4474 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 4475 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 4476 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 4477 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 4478 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 4479 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 4480 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 4481 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 4482 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 4483 #endif 4484 4485 #ifndef GL_SGIX_texture_coordinate_clamp 4486 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 4487 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 4488 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 4489 #endif 4490 4491 #ifndef GL_SGIX_scalebias_hint 4492 #define GL_SCALEBIAS_HINT_SGIX 0x8322 4493 #endif 4494 4495 #ifndef GL_OML_interlace 4496 #define GL_INTERLACE_OML 0x8980 4497 #define GL_INTERLACE_READ_OML 0x8981 4498 #endif 4499 4500 #ifndef GL_OML_subsample 4501 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 4502 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 4503 #endif 4504 4505 #ifndef GL_OML_resample 4506 #define GL_PACK_RESAMPLE_OML 0x8984 4507 #define GL_UNPACK_RESAMPLE_OML 0x8985 4508 #define GL_RESAMPLE_REPLICATE_OML 0x8986 4509 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 4510 #define GL_RESAMPLE_AVERAGE_OML 0x8988 4511 #define GL_RESAMPLE_DECIMATE_OML 0x8989 4512 #endif 4513 4514 #ifndef GL_NV_copy_depth_to_color 4515 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 4516 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 4517 #endif 4518 4519 #ifndef GL_ATI_envmap_bumpmap 4520 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 4521 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 4522 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 4523 #define GL_BUMP_TEX_UNITS_ATI 0x8778 4524 #define GL_DUDV_ATI 0x8779 4525 #define GL_DU8DV8_ATI 0x877A 4526 #define GL_BUMP_ENVMAP_ATI 0x877B 4527 #define GL_BUMP_TARGET_ATI 0x877C 4528 #endif 4529 4530 #ifndef GL_ATI_fragment_shader 4531 #define GL_FRAGMENT_SHADER_ATI 0x8920 4532 #define GL_REG_0_ATI 0x8921 4533 #define GL_REG_1_ATI 0x8922 4534 #define GL_REG_2_ATI 0x8923 4535 #define GL_REG_3_ATI 0x8924 4536 #define GL_REG_4_ATI 0x8925 4537 #define GL_REG_5_ATI 0x8926 4538 #define GL_REG_6_ATI 0x8927 4539 #define GL_REG_7_ATI 0x8928 4540 #define GL_REG_8_ATI 0x8929 4541 #define GL_REG_9_ATI 0x892A 4542 #define GL_REG_10_ATI 0x892B 4543 #define GL_REG_11_ATI 0x892C 4544 #define GL_REG_12_ATI 0x892D 4545 #define GL_REG_13_ATI 0x892E 4546 #define GL_REG_14_ATI 0x892F 4547 #define GL_REG_15_ATI 0x8930 4548 #define GL_REG_16_ATI 0x8931 4549 #define GL_REG_17_ATI 0x8932 4550 #define GL_REG_18_ATI 0x8933 4551 #define GL_REG_19_ATI 0x8934 4552 #define GL_REG_20_ATI 0x8935 4553 #define GL_REG_21_ATI 0x8936 4554 #define GL_REG_22_ATI 0x8937 4555 #define GL_REG_23_ATI 0x8938 4556 #define GL_REG_24_ATI 0x8939 4557 #define GL_REG_25_ATI 0x893A 4558 #define GL_REG_26_ATI 0x893B 4559 #define GL_REG_27_ATI 0x893C 4560 #define GL_REG_28_ATI 0x893D 4561 #define GL_REG_29_ATI 0x893E 4562 #define GL_REG_30_ATI 0x893F 4563 #define GL_REG_31_ATI 0x8940 4564 #define GL_CON_0_ATI 0x8941 4565 #define GL_CON_1_ATI 0x8942 4566 #define GL_CON_2_ATI 0x8943 4567 #define GL_CON_3_ATI 0x8944 4568 #define GL_CON_4_ATI 0x8945 4569 #define GL_CON_5_ATI 0x8946 4570 #define GL_CON_6_ATI 0x8947 4571 #define GL_CON_7_ATI 0x8948 4572 #define GL_CON_8_ATI 0x8949 4573 #define GL_CON_9_ATI 0x894A 4574 #define GL_CON_10_ATI 0x894B 4575 #define GL_CON_11_ATI 0x894C 4576 #define GL_CON_12_ATI 0x894D 4577 #define GL_CON_13_ATI 0x894E 4578 #define GL_CON_14_ATI 0x894F 4579 #define GL_CON_15_ATI 0x8950 4580 #define GL_CON_16_ATI 0x8951 4581 #define GL_CON_17_ATI 0x8952 4582 #define GL_CON_18_ATI 0x8953 4583 #define GL_CON_19_ATI 0x8954 4584 #define GL_CON_20_ATI 0x8955 4585 #define GL_CON_21_ATI 0x8956 4586 #define GL_CON_22_ATI 0x8957 4587 #define GL_CON_23_ATI 0x8958 4588 #define GL_CON_24_ATI 0x8959 4589 #define GL_CON_25_ATI 0x895A 4590 #define GL_CON_26_ATI 0x895B 4591 #define GL_CON_27_ATI 0x895C 4592 #define GL_CON_28_ATI 0x895D 4593 #define GL_CON_29_ATI 0x895E 4594 #define GL_CON_30_ATI 0x895F 4595 #define GL_CON_31_ATI 0x8960 4596 #define GL_MOV_ATI 0x8961 4597 #define GL_ADD_ATI 0x8963 4598 #define GL_MUL_ATI 0x8964 4599 #define GL_SUB_ATI 0x8965 4600 #define GL_DOT3_ATI 0x8966 4601 #define GL_DOT4_ATI 0x8967 4602 #define GL_MAD_ATI 0x8968 4603 #define GL_LERP_ATI 0x8969 4604 #define GL_CND_ATI 0x896A 4605 #define GL_CND0_ATI 0x896B 4606 #define GL_DOT2_ADD_ATI 0x896C 4607 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 4608 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 4609 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 4610 #define GL_NUM_PASSES_ATI 0x8970 4611 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 4612 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 4613 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 4614 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 4615 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 4616 #define GL_SWIZZLE_STR_ATI 0x8976 4617 #define GL_SWIZZLE_STQ_ATI 0x8977 4618 #define GL_SWIZZLE_STR_DR_ATI 0x8978 4619 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 4620 #define GL_SWIZZLE_STRQ_ATI 0x897A 4621 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 4622 #define GL_RED_BIT_ATI 0x00000001 4623 #define GL_GREEN_BIT_ATI 0x00000002 4624 #define GL_BLUE_BIT_ATI 0x00000004 4625 #define GL_2X_BIT_ATI 0x00000001 4626 #define GL_4X_BIT_ATI 0x00000002 4627 #define GL_8X_BIT_ATI 0x00000004 4628 #define GL_HALF_BIT_ATI 0x00000008 4629 #define GL_QUARTER_BIT_ATI 0x00000010 4630 #define GL_EIGHTH_BIT_ATI 0x00000020 4631 #define GL_SATURATE_BIT_ATI 0x00000040 4632 #define GL_COMP_BIT_ATI 0x00000002 4633 #define GL_NEGATE_BIT_ATI 0x00000004 4634 #define GL_BIAS_BIT_ATI 0x00000008 4635 #endif 4636 4637 #ifndef GL_ATI_pn_triangles 4638 #define GL_PN_TRIANGLES_ATI 0x87F0 4639 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 4640 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 4641 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 4642 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 4643 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 4644 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 4645 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 4646 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 4647 #endif 4648 4649 #ifndef GL_ATI_vertex_array_object 4650 #define GL_STATIC_ATI 0x8760 4651 #define GL_DYNAMIC_ATI 0x8761 4652 #define GL_PRESERVE_ATI 0x8762 4653 #define GL_DISCARD_ATI 0x8763 4654 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 4655 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 4656 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 4657 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 4658 #endif 4659 4660 #ifndef GL_EXT_vertex_shader 4661 #define GL_VERTEX_SHADER_EXT 0x8780 4662 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 4663 #define GL_OP_INDEX_EXT 0x8782 4664 #define GL_OP_NEGATE_EXT 0x8783 4665 #define GL_OP_DOT3_EXT 0x8784 4666 #define GL_OP_DOT4_EXT 0x8785 4667 #define GL_OP_MUL_EXT 0x8786 4668 #define GL_OP_ADD_EXT 0x8787 4669 #define GL_OP_MADD_EXT 0x8788 4670 #define GL_OP_FRAC_EXT 0x8789 4671 #define GL_OP_MAX_EXT 0x878A 4672 #define GL_OP_MIN_EXT 0x878B 4673 #define GL_OP_SET_GE_EXT 0x878C 4674 #define GL_OP_SET_LT_EXT 0x878D 4675 #define GL_OP_CLAMP_EXT 0x878E 4676 #define GL_OP_FLOOR_EXT 0x878F 4677 #define GL_OP_ROUND_EXT 0x8790 4678 #define GL_OP_EXP_BASE_2_EXT 0x8791 4679 #define GL_OP_LOG_BASE_2_EXT 0x8792 4680 #define GL_OP_POWER_EXT 0x8793 4681 #define GL_OP_RECIP_EXT 0x8794 4682 #define GL_OP_RECIP_SQRT_EXT 0x8795 4683 #define GL_OP_SUB_EXT 0x8796 4684 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 4685 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 4686 #define GL_OP_MOV_EXT 0x8799 4687 #define GL_OUTPUT_VERTEX_EXT 0x879A 4688 #define GL_OUTPUT_COLOR0_EXT 