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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Context.h: Defines the Context class, managing all GL state and performing
     16 // rendering operations. It is the GLES2 specific implementation of EGLContext.
     17 
     18 #ifndef LIBGLESV2_CONTEXT_H_
     19 #define LIBGLESV2_CONTEXT_H_
     20 
     21 #include "ResourceManager.h"
     22 #include "Buffer.h"
     23 #include "libEGL/Context.hpp"
     24 #include "common/NameSpace.hpp"
     25 #include "common/Object.hpp"
     26 #include "common/Image.hpp"
     27 #include "Renderer/Sampler.hpp"
     28 
     29 #include <GLES2/gl2.h>
     30 #include <GLES2/gl2ext.h>
     31 #include <GLES3/gl3.h>
     32 #include <EGL/egl.h>
     33 
     34 #include <map>
     35 #include <string>
     36 
     37 namespace egl
     38 {
     39 class Display;
     40 class Config;
     41 }
     42 
     43 namespace es2
     44 {
     45 struct TranslatedAttribute;
     46 struct TranslatedIndexData;
     47 
     48 class Device;
     49 class Shader;
     50 class Program;
     51 class Texture;
     52 class Texture2D;
     53 class Texture3D;
     54 class Texture2DArray;
     55 class TextureCubeMap;
     56 class TextureExternal;
     57 class Framebuffer;
     58 class Renderbuffer;
     59 class RenderbufferStorage;
     60 class Colorbuffer;
     61 class Depthbuffer;
     62 class StreamingIndexBuffer;
     63 class Stencilbuffer;
     64 class DepthStencilbuffer;
     65 class VertexDataManager;
     66 class IndexDataManager;
     67 class Fence;
     68 class FenceSync;
     69 class Query;
     70 class Sampler;
     71 class VertexArray;
     72 class TransformFeedback;
     73 
     74 enum
     75 {
     76 	MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
     77 	MAX_UNIFORM_VECTORS = 256,   // Device limit
     78 	MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3,   // Reserve space for gl_DepthRange
     79 	MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS),
     80 	MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
     81 	MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,
     82 	MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
     83 	MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3,    // Reserve space for gl_DepthRange
     84 	MAX_ELEMENT_INDEX = 0x7FFFFFFF,
     85 	MAX_ELEMENTS_INDICES = 0x7FFFFFFF,
     86 	MAX_ELEMENTS_VERTICES = 0x7FFFFFFF,
     87 	MAX_VERTEX_OUTPUT_VECTORS = 16,
     88 	MAX_FRAGMENT_INPUT_VECTORS = 15,
     89 	MIN_PROGRAM_TEXEL_OFFSET = sw::MIN_PROGRAM_TEXEL_OFFSET,
     90 	MAX_PROGRAM_TEXEL_OFFSET = sw::MAX_PROGRAM_TEXEL_OFFSET,
     91 	MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
     92 	MAX_COLOR_ATTACHMENTS = MAX(MAX_DRAW_BUFFERS, 8),
     93 	MAX_FRAGMENT_UNIFORM_BLOCKS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS,
     94 	MAX_VERTEX_UNIFORM_BLOCKS = sw::MAX_VERTEX_UNIFORM_BLOCKS,
     95 	MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
     96 	MAX_VERTEX_UNIFORM_COMPONENTS = sw::VERTEX_UNIFORM_VECTORS * 4,
     97 	MAX_UNIFORM_BLOCK_SIZE = sw::MAX_UNIFORM_BLOCK_SIZE,
     98 	MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
     99 	MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
    100 	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS + MAX_FRAGMENT_UNIFORM_COMPONENTS,
    101 	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS,
    102 	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
    103 	MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
    104 	UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1,
    105 	NUM_PROGRAM_BINARY_FORMATS = 0,
    106 };
    107 
    108 const GLenum compressedTextureFormats[] =
    109 {
    110 	GL_ETC1_RGB8_OES,
    111 #if (S3TC_SUPPORT)
    112 	GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
    113 	GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
