1 /******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 17 package com.badlogic.gdx.backends.jglfw; 18 19 import static com.badlogic.jglfw.utils.Memory.getPosition; 20 21 import java.nio.Buffer; 22 import java.nio.ByteBuffer; 23 import java.nio.FloatBuffer; 24 import java.nio.IntBuffer; 25 26 import com.badlogic.gdx.graphics.GL20; 27 import com.badlogic.jglfw.gl.GL; 28 29 public class JglfwGL20 implements GL20 { 30 private ByteBuffer buffer = null; 31 private FloatBuffer floatBuffer = null; 32 private IntBuffer intBuffer = null; 33 34 private void ensureBufferCapacity (int numBytes) { 35 if (buffer == null || buffer.capacity() < numBytes) { 36 buffer = com.badlogic.gdx.utils.BufferUtils.newByteBuffer(numBytes); 37 floatBuffer = buffer.asFloatBuffer(); 38 intBuffer = buffer.asIntBuffer(); 39 } 40 } 41 42 private FloatBuffer toFloatBuffer (float v[], int offset, int count) { 43 ensureBufferCapacity(count << 2); 44 floatBuffer.clear(); 45 com.badlogic.gdx.utils.BufferUtils.copy(v, floatBuffer, count, offset); 46 return floatBuffer; 47 } 48 49 private IntBuffer toIntBuffer (int v[], int offset, int count) { 50 ensureBufferCapacity(count << 2); 51 intBuffer.clear(); 52 com.badlogic.gdx.utils.BufferUtils.copy(v, count, offset, intBuffer); 53 return intBuffer; 54 } 55 56 private IntBuffer toIntBuffer (int v) { 57 ensureBufferCapacity(4); 58 intBuffer.put(0, v); 59 intBuffer.position(0); 60 intBuffer.limit(1); 61 return intBuffer; 62 } 63 64 public void glActiveTexture (int texture) { 65 GL.glActiveTexture(texture); 66 } 67 68 public void glBindTexture (int target, int texture) { 69 GL.glBindTexture(target, texture); 70 } 71 72 public void glBlendFunc (int sfactor, int dfactor) { 73 GL.glBlendFunc(sfactor, dfactor); 74 } 75 76 public void glClear (int mask) { 77 GL.glClear(mask); 78 } 79 80 public void glClearColor (float red, float green, float blue, float alpha) { 81 GL.glClearColor(red, green, blue, alpha); 82 } 83 84 public void glClearDepthf (float depth) { 85 GL.glClearDepthf(depth); 86 } 87 88 public void glClearStencil (int s) { 89 GL.glClearStencil(s); 90 } 91 92 public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) { 93 GL.glColorMask(red, green, blue, alpha); 94 } 95 96 public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border, 97 int imageSize, Buffer data) { 98 GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data, getPosition(data)); 99 } 100 101 public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, 102 int imageSize, Buffer data) { 103 GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data, getPosition(data)); 104 } 105 106 public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) { 107 GL.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); 108 } 109 110 public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { 111 GL.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); 112 } 113 114 public void glCullFace (int mode) { 115 GL.glCullFace(mode); 116 } 117 118 public void glDeleteTextures (int n, IntBuffer textures) { 119 GL.glDeleteTextures(n, textures, getPosition(textures)); 120 } 121 122 public void glDeleteTexture (int texture) { 123 glDeleteTextures(1, toIntBuffer(texture)); 124 } 125 126 public void glDepthFunc (int func) { 127 GL.glDepthFunc(func); 128 } 129 130 public void glDepthMask (boolean flag) { 131 GL.glDepthMask(flag); 132 } 133 134 public void glDepthRangef (float zNear, float zFar) { 135 GL.glDepthRangef(zNear, zFar); 136 } 137 138 public void glDisable (int cap) { 139 GL.glDisable(cap); 140 } 141 142 public void glDrawArrays (int mode, int first, int count) { 143 GL.glDrawArrays(mode, first, count); 144 } 145 146 public void glDrawElements (int mode, int count, int type, Buffer indices) { 