0x879B 4689 #define GL_OUTPUT_COLOR1_EXT 0x879C 4690 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 4691 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 4692 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 4693 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 4694 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 4695 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 4696 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 4697 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 4698 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 4699 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 4700 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 4701 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 4702 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 4703 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 4704 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 4705 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 4706 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 4707 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 4708 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 4709 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 4710 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 4711 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 4712 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 4713 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 4714 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 4715 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 4716 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 4717 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 4718 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 4719 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 4720 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 4721 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 4722 #define GL_OUTPUT_FOG_EXT 0x87BD 4723 #define GL_SCALAR_EXT 0x87BE 4724 #define GL_VECTOR_EXT 0x87BF 4725 #define GL_MATRIX_EXT 0x87C0 4726 #define GL_VARIANT_EXT 0x87C1 4727 #define GL_INVARIANT_EXT 0x87C2 4728 #define GL_LOCAL_CONSTANT_EXT 0x87C3 4729 #define GL_LOCAL_EXT 0x87C4 4730 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 4731 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 4732 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 4733 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 4734 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 4735 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 4736 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 4737 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 4738 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 4739 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 4740 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 4741 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 4742 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 4743 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 4744 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 4745 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 4746 #define GL_X_EXT 0x87D5 4747 #define GL_Y_EXT 0x87D6 4748 #define GL_Z_EXT 0x87D7 4749 #define GL_W_EXT 0x87D8 4750 #define GL_NEGATIVE_X_EXT 0x87D9 4751 #define GL_NEGATIVE_Y_EXT 0x87DA 4752 #define GL_NEGATIVE_Z_EXT 0x87DB 4753 #define GL_NEGATIVE_W_EXT 0x87DC 4754 #define GL_ZERO_EXT 0x87DD 4755 #define GL_ONE_EXT 0x87DE 4756 #define GL_NEGATIVE_ONE_EXT 0x87DF 4757 #define GL_NORMALIZED_RANGE_EXT 0x87E0 4758 #define GL_FULL_RANGE_EXT 0x87E1 4759 #define GL_CURRENT_VERTEX_EXT 0x87E2 4760 #define GL_MVP_MATRIX_EXT 0x87E3 4761 #define GL_VARIANT_VALUE_EXT 0x87E4 4762 #define GL_VARIANT_DATATYPE_EXT 0x87E5 4763 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 4764 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 4765 #define GL_VARIANT_ARRAY_EXT 0x87E8 4766 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 4767 #define GL_INVARIANT_VALUE_EXT 0x87EA 4768 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 4769 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 4770 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 4771 #endif 4772 4773 #ifndef GL_ATI_vertex_streams 4774 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 4775 #define GL_VERTEX_STREAM0_ATI 0x876C 4776 #define GL_VERTEX_STREAM1_ATI 0x876D 4777 #define GL_VERTEX_STREAM2_ATI 0x876E 4778 #define GL_VERTEX_STREAM3_ATI 0x876F 4779 #define GL_VERTEX_STREAM4_ATI 0x8770 4780 #define GL_VERTEX_STREAM5_ATI 0x8771 4781 #define GL_VERTEX_STREAM6_ATI 0x8772 4782 #define GL_VERTEX_STREAM7_ATI 0x8773 4783 #define GL_VERTEX_SOURCE_ATI 0x8774 4784 #endif 4785 4786 #ifndef GL_ATI_element_array 4787 #define GL_ELEMENT_ARRAY_ATI 0x8768 4788 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 4789 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 4790 #endif 4791 4792 #ifndef GL_SUN_mesh_array 4793 #define GL_QUAD_MESH_SUN 0x8614 4794 #define GL_TRIANGLE_MESH_SUN 0x8615 4795 #endif 4796 4797 #ifndef GL_SUN_slice_accum 4798 #define GL_SLICE_ACCUM_SUN 0x85CC 4799 #endif 4800 4801 #ifndef GL_NV_multisample_filter_hint 4802 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 4803 #endif 4804 4805 #ifndef GL_NV_depth_clamp 4806 #define GL_DEPTH_CLAMP_NV 0x864F 4807 #endif 4808 4809 #ifndef GL_NV_occlusion_query 4810 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 4811 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 4812 #define GL_PIXEL_COUNT_NV 0x8866 4813 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 4814 #endif 4815 4816 #ifndef GL_NV_point_sprite 4817 #define GL_POINT_SPRITE_NV 0x8861 4818 #define GL_COORD_REPLACE_NV 0x8862 4819 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 4820 #endif 4821 4822 #ifndef GL_NV_texture_shader3 4823 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 4824 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 4825 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 4826 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 4827 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 4828 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 4829 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 4830 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 4831 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 4832 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 4833 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 4834 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 4835 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 4836 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 4837 #define GL_HILO8_NV 0x885E 4838 #define GL_SIGNED_HILO8_NV 0x885F 4839 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 4840 #endif 4841 4842 #ifndef GL_NV_vertex_program1_1 4843 #endif 4844 4845 #ifndef GL_EXT_shadow_funcs 4846 #endif 4847 4848 #ifndef GL_EXT_stencil_two_side 4849 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 4850 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 4851 #endif 4852 4853 #ifndef GL_ATI_text_fragment_shader 4854 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 4855 #endif 4856 4857 #ifndef GL_APPLE_client_storage 4858 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 4859 #endif 4860 4861 #ifndef GL_APPLE_element_array 4862 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 4863 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 4864 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 4865 #endif 4866 4867 #ifndef GL_APPLE_fence 4868 #define GL_DRAW_PIXELS_APPLE 0x8A0A 4869 #define GL_FENCE_APPLE 0x8A0B 4870 #endif 4871 4872 #ifndef GL_APPLE_vertex_array_object 4873 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 4874 #endif 4875 4876 #ifndef GL_APPLE_vertex_array_range 4877 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 4878 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 4879 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 4880 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 4881 #define GL_STORAGE_CLIENT_APPLE 