    114 	GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
    115 	GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
    116 #endif
    117 #if (GL_ES_VERSION_3_0)
    118 	GL_COMPRESSED_R11_EAC,
    119 	GL_COMPRESSED_SIGNED_R11_EAC,
    120 	GL_COMPRESSED_RG11_EAC,
    121 	GL_COMPRESSED_SIGNED_RG11_EAC,
    122 	GL_COMPRESSED_RGB8_ETC2,
    123 	GL_COMPRESSED_SRGB8_ETC2,
    124 	GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
    125 	GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
    126 	GL_COMPRESSED_RGBA8_ETC2_EAC,
    127 	GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
    128 	GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
    129 	GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
    130 	GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
    131 	GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
    132 	GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
    133 	GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
    134 	GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
    135 	GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
    136 	GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
    137 	GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
    138 	GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
    139 	GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
    140 	GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
    141 	GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
    142 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
    143 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
    144 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
    145 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
    146 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
    147 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
    148 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
    149 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
    150 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
    151 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
    152 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
    153 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
    154 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
    155 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
    156 #endif
    157 };
    158 
    159 const GLenum GL_TEXTURE_FILTERING_HINT_CHROMIUM = 0x8AF0;
    160 
    161 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
    162 
    163 const GLint multisampleCount[] = {4, 2, 1};
    164 const GLint NUM_MULTISAMPLE_COUNTS = sizeof(multisampleCount) / sizeof(multisampleCount[0]);
    165 const GLint IMPLEMENTATION_MAX_SAMPLES = multisampleCount[0];
    166 
    167 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
    168 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
    169 const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f;
    170 const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f;
    171 const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f;
    172 
    173 enum QueryType
    174 {
    175 	QUERY_ANY_SAMPLES_PASSED,
    176 	QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
    177 	QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
    178 
    179 	QUERY_TYPE_COUNT
    180 };
    181 
    182 struct Color
    183 {
    184 	float red;
    185 	float green;
    186 	float blue;
    187 	float alpha;
    188 };
    189 
    190 // Helper structure describing a single vertex attribute
    191 class VertexAttribute
    192 {
    193 public:
    194 	VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
    195 	{
    196 		mCurrentValue[0].f = 0.0f;
    197 		mCurrentValue[1].f = 0.0f;
    198 		mCurrentValue[2].f = 0.0f;
    199 		mCurrentValue[3].f = 1.0f;
    200 		mCurrentValueType = GL_FLOAT;