147 GL.glDrawElements(mode, count, type, indices, getPosition(indices)); 148 } 149 150 public void glEnable (int cap) { 151 GL.glEnable(cap); 152 } 153 154 public void glFinish () { 155 GL.glFinish(); 156 } 157 158 public void glFlush () { 159 GL.glFlush(); 160 } 161 162 public void glFrontFace (int mode) { 163 GL.glFrontFace(mode); 164 } 165 166 public void glGenTextures (int n, IntBuffer textures) { 167 GL.glGenTextures(n, textures, getPosition(textures)); 168 } 169 170 public int glGenTexture () { 171 ensureBufferCapacity(4); 172 intBuffer.position(0); 173 intBuffer.limit(1); 174 glGenTextures(1, intBuffer); 175 return intBuffer.get(0); 176 } 177 178 public int glGetError () { 179 return GL.glGetError(); 180 } 181 182 public void glGetIntegerv (int pname, IntBuffer params) { 183 GL.glGetIntegerv(pname, params, getPosition(params)); 184 } 185 186 public String glGetString (int name) { 187 return GL.glGetString(name); 188 } 189 190 public void glHint (int target, int mode) { 191 GL.glHint(target, mode); 192 } 193 194 public void glLineWidth (float width) { 195 GL.glLineWidth(width); 196 } 197 198 public void glPixelStorei (int pname, int param) { 199 GL.glPixelStorei(pname, param); 200 } 201 202 public void glPolygonOffset (float factor, float units) { 203 GL.glPolygonOffset(factor, units); 204 } 205 206 public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { 207 GL.glReadPixels(x, y, width, height, format, type, pixels, getPosition(pixels)); 208 } 209 210 public void glScissor (int x, int y, int width, int height) { 211 GL.glScissor(x, y, width, height); 212 } 213 214 public void glStencilFunc (int func, int ref, int mask) { 215 GL.glStencilFunc(func, ref, mask); 216 } 217 218 public void glStencilMask (int mask) { 219 GL.glStencilMask(mask); 220 } 221 222 public void glStencilOp (int fail, int zfail, int zpass) { 223 GL.glStencilOp(fail, zfail, zpass); 224 } 225 226 public void glTexImage2D (int target, int level, int internalFormat, int width, int height, int border, int format, int type, 227 Buffer pixels) { 228 GL.glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels, getPosition(pixels)); 229 } 230 231 public void glTexParameterf (int target, int pname, float param) { 232 GL.glTexParameterf(target, pname, param); 233 } 234 235 public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, 236 Buffer pixels) { 237 GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, getPosition(pixels)); 238 } 239 240 public void glViewport (int x, int y, int width, int height) { 241 GL.glViewport(x, y, width, height); 242 } 243 244 public void glGetFloatv (int pname, FloatBuffer params) { 245 GL.glGetFloatv(pname, params, getPosition(params)); 246 } 247 248 public void glGetTexParameterfv (int target, int pname, FloatBuffer params) { 249 GL.glGetTexParameterfv(target, pname, params, getPosition(params)); 250 } 251 252 public void glTexParameterfv (int target, int pname, FloatBuffer params) { 253 GL.glTexParameterfv(target, pname, params, getPosition(params)); 254 } 255 256 public void glBindBuffer (int target, int buffer) { 257 GL.glBindBuffer(target, buffer); 258 } 259 260 public void glBufferData (int target, int size, Buffer data, int usage) { 261 GL.glBufferData(target, size, data, getPosition(data), usage); 262 } 263 264 public void glBufferSubData (int target, int offset, int size, Buffer data) { 265 GL.glBufferSubData(target, offset, size, data, getPosition(data)); 266 } 267 268 public void glDeleteBuffers (int n, IntBuffer buffers) { 269 GL.glDeleteBuffers(n, buffers, getPosition(buffers)); 270 } 271 272 public void glDeleteBuffer (int buffer) { 273 glDeleteBuffers(1, toIntBuffer(buffer)); 274 } 275 276 public void glGetBufferParameteriv (int