0x85B4 4882 #define GL_STORAGE_CACHED_APPLE 0x85BE 4883 #define GL_STORAGE_SHARED_APPLE 0x85BF 4884 #endif 4885 4886 #ifndef GL_APPLE_ycbcr_422 4887 #define GL_YCBCR_422_APPLE 0x85B9 4888 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 4889 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 4890 #endif 4891 4892 #ifndef GL_S3_s3tc 4893 #define GL_RGB_S3TC 0x83A0 4894 #define GL_RGB4_S3TC 0x83A1 4895 #define GL_RGBA_S3TC 0x83A2 4896 #define GL_RGBA4_S3TC 0x83A3 4897 #define GL_RGBA_DXT5_S3TC 0x83A4 4898 #define GL_RGBA4_DXT5_S3TC 0x83A5 4899 #endif 4900 4901 #ifndef GL_ATI_draw_buffers 4902 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4903 #define GL_DRAW_BUFFER0_ATI 0x8825 4904 #define GL_DRAW_BUFFER1_ATI 0x8826 4905 #define GL_DRAW_BUFFER2_ATI 0x8827 4906 #define GL_DRAW_BUFFER3_ATI 0x8828 4907 #define GL_DRAW_BUFFER4_ATI 0x8829 4908 #define GL_DRAW_BUFFER5_ATI 0x882A 4909 #define GL_DRAW_BUFFER6_ATI 0x882B 4910 #define GL_DRAW_BUFFER7_ATI 0x882C 4911 #define GL_DRAW_BUFFER8_ATI 0x882D 4912 #define GL_DRAW_BUFFER9_ATI 0x882E 4913 #define GL_DRAW_BUFFER10_ATI 0x882F 4914 #define GL_DRAW_BUFFER11_ATI 0x8830 4915 #define GL_DRAW_BUFFER12_ATI 0x8831 4916 #define GL_DRAW_BUFFER13_ATI 0x8832 4917 #define GL_DRAW_BUFFER14_ATI 0x8833 4918 #define GL_DRAW_BUFFER15_ATI 0x8834 4919 #endif 4920 4921 #ifndef GL_ATI_pixel_format_float 4922 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 4923 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 4924 #endif 4925 4926 #ifndef GL_ATI_texture_env_combine3 4927 #define GL_MODULATE_ADD_ATI 0x8744 4928 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 4929 #define GL_MODULATE_SUBTRACT_ATI 0x8746 4930 #endif 4931 4932 #ifndef GL_ATI_texture_float 4933 #define GL_RGBA_FLOAT32_ATI 0x8814 4934 #define GL_RGB_FLOAT32_ATI 0x8815 4935 #define GL_ALPHA_FLOAT32_ATI 0x8816 4936 #define GL_INTENSITY_FLOAT32_ATI 0x8817 4937 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 4938 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 4939 #define GL_RGBA_FLOAT16_ATI 0x881A 4940 #define GL_RGB_FLOAT16_ATI 0x881B 4941 #define GL_ALPHA_FLOAT16_ATI 0x881C 4942 #define GL_INTENSITY_FLOAT16_ATI 0x881D 4943 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 4944 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 4945 #endif 4946 4947 #ifndef GL_NV_float_buffer 4948 #define GL_FLOAT_R_NV 0x8880 4949 #define GL_FLOAT_RG_NV 0x8881 4950 #define GL_FLOAT_RGB_NV 0x8882 4951 #define GL_FLOAT_RGBA_NV 0x8883 4952 #define GL_FLOAT_R16_NV 0x8884 4953 #define GL_FLOAT_R32_NV 0x8885 4954 #define GL_FLOAT_RG16_NV 0x8886 4955 #define GL_FLOAT_RG32_NV 0x8887 4956 #define GL_FLOAT_RGB16_NV 0x8888 4957 #define GL_FLOAT_RGB32_NV 0x8889 4958 #define GL_FLOAT_RGBA16_NV 0x888A 4959 #define GL_FLOAT_RGBA32_NV 0x888B 4960 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 4961 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 4962 #define GL_FLOAT_RGBA_MODE_NV 0x888E 4963 #endif 4964 4965 #ifndef GL_NV_fragment_program 4966 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 4967 #define GL_FRAGMENT_PROGRAM_NV 0x8870 4968 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 4969 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 4970 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 4971 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 4972 #endif 4973 4974 #ifndef GL_NV_half_float 4975 #define GL_HALF_FLOAT_NV 0x140B 4976 #endif 4977 4978 #ifndef GL_NV_pixel_data_range 4979 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 4980 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 4981 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 4982 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 4983 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 4984 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 4985 #endif 4986 4987 #ifndef GL_NV_primitive_restart 4988 #define GL_PRIMITIVE_RESTART_NV 0x8558 4989 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 4990 #endif 4991 4992 #ifndef GL_NV_texture_expand_normal 4993 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 4994 #endif 4995 4996 #ifndef GL_NV_vertex_program2 4997 #endif 4998 4999 #ifndef GL_ATI_map_object_buffer 5000 #endif 5001 5002 #ifndef GL_ATI_separate_stencil 5003 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 5004 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 5005 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 5006 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 5007 #endif 5008 5009 #ifndef GL_ATI_vertex_attrib_array_object 5010 #endif 5011 5012 #ifndef GL_OES_read_format 5013 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 5014 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 5015 #endif 5016 5017 #ifndef GL_EXT_depth_bounds_test 5018 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 5019 #define GL_DEPTH_BOUNDS_EXT 0x8891 5020 #endif 5021 5022 #ifndef GL_EXT_texture_mirror_clamp 5023 #define GL_MIRROR_CLAMP_EXT 0x8742 5024 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 5025 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 5026 #endif 5027 5028 #ifndef GL_EXT_blend_equation_separate 5029 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 5030 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 5031 #endif 5032 5033 #ifndef GL_MESA_pack_invert 5034 #define GL_PACK_INVERT_MESA 0x8758 5035 #endif 5036 5037 #ifndef GL_MESA_ycbcr_texture 5038 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 5039 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 5040 #define GL_YCBCR_MESA 0x8757 5041 #endif 5042 5043 #ifndef GL_EXT_pixel_buffer_object 5044 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 5045 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 5046 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 5047 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 5048 #endif 5049 5050 #ifndef GL_NV_fragment_program_option 5051 #endif 5052 5053 #ifndef GL_NV_fragment_program2 5054 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 5055 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 5056 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 5057 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 5058 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 5059 #endif 5060 5061 #ifndef GL_NV_vertex_program2_option 5062 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ 5063 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ 5064 #endif 5065 5066 #ifndef GL_NV_vertex_program3 5067 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ 5068 #endif 5069 5070 #ifndef GL_EXT_framebuffer_object 5071 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 5072 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 5073 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 5074 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 5075 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 5076 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 5077 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 5078 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 5079 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 5080 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 5081 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 5082 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 5083 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 5084 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 5085 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 5086 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 5087 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 5088 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 5089 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 5090 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 5091 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 5092 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 5093 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 5094 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 5095 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 5096 