    201 	}
    202 
    203 	int typeSize() const
    204 	{
    205 		switch(mType)
    206 		{
    207 		case GL_BYTE:           return mSize * sizeof(GLbyte);
    208 		case GL_UNSIGNED_BYTE:  return mSize * sizeof(GLubyte);
    209 		case GL_SHORT:          return mSize * sizeof(GLshort);
    210 		case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
    211 		case GL_INT:            return mSize * sizeof(GLint);
    212 		case GL_UNSIGNED_INT:   return mSize * sizeof(GLuint);
    213 		case GL_FIXED:          return mSize * sizeof(GLfixed);
    214 		case GL_FLOAT:          return mSize * sizeof(GLfloat);
    215 		case GL_HALF_FLOAT:     return mSize * sizeof(GLhalf);
    216 		case GL_INT_2_10_10_10_REV:          return sizeof(GLint);
    217 		case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
    218 		default: UNREACHABLE(mType); return mSize * sizeof(GLfloat);
    219 		}
    220 	}
    221 
    222 	GLenum currentValueType() const
    223 	{
    224 		return mCurrentValueType;
    225 	}
    226 
    227 	GLsizei stride() const
    228 	{
    229 		return mStride ? mStride : typeSize();
    230 	}
    231 
    232 	inline float getCurrentValueBitsAsFloat(int i) const
    233 	{
    234 		return mCurrentValue[i].f;
    235 	}
    236 
    237 	inline float getCurrentValueF(int i) const
    238 	{
    239 		switch(mCurrentValueType)
    240 		{
    241 		case GL_FLOAT:        return mCurrentValue[i].f;
    242 		case GL_INT:          return static_cast<float>(mCurrentValue[i].i);
    243 		case GL_UNSIGNED_INT: return static_cast<float>(mCurrentValue[i].ui);
    244 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f;
    245 		}
    246 	}
    247 
    248 	inline GLint getCurrentValueI(int i) const
    249 	{
    250 		switch(mCurrentValueType)
    251 		{
    252 		case GL_FLOAT:        return static_cast<GLint>(mCurrentValue[i].f);
    253 		case GL_INT:          return mCurrentValue[i].i;
    254 		case GL_UNSIGNED_INT: return static_cast<GLint>(mCurrentValue[i].ui);
    255 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i;
    256 		}
    257 	}
    258 
    259 	inline GLuint getCurrentValueUI(int i) const
    260 	{
    261 		switch(mCurrentValueType)
    262 		{
    263 		case GL_FLOAT:        return static_cast<GLuint>(mCurrentValue[i].f);
    264 		case GL_INT:          return static_cast<GLuint>(mCurrentValue[i].i);
    265 		case GL_UNSIGNED_INT: return mCurrentValue[i].ui;
    266 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui;
    267 		}
    268 	}
    269 
    270 	inline void setCurrentValue(const GLfloat *values)
    271 	{
    272 		mCurrentValue[0].f = values[0];
    273 		mCurrentValue[1].f = values[1];
    274 		mCurrentValue[2].f = values[2];
    275 		mCurrentValue[3].f = values[3];
    276 		mCurrentValueType = GL_FLOAT;
    277 	}
    278 
    279 	inline void setCurrentValue(const GLint *values)
    280 	{
    281 		mCurrentValue[0].i = values[0];
    282 		mCurrentValue[1].i = values[1];
    283 		mCurrentValue[2].i = values[2];
    284 		mCurrentValue[3].i = values[3];
    285 		mCurrentValueType = GL_INT;
    286 	}
    287 
    288 	inline void setCurrentValue(const GLuint *values)
    289 	{
    290 		mCurrentValue[0].ui = values[0];
    291 		mCurrentValue[1].ui = values[1];
    292 		mCurrentValue[2].ui = values[2];
    293 		mCurrentValue[3].ui = values[3];
    294 		mCurrentValueType = GL_UNSIGNED_INT;
    295 	}
    296 
    297 	// From glVertexAttribPointer
    298 	GLenum mType;
    299 	GLint mSize;
    300 	bool mNormalized;
    301 	GLsizei mStride;   // 0 means natural stride
    302 	GLuint mDivisor;   // From glVertexAttribDivisor
    303 
    304 	union
    305 	{
    306 		const void *mPointer;
    307 		intptr_t mOffset;
    308 	};
    309 
    310 	gl::BindingPointer<Buffer> mBoundBuffer;   // Captured when glVertexAttribPointer is called.