target, int pname, IntBuffer params) { 277 GL.glGetBufferParameteriv(target, pname, params, getPosition(params)); 278 } 279 280 public void glGenBuffers (int n, IntBuffer buffers) { 281 GL.glGenBuffers(n, buffers, getPosition(buffers)); 282 } 283 284 public int glGenBuffer () { 285 ensureBufferCapacity(4); 286 intBuffer.position(0); 287 intBuffer.limit(1); 288 glGenBuffers(1, intBuffer); 289 return intBuffer.get(0); 290 } 291 292 public void glGetTexParameteriv (int target, int pname, IntBuffer params) { 293 GL.glGetTexParameteriv(target, pname, params, getPosition(params)); 294 } 295 296 public boolean glIsBuffer (int buffer) { 297 return GL.glIsBuffer(buffer); 298 } 299 300 public boolean glIsEnabled (int cap) { 301 return GL.glIsEnabled(cap); 302 } 303 304 public boolean glIsTexture (int texture) { 305 return GL.glIsTexture(texture); 306 } 307 308 public void glTexParameteri (int target, int pname, int param) { 309 GL.glTexParameteri(target, pname, param); 310 } 311 312 public void glTexParameteriv (int target, int pname, IntBuffer params) { 313 GL.glTexParameteriv(target, pname, params, getPosition(params)); 314 } 315 316 public void glDrawElements (int mode, int count, int type, int indices) { 317 GL.glDrawElements(mode, count, type, indices); 318 } 319 320 public void glAttachShader (int program, int shader) { 321 GL.glAttachShader(program, shader); 322 } 323 324 public void glBindAttribLocation (int program, int index, String name) { 325 GL.glBindAttribLocation(program, index, name); 326 } 327 328 public void glBindFramebuffer (int target, int framebuffer) { 329 GL.glBindFramebufferEXT(target, framebuffer); 330 } 331 332 public void glBindRenderbuffer (int target, int renderbuffer) { 333 GL.glBindRenderbufferEXT(target, renderbuffer); 334 } 335 336 public void glBlendColor (float red, float green, float blue, float alpha) { 337 GL.glBlendColor(red, green, blue, alpha); 338 } 339 340 public void glBlendEquation (int mode) { 341 GL.glBlendEquation(mode); 342 } 343 344 public void glBlendEquationSeparate (int modeRGB, int modeAlpha) { 345 GL.glBlendEquationSeparate(modeRGB, modeAlpha); 346 } 347 348 public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { 349 GL.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); 350 } 351 352 public int glCheckFramebufferStatus (int target) { 353 return GL.glCheckFramebufferStatusEXT(target); 354 } 355 356 public void glCompileShader (int shader) { 357 GL.glCompileShader(shader); 358 } 359 360 public int glCreateProgram () { 361 return GL.glCreateProgram(); 362 } 363 364 public int glCreateShader (int type) { 365 return GL.glCreateShader(type); 366 } 367 368 public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { 369 GL.glDeleteFramebuffersEXT(n, framebuffers, getPosition(framebuffers)); 370 } 371 372 public void glDeleteFramebuffer (int framebuffer) { 373 glDeleteFramebuffers(1, toIntBuffer(framebuffer)); 374 } 375 376 public void glDeleteProgram (int program) { 377 GL.glDeleteProgram(program); 378 } 379 380 public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { 381 GL.glDeleteRenderbuffersEXT(n, renderbuffers, getPosition(renderbuffers)); 382 } 383 384 public void glDeleteRenderbuffer (int renderbuffer) { 385 glDeleteRenderbuffers(1, toIntBuffer(renderbuffer)); 386 } 387 388 public void glDeleteShader (int shader) { 389 GL.glDeleteShader(shader); 390 } 391 392 public void glDetachShader (int program, int shader) { 393 GL.glDetachShader(program, shader); 394 } 395 396 public void glDisableVertexAttribArray (int index) { 397 GL.glDisableVertexAttribArray(index); 398 } 399 400 public void glEnableVertexAttribArray (int index) { 401 GL.glEnableVertexAttribArray(index); 402 } 403 404 public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) { 405 GL.