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 5097 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 5098 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 5099 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 5100 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 5101 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 5102 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 5103 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 5104 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 5105 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 5106 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 5107 #define GL_FRAMEBUFFER_EXT 0x8D40 5108 #define GL_RENDERBUFFER_EXT 0x8D41 5109 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 5110 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 5111 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 5112 #define GL_STENCIL_INDEX1_EXT 0x8D46 5113 #define GL_STENCIL_INDEX4_EXT 0x8D47 5114 #define GL_STENCIL_INDEX8_EXT 0x8D48 5115 #define GL_STENCIL_INDEX16_EXT 0x8D49 5116 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 5117 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 5118 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 5119 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 5120 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 5121 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 5122 #endif 5123 5124 #ifndef GL_GREMEDY_string_marker 5125 #endif 5126 5127 #ifndef GL_EXT_packed_depth_stencil 5128 #define GL_DEPTH_STENCIL_EXT 0x84F9 5129 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 5130 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 5131 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 5132 #endif 5133 5134 #ifndef GL_EXT_stencil_clear_tag 5135 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 5136 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 5137 #endif 5138 5139 #ifndef GL_EXT_texture_sRGB 5140 #define GL_SRGB_EXT 0x8C40 5141 #define GL_SRGB8_EXT 0x8C41 5142 #define GL_SRGB_ALPHA_EXT 0x8C42 5143 #define GL_SRGB8_ALPHA8_EXT 0x8C43 5144 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 5145 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 5146 #define GL_SLUMINANCE_EXT 0x8C46 5147 #define GL_SLUMINANCE8_EXT 0x8C47 5148 #define GL_COMPRESSED_SRGB_EXT 0x8C48 5149 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 5150 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 5151 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 5152 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 5153 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 5154 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 5155 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 5156 #endif 5157 5158 #ifndef GL_EXT_framebuffer_blit 5159 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 5160 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 5161 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 5162 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 5163 #endif 5164 5165 #ifndef GL_EXT_framebuffer_multisample 5166 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 5167 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 5168 #define GL_MAX_SAMPLES_EXT 0x8D57 5169 #endif 5170 5171 #ifndef GL_MESAX_texture_stack 5172 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 5173 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 5174 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 5175 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 5176 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 5177 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 5178 #endif 5179 5180 #ifndef GL_EXT_timer_query 5181 #define GL_TIME_ELAPSED_EXT 0x88BF 5182 #endif 5183 5184 #ifndef GL_EXT_gpu_program_parameters 5185 #endif 5186 5187 #ifndef GL_APPLE_flush_buffer_range 5188 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 5189 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 5190 #endif 5191 5192 #ifndef GL_NV_gpu_program4 5193 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 5194 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 5195 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 5196 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 5197 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 5198 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 5199 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 5200 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 5201 #endif 5202 5203 #ifndef GL_NV_geometry_program4 5204 #define GL_LINES_ADJACENCY_EXT 0x000A 5205 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 5206 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 5207 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 5208 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 5209 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 5210 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 5211 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 5212 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 5213 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 5214 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 5215 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 5216 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 5217 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 5218 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 5219 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 5220 #endif 5221 5222 #ifndef GL_EXT_geometry_shader4 5223 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 5224 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ 5225 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ 5226 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ 5227 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ 5228 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 5229 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 5230 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 5231 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 5232 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 5233 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 5234 /* reuse GL_LINES_ADJACENCY_EXT */ 5235 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */ 5236 /* reuse GL_TRIANGLES_ADJACENCY_EXT */ 5237 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ 5238 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ 5239 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ 5240 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ 5241 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ 5242 /* reuse GL_PROGRAM_POINT_SIZE_EXT */ 5243 #endif 5244 5245 #ifndef GL_NV_vertex_program4 5246 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 5247 #endif 5248 5249 #ifndef GL_EXT_gpu_shader4 5250 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 5251 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 5252 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 5253 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 5254 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 5255 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 5256 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 5257 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 5258 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 5259 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 5260 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 5261 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 5262 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 5263 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 5264 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 5265 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 5266 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 5267 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 5268 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 5269 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 5270 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 5271 