    311 
    312 	bool mArrayEnabled;   // From glEnable/DisableVertexAttribArray
    313 
    314 private:
    315 	union ValueUnion
    316 	{
    317 		float f;
    318 		GLint i;
    319 		GLuint ui;
    320 	};
    321 
    322 	ValueUnion mCurrentValue[4];   // From glVertexAttrib
    323 	GLenum mCurrentValueType;
    324 };
    325 
    326 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
    327 
    328 // Helper structure to store all raw state
    329 struct State
    330 {
    331 	Color colorClearValue;
    332 	GLclampf depthClearValue;
    333 	int stencilClearValue;
    334 
    335 	bool cullFaceEnabled;
    336 	GLenum cullMode;
    337 	GLenum frontFace;
    338 	bool depthTestEnabled;
    339 	GLenum depthFunc;
    340 	bool blendEnabled;
    341 	GLenum sourceBlendRGB;
    342 	GLenum destBlendRGB;
    343 	GLenum sourceBlendAlpha;
    344 	GLenum destBlendAlpha;
    345 	GLenum blendEquationRGB;
    346 	GLenum blendEquationAlpha;
    347 	Color blendColor;
    348 	bool stencilTestEnabled;
    349 	GLenum stencilFunc;
    350 	GLint stencilRef;
    351 	GLuint stencilMask;
    352 	GLenum stencilFail;
    353 	GLenum stencilPassDepthFail;
    354 	GLenum stencilPassDepthPass;
    355 	GLuint stencilWritemask;
    356 	GLenum stencilBackFunc;
    357 	GLint stencilBackRef;
    358 	GLuint stencilBackMask;
    359 	GLenum stencilBackFail;
    360 	GLenum stencilBackPassDepthFail;
    361 	GLenum stencilBackPassDepthPass;
    362 	GLuint stencilBackWritemask;
    363 	bool polygonOffsetFillEnabled;
    364 	GLfloat polygonOffsetFactor;
    365 	GLfloat polygonOffsetUnits;
    366 	bool sampleAlphaToCoverageEnabled;
    367 	bool sampleCoverageEnabled;
    368 	GLclampf sampleCoverageValue;
    369 	bool sampleCoverageInvert;
    370 	bool scissorTestEnabled;
    371 	bool ditherEnabled;
    372 	bool primitiveRestartFixedIndexEnabled;
    373 	bool rasterizerDiscardEnabled;
    374 	bool colorLogicOpEnabled;
    375 	GLenum logicalOperation;
    376 
    377 	GLfloat lineWidth;
    378 
    379 	GLenum generateMipmapHint;
    380 	GLenum fragmentShaderDerivativeHint;
    381 	GLenum textureFilteringHint;
    382 
    383 	GLint viewportX;
    384 	GLint viewportY;
    385 	GLsizei viewportWidth;
    386 	GLsizei viewportHeight;
    387 	float zNear;
    388 	float zFar;
    389 
    390 	GLint scissorX;
    391 	GLint scissorY;
    392 	GLsizei scissorWidth;
    393 	GLsizei scissorHeight;
    394 
    395 	bool colorMaskRed;
    396 	bool colorMaskGreen;
    397 	bool colorMaskBlue;
    398 	bool colorMaskAlpha;
    399 	bool depthMask;
    400 
    401 	unsigned int activeSampler;   // Active texture unit selector - GL_TEXTURE0
    402 	gl::BindingPointer<Buffer> arrayBuffer;
    403 	gl::BindingPointer<Buffer> copyReadBuffer;
    404 	gl::BindingPointer<Buffer> copyWriteBuffer;
    405 	gl::BindingPointer<Buffer> pixelPackBuffer;
    406 	gl::BindingPointer<Buffer> pixelUnpackBuffer;
    407 	gl::BindingPointer<Buffer> genericUniformBuffer;
    408 	BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
    409 
    410 	GLuint readFramebuffer;
    411 	GLuint drawFramebuffer;
    412 	gl::BindingPointer<Renderbuffer> renderbuffer;
    413 	GLuint currentProgram;
    414 	GLuint vertexArray;
    415 	GLuint transformFeedback;
    416 	gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    417 
    418 	VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
    419 	gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    420 	gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
    421 
    422 	egl::Image::UnpackInfo unpackInfo;
    423 	GLint packAlignment;
    424 	GLint packRowLength;
    425 	GLint packImageHeight;
    426 	GLint packSkipPixels;
    427 	GLint packSkipRows;
    428 	GLint packSkipImages;
    429 };
    430 