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); 406 } 407 408 public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { 409 GL.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); 410 } 411 412 public void glGenerateMipmap (int target) { 413 GL.glGenerateMipmapEXT(target); 414 } 415 416 public void glGenFramebuffers (int n, IntBuffer framebuffers) { 417 GL.glGenFramebuffersEXT(n, framebuffers, getPosition(framebuffers)); 418 } 419 420 public int glGenFramebuffer () { 421 ensureBufferCapacity(4); 422 intBuffer.position(0); 423 intBuffer.limit(1); 424 glGenFramebuffers(1, intBuffer); 425 return intBuffer.get(0); 426 } 427 428 public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { 429 GL.glGenRenderbuffersEXT(n, renderbuffers, getPosition(renderbuffers)); 430 } 431 432 public int glGenRenderbuffer () { 433 ensureBufferCapacity(4); 434 intBuffer.position(0); 435 intBuffer.limit(1); 436 glGenRenderbuffers(1, intBuffer); 437 return intBuffer.get(0); 438 } 439 440 public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) { 441 return GL.glGetActiveAttrib(program, index, size, getPosition(size), type, getPosition(type)); 442 } 443 444 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { 445 return GL.glGetActiveUniform(program, index, size, getPosition(size), type, getPosition(type)); 446 } 447 448 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { 449 GL.glGetAttachedShaders(program, maxcount, count, getPosition(count), shaders, getPosition(shaders)); 450 } 451 452 public int glGetAttribLocation (int program, String name) { 453 return GL.glGetAttribLocation(program, name); 454 } 455 456 public void glGetBooleanv (int pname, Buffer params) { 457 GL.glGetBooleanv(pname, params, getPosition(params)); 458 } 459 460 public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) { 461 GL.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params, getPosition(params)); 462 } 463 464 public void glGetProgramiv (int program, int pname, IntBuffer params) { 465 GL.glGetProgramiv(program, pname, params, getPosition(params)); 466 } 467 468 public String glGetProgramInfoLog (int program) { 469 return GL.glGetProgramInfoLog(program); 470 } 471 472 public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) { 473 GL.glGetRenderbufferParameterivEXT(target, pname, params, getPosition(params)); 474 } 475 476 public void glGetShaderiv (int shader, int pname, IntBuffer params) { 477 GL.glGetShaderiv(shader, pname, params, getPosition(params)); 478 } 479 480 public String glGetShaderInfoLog (int shader) { 481 return GL.glGetShaderInfoLog(shader); 482 } 483 484 public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { 485 GL.glGetShaderPrecisionFormat(shadertype, precisiontype, range, getPosition(range), precision, getPosition(precision)); 486 } 487 488 public void glGetShaderSource (int shader, int bufsize, Buffer length, String source) { 489 throw new UnsupportedOperationException("Not implemented"); 490 } 491 492 public void glGetUniformfv (int program, int location, FloatBuffer params) { 493 GL.glGetUniformfv(program, location, params, getPosition(params)); 494 } 495 496 public void glGetUniformiv (int program, int location, IntBuffer params) { 497 GL.glGetUniformiv(program, location, params, getPosition(params)); 498 } 499 500 public int glGetUniformLocation (int program, String name) { 501 return GL.glGetUniformLocation(program, name); 502 } 503 504 public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) { 505 GL.glGetVertexAttribfv(index, pname, params, getPosition(params)); 506 } 507 508 public void glGetVertexAttribiv (int index, int pname, IntBuffer params) { 509 GL.glGetVertexAttribiv(index, pname, params, getPosition(params)); 