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 5272 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 5273 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 5274 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 5275 #endif 5276 5277 #ifndef GL_EXT_draw_instanced 5278 #endif 5279 5280 #ifndef GL_EXT_packed_float 5281 #define GL_R11F_G11F_B10F_EXT 0x8C3A 5282 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 5283 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 5284 #endif 5285 5286 #ifndef GL_EXT_texture_array 5287 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 5288 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 5289 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 5290 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 5291 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 5292 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 5293 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 5294 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 5295 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ 5296 #endif 5297 5298 #ifndef GL_EXT_texture_buffer_object 5299 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 5300 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 5301 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 5302 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 5303 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 5304 #endif 5305 5306 #ifndef GL_EXT_texture_compression_latc 5307 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 5308 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 5309 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 5310 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 5311 #endif 5312 5313 #ifndef GL_EXT_texture_compression_rgtc 5314 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 5315 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 5316 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 5317 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 5318 #endif 5319 5320 #ifndef GL_EXT_texture_shared_exponent 5321 #define GL_RGB9_E5_EXT 0x8C3D 5322 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 5323 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 5324 #endif 5325 5326 #ifndef GL_NV_depth_buffer_float 5327 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 5328 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 5329 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 5330 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 5331 #endif 5332 5333 #ifndef GL_NV_fragment_program4 5334 #endif 5335 5336 #ifndef GL_NV_framebuffer_multisample_coverage 5337 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 5338 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 5339 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 5340 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 5341 #endif 5342 5343 #ifndef GL_EXT_framebuffer_sRGB 5344 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 5345 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 5346 #endif 5347 5348 #ifndef GL_NV_geometry_shader4 5349 #endif 5350 5351 #ifndef GL_NV_parameter_buffer_object 5352 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 5353 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 5354 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 5355 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 5356 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 5357 #endif 5358 5359 #ifndef GL_EXT_draw_buffers2 5360 #endif 5361 5362 #ifndef GL_NV_transform_feedback 5363 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 5364 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 5365 #define GL_TEXTURE_COORD_NV 0x8C79 5366 #define GL_CLIP_DISTANCE_NV 0x8C7A 5367 #define GL_VERTEX_ID_NV 0x8C7B 5368 #define GL_PRIMITIVE_ID_NV 0x8C7C 5369 #define GL_GENERIC_ATTRIB_NV 0x8C7D 5370 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 5371 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 5372 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 5373 #define GL_ACTIVE_VARYINGS_NV 0x8C81 5374 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 5375 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 5376 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 5377 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 5378 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 5379 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 5380 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 5381 #define GL_RASTERIZER_DISCARD_NV 0x8C89 5382 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 5383 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 5384 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 5385 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 5386 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 5387 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 5388 #define GL_LAYER_NV 0x8DAA 5389 #define GL_NEXT_BUFFER_NV -2 5390 #define GL_SKIP_COMPONENTS4_NV -3 5391 #define GL_SKIP_COMPONENTS3_NV -4 5392 #define GL_SKIP_COMPONENTS2_NV -5 5393 #define GL_SKIP_COMPONENTS1_NV -6 5394 #endif 5395 5396 #ifndef GL_EXT_bindable_uniform 5397 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 5398 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 5399 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 5400 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 5401 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 5402 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 5403 #endif 5404 5405 #ifndef GL_EXT_texture_integer 5406 #define GL_RGBA32UI_EXT 0x8D70 5407 #define GL_RGB32UI_EXT 0x8D71 5408 #define GL_ALPHA32UI_EXT 0x8D72 5409 #define GL_INTENSITY32UI_EXT 0x8D73 5410 #define GL_LUMINANCE32UI_EXT 0x8D74 5411 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 5412 #define GL_RGBA16UI_EXT 0x8D76 5413 #define GL_RGB16UI_EXT 0x8D77 5414 #define GL_ALPHA16UI_EXT 0x8D78 5415 #define GL_INTENSITY16UI_EXT 0x8D79 5416 #define GL_LUMINANCE16UI_EXT 0x8D7A 5417 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 5418 #define GL_RGBA8UI_EXT 0x8D7C 5419 #define GL_RGB8UI_EXT 0x8D7D 5420 #define GL_ALPHA8UI_EXT 0x8D7E 5421 #define GL_INTENSITY8UI_EXT 0x8D7F 5422 #define GL_LUMINANCE8UI_EXT 0x8D80 5423 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 5424 #define GL_RGBA32I_EXT 0x8D82 5425 #define GL_RGB32I_EXT 0x8D83 5426 #define GL_ALPHA32I_EXT 0x8D84 5427 #define GL_INTENSITY32I_EXT 0x8D85 5428 #define GL_LUMINANCE32I_EXT 0x8D86 5429 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 5430 #define GL_RGBA16I_EXT 0x8D88 5431 #define GL_RGB16I_EXT 0x8D89 5432 #define GL_ALPHA16I_EXT 0x8D8A 5433 #define GL_INTENSITY16I_EXT 0x8D8B 5434 #define GL_LUMINANCE16I_EXT 0x8D8C 5435 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 5436 #define GL_RGBA8I_EXT 0x8D8E 5437 #define GL_RGB8I_EXT 0x8D8F 5438 #define GL_ALPHA8I_EXT 0x8D90 5439 #define GL_INTENSITY8I_EXT 0x8D91 5440 #define GL_LUMINANCE8I_EXT 0x8D92 5441 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 5442 #define GL_RED_INTEGER_EXT 0x8D94 5443 #define GL_GREEN_INTEGER_EXT 0x8D95 5444 #define GL_BLUE_INTEGER_EXT 0x8D96 5445 #define GL_ALPHA_INTEGER_EXT 0x8D97 5446 #define GL_RGB_INTEGER_EXT 0x8D98 5447 #define GL_RGBA_INTEGER_EXT 0x8D99 5448 #define GL_BGR_INTEGER_EXT 0x8D9A 5449 #define GL_BGRA_INTEGER_EXT 0x8D9B 5450 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 5451 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 5452 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 5453 #endif 5454 5455 #ifndef GL_GREMEDY_frame_terminator 5456 #endif 5457 5458 #ifndef GL_NV_conditional_render 5459 #define GL_QUERY_WAIT_NV 0x8E13 5460 #define GL_QUERY_NO_WAIT_NV 0x8E14 5461 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 5462 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 5463 #endif 5464 5465 #ifndef GL_NV_present_video 5466 #define GL_FRAME_NV 0x8E26 5467 #define GL_FIELDS_NV 0x8E27 5468 #define GL_CURRENT_TIME_NV 0x8E28 5469 #define GL_NUM_FILL_STREAMS_NV 0x8E29 5470 #define GL_PRESENT_TIME_NV 0x8E2A 5471 #define