    431 class [[clang::lto_visibility_public]] Context : public egl::Context
    432 {
    433 public:
    434 	Context(egl::Display *display, const Context *shareContext, EGLint clientVersion, const egl::Config *config);
    435 
    436 	void makeCurrent(gl::Surface *surface) override;
    437 	EGLint getClientVersion() const override;
    438 	EGLint getConfigID() const override;
    439 
    440 	void markAllStateDirty();
    441 
    442 	// State manipulation
    443 	void setClearColor(float red, float green, float blue, float alpha);
    444 	void setClearDepth(float depth);
    445 	void setClearStencil(int stencil);
    446 
    447 	void setCullFaceEnabled(bool enabled);
    448 	bool isCullFaceEnabled() const;
    449 	void setCullMode(GLenum mode);
    450 	void setFrontFace(GLenum front);
    451 
    452 	void setDepthTestEnabled(bool enabled);
    453 	bool isDepthTestEnabled() const;
    454 	void setDepthFunc(GLenum depthFunc);
    455 	void setDepthRange(float zNear, float zFar);
    456 
    457 	void setBlendEnabled(bool enabled);
    458 	bool isBlendEnabled() const;
    459 	void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
    460 	void setBlendColor(float red, float green, float blue, float alpha);
    461 	void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
    462 
    463 	void setStencilTestEnabled(bool enabled);
    464 	bool isStencilTestEnabled() const;
    465 	void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
    466 	void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
    467 	void setStencilWritemask(GLuint stencilWritemask);
    468 	void setStencilBackWritemask(GLuint stencilBackWritemask);
    469 	void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
    470 	void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
    471 
    472 	void setPolygonOffsetFillEnabled(bool enabled);
    473 	bool isPolygonOffsetFillEnabled() const;
    474 	void setPolygonOffsetParams(GLfloat factor, GLfloat units);
    475 
    476 	void setSampleAlphaToCoverageEnabled(bool enabled);
    477 	bool isSampleAlphaToCoverageEnabled() const;
    478 	void setSampleCoverageEnabled(bool enabled);
    479 	bool isSampleCoverageEnabled() const;
    480 	void setSampleCoverageParams(GLclampf value, bool invert);
    481 
    482 	void setDitherEnabled(bool enabled);
    483 	bool isDitherEnabled() const;
    484 
    485 	void setPrimitiveRestartFixedIndexEnabled(bool enabled);
    486 	bool isPrimitiveRestartFixedIndexEnabled() const;
    487 
    488 	void setRasterizerDiscardEnabled(bool enabled);
    489 	bool isRasterizerDiscardEnabled() const;
    490 
    491 	void setLineWidth(GLfloat width);
    492 
    493 	void setGenerateMipmapHint(GLenum hint);
    494 	void setFragmentShaderDerivativeHint(GLenum hint);
    495 	void setTextureFilteringHint(GLenum hint);
    496 
    497 	void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
    498 
    499 	void setScissorTestEnabled(bool enabled);
    500 	bool isScissorTestEnabled() const;
    501 	void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
    502 
    503 	void setColorMask(bool red, bool green, bool blue, bool alpha);
    504 	unsigned int getColorMask() const;
    505 	void setDepthMask(bool mask);
    506 
    507 	void setActiveSampler(unsigned int active);
    508 
    509 	GLuint getReadFramebufferName() const;
    510 	GLuint getDrawFramebufferName() const;
    511 	GLuint getRenderbufferName() const;
    512 
    513 	void setFramebufferReadBuffer(GLenum buf);
    514 	void setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs);
    515 	GLuint getReadFramebufferColorIndex() const;
    516 
    517 	GLuint getActiveQuery(GLenum target) const;
    518 
    519 	GLuint getArrayBufferName() const;
    520 	GLuint getElementArrayBufferName() const;