510 } 511 512 public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) { 513 GL.glGetVertexAttribPointerv(index, pname, pointer, getPosition(pointer)); 514 } 515 516 public boolean glIsFramebuffer (int framebuffer) { 517 return GL.glIsFramebufferEXT(framebuffer); 518 } 519 520 public boolean glIsProgram (int program) { 521 return GL.glIsProgram(program); 522 } 523 524 public boolean glIsRenderbuffer (int renderbuffer) { 525 return GL.glIsRenderbufferEXT(renderbuffer); 526 } 527 528 public boolean glIsShader (int shader) { 529 return GL.glIsShader(shader); 530 } 531 532 public void glLinkProgram (int program) { 533 GL.glLinkProgram(program); 534 } 535 536 public void glReleaseShaderCompiler () { 537 GL.glReleaseShaderCompiler(); 538 } 539 540 public void glRenderbufferStorage (int target, int internalformat, int width, int height) { 541 GL.glRenderbufferStorageEXT(target, internalformat, width, height); 542 } 543 544 public void glSampleCoverage (float value, boolean invert) { 545 GL.glSampleCoverage(value, invert); 546 } 547 548 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { 549 GL.glShaderBinary(n, shaders, getPosition(shaders), binaryformat, binary, getPosition(binary), length); 550 } 551 552 public void glShaderSource (int shader, String string) { 553 GL.glShaderSource(shader, string); 554 } 555 556 public void glStencilFuncSeparate (int face, int func, int ref, int mask) { 557 GL.glStencilFuncSeparate(face, func, ref, mask); 558 } 559 560 public void glStencilMaskSeparate (int face, int mask) { 561 GL.glStencilMaskSeparate(face, mask); 562 } 563 564 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { 565 GL.glStencilOpSeparate(face, fail, zfail, zpass); 566 } 567 568 public void glUniform1f (int location, float x) { 569 GL.glUniform1f(location, x); 570 } 571 572 public void glUniform1fv (int location, int count, FloatBuffer v) { 573 GL.glUniform1fv(location, count, v, getPosition(v)); 574 } 575 576 public void glUniform1fv (int location, int count, float[] v, int offset) { 577 glUniform1fv(location, count, toFloatBuffer(v, offset, count)); 578 } 579 580 public void glUniform1i (int location, int x) { 581 GL.glUniform1i(location, x); 582 } 583 584 public void glUniform1iv (int location, int count, IntBuffer v) { 585 GL.glUniform1iv(location, count, v, getPosition(v)); 586 } 587 588 public void glUniform1iv (int location, int count, int[] v, int offset) { 589 glUniform1iv(location, count, toIntBuffer(v, offset, count)); 590 } 591 592 public void glUniform2f (int location, float x, float y) { 593 GL.glUniform2f(location, x, y); 594 } 595 596 public void glUniform2fv (int location, int count, FloatBuffer v) { 597 GL.glUniform2fv(location, count, v, getPosition(v)); 598 } 599 600 public void glUniform2fv (int location, int count, float[] v, int offset) { 601 glUniform2fv(location, count, toFloatBuffer(v, offset, count << 1)); 602 } 603 604 public void glUniform2i (int location, int x, int y) { 605 GL.glUniform2i(location, x, y); 606 } 607 608 public void glUniform2iv (int location, int count, IntBuffer v) { 609 GL.glUniform2iv(location, count, v, getPosition(v)); 610 } 611 612 public void glUniform2iv (int location, int count, int[] v, int offset) { 613 glUniform2iv(location, count, toIntBuffer(v, offset, count<<1)); 614 } 615 616 public void glUniform3f (int location, float x, float y, float z) { 617 GL.glUniform3f(location, x, y, z); 618 } 619 620 public void glUniform3fv (int location, int count, FloatBuffer v) { 621 GL.glUniform3fv(location, count, v, getPosition(v)); 622 } 623 624 public void glUniform3fv (int location, int count, float[] v, int offset) { 625 glUniform3fv(location, count, toFloatBuffer(v, offset, count*3)); 