GL_PRESENT_DURATION_NV 0x8E2B 5472 #endif 5473 5474 #ifndef GL_EXT_transform_feedback 5475 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 5476 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 5477 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 5478 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 5479 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 5480 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 5481 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 5482 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 5483 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 5484 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 5485 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 5486 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 5487 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 5488 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 5489 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 5490 #endif 5491 5492 #ifndef GL_EXT_direct_state_access 5493 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 5494 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 5495 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 5496 #endif 5497 5498 #ifndef GL_EXT_vertex_array_bgra 5499 /* reuse GL_BGRA */ 5500 #endif 5501 5502 #ifndef GL_EXT_texture_swizzle 5503 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 5504 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 5505 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 5506 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 5507 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 5508 #endif 5509 5510 #ifndef GL_NV_explicit_multisample 5511 #define GL_SAMPLE_POSITION_NV 0x8E50 5512 #define GL_SAMPLE_MASK_NV 0x8E51 5513 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 5514 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 5515 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 5516 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 5517 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 5518 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 5519 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 5520 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 5521 #endif 5522 5523 #ifndef GL_NV_transform_feedback2 5524 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 5525 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 5526 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 5527 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 5528 #endif 5529 5530 #ifndef GL_ATI_meminfo 5531 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 5532 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 5533 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 5534 #endif 5535 5536 #ifndef GL_AMD_performance_monitor 5537 #define GL_COUNTER_TYPE_AMD 0x8BC0 5538 #define GL_COUNTER_RANGE_AMD 0x8BC1 5539 #define GL_UNSIGNED_INT64_AMD 0x8BC2 5540 #define GL_PERCENTAGE_AMD 0x8BC3 5541 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 5542 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 5543 #define GL_PERFMON_RESULT_AMD 0x8BC6 5544 #endif 5545 5546 #ifndef GL_AMD_texture_texture4 5547 #endif 5548 5549 #ifndef GL_AMD_vertex_shader_tesselator 5550 #define GL_SAMPLER_BUFFER_AMD 0x9001 5551 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 5552 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 5553 #define GL_TESSELLATION_MODE_AMD 0x9004 5554 #define GL_TESSELLATION_FACTOR_AMD 0x9005 5555 #define GL_DISCRETE_AMD 0x9006 5556 #define GL_CONTINUOUS_AMD 0x9007 5557 #endif 5558 5559 #ifndef GL_EXT_provoking_vertex 5560 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 5561 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 5562 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 5563 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 5564 #endif 5565 5566 #ifndef GL_EXT_texture_snorm 5567 #define GL_ALPHA_SNORM 0x9010 5568 #define GL_LUMINANCE_SNORM 0x9011 5569 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 5570 #define GL_INTENSITY_SNORM 0x9013 5571 #define GL_ALPHA8_SNORM 0x9014 5572 #define GL_LUMINANCE8_SNORM 0x9015 5573 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 5574 #define GL_INTENSITY8_SNORM 0x9017 5575 #define GL_ALPHA16_SNORM 0x9018 5576 #define GL_LUMINANCE16_SNORM 0x9019 5577 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 5578 #define GL_INTENSITY16_SNORM 0x901B 5579 /* reuse GL_RED_SNORM */ 5580 /* reuse GL_RG_SNORM */ 5581 /* reuse GL_RGB_SNORM */ 5582 /* reuse GL_RGBA_SNORM */ 5583 /* reuse GL_R8_SNORM */ 5584 /* reuse GL_RG8_SNORM */ 5585 /* reuse GL_RGB8_SNORM */ 5586 /* reuse GL_RGBA8_SNORM */ 5587 /* reuse GL_R16_SNORM */ 5588 /* reuse GL_RG16_SNORM */ 5589 /* reuse GL_RGB16_SNORM */ 5590 /* reuse GL_RGBA16_SNORM */ 5591 /* reuse GL_SIGNED_NORMALIZED */ 5592 #endif 5593 5594 #ifndef GL_AMD_draw_buffers_blend 5595 #endif 5596 5597 #ifndef GL_APPLE_texture_range 5598 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 5599 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 5600 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 5601 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 5602 /* reuse GL_STORAGE_CACHED_APPLE */ 5603 /* reuse GL_STORAGE_SHARED_APPLE */ 5604 #endif 5605 5606 #ifndef GL_APPLE_float_pixels 5607 #define GL_HALF_APPLE 0x140B 5608 #define GL_RGBA_FLOAT32_APPLE 0x8814 5609 #define GL_RGB_FLOAT32_APPLE 0x8815 5610 #define GL_ALPHA_FLOAT32_APPLE 0x8816 5611 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 5612 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 5613 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 5614 #define GL_RGBA_FLOAT16_APPLE 0x881A 5615 #define GL_RGB_FLOAT16_APPLE 0x881B 5616 #define GL_ALPHA_FLOAT16_APPLE 0x881C 5617 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 5618 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 5619 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 5620 #define GL_COLOR_FLOAT_APPLE 0x8A0F 5621 #endif 5622 5623 #ifndef GL_APPLE_vertex_program_evaluators 5624 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 5625 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 5626 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 5627 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 5628 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 5629 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 5630 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 5631 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 5632 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 5633 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 5634 #endif 5635 5636 #ifndef GL_APPLE_aux_depth_stencil 5637 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 5638 #endif 5639 5640 #ifndef GL_APPLE_object_purgeable 5641 #define GL_BUFFER_OBJECT_APPLE 0x85B3 5642 #define GL_RELEASED_APPLE 0x8A19 5643 #define GL_VOLATILE_APPLE 0x8A1A 5644 #define GL_RETAINED_APPLE 0x8A1B 5645 #define GL_UNDEFINED_APPLE 0x8A1C 5646 #define GL_PURGEABLE_APPLE 0x8A1D 5647 #endif 5648 5649 #ifndef GL_APPLE_row_bytes 5650 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 5651 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 5652 #endif 5653 5654 #ifndef GL_APPLE_rgb_422 5655 #define GL_RGB_422_APPLE 0x8A1F 5656 /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ 5657 /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ 5658 #endif 5659 5660 #ifndef GL_NV_video_capture 5661 #define GL_VIDEO_BUFFER_NV 0x9020 5662 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 5663 #define GL_FIELD_UPPER_NV 0x9022 5664 #define GL_FIELD_LOWER_NV 0x9023 5665 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 5666 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 5667 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 5668 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 5669 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 5670 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 5671 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 5672 