    521 
    522 	void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled);
    523 	void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor);
    524 	const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
    525 	void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
    526 	                          bool normalized, GLsizei stride, const void *pointer);
    527 	const void *getVertexAttribPointer(unsigned int attribNum) const;
    528 
    529 	const VertexAttributeArray &getVertexArrayAttributes();
    530 	// Context attribute current values can be queried independently from VAO current values
    531 	const VertexAttributeArray &getCurrentVertexAttributes();
    532 
    533 	void setUnpackAlignment(GLint alignment);
    534 	void setUnpackRowLength(GLint rowLength);
    535 	void setUnpackImageHeight(GLint imageHeight);
    536 	void setUnpackSkipPixels(GLint skipPixels);
    537 	void setUnpackSkipRows(GLint skipRows);
    538 	void setUnpackSkipImages(GLint skipImages);
    539 	const egl::Image::UnpackInfo& getUnpackInfo() const;
    540 
    541 	void setPackAlignment(GLint alignment);
    542 	void setPackRowLength(GLint rowLength);
    543 	void setPackImageHeight(GLint imageHeight);
    544 	void setPackSkipPixels(GLint skipPixels);
    545 	void setPackSkipRows(GLint skipRows);
    546 	void setPackSkipImages(GLint skipImages);
    547 
    548 	// These create and destroy methods are merely pass-throughs to
    549 	// ResourceManager, which owns these object types
    550 	GLuint createBuffer();
    551 	GLuint createShader(GLenum type);
    552 	GLuint createProgram();
    553 	GLuint createTexture();
    554 	GLuint createRenderbuffer();
    555 	GLuint createSampler();
    556 	GLsync createFenceSync(GLenum condition, GLbitfield flags);
    557 
    558 	void deleteBuffer(GLuint buffer);
    559 	void deleteShader(GLuint shader);
    560 	void deleteProgram(GLuint program);
    561 	void deleteTexture(GLuint texture);
    562 	void deleteRenderbuffer(GLuint renderbuffer);
    563 	void deleteSampler(GLuint sampler);
    564 	void deleteFenceSync(GLsync fenceSync);
    565 
    566 	// Framebuffers are owned by the Context, so these methods do not pass through
    567 	GLuint createFramebuffer();
    568 	void deleteFramebuffer(GLuint framebuffer);
    569 
    570 	// Fences are owned by the Context
    571 	GLuint createFence();
    572 	void deleteFence(GLuint fence);
    573 
    574 	// Queries are owned by the Context
    575 	GLuint createQuery();
    576 	void deleteQuery(GLuint query);
    577 
    578 	// Vertex arrays are owned by the Context
    579 	GLuint createVertexArray();
    580 	void deleteVertexArray(GLuint array);
    581 
    582 	// Transform feedbacks are owned by the Context
    583 	GLuint createTransformFeedback();
    584 	void deleteTransformFeedback(GLuint transformFeedback);
    585 
    586 	void bindArrayBuffer(GLuint buffer);
    587 	void bindElementArrayBuffer(GLuint buffer);
    588 	void bindCopyReadBuffer(GLuint buffer);
    589 	void bindCopyWriteBuffer(GLuint buffer);
    590 	void bindPixelPackBuffer(GLuint buffer);
    591 	void bindPixelUnpackBuffer(GLuint buffer);
    592 	void bindTransformFeedbackBuffer(GLuint buffer);
    593 	void bindTexture2D(GLuint texture);
    594 	void bindTextureCubeMap(GLuint texture);
    595 	void bindTextureExternal(GLuint texture);
    596 	void bindTexture3D(GLuint texture);
    597 	void bindTexture2DArray(GLuint texture);
    598 	void bindReadFramebuffer(GLuint framebuffer);
    599 	void bindDrawFramebuffer(GLuint framebuffer);
    600 	void bindRenderbuffer(GLuint renderbuffer);
    601 	void bindVertexArray(GLuint array);
    602 	void bindGenericUniformBuffer(GLuint buffer);
    603 	void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