626 } 627 628 public void glUniform3i (int location, int x, int y, int z) { 629 GL.glUniform3i(location, x, y, z); 630 } 631 632 public void glUniform3iv (int location, int count, IntBuffer v) { 633 GL.glUniform3iv(location, count, v, getPosition(v)); 634 } 635 636 public void glUniform3iv (int location, int count, int[] v, int offset) { 637 glUniform3iv(location, count, toIntBuffer(v, offset, count*3)); 638 } 639 640 public void glUniform4f (int location, float x, float y, float z, float w) { 641 GL.glUniform4f(location, x, y, z, w); 642 } 643 644 public void glUniform4fv (int location, int count, FloatBuffer v) { 645 GL.glUniform4fv(location, count, v, getPosition(v)); 646 } 647 648 public void glUniform4fv (int location, int count, float[] v, int offset) { 649 glUniform4fv(location, count, toFloatBuffer(v, offset, count << 2)); 650 } 651 652 public void glUniform4i (int location, int x, int y, int z, int w) { 653 GL.glUniform4i(location, x, y, z, w); 654 } 655 656 public void glUniform4iv (int location, int count, IntBuffer v) { 657 GL.glUniform4iv(location, count, v, getPosition(v)); 658 } 659 660 public void glUniform4iv (int location, int count, int[] v, int offset) { 661 glUniform4iv(location, count, toIntBuffer(v, offset, count << 2)); 662 } 663 664 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { 665 GL.glUniformMatrix2fv(location, count, transpose, value, getPosition(value)); 666 } 667 668 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) { 669 glUniformMatrix2fv(location, count, transpose, toFloatBuffer(value, offset, count << 2)); 670 } 671 672 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { 673 GL.glUniformMatrix3fv(location, count, transpose, value, getPosition(value)); 674 } 675 676 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) { 677 glUniformMatrix3fv(location, count, transpose, toFloatBuffer(value, offset, count * 9)); 678 } 679 680 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { 681 GL.glUniformMatrix4fv(location, count, transpose, value, getPosition(value)); 682 } 683 684 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { 685 glUniformMatrix4fv(location, count, transpose, toFloatBuffer(value, offset, count << 4)); 686 } 687 688 public void glUseProgram (int program) { 689 GL.glUseProgram(program); 690 } 691 692 public void glValidateProgram (int program) { 693 GL.glValidateProgram(program); 694 } 695 696 public void glVertexAttrib1f (int indx, float x) { 697 GL.glVertexAttrib1f(indx, x); 698 } 699 700 public void glVertexAttrib1fv (int indx, FloatBuffer values) { 701 GL.glVertexAttrib1fv(indx, values, getPosition(values)); 702 } 703 704 public void glVertexAttrib2f (int indx, float x, float y) { 705 GL.glVertexAttrib2f(indx, x, y); 706 } 707 708 public void glVertexAttrib2fv (int indx, FloatBuffer values) { 709 GL.glVertexAttrib2fv(indx, values, getPosition(values)); 710 } 711 712 public void glVertexAttrib3f (int indx, float x, float y, float z) { 713 GL.glVertexAttrib3f(indx, x, y, z); 714 } 715 716 public void glVertexAttrib3fv (int indx, FloatBuffer values) { 717 GL.glVertexAttrib3fv(indx, values, getPosition(values)); 718 } 719 720 public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { 721 GL.glVertexAttrib4f(indx, x, y, z, w); 722 } 723 724 public void glVertexAttrib4fv (int indx, FloatBuffer values) { 725 GL.glVertexAttrib4fv(indx, values, getPosition(values)); 726 } 727 728 public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { 729 GL.glVertexAttribPointer(indx, size, type, normalized, stride, ptr, getPosition(ptr)); 730 } 731 732 public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) { 733 GL.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); 734 } 735 } 736