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 5673 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 5674 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 5675 #define GL_PARTIAL_SUCCESS_NV 0x902E 5676 #define GL_SUCCESS_NV 0x902F 5677 #define GL_FAILURE_NV 0x9030 5678 #define GL_YCBYCR8_422_NV 0x9031 5679 #define GL_YCBAYCR8A_4224_NV 0x9032 5680 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 5681 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 5682 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 5683 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 5684 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 5685 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 5686 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 5687 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 5688 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 5689 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 5690 #endif 5691 5692 #ifndef GL_NV_copy_image 5693 #endif 5694 5695 #ifndef GL_EXT_separate_shader_objects 5696 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 5697 #endif 5698 5699 #ifndef GL_NV_parameter_buffer_object2 5700 #endif 5701 5702 #ifndef GL_NV_shader_buffer_load 5703 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 5704 #define GL_GPU_ADDRESS_NV 0x8F34 5705 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 5706 #endif 5707 5708 #ifndef GL_NV_vertex_buffer_unified_memory 5709 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 5710 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 5711 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 5712 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 5713 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 5714 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 5715 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 5716 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 5717 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 5718 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 5719 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 5720 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 5721 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 5722 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 5723 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 5724 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 5725 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 5726 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 5727 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 5728 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 5729 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 5730 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 5731 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 5732 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 5733 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 5734 #endif 5735 5736 #ifndef GL_NV_texture_barrier 5737 #endif 5738 5739 #ifndef GL_AMD_shader_stencil_export 5740 #endif 5741 5742 #ifndef GL_AMD_seamless_cubemap_per_texture 5743 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ 5744 #endif 5745 5746 #ifndef GL_AMD_conservative_depth 5747 #endif 5748 5749 #ifndef GL_EXT_shader_image_load_store 5750 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 5751 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 5752 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 5753 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 5754 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 5755 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 5756 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 5757 #define GL_IMAGE_1D_EXT 0x904C 5758 #define GL_IMAGE_2D_EXT 0x904D 5759 #define GL_IMAGE_3D_EXT 0x904E 5760 #define GL_IMAGE_2D_RECT_EXT 0x904F 5761 #define GL_IMAGE_CUBE_EXT 0x9050 5762 #define GL_IMAGE_BUFFER_EXT 0x9051 5763 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 5764 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 5765 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 5766 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 5767 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 5768 #define GL_INT_IMAGE_1D_EXT 0x9057 5769 #define GL_INT_IMAGE_2D_EXT 0x9058 5770 #define GL_INT_IMAGE_3D_EXT 0x9059 5771 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 5772 #define GL_INT_IMAGE_CUBE_EXT 0x905B 5773 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 5774 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 5775 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 5776 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 5777 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 5778 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 5779 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 5780 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 5781 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 5782 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 5783 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 5784 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 5785 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 5786 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 5787 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 5788 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 5789 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 5790 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 5791 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 5792 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 5793 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 5794 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 5795 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 5796 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 5797 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 5798 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 5799 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 5800 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 5801 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 5802 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 5803 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 5804 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 5805 #endif 5806 5807 #ifndef GL_EXT_vertex_attrib_64bit 5808 /* reuse GL_DOUBLE */ 5809 #define GL_DOUBLE_VEC2_EXT 0x8FFC 5810 #define GL_DOUBLE_VEC3_EXT 0x8FFD 5811 #define GL_DOUBLE_VEC4_EXT 0x8FFE 5812 #define GL_DOUBLE_MAT2_EXT 0x8F46 5813 #define GL_DOUBLE_MAT3_EXT 0x8F47 5814 #define GL_DOUBLE_MAT4_EXT 0x8F48 5815 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 5816 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 5817 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 5818 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 5819 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 5820 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 5821 #endif 5822 5823 #ifndef GL_NV_gpu_program5 5824 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 5825 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 5826 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 5827 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 5828 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 5829 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 5830 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 5831 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 5832 #endif 5833 5834 #ifndef GL_NV_gpu_shader5 5835 #define GL_INT64_NV 0x140E 5836 #define GL_UNSIGNED_INT64_NV 0x140F 5837 #define GL_INT8_NV 0x8FE0 5838 #define GL_INT8_VEC2_NV 0x8FE1 5839 #define GL_INT8_VEC3_NV 0x8FE2 5840 #define GL_INT8_VEC4_NV 0x8FE3 5841 #define GL_INT16_NV 0x8FE4 5842 #define GL_INT16_VEC2_NV 0x8FE5 5843 #define GL_INT16_VEC3_NV 0x8FE6 5844 #define GL_INT16_VEC4_NV 0x8FE7 5845 #define GL_INT64_VEC2_NV 0x8FE9 5846 #define GL_INT64_VEC3_NV 0x8FEA 5847 #define GL_INT64_VEC4_NV 0x8FEB 5848 #define GL_UNSIGNED_INT8_NV 0x8FEC 5849 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5850 