    604 	void bindGenericTransformFeedbackBuffer(GLuint buffer);
    605 	void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
    606 	void bindTransformFeedback(GLuint transformFeedback);
    607 	bool bindSampler(GLuint unit, GLuint sampler);
    608 	void useProgram(GLuint program);
    609 
    610 	void beginQuery(GLenum target, GLuint query);
    611 	void endQuery(GLenum target);
    612 
    613 	void setFramebufferZero(Framebuffer *framebuffer);
    614 
    615 	void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
    616 
    617 	void setVertexAttrib(GLuint index, const GLfloat *values);
    618 	void setVertexAttrib(GLuint index, const GLint *values);
    619 	void setVertexAttrib(GLuint index, const GLuint *values);
    620 
    621 	Buffer *getBuffer(GLuint handle) const;
    622 	Fence *getFence(GLuint handle) const;
    623 	FenceSync *getFenceSync(GLsync handle) const;
    624 	Shader *getShader(GLuint handle) const;
    625 	Program *getProgram(GLuint handle) const;
    626 	virtual Texture *getTexture(GLuint handle) const;
    627 	Framebuffer *getFramebuffer(GLuint handle) const;
    628 	virtual Renderbuffer *getRenderbuffer(GLuint handle) const;
    629 	Query *getQuery(GLuint handle) const;
    630 	VertexArray *getVertexArray(GLuint array) const;
    631 	VertexArray *getCurrentVertexArray() const;
    632 	bool isVertexArray(GLuint array) const;
    633 	TransformFeedback *getTransformFeedback(GLuint transformFeedback) const;
    634 	TransformFeedback *getTransformFeedback() const;
    635 	Sampler *getSampler(GLuint sampler) const;
    636 	bool isSampler(GLuint sampler) const;
    637 
    638 	Buffer *getArrayBuffer() const;
    639 	Buffer *getElementArrayBuffer() const;
    640 	Buffer *getCopyReadBuffer() const;
    641 	Buffer *getCopyWriteBuffer() const;
    642 	Buffer *getPixelPackBuffer() const;
    643 	Buffer *getPixelUnpackBuffer() const;
    644 	Buffer *getGenericUniformBuffer() const;
    645 	const GLvoid* getPixels(const GLvoid* data) const;
    646 	bool getBuffer(GLenum target, es2::Buffer **buffer) const;
    647 	Program *getCurrentProgram() const;
    648 	Texture2D *getTexture2D() const;
    649 	Texture3D *getTexture3D() const;
    650 	Texture2DArray *getTexture2DArray() const;
    651 	TextureCubeMap *getTextureCubeMap() const;
    652 	TextureExternal *getTextureExternal() const;
    653 	Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
    654 	Framebuffer *getReadFramebuffer() const;
    655 	Framebuffer *getDrawFramebuffer() const;
    656 
    657 	bool getFloatv(GLenum pname, GLfloat *params) const;
    658 	template<typename T> bool getIntegerv(GLenum pname, T *params) const;
    659 	bool getBooleanv(GLenum pname, GLboolean *params) const;
    660 	template<typename T> bool getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const;
    661 	template<typename T> bool getUniformBufferiv(GLuint index, GLenum pname, T *param) const;
    662 	void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
    663 	void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
    664 	GLint getSamplerParameteri(GLuint sampler, GLenum pname);
    665 	GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
    666 
    667 	bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const;
    668 
    669 	bool hasZeroDivisor() const;
    670 
    671 	void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount = 1);
    672 	void drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount = 1);
    673 	void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) override;
    674 	void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
    675 	void clear(GLbitfield mask);
    676 	void clearColorBuffer(GLint drawbuffer, const GLint *value);
    677 	void clearColorBuffer(GLint drawbuffer, const GLuint *value);