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5851 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5852 #define GL_UNSIGNED_INT16_NV 0x8FF0 5853 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5854 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5855 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5856 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5857 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5858 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5859 #define GL_FLOAT16_NV 0x8FF8 5860 #define GL_FLOAT16_VEC2_NV 0x8FF9 5861 #define GL_FLOAT16_VEC3_NV 0x8FFA 5862 #define GL_FLOAT16_VEC4_NV 0x8FFB 5863 /* reuse GL_PATCHES */ 5864 #endif 5865 5866 #ifndef GL_NV_shader_buffer_store 5867 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 5868 /* reuse GL_READ_WRITE */ 5869 /* reuse GL_WRITE_ONLY */ 5870 #endif 5871 5872 #ifndef GL_NV_tessellation_program5 5873 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 5874 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 5875 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 5876 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 5877 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 5878 #endif 5879 5880 #ifndef GL_NV_vertex_attrib_integer_64bit 5881 /* reuse GL_INT64_NV */ 5882 /* reuse GL_UNSIGNED_INT64_NV */ 5883 #endif 5884 5885 #ifndef GL_NV_multisample_coverage 5886 #define GL_COVERAGE_SAMPLES_NV 0x80A9 5887 #define GL_COLOR_SAMPLES_NV 0x8E20 5888 #endif 5889 5890 #ifndef GL_AMD_name_gen_delete 5891 #define GL_DATA_BUFFER_AMD 0x9151 5892 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5893 #define GL_QUERY_OBJECT_AMD 0x9153 5894 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5895 #define GL_SAMPLER_OBJECT_AMD 0x9155 5896 #endif 5897 5898 #ifndef GL_AMD_debug_output 5899 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 5900 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5901 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5902 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5903 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5904 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5905 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5906 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5907 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5908 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5909 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5910 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5911 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5912 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5913 #endif 5914 5915 #ifndef GL_NV_vdpau_interop 5916 #define GL_SURFACE_STATE_NV 0x86EB 5917 #define GL_SURFACE_REGISTERED_NV 0x86FD 5918 #define GL_SURFACE_MAPPED_NV 0x8700 5919 #define GL_WRITE_DISCARD_NV 0x88BE 5920 #endif 5921 5922 #ifndef GL_AMD_transform_feedback3_lines_triangles 5923 #endif 5924 5925 #ifndef GL_AMD_depth_clamp_separate 5926 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 5927 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 5928 #endif 5929 5930 #ifndef GL_EXT_texture_sRGB_decode 5931 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 5932 #define GL_DECODE_EXT 0x8A49 5933 #define GL_SKIP_DECODE_EXT 0x8A4A 5934 #endif 5935 5936 #ifndef GL_NV_texture_multisample 5937 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 5938 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 5939 #endif 5940 5941 #ifndef GL_AMD_blend_minmax_factor 5942 #define GL_FACTOR_MIN_AMD 0x901C 5943 #define GL_FACTOR_MAX_AMD 0x901D 5944 #endif 5945 5946 #ifndef GL_AMD_sample_positions 5947 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 5948 #endif 5949 5950 #ifndef GL_EXT_x11_sync_object 5951 #define GL_SYNC_X11_FENCE_EXT 0x90E1 5952 #endif 5953 5954 #ifndef GL_AMD_multi_draw_indirect 5955 #endif 5956 5957 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 5958 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 5959 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 5960 #endif 5961 5962 #ifndef GL_NV_path_rendering 5963 #define GL_PATH_FORMAT_SVG_NV 0x9070 5964 #define GL_PATH_FORMAT_PS_NV 0x9071 5965 #define GL_STANDARD_FONT_NAME_NV 0x9072 5966 #define GL_SYSTEM_FONT_NAME_NV 0x9073 5967 #define GL_FILE_NAME_NV 0x9074 5968 #define GL_PATH_STROKE_WIDTH_NV 0x9075 5969 #define GL_PATH_END_CAPS_NV 0x9076 5970 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 5971 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 5972 #define GL_PATH_JOIN_STYLE_NV 0x9079 5973 #define GL_PATH_MITER_LIMIT_NV 0x907A 5974 #define GL_PATH_DASH_CAPS_NV 0x907B 5975 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 5976 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 5977 #define GL_PATH_DASH_OFFSET_NV 0x907E 5978 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 5979 #define GL_PATH_FILL_MODE_NV 0x9080 5980 #define GL_PATH_FILL_MASK_NV 0x9081 5981 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 5982 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 5983 #define GL_PATH_STROKE_MASK_NV 0x9084 5984 #define GL_PATH_SAMPLE_QUALITY_NV 0x9085 5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 5986 #define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 5987 #define GL_COUNT_UP_NV 0x9088 5988 #define GL_COUNT_DOWN_NV 0x9089 5989 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 5990 #define GL_CONVEX_HULL_NV 0x908B 5991 #define GL_MULTI_HULLS_NV 0x908C 5992 #define GL_BOUNDING_BOX_NV 0x908D 5993 #define GL_TRANSLATE_X_NV 0x908E 5994 #define GL_TRANSLATE_Y_NV 0x908F 5995 #define GL_TRANSLATE_2D_NV 0x9090 5996 #define GL_TRANSLATE_3D_NV 0x9091 5997 #define GL_AFFINE_2D_NV 0x9092 5998 #define GL_PROJECTIVE_2D_NV 0x9093 5999 #define GL_AFFINE_3D_NV 0x9094 6000 #define GL_PROJECTIVE_3D_NV 0x9095 6001 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 6002 #define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 6003 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 6004 #define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 6005 #define GL_UTF8_NV 0x909A 6006 #define GL_UTF16_NV 0x909B 6007 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 6008 #define GL_PATH_COMMAND_COUNT_NV 0x909D 6009 #define GL_PATH_COORD_COUNT_NV 0x909E 6010 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 6011 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 6012 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 6013 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 6014 #define GL_SQUARE_NV 0x90A3 6015 #define GL_ROUND_NV 0x90A4 6016 #define GL_TRIANGULAR_NV 0x90A5 6017 #define GL_BEVEL_NV 0x90A6 6018 #define GL_MITER_REVERT_NV 0x90A7 6019 #define GL_MITER_TRUNCATE_NV 0x90A8 6020 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 6021 #define GL_USE_MISSING_GLYPH_NV 0x90AA 6022 #define GL_PATH_ERROR_POSITION_NV 0x90AB 6023 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 6024 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 6025 #define GL_ADJACENT_PAIRS_NV 0x90AE 6026 #define GL_FIRST_TO_REST_NV 0x90AF 6027 #define GL_PATH_GEN_MODE_NV 0x90B0 6028 #define GL_PATH_GEN_COEFF_NV 0x90B1 6029 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 6030 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 6031 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 6032 #define GL_PATH_STENCIL_REF_NV 0x90B8 6033 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 6034 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 6035 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 6036 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 6037 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 6038 #define GL_MOVE_TO_RESETS_NV 0x90B5 6039 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 6040 #define GL_CLOSE_PATH_NV 0x00 6041 #define GL_MOVE_TO_NV 0x02 6042 #define GL_RELATIVE_MOVE_TO_NV 0x03 6043 #define GL_LINE_TO_NV 0x04 6044 #define GL_RELATIVE_LINE_TO_NV 0x05 6045 #define GL_HORIZONTAL_LINE_TO_NV 0x06 6046 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 6047 #define GL_VERTICAL_LINE_TO_NV 0x08 6048 #define