    678 	void clearColorBuffer(GLint drawbuffer, const GLfloat *value);
    679 	void clearDepthBuffer(const GLfloat value);
    680 	void clearStencilBuffer(const GLint value);
    681 	void finish() override;
    682 	void flush();
    683 
    684 	void recordInvalidEnum();
    685 	void recordInvalidValue();
    686 	void recordInvalidOperation();
    687 	void recordOutOfMemory();
    688 	void recordInvalidFramebufferOperation();
    689 
    690 	GLenum getError();
    691 
    692 	static int getSupportedMultisampleCount(int requested);
    693 
    694 	void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    695 	                     GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    696 	                     GLbitfield mask, bool filter, bool allowPartialDepthStencilBlit);
    697 
    698 	void bindTexImage(gl::Surface *surface) override;
    699 	EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) override;
    700 	egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) override;
    701 	egl::Image *getSharedImage(GLeglImageOES image);
    702 
    703 	Device *getDevice();
    704 
    705 	const GLubyte *getExtensions(GLuint index, GLuint *numExt = nullptr) const;
    706 
    707 private:
    708 	~Context() override;
    709 
    710 	void applyScissor(int width, int height);
    711 	bool applyRenderTarget();
    712 	void applyState(GLenum drawMode);
    713 	GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
    714 	GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
    715 	void applyShaders();
    716 	void applyTextures();
    717 	void applyTextures(sw::SamplerType type);
    718 	void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
    719 	void clearColorBuffer(GLint drawbuffer, void *value, sw::Format format);
    720 
    721 	void detachBuffer(GLuint buffer);
    722 	void detachTexture(GLuint texture);
    723 	void detachFramebuffer(GLuint framebuffer);
    724 	void detachRenderbuffer(GLuint renderbuffer);
    725 	void detachSampler(GLuint sampler);
    726 
    727 	bool cullSkipsDraw(GLenum drawMode);
    728 	bool isTriangleMode(GLenum drawMode);
    729 
    730 	Query *createQuery(GLuint handle, GLenum type);
    731 
    732 	const EGLint clientVersion;
    733 	const egl::Config *const config;
    734 
    735 	State mState;
    736 
    737 	gl::BindingPointer<Texture2D> mTexture2DZero;
    738 	gl::BindingPointer<Texture3D> mTexture3DZero;
    739 	gl::BindingPointer<Texture2DArray> mTexture2DArrayZero;
    740 	gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
    741 	gl::BindingPointer<TextureExternal> mTextureExternalZero;
    742 
    743 	gl::NameSpace<Framebuffer> mFramebufferNameSpace;
    744 	gl::NameSpace<Fence, 0> mFenceNameSpace;
    745 	gl::NameSpace<Query> mQueryNameSpace;
    746 	gl::NameSpace<VertexArray> mVertexArrayNameSpace;
    747 	gl::NameSpace<TransformFeedback> mTransformFeedbackNameSpace;
    748 
    749 	VertexDataManager *mVertexDataManager;
    750 	IndexDataManager *mIndexDataManager;
    751 
    752 	// Recorded errors
    753 	bool mInvalidEnum;
    754 	bool mInvalidValue;
    755 	bool mInvalidOperation;
    756 	bool mOutOfMemory;
    757 	bool mInvalidFramebufferOperation;
    758 
    759 	bool mHasBeenCurrent;
    760 
    761 	unsigned int mAppliedProgramSerial;
    762 
    763 	// state caching flags
    764 	bool mDepthStateDirty;
    765 	bool mMaskStateDirty;
    766 	bool mBlendStateDirty;
    767 	bool mStencilStateDirty;
    768 	bool mPolygonOffsetStateDirty;
    769 	bool mSampleStateDirty;
    770 	bool mFrontFaceDirty;
    771 	bool mDitherStateDirty;
    772 
    773 	Device *device;
    774 	ResourceManager *mResourceManager;
    775 };
    776 }
    777 
    778 #endif   // INCLUDE